Commit Graph

  • 1941e21eaf Accepting request 1318720 from games:tools factory Ana Guerrero 2025-11-20 13:50:30 +00:00
  • 8a42ee0d76 Accepting request 1318018 from home:jaimeMF:branches:games:tools Ana Guerrero 2025-11-19 15:33:55 +00:00
  • 4df0fc7906 Accepting request 1251654 from games:tools leap-16.1 leap-16.0 Ana Guerrero 2025-03-10 18:28:13 +00:00
  • aa88fb700c Accepting request 1251654 from games:tools Ana Guerrero 2025-03-10 18:28:13 +00:00
  • 14903b5a3d - Add fixed-compile-against-qt-6_8_2.patch Michael Vetter 2025-03-10 07:34:39 +00:00
  • 6981809c98 Accepting request 1251576 from home:jaimeMF:branches:games:tools Michael Vetter 2025-03-10 07:34:39 +00:00
  • 82eb8e38fc Accepting request 1240822 from games:tools Ana Guerrero 2025-01-28 16:20:04 +00:00
  • 03cc2eabab Accepting request 1240822 from games:tools Ana Guerrero 2025-01-28 16:20:04 +00:00
  • a9b33acfc1 - Update to 1.11.2: * YY plugin: Fixed compatibility with GameMaker 2024 (#4132) * Fixed crash while handling file reloads without any files opened * Fixed crash when closing the last file with multiple custom properties selected Michael Vetter 2025-01-28 13:04:00 +00:00
  • f9c8057359 - Update to 1.11.2: * YY plugin: Fixed compatibility with GameMaker 2024 (#4132) * Fixed crash while handling file reloads without any files opened * Fixed crash when closing the last file with multiple custom properties selected Michael Vetter 2025-01-28 13:04:00 +00:00
  • 118746d4f0 Accepting request 1237060 from games:tools Ana Guerrero 2025-01-12 10:22:50 +00:00
  • abdc41dd37 Accepting request 1237060 from games:tools Ana Guerrero 2025-01-12 10:22:50 +00:00
  • d4d246b2c4 - Drop fix_compile_against_qt_6_8.patch contained in release Michael Vetter 2025-01-11 16:54:02 +00:00
  • 4510146060 - Drop fix_compile_against_qt_6_8.patch contained in release Michael Vetter 2025-01-11 16:54:02 +00:00
  • c8e70132ee - Update to 1.11.1: * Releases now ship with support for loading Aseprite images (#4109) * Scripting: Added FileFormat.nameFilter * Scripting: Added MapEditor.currentBrushChanged signal * Scripting: Added tiled.cursor to create mouse cursor values * Scripting: Added Tileset.transformationFlags (#3753) * Scripting: Added Dialog.addRadioButtonGroup for selecting one of a list of mutually exclusive options (#4107) * Scripting: Made currentWangSet and currentWangColorIndex properties writeable (#4105) * AutoMapping: Ignore rules with empty input or output regions (#3834) * Fixed saving/loading of custom properties set on worlds (#4025) * Fixed issue with placing tile objects after switching maps (#3497) * Fixed crash when accessing a world through a symlink (#4042) * Fixed performance issue when tinting tiles from large tilesets * Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa, #4015) * Fixed updating of object label when text changes without changing size * Fixed minimum value of spinbox in Tile Animation Editor * Fixed loading of custom property types in tilesets referenced by tile stamps (#4044) * Fixed compile against Qt 6.8 Michael Vetter 2025-01-11 16:48:12 +00:00
  • 32318ec323 - Update to 1.11.1: * Releases now ship with support for loading Aseprite images (#4109) * Scripting: Added FileFormat.nameFilter * Scripting: Added MapEditor.currentBrushChanged signal * Scripting: Added tiled.cursor to create mouse cursor values * Scripting: Added Tileset.transformationFlags (#3753) * Scripting: Added Dialog.addRadioButtonGroup for selecting one of a list of mutually exclusive options (#4107) * Scripting: Made currentWangSet and currentWangColorIndex properties writeable (#4105) * AutoMapping: Ignore rules with empty input or output regions (#3834) * Fixed saving/loading of custom properties set on worlds (#4025) * Fixed issue with placing tile objects after switching maps (#3497) * Fixed crash when accessing a world through a symlink (#4042) * Fixed performance issue when tinting tiles from large tilesets * Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa, #4015) * Fixed updating of object label when text changes without changing size * Fixed minimum value of spinbox in Tile Animation Editor * Fixed loading of custom property types in tilesets referenced by tile stamps (#4044) * Fixed compile against Qt 6.8 Michael Vetter 2025-01-11 16:48:12 +00:00
  • 2e0aa05298 Accepting request 1226201 from games:tools Ana Guerrero 2024-11-25 22:21:56 +00:00
  • e0c42afcd6 Accepting request 1226201 from games:tools Ana Guerrero 2024-11-25 22:21:56 +00:00
  • 0a98a646bd - Don't harcode the g++ version - Add fix_compile_against_qt_6_8.patch Michael Vetter 2024-11-25 08:25:46 +00:00
  • dc0c822042 Accepting request 1224094 from home:jaimeMF:branches:games:tools Michael Vetter 2024-11-25 08:25:46 +00:00
  • d678ad5ef8 Accepting request 1183721 from games:tools Ana Guerrero 2024-06-28 13:47:38 +00:00
  • a13e3708f4 Accepting request 1183721 from games:tools Ana Guerrero 2024-06-28 13:47:38 +00:00
  • 80c2d7aa21 - Update to 1.11.0: * Added --project command-line parameter for use when exporting (#3797) * Added group layer names in "Move Object to Layer" menu (#3454) * Added lock icon to open tabs for which the file is read-only * Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961) * Made adding "Copy" when duplicating optional and disabled by default (#3917) * Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933) * Layer names are now trimmed when edited in the UI, to avoid accidental whitespace * Scripting: Added API for working with worlds (#3539) * Scripting: Added Object.setProperty overload for setting nested values * Scripting: Added Tile.image for accessing a tile's image data * Scripting: Added Image.copy overload that takes a rectangle * Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName * Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties) * Scripting: Added tiled.color to create color values * Scripting: Made Tileset.margin and Tileset.tileSpacing writable * Scripting: Restored compatibility for