Accepting request 818769 from Emulators

Automatic submission by obs-autosubmit

OBS-URL: https://build.opensuse.org/request/show/818769
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/ppsspp?expand=0&rev=5
This commit is contained in:
Dominique Leuenberger 2020-07-06 14:28:02 +00:00 committed by Git OBS Bridge
commit 91227130cb
5 changed files with 117 additions and 5 deletions

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-------------------------------------------------------------------
Sat Jun 27 17:39:57 UTC 2020 - pousaduarte@gmail.com
- Update to version 1.10~git20200627:
* Update version number to 1.10. This required changing the Android version code pattern, but should be ok.
* Update lang submodule again
* Archive changelog for older versions
* Add https://github.com/hrydgard/ppsspp/issues/11974
* Update lang submodule
* Partly clean up SDL resize code, should help #11974
* Enable Vulkan validation in SDL debug builds
* Update Lang
* Minor style
* Update readme for v1.10
* Logging improvements and warning fixes.
* Finish the Linux part of this change
* Vulkan: Recreate the swapchain if we get too many "out of date" frames.
* Buildfixes
* Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
* Simplify the validation interface code, bugfixes
* Vulkan: Remove support for the old VK_EXT_debug_report extension
* Update lang and pspautotests submodules
* oop
* oop
* Fix by @unknownbrackets
* oop
* Add a sceOpenPSID_driver nid
* Add sysclib_strncmp,sysclib_memmove
* Reuse some already translated strings
* ColorConv: Fix typo introduced in #12882, fixing #13014
* More README updates
* More README.md updates
* Don't forget rpi4
* Incorporate unknownbrackets' suggestions for the README.md update.
* iota97's suggested README.md items.
* Android: Fix odd screen centering with insets.
* Update lang submodule.
* Update README.md for 1.10.0.
* Real support Code Geass: Lost Colors chinese patched version
* Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize
* Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025
* Add some ThreadManForKernel nids
* Change to @unknownbrackets logic
* oop
* Add sysclib_strstr
* Link to buildbot builds of PPSSPP
* Add sceKernelStdout
* Kill the log as @hrydgard suggest
* Reduce sysclib_memcpy log level
* Real support "Hatsune Miku Project Diva Extend" chinese version
* Fix logging as @unknownbrackets suggest
* Wrap sceKernelUnloadModule in ModuleMgrForKernel
* Wrap some SysMemForKernel
* Forget HLE_KERNEL_SYSCALL flag
* Wrap sceKernelExitVSHKernel
* Warp some ThreadManForKernel
* Fix some bugs and style for #12994
* rudimentary serch function added for the memory dialog
* Code style fix
* Revert "Repeat of the experimental commit, was too fast for the build bot."
* Repeat of the experimental commit, was too fast for the build bot.
* Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)"
* Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)
* VFPU interpreter: Improve some error messages, after seeing a bad one in #10196.
* We need to check for renderpass change and dirty here too. What a mess..
* Annotate calls to RebindFramebuffer with their cause.
* Vulkan DrawEngine: Move the renderstep changed check until after the last place where it can change.
* Disable range culling for MGS:PW and MGS:PO. See #12348
* Typo fix. Will hopefully help #12992.
* Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
* Handle insets correctly for the in-game final screen blit.
* Minor refactor in PresentationCommon (combine loose coordinates to a struct)
* VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect)
* oop
* Remove log as @unknownbrackets suggest
* add raspberry pi 64 bit build files
* Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug.
* Time to update gradle again (Android Studio 4.0 was released)
* Fix minor bug in StereoResampler debug display
* UWP: Fix safe insets.
* Vulkan: Ensure depth/stencil load match on Mali.
* Vulkan: Trivially kill more empty steps.
* Travis: Build UWP also.
* UWP: Link ChatScreen.
* UWP: Stub new inputbox system func.
* UWP: Buildfix for controller vibration.
* UWP: Add libpng17 include path.
* UWP: Include TextDrawer in main MSVC project.
* UWP: Fix TextDrawer with latest changes.
* Thread: Default to kernel threads from kernel.
* GPU: Don't allow step id to decrease at a sync.
* Vulkan: Correct viewport flag reset on rebind.
* GE Debugger: Fix alignment in GE dumps.
* Do a similar thing for D3D (let the backend handle the dirtying).
* OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager.
* UI: Lock around removal from dispatch queue.
* Remove all those "GLES reset the blend state" comments.
* GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears.
* Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state.
* DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop.
* Exclude a couple more commands from re-execution in ReapplyGfxState. See
* GPU: Don't reapply LoadClut each frame.
* PPGe: Left align messages in dialogs.
* Windows: Workaround for custom build step error.
* Windows: Avoid calling git describe 3 times.
* SDL: Try to continue if EGL init fails.
* Windows: Move git-version update to build event.
* Global: Add more other platforms to MSVC project.
* Support chain
* Memory reading CWCheat
* Add postprocessing CWCHEAT
-------------------------------------------------------------------
Sun May 24 11:07:43 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>

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%define _lto_cflags %{nil}
Name: ppsspp
Version: 1.9.3~git20200523
Version: 1.10~git20200627
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later