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Accepting request 1043339 from home:dimstar:Factory

- Update to version 3.0.5:
  * 3.0.5 is a generic bugfix release.
  * See https://freeciv.fandom.com/wiki/NEWS-3.0.5

  * see https://freeciv.fandom.com/wiki/NEWS-3.0.3
  * see https://freeciv.fandom.com/wiki/NEWS-3.0.2
  * see https://freeciv.fandom.com/wiki/NEWS-3.0.1
    that present units in city dialog had no overlays drawn at all.
  * Fixed crashes when using Direction objects in lua scripts
  * Documentation updates
    Enabled with the '--keep' server option or the
    '/metaconnection persistent' server command.
  * fixes for rules for happiness for very large empires.
- for a full list of changes, see
  * When a unit was automatically moved to a transporter to save it
    + Prevent cases where units could be converted or upgraded to a
    + Prevent conversion of a unit to a type that could not exist
  * Units of types the owner cannot build are no longer prevented
  * quell spurious "No diplomat action possible" message when an
  * Following on from a fix in 2.3.3, when a border source such as
    a fortress is occupied by a unit of a nation other than the
    owner when a ceasefire runs out, ownership now transfers to
  * When acquiring a technology such as Philosophy which gives
    further techs by an unusual route (such as through a hut), all
    progress toward the current research target was lost. Now it is
  * when a city is traded and hence units change ownership, it wasn't
    checked whether those units provided diplomatic contact to a new
  * assertion failure during map generation when no unit in the ruleset
  * the tech upkeep with tech_cost_style 2 or 4 was much lower than
    intended; it only took into account a single tech rather than all

OBS-URL: https://build.opensuse.org/request/show/1043339
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=77
This commit is contained in:
Dominique Leuenberger 2022-12-16 14:20:26 +00:00 committed by Git OBS Bridge
parent 776589db2b
commit 625d991aaa
4 changed files with 117 additions and 110 deletions

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-------------------------------------------------------------------
Fri Dec 16 13:36:20 UTC 2022 - Dominique Leuenberger <dimstar@opensuse.org>
- Update to version 3.0.5:
* 3.0.5 is a generic bugfix release.
* See https://freeciv.fandom.com/wiki/NEWS-3.0.5
-------------------------------------------------------------------
Sun Dec 4 15:57:01 UTC 2022 - Dirk Müller <dmueller@suse.com>
@ -10,21 +17,21 @@ Fri Aug 19 07:56:22 UTC 2022 - Dirk Müller <dmueller@suse.com>
- update to 3.0.3 (bsc#1202548, CVE-2022-6083):
* 3.0.3 is a bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.3
* see https://freeciv.fandom.com/wiki/NEWS-3.0.3
-------------------------------------------------------------------
Mon Jul 18 19:44:52 UTC 2022 - Dirk Müller <dmueller@suse.com>
- update to 3.0.2:
* 3.0.2 is a generic bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.2
* see https://freeciv.fandom.com/wiki/NEWS-3.0.2
-------------------------------------------------------------------
Fri Apr 22 21:01:37 UTC 2022 - Dirk Müller <dmueller@suse.com>
- update to 3.0.1:
* 3.0.1 is a generic bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.1
* see https://freeciv.fandom.com/wiki/NEWS-3.0.1
-------------------------------------------------------------------
Wed Mar 23 22:18:42 UTC 2022 - Dirk Müller <dmueller@suse.com>
@ -47,7 +54,7 @@ Fri Jul 16 19:16:54 UTC 2021 - Dirk Müller <dmueller@suse.com>
- update to 2.6.5:
* https://freeciv.fandom.com/wiki/NEWS-2.6.5
* 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client
that present units in city dialog had no overlays drawn at all.
that present units in city dialog had no overlays drawn at all.
-------------------------------------------------------------------
Sun Apr 11 05:54:14 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
@ -107,12 +114,12 @@ Tue Dec 22 09:03:17 UTC 2020 - Dirk Müller <dmueller@suse.com>
- update to 2.6.2.1:
* Fixed server crash when unit with zero move_rate is transformed
* Fixed crashes when using Direction objects in lua scripts
* Fixed crashes when using Direction objects in lua scripts
* Fixed crash when chatline text had opening tag without closing tag
* Fixes to the Qt client
* Updated translations
* Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
* Documentation updates
* Documentation updates
-------------------------------------------------------------------
Thu Jun 4 15:47:41 UTC 2020 - Dominique Leuenberger <dimstar@opensuse.org>
@ -200,8 +207,8 @@ Sat Jul 30 19:12:17 UTC 2016 - astieger@suse.com
* general bug fixes
* New 'persistent' metaserver connection mode, where one failure
to talk to the metaserver does not prevent future attempts.