MapObject.polygon (#3845) * Scripting: Fixed issues with editing properties after setting class values from script * Scripting: Fixed setting/getting object reference values when nested as a class member * TMX format: Embedded images are now also supported on tilesets and image layers * JSON format: Fixed tile order when loading a tileset using the old format * Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615) * Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895) * Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862) * GameMaker 2 plugin: Fixed positioning of objects on isometric maps * Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857) * Python plugin: Raised minimum Python version to 3.8 * Python plugin: Now built against Python 3.12 for Windows 10+ * tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819) * tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868) Michael Vetter 2024-06-28 05:31:11 +00:00
  • b2e7057404 - Update to 1.11.0: * Added --project command-line parameter for use when exporting (#3797) * Added group layer names in "Move Object to Layer" menu (#3454) * Added lock icon to open tabs for which the file is read-only * Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961) * Made adding "Copy" when duplicating optional and disabled by default (#3917) * Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933) * Layer names are now trimmed when edited in the UI, to avoid accidental whitespace * Scripting: Added API for working with worlds (#3539) * Scripting: Added Object.setProperty overload for setting nested values * Scripting: Added Tile.image for accessing a tile's image data * Scripting: Added Image.copy overload that takes a rectangle * Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName * Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties) * Scripting: Added tiled.color to create color values * Scripting: Made Tileset.margin and Tileset.tileSpacing writable * Scripting: Restored compatibility for MapObject.polygon (#3845) * Scripting: Fixed issues with editing properties after setting class values from script * Scripting: Fixed setting/getting object reference values when nested as a class member * TMX format: Embedded images are now also supported on tilesets and image layers * JSON format: Fixed tile order when loading a tileset using the old format * Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615) * Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895) * Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862) * GameMaker 2 plugin: Fixed positioning of objects on isometric maps * Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857) * Python plugin: Raised minimum Python version to 3.8 * Python plugin: Now built against Python 3.12 for Windows 10+ * tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819) * tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868) Michael Vetter 2024-06-28 05:31:11 +00:00
  • 959c1d73c2 Accepting request 1102413 from games:tools Dominique Leuenberger 2023-08-05 10:55:20 +00:00
  • a83131e871 Accepting request 1102413 from games:tools Dominique Leuenberger 2023-08-05 10:55:20 +00:00
  • fa1a2e86f4 - Update to 1.10.2: * Added support for setting custom properties on the project (with dogboydog, #2903) * Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile * Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672) * Display the image base name for unnamed tile objects referring to single images * Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758) * Scripting: Added file dialog API (with dogboydog, #3782) * Scripting: Support erasing tiles in Tool.preview and TileMap.merge * Scripting: Added Geometry interface with line and ellipse helpers * Scripting: Added WangSet.effectiveTypeForColor * Fixed crash when changing file property of custom class (#3783) * Fixed loading of invalid color properties (#3793) * Fixed handling of enum values with 31 flags and fixed the applied limit (#3658) * Fixed object preview position with parallax factor on group layer (#3669) * Fixed hover highlight rendering with active parallax factor (#3669) * Fixed updating of object selection outlines when changing parallax factor (#3669) * Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds * Fixed several issues with drawing ellipses (#3776) * Fixed Terrain Fill Mode for sets containing transitions to empty (#3774) * Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653) * AppImage: Updated to Sentry 0.6.5 * Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616) Michael Vetter 2023-08-04 16:12:10 +00:00
  • 1617e15c66 - Update to 1.10.2: * Added support for setting custom properties on the project (with dogboydog, #2903) * Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile * Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672) * Display the image base name for unnamed tile objects referring to single images * Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758) * Scripting: Added file dialog API (with dogboydog, #3782) * Scripting: Support erasing tiles in Tool.preview and TileMap.merge * Scripting: Added Geometry interface with line and ellipse helpers * Scripting: Added WangSet.effectiveTypeForColor * Fixed crash when changing file property of custom class (#3783) * Fixed loading of invalid color properties (#3793) * Fixed handling of enum values with 31 flags and fixed the applied limit (#3658) * Fixed object preview position with parallax factor on group layer (#3669) * Fixed hover highlight rendering with active parallax factor (#3669) * Fixed updating of object selection outlines when changing parallax factor (#3669) * Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds * Fixed several issues with drawing ellipses (#3776) * Fixed Terrain Fill Mode for sets containing transitions to empty (#3774) * Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653) * AppImage: Updated to Sentry 0.6.5 * Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616) Michael Vetter 2023-08-04 16:12:10 +00:00
