2023-06-27 17:08:13 +02:00
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Tue Jun 27 14:57:13 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.6:
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* Decorated log and release notes:
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https://github.com/ocornut/imgui/releases/tag/v1.89.6
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* Breaking changes:
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* Clipper: Commented out obsolete redirection constructor which
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was marked obsolete in 1.79:
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'ImGuiListClipper(int items_count, float items_height)'
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--> Use 'ImGuiListClipper() + clipper.Begin()'.
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* Backends: SDL_Renderer: Renamed
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'imgui_impl_sdlrenderer.h/cpp' to
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'imgui_impl_sdlrenderer2.h/cpp',
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in order to accomodate for upcoming SDL3 and change in its
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SDL_Renderer API.
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* Backends: GLUT: Removed call to ImGui::NewFrame() from
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ImGui_ImplGLUT_NewFrame().
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It needs to be called from the main app loop, like with
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every other backends.
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2023-06-01 09:58:55 +02:00
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-------------------------------------------------------------------
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Mon May 29 01:41:01 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.5:
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* InputText: Reworked prev/next-word behavior to more closely
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match Visual Studio text editor. Include '.' as a delimiter
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and alter varying subtle behavior with how
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blanks and separators are treated when skipping words.
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* InputText: Fixed a tricky edge case, ensuring value is always
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written back on the frame where IsItemDeactivated() returns
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true, in order to allow usage without user retaining
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underlying data. While we don't really want to
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encourage user not retaining underlying data, in the absence
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of a "late commit" behavior/flag we understand it may
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be desirable to take advantage of this trick.
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* Drag, Sliders: Fixed parsing of text input when '+' or '#'
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format flags are used in the format string.
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* Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register
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ownership to held modifier so it doesn't interfere with other
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code when remapping those actions.
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* Nav: Made PageUp/PageDown/Home/End navigation also scroll
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parent windows when necessary to make the target location
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fully visible (same as e.g. arrow keys).
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* ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode.
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* TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll
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can be scrolled with horizontal mouse-wheel (or Shift + WheelY).
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* Rendering: Using adaptive tessellation for RadioButton,
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ColorEdit preview circles, Windows Close and Collapse Buttons.
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* ButtonBehavior: Fixed an edge case where changing widget
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type/behavior while active and using same id could lead to
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an assert.
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* Misc: Fixed ImVec2 operator[] violating aliasing rules
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causing issue with Intel C++ compiler. (#6272) [@BayesBug]
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* IO: Input queue trickling adjustment for touch screens.
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* Fixed tapping on BeginTabItem() on a touch-screen.
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* Fixed tapping on CollapsingHeader() with a close button
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on a touch-screen.
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* Fixed tapping on TreeNode() using
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ImGuiTreeNodeFlags_AllowItemOverlap on a touch-screen.
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* Fixed tapping on Selectable() using
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ImGuiSelectableFlags_AllowItemOverlap on a touch-screen.
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* Fixed tapping on TableHeader() on a touch-screen.
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* IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.
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* IO: Fixed support for calling io.AddXXXX functions from
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inactive context (wrongly advertised as supported in 1.89.4).
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* Backends: OpenGL3: Fixed GL loader crash when GL_VERSION
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returns NULL.
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* Backends: OpenGL3: Properly restoring "no shader program
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bound" if it was the case prior to running the rendering
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function.
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* Backends: Win32: Added support for io.AddMouseSourceEvent()
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to discriminate Mouse/TouchScreen/Pen.
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* Backends: SDL2/SDL3: Added support for
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io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen.
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* This is relying on SDL passing SDL_TOUCH_MOUSEID in the
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event's 'which' field.
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* Backends: SDL2/SDL3: Avoid calling
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SDL_StartTextInput()/SDL_StopTextInput() as they actually
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block text input input and don't only pertain to IME.
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* Backends: GLFW: Added support on Win32 only for
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io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen.
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* Backends: GLFW: Fixed key modifiers handling on secondary
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viewports.