Enabled with the '--keep' server option or the
'/metaconnection persistent' server command.
Enabled with the '--keep' server option or the
'/metaconnection persistent' server command.
- for a full list of upstream changes, see
http://freeciv.wikia.com/wiki/NEWS-2.5.5
@ -233,7 +240,7 @@ Mon Aug 24 02:30:01 UTC 2015 - astieger@suse.com
- update to version 2.5.1:
* fixes for rules for national borders
* fixes for rules for happiness for very large empires.
* fixes for rules for happiness for very large empires.
- for a full list of changes, see
http://freeciv.wikia.com/wiki/NEWS-2.5.1
@ -283,7 +290,7 @@ Sun Feb 9 20:21:59 UTC 2014 - andreas.stieger@gmx.de
This is mostly a bug-fix release; it includes an important fix to
air unit pathfinding, as well as fixes for server and client
crashes.
- for a full list of changes, see
- for a full list of changes, see
http://freeciv.wikia.com/wiki/NEWS-2.4.2
- fix SLE build, remove no locale
@ -296,52 +303,52 @@ Fri Dec 20 19:32:21 UTC 2013 - opensuse@dstoecker.de
Mon Feb 18 12:49:11 UTC 2013 - andreas.stieger@gmx.de
- update to 2.3.4
* When a unit was automatically moved to a transporter to save it
* When a unit was automatically moved to a transporter to save it
from drowning or running out of fuel, the transporter could
continue to appear empty
* Bug fixes in unit conversion and upgrade:
+ Prevent cases where units could be converted or upgraded to a
+ Prevent cases where units could be converted or upgraded to a
type only capable of carrying different cargo to the current
cargo
+ Prevent conversion of a unit to a type that could not exist
+ Prevent conversion of a unit to a type that could not exist
on the current tile
* Units of types the owner cannot build are no longer prevented
* Units of types the owner cannot build are no longer prevented
from upgrade
* quell spurious "No diplomat action possible" message when an
* quell spurious "No diplomat action possible" message when an
ordinary attempt to move a diplomatic unit failed
* Following on from a fix in 2.3.3, when a border source such as
a fortress is occupied by a unit of a nation other than the
owner when a ceasefire runs out, ownership now transfers to
* Following on from a fix in 2.3.3, when a border source such as
a fortress is occupied by a unit of a nation other than the
owner when a ceasefire runs out, ownership now transfers to
that of the occupying unit.
* When acquiring a technology such as Philosophy which gives
further techs by an unusual route (such as through a hut), all
progress toward the current research target was lost. Now it is
* When acquiring a technology such as Philosophy which gives
further techs by an unusual route (such as through a hut), all
progress toward the current research target was lost. Now it is
preserved (although 'freecost' is applied)
* when a city is traded and hence units change ownership, it wasn't
checked whether those units provided diplomatic contact to a new
* when a city is traded and hence units change ownership, it wasn't
checked whether those units provided diplomatic contact to a new
nation
* assertion failure during map generation when no unit in the ruleset
* assertion failure during map generation when no unit in the ruleset
satisfied the first role in 'startunits'
* the tech upkeep with tech_cost_style 2 or 4 was much lower than
intended; it only took into account a single tech rather than all
preceding techs. As a result, tech upkeep in such rulesets will
* the tech upkeep with tech_cost_style 2 or 4 was much lower than
intended; it only took into account a single tech rather than all
preceding techs. As a result, tech upkeep in such rulesets will
greatly increase
+ The currently downloadable 'civ2-3' modpack (2.3-2c) thus has
tech upkeep disabled. You may want to update your copy.
+ The currently downloadable 'civ2-3' modpack (2.3-2c) thus has
tech upkeep disabled. You may want to update your copy.
* An unknown effect requirement type in a ruleset now causes a loading
error rather than being silently interpreted as "None"
* When a new nation is created in the editor, city style and leader
sex are now set appropriately (previously they were always European
and male)
* A hardcoded year of -4000 is no longer sent to the metaserver in
pregame, as it is ruleset-dependent.
* The client could crash when your name was mentioned in chat but you
had set the 'highlight your player/user name' setting to no color.
* A hardcoded year of -4000 is no longer sent to the metaserver in
pregame, as it is ruleset-dependent.
* The client could crash when your name was mentioned in chat but you
had set the 'highlight your player/user name' setting to no color.
This could also prevent any connection to a server with the event
cache enabled if your player name had been mentioned in the past.
cache enabled if your player name had been mentioned in the past.
* Fix possible instability when loading some tilesets.