  • 54bf9fb134 Accepting request 1077211 from games:tools Dominique Leuenberger 2023-04-04 19:27:11 +00:00
  • 1b9a5edbd7 Accepting request 1077211 from games:tools Dominique Leuenberger 2023-04-04 19:27:11 +00:00
  • 084d3927d5 - Update to 1.10.1: * Make panning with Space require pressing a mouse button as well (#3626) * Scripting: Added read-only access to Project properties (by dogboydog, #3622) * Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607) * Fixed object labels to adjust to application font changes * Fixed grid rendering for odd Hex Side Length values (#3623) * Fixed tile stamp getting messed up on staggered maps in some cases (#3431) * JSON plugin: Fixed loading of empty tilesets created by script (#3542) * Godot 4 plugin: Removed depth limit for .godot project file (#3612) * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617) * Removed "Add Folder to Project" button from the startup page * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616) * Qt 6 / Linux: Fixed long startup time for some icon themes * snap: Updated from core20 to core22 (now uses Qt 5.15) * Qbs: Added projects.Tiled.libDir option (#3613) - Remove tiled-1.10.0-lib.patch Michael Vetter 2023-04-04 13:06:00 +00:00
  • 249d74a2b7 - Update to 1.10.1: * Make panning with Space require pressing a mouse button as well (#3626) * Scripting: Added read-only access to Project properties (by dogboydog, #3622) * Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607) * Fixed object labels to adjust to application font changes * Fixed grid rendering for odd Hex Side Length values (#3623) * Fixed tile stamp getting messed up on staggered maps in some cases (#3431) * JSON plugin: Fixed loading of empty tilesets created by script (#3542) * Godot 4 plugin: Removed depth limit for .godot project file (#3612) * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617) * Removed "Add Folder to Project" button from the startup page * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616) * Qt 6 / Linux: Fixed long startup time for some icon themes * snap: Updated from core20 to core22 (now uses Qt 5.15) * Qbs: Added projects.Tiled.libDir option (#3613) - Remove tiled-1.10.0-lib.patch Michael Vetter 2023-04-04 13:06:00 +00:00
  • c0b6e1273d Accepting request 1075354 from games:tools Dominique Leuenberger 2023-03-30 20:51:20 +00:00
  • b453e2164f Accepting request 1075354 from games:tools Dominique Leuenberger 2023-03-30 20:51:20 +00:00
  • 94760b34da Accepting request 1075323 from home:iznogood:branches:games:tools Michael Vetter 2023-03-29 21:14:16 +00:00
  • 0f6ba4b521 Accepting request 1075323 from home:iznogood:branches:games:tools Michael Vetter 2023-03-29 21:14:16 +00:00
  • d667def225 Accepting request 1072096 from games:tools Dominique Leuenberger 2023-03-15 17:54:31 +00:00
  • 0605265f4f Accepting request 1072096 from games:tools Dominique Leuenberger 2023-03-15 17:54:31 +00:00
  • 1e8495e80c Move so files into corresponding directories Michael Vetter 2023-03-15 12:15:03 +00:00
  • 0e8b4c8587 Move so files into corresponding directories Michael Vetter 2023-03-15 12:15:03 +00:00
  • a711798545 - Add tiled-1.10.0-lib.patch: Put so files into /usr/lib/64 directories Michael Vetter 2023-03-15 12:01:49 +00:00
  • c90b1c0e05 - Add tiled-1.10.0-lib.patch: Put so files into /usr/lib/64 directories Michael Vetter 2023-03-15 12:01:49 +00:00
  • 871985601e OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=83 Michael Vetter 2023-03-14 18:30:42 +00:00
  • f3520ed218 OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=83 Michael Vetter 2023-03-14 18:30:42 +00:00
  • 55c45af09e OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=82 Michael Vetter 2023-03-14 14:24:56 +00:00
  • e93ca1fbfa OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=82 Michael Vetter 2023-03-14 14:24:56 +00:00
  • 7e8e2266ed OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=81 Michael Vetter 2023-03-14 12:41:27 +00:00
  • 8b36c60f0e OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=81 Michael Vetter 2023-03-14 12:41:27 +00:00
  • 4116a20e98 - Update to 1.10.0: * Restored Tiled 1.8 file format compatibility by default (#3560) * Added action search popup on Ctrl+Shift+P (with dogboydog, #3449) * Added Godot 4 export plugin (by Rick Yorgason, #3550) * Added file system actions also for tileset image based tilesets (#3448) * Added custom class option to disable drawing fill for objects (with dogboydog, #3312) * Added option to choose a custom interface font (#3589) * Implemented rendering of major grid lines for staggered / hexagonal maps (#3583) * Fixed new layer names to be always unique (by Logan Higinbotham, #3452) * Fixed broken tile images after importing/exporting a tileset * AutoMapping: Added support for output set probability (#3179) * AutoMapping: When input regions are defined, match in order by default (#3559) * AutoMapping: Skip locked layers when applying rules (#3544) * AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551) * AutoMapping: Fixed automatic output regions for object output (#3473) * AutoMapping: Fixed crash on undo when output layers have properties * Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423) * Scripting: Added tiled.projectFilePath * Scripting: Added tiled.versionLessThan * Scripting: Added TileMap.toImage (#3519) * Scripting: Added Tool.targetLayerType (#3248) * Scripting: Added region.contiguousRegions() (#3576) * Scripting: Added tiled.compress and tiled.decompress (#3153) * Scripting: Added Base64 encoding and decoding API (#3153) * Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495) * Scripting: Allow changing the items in a combo box added to a dialog * Scripting: Fixed painting issues after changing TileLayer size (#3481) * Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543) * Defold plugin: Allow overriding z value also when exporting to .collection (#3214) * Qt 6: Fixed invisible tileset tabs when only a single tileset is open Michael Vetter 2023-03-11 06:34:31 +00:00
