Marcus Meissner
0c2ac184f8
## Bug Fixes and Improvements - Fixed some build system warnings with newer Meson versions. - CPU-based Vulkan implementations such as Lavapipe will now always be enumerated last. This should avoid issues on systems without a dedicated GPU where games could potentially default to a CPU rasterizer. - Optimized image layout transitions, which may improve performance on Intel GPUs in some games. - D3D9: Improved performance of texture uploads and occlusion queries in some cases. - D3D9: Fixed an issue where supported back buffer formats would be reported incorrectly. - DXGI: Enabled multi-monitor support. This requires a relatively recent Wine version with XRandR 1.4 support to work correctly. - D3D11: Fixed a number of reference counting issues that could potentially lead to stability issues (PR #1887, PR ##1888). - D3D11: Improved correctness of NaN handling in shaders with `VK_KHR_shader_float_controls`, and removed most app workarounds setting `d3d11.enableRtOutputNanFixup`. - Enabled `d3d11.enableRtOutputNanFixup` by default on older RADV versions. - Enabled `d3d11.invariantPosition` option by default to fix common Z-fighting issues, especially on RDNA2 GPUs. - **Atelier Ryza 2**: Added workaround for video playback breaking D3D11 rendering, like in other games of the series. - **Battle Engine Aquila**: Fixed broken textures (PR #1759). - **Dark Messiah of Might & Magic**: Work around out-of-memory issues on startup. - **Everquest**: Work around performance issues. - **F1 2018/2020**: Work around broken compute shaders causing artifacts on Mesa drivers, similar to F1 2019 (#1897). - **Hitman 3**: Work around AMDAGS issues on AMD GPUs similar to Hitman 2 (PR #1909). - **Nioh 2**: Work around black screen issues. - **Tomb Raider Legend**: Work around performance issues (#1685). OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=18
109 lines
3.1 KiB
RPMSpec
109 lines
3.1 KiB
RPMSpec
#
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# spec file for package dxvk
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#
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# Copyright (c) 2020 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: dxvk
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Version: 1.8
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Release: 0
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Summary: Vulkan-based D3D11 implementation for Linux / Wine
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License: zlib-acknowledgement
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Group: System/Emulators/PC
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URL: https://github.com/doitsujin/dxvk
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Source0: https://github.com/doitsujin/dxvk/archive/v%{version}.tar.gz
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Source1: baselibs.conf
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BuildRequires: gcc
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BuildRequires: gcc-c++
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BuildRequires: glslang-devel
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BuildRequires: meson
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BuildRequires: ninja
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BuildRequires: wine
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BuildRequires: xz
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%ifarch x86_64
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BuildRequires: mingw64-cross-cpp
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BuildRequires: mingw64-cross-gcc
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BuildRequires: mingw64-cross-gcc-c++
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BuildRequires: mingw64-headers
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#Require 32bit version
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Requires: %{name}-32bit
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%else
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BuildRequires: mingw32-cross-cpp
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BuildRequires: mingw32-cross-gcc
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BuildRequires: mingw32-cross-gcc-c++
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BuildRequires: mingw32-headers
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%endif
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%description
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Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine
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%prep
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%setup -q
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%build
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export CFLAGS="%optflags -DNDEBUG -fPIC -O2 -pthread -fno-strict-aliasing -fpredictive-commoning -fuse-linker-plugin -fno-stack-protector -fno-stack-clash-protection"
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export CXXFLAGS="${CFLAGS} -fpermissive"
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export LDFLAGS="-fPIC -Wl,--sort-common -Wl,--gc-sections -Wl,-O1 -fuse-linker-plugin"
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mkdir ../build
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meson \
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--cross-file build-win$(arch | tail -c 3 | sed 's|86|32|g').txt \
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--strip \
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--buildtype "release" \
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--unity off \
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--prefix /%{name} \
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../build
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cd ../build
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ninja
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%install
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#install wrapper scripts
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mkdir -p %{buildroot}%{_bindir} %{buildroot}%{_libexecdir}/%{name}/bin
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sed \
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-e 's|basedir=.*|basedir="%{_libexecdir}/%{name}"|g' \
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-e 's|x32|lib|g' -e 's|x64|lib64|g' \
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setup_dxvk.sh > %{buildroot}%{_libexecdir}/%{name}/bin/setup_dxvk.sh
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ln -s %{_libexecdir}/%{name}/bin/setup_dxvk.sh %{buildroot}%{_bindir}/wine%{name}
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#install dxvk proper
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cd ../build
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DESTDIR=%{buildroot}%{_libexecdir} ninja install
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%ifarch x86_64
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if [ -d %{buildroot}%{_libexecdir}/%{name}/lib ];then
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mv %{buildroot}%{_libexecdir}/%{name}/lib %{buildroot}%{_libexecdir}/%{name}/%{_lib}
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fi
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%endif
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rm %{buildroot}%{_libexecdir}/%{name}/%{_lib}/*.dll.a && \
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mv %{buildroot}%{_libexecdir}/%{name}/bin/*.dll %{buildroot}%{_libexecdir}/%{name}/%{_lib}/
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%files
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%defattr(644,root,root)
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%doc README.md
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%license LICENSE
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%{_bindir}/wine%{name}
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%dir %{_libexecdir}/%{name}
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%{_libexecdir}/%{name}/%{_lib}
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%attr(755, root, root) %{_libexecdir}/%{name}/bin
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%changelog
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