On a fast laptop, this test currently takes about 7s to run, which is a
significant portion of the overall test suite time.
On a slower CI machine, especially running the test under valgrind, the
test can time out.
There’s no need to always run so many iterations: we run the tests under
CI so often that it’s likely a failure will eventually be hit (if there
is a bug) even with fewer iterations. We also now run the tests once a
week with `-m slow`, so the original iteration count will also still be
used then.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
It’s more helpful to always register the test, even if it’s normally
skipped, since then the skip is recorded in the test logs so people can
see what’s ‘missing’ from them.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
GSList doesn't seem the best choice here. It's benefits are that it's
relatively convenient to use (albeit not very efficient) and that an
empty list requires only the pointer to the list's head.
But for non-empty list, we need to allocate GSList elements. We can do
better, by writing more code.
I think it's worth optimizing GObject, at the expense of a bit(?) more
complicated code. The complicated code is still entirely self-contained,
so unless you review WeakRefData usage, it doesn't need to bother you.
Note that this can be easily measure to be a bit faster. But I think the
more important part is to safe some allocations. Often objects are
long-lived, and the GWeakRef will be tracked for a long time. It is
interesting, to optimize the memory usage of that.
- if the list only contains one weak reference, it's interned/embedded in
WeakRefData.list.one. Otherwise, an array is allocated and tracked
at WeakRefData.list.many.
- when the buffer grows, we double the size. When the buffer shrinks,
we reallocate to 50% when 75% are empty. When the buffer shrinks to
length 1, we free it (so that "list.one" is always used with a length
of 1).
That means, at worst case we waste 75% of the allocated buffer,
which is a choice in the hope that future weak references will be
registered, and that this is a suitable strategy.
- on architectures like x86_68, does this not increase the size of
WeakRefData.
Also, the number of weak-refs is now limited to 65535, and now an
assertion fails when you try to register more than that. But note that
the internal tracking just uses a linear search, so you really don't
want to register thousands of weak references on an object. If you do
that, the current implementation is not suitable anyway and you must
rethink your approach. Nor does it make sense to optimize the
implementation for such a use case. Instead, the implementation is
optimized for a few (one!) weak reference per object.
We can safely combine this, and use bit 30 of the ref-count for locking.
This leaves still 2^30-1 for the ref-count, which is more than enough,
because these references are only taken for a short time in
g_weak_ref_get() and g_weak_ref_set(). Note that one thread can at most
take one reference at a time, so the ref-count will always a smaller
number.
Also note, that obviously we will only take a bit lock while also
holding a reference. That means, when weak_ref_data_unref() decreases
the ref-count to zero, the bit will be unlocked as well.
The reason to do this is to free up some space in WeakRefData. Note that
(on x86_64) this doesn't actually make the struct smaller. It's
probably not reasonably possible to make WeakRefData smaller than it
already is (on x86_64). However, by combining the fields we have some
space for reuse without increasing the struct size. That space will be
used next.
The implementation of GWeakRef tracks weak references in a way, that
requires linear search. That is probably best, for an expected low
number of entries (e.g. compared to the overhead of having a hash
table). However, it means, if you create thousands of weak references,
performance start to degrade.
Add a test that creates 64k weak references. Just to see how it goes.
Replace the global RWLock with per-object locking. Note that there are
three places where we needed to take the globlal lock. g_weak_ref_get(),
g_weak_ref_set() and in _object_unref_clear_weak_locations(), during
g_object_unref(). The calls during g_object_unref() seem the most
relevant here, where we would want to avoid a global lock. Luckily, that
global lock only had to be taken if the object ever had a GWeakRef
registered, so most objects wouldn't care. The global lock only affects
objects, that are ever set via g_weak_ref_set(). Still, try to avoid that
global lock.
Related to GWeakRef, there are various moments when we don't hold a
strong reference to the object. So the per-object lock cannot be on the
object itself, because when we want to unlock we no longer have access
to the object. And we cannot take a strong reference on the GObject
either, because that triggers toggle notifications. And worse, when one
thread holds the last strong reference of an object and decides to
destroy it, then a `g_weak_ref_set(weak_ref, NULL)` on another thread
could acquire a temporary reference, and steal the destruction of the
object from the other thread.
Instead, we already had a "quark_weak_locations" GData and an allocated
structure for tracking the GSList with GWeakRef. Extend that to be
ref-counted and have a separate lifetime from the object. This
WeakRefData now contains the per-object mutex for locking. We can
request the WeakRefData from an object, take a reference to keep it
alive, and use it to hold the lock without having the object alive.
We also need a bitlock on GWeakRef itself. So to set or get a
GWeakRef we must take the per-object lock on the WeakRefData and the
lock on the GWeakRef (in this order). During g_weak_ref_set() there may
be of course two objects (and two WeakRefData) involved, the previous
and the new object.