  • 9cb7c3a78e - Update to 1.10.0: * Restored Tiled 1.8 file format compatibility by default (#3560) * Added action search popup on Ctrl+Shift+P (with dogboydog, #3449) * Added Godot 4 export plugin (by Rick Yorgason, #3550) * Added file system actions also for tileset image based tilesets (#3448) * Added custom class option to disable drawing fill for objects (with dogboydog, #3312) * Added option to choose a custom interface font (#3589) * Implemented rendering of major grid lines for staggered / hexagonal maps (#3583) * Fixed new layer names to be always unique (by Logan Higinbotham, #3452) * Fixed broken tile images after importing/exporting a tileset * AutoMapping: Added support for output set probability (#3179) * AutoMapping: When input regions are defined, match in order by default (#3559) * AutoMapping: Skip locked layers when applying rules (#3544) * AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551) * AutoMapping: Fixed automatic output regions for object output (#3473) * AutoMapping: Fixed crash on undo when output layers have properties * Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423) * Scripting: Added tiled.projectFilePath * Scripting: Added tiled.versionLessThan * Scripting: Added TileMap.toImage (#3519) * Scripting: Added Tool.targetLayerType (#3248) * Scripting: Added region.contiguousRegions() (#3576) * Scripting: Added tiled.compress and tiled.decompress (#3153) * Scripting: Added Base64 encoding and decoding API (#3153) * Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495) * Scripting: Allow changing the items in a combo box added to a dialog * Scripting: Fixed painting issues after changing TileLayer size (#3481) * Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543) * Defold plugin: Allow overriding z value also when exporting to .collection (#3214) * Qt 6: Fixed invisible tileset tabs when only a single tileset is open Michael Vetter 2023-03-11 06:34:31 +00:00
  • f403d252b1 - Update to 1.9.2: * Allow adding maps to image collection tilesets (#3447) * Auto-detect JSON file format when importing custom types (#3472) * Added file system actions to the tile context menu (#3448) * Fixed possible crash in Custom Types Editor (#3465) * Fixed display of overridden values from a nested class * Fixed ability to reset nested string and file properties (#3409) * Fixed changing nested property values for multiple objects (#3344) * Fixed resolving of class properties on export to affect all data types (#3470) * Fixed possible duplication of Automapping Rules Tileset (#3462) * Fixed case where object labels could become visible for hidden layer (#3442) * Fixed updating of custom property colors when changing style * Scripting: Added Tileset.findTile * AutoMapping: Fixed applying of rule probability (#3425) * Defold plugin: Assign incrementing z values and allow specifying tile_set (#3214) * Updates to German translation Michael Vetter 2022-09-18 11:45:02 +00:00
  • 8e1acae12e - Update to 1.9.2: * Allow adding maps to image collection tilesets (#3447) * Auto-detect JSON file format when importing custom types (#3472) * Added file system actions to the tile context menu (#3448) * Fixed possible crash in Custom Types Editor (#3465) * Fixed display of overridden values from a nested class * Fixed ability to reset nested string and file properties (#3409) * Fixed changing nested property values for multiple objects (#3344) * Fixed resolving of class properties on export to affect all data types (#3470) * Fixed possible duplication of Automapping Rules Tileset (#3462) * Fixed case where object labels could become visible for hidden layer (#3442) * Fixed updating of custom property colors when changing style * Scripting: Added Tileset.findTile * AutoMapping: Fixed applying of rule probability (#3425) * Defold plugin: Assign incrementing z values and allow specifying tile_set (#3214) * Updates to German translation Michael Vetter 2022-09-18 11:45:02 +00:00
  • e770834877 Accepting request 982737 from games:tools Dominique Leuenberger 2022-06-16 16:20:27 +00:00
  • f2def446f6 Accepting request 982737 from games:tools Dominique Leuenberger 2022-06-16 16:20:27 +00:00
  • 46e517f0af - Update to 1.8.6: * Keep references between objects when copy/pasting or duplicating (#3361) * Improved default translation used in case of multiple options * Terrain Brush: Update preview on mouse release (#3381) * Fixed 'Add Variation' action in Tile Stamps context menu (#3362) * Fixed importing of removed shortcuts (#3367) * Fixed breaking of alternative shortcuts on import or reset (#3367) * Fixed conflict detection to handle alternative shortcuts (#3368) * Fixed locking up UI on property type name conflict (#3380) * Scripting: Fixed possible crash when accessing Layer.map * Defold plugins: Added support for rotated tiles (#3369) * Updates to German translation Michael Vetter 2022-06-15 08:50:02 +00:00
  • 0ca4f30e79 - Update to 1.8.6: * Keep references between objects when copy/pasting or duplicating (#3361) * Improved default translation used in case of multiple options * Terrain Brush: Update preview on mouse release (#3381) * Fixed 'Add Variation' action in Tile Stamps context menu (#3362) * Fixed importing of removed shortcuts (#3367) * Fixed breaking of alternative shortcuts on import or reset (#3367) * Fixed conflict detection to handle alternative shortcuts (#3368) * Fixed locking up UI on property type name conflict (#3380) * Scripting: Fixed possible crash when accessing Layer.map * Defold plugins: Added support for rotated tiles (#3369) * Updates to German translation Michael Vetter 2022-06-15 08:50:02 +00:00
  • d642101162 Accepting request 978937 from games:tools Dominique Leuenberger 2022-05-24 18:31:53 +00:00
  • f795fd4ec3 Accepting request 978937 from games:tools Dominique Leuenberger 2022-05-24 18:31:53 +00:00
