e216346838- Update to 5.5: * NEW raylib pre-configured Windows package: The new raylib portable and self-contained Windows package for raylib 5.5, intended for nobel devs that start in programming world, comes with one big addition: support for C code building for Web platform with one-single-mouse-click! For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new addition greatly simplifies C to WebAssembly project building for new users. The raylib Windows Installer package can be downloaded for free from raylib on itch.io. * NEW raylib project creator tool: A brand new tool developed to help raylib users to setup new projects in a professional way. raylib project creator generates a complete project structure with multiple build systems ready-to-use and GitHub CI/CD actions pre-configured. It only requires providing some C files and basic project parameters! The tools is free and open-source, and it can be used online!. * NEW Platform backend supported: RGFW: Thanks to the rcore platform-split implemented in raylib 5.0, adding new platforms backends has been greatly simplified, new backends can be added using provided template, self-contained in a single C module, completely portable. A new platform backend has been added: RGFW. RGFW is a new single-file header-only portable library (RGFW.h) intended for platform-functionality management (windowing and inputs); in this case for desktop platforms (Windows, Linux, macOS) but also for Web platform. It adds a new alternative to the already existing GLFW and SDL platform backends. * NEW Platform backend version supported: SDL3: Previous raylib 5.0 added support for SDL2 library, and raylib 5.5 not only improves SDL2 functionality, with several issues reviewed, but also adds support for the
Michael Vetter
2024-11-27 07:58:45 +0000
791733be91Accepting request 1127465 from devel:libraries:c_c++
Ana Guerrero
2023-11-19 19:15:58 +0000
d334b6c873- Update to 5.0: * rcore module platform-spli * New platform backend supported: SDL * New platform backend supported: Nintendo Switch * New splines drawing and evaluation API * Pseudo-random numbers generator: rprand * Automation Events System API * For details check project changelog
Michael Vetter
2023-11-18 13:35:33 +0000
2dcc13b951Accepting request 1087397 from devel:libraries:c_c++
Dominique Leuenberger
2023-05-16 12:16:55 +0000
71f57ce912- Update to 4.5.0: * NEW Improved ANGLE support on Desktop platforms: Support for OpenGL ES 2.0 on Desktop platforms (Windows, Linux, macOS) has been reviewed by @wtnbgo GitHub user. Now raylib can be compiled on desktop for OpenGL ES 2.0 and linked against ANGLE. This small addition open the door to building raylib for all ANGLE supported backends: Direct3D 11, Vulkan and Metal. Please note that this new feature is still experimental and requires further testing! * NEW Camera module: A brand new implementation from scratch for rcamera module, contributed by @Crydsch GitHub user! New camera system is simpler, more flexible, more granular and more extendable. Specific camera math transformations (movement/rotation) have been moved to individual functions, exposing them to users if required. Global state has been removed from the module and standalone usage has been greatly improved; now rcamera.h single-file header-only library can be used externally, independently of raylib. A new UpdateCameraPro() function has been added to address input-dependency of UpdateCamera(), now advance users have full control over camera inputs and movement/rotation speeds! * NEW Support for M3D models and M3D/GLTF animations: 3d models animations support has been a limited aspect of raylib for long time, some versions ago IQM animations were supported but raylib 4.5 also adds support for the brand new M3D file format, including animations and the long expected support for GLTF animations! The new M3D file format is simple, portable, feature complete, extensible and open source. It also provides a complete set of tools to export/visualize M3D models from/to Blender! Now raylib supports up to 3 model file-formats with animations: IQM, GLTF and M3D. * NEW Support QOA audio format (import/export): Just a couple of months ago the new QOA file format was published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it, added to raudio module and including audio loading from file, loading from memory, streaming from file, streaming from memory and exporting to QOA audio format. Because simplicity really matters to raylib! * NEW Module for compressed textures loading: rl_gputex, a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib rtextures module, now it has been moved into a separate self-contained library, improving portability. Note that this module is only intended to load compressed data from files, ready to be uploaded to GPU, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library. * Reviewed rlgl module for automatic limits checking: Again, rlgl has been reviewed to simplify usage. Now
Michael Vetter
2023-03-20 09:35:06 +0000
9ae3077847Accepting request 1033063 from devel:libraries:c_c++
Dominique Leuenberger
2022-11-03 18:15:01 +0000
d3e1f25707- Switch -DUSE_EXTERNAL_GLFW to OFF: Earlier we build required on our glfw package. But with raylib 4.2.0 they started to use features are only in the development version. They were unhappy that glfw 3.4.0 takes a long time to be relased and decided to create a in-tree copy. So for raylib 4.2.0 to build we need to use this in-tree version.