Note that now once an object gets a WeakRefData allocated, it can no
longer be freed. It must stick until the object gets destroyed. This
allocation happens, once an object is set via g_weak_ref_set(). In
other words, objects involved with GWeakRef will have extra data
allocated.
It may be possible to also release the WeakRefData once it's no longer
needed. However, that would be quite complicated, and require additional
atomic operations, so it's not clear to be worth it. So it's not done.
Instead, the WeakRefData sticks on the object once it's set.
_object_unref_clear_weak_locations() is called twice during
g_object_unref(). In both cases, it is when we expect that the reference
count is 1 and we are either about to call dispose() or finalize().
At this point, we must check for GWeakRef to avoid a race that the ref
count gets increased just at that point.
However, we can do something better than to always take the global lock.
On the object, whenever an object is set to a GWeakRef, set a flag
OPTIONAL_FLAG_EVER_HAD_WEAK_REF. Most objects are not involved with weak
references and won't have this flag set.
If we reach _object_unref_clear_weak_locations() we just (atomically)
checked that the ref count is one. If the object at this point never had
a GWeakRef registered, we know that nobody else could have raced against
obtaining another reference. In this case, we can skip taking the lock
and checking for weak locations.
As most object don't ever have a GWeakRef registered, this significantly
avoids unnecessary work during _object_unref_clear_weak_locations().
This even fixes a hard to hit race in the do_unref=FALSE case.
Previously, if do_unref=FALSE there were code paths where we avoided
taking the global lock. We do so, when quark_weak_locations is unset.
However, that is not race free. If we enter
_object_unref_clear_weak_locations() with a ref-count of 1 and one
GWeakRef registered, another thread can take a strong reference and
unset the GWeakRef. Then quark_weak_locations will be unset, and
_object_unref_clear_weak_locations() misses the fact that the ref count
is now bumped to two. That is now fixed, because once
OPTIONAL_FLAG_EVER_HAD_WEAK_REF is set, it will stick.
Previously, there was an optimization to first take a read lock to check
whether there are weak locations to clear. It's not clear that this is
worth it, because we now already have a hint that there might be a weak
location. Unfortunately, GRWLock does not support an upgradable lock, so
we cannot take an (upgradable) read lock, and when necessary upgrade
that to a write lock.
It's not clear what this code comment tries to tell us. Yes, when we
make changes, we must take care that the changes are correct and update
the relevant places.
It seems long obsolete. Drop it.
This partly reverts commit d7dd9aefd8 ('placed a comment about not
changing CArray until we have').
g_object_weak_ref() documentation refers to GWeakRef as thread-safe
replacement. However, it's not clear to me, how GWeakRef is a
replacement for a callback. I think, it means, that you combine
g_object_weak_ref() with GWeakRef, to both hold a (thread-safe) weak
reference and get a notification on destruction.
Add a test, that GWeakRef is already cleared inside the GWeakNotify
callback.
This isn’t normally hit because it’s in a test which is disabled unless
run with `-m thorough`.
The data is owned by `g_test_add_data_func_full()` until the end of the
process.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
This isn’t normally hit because it’s in a test which is disabled unless
run with `-m thorough`.
The `GParamSpec` is initially floating, but its floating ref is sunk by
`g_object_interface_install_property()` (regardless of whether that call
succeeds or aborts). The behaviour of
`g_object_interface_install_property()` in this respect may have changed
more recently than the test was written.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Usually, after g_pointer_bit_lock() we want to read the pointer that we
have. In many cases, when we g_pointer_bit_lock() a pointer, we can
access it afterwards without atomic, as nobody is going to modify the
pointer then.
However, gdataset also supports g_datalist_set_flags(), so the pointer
may change at any time and we must always use atomics to read it. For
that reason, g_datalist_lock_and_get() does an atomic read right after
g_pointer_bit_lock().
g_pointer_bit_lock() can easily access the value that it just set. Add
g_pointer_bit_lock_and_get() which can return the value that gets set
afterwards.
Aside from saving the second atomic-get in certain scenarios, the
returned value is also atomically the one that we just set.
The existing g_pointer_bit_lock() and g_pointer_bit_unlock() API
requires the user to understand/reimplement how bits of the pointer get
mangled. Add helper functions for that.
The useful thing to do with g_pointer_bit_lock() API is to get/set
pointers while having it locked. For example, to set the pointer a user
can do:
g_pointer_bit_lock (&lockptr, lock_bit);
ptr2 = set_bit_pointer_as_if_locked(ptr, lock_bit);
g_atomic_pointer_set (&lockptr, ptr2);
g_pointer_bit_unlock (&lockptr, lock_bit);
That has several problems:
- it requires one extra atomic operations (3 instead of 2, in the
non-contended case).
