Marcus Meissner
485c026f98
- update to 2.3: * If VK_KHR_present_wait is supported, and if vertical synchronization is enabled, frame latency events will now be signaled when an image is actually being presented * if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical synchronization may no longe require recreating the Vulkan swap chain * dxgi.nvapiHack config option was deprecated * new option dxgi.hideNvidiaGpu * dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option * Configuration options can now be specified via an environment variable, DXVK_CONFIG * VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations * VK_EXT_line_rasterization and its relevant features are supported * VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use the corresponding Vulkan format * D3D9 command submission now works the same way as it does for D3D11 * Fixed a minor issue with D3D9 feedback loop tracking * Fixed a minor issue with D3D11 stream output * Fixed a bug and performance issues with the implementation of D3D11 tiled resources * Fixed various issues with reporting HDR metadata. * Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler * Implemented keyed mutex synchronization on top of newly added winevulkan functionality * Added stubs for various D3D9On12 interop interfaces * Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games * A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled * Far Cry 2: Fixed crash when using D3D10 * Halo Online: Fixed water rendering * Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen * RaceRoom Racing Experience: Fixed a crash when starting a race * Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows * Test Drive Unlimited 2: Fixed shadows on grass * The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering OBS-URL: https://build.opensuse.org/request/show/1149744 OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=40
112 lines
3.2 KiB
RPMSpec
112 lines
3.2 KiB
RPMSpec
#
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# spec file for package dxvk
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#
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: dxvk
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Version: 2.3
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Release: 0
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Summary: Vulkan-based D3D11 implementation for Linux / Wine
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License: zlib-acknowledgement
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Group: System/Emulators/PC
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URL: https://github.com/doitsujin/dxvk
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Source0: %{name}-%{version}.tar.gz
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Source1: baselibs.conf
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Source2: setup_dxvk.sh
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BuildRequires: gcc
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BuildRequires: gcc-c++
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BuildRequires: glslang-devel
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BuildRequires: meson
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BuildRequires: ninja
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BuildRequires: wine
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BuildRequires: xz
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%ifarch x86_64
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BuildRequires: mingw64-cross-cpp
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BuildRequires: mingw64-cross-gcc
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BuildRequires: mingw64-cross-gcc-c++
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BuildRequires: mingw64-headers
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#Require 32bit version
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Requires: %{name}-32bit
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%else
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BuildRequires: mingw32-cross-cpp
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BuildRequires: mingw32-cross-gcc
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BuildRequires: mingw32-cross-gcc-c++
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BuildRequires: mingw32-headers
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%endif
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ExclusiveArch: %{ix86} x86_64
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%description
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Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine
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%prep
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%setup -q
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%build
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export CFLAGS="%optflags -DNDEBUG -fPIC -O2 -pthread -fno-strict-aliasing -fpredictive-commoning -fuse-linker-plugin -fno-stack-protector -fno-stack-clash-protection -fno-lto"
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export CXXFLAGS="${CFLAGS} -fpermissive"
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export LDFLAGS="-fPIC -Wl,--sort-common -Wl,--gc-sections -Wl,-O1 -fuse-linker-plugin -fno-lto"
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mkdir ../build
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meson setup \
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--cross-file build-win$(arch | tail -c 3 | sed 's|86|32|g').txt \
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--strip \
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--buildtype "release" \
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--unity off \
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--prefix /%{name} \
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../build
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cd ../build
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ninja
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%install
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#install wrapper scripts
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mkdir -p %{buildroot}%{_bindir} %{buildroot}%{_libexecdir}/%{name}/bin
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sed \
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-e 's|basedir=.*|basedir="%{_libexecdir}/%{name}"|g' \
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-e 's|x32|lib|g' -e 's|x64|lib64|g' \
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%{SOURCE2}> %{buildroot}%{_libexecdir}/%{name}/bin/setup_dxvk.sh
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ln -s %{_libexecdir}/%{name}/bin/setup_dxvk.sh %{buildroot}%{_bindir}/wine%{name}
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#install dxvk proper
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cd ../build
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DESTDIR=%{buildroot}%{_libexecdir} ninja install
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%ifarch x86_64
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if [ -d %{buildroot}%{_libexecdir}/%{name}/lib ];then
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mv %{buildroot}%{_libexecdir}/%{name}/lib %{buildroot}%{_libexecdir}/%{name}/%{_lib}
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fi
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%endif
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rm %{buildroot}%{_libexecdir}/%{name}/%{_lib}/*.dll.a && \
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mv %{buildroot}%{_libexecdir}/%{name}/bin/*.dll %{buildroot}%{_libexecdir}/%{name}/%{_lib}/
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%files
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%defattr(644,root,root)
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%doc README.md
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%license LICENSE
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%{_bindir}/wine%{name}
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%dir %{_libexecdir}/%{name}
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%{_libexecdir}/%{name}/%{_lib}
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%attr(755, root, root) %{_libexecdir}/%{name}/bin
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%changelog
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