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- Update to version 1~20170428.dc7571028:

OBS-URL: https://build.opensuse.org/package/show/benchmark/piglit?expand=0&rev=7
This commit is contained in:
Martin Pluskal 2017-04-29 13:19:57 +00:00 committed by Git OBS Bridge
parent 9e14ff034d
commit 9c8c59db45
5 changed files with 112 additions and 6 deletions

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-------------------------------------------------------------------
Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com
- Update to version 1~20170428.dc7571028:
* gl-4.5/compare-framebuffer-parameter-with-get: add test
* arb_vertex_buffer_object-combined-vertex-index: new VBO test
* tests: INTEL_conservative_rasterization: add missing gles3 build file
* cl: Add sign_extend_inreg test
* framework/results.py: Copy 'tests' internally to OrderedDict
* framework/backends/json.py: preserve 'tests' order
* Add a test for GL_EXT_frag_depth
* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.
* gl-4.5: Fix tautological-compare warning.
* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array
* arb_texture_multisample/minmax: Indent according to piglit style.
* arb_texture_multisample/minmax: Don't check INTEGER without integer textures.
* arb_get_texture_sub_image-errors: Fix expected error values
* gl-4.5: Fix sometimes-uninitialized warning.
* gles-es-3.10: unsized-array-not-in-last-position
* glsl-shaders: test correct shader source is use on cache fallback
* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)
* all.py: let VBO tests run concurrently
* Add arb_transform_feedback_overflow_query tests.
* arb_transform_feedback_overflow_query: add error tests.
* primitive-restart: Delete more glDrawArrays tests.
* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported
* generated_tests: fix tessellation -> tesselation typo
* generated_tests: Fix require_extensions for constant_array_size
* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect
* get-active-attrib-array: allocate a sufficiently large buffer
* builtin_functions: Add more 64-bit integers
* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing
* shader_runner: make buffer large enough to fit any GL enum
* arb_shading_language_420pack: check different binding points
* arb_shader_atomic_counters: check different binding points
* README: correct flags for 32-on-64 build
* glsl-1.30: Test large local array (v2)
* glsl-1.30: Test large vec4 local array
* glsl-1.30: Test large vec2 local array
* glsl-1.30: Test large local vec3 array
* glsl-1.30: Test multiple large local arrays
* Set non-mipmap filter for CopyImage textures in namespace pollution test
* Set nearest filter for CopyImage textures in api errors test.
* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call
* shader_runner: Add support for "polygon mode"
* nv_fill_rectangle: add tests
* arb_shader_ballot: simple ballotARB execution test
* arb_shader_ballot: add readInvocationARB tests
* arb_shader_ballot: add readFirstInvocationARB test
* arb_shader_ballot: test builtin variables
* arb_shader_ballot: test ballotARB inside if/else control flow
* arb_shader_ballot: test peeling away the first invocation
* arb_shader_clock: add basic execution tests
* arb_cull_distance: Fix sometimes-uninitialized warnings.
* glslparsertest: Add test case for FDO bug #100438.
* cl: Unmap mapped cl buffer in buffer-flags test
* cl: OCL1.1 allows pointers to NULL as valid kernel args
* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces
* arb_texture_buffer_range: test glTexBufferRange() with wrong target
* tests/py_modules/constants.py: look for generated_tests in build dir (v2)
* glsl-1.10: tests return lowering for a loop nested in an if
* shader_runner: add support for ARB_bindless_texture
* add API-related tests for ARB_bindless_texture
* arb_bindless_texture: add compiler-related tests
* arb_bindless_texture: add linker-related tests
* arb_bindless_texture: add execution-related tests
* arb_post_depth_coverage-basic: Add a basic initial test.
* arb_post_depth_coverage-multisampling: Add a multisampling test.
* arb_post_depth_coverage-sample-shading: Test sample shading.
* framework/exceptions: Add an exception class for user errors
* framework: Exit if a filter removes all tests from a profile
* Cmake: install comp shaders that are not generated
* glsl-1.50: new trivial GS test
* arb_tessellation_shader/execution/trivial: new trivial tess test
* arb_tessellation_shader/execution/sanity2: new variant of the test
* arb_blend_func_extended/output-location: require GLSL 1.50
* arb_enhanced_layouts/component-layout: require GLSL 1.50
* arb_separate_shader_objects/atomic-counter: require GLSL 1.50
* arb_shader_draw_parameters: require GLSL 3.30
* tests/egl: report 'skip' instead of 'fail' if not running under X
* arb_bindless_texture: Fix memory leaks.
* gl-1.4: test some glMultiDrawArrays error conditions
* arb_gpu_shader_int64: add bit-shift tests
* arb_draw_indirect: add transform-feedback test
* arb_enhanced_layouts: add test for location aliasing across GS vertex streams
* arb_shading_language_420pack: test binding different sampler types to the same tex unit
* arb_enhanced_layouts: Remove unused variable.
* arb_separate_shader_objects: Check piglit_link_check_status result.
* glsl-1.40: Print the same expected output used in comparison.
* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined
* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)
* arb_fragment_shader_interlock: Test image load/store.
* framework/test/shader_test: use -fbo option for shader tests
* glx: add test for drawing to GL_FRONT between glXMakeCurrent()
* all.py: s/OpenGL 1.1/opengl 1.1/
* arb_fragment_shader_interlock: fix MinGW build
* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test
* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag
* shader_runner: clean up resident handles at exit time
* arb_bindless_texture: add uniform-block-initializer.frag compiler tests
* arb_bindless_texture: fix images/inout.frag
* arb_bindless_texture: consolidate inout-*.frag compiler tests
* arb_bindless_texture: add inout-non-matching-type.frag compiler tests
* arb_bindless_texture: add explicit-texture-binding.shader_test
* arb_bindless_texture: separate execution tests into two directories
------------------------------------------------------------------- -------------------------------------------------------------------
Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de

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Name: piglit Name: piglit
Version: 1~20170207.5bbeed390 Version: 1~20170428.dc7571028
Release: 0 Release: 0
Summary: OpenGL driver testing framework Summary: OpenGL driver testing framework
License: MIT License: MIT
@ -56,7 +56,7 @@ Requires: python3-Mako
Requires: python3-numpy Requires: python3-numpy
Requires: python3-six Requires: python3-six
Requires: python3-xml Requires: python3-xml
Excludearch: %{ix86} %{arm} ppc ExcludeArch: %{ix86} %{arm} ppc
%description %description
Piglit is a collection of automated tests for OpenGL and OpenCL Piglit is a collection of automated tests for OpenGL and OpenCL