Michael Vetter
2022-11-03 12:53:33 +0000
ab0d88fd29- Update to 4.2.0: * extra libraries cleanup: * examples review * rres resource format * raygui official gui library * new file system API * New audio stream processors API * For details see https://github.com/raysan5/raylib/releases/tag/4.2.0
Michael Vetter
2022-08-12 05:42:16 +0000
34b8abef48Accepting request 958098 from devel:libraries:c_c++
Dominique Leuenberger
2022-03-01 16:03:25 +0000
662b111ed7- Update to 4.0.0: * Naming consistency and coherency: API has been completely reviewed to be consistent on naming conventions * Event Automation System: This new experimental feature has been added for future usage, it allows to record input events and re-play them automatically. * Custom game-loop control: As requested by some advance users, the game-loop control can be exposed * For details see: https://github.com/raysan5/raylib/blob/4.0.0/CHANGELOG
Michael Vetter
2022-02-28 17:52:53 +0000
074f2ab51aAccepting request 894330 from devel:libraries:c_c++
Dominique Leuenberger
2021-05-19 15:49:43 +0000
442d615d98Accepting request 894320 from home:susnux:branches:devel:libraries:c_c++
Michael Vetter
2021-05-19 12:02:04 +0000
71a09aeb3bAccepting request 860228 from devel:libraries:c_c++
Dominique Leuenberger
2021-01-04 18:10:18 +0000
d23987996a- Update to 3.5.0: * Platform supported: Raspberry Pi 4 native mode (no X11 windows) through DRM subsystem and GBM API. Actually this is a really interesting improvement because it opens the door to raylib to support other embedded platforms (Odroid, GameShell, NanoPi...). Also worth mentioning the un-official homebrew ports of raylib for PS4 and PSVita. * NEW configuration options exposed: For custom raylib builds, config.h now exposes more than 150 flags and defines to build raylib with only the desired features, for example, it allows to build a minimal raylib library in just some KB removing all external data filetypes supported, very useful to generate small executables or embedded devices. * NEW automatic GIF recording feature: Actually, automatic GIF recording (CTRL+F12) for any raylib application has been available for some versions but this feature was really slow and low-performant using an old gif library with many file-accesses. It has been replaced by a high-performant alternative (msf_gif.h) that operates directly on memory... and actually works very well! Try it out! * NEW RenderBatch system: rlgl module has been redesigned to support custom render batches to allow grouping draw calls as desired, previous implementation just had one default render batch. This feature has not been exposed to raylib API yet but it can be used by advance users dealing with rlgl directly. For example, multiple RenderBatch can be created for 2D sprites and 3D geometry independently. * NEW Framebuffer system: rlgl module now exposes an API for custom Framebuffer attachments (including cubemaps!). raylib RenderTexture is a basic use-case, just allowing color and depth textures, but this new API allows the creation of more advance Framebuffers with multiple attachments, like the G-Buffers. GenTexture*() functions have been redesigned to use this new API.
Michael Vetter
2021-01-04 14:51:24 +0000
c1dff19ab8Accepting request 799028 from devel:libraries:c_c++
Dominique Leuenberger
2020-05-01 09:10:39 +0000
3964b1ecd5- Switch to noexamples tarball as requested in: https://github.com/raysan5/raylib/issues/1180 So we don't ship examples with various licenses that we don't install anyways. - Add raylib-3.0.0-noexamples.patch: dont try to install examples Raysan seems to have forgotten that.
