Accepting request 1149744 from home:rrahl0:upgrades
- update to 2.3: * If VK_KHR_present_wait is supported, and if vertical synchronization is enabled, frame latency events will now be signaled when an image is actually being presented * if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical synchronization may no longe require recreating the Vulkan swap chain * dxgi.nvapiHack config option was deprecated * new option dxgi.hideNvidiaGpu * dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option * Configuration options can now be specified via an environment variable, DXVK_CONFIG * VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations * VK_EXT_line_rasterization and its relevant features are supported * VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use the corresponding Vulkan format * D3D9 command submission now works the same way as it does for D3D11 * Fixed a minor issue with D3D9 feedback loop tracking * Fixed a minor issue with D3D11 stream output * Fixed a bug and performance issues with the implementation of D3D11 tiled resources * Fixed various issues with reporting HDR metadata. * Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler * Implemented keyed mutex synchronization on top of newly added winevulkan functionality * Added stubs for various D3D9On12 interop interfaces * Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games * A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled * Far Cry 2: Fixed crash when using D3D10 * Halo Online: Fixed water rendering * Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen * RaceRoom Racing Experience: Fixed a crash when starting a race * Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows * Test Drive Unlimited 2: Fixed shadows on grass * The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering OBS-URL: https://build.opensuse.org/request/show/1149744 OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=40
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size 3818454
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version https://git-lfs.github.com/spec/v1
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size 4219775
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dxvk.changes
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-------------------------------------------------------------------
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Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rrahl0@proton.me>
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- update to 2.3:
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* If VK_KHR_present_wait is supported, and if vertical synchronization is enabled,
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frame latency events will now be signaled when an image is actually being presented
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* if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical
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synchronization may no longe require recreating the Vulkan swap chain
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* dxgi.nvapiHack config option was deprecated
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* new option dxgi.hideNvidiaGpu
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* dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option
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* Configuration options can now be specified via an environment variable, DXVK_CONFIG
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* VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations
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* VK_EXT_line_rasterization and its relevant features are supported
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* VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use
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the corresponding Vulkan format
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* D3D9 command submission now works the same way as it does for D3D11
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* Fixed a minor issue with D3D9 feedback loop tracking
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* Fixed a minor issue with D3D11 stream output
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* Fixed a bug and performance issues with the implementation of D3D11 tiled resources
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* Fixed various issues with reporting HDR metadata.
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* Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler
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* Implemented keyed mutex synchronization on top of newly added winevulkan functionality
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* Added stubs for various D3D9On12 interop interfaces
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* Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games
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* A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled
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* Far Cry 2: Fixed crash when using D3D10
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* Halo Online: Fixed water rendering
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* Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen
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* RaceRoom Racing Experience: Fixed a crash when starting a race
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* Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows
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* Test Drive Unlimited 2: Fixed shadows on grass
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* The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering
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* Titanfall: Fixed a crash caused by a miscompiled shader
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* Tomb Raider Anniversary: Improved performance
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-------------------------------------------------------------------
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Wed May 24 02:29:22 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>
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#
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# spec file for package dxvk
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#
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# Copyright (c) 2023 SUSE LLC
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,7 +17,7 @@
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Name: dxvk
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Version: 2.2
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Version: 2.3
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Release: 0
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Summary: Vulkan-based D3D11 implementation for Linux / Wine
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License: zlib-acknowledgement
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