Marcus Meissner
0c2ac184f8
## Bug Fixes and Improvements - Fixed some build system warnings with newer Meson versions. - CPU-based Vulkan implementations such as Lavapipe will now always be enumerated last. This should avoid issues on systems without a dedicated GPU where games could potentially default to a CPU rasterizer. - Optimized image layout transitions, which may improve performance on Intel GPUs in some games. - D3D9: Improved performance of texture uploads and occlusion queries in some cases. - D3D9: Fixed an issue where supported back buffer formats would be reported incorrectly. - DXGI: Enabled multi-monitor support. This requires a relatively recent Wine version with XRandR 1.4 support to work correctly. - D3D11: Fixed a number of reference counting issues that could potentially lead to stability issues (PR #1887, PR ##1888). - D3D11: Improved correctness of NaN handling in shaders with `VK_KHR_shader_float_controls`, and removed most app workarounds setting `d3d11.enableRtOutputNanFixup`. - Enabled `d3d11.enableRtOutputNanFixup` by default on older RADV versions. - Enabled `d3d11.invariantPosition` option by default to fix common Z-fighting issues, especially on RDNA2 GPUs. - **Atelier Ryza 2**: Added workaround for video playback breaking D3D11 rendering, like in other games of the series. - **Battle Engine Aquila**: Fixed broken textures (PR #1759). - **Dark Messiah of Might & Magic**: Work around out-of-memory issues on startup. - **Everquest**: Work around performance issues. - **F1 2018/2020**: Work around broken compute shaders causing artifacts on Mesa drivers, similar to F1 2019 (#1897). - **Hitman 3**: Work around AMDAGS issues on AMD GPUs similar to Hitman 2 (PR #1909). - **Nioh 2**: Work around black screen issues. - **Tomb Raider Legend**: Work around performance issues (#1685). OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=18 |
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dxvk.spec | ||
v1.8.tar.gz |