14dee16909e7001d52f1b250b1a0fda9d030335fbb09a3d8a5d6765b5a702b2e
- Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771) - Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound. - Fixed some D3D9 games crashing on RADV due to invalid shader code. - Fixed Vulkan validation errors when the HUD is active. - Optimized away redundant render target clears in some games to potentially increase performance. - Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4. - **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832) - **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816) - disable stack-clash, as the PE mode of it is buggy. (bsc#1179804) OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=16
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