* Fix some incorrect inferences about the ability of transported units
or units in cities to defend; these are most likely to affect unusual
* Fix some incorrect inferences about the ability of transported units
or units in cities to defend; these are most likely to affect unusual
rulesets (e.g., those with ocean cities).
* The Spanish, Polish, and French translations are once more complete.
@ -409,7 +416,7 @@ Fri Jul 29 12:11:21 UTC 2011 - andreas.stieger@gmx.de
difficult/impossible to change to a new government type when it became available. GNA#18323
* Minor corrections to the Polish translation.
changes in 2.2.6 since 2.2.5
changes in 2.2.6 since 2.2.5
Server / General
@ -478,21 +485,21 @@ Thu Jul 15 09:55:23 UTC 2010 - mseben@novell.com
- renamed client/server binaries to freeciv-gtk2 freeciv-server
- update to 2.2.0 : changes since 2.1.x
* Built-in editor
* Expanded ruleset format:
* Expanded ruleset format:
* Unit classes
* Movement restrictions
* Movement restrictions
* Can limit which terrains a unit can enter
* River-boats
* Wheeled units
* Which units another unit can transport
* Which units another unit can transport
* Migration
* Plague
* Bases
* Calendar effects
* Changes to gameplay with default ruleset:
* Calendar effects
* Changes to gameplay with default ruleset:
* New terrains:
o Deep Ocean (as Ocean but no specials and cannot be transformed)
o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
* Triremes and Carriers can no longer attack land units
@ -506,25 +513,25 @@ Thu Jul 15 09:55:23 UTC 2010 - mseben@novell.com
* No restrictions on specialists in small cities
* Terrain within working range of a city can no longer remain unknown
* Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%
* New nations
* New nations
* AI difficulty level: Cheating
* New server options:
* New server options:
* foggedborders: visibility of borders is subject to fog of war
* borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them
* endspaceship controls whether spaceship reaching Alpha Cen ends the game
* trademindist controls the minimum distance for trade routes between your cities
* Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns)
* simultaneousphases renamed to phasemode and gains new options
* Client interface changes:
* simultaneousphases renamed to phasemode and gains new options
* Client interface changes:
* Menus and shortcut keys revamped; notable changes include:
o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I
o City Report: F1 to F4
o Go/Airlift to City: Shift+L to T
o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S)
o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
* Scripting improvements
* Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames
* Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles
* Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles
-------------------------------------------------------------------
Sat Feb 20 12:00:00 CEST 2010 - freespacer@gmx.de
@ -543,7 +550,7 @@ Sat Feb 20 12:00:00 CEST 2010 - freespacer@gmx.de
* Fixed a crash in the SDL client when user tries to buy the production of a city. GNA#15061
* Initial diplomatic state between allies of your allies is now peace. GNA#15057
* Fixed a bug where it was sometimes impossible to cancel a unit order. GNA#15041
* Fixed usage of pathes and file names with local characters encoding. GNA#15000
* Fixed usage of pathes and file names with local characters encoding. GNA#15000
- Update to release 2.1.10
* Added commandline parameter to set hostname visible on metaserver. PR#40755
* Restored http://meta.freeciv.org/metaserver.phtml as default metaserver. GNA#13407
@ -593,7 +600,7 @@ Sat Feb 20 12:00:00 CEST 2010 - freespacer@gmx.de
* Display trade route lines at map and infos in city dialog even if the trade route doesn't give trade bonus. GNA#14745
* Added support for Haiku OS. GNA#14715
* Fixed clicking of technologies on research report. GNA#14812
* Updated translations: ca.po da.po de.po es.po fi.po
* Updated translations: ca.po da.po de.po es.po fi.po
- clean up the SPEC-file
- remove old manuals, because freeciv bring up own manuals
- add a link to official manuals in the web
@ -620,7 +627,7 @@ Wed Jan 14 10:37:09 CET 2009 - dominique-obs@leuenberger.net
* Send connection info when cmdlevel is changed. (#40479)
* Send information about lost connections not attached to players. (#39613)
* Fix longstanding connection freezing bug. (#39131)
* Updated German, Korean, Catalan translations.
* Updated German, Korean, Catalan translations.
Includes fixes from release 2.1.7
* Fixed a couple of AI crashes related to ocean cities. (#40422)
* Fixed separatepoles option. (#40417)
@ -647,7 +654,7 @@ Wed Jan 14 10:37:09 CET 2009 - dominique-obs@leuenberger.net
* Remove a hack causing an inconsistent turn done button state. (#40550)
* Fixed detection of libpng for win32 and xaw clients. (#40555)
* Minor fixes relating to the take command. (#40529)
* Updated German, Finnish, Danish translations.
