2019-06-18 12:59:17 +00:00
committed by Git OBS Bridge
4 changed files with 26 additions and 5 deletions

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version https://git-lfs.github.com/spec/v1
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size 3404109

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vkQuake-1.02.1.tar.gz Normal file
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version https://git-lfs.github.com/spec/v1
oid sha256:e69373146114f399854a43bce3c33cd757e053cb49721c2afe17f42ec1292026
size 3468997

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-------------------------------------------------------------------
Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.02.0
+ Frame rates over 72 Hz don't break physics anymore (from
QuakeSpasm spiked)
+ Default maximum frame rate raised to 200 Hz.
+ Fix crashes with some Intel drivers and anti aliasing
+ Fix crash "out of dynamic vertex buffer space" in some very
large custom maps
+ Fix gun position being different than in QuakeSpasm when status
bar alpha is 0
+ Other minor Vulkan fixes
- Update to version 1.01.0
+ Extremely large textures should now work
+ Fixed alpha blending issue in some maps
(e.g. xmasjam2018_bloodshot)
+ Partial support for r_showTris (world and particles)
+ Update to latest QuakeSpasm code
-------------------------------------------------------------------
Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net

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#
# spec file for package vkquake
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com>
#
# All modifications and additions to the file contributed by third parties
@@ -18,7 +18,7 @@
Name: vkquake
Version: 1.00.0
Version: 1.02.1
Release: 0
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
# FIXME: Select a correct license from https://github.com/openSUSE/spec-cleaner#spdx-licenses