- updated to 1.8

## Bug Fixes and Improvements
  - Fixed some build system warnings with newer Meson versions.
  - CPU-based Vulkan implementations such as Lavapipe will now always be enumerated last. This should avoid issues on systems without a dedicated GPU where games could potentially default to a CPU rasterizer.
  - Optimized image layout transitions, which may improve performance on Intel GPUs in some games.
  - D3D9: Improved performance of texture uploads and occlusion queries in some cases.
  - D3D9: Fixed an issue where supported back buffer formats would be reported incorrectly.
  - DXGI: Enabled multi-monitor support. This requires a relatively recent Wine version with XRandR 1.4 support to work correctly.
  - D3D11: Fixed a number of reference counting issues that could potentially lead to stability issues (PR #1887, PR ##1888).
  - D3D11: Improved correctness of NaN handling in shaders with `VK_KHR_shader_float_controls`, and removed most app workarounds setting `d3d11.enableRtOutputNanFixup`.
  - Enabled `d3d11.enableRtOutputNanFixup` by default on older RADV versions.
  - Enabled `d3d11.invariantPosition` option by default to fix common Z-fighting issues, especially on RDNA2 GPUs.
  - **Atelier Ryza 2**: Added workaround for video playback breaking D3D11 rendering, like in other games of the series.
  - **Battle Engine Aquila**: Fixed broken textures (PR #1759).
  - **Dark Messiah of Might & Magic**: Work around out-of-memory issues on startup.
  - **Everquest**: Work around performance issues.
  - **F1 2018/2020**: Work around broken compute shaders causing artifacts on Mesa drivers, similar to F1 2019 (#1897).
  - **Hitman 3**: Work around AMDAGS issues on AMD GPUs similar to Hitman 2 (PR #1909).
  - **Nioh 2**: Work around black screen issues.
  - **Tomb Raider Legend**: Work around performance issues (#1685).

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=18
This commit is contained in:
Marcus Meissner 2021-02-19 06:39:27 +00:00 committed by Git OBS Bridge
parent 14dee16909
commit 0c2ac184f8
4 changed files with 28 additions and 4 deletions

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-------------------------------------------------------------------
Fri Feb 19 06:38:59 UTC 2021 - Marcus Meissner <meissner@suse.com>
- updated to 1.8
## Bug Fixes and Improvements
- Fixed some build system warnings with newer Meson versions.
- CPU-based Vulkan implementations such as Lavapipe will now always be enumerated last. This should avoid issues on systems without a dedicated GPU where games could potentially default to a CPU rasterizer.
- Optimized image layout transitions, which may improve performance on Intel GPUs in some games.
- D3D9: Improved performance of texture uploads and occlusion queries in some cases.
- D3D9: Fixed an issue where supported back buffer formats would be reported incorrectly.
- DXGI: Enabled multi-monitor support. This requires a relatively recent Wine version with XRandR 1.4 support to work correctly.
- D3D11: Fixed a number of reference counting issues that could potentially lead to stability issues (PR #1887, PR ##1888).
- D3D11: Improved correctness of NaN handling in shaders with `VK_KHR_shader_float_controls`, and removed most app workarounds setting `d3d11.enableRtOutputNanFixup`.
- Enabled `d3d11.enableRtOutputNanFixup` by default on older RADV versions.
- Enabled `d3d11.invariantPosition` option by default to fix common Z-fighting issues, especially on RDNA2 GPUs.
- **Atelier Ryza 2**: Added workaround for video playback breaking D3D11 rendering, like in other games of the series.
- **Battle Engine Aquila**: Fixed broken textures (PR #1759).
- **Dark Messiah of Might & Magic**: Work around out-of-memory issues on startup.
- **Everquest**: Work around performance issues.
- **F1 2018/2020**: Work around broken compute shaders causing artifacts on Mesa drivers, similar to F1 2019 (#1897).
- **Hitman 3**: Work around AMDAGS issues on AMD GPUs similar to Hitman 2 (PR #1909).
- **Nioh 2**: Work around black screen issues.
- **Tomb Raider Legend**: Work around performance issues (#1685).
-------------------------------------------------------------------
Wed Dec 2 16:10:13 UTC 2020 - Marcus Meissner <meissner@suse.com>

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Name: dxvk
Version: 1.7.3
Version: 1.8
Release: 0
Summary: Vulkan-based D3D11 implementation for Linux / Wine
License: zlib-acknowledgement

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