- the first g_atomic_pointer_set() already wakes blocked threads,
which find themselves still being locked and needs to go back to
sleep.
- the user needs to re-implement how bit-locking mangles the pointer so
that it looks as if it were locked.
- while the user tries to re-implement what glib does to mangle the
pointer for bitlocking, there is no immediate guarantee that they get
it right.
Now we can do instead:
g_pointer_bit_lock(&lockptr, lock_bit);
g_pointer_bit_unlock_and_set(&lockptr, lock_bit, ptr, 0);
This will also emit a critical if @ptr has the locked bit set.
g_pointer_bit_lock() really only works with pointers that have a certain
alignment, and the lowest bits unset. Otherwise, there is no space to
encode both the locking and all pointer values. The new assertion helps
to catch such bugs.
Also, g_pointer_bit_lock_mask_ptr() is here, so we can do:
g_pointer_bit_lock(&lockptr, lock_bit);
/* set a pointer separately, when g_pointer_bit_unlock_and_set() is unsuitable. */
g_atomic_pointer_set(&lockptr, g_pointer_bit_lock_mask_ptr(ptr, lock_bit, TRUE, 0, NULL));
...
g_pointer_bit_unlock(&lockptr, lock_bit);
and:
g_pointer_bit_lock(&lockptr, lock_bit);
/* read the real pointer after getting the lock. */
ptr = g_pointer_bit_lock_mask_ptr(lockptr, lock_bit, FALSE, 0, NULL));
...
g_pointer_bit_unlock(&lockptr, lock_bit);
GType is either an integer or a pointer, so we have to use the _pointer
version here to support architectures such as Morello.
These two lines were missed in 5ecd3cbe52
and allows the gobject/enums test to pass on CheriBSD (Morello).
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/2842
Comparing reallocated pointers is UB, but this happens to work for now
on most compilers. However, for CHERI systems if g_bsearch_array_insert()
reallocs in-place then the new `hlbsa` pointer may have larger bounds
than `o` and using the old pointer with the smaller bounds can result
in a bounds error. I don't think this code is performance critical, so
removing the optimization and inserting unconditionally should be fine.
Currently, this realloc() UB rarely causes issues, but newer versions of
GCC with _FORTIFY_SOURCE=3 might also be able to observe the valid
memory range (assuming sufficient inlining).
See https://developers.redhat.com/articles/2022/09/17/gccs-new-fortification-level
In general, we must not call out to external, unknown code while holding
a lock. That is prone to dead lock.
g_object_ref() can emit a toggle notification. In g_weak_ref_set(), we
must not do that while holding the lock.
The optional flags should be used for bit locks. That means,
we must only use atomic operations when updating the flags.
Having a variant of _X methods that update the flags without
locks (_X), means that we must take care not to take bit locks
during construction.
That is hard to get right. There is so much happening during object
construction, that it's unclear when it's really safe to access the
flags without atomic. Don't do this.
Add a GObjectPrivate struct and let GObject have private data.
On architectures where we have an alignment gap in GObject struct (64
bit), we use the gap for "optional_flags". Use the private data for
those optional flags, on architectures where we don't have them.
For now, private data is only added for those optional flags (and not on
architectures, where the flags fit inside GObject). In the future, we
may add additional fields there, and add the private struct always.
The main purpose will be to replace all the global locks with per-object
locks, and make "optional_flags" also available on 32bit.
GWeakRef calls g_object_ref() while holding a read lock.
g_object_ref() can emit a toggle notification.
If you then inside the toggle notification setup a GWeakRef
(to the same or another object), the code will try to get
a write lock. Deadlock will happen.
Add a test to "show" that (the breaking part is commented out).
Will be fixed next.
In g_object_unref(), we call _object_unref_clear_weak_locations() before
and after dispose() already. At those places it is necessary to do.
Calling it a third time during g_object_real_dispose() seems not useful,
has unnecessary overhead and actually undesirable.
In particular, because g_object_real_dispose() is the implementation for
the virtual function GObject.dispose(). For subclasses that override dispose(),
it's not well defined at which point they should chain up the parent
implementation (for dispose(), I'd argue that usually they chain up at
the end of their own code). If they chain up at the end, this has no
effect.
This only really matters if you try to register GWeakRef during dipose
and/or resurrect the object.
static void dispose(GObject *object)
{
g_weak_ref_set(&global_weak_ref, object);
global_ref = g_object_ref(object);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
the object was resurrected, but g_object_real_dispose() would clear the
weak ref. That is not desirable, nor does it make sense.
