forked from pool/python-pygame
Accepting request 951684 from devel:languages:python
- fix portmidi configuration detection - Update to 2.1.2: * Fix segfault in display.update by @ankith26 in #2954 * Quick fix to get 'python -m pygame.docs' working by @ankith26 in #2955 * Working gamma test on windows by @MyreMylar in #2906 * Freetype: Fix intermittent crash with test_font_file_not_found by @illume in #2944 * Officially drop python2 (and 3.5) and SDL1 support by @Starbuck5 in #2817 * Remove most PY2/PY3 C compatibility code by @Starbuck5 in #2819 * Simple fix to swap numpy.float type out in favour of float by @MyreMylar in #2815 * Remove most SDL1/SDL2 compatibility c code by @Starbuck5 in #2823 * Ubuntu 18/20 SDL2 sdist CI, mac CI pp36 drop by @ankith26 in #2821 * SDL1 buildconfig removal by @robertpfeiffer and @illume in #2824 - Drop support-SDL2-2.0.16.patch. OBS-URL: https://build.opensuse.org/request/show/951684 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/python-pygame?expand=0&rev=32
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@@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:8b1e7b63f47aafcdd8849933b206778747ef1802bd3d526aca45ed77141e4001
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size 5536907
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3
pygame-2.1.2.tar.gz
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3
pygame-2.1.2.tar.gz
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:d6d0eca28f886f0477cd0721ac688189155a587f2bb8eae740e52ca56c3ad23c
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size 10132016
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@@ -1,3 +1,26 @@
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-------------------------------------------------------------------
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Fri Feb 4 23:20:17 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- fix portmidi configuration detection
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-------------------------------------------------------------------
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Wed Jan 5 06:49:40 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>
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- Update to 2.1.2:
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* Fix segfault in display.update by @ankith26 in #2954
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* Quick fix to get 'python -m pygame.docs' working by @ankith26 in #2955
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* Working gamma test on windows by @MyreMylar in #2906
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* Freetype: Fix intermittent crash with test_font_file_not_found by
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@illume in #2944
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* Officially drop python2 (and 3.5) and SDL1 support by @Starbuck5 in #2817
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* Remove most PY2/PY3 C compatibility code by @Starbuck5 in #2819
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* Simple fix to swap numpy.float type out in favour of float by
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@MyreMylar in #2815
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* Remove most SDL1/SDL2 compatibility c code by @Starbuck5 in #2823
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* Ubuntu 18/20 SDL2 sdist CI, mac CI pp36 drop by @ankith26 in #2821
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* SDL1 buildconfig removal by @robertpfeiffer and @illume in #2824
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- Drop support-SDL2-2.0.16.patch.
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-------------------------------------------------------------------
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Thu Sep 16 21:02:06 UTC 2021 - Matej Cepl <mcepl@suse.com>
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@@ -1,7 +1,7 @@
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#
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# spec file for package python-pygame
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#
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# Copyright (c) 2021 SUSE LLC
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# Copyright (c) 2022 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@@ -19,16 +19,12 @@
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%{?!python_module:%define python_module() python-%{**} python3-%{**}}
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%define skip_python36 1
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Name: python-pygame
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Version: 2.0.1
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Version: 2.1.2
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Release: 0
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Summary: A Python Module for Interfacing with the SDL Multimedia Library
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License: LGPL-2.1-or-later
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Group: Development/Libraries/Python
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URL: https://github.com/pygame/pygame
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Source0: https://files.pythonhosted.org/packages/source/p/pygame/pygame-%{version}.tar.gz
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# PATCH-FIX-UPSTREAM support-SDL2-2.0.16.patch gh#pygame/pygame#2721 mcepl@suse.com
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# patch from gh#pygame/pygame#2670
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Patch0: support-SDL2-2.0.16.patch
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BuildRequires: %{python_module devel}
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BuildRequires: %{python_module numpy}
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BuildRequires: %{python_module setuptools}
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@@ -105,6 +101,7 @@ chmod a-x docs/licenses/LICENSE.sdl_gfx.txt
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%build
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export CFLAGS="%{optflags} -fno-strict-aliasing"
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export PORTMIDI_INC_PORTTIME=1
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%python_build
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%install
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@@ -1,94 +0,0 @@
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From 6b7a8c14f1c20d521d0e15873e1fa7f3679b86f4 Mon Sep 17 00:00:00 2001
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From: Starbuck5 <charlie.c.hayden@gmail.com>
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Date: Fri, 13 Aug 2021 21:49:39 -0700
