Scheduled source refresh

OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=212
This commit is contained in:
Duarte Pousa 2019-08-28 20:40:21 +00:00 committed by Git OBS Bridge
parent e29db7f41d
commit da1618bf3b
5 changed files with 88 additions and 5 deletions

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-------------------------------------------------------------------
Wed Aug 28 19:45:23 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.8.0~git20190826:
* (Libretro) Buildfix - update Makefile.common
* Remove deleted GE dumps from Recent. Fixes a part of #11904 (the recent list wasn't updated properly).
* sceUsbCam: Fix some bugs my last commits introduced.
* MJPEG in sceJpeg: Notify the framebuffer manager that there's been a picture written to memory. Fixes part of #8521
* Improve some logging (%08x for addresses)
* sceUsbCam: Heap-allocate the buffer.
* http: Remove web server restart handling.
* http: Show recent games in same order.
* http: Improve EBOOT.PBP handling.
* [Android] Fix code style
* [Android] Updates for camera
* Missed this in the last commit, sigh
* Improve an assert message that AkiraJkr saw. Fix a silly bug in the last commit.
* Default to Vulkan on Android Pie or later. Fixes #12228.
* Android: Update the gradle version again.
* Fix display of memory view window on high-DPI displays. Fixes #11913.
* Revert "GPU: Download CLUTs when loading at 256 stride."
* SasAudio: Cap the cycle estimate at 1200 to prevent crackling in FFT. Fixes #9956.
* Add a few more checks.
* Vulkan profiling vis bugfix: Restore font scale after drawing.
* Vulkan: Prevent some bad merging of renderpasses. Thanks Unknown for writing it up.
* Stop renderpass merging at readbacks.
* Minor optimization
* Vulkan: Automatically merge render passes to the same target when possible.
* Improve renderpass profiling descriptions a little
* Vulkan: Profile individual render passes/steps.
* Get rid of numQueries
* Vulkan: Disable some bad validation. Things are right and work fine.
* Decided to end the practice of #ifdefs in Config.h. Led to bizarre miscompilations when reading config with inconsistent ifdefs set.
* Bugfixes to VK gpu profiling. Properly get the valid bits.
* Vulkan: Implement basic integrated GPU profiling.
* removed the sceUsbMic checks
* Add sceUsbMic.cpp/h to the UWP project
* Update PowerSaveModeReceiver (again)
* Fixes delete button for downloaded games from homebrew store in UWP
* UI: Fix crash with no buttons in popup.
* UI: Validate address entered in settings.
* configure QT to get a higher version for opengl
* IO: Use TextEdit for hostnames on more platforms.
* UI: Cleanup hostname entry to use a dialog.
* UI: Make IP/hostname dialog more generic.
* UI: Respect loop info for menu music.
* Core: Fix a format type error.
* iOS: Ignore gl3stubInit() on iOS, to avoid warnings.
* Vulkan: Check default case with an assert.
* GPU: Avoid some unused var/func warnings.
* Android: Get our base pointer in a saner way than YOLO, if possible. Should help #12249.
* Simplify openIniFile to use ShellExecute so .ini files get opened in an associated text editor
* More extreme paranoia in VulkanMaybeAvailable
* Vulkan: Re-enable the blacklist.
* Vulkan: On Android, only try to load libvulkan.so, not libvulkan.so.1. Plus more paranoia.
* VulkanMayBeAvailable: Add more logging, disable blacklist check for testing (see #12093)
* Vulkan loader: Fix the SHIELD Tablet blacklist string.
* Rename "Immersive Mode" to Full Screen. We can reuse the FullScreen translation from desktop. Fixes #12229
* Update PowerSaveModeReceiver
* Cleanup
* Android: NativeApp.Init: Log the device name.
* Vulkan: Simple blacklist of device names that are not allowed to check for Vulkan. Will help #12093.
* Typo fix
* Minor code cleanup
* Micro-optimize the Vulkan loader: Load more device-specific function pointers to avoid a bounce in the device loader, reorder things a little.
* Vulkan: Reduce the amount of redundant stencil parameter sets
* Vulkan: Image views: The driver is probably smart enough to recognize a no-swizzle, but let's use the proper method.
* MakeUnique.h in the CMakeLists.txt
* Init GlobalThreadPool in a thread safe manner
* Start as many worker threads as actually used (used to start more)
* Store std::thread in worker thread class by value and explicitly start it up, and don't use shared_ptr in thread pools
* Cleanup mutex usage in worker threads
* Remove 'started' bool from worker threads, as fixes for spurious wakeups made it obsolete
* Handle spurious wakeups on worker thread condition variables properly
* Use move semantics for worker thread functors
* Clean up ThreadPool and WorkerThread constructors with C++11 features,
* Add MakeUnique.h so make_unique is available without C++14
* Windows: Allow write-only files to be read later.
* WASAPI: Add some missing error checks. May help #12081? (but will result in silence)
* Apply the same Mali range culling "fix" in OpenGL.
* Vulkan: Set all four coordinates to NaN instead of just W. Fixes range culling on ARM. Fixes #11999.
* Set DrawSyncEatCycles for Patapon 2, recommended by pamford45
-------------------------------------------------------------------
Thu Aug 08 20:17:13 UTC 2019 - pousaduarte@gmail.com

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Name: ppsspp
Version: 1.8.0~git20190808
Version: 1.8.0~git20190826
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+