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* Backends: Android: Added support for io.AddMouseSourceEvent()
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to discriminate Mouse/TouchScreen/Pen.
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* Backends: OSX: Added support for io.AddMouseSourceEvent() to
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discriminate Mouse/Pen.
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* Backends: WebGPU: Align buffers. Use WGSL shaders instead of
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SPIR-V. Add gamma uniform.
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* Backends: WebGPU: Reorganized to store data in
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io.BackendRendererUserData like other backends.
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-------------------------------------------------------------------
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Thu Apr 13 19:42:09 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.4:
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* Nav: Tab key goes through every items (when keyboard navigation
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is active).
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* Nav: Enter key works to activate most items (when keyboard
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navigation is active).
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* Added return value to BeginTooltip().
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* Examples: Activated keyboard and gamepad navigation by default
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in all examples.
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* Various other fixes related to: Nav, Tables, Drag and Drop,
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InputText.
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* Various improvements to Win32, SDL2, SDL3, GLFW backends.
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* Added a Debug Tools to facilitate testing user-code testing
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Begin/BeginChild return value.
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* All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4
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-------------------------------------------------------------------
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Thu Apr 13 19:41:03 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.3:
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* Backends+Examples: SDL2: renamed all unnumbered references to
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"sdl" to "sdl2".
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* This is in prevision for the future release of SDL3 and its
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associated backend.
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* All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3
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Accepting request 1056351 from home:dirkmueller:Factory
- update to v1.89.2:
* Tables, Nav, Scrolling: fixed scrolling functions and focus tracking
with frozen rows and frozen columns. Windows now have a better
understanding of outer/inner decoration sizes, which should later lead
us toward more flexible uses of menu/status bars. (#5143, #3692)
* Tables, Nav: frozen columns are not part of menu layer and can be
crossed over. (#5143, #3692)
* Tables, Columns: fixed cases where empty columns may lead to empty
ImDrawCmd. (#4857, #5937)
* Tables: fixed matching width of synchronized tables (multiple tables
with same id) when only some instances have a vertical scrollbar and not
all. (#5920)
* Fixed cases where CTRL+Tab or Modal can occasionally lead to the
creation of ImDrawCmd with zero triangles, which would makes the render
loop of some backends assert (e.g. Metal with debugging, Allegro).
(#4857, #5937)
* Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at
runtime instead of compile-time, being consistent with our support for
io.ConfigMacOSXBehaviors and making it easier for bindings generators to
process that value. (#5923, #456)
* Inputs, Scrolling: better selection of scrolling window when hovering
nested windows and when backend/OS is emitting dual-axis wheeling inputs
(typically touch pads on macOS). We now select a primary axis based on
recent events, and select a target window based on it. We expect this
behavior to be further improved/tweaked. (#3795, #4559) [@ocornut,
@folays]
* InputText: fixed cursor navigation when pressing Up Arrow on the last
character of a multi-line buffer which doesn't end with a carriage
return. (#6000)
* Text: fixed layouting of wrapped-text block when the last source line is
OBS-URL: https://build.opensuse.org/request/show/1056351
OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/imgui?expand=0&rev=8
2023-01-20 23:55:40 +01:00
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-------------------------------------------------------------------
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Fri Jan 6 08:51:21 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to v1.89.2:
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* Tables, Nav, Scrolling: fixed scrolling functions and focus tracking
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with frozen rows and frozen columns. Windows now have a better
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understanding of outer/inner decoration sizes, which should later lead
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us toward more flexible uses of menu/status bars. (#5143, #3692)
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* Tables, Nav: frozen columns are not part of menu layer and can be
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crossed over. (#5143, #3692)
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* Tables, Columns: fixed cases where empty columns may lead to empty
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ImDrawCmd. (#4857, #5937)
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* Tables: fixed matching width of synchronized tables (multiple tables
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with same id) when only some instances have a vertical scrollbar and not
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all. (#5920)
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* Fixed cases where CTRL+Tab or Modal can occasionally lead to the
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creation of ImDrawCmd with zero triangles, which would makes the render
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loop of some backends assert (e.g. Metal with debugging, Allegro).