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Subject: [PATCH 1/3] Move to SDL 2.0.16 for Windows
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---
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buildconfig/download_win_prebuilt.py | 8 ++++----
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test/mixer_test.py | 5 +++--
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test/video_test.py | 10 ++++++----
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3 files changed, 13 insertions(+), 10 deletions(-)
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--- a/buildconfig/download_win_prebuilt.py
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+++ b/buildconfig/download_win_prebuilt.py
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@@ -64,8 +64,8 @@ def get_urls(x86=True, x64=True, sdl2=Tr
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if sdl2:
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url_sha1.extend([
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[
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- 'https://www.libsdl.org/release/SDL2-devel-2.0.14-VC.zip',
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- '48d5dcd4a445410301f5575219cffb6de654edb8',
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+ 'https://www.libsdl.org/release/SDL2-devel-2.0.16-VC.zip',
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+ '13d952c333f3c2ebe9b7bc0075b4ad2f784e7584',
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],
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[
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'https://www.libsdl.org/projects/SDL_image/release/SDL2_image-devel-2.0.5-VC.zip',
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@@ -244,12 +244,12 @@ def place_downloaded_prebuilts(temp_dir,
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copy(
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os.path.join(
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temp_dir,
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- 'SDL2-devel-2.0.14-VC/SDL2-2.0.14'
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+ 'SDL2-devel-2.0.16-VC/SDL2-2.0.16'
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),
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os.path.join(
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move_to_dir,
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prebuilt_dir,
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- 'SDL2-2.0.14'
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+ 'SDL2-2.0.16'
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)
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)
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--- a/test/mixer_test.py
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+++ b/test/mixer_test.py
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@@ -41,7 +41,8 @@ CONFIGS = [
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CONFIG = {"frequency": 22050, "size": -16, "channels": 2} # base config
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if pygame.get_sdl_version()[0] >= 2:
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- CONFIG = {"frequency": 44100, "size": 32, "channels": 2} # base config
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+ # base config
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+ CONFIG = {"frequency": 44100, "size": 32, "channels": 2, "allowedchanges": 0}
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class InvalidBool(object):
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@@ -86,7 +87,7 @@ class MixerModuleTest(unittest.TestCase)
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# default values. No way to check buffer size though.
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mixer.pre_init(22050, -8, 1) # Non default values
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mixer.pre_init(0, 0, 0) # Should reset to default values
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- mixer.init()
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+ mixer.init(allowedchanges=0)
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self.assertEqual(mixer.get_init()[0], 44100)
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self.assertEqual(mixer.get_init()[1], -16)
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self.assertGreaterEqual(mixer.get_init()[2], 2)
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--- a/test/video_test.py
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+++ b/test/video_test.py
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@@ -1,4 +1,6 @@
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import unittest
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+import platform
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+import sys
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import pygame
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SDL2 = pygame.get_sdl_version()[0] >= 2
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@@ -6,13 +8,14 @@ SDL2 = pygame.get_sdl_version()[0] >= 2
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if SDL2:
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from pygame._sdl2 import video
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-
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class VideoModuleTest(unittest.TestCase):
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default_caption = "pygame window"
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+ @unittest.skipIf((not (sys.maxsize > 2 ** 32)),
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+ "32 bit SDL 2.0.16 has an issue.",
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+ )
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def test_renderer_set_viewport(self):
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- """ works.
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- """
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+ """works."""
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window = video.Window(title=self.default_caption, size=(800, 600))
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renderer = video.Renderer(window=window)
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renderer.logical_size = (1920, 1080)
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@@ -20,6 +23,5 @@ if SDL2:
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renderer.set_viewport(rect)
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self.assertEqual(renderer.get_viewport(), (0, 0, 1920, 1080))
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-
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if __name__ == "__main__":
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unittest.main()
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