Instead, the virtual function dispose() is called from two places, from
g_object_unref() and g_object_run_dispose(). In both cases, it is
ensured that weak locations are cleared *after* dispatching the virtual
function. Don't do it somewhere in the middle from
g_object_real_dispose().
dispose() can resurrect an object and/or register a weak-ref. After
returning from dispose(), we must check again. And we must do so in a
race-free manner, where we check that we have no more weak-locations
and the ref-count is one.
In fact, if _object_unref_clear_weak_locations() determines that the
ref-count is 1, it must also decrement the ref-count to zero while
holding the weak_locations_lock. This prevents g_weak_ref_set() to
still register a weak-pointer after the reference count dropped to zero.
Also add an assertion to g_weak_ref_set(), that the object is still
alive. The assertion is useful to finding bugs, but the change really
makes it impossible that a wrongly used g_weak_ref_set() can still
resurrect the object after finalization starts.
The final
g_datalist_id_set_data (&object->qdata, quark_weak_locations, NULL);
during finalization is no longer necessary and dropped.
We never set any data for quark_weak_refs. It's unused, drop it.
Also, fail a g_critical() assertion, if the GWeakRef is unexpectedly not
registered in the object. That really shouldn't happen.
Previously:
1. old_val = atomic_add(&object->ref_count);
2. if (old_val == 1 && OBJECT_HAS_TOGGLE_REF (object)) { toggle_notify() }
As old_val was 1, you might think that no other thread can have a valid
reference to object. However, that's not the case. For one, GWeakRef can
be used to create another strong reference. More easily, the single
reference can be shared between multiple threads (as long as the code
takes care that the object lives long enough).
That means, another thread can easily add and drop references (including
toggle references). All between step 1 and 2.
A race here might be hard to hit, and the effect might not be obviously
bad. However, consider old_val is 1 due to a normal reference, and
another thread adds a toggle ref between step 1. and 2. Then we would
notify a toggle from 1->2, although a newly added toggle ref is expected
to always start with a normal and a toggle reference. The first toggle
notification is expected to notify about the loss of other references, not
about getting a second reference.
To handle this properly, when we increase the reference count from 1 to
2, we must do so under a lock and check for the toggle notification.
As we now correctly track the toggle behavior, we can also assert in
toggle_refs_get_notify_unlocked() that n_toggle_refs agrees with the
number of references, that is, that the user did always match
g_object_add_toggle_ref() with g_object_remove_toggle_ref().
The downside is here too, that there is now a case (when increasing the
reference count from 1 to 2) where we need to take the global lock.
That performance problem should be addresses by using per-object locks
instead of a global lock.
The previous g_object_unref() was racy. There were three places where we
decremented the ref count, but still accessed the object afterwards
(while assuming that somebody else might still hold a reference). For
example:
if (!g_atomic_int_compare_and_exchange_full ((int *) &object->ref_count,
old_ref, old_ref - 1,
&old_ref))
continue;
TRACE (GOBJECT_OBJECT_UNREF (object, G_TYPE_FROM_INSTANCE (object), old_ref));
/* if we went from 2->1 we need to notify toggle refs if any */
if (old_ref == 2 && OBJECT_HAS_TOGGLE_REF (object))
{
/* The last ref being held in this case is owned by the toggle_ref */
toggle_refs_notify (object, TRUE);
}
After we decrement the reference count (and gave up our reference), we
are only allowed to access object if we know we have the only possible
reference to it. In particular, if old_ref is larger than 1, then
somebody else holds references and races against destroying object.
The object might be a dangling pointer already.
This is slightly complicated due to toggle references and clearing of
weak-locations.
For toggle references, we must take a lock on the mutex. Luckily, that
is only necessary, when the current reference count is exactly 2.
Note that we emit the TRACE() after the ref count was already decreased.
If another thread unrefs the object, inside the TRACE() we might have a
dangling pointer. That would only be fixable, by emitting the TRACE()
before the actual unref (which has its own problems). This problem
already existed previously.
The change to the test is necessary and correct. Before this patch,
g_object_unref() would call dispose() and decrement the reference count
right after.
In the test case at gobject/tests/reference.c:1108, the reference count
after dispose and decrement is 1. Then it thaws the queue notification,
which emits a property changed signal. The test then proceeds to
reference the object again and notifying the toggle reference.
Previously, the toggle reference was notified 3 times.
After this change, the property changed signal is emitted before
decreasing the reference count. Taking a reference then does not cause
an additional toggle on+off, so in total only one toggle happens.
That accounts for the change in the test. The new behavior is
correct.
The indentation level in g_object_unref() is wrong. Fix it by reformatting
the function with clang-format. That makes follow up patches easier to adhere
a consistent style.
No other changes.
Toggle refs are seldom used, and when they are, it makes mostly sense that
there is only one of them. Thus, when removing the last toggle ref, also
remove the associated data.