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(#4857, #5937)
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* Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at
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runtime instead of compile-time, being consistent with our support for
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io.ConfigMacOSXBehaviors and making it easier for bindings generators to
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process that value. (#5923, #456)
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* Inputs, Scrolling: better selection of scrolling window when hovering
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nested windows and when backend/OS is emitting dual-axis wheeling inputs
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(typically touch pads on macOS). We now select a primary axis based on
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recent events, and select a target window based on it. We expect this
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behavior to be further improved/tweaked. (#3795, #4559) [@ocornut,
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@folays]
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* InputText: fixed cursor navigation when pressing Up Arrow on the last
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character of a multi-line buffer which doesn't end with a carriage
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return. (#6000)
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* Text: fixed layouting of wrapped-text block when the last source line is
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above the clipping region. Regression added in 1.89. (#5720, #5919)
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* Misc: added GetItemID() in public API. It is not often expected that you
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would use this, but it is useful for Shortcut() and upcoming owner-aware
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input functions which wants to be implemented with public API.
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* Fonts: imgui_freetype: fixed a packing issue which in some occurrences
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would prevent large amount of glyphs from being packed correctly.
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(#5788, #5829)
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* Fonts: added a void* UserData field in ImFontAtlas, as a convenience for
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use by applications using multiple font atlases.
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* Demo: simplified "Inputs" section, moved contents to Metrics->Inputs.
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* Debug Tools: Metrics: added "Inputs" section, moved from Demo for
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consistency.
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* Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when
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building with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
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* Misc: fixed compile-time detection of SSE features on MSVC 32-bits
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builds. (#5943) [@TheMostDiligent]
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* Examples: DirectX10, DirectX11: try WARP software driver if hardware
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driver is not available. (#5924, #5562)
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* Backends: GLFW: Fixed mods state on Linux when using Alt-GR text input
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(e.g. German keyboard layout), which could lead to broken text input.
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Revert a 2022/01/17 change were we resumed using mods provided by GLFW,
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turns out they are faulty in this specific situation. (#6034)
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* Backends: Allegro5: restoring using al_draw_indexed_prim() when Allegro
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version is >= 5.2.5. (#5937) [@Espyo]
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* Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture()
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not being honored as we were using an immutable sampler. (#5502, #6001,
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#914) [@martin-ejdestig, @rytisss]
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2022-12-14 11:09:51 +01:00
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-------------------------------------------------------------------
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Tue Dec 6 20:58:07 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.1:
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* too many changes to list here, see https://github.com/ocornut/imgui/releases/tag/v1.89.1
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2021-08-27 21:49:09 +02:00
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-------------------------------------------------------------------
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Mon Aug 23 13:52:58 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 1.84.2
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Bugfix release:
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* Disabled: Fixed nested BeginDisabled()/EndDisabled() calls.
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* Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300
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es") to use normal precision floats. Avoid wobbly rendering at
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HD resolutions.
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-------------------------------------------------------------------
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Sat Aug 21 21:26:07 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 1.84.1
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https://github.com/ocornut/imgui/releases/tag/v1.84
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2021-04-23 19:22:19 +02:00
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-------------------------------------------------------------------
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Tue Apr 20 11:18:02 UTC 2021 - Anton Smorodskyi <asmorodskyi@suse.com>
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- drop logic building imgui.so because this library is dummy and not
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ship any actual functionality. ImGui suppose to be used as sources
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2021-02-23 11:28:41 +01:00
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-------------------------------------------------------------------
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Sat Feb 20 15:07:04 UTC 2021 - Matthias Mailänder <mailaender@opensuse.org>
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- update to 1.81
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2020-12-05 18:09:45 +01:00
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-------------------------------------------------------------------
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Sat Dec 5 15:36:53 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
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- update to 1.79
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-------------------------------------------------------------------
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Thu Mar 16 14:00:52 UTC 2017 - dmacvicar@suse.de
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- initial package for 1.49
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