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Marcus Meissner 485c026f98 Accepting request 1149744 from home:rrahl0:upgrades
- update to 2.3:
  * If VK_KHR_present_wait is supported, and if vertical synchronization is enabled,
    frame latency events will now be signaled when an image is actually being presented
  * if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical
    synchronization may no longe require recreating the Vulkan swap chain
  * dxgi.nvapiHack config option was deprecated
  * new option dxgi.hideNvidiaGpu
  * dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option
  * Configuration options can now be specified via an environment variable, DXVK_CONFIG
  * VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations
  * VK_EXT_line_rasterization and its relevant features are supported
  * VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use
    the corresponding Vulkan format
  * D3D9 command submission now works the same way as it does for D3D11
  * Fixed a minor issue with D3D9 feedback loop tracking
  * Fixed a minor issue with D3D11 stream output
  * Fixed a bug and performance issues with the implementation of D3D11 tiled resources
  * Fixed various issues with reporting HDR metadata.
  * Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler
  * Implemented keyed mutex synchronization on top of newly added winevulkan functionality
  * Added stubs for various D3D9On12 interop interfaces
  * Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games
  * A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled
  * Far Cry 2: Fixed crash when using D3D10
  * Halo Online: Fixed water rendering
  * Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen
  * RaceRoom Racing Experience: Fixed a crash when starting a race
  * Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows
  * Test Drive Unlimited 2: Fixed shadows on grass
  * The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering

OBS-URL: https://build.opensuse.org/request/show/1149744
OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=40
2024-02-26 10:57:50 +00:00
_service Accepting request 1085180 from home:Thaodan:branches:Emulators:Wine 2023-05-06 11:02:40 +00:00
.gitattributes osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
.gitignore osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
baselibs.conf Accepting request 1085180 from home:Thaodan:branches:Emulators:Wine 2023-05-06 11:02:40 +00:00
dxvk-2.3.tar.gz Accepting request 1149744 from home:rrahl0:upgrades 2024-02-26 10:57:50 +00:00
dxvk.changes Accepting request 1149744 from home:rrahl0:upgrades 2024-02-26 10:57:50 +00:00
dxvk.spec Accepting request 1149744 from home:rrahl0:upgrades 2024-02-26 10:57:50 +00:00
setup_dxvk.sh Accepting request 1085932 from home:Thaodan:branches:Emulators:Wine 2023-05-15 11:37:33 +00:00