  • 3ca1af72a2 - Update to 1.8.5: * Made expanded group layers persistent (#3282) * Improved snapping behavior for scalable objects on staggered maps * Allow setting a shortcut on the 'Edit Tileset' action * Always select first entry while using the Open File in Project action * Improved Add Property dialog layout in case of long type names (#3302) * Fixed restoring of window layout when maximized (#590) * Fixed snapping when dragging templates into a map (#3326) * Fixed map selection rectangle in world for infinite maps (#3340) * Fixed 'Merge Layer Down' action for infinite maps * Fixed several small issues in the image color picker (#3348) * Fixed missing name for undo commands that add/remove maps from world * Fixed selection issues for tile objects with a non-zero tile offset * Fixed hover indicator sometimes overlapping selection indicator * Fixed removal of terrain info when removing tiles from a collection * Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13 * Scripting: Layer.tintColor is now #ffffff when not set * Updated Chinese (Simplified) and Portuguese (Portugal) translations Michael Vetter 2022-05-24 08:01:22 +00:00
  • 49ff4e9a2f - Update to 1.8.5: * Made expanded group layers persistent (#3282) * Improved snapping behavior for scalable objects on staggered maps * Allow setting a shortcut on the 'Edit Tileset' action * Always select first entry while using the Open File in Project action * Improved Add Property dialog layout in case of long type names (#3302) * Fixed restoring of window layout when maximized (#590) * Fixed snapping when dragging templates into a map (#3326) * Fixed map selection rectangle in world for infinite maps (#3340) * Fixed 'Merge Layer Down' action for infinite maps * Fixed several small issues in the image color picker (#3348) * Fixed missing name for undo commands that add/remove maps from world * Fixed selection issues for tile objects with a non-zero tile offset * Fixed hover indicator sometimes overlapping selection indicator * Fixed removal of terrain info when removing tiles from a collection * Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13 * Scripting: Layer.tintColor is now #ffffff when not set * Updated Chinese (Simplified) and Portuguese (Portugal) translations Michael Vetter 2022-05-24 08:01:22 +00:00
  • 579f5b3028 Accepting request 966434 from games:tools Dominique Leuenberger 2022-04-01 19:36:49 +00:00
  • 25485bb051 Accepting request 966434 from games:tools Dominique Leuenberger 2022-04-01 19:36:49 +00:00
  • 7344a3699b - Update to 1.8.4: * Fixed crash when trying to create an object * Fixed handling of deleted session file Michael Vetter 2022-04-01 13:30:11 +00:00
  • c0f8705e88 - Update to 1.8.4: * Fixed crash when trying to create an object * Fixed handling of deleted session file Michael Vetter 2022-04-01 13:30:11 +00:00
  • a5d1b25acc Accepting request 955917 from games:tools Dominique Leuenberger 2022-02-18 22:03:09 +00:00
  • d42c31ca47 Accepting request 955917 from games:tools Dominique Leuenberger 2022-02-18 22:03:09 +00:00
  • 54b9bada70 - Update to 1.8.2: * Fixed deactivating of tools when no layer is selected (avoids crash) * Fixed ability to reset custom 'color' and 'object' properties (#3270) * Fixed updating of layer positions when changing parallax factor of a group (#3175) * Scripting: Fixed crash when assigning null to the MapObject.tile property * Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268) * JSON format: Fixed layer locked status not getting saved (#2877) Michael Vetter 2022-02-18 16:02:46 +00:00
  • c52806edca - Update to 1.8.2: * Fixed deactivating of tools when no layer is selected (avoids crash) * Fixed ability to reset custom 'color' and 'object' properties (#3270) * Fixed updating of layer positions when changing parallax factor of a group (#3175) * Scripting: Fixed crash when assigning null to the MapObject.tile property * Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268) * JSON format: Fixed layer locked status not getting saved (#2877) Michael Vetter 2022-02-18 16:02:46 +00:00
  • 88a7a68022 Accepting request 953371 from games:tools Dominique Leuenberger 2022-02-11 22:07:42 +00:00
  • c4b2c6059d Accepting request 953371 from games:tools Dominique Leuenberger 2022-02-11 22:07:42 +00:00
  • ccc456abe8 - Update to 1.8.0: * Added support for custom enum properties (with svipal, #2941) * Added support for custom class properties (#489) * Added parallax origin property to the map (with krukai, #3209) * Added Repeat X/Y properties to Image Layers (with krukai, #3205) * Added an action for selecting all layers (Ctrl+Alt+A) (#3081) * Added actions to select or add tilesets to Project view context menu * Added cut/copy/paste actions to Tile Animation Editor * Improved undo behavior by merging sequential edits to the same property (#3103) * Improved multi-layer painting behavior (#3094) * Separated the X and Y components of the major grid option (#3208) * Added automatic fading out of the grid when zooming out a lot * AutoMapping: Made it find layers within groups (#1771) * AutoMapping: regions layer can now be used alongside region_input/output layers * AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262) * AutoMapping: Allow setting a rule map as project rules file (#3221) * Tweaked focus behavior in the Template Editor * Changed the default Terrain Brush shortcut back to T * Reset tile animations when disabling playback and when exporting as image * Don't require saving maps upon creation (#1902) * Apply transformation actions to the preview while placing tiles (#3091) * Allow using object context menu in object creation tools * Reduced the step size for the parallax factor property * Improved the logic for automatically switching tools (#2807) * Ignore selection changes when marking a file as modified (#3194) * Use the tileset background color in the collision editor (with Benja Appel, #3163) * Show the read error when using --export-map/tileset * Avoid deselecting all layers when clicking empty area in Layers view (#2806) * Scripting: Added File API * Scripting: Added support for loading JavaScript .mjs modules (#3261) Michael Vetter 2022-02-11 07:31:01 +00:00
