Strip buildsystem changes, strip markup that does not get rendered anyway

OBS-URL: https://build.opensuse.org/package/show/games/freedoom?expand=0&rev=30
This commit is contained in:
Jan Engelhardt 2019-11-04 14:16:00 +00:00 committed by Git OBS Bridge
parent 8cac01f823
commit 9544e1603a
2 changed files with 32 additions and 68 deletions

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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
- Update to 0.12.1
* Archive no longer OpenGPG-signed by upstream
* We now have a manual rendered to beautiful PDF format. Thanks to
Simon Howard, the projects founder.
* A strong focus on vanilla compatibility has been sought for this
release. Most, if not all, levels should work now.
* _Final Doom_ compatibility de-emphasized. Where it creates
conflicts with _Doom II_ mods or texture definitions, we prefer
the _Doom II_ side of things. _Final Doom_-specific maps and mods
may never look completely right in _Freedoom_, as a result.
* _FreeDM_ has seen a major overhaul, with most maps being modified,
with new additions and removals of the weaker levels. It now
benefits from the use of Aquatex and Egyptian textures in some of
its levels, giving a more vibrant feel than before.
* _Phase 1_ gets a lot of mapping love in this round, fleshing out
the levels and tweaking difficulty levels so easy, normal, and
hard are all accounted for. There is a new C3M5 by Mortrixs.
* _Phase 2_ MAP01 saw an overhaul, simplifying its design in
* The manual is now rendered as PDF.
* Final Doom compatibility de-emphasized. Where it creates
conflicts with Doom II mods or texture definitions, the the
Doom II side of things gets preferred. Final Doom-specific
maps and mods may never look completely right in Freedoom, as
a result.
* Phase 1 received a lot of mapping changes with improved
difficulty levels. There is a new C3M5.
* Phase 2 MAP01 received an overhaul, simplifying its design in
significant ways to improve the flow around the level.
* Two maps in _Phase 2_ were replaced due to being recreations of
_Doom II_ maps. Jayexetee and GooseJelly get credits for the new
ones, in MAP06 and MAP26.
* Maps in _Phase 2_ in general have had some slight re-arrangement
based on difficulty levels and themes. A new MAP06 by Jayexetee
is included, the old one taking the MAP18 slot.
* Two maps in Phase 2 were replaced due to being recreations of
Doom II maps.
* Maps in Phase 2 in general have had some slight
re-arrangement based on difficulty levels and themes. A new
MAP06 is included, while the old one took the MAP18 slot.
* All levels are now guaranteed to have co-op and deathmatch starts.
* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
* New necromancer (arch-vile) sprites by Urric.
* New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
and Arch Vile.
* Some weapon and ammo sprites have been tweaked and improved.
* Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
* Completed and enhanced set of Evilution and Plutonia textures.
* New skull-switches by MissLav.
* New SKY4 based on an astronomy photograph.
* Tweaked player sprites and HUD face by Ferk.
* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
* All files in-tree have been renamed from *.mus to *.mid. The file
format must always be MIDI. This makes it easy on music composers
to actually work with the files.
* Metainfo (formerly appdata) and desktop files have been brought up
to the latest standard specifications and recommendations, using
reverse-DNS for the project identifier, and a self-evaluated
content rating.
* The launch shell-script changed the `PORT` environment variable to
`DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It
also builds a sensible default `DOOMWADPATH` environment variable
to assist ports that do not have a hard-coded fallback.
* The script no longer tries to look for `boom`, `zdoom`, nor
`prboom` by default, as these are ports no longer maintained.
* Freedooms build system now has a hard dependency on Python 3, in
anticipation of Python 2s end-of-life.
* We have moved from ImageMagick to Pillow, a Python library for
graphics manipulation. It provides faster build times as well as
API stability.
* GIF files have been replaced with PNG files. True PNG file format
transparency is used instead of a cyan background.
* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
Makefile to control the AsciiDoc implementation used to generate
HTML and man page files.
* The HTML documentation (eg, +NEWS+ and +README+ files) are
generated with a style based on _Freedoom_s own website, rather
than the default AsciiDoc styling.
* _Phase 2_s internal DEMO1 has been replaced, thanks to some odd
vanilla quirks that could cause it to desync in some (but not all)
conditions.
* The sailor monster type is formally banished from _Freedoom_s own
levels, and remaining uses of it were removed.
* Incongruities between the actual game and manual have been fixed.
* The `make install` targets have been consolidated to behave more
similarly to how the pre-built zip distributions are: a split
between _FreeDM_ and _Phase 1+2_, rather than installing each of
the tree IWADs independently (and thus getting their own
+/usr/share/doc+ directories, for instance).
* Tweaked player sprites and HUD face.
* New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
DM32.
* Metainfo (formerly appdata) and desktop files have been
brought up to the latest standard specifications and
recommendations, using reverse-DNS for the project
identifier, and a self-evaluated content rating.
* Phase 2s internal DEMO1 has been replaced, thanks to some
odd vanilla quirks that could cause it to desync in some (but
not all) conditions.
* The sailor monster type is formally banished from Freedooms
own levels, and remaining uses of it were removed.
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Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org

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#
# spec file for package freedoom
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -12,7 +12,7 @@
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#