Scheduled source refresh
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=212
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">213e2ccefceb23e37cda64cc0ea9232541beb241</param></service></servicedata>
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<param name="changesrevision">1c8bed1fdce8981ce98af5bae8a9f72d09a6b471</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:2407a5c703c148f5f3e43cfe2a6d0fec723f06b2e494fb1be1c044990170bcae
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size 194747336
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ppsspp-1.8.0~git20190826.tar.xz
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ppsspp-1.8.0~git20190826.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:68eb046f5148320b9add9057ed242452b45e884dc5bdf9433f9d16ba2d50e8e2
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size 194758268
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-------------------------------------------------------------------
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Wed Aug 28 19:45:23 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.8.0~git20190826:
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* (Libretro) Buildfix - update Makefile.common
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* Remove deleted GE dumps from Recent. Fixes a part of #11904 (the recent list wasn't updated properly).
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* sceUsbCam: Fix some bugs my last commits introduced.
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* MJPEG in sceJpeg: Notify the framebuffer manager that there's been a picture written to memory. Fixes part of #8521
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* Improve some logging (%08x for addresses)
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* sceUsbCam: Heap-allocate the buffer.
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* http: Remove web server restart handling.
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* http: Show recent games in same order.
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* http: Improve EBOOT.PBP handling.
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* [Android] Fix code style
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* [Android] Updates for camera
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* Missed this in the last commit, sigh
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* Improve an assert message that AkiraJkr saw. Fix a silly bug in the last commit.
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* Default to Vulkan on Android Pie or later. Fixes #12228.
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* Android: Update the gradle version again.
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* Fix display of memory view window on high-DPI displays. Fixes #11913.
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* Revert "GPU: Download CLUTs when loading at 256 stride."
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* SasAudio: Cap the cycle estimate at 1200 to prevent crackling in FFT. Fixes #9956.
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* Add a few more checks.
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* Vulkan profiling vis bugfix: Restore font scale after drawing.
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* Vulkan: Prevent some bad merging of renderpasses. Thanks Unknown for writing it up.
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* Stop renderpass merging at readbacks.
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* Minor optimization
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* Vulkan: Automatically merge render passes to the same target when possible.
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* Improve renderpass profiling descriptions a little
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* Vulkan: Profile individual render passes/steps.
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* Get rid of numQueries
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* Vulkan: Disable some bad validation. Things are right and work fine.
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* Decided to end the practice of #ifdefs in Config.h. Led to bizarre miscompilations when reading config with inconsistent ifdefs set.
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* Bugfixes to VK gpu profiling. Properly get the valid bits.
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* Vulkan: Implement basic integrated GPU profiling.
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* removed the sceUsbMic checks
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* Add sceUsbMic.cpp/h to the UWP project
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* Update PowerSaveModeReceiver (again)
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* Fixes delete button for downloaded games from homebrew store in UWP
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* UI: Fix crash with no buttons in popup.
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* UI: Validate address entered in settings.
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* configure QT to get a higher version for opengl
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* IO: Use TextEdit for hostnames on more platforms.
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* UI: Cleanup hostname entry to use a dialog.
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* UI: Make IP/hostname dialog more generic.
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* UI: Respect loop info for menu music.
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* Core: Fix a format type error.
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* iOS: Ignore gl3stubInit() on iOS, to avoid warnings.
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* Vulkan: Check default case with an assert.
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* GPU: Avoid some unused var/func warnings.
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* Android: Get our base pointer in a saner way than YOLO, if possible. Should help #12249.
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* Simplify openIniFile to use ShellExecute so .ini files get opened in an associated text editor
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* More extreme paranoia in VulkanMaybeAvailable
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* Vulkan: Re-enable the blacklist.
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* Vulkan: On Android, only try to load libvulkan.so, not libvulkan.so.1. Plus more paranoia.
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* VulkanMayBeAvailable: Add more logging, disable blacklist check for testing (see #12093)
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* Vulkan loader: Fix the SHIELD Tablet blacklist string.
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* Rename "Immersive Mode" to Full Screen. We can reuse the FullScreen translation from desktop. Fixes #12229
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* Update PowerSaveModeReceiver
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* Cleanup
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* Android: NativeApp.Init: Log the device name.
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* Vulkan: Simple blacklist of device names that are not allowed to check for Vulkan. Will help #12093.
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* Typo fix
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* Minor code cleanup
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* Micro-optimize the Vulkan loader: Load more device-specific function pointers to avoid a bounce in the device loader, reorder things a little.
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* Vulkan: Reduce the amount of redundant stencil parameter sets
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* Vulkan: Image views: The driver is probably smart enough to recognize a no-swizzle, but let's use the proper method.
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* MakeUnique.h in the CMakeLists.txt
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* Init GlobalThreadPool in a thread safe manner
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* Start as many worker threads as actually used (used to start more)
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* Store std::thread in worker thread class by value and explicitly start it up, and don't use shared_ptr in thread pools
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* Cleanup mutex usage in worker threads
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* Remove 'started' bool from worker threads, as fixes for spurious wakeups made it obsolete
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* Handle spurious wakeups on worker thread condition variables properly
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* Use move semantics for worker thread functors
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* Clean up ThreadPool and WorkerThread constructors with C++11 features,
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* Add MakeUnique.h so make_unique is available without C++14
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* Windows: Allow write-only files to be read later.
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* WASAPI: Add some missing error checks. May help #12081? (but will result in silence)
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* Apply the same Mali range culling "fix" in OpenGL.
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* Vulkan: Set all four coordinates to NaN instead of just W. Fixes range culling on ARM. Fixes #11999.
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* Set DrawSyncEatCycles for Patapon 2, recommended by pamford45
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-------------------------------------------------------------------
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Thu Aug 08 20:17:13 UTC 2019 - pousaduarte@gmail.com
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Name: ppsspp
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Version: 1.8.0~git20190808
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Version: 1.8.0~git20190826
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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