  • 452753d3e3 - Update to 1.8.0: * Added support for custom enum properties (with svipal, #2941) * Added support for custom class properties (#489) * Added parallax origin property to the map (with krukai, #3209) * Added Repeat X/Y properties to Image Layers (with krukai, #3205) * Added an action for selecting all layers (Ctrl+Alt+A) (#3081) * Added actions to select or add tilesets to Project view context menu * Added cut/copy/paste actions to Tile Animation Editor * Improved undo behavior by merging sequential edits to the same property (#3103) * Improved multi-layer painting behavior (#3094) * Separated the X and Y components of the major grid option (#3208) * Added automatic fading out of the grid when zooming out a lot * AutoMapping: Made it find layers within groups (#1771) * AutoMapping: regions layer can now be used alongside region_input/output layers * AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262) * AutoMapping: Allow setting a rule map as project rules file (#3221) * Tweaked focus behavior in the Template Editor * Changed the default Terrain Brush shortcut back to T * Reset tile animations when disabling playback and when exporting as image * Don't require saving maps upon creation (#1902) * Apply transformation actions to the preview while placing tiles (#3091) * Allow using object context menu in object creation tools * Reduced the step size for the parallax factor property * Improved the logic for automatically switching tools (#2807) * Ignore selection changes when marking a file as modified (#3194) * Use the tileset background color in the collision editor (with Benja Appel, #3163) * Show the read error when using --export-map/tileset * Avoid deselecting all layers when clicking empty area in Layers view (#2806) * Scripting: Added File API * Scripting: Added support for loading JavaScript .mjs modules (#3261) Michael Vetter 2022-02-11 07:31:01 +00:00
  • 25bccb3d30 Accepting request 912348 from games:tools Richard Brown 2021-08-18 06:55:44 +00:00
  • 129dfe8466 Accepting request 912348 from games:tools Richard Brown 2021-08-18 06:55:44 +00:00
  • 29d8dbcfc8 - Update to 1.7.2: * Avoid automatically replacing external tilesets with "similar" ones * Fixed copying and capturing stamps on staggered maps (#2874) * Fixed possible crash in Tile Animation Editor * Fixed data loss when saving maps with tilesets that failed to load (#3106) * Fixed creating multi-layer tile stamp from selection (#2899) * Scripting: Automatically reset object ID when adding to avoid duplicate IDs * Linux: Possible workaround for crash in clipboard manager * Updated to Sentry 0.4.12 * Updated Italian translation Michael Vetter 2021-08-16 06:52:16 +00:00
  • 6fe7c16f3b - Update to 1.7.2: * Avoid automatically replacing external tilesets with "similar" ones * Fixed copying and capturing stamps on staggered maps (#2874) * Fixed possible crash in Tile Animation Editor * Fixed data loss when saving maps with tilesets that failed to load (#3106) * Fixed creating multi-layer tile stamp from selection (#2899) * Scripting: Automatically reset object ID when adding to avoid duplicate IDs * Linux: Possible workaround for crash in clipboard manager * Updated to Sentry 0.4.12 * Updated Italian translation Michael Vetter 2021-08-16 06:52:16 +00:00
  • c3cfbafb79 Accepting request 905772 from games:tools Dominique Leuenberger 2021-07-12 19:40:22 +00:00
  • e4d9759d3a Accepting request 905772 from games:tools Dominique Leuenberger 2021-07-12 19:40:22 +00:00
  • df05d134cf - Update to 1.7.1: * Don't save export target and format to exported files * Fixed crashes resulting from the Tile Animation Editor * Fixed possible crash when pasting multi-layer stamp (#3097) * Fixed possible crash when restoring expanded layers in Objects view * Fixed parallax factor getting lost when layer is cloned (#3077) * Fixed an issue with synchronizing selected tiles to current stamp (#3095) * Commands: Fixed possible crash in Edit Commands window * Commands: Automatically quote the command executable * Commands: Improved starting directory for executable file chooser * Commands: Fixed the 'Clear' button to reset the shortcut * Updated to Sentry 0.4.11 * Updated French translation Michael Vetter 2021-07-12 07:03:26 +00:00
  • f561d18a8d - Update to 1.7.1: * Don't save export target and format to exported files * Fixed crashes resulting from the Tile Animation Editor * Fixed possible crash when pasting multi-layer stamp (#3097) * Fixed possible crash when restoring expanded layers in Objects view * Fixed parallax factor getting lost when layer is cloned (#3077) * Fixed an issue with synchronizing selected tiles to current stamp (#3095) * Commands: Fixed possible crash in Edit Commands window * Commands: Automatically quote the command executable * Commands: Improved starting directory for executable file chooser * Commands: Fixed the 'Clear' button to reset the shortcut * Updated to Sentry 0.4.11 * Updated French translation Michael Vetter 2021-07-12 07:03:26 +00:00
  • 10143c8f4f Accepting request 898174 from games:tools Dominique Leuenberger 2021-06-07 20:44:59 +00:00
  • ca317b8b03 Accepting request 898174 from games:tools Dominique Leuenberger 2021-06-07 20:44:59 +00:00
  • a816e142f1 - Remove tiled-endl.patch: upstreamed Michael Vetter 2021-06-07 18:20:19 +00:00
  • c5c8aebcd7 - Remove tiled-endl.patch: upstreamed Michael Vetter 2021-06-07 18:20:19 +00:00
