- Update to version 3.0.5:
* 3.0.5 is a generic bugfix release.
* See https://freeciv.fandom.com/wiki/NEWS-3.0.5
* see https://freeciv.fandom.com/wiki/NEWS-3.0.3
* see https://freeciv.fandom.com/wiki/NEWS-3.0.2
* see https://freeciv.fandom.com/wiki/NEWS-3.0.1
that present units in city dialog had no overlays drawn at all.
* Fixed crashes when using Direction objects in lua scripts
* Documentation updates
Enabled with the '--keep' server option or the
'/metaconnection persistent' server command.
* fixes for rules for happiness for very large empires.
- for a full list of changes, see
* When a unit was automatically moved to a transporter to save it
+ Prevent cases where units could be converted or upgraded to a
+ Prevent conversion of a unit to a type that could not exist
* Units of types the owner cannot build are no longer prevented
* quell spurious "No diplomat action possible" message when an
* Following on from a fix in 2.3.3, when a border source such as
a fortress is occupied by a unit of a nation other than the
owner when a ceasefire runs out, ownership now transfers to
* When acquiring a technology such as Philosophy which gives
further techs by an unusual route (such as through a hut), all
progress toward the current research target was lost. Now it is
* when a city is traded and hence units change ownership, it wasn't
checked whether those units provided diplomatic contact to a new
* assertion failure during map generation when no unit in the ruleset
* the tech upkeep with tech_cost_style 2 or 4 was much lower than
intended; it only took into account a single tech rather than all
OBS-URL: https://build.opensuse.org/request/show/1043339
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=77
- update to 2.6.3:
* see http://www.freeciv.org/wiki/NEWS-2.6.3
* Fixed trouble when a new city is founded to the ruins of a former city,
and that new city establish a trade route with a player who had seen
former city, and is unaware that it had been destroyed HRM#871606
* Fixed a case where shared vision did not completely update
recipient's map HRM#846106
* Fixed a bug where one could paradrop to peaceful nation's territory
after continuing game from an old savegame HRM#879084
* Fixed a bug causing game sometimes to tell wrong reason of why an
action failed HRM#879880
* Cease fire no longer runs out with an already dead player, making his
former allies to hate the alive party of the treaty HRM#879055
* Made server not to end in a infinite loop after loading savegame with
too high phase number. Such a savegame was reported to be created
after spaceship was launched but game was still continued HRM#815196
* Unified writing of the city name Washington-on-the-Brazos
between rulesets, so it doesn't appear multiple times in the same
game in a bit different form HRM#867817
* Stealth units are no longer erroneously hidden even from allies
HRM#764976
* Placing initial units is now done in shuffled player order HRM#850656
* Corrupt worker tasks are cleared. Those can originate, e.g.,
from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
* In a ruleset, such as civ2civ3, where caravans can help building wonder
in a foreign city, refresh city info of the city owner when one does
HRM#907977
* Display of success probabilities for diplomats was off when targeting
stack of units instead of individual unit HRM#859761
* Fixed pillaging of extras that are caused by something else than
OBS-URL: https://build.opensuse.org/request/show/870153
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=61
- update to 2.6.2.1:
* Fixed server crash when unit with zero move_rate is transformed
* Fixed crashes when using Direction objects in lua scripts
* Fixed crash when chatline text had opening tag without closing tag
* Fixes to the Qt client
* Updated translations
* Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
* Documentation updates
OBS-URL: https://build.opensuse.org/request/show/858077
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=59
- update to 2.2.0 : changes since 2.1.x
* Built-in editor
* Expanded ruleset format:
* Unit classes
* Movement restrictions
* Can limit which terrains a unit can enter
* River-boats
* Wheeled units
* Which units another unit can transport
* Migration
* Plague
* Bases
* Calendar effects
* Changes to gameplay with default ruleset:
* New terrains:
o Deep Ocean (as Ocean but no specials and cannot be transformed)
o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
* Triremes and Carriers can no longer attack land units
* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)
* New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
* Ruins (left behind by destroyed cities, no effect on gameplay currently)
* New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
* Trade route value now depends on size of cities, not on trade generated in them
* New national borders system
* Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
* No restrictions on specialists in small cities
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=10