forked from pool/python-pygame
Accepting request 919721 from devel:languages:python
- Add support-SDL2-2.0.16.patch swtiching off tests.video_test.VideoModuleTest.test_renderer_set_viewport (gh#pygame/pygame#2721 and gh#pygame/pygame#2670) on 32bit systems for incompatibility with SDL2 2.0.16. OBS-URL: https://build.opensuse.org/request/show/919721 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/python-pygame?expand=0&rev=31
This commit is contained in:
@@ -1,3 +1,11 @@
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-------------------------------------------------------------------
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Thu Sep 16 21:02:06 UTC 2021 - Matej Cepl <mcepl@suse.com>
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- Add support-SDL2-2.0.16.patch swtiching off
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tests.video_test.VideoModuleTest.test_renderer_set_viewport
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(gh#pygame/pygame#2721 and gh#pygame/pygame#2670) on 32bit
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systems for incompatibility with SDL2 2.0.16.
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-------------------------------------------------------------------
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Tue Apr 27 11:22:12 UTC 2021 - Ben Greiner <code@bnavigator.de>
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@@ -26,6 +26,9 @@ License: LGPL-2.1-or-later
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Group: Development/Libraries/Python
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URL: https://github.com/pygame/pygame
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Source0: https://files.pythonhosted.org/packages/source/p/pygame/pygame-%{version}.tar.gz
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# PATCH-FIX-UPSTREAM support-SDL2-2.0.16.patch gh#pygame/pygame#2721 mcepl@suse.com
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# patch from gh#pygame/pygame#2670
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Patch0: support-SDL2-2.0.16.patch
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BuildRequires: %{python_module devel}
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BuildRequires: %{python_module numpy}
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BuildRequires: %{python_module setuptools}
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@@ -91,6 +94,7 @@ This package contains documentation and example programs for Pygame.
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%prep
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%setup -q -n pygame-%{version}
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%autopatch -p1
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sed -i 's/\r$//' docs/reST/ref/code_examples/draw_module_example.py
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sed -i 's/\r$//' docs/reST/ref/code_examples/joystick_calls.py
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sed -i 's/\r$//' docs/licenses/LICENSE*.txt
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@@ -126,7 +130,7 @@ export SDL_VIDEODRIVER=dummy
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export SDL_AUDIODRIVER=disk
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export LANG=en_US.UTF-8
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%{python_expand export PYTHONPATH=%{buildroot}%{$python_sitearch}
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$python -m pygame.tests.__main__ --exclude opengl --time_out 300
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$python -m pygame.tests.__main__ -v --exclude opengl --time_out 300
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}
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%files %{python_files}
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94
support-SDL2-2.0.16.patch
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94
support-SDL2-2.0.16.patch
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@@ -0,0 +1,94 @@
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From 6b7a8c14f1c20d521d0e15873e1fa7f3679b86f4 Mon Sep 17 00:00:00 2001
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From: Starbuck5 <charlie.c.hayden@gmail.com>
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Date: Fri, 13 Aug 2021 21:49:39 -0700
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Subject: [PATCH 1/3] Move to SDL 2.0.16 for Windows
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---
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buildconfig/download_win_prebuilt.py | 8 ++++----
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test/mixer_test.py | 5 +++--
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test/video_test.py | 10 ++++++----
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3 files changed, 13 insertions(+), 10 deletions(-)
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--- a/buildconfig/download_win_prebuilt.py
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+++ b/buildconfig/download_win_prebuilt.py
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@@ -64,8 +64,8 @@ def get_urls(x86=True, x64=True, sdl2=Tr
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if sdl2:
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url_sha1.extend([
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[
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- 'https://www.libsdl.org/release/SDL2-devel-2.0.14-VC.zip',
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- '48d5dcd4a445410301f5575219cffb6de654edb8',
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+ 'https://www.libsdl.org/release/SDL2-devel-2.0.16-VC.zip',
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+ '13d952c333f3c2ebe9b7bc0075b4ad2f784e7584',
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],
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[
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'https://www.libsdl.org/projects/SDL_image/release/SDL2_image-devel-2.0.5-VC.zip',
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@@ -244,12 +244,12 @@ def place_downloaded_prebuilts(temp_dir,
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copy(
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os.path.join(
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temp_dir,
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- 'SDL2-devel-2.0.14-VC/SDL2-2.0.14'
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+ 'SDL2-devel-2.0.16-VC/SDL2-2.0.16'
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),
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os.path.join(
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move_to_dir,
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prebuilt_dir,
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- 'SDL2-2.0.14'
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+ 'SDL2-2.0.16'
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)
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)
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--- a/test/mixer_test.py
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+++ b/test/mixer_test.py
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@@ -41,7 +41,8 @@ CONFIGS = [
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CONFIG = {"frequency": 22050, "size": -16, "channels": 2} # base config
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if pygame.get_sdl_version()[0] >= 2:
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- CONFIG = {"frequency": 44100, "size": 32, "channels": 2} # base config
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+ # base config
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+ CONFIG = {"frequency": 44100, "size": 32, "channels": 2, "allowedchanges": 0}
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class InvalidBool(object):
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@@ -86,7 +87,7 @@ class MixerModuleTest(unittest.TestCase)
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# default values. No way to check buffer size though.
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mixer.pre_init(22050, -8, 1) # Non default values
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mixer.pre_init(0, 0, 0) # Should reset to default values
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- mixer.init()
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+ mixer.init(allowedchanges=0)
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self.assertEqual(mixer.get_init()[0], 44100)
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self.assertEqual(mixer.get_init()[1], -16)
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self.assertGreaterEqual(mixer.get_init()[2], 2)
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--- a/test/video_test.py
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+++ b/test/video_test.py
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@@ -1,4 +1,6 @@
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import unittest
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+import platform
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+import sys
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import pygame
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SDL2 = pygame.get_sdl_version()[0] >= 2
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@@ -6,13 +8,14 @@ SDL2 = pygame.get_sdl_version()[0] >= 2
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if SDL2:
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from pygame._sdl2 import video
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-
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class VideoModuleTest(unittest.TestCase):
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default_caption = "pygame window"
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+ @unittest.skipIf((not (sys.maxsize > 2 ** 32)),
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+ "32 bit SDL 2.0.16 has an issue.",
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+ )
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def test_renderer_set_viewport(self):
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- """ works.
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- """
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+ """works."""
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window = video.Window(title=self.default_caption, size=(800, 600))
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renderer = video.Renderer(window=window)
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renderer.logical_size = (1920, 1080)
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@@ -20,6 +23,5 @@ if SDL2:
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renderer.set_viewport(rect)
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self.assertEqual(renderer.get_viewport(), (0, 0, 1920, 1080))
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-
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if __name__ == "__main__":
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unittest.main()
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