Accepting request 1149744 from home:rrahl0:upgrades

- update to 2.3:
  * If VK_KHR_present_wait is supported, and if vertical synchronization is enabled,
    frame latency events will now be signaled when an image is actually being presented
  * if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical
    synchronization may no longe require recreating the Vulkan swap chain
  * dxgi.nvapiHack config option was deprecated
  * new option dxgi.hideNvidiaGpu
  * dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option
  * Configuration options can now be specified via an environment variable, DXVK_CONFIG
  * VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations
  * VK_EXT_line_rasterization and its relevant features are supported
  * VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use
    the corresponding Vulkan format
  * D3D9 command submission now works the same way as it does for D3D11
  * Fixed a minor issue with D3D9 feedback loop tracking
  * Fixed a minor issue with D3D11 stream output
  * Fixed a bug and performance issues with the implementation of D3D11 tiled resources
  * Fixed various issues with reporting HDR metadata.
  * Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler
  * Implemented keyed mutex synchronization on top of newly added winevulkan functionality
  * Added stubs for various D3D9On12 interop interfaces
  * Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games
  * A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled
  * Far Cry 2: Fixed crash when using D3D10
  * Halo Online: Fixed water rendering
  * Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen
  * RaceRoom Racing Experience: Fixed a crash when starting a race
  * Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows
  * Test Drive Unlimited 2: Fixed shadows on grass
  * The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering

OBS-URL: https://build.opensuse.org/request/show/1149744
OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=40
This commit is contained in:
Marcus Meissner 2024-02-26 10:57:50 +00:00 committed by Git OBS Bridge
parent 0123dae78f
commit 485c026f98
4 changed files with 41 additions and 5 deletions

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-------------------------------------------------------------------
Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rrahl0@proton.me>
- update to 2.3:
* If VK_KHR_present_wait is supported, and if vertical synchronization is enabled,
frame latency events will now be signaled when an image is actually being presented
* if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical
synchronization may no longe require recreating the Vulkan swap chain
* dxgi.nvapiHack config option was deprecated
* new option dxgi.hideNvidiaGpu
* dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option
* Configuration options can now be specified via an environment variable, DXVK_CONFIG
* VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations
* VK_EXT_line_rasterization and its relevant features are supported
* VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use
the corresponding Vulkan format
* D3D9 command submission now works the same way as it does for D3D11
* Fixed a minor issue with D3D9 feedback loop tracking
* Fixed a minor issue with D3D11 stream output
* Fixed a bug and performance issues with the implementation of D3D11 tiled resources
* Fixed various issues with reporting HDR metadata.
* Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler
* Implemented keyed mutex synchronization on top of newly added winevulkan functionality
* Added stubs for various D3D9On12 interop interfaces
* Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games
* A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled
* Far Cry 2: Fixed crash when using D3D10
* Halo Online: Fixed water rendering
* Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen
* RaceRoom Racing Experience: Fixed a crash when starting a race
* Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows
* Test Drive Unlimited 2: Fixed shadows on grass
* The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering
* Titanfall: Fixed a crash caused by a miscompiled shader
* Tomb Raider Anniversary: Improved performance
-------------------------------------------------------------------
Wed May 24 02:29:22 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>

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#
# spec file for package dxvk
#
# Copyright (c) 2023 SUSE LLC
# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,7 +17,7 @@
Name: dxvk
Version: 2.2
Version: 2.3
Release: 0
Summary: Vulkan-based D3D11 implementation for Linux / Wine
License: zlib-acknowledgement