* Updated German, Finnish, Danish translations.
-------------------------------------------------------------------
Thu Sep 11 15:48:09 CEST 2008 - sndirsch@suse.de
@ -699,23 +706,23 @@ Thu Sep 11 15:48:09 CEST 2008 - sndirsch@suse.de
* Fixed bug causing false tax rate exceeded messages.
* Already built great wonders show "never" instead of "1" for
turns-to-build.
* Added Esperanto translation.
* Added Esperanto translation.
-------------------------------------------------------------------
Sat Jul 19 22:31:26 CEST 2008 - sndirsch@suse.de
- update to release 2.1.5
* Fixes for bootstrap and compilation issues.
* Fixes for rulesets, for example making Civ1 ruleset playable
* Fixes for several bugs concerning player handling and game
* Fixes for bootstrap and compilation issues.
* Fixes for rulesets, for example making Civ1 ruleset playable
* Fixes for several bugs concerning player handling and game
loading
* Fixes for a number of corner case crashers.
* Fix a memory leak in the readline code.
* Fix for bug that prevented the adding of items to the top of
global worklists.
* Fix citybar view options.
* Updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish,
Spanish, and German translations.
* Updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish,
Spanish, and German translations.
-------------------------------------------------------------------
Sun Apr 27 10:04:42 CEST 2008 - sndirsch@suse.de
@ -747,81 +754,81 @@ Tue Jan 29 11:18:11 CET 2008 - sndirsch@suse.de
* Improve client robustness and error logging.
* More GTK2 client support for saving server settings, add
buttons on dialogs.
* Updated sentence fragments, plurals, text, and translations;
specifically Catalan, Czech, Estonian, Finnish, German,
* Updated sentence fragments, plurals, text, and translations;
specifically Catalan, Czech, Estonian, Finnish, German,
Lithuanian, Russian, Swedish, and Turkish.
-------------------------------------------------------------------
Mon Jan 28 07:36:53 CET 2008 - sndirsch@suse.de
- make rpmlint happy
- make rpmlint happy
-------------------------------------------------------------------
Thu Dec 27 22:38:29 CET 2007 - sndirsch@suse.de
- update to release 2.1.2
* Improved support for GGZ Gaming Zone.
* Improved support for GGZ Gaming Zone.
* Fix support for Leave and Load in the same client session.
* Add GTK2 client support for saving server settings.
* Add realistic terrain requirements for three default wonders,
as well a number of missing ones to civ1 and civ2.
* Add GTK2 client support for saving server settings.
* Add realistic terrain requirements for three default wonders,
as well a number of missing ones to civ1 and civ2.
* Improve startup speed, reducing duplicate internal messages
sent.
sent.
* Updated GTK2 hotkeys, menus, text, and translations, especially
Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
-------------------------------------------------------------------
Thu Nov 29 16:52:42 CET 2007 - sndirsch@suse.de
- update to release 2.1.1
* Turn off full screen mode by default. (PR#12119)
* Fix city dialog. (PR#39825)
* Fix goto and patrol. (PR#3980, PR#39817, PR#39852, PR#39868)
* Fix reported border and vision bugs. (PR#39828, PR#39829,
PR#39830, PR#39858)
* Modified Eiffel Tower. (PR#39826, PR#39874)
* SDL client much improved and usable. (PR#39859)
* Improved support for GGZ Gaming Zone. (PR#39611)
* Updated menus, text, and translations. (PR#9347, PR#23078,
PR#39541, PR#39723, PR#39748, PR#39818, PR#39884)
* Turn off full screen mode by default. (PR#12119)
* Fix city dialog. (PR#39825)
* Fix goto and patrol. (PR#3980, PR#39817, PR#39852, PR#39868)
* Fix reported border and vision bugs. (PR#39828, PR#39829,
PR#39830, PR#39858)
* Modified Eiffel Tower. (PR#39826, PR#39874)
* SDL client much improved and usable. (PR#39859)
* Improved support for GGZ Gaming Zone. (PR#39611)
* Updated menus, text, and translations. (PR#9347, PR#23078,
PR#39541, PR#39723, PR#39748, PR#39818, PR#39884)
-------------------------------------------------------------------
Sat Nov 3 11:14:46 CET 2007 - sndirsch@suse.de
- update to final release 2.1.0. Changes since 2.0.9:
* Significantly improved features for modmakers.
* New default tileset: Amplio.
* Hex-2 overhead hexagonal tileset.
* Flags rendered from SVG vector images.
* Significantly improved features for modmakers.
* New default tileset: Amplio.
* Hex-2 overhead hexagonal tileset.
