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6 Commits
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4
_scmsync.obsinfo
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4
_scmsync.obsinfo
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mtime: 1725543136
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commit: a670b2794f0f9d6d12de7c5dba655add54ce50f8a2d2868d838b85717f90878d
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url: https://src.opensuse.org/ateixeira/gamescope.git
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revision: a670b2794f0f9d6d12de7c5dba655add54ce50f8a2d2868d838b85717f90878d
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3
build.specials.obscpio
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3
build.specials.obscpio
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version https://git-lfs.github.com/spec/v1
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oid sha256:b58c5eb17f160995a508d68bf33bcc11fa108eba4e1571b25b0566ccc553eb73
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size 256
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BIN
gamescope-3.14.24.tar.xz
(Stored with Git LFS)
BIN
gamescope-3.14.24.tar.xz
(Stored with Git LFS)
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BIN
gamescope-3.15.3.tar.xz
(Stored with Git LFS)
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BIN
gamescope-3.15.3.tar.xz
(Stored with Git LFS)
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@ -1,3 +1,67 @@
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-------------------------------------------------------------------
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Thu Sep 5 13:27:32 UTC 2024 - Antonio Teixeira <antonio.teixeira@suse.com>
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- Update to version 3.15.3:
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* BufferMemo: Add debug logging to buffer memos
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* DRMBackend: Fix VRR capable check
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-------------------------------------------------------------------
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Wed Aug 21 14:21:17 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.15.0:
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* vblankmanager: Rework redzone + drawtime on VRR to be tight
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* steamcompmgr: Don't always repaint if we cycle through and we have an ignored overlay repaint
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* steamcompmgr: Add adaptive_sync_ignore_overlay
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* steamcompmgr: Reset nIgnoredOverlayRepaint if we don't need to repaint overlays
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* steamcompmgr: Make ignored overlay repaints on VRR path more clear
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* steamcompmgr: VRR fifo/fps limiter fixes
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* steamcompmgr: Rewrite VRR logic to make more sense and be cleaner
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* steamcompmgr: Fix bHasOverlay check
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* steamcompmgr: Clear upscale images if we aren't using them
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* steamcompmgr, commit: Add support for pre-emptive upscaling for focused windows using FIFO commits
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* rendervulkan: Allow vulkan_composite to take in a command buffer
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* rendervulkan: Add the ability to add external dependencies/signals to submissions
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* rendervulkan: Enable VK_KHR_external_semaphore_fd
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* rendervulkan: Add IsInUse helper to CVulkanTexture
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* Timeline, rendervulkan: Add ability to construct CTimeline from a device-local timeline semaphore, and vice versa
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* Timeline: Add GetPoint
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* shaders: Fix rendering without luts applying blend TF
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* WaylandBackend: Enable explicit sync
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* rendervulkan: Use correct alpha-ness DRM format for composited outputs
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* rendervulkan: Add CreateTimelineSemaphore/ImportTimelineSemaphore
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* WaylandServer, steamcompmgr: Implement linux_drm_syncobj ourselves
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* Timeline: Add constructor that just takes in a syncobj fd
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* WaylandServer: Move some legacy code to WaylandServerLegacy header
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* WaylandServer: Add CWaylandProtocol
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* WaylandServer: Add CWaylandResource
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* Timeline: Add DRM timeline helpers
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* Utils: Add NonCopyable type
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* steamcompmgr: Set cursor to invisible when m_imageEmpty
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* wlserver: Fix cursor clamp assertion
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* DRMBackend: Cache requested dynamic refresh rate and compare against that
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* build: include missing gamescope_version for color utils
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* wlserver: fix nullptr dereference on oPoint->pTimeline
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* DRMBackend: Fix mode fallback on connector changes
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* DRMBackend: Track pending flip count robustly
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* DRMBackend: Clean up flip_lock usage
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* steamcompmgr: Add paint_debug_pause_base_plane
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* log: Create convars to control log level
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-------------------------------------------------------------------
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Thu Aug 01 18:36:07 UTC 2024 - antonio.teixeira@suse.com
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- Update to version 3.14.26:
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* wlserver, backend: Fix explicit sync release not accounting for backend fb referencing
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* wlserver: Add cv_drm_debug_syncobj_force_wait_on_commit
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* wlserver: Filter wp_linux_drm_syncobj_manager_v1 if explicit sync is disabled by convar
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* steamcompmgr: Remove "launch".
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* subprojects: Bump to wlroots 0.18 + some very minor build changes
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* wlserver, rendervulkan: Update to wlroots 0.18 release
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* rendervulkan: Fix flipping shm textures
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* DRMBackend: Fix parsing chromaticity coords
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* DRMBackend: Change DeckHD check to be more specific
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* modegen: DeckHD Support (#1281)
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-------------------------------------------------------------------
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Thu Jul 18 14:42:51 UTC 2024 - antonio.teixeira@suse.com
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@ -18,7 +18,7 @@
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%bcond_without intree_libs
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Name: gamescope
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Version: 3.14.24
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Version: 3.15.3
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Release: 0
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Summary: Micro-compositor optimized for running video games on Wayland
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License: BSD-2-Clause
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@ -71,6 +71,7 @@ BuildRequires: pkgconfig(egl)
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BuildRequires: pkgconfig(freerdp2)
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BuildRequires: pkgconfig(gbm) >= 17.1.0
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BuildRequires: pkgconfig(glesv2)
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BuildRequires: pkgconfig(lcms2)
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BuildRequires: pkgconfig(libavcodec)
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BuildRequires: pkgconfig(libavformat)
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BuildRequires: pkgconfig(libavutil)
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