- Update to version 0.0.28~git20230718:
* Qt: Exit And Save Log - toolbar action (#14212) * Fix default renderer when creating a brand new config * Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug * Implement fs::file::get_id() * Implement PPU usleep control setting hack * Qt: Minor fixup * Qt: Cache drag-and-drop result when moving it * Qt: Restrict file types for drag-and-drop * ecdsa: tiny optimization for key and curve * ecdsa: clean up some code * PPU LLVM: Allow to abort OVL analysis in the middle * PPU LLVM: Improve precompilation time * Qt/patches: highlight faulty lines in patch creator * Patches: improve location logging of some invalid nodes * Patches: do not allow empty patch names * Patches: fix logging for locations of node iterators * Patches: validate yml patch offset values * Qt: add validator to patch creator offset lineedit * Patches: Fix potential RPCS3 crashes due to invalid patches * PPU/Debugger: View the currently used CR field content in register panel * Qt: ignore Qt::Key_unknown when parsing key sequences * vk: Don't load depth-stencil textures on the transfer queue * Make compile with msvc, clang and gcc on Windows * macOS CI: add Homebrew and Qt caches * rsx: Don't assert when surface and texture cache overlap lockable memory * rsx: Preserve the texcoord transform around destructive modifications * Force inherit BDVD/PS3_GAME across game updates (#14159) * rsx: Fix AMD shader codegen * SPU/PPU Debugger: Add decimal mode to registers panel OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=74
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parent
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|
-------------------------------------------------------------------
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Tue Jul 18 15:26:28 UTC 2023 - i@guoyunhe.me
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- Update to version 0.0.28~git20230718:
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* Qt: Exit And Save Log - toolbar action (#14212)
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* Fix default renderer when creating a brand new config
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* Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug
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* Implement fs::file::get_id()
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* Implement PPU usleep control setting hack
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* Qt: Minor fixup
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* Qt: Cache drag-and-drop result when moving it
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* Qt: Restrict file types for drag-and-drop
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* ecdsa: tiny optimization for key and curve
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* ecdsa: clean up some code
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* PPU LLVM: Allow to abort OVL analysis in the middle
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* PPU LLVM: Improve precompilation time
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* Qt/patches: highlight faulty lines in patch creator
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* Patches: improve location logging of some invalid nodes
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* Patches: do not allow empty patch names
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* Patches: fix logging for locations of node iterators
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* Patches: validate yml patch offset values
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* Qt: add validator to patch creator offset lineedit
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* Patches: Fix potential RPCS3 crashes due to invalid patches
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* PPU/Debugger: View the currently used CR field content in register panel
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* Qt: ignore Qt::Key_unknown when parsing key sequences
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* vk: Don't load depth-stencil textures on the transfer queue
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* Make compile with msvc, clang and gcc on Windows
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* macOS CI: add Homebrew and Qt caches
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* rsx: Don't assert when surface and texture cache overlap lockable memory
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* rsx: Preserve the texcoord transform around destructive modifications
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* Force inherit BDVD/PS3_GAME across game updates (#14159)
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* rsx: Fix AMD shader codegen
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* SPU/PPU Debugger: Add decimal mode to registers panel
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* sys_fs: Fix log levels
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* Write config.yml if it doesn't exist or is empty on boot
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* rsx: Fix projected coordinates calculation again
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* rsx: Fix the default shadow codegen path
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* Fix typo
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* rsx: Reimplement projected texturing
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* SPU: Remove wrong clamp in MFC_Size
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* LV2: Log allocated guest VM addresses
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* logs: Add manual set log level with RegEx
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* Logs re-enable on Emu.Kill() fixup
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* Fix spu_thread::dump_callstack_list regression
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* Debug fixes
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* Qt: Use detailed text for install message
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* Home menu: improve Anisotropic Filter Override value labels
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* Home menu: add optional special label overrides
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* Home menu: set vblank step size to 30
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* Home menu: move advanced video options to advanced menu
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* build-mac: Enable Discord Rich Presence for Mac Users
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* SPU: Fix static interpreter requirement with interrupts
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* Only silence logging during gameplay
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* memory viewer: Add RegEx instruction searching mode
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* Implement PPU LV2 debug
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* UX: Option to pause emulation when RPCS3 is not focused
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* [simd.hpp] Fix gv_fmafs
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* PPU LLVM/RawSPU: Implement MMIO violation elimination pass
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* rsx: Fine-tune the subimage view bezel dimensions
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* rsx: Fix AA factor calculation
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* rsx: Fill section dimensions when converting atlas op to copy op
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* build-mac: Improve build time for macOS
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* sys_usbd: Implement support for Santroller devices
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* Clamp MSAA sampling weights to avoid clipping
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* CI: Ignore FAudio submodule in windows builds
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* rsx: Wrap MSAA coordinates before texelFetch
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* vm_native.cpp: Workaround for rpcs3_vm_sparse.tmp crashes
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* rsx: Fix virtual coordinate clamping
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* vk: Disable anisotropy if the anisotropic level is meaningless
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* rsx: Fix shader interpreter
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* rsx: Fix shader interpreter compilation
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* rsx: Fix vp codegen when unrestricted depth range extension is absent
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* vk/gl: Fix debug overlay stats
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* rsx: Fix sampled descriptor address corruption
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* rsx: Insert missing texture barrier
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* rsx: Force compatibility checks when applying fast-path optimizations
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* rsx: Properly fill in the cyclic ref field for framebuffer references
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* rsx: Use designated initializer for the dangerous copy_region_descriptor type
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* vk: Fix namespace pollution in sync module
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* rsx: Formatting and tidying changes
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* rsx: Lower single-image-blit to a scaled coordinate fetch
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* rsx: Trivially detect single-image-blit transfer operations
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* vk: Do not clear memory if we're going to overwrite it with a copy anyway
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* rsx: Implement atlas trivialization pass
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* rsx: Implement GPU copy ellision through coordinate transform
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* rsx: Minor optimization to speed up texture state sync a bit given the larger structure in use now
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* rsx: Fix shader compilation when texture ops are referenced
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* rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
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* rsx: Fix fragment program codegen
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* rsx: Migrate vertex fetch out of the cpp file
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* rsx: Switch common codegen to use the glsl scripts
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* rsx: Add the glsl files
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Mon Jul 03 11:32:58 UTC 2023 - i@guoyunhe.me
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Mon Jul 03 11:32:58 UTC 2023 - i@guoyunhe.me
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@ -17,7 +17,7 @@
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Name: rpcs3
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Name: rpcs3
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Version: 0.0.28~git20230702
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Version: 0.0.28~git20230718
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Release: 0
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Release: 0
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Summary: PS3 emulator/debugger
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Summary: PS3 emulator/debugger
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License: GPL-2.0-only
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License: GPL-2.0-only
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