Atri Bhattacharya
5d008dab71
- Add 0001-Allow-compilation-on-GLES-platforms.patch The QOpenGLFunctions_3_2_Core class providing the framebuffer blit functions is not available on GLES 2 builds of Qt5. Let Qt handle the framebuffer blit, and just use the GLES/GL subset provided by QOpenGLFunctions for the remainder. Fix for https://gitlab.kitware.com/vtk/vtk/issues/17113 OBS-URL: https://build.opensuse.org/request/show/523407 OBS-URL: https://build.opensuse.org/package/show/science/vtk?expand=0&rev=95
56 lines
2.3 KiB
Diff
56 lines
2.3 KiB
Diff
From 2d5a68b91f9d638aa408285d1608bc5d70060602 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
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Date: Fri, 1 Sep 2017 02:11:37 +0200
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Subject: [PATCH] Allow compilation on GLES platforms
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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On GLES 2.0 platforms (more specifically, for Qt5 "opengl es2" builds),
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QOpenGLFunctions_3_2_Core does not exist. Since Qt 5.7,
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QOpenGlFramebufferObject has a static wrapper method for framebuffer
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blitting, which in worst case is a noop.
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Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
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---
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GUISupport/Qt/QVTKOpenGLWidget.cxx | 12 ++++++++++++
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1 file changed, 12 insertions(+)
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diff --git a/GUISupport/Qt/QVTKOpenGLWidget.cxx b/GUISupport/Qt/QVTKOpenGLWidget.cxx
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index a1676e8..16e255f 100644
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--- a/GUISupport/Qt/QVTKOpenGLWidget.cxx
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+++ b/GUISupport/Qt/QVTKOpenGLWidget.cxx
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@@ -421,10 +421,15 @@ void QVTKOpenGLWidget::paintGL()
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// blit from this->FBO to QOpenGLWidget's FBO.
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vtkQVTKOpenGLWidgetDebugMacro("paintGL::blit-to-defaultFBO");
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+#if QT_VERSION < 0x050700
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QOpenGLFunctions_3_2_Core* f =
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QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
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+#else
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+ QOpenGLFunctions* f = QOpenGLContext::currentContext()->functions();
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+#endif
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if (f)
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{
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+#if QT_VERSION < 0x050700
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f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, this->defaultFramebufferObject());
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f->glDrawBuffer(GL_COLOR_ATTACHMENT0);
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@@ -434,6 +439,13 @@ void QVTKOpenGLWidget::paintGL()
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f->glBlitFramebuffer(0, 0, this->RenderWindow->GetSize()[0], this->RenderWindow->GetSize()[1],
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0, 0, this->RenderWindow->GetSize()[0], this->RenderWindow->GetSize()[1], GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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+#else
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+ f->glDisable(GL_SCISSOR_TEST); // Scissor affects glBindFramebuffer.
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+ QRect rect(0, 0, this->RenderWindow->GetSize()[0], this->RenderWindow->GetSize()[1]);
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+ QOpenGLFramebufferObject::blitFramebuffer(0 /* binds to default framebuffer */, rect,
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+ this->FBO, rect, GL_COLOR_BUFFER_BIT, GL_NEAREST, GL_COLOR_ATTACHMENT0,
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+ GL_COLOR_ATTACHMENT0, QOpenGLFramebufferObject::DontRestoreFramebufferBinding);
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+#endif
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// now clear alpha otherwise we end up blending the rendering with
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// background windows in certain cases. It happens on OsX
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--
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2.14.1
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