- Update to 0.16.5:
* Autotools build scripts, when configured with "--enable-libccd",
will now assign all the relevant colliders to the libccd.
Before, it used to keep default collider for Box-Cylinder pair and
that was inconsistent with other configuration methods (CMake and
premake4). To obtain the old behavior configure as
"--enable-libccd --with-box-cylinder=default".
OBS-URL: https://build.opensuse.org/request/show/1161721
OBS-URL: https://build.opensuse.org/package/show/games/ode?expand=0&rev=21
- Update to 0.16.4:
* dJointAddPUTorques() was added to replace orphaned declaration of
dJointAddPUTorque().
* Fixed a missing break in a switch statement in demo_jointPU.cpp while
handling gravity switching request.
* Fixed wrong face index being returned in convex-trimesh libCCD
collision check routine.
* Fixed use of potentially outdated AABBs in GIIMPACT cylinder-trimesh
collision check routine.
OBS-URL: https://build.opensuse.org/request/show/1114549
OBS-URL: https://build.opensuse.org/package/show/games/ode?expand=0&rev=17
- Update to 0.16
* The commentary from 11/05/2018 was wrong. The constraints were not
reset to their natural order and remained randomized.
The other thing that was missing was full contraint reorder without
separation into independent and dependent ones. The algorithm doesn't
converge without it well.
* An incorrect optimization to Jacobian Copy building code from #1938
that resulted in corrupt data in multi-threaded execution mode was
fixed.
* An unintended change from commit #1898 has been reverted.
The QuickStep used to solve with randomized constraint order
each 8th iteration. The other iterations, the constraints
were reset to their natural order, as generated, with the dependent
constraints gathered in reverse order at end (the reverse order is
somehow important). With the commit #1898 the constraints were
randomly reordered each 8th iteration but then remained
in that randomized order and only were re-randomized on subsequent
multiples of 8.
* CMake support for project file generation has been added.
* dxHashSpace::collide() has been changed to fault host program
if scene gets too large and causes integer overflow.
* Memory and pointer size integer type use has been changed so that
internal typedefs are used instead of "_t" suffixed types.
* Introduction of cooperative algorithms API.
L*D*LT cooperative factorization and linear equation system
cooperative solving have been implemented.
* AtomicReadReorderBarrier, AtomicStore, AtomicStorePointer functions
have been added and some atomic function implementations have been
improved in OU.
- adjusted ode-iso-cpp.patch
- build with --enable-double-precision
OBS-URL: https://build.opensuse.org/request/show/690342
OBS-URL: https://build.opensuse.org/package/show/games/ode?expand=0&rev=8
- Update to 0.15.2:
* Fixed: A bug with dWorldStep assigning both body feedbacks into
the first body variables fixed
- Includes changes from 0.15.1:
* Changed: dSTATIC_ARRAY_SIZE() macro has been added
* code refactoring, cleanup, optimizations
- Includes changes from 0.15, 0.14, 0.13.1:
* Changed: dSTATIC_ARRAY_SIZE() macro has been added
* Changed: Project generation options changed to enable built-in
multithreaded threading by default
* Changed: dWorldStep threaded execution extended to final steps
on constraint force application and body position updates
* New: dAddVectorScaledVector3() function has been added
* New: CCD_ATAN2() macro added for libccd
* New: dAddThreeScaledVectors3() function added in the odemath.h
* Deprecations:
+ dGeomTriMeshDataGetBuff (use dGeomTriMeshDataGet)
+ dGeomTriMeshDataSetBuff (use dGeomTriMeshDataSet)
+ ddGeomTriMeshDataPreprocess (use GeomTriMeshDataPreprocess2)
* Changed: Trimesh-Convex edge contact normals have been changed
to retain their inclination along edges as generated by libCCD
* Changed: A finer control over OU features implemented and OU
basic features have been made available by default
* Fixed: An access beyond the edges array has been fixed in the
case if last edge was a boundary one
* Fixed: A bug fixed with HashSpace calling big boxes collision
twice (both straight and reverse geometries order)
- For the full list of changes, see:
* https://bitbucket.org/odedevs/ode/compare/0.15.2%0D0.13
- cleanup with spec-cleaner
- move to new bitbucket url
- use %make_install macro
OBS-URL: https://build.opensuse.org/request/show/540255
OBS-URL: https://build.opensuse.org/package/show/games/ode?expand=0&rev=6