Accepting request 818769 from Emulators
Automatic submission by obs-autosubmit OBS-URL: https://build.opensuse.org/request/show/818769 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/ppsspp?expand=0&rev=5
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<servicedata>
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<servicedata>
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<service name="tar_scm">
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">2d4e45d229e619c6e3f9202287c3391b88854db3</param></service></servicedata>
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<param name="changesrevision">401df203844465b84015d4710c6f02914b890589</param></service></servicedata>
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3
ppsspp-1.10~git20200627.tar.xz
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3
ppsspp-1.10~git20200627.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:679261411e20cc84f7b06f8cfe05145ed16c615dec816c16a5353196c416b7ed
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size 195573196
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version https://git-lfs.github.com/spec/v1
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oid sha256:39d9ba64419c6144d5f3974621763671bff0b71c532373a0ca306df3126f577e
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size 195511052
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112
ppsspp.changes
112
ppsspp.changes
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-------------------------------------------------------------------
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Sat Jun 27 17:39:57 UTC 2020 - pousaduarte@gmail.com
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- Update to version 1.10~git20200627:
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* Update version number to 1.10. This required changing the Android version code pattern, but should be ok.
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* Update lang submodule again
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* Archive changelog for older versions
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* Add https://github.com/hrydgard/ppsspp/issues/11974
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* Update lang submodule
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* Partly clean up SDL resize code, should help #11974
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* Enable Vulkan validation in SDL debug builds
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* Update Lang
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* Minor style
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* Update readme for v1.10
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* Logging improvements and warning fixes.
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* Finish the Linux part of this change
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* Vulkan: Recreate the swapchain if we get too many "out of date" frames.
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* Buildfixes
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* Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
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* Simplify the validation interface code, bugfixes
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* Vulkan: Remove support for the old VK_EXT_debug_report extension
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* Update lang and pspautotests submodules
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* oop
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* oop
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* Fix by @unknownbrackets
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* oop
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* Add a sceOpenPSID_driver nid
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* Add sysclib_strncmp,sysclib_memmove
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* Reuse some already translated strings
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* ColorConv: Fix typo introduced in #12882, fixing #13014
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* More README updates
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* More README.md updates
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* Don't forget rpi4
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* Incorporate unknownbrackets' suggestions for the README.md update.
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* iota97's suggested README.md items.
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* Android: Fix odd screen centering with insets.
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* Update lang submodule.
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* Update README.md for 1.10.0.
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* Real support Code Geass: Lost Colors chinese patched version
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* Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize
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* Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025
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* Add some ThreadManForKernel nids
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* Change to @unknownbrackets logic
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* oop
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* Add sysclib_strstr
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* Link to buildbot builds of PPSSPP
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* Add sceKernelStdout
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* Kill the log as @hrydgard suggest
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* Reduce sysclib_memcpy log level
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* Real support "Hatsune Miku Project Diva Extend" chinese version
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* Fix logging as @unknownbrackets suggest
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* Wrap sceKernelUnloadModule in ModuleMgrForKernel
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* Wrap some SysMemForKernel
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* Forget HLE_KERNEL_SYSCALL flag
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* Wrap sceKernelExitVSHKernel
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* Warp some ThreadManForKernel
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* Fix some bugs and style for #12994
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* rudimentary serch function added for the memory dialog
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* Code style fix
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* Revert "Repeat of the experimental commit, was too fast for the build bot."
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* Repeat of the experimental commit, was too fast for the build bot.
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* Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)"
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* Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)
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* VFPU interpreter: Improve some error messages, after seeing a bad one in #10196.
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* We need to check for renderpass change and dirty here too. What a mess..
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* Annotate calls to RebindFramebuffer with their cause.
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* Vulkan DrawEngine: Move the renderstep changed check until after the last place where it can change.
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* Disable range culling for MGS:PW and MGS:PO. See #12348
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* Typo fix. Will hopefully help #12992.
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* Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
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* Handle insets correctly for the in-game final screen blit.
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* Minor refactor in PresentationCommon (combine loose coordinates to a struct)
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* VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect)
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* oop
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* Remove log as @unknownbrackets suggest
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* add raspberry pi 64 bit build files
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* Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug.
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* Time to update gradle again (Android Studio 4.0 was released)
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* Fix minor bug in StereoResampler debug display
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* UWP: Fix safe insets.
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* Vulkan: Ensure depth/stencil load match on Mali.
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* Vulkan: Trivially kill more empty steps.
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* Travis: Build UWP also.
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* UWP: Link ChatScreen.
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* UWP: Stub new inputbox system func.
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* UWP: Buildfix for controller vibration.
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* UWP: Add libpng17 include path.
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* UWP: Include TextDrawer in main MSVC project.
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* UWP: Fix TextDrawer with latest changes.
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* Thread: Default to kernel threads from kernel.
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* GPU: Don't allow step id to decrease at a sync.
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* Vulkan: Correct viewport flag reset on rebind.
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* GE Debugger: Fix alignment in GE dumps.
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* Do a similar thing for D3D (let the backend handle the dirtying).
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* OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager.
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* UI: Lock around removal from dispatch queue.
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* Remove all those "GLES reset the blend state" comments.
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* GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears.
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* Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state.
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* DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop.
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* Exclude a couple more commands from re-execution in ReapplyGfxState. See
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* GPU: Don't reapply LoadClut each frame.
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* PPGe: Left align messages in dialogs.
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* Windows: Workaround for custom build step error.
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* Windows: Avoid calling git describe 3 times.
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* SDL: Try to continue if EGL init fails.
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* Windows: Move git-version update to build event.
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* Global: Add more other platforms to MSVC project.
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* Support chain
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* Memory reading CWCheat
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* Add postprocessing CWCHEAT
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Sun May 24 11:07:43 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
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Sun May 24 11:07:43 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
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@ -18,7 +18,7 @@
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%define _lto_cflags %{nil}
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%define _lto_cflags %{nil}
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Name: ppsspp
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Name: ppsspp
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Version: 1.9.3~git20200523
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Version: 1.10~git20200627
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Release: 0
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Release: 0
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Summary: PlayStation Portable Emulator
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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License: GPL-2.0-or-later
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