  • 5b0bd53f18 - Update to 1.7.0: * Added basic "major grid" option with stronger lines (with Ilya Arkhanhelsky, #3032) * Added ability to rearrange tiles in a tileset (with José Miguel Sánchez García, #2983) * Added option to choose background fade color (with SchmidtWC, #3031) * Added portable mode, enabled when a "tiled.ini" is detected alongside the Tiled executable (#2945) * Disable project extensions by default, for security reasons (#3058) * Render selection preview and hovered item highlight above labels (#3036) * Changed the donation reminder to be non-modal * docs: Generate scripting API documentation using TypeDoc (with Erik Schilling (#2965) and MrMasterplan (#3040, #3041, #3045)) * QMake/Qbs: Added a way to disable DBus support (with Dmitry Marakasov, #3039) * Scripting: Fixed 'mouseLeft' callback for scripted tools (#3050) * Scripting: Fixed loading of icons with explicit "ext:" prefix (#3048) * Scripting: Made TileMap coordinate conversion functions always work (#3054) * tBIN plugin: Convert 'color', 'object' and 'file' properties on save * Python plugin: Added Layer.offset and Layer.setOffset (with sverx, #3073) * Python plugin: Linux AppImage now supports Python 3.6 instead of 3.5 * Fixed possible crash in Properties view when switching files * Fixed watching/unwatching of folders when adding/removing from project (#3035) * Fixed determining desired file format by extension on export * Fixed compilation issue with GCC 10 (#3037) * Updated Bulgarian, Portuguese (Portugal), Russian and Turkish translations Michael Vetter 2021-06-07 18:19:37 +00:00
  • 98aaa913ab - Update to 1.7.0: * Added basic "major grid" option with stronger lines (with Ilya Arkhanhelsky, #3032) * Added ability to rearrange tiles in a tileset (with José Miguel Sánchez García, #2983) * Added option to choose background fade color (with SchmidtWC, #3031) * Added portable mode, enabled when a "tiled.ini" is detected alongside the Tiled executable (#2945) * Disable project extensions by default, for security reasons (#3058) * Render selection preview and hovered item highlight above labels (#3036) * Changed the donation reminder to be non-modal * docs: Generate scripting API documentation using TypeDoc (with Erik Schilling (#2965) and MrMasterplan (#3040, #3041, #3045)) * QMake/Qbs: Added a way to disable DBus support (with Dmitry Marakasov, #3039) * Scripting: Fixed 'mouseLeft' callback for scripted tools (#3050) * Scripting: Fixed loading of icons with explicit "ext:" prefix (#3048) * Scripting: Made TileMap coordinate conversion functions always work (#3054) * tBIN plugin: Convert 'color', 'object' and 'file' properties on save * Python plugin: Added Layer.offset and Layer.setOffset (with sverx, #3073) * Python plugin: Linux AppImage now supports Python 3.6 instead of 3.5 * Fixed possible crash in Properties view when switching files * Fixed watching/unwatching of folders when adding/removing from project (#3035) * Fixed determining desired file format by extension on export * Fixed compilation issue with GCC 10 (#3037) * Updated Bulgarian, Portuguese (Portugal), Russian and Turkish translations Michael Vetter 2021-06-07 18:19:37 +00:00
  • 7ed61d892e Accepting request 888963 from games:tools Dominique Leuenberger 2021-04-28 23:38:16 +00:00
  • 798d6084d6 Accepting request 888963 from games:tools Dominique Leuenberger 2021-04-28 23:38:16 +00:00
  • d2f334acb7 - Update tiled-endl.patch: Update from commit 7059846dc551a5d6b3cda8c78aa990aff8a4861f to final one 068d0bf2e9632bf7473b40e4073eb3787f8889d1 since it works with more Qt versions Michael Vetter 2021-04-28 07:58:23 +00:00
  • d5026bde6d - Update tiled-endl.patch: Update from commit 7059846dc551a5d6b3cda8c78aa990aff8a4861f to final one 068d0bf2e9632bf7473b40e4073eb3787f8889d1 since it works with more Qt versions Michael Vetter 2021-04-28 07:58:23 +00:00
  • fe82c249a4 Accepting request 888578 from games:tools Dominique Leuenberger 2021-04-27 19:34:46 +00:00
  • ed2057f7f5 Accepting request 888578 from games:tools Dominique Leuenberger 2021-04-27 19:34:46 +00:00
  • 549474322d - Update to 1.6.0: * Added object selection preview * Added toggle to select enclosed rather than touched objects (#3023) * Added Sentry crash handler to Linux AppImage (disabled by default) * Added %tileid variable for custom commands on tilesets (#3026) * Added option to lock the position of views and tool bars * Added toggle to show/hide other maps in the same world (#2859) * Added a helpful text to Terrain Sets view when it is empty (#3015) * Allow opening projects from the File menu (#3000) * Made the terrains list in the Terrain Sets view not collapsible (#3015) * Automatically select the first terrain when selecting a Terrain Set (#3015) * When duplicating objects, place the duplicates next to the originals (#2998) * Tweaked selection outlines to be a little fatter and adjust to DPI * Write --export-formats output to stdout instead of stderr (#3002) * Allow hiding objects in the Tile Collision Editor * Scripting: Added missing Tileset.transparentColor property * Fixed 'Detach templates' export option to add tilesets when needed * Fixed Terrain Brush behavior on map edges * Fixed Terrain Brush behavior for sets transitioning to nothing * Fixed loss of edit focus when hovering tileset while assigning terrain (#3015) * Fixed shortcuts for flipping or rotating the current terrain pattern * Fixed switching to Terrain Brush when clicked terrain is already selected (#3015) * Fixed state of "dynamic wrapping" toggle button on startup * Fixed parallax layer positioning when reordering layers (#3009) * Windows: Fixed Swedish translation missing from installer * Windows: Re-enabled code signing by SignPath (was missing for Tiled 1.5) * snap: Added 'removable-media' plug, for accessing USB drives * snap: "Open Containing Folder" action now also selects the file * JSON plugin: Write out "version" property as string (#3033) * YY plugin: Fixed plugin loading issue for qmake builds Michael Vetter 2021-04-26 18:11:26 +00:00
