- Update to release 4.3.3
* fixed resetting of music volume after closing dialogue
* exposed Level.MusicVolume to ZScript
* fixed calling a function on string CVar
* added ability to filter VM disassembly dump
* add check for unity version of Nerve.wad
* infrastructure in place in case Nerve.wad changes again, this can be extended
* customized invulnerability colormap does not interfere with Powerup.ColorMap
* precache a few sounds being referenced in common game code.
* define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
* Implement special colormap support for softpoly
* Softpoly: Fix broken fixed camera light for walls
* make nosave standalone CVar flag, alongside server and user
* implemented screenshots in softpoly backend
OBS-URL: https://build.opensuse.org/request/show/768415
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=42
- Update to new upstream release 4.1.3
* bug fixes for both zscript and vulkan (the vulkan renderer is
pretty much complete at this point)
* added native double round(double) function
* added a crosshair on/off toggle
* cl_blockcheats 2 blocks cheats without showing any messages,
useful for streamers who happen to be mappers/modders/etc
- Update to new upstream release 4.1.0
* workaround buggy preprocessor in old AMD OpenGL drivers
* fix bloom pass regression
* fixed scale calculations for option menus.
* implement custom post process shaders for vulkan backend
* improve error handling during vulkan initialization
* fixed inverted logic for displaying the generic log in Strife.
- Remove patch:
* gzdoom-staticlibs.patch (fixed by upstream)
- Update patch:
* gzdoom-vulkan.patch
OBS-URL: https://build.opensuse.org/request/show/708833
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=24
- Update to version 3.5.0
* (modern branch only) Fullscreen is now borderless window (which,
technically, it always has been, anyhow). Removed hacks which
changed the desktop resolution in order to simulate exclusive
fullscreen because they were a constant stability concern.
* (modern branch only) fixed a performance regression with the
software renderer, introduced by the recent changes to the video
backend in 3.4.
* Save item statistics - Items are now saved into save games and
are displayed on the statfile
* Upgrade libADLMIDI and libOPNMIDI
* Large number of MinGW fixes
* add tags for all Doom and Heretic monsters for mods that reveal
monster names
* various compatibility fixes for old maps and mods
* fixed titlepic animation
* Custom hardware shaders now can use custom texture units
* default to "fullscreen" display
* fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
* fixed: redirect script access to the compatflags CVARs to their
internal shadow variables. This is needed so that MAPINFO settings
for these flags don't get ignored.
* fixed: flag CVars in ZScript referenced wrong addresses
* fixed: ZScript used the wrong variable for compatflags2.
* fixed: remove ARM specific gl_es definition since it's not even
really much different from the main line definition, anyhow
* fixed generation of brightmaps for sprites. This forgot to take
the added empty border for filtering improvement into account.
* fixed ADynamicLight's shadowmap index must be reset when loading
OBS-URL: https://build.opensuse.org/request/show/627526
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=8