slade/slade.spec

70 lines
2.0 KiB
RPMSpec

#
# spec file for package slade
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: slade
Version: 3.1.0.5
Release: 0
Summary: An editor for DOOM maps and WAD/PK3 archives
License: GPL-2.0+
Group: Amusements/Games/3D/Shoot
Url: http://slade.mancubus.net/
Source: https://github.com/sirjuddington/SLADE/archive/%version.tar.gz
Patch1: basepk3.diff
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: cmake
BuildRequires: freeimage-devel
BuildRequires: ftgl-devel
BuildRequires: gcc-c++
BuildRequires: sfml2-devel
BuildRequires: wxWidgets-3_0-devel
BuildRequires: zip
BuildRequires: pkgconfig(fluidsynth)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glew)
BuildRequires: pkgconfig(x11)
%description
SLADE3 is a modern editor for Doom-engine based games and source
ports. It has the ability to view, modify, and write many different
game-specific formats, and even convert between some of them, or
from/to other generic formats such as PNG.
%prep
%setup -qn SLADE-%version
%patch -P 1 -p1
%build
%cmake
make %{?_smp_mflags}
%install
mkdir -p "%buildroot/%_bindir" "%buildroot/%_datadir/%name"
pushd build/
install -pm0755 slade "%buildroot/%_bindir/"
install -pm0644 slade.pk3 "%buildroot/%_datadir/%name/"
popd
%files
%defattr(-,root,root)
%_bindir/slade
%_datadir/%name/
%doc u*.txt gpl*txt
%changelog