  • 1d941d6deb - Update to 1.6.0: * Added object selection preview * Added toggle to select enclosed rather than touched objects (#3023) * Added Sentry crash handler to Linux AppImage (disabled by default) * Added %tileid variable for custom commands on tilesets (#3026) * Added option to lock the position of views and tool bars * Added toggle to show/hide other maps in the same world (#2859) * Added a helpful text to Terrain Sets view when it is empty (#3015) * Allow opening projects from the File menu (#3000) * Made the terrains list in the Terrain Sets view not collapsible (#3015) * Automatically select the first terrain when selecting a Terrain Set (#3015) * When duplicating objects, place the duplicates next to the originals (#2998) * Tweaked selection outlines to be a little fatter and adjust to DPI * Write --export-formats output to stdout instead of stderr (#3002) * Allow hiding objects in the Tile Collision Editor * Scripting: Added missing Tileset.transparentColor property * Fixed 'Detach templates' export option to add tilesets when needed * Fixed Terrain Brush behavior on map edges * Fixed Terrain Brush behavior for sets transitioning to nothing * Fixed loss of edit focus when hovering tileset while assigning terrain (#3015) * Fixed shortcuts for flipping or rotating the current terrain pattern * Fixed switching to Terrain Brush when clicked terrain is already selected (#3015) * Fixed state of "dynamic wrapping" toggle button on startup * Fixed parallax layer positioning when reordering layers (#3009) * Windows: Fixed Swedish translation missing from installer * Windows: Re-enabled code signing by SignPath (was missing for Tiled 1.5) * snap: Added 'removable-media' plug, for accessing USB drives * snap: "Open Containing Folder" action now also selects the file * JSON plugin: Write out "version" property as string (#3033) * YY plugin: Fixed plugin loading issue for qmake builds Michael Vetter 2021-04-26 18:11:26 +00:00
  • 2fababf3db Accepting request 881837 from games:tools Richard Brown 2021-04-01 12:17:03 +00:00
  • 07f7d8b185 Accepting request 881837 from games:tools Richard Brown 2021-04-01 12:17:03 +00:00
  • 3e7387ac83 - Update to 1.5.0: * Unified Wang and Terrain tools (backwards incompatible change!) * Added support for a per-layer parallax scrolling factor (#2951[1]) * Added export to GameMaker Studio 2.3 (#1642[2]) * Added option to change object selection behavior (#2865[3]) * Added Monospace option to the multi-line text editor * Added option to auto-scroll on middle click * Added smooth scrolling option for arrow keys * Added a 'Convert to Polygon' action for rectangle objects * Added support for drawing with a blob tileset * Added 'Duplicate Terrain Set' action * Added Terrain Set type (Corner, Edge or Mixed) * Added support for rotating and flipping Terrain tiles (by Christof Petig, #2912[4]) * Added support for exporting to RPTools MapTool[5] RpMap files (by Christof Petig, #2926[6]) * Added Ctrl+Shift to toggle Snap to Fine Grid (by sverx, #2895[7]) * Eraser: Added Shift to erase on all layers (by Michael Aganier, #2897[8]) * Automatically add .world extension to new World files * Shape Fill Tool now displays the size of the current shape (#2808[9]) * Tile Collision Editor: Added action to add an auto-detected bounding box collision rectangle (by Robin Macharg, #1960[10]) * Tile Collision Editor: Added context menu action to copy selected collision objects to all other selected tiles (by Robin Macharg, #1960[10]) * Tilesets view: Added "Edit Tileset" action to tab context menu * Tilesets view: Added "Add External Tileset" action to tilesets menu * Scripting: Added initial API for creating and modifying Terrain Sets * Scripting: Added API for working with images (#2787[11]) * Scripting: Added API for launching other processes (#2783[12]) * Scripting: Added MapView.center property * Scripting: Added missing Layer.id and Layer.parentLayer properties * Scripting: Enable extending most context menus * Scripting: Fixed reset of file formats on script reload (#2911[13]) * Scripting: Fixed missing GroupLayer and ImageLayer constructors Michael Vetter 2021-03-29 11:07:56 +00:00
  • efcb02dea6 - Update to 1.5.0: * Unified Wang and Terrain tools (backwards incompatible change!) * Added support for a per-layer parallax scrolling factor (#2951[1]) * Added export to GameMaker Studio 2.3 (#1642[2]) * Added option to change object selection behavior (#2865[3]) * Added Monospace option to the multi-line text editor * Added option to auto-scroll on middle click * Added smooth scrolling option for arrow keys * Added a 'Convert to Polygon' action for rectangle objects * Added support for drawing with a blob tileset * Added 'Duplicate Terrain Set' action * Added Terrain Set type (Corner, Edge or Mixed) * Added support for rotating and flipping Terrain tiles (by Christof Petig, #2912[4]) * Added support for exporting to RPTools MapTool[5] RpMap files (by Christof Petig, #2926[6]) * Added Ctrl+Shift to toggle Snap to Fine Grid (by sverx, #2895[7]) * Eraser: Added Shift to erase on all layers (by Michael Aganier, #2897[8]) * Automatically add .world extension to new World files * Shape Fill Tool now displays the size of the current shape (#2808[9]) * Tile Collision Editor: Added action to add an auto-detected bounding box collision rectangle (by Robin Macharg, #1960[10]) * Tile Collision Editor: Added context menu action to copy selected collision objects to all other selected tiles (by Robin Macharg, #1960[10]) * Tilesets view: Added "Edit Tileset" action to tab context menu * Tilesets view: Added "Add External Tileset" action to tilesets menu * Scripting: Added initial API for creating and modifying Terrain Sets * Scripting: Added API for working with images (#2787[11]) * Scripting: Added API for launching other processes (#2783[12]) * Scripting: Added MapView.center property * Scripting: Added missing Layer.id and Layer.parentLayer properties * Scripting: Enable extending most context menus * Scripting: Fixed reset of file formats on script reload (#2911[13]) * Scripting: Fixed missing GroupLayer and ImageLayer constructors Michael Vetter 2021-03-29 11:07:56 +00:00
  • ab57466e02 Accepting request 849037 from games:tools Dominique Leuenberger 2020-11-17 20:26:52 +00:00
  • 6657ecb844 Accepting request 849037 from games:tools Dominique Leuenberger 2020-11-17 20:26:52 +00:00