70 lines
2.0 KiB
RPMSpec
70 lines
2.0 KiB
RPMSpec
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#
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# spec file for package slade
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#
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# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: slade
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Version: 3.1.0.5
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Release: 0
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Summary: An editor for DOOM maps and WAD/PK3 archives
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License: GPL-2.0+
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Group: Amusements/Games/3D/Shoot
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Url: http://slade.mancubus.net/
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Source: https://github.com/sirjuddington/SLADE/archive/%version.tar.gz
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Patch1: basepk3.diff
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: cmake
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BuildRequires: freeimage-devel
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BuildRequires: ftgl-devel
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BuildRequires: gcc-c++
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BuildRequires: sfml2-devel
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BuildRequires: wxWidgets-3_0-devel
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BuildRequires: zip
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BuildRequires: pkgconfig(fluidsynth)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(x11)
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%description
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SLADE3 is a modern editor for Doom-engine based games and source
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ports. It has the ability to view, modify, and write many different
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game-specific formats, and even convert between some of them, or
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from/to other generic formats such as PNG.
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%prep
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%setup -qn SLADE-%version
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%patch -P 1 -p1
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%build
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%cmake
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make %{?_smp_mflags}
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%install
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mkdir -p "%buildroot/%_bindir" "%buildroot/%_datadir/%name"
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pushd build/
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install -pm0755 slade "%buildroot/%_bindir/"
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install -pm0644 slade.pk3 "%buildroot/%_datadir/%name/"
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popd
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%files
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%defattr(-,root,root)
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%_bindir/slade
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%_datadir/%name/
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%doc u*.txt gpl*txt
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%changelog
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