Michael Vetter
2020-04-29 20:18:53 +0000
55e6709965Accepting request 798847 from home:Charadon:branches:devel:libraries:c_c++
Michael Vetter
2020-04-29 11:37:53 +0000
27e7b5423bAccepting request 798060 from home:Charadon:branches:openSUSE:Factory
Michael Vetter
2020-04-28 07:29:09 +0000
7feee2e499- Update to 3.0.0: * All global variables from the multiple raylib modules have been moved to a global context state, it has several benefits, first, better code readability with more comprehensive variables naming and categorization (organized by types, i.e. CORE.Window.display.width, CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows better memory management to load global context state dynamically when required (not at the moment), making it easy to implement a hot-reloading mechanism if desired. * All memory allocations on raylib and its dependencies now use RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own memory allocations mechanism if desired, having more control over memory allocated internally by the library. Additionally, it makes it easier to port the library to embedded devices where memory control is critical. For more info check raylib issue #1074. * All I/O file accesses from raylib are being moved to memory data access, now all I/O file access is centralized into just four functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText(). Users can just update those functions to any I/O file system. This change makes it easier to integrate raylib with Virtual File Systems or custom I/O file implementations. * All raylib data structures have been reviewed and optimized for pass-by-value usage. One of raylib distinctive design decisions is that most of its functions receive and return data by value. This design makes raylib really simple for newcomers, avoiding pointers and allowing complete access to all structures data in a simple way. The downside is that data is copied on stack every function call and that copy could be costly so, all raylib data structures have been optimized to stay under 64 bytes for fast copy and retrieve. * All raylib tracelog messages have been reviewd and categorized
Michael Vetter
2020-03-31 09:29:16 +0000
01ff27cb72Accepting request 706635 from devel:libraries:c_c++
Dominique Leuenberger
2019-06-19 19:02:27 +0000
e22a601e3eAccepting request 706634 from home:jubalh:branches:devel:libraries:c_c++
Michael Vetter
2019-05-31 09:30:54 +0000
44c48faa25Accepting request 625046 from devel:libraries:c_c++
Dominique Leuenberger
2018-07-28 10:42:12 +0000
d789eb372d- Remove BuildRequires libglfw-devel: Using intern libraries now. They want raylib to be like this. - Adding BR for libXcursor-devel, libXinerama-devel, libXrandr-devel and cmake explicitly now.
Michael Vetter
2018-07-24 13:06:47 +0000
dbd5c7fa46- Update to 2.0.0: * Full redesign of audio module to use the mini_al audio library * Refactor all #define SUPPORT_* into a single config.h * Reviewed raymath.h for better consistency and performance (inlining) * New font rendering * STB support * New functions for CPU image data manipulation - Remove raylib-2.0.0-api-version.patch: upstreamed
Michael Vetter
2018-07-24 09:17:02 +0000
75a5c11f34Accepting request 610473 from devel:libraries:c_c++
Dominique Leuenberger
2018-05-29 08:31:08 +0000
782113d717Accepting request 610387 from home:jubalh:branches:devel:libraries:c_c++Adam Majer2018-05-18 17:44:43 +0000
60cf5dc1cbAccepting request 540482 from devel:libraries:c_c++
Dominique Leuenberger
2017-11-12 17:02:18 +0000
f52641abdbAccepting request 538666 from home:jengelh:branches:devel:libraries:c_c++
Michael Vetter
2017-11-03 12:17:22 +0000
f7cc23fd3aAccepting request 535929 from devel:libraries:c_c++
Dominique Leuenberger
2017-11-08 14:09:47 +0000
43209ede80- Update to 1.8.0: * New Image generation functions: Gradient, Checked, Noise, Cellular... * New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot... * New Shaders and Materials systems to support PBR materials * Custom Android APK build pipeline with simple Makefile * Complete review of rlgl layer functionality * Complete review of raymath functionality - Remove root-meson.build and src-meson.build: contained in new release
Michael Vetter
2017-10-23 09:04:59 +0000
9d8ad4e362Accepting request 522357 from home:jengelh:branches:devel:libraries:c_c++
Michael Vetter
2017-09-08 16:41:13 +0000
78e5802d97- BuildRequires: libglfw-devel >= 3.2 because glfwSetWindowMonitor etc only come in 3.2
Michael Vetter
2017-06-13 14:04:48 +0000
edf39da9dc- Add option to meson file to build with gnu99 because: * CLOCK_MONOTONIC macro * var init in for loops (c99)
Michael Vetter
2017-06-11 09:25:50 +0000