* Flags rendered from SVG vector images.
* High-res building and wonder icons plus brand new tech icon
set.
* New city tab on main map.
* City outlines.
* Added lua as scripting language. New tutorial scenario.
* Many new nations, flags and nation information and options.
* New /surrender command to yield in multiplayer games.
* Score now shown in player dialog.
* Reputation removed from the game.
* New city tab on main map.
* City outlines.
* Added lua as scripting language. New tutorial scenario.
* Many new nations, flags and nation information and options.
* New /surrender command to yield in multiplayer games.
* Score now shown in player dialog.
* Reputation removed from the game.
* New borders rules. Borders are static, fortresses expand
borders and cities expand more borders with city size growth.
* New diplomacy rules. Neutral state replaced with Armistice.
You now start in War state, and cannot cross borders with
military units except in War or Alliance states.
* SDL client much improved and usable.
* GTK+ 1.2 clients removed.
military units except in War or Alliance states.
* SDL client much improved and usable.
* GTK+ 1.2 clients removed.
* Votes need over 50% of votes to pass. Voting is now only during
game.
game.
* First player to join becomes game organizer and sets all
options.
options.
* Many AI changes. Improved AI diplomacy. Novice AI easier to
beat.
beat.
* Palace has a production bonus of +75% under Despotism and +50%
under Monarchy.
* New animated cursors.
* Support for GGZ Gaming Zone.
* Multiple units may be moved at once as a battlegroup.
under Monarchy.
* New animated cursors.
* Support for GGZ Gaming Zone.
* Multiple units may be moved at once as a battlegroup.
* Built-in theme support. GTK+ and SDL clients shipped with
unique Freeciv themes.
unique Freeciv themes.
* As usual, tons of changes under the hood.
-------------------------------------------------------------------
@ -833,7 +840,7 @@ Mon Sep 24 12:36:27 CEST 2007 - sndirsch@suse.de
-------------------------------------------------------------------
Wed Sep 12 14:12:18 CEST 2007 - sndirsch@suse.de
- only compile client/gui-gtk-2.0/wldlg.c with "-O1" (Bug #300410)
- only compile client/gui-gtk-2.0/wldlg.c with "-O1" (Bug #300410)
-------------------------------------------------------------------
Wed Sep 12 12:37:33 CEST 2007 - sndirsch@suse.de
@ -850,7 +857,7 @@ Mon Sep 10 04:31:24 CEST 2007 - sndirsch@suse.de
-------------------------------------------------------------------
Sun Jul 8 12:59:38 CEST 2007 - sndirsch@suse.de
- removed dupes (Bug #200911)
- removed dupes (Bug #200911)
-------------------------------------------------------------------
Thu Jun 21 15:55:05 CEST 2007 - adrian@suse.de
@ -861,7 +868,7 @@ Thu Jun 21 15:55:05 CEST 2007 - adrian@suse.de
Thu May 10 23:03:07 CEST 2007 - sndirsch@suse.de
- updated to release 2.1.0-beta4
* Don't bounce land units from ocean cities when loading saved
* Don't bounce land units from ocean cities when loading saved
game.
* Fix bug that walls get drawn when city has no walls but has
other defence bonuses.
@ -872,7 +879,7 @@ Thu May 10 23:03:07 CEST 2007 - sndirsch@suse.de
* Fix crash when city cannot build any kind of defending unit.
* GTK2: Tweaked colors in the technology report.
* SDL: Corrected a number of dialogs that didn't close properly.
* SDL: Remapped some keyboard shortcuts to be more intuitive:
* SDL: Remapped some keyboard shortcuts to be more intuitive:
right-clicking on the minimap moves the map; change the options
menu shortcut to ESC and the chatline shortcut to TAB; change
the "turn done" shortcut to Shift+Return; assign the help dialog
@ -896,14 +903,14 @@ Sun Feb 18 17:42:51 CET 2007 - sndirsch@suse.de
-------------------------------------------------------------------
Fri Sep 8 20:49:02 CEST 2006 - sndirsch@suse.de
- fixed build for SUSE 9.3
- fixed build for SUSE 9.3
-------------------------------------------------------------------
Tue Sep 5 02:34:51 CEST 2006 - sndirsch@suse.de
- updated to release 2.1.0-beta2
- fixed data/locale dir
- cleanup
- cleanup
-------------------------------------------------------------------
Sat Apr 15 18:45:32 CEST 2006 - sndirsch@suse.de

View File

@ -17,7 +17,7 @@
Name: freeciv
Version: 3.0.4
Version: 3.0.5
Release: 0
Summary: Free Civilization Clone
License: GPL-2.0-or-later