forked from pool/raylib
Accepting request 706634 from home:jubalh:branches:devel:libraries:c_c++
- Update to 2.5.0: * New window management and filesystem functions to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental High-DPI monitor support has also been added through a compile flag. * Redesigned Gamepad mechanism, now generic for all platforms and gamepads, no more specific gamepad configurations. * Redesigned UWP input system, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. * rlgl module has been redesigned to support a unique buffer for shapes drawing batching, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, rlPushMatrix()/rlPopMatrix() functionality has been reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system example has been added to illustrate this behaviour. * VR simulator has been reviewed to allow custom configuration of Head-Mounted-Device parameters and distortion shader, core_vr_simulator has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. * Support for Unicode text drawing; now raylib processes UTF8 strings on drawing, supporting Unicode codepoints, allowing rendering mostly any existent language (as long as the font with the glyphs is provided). * Brand new text management API, with the addition of multiple functions to deal with string data * Multiple new shapes and textures drawing functions * Experimental cubemap support, to automatically load multiple cubemap layouts (LoadTextureCubemap()). OBS-URL: https://build.opensuse.org/request/show/706634 OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=18
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version https://git-lfs.github.com/spec/v1
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oid sha256:d3b476b55cedcbcff49ecf96d262748e0bf17fd7c2d2f375ee781d409c2535f4
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size 81916869
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2.5.0.tar.gz
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2.5.0.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:fa947329975bdc9ea284019f0edc30ca929535dc78dcf8c19676900d67a845ac
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size 73808565
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@ -1,3 +1,43 @@
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-------------------------------------------------------------------
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Fri May 31 09:26:07 UTC 2019 - mvetter@suse.com
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- Update to 2.5.0:
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* New window management and filesystem functions to query monitor
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information, deal with clipboard, check directory files info and
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even launch a URL with default system web browser. Experimental
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High-DPI monitor support has also been added through a compile flag.
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* Redesigned Gamepad mechanism, now generic for all platforms and
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gamepads, no more specific gamepad configurations.
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* Redesigned UWP input system, now raylib supports UWP seamlessly,
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previous implementation required a custom input system implemented
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in user code.
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* rlgl module has been redesigned to support a unique buffer for
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shapes drawing batching, including LINES, TRIANGLES, QUADS in the
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same indexed buffer, also added support for multi-buffering if required.
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Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
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reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
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example has been added to illustrate this behaviour.
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* VR simulator has been reviewed to allow custom configuration of
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Head-Mounted-Device parameters and distortion shader, core_vr_simulator
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has been properly adapted to showcase this new functionality, now
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the VR simulator is a generic configurable stereo rendering system
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that allows any VR device simulation with just a few lines of code
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or even dynamic tweaking of HMD parameters.
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* Support for Unicode text drawing; now raylib processes UTF8
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strings on drawing, supporting Unicode codepoints, allowing rendering
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mostly any existent language (as long as the font with the glyphs is provided).
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* Brand new text management API, with the addition of multiple functions
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to deal with string data
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* Multiple new shapes and textures drawing functions
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* Experimental cubemap support, to automatically load multiple
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cubemap layouts (LoadTextureCubemap()).
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* Skeletal animation support for 3d models, this addition implied a
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redesign of Model data structure to accomodate multiple mesh/multiple
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materials support and bones information. Multiple models functions
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have been reviewed and added on this process, also glTF models
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loading support has been added.
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* For details see Changelog file
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-------------------------------------------------------------------
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Tue Jul 24 09:13:42 UTC 2018 - mvetter@suse.com
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13
raylib.spec
13
raylib.spec
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#
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# spec file for package raylib
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,12 +17,12 @@
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Name: raylib
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Version: 2.0.0
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Version: 2.5.0
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Release: 0
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Summary: C library for learning video game programming
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License: Zlib
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Group: Development/Libraries/C and C++
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Url: http://www.raylib.com
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URL: http://www.raylib.com
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Source: https://github.com/raysan5/raylib/archive/%{version}.tar.gz
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BuildRequires: Mesa-libGL-devel
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BuildRequires: cmake
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@ -53,7 +53,7 @@ Group: System/Libraries
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A C library for learning video game programming.
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%prep
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%setup -q -n raylib-2.0.0
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%setup -q -n raylib-2.5.0
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%build
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%cmake \
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@ -62,14 +62,14 @@ A C library for learning video game programming.
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%install
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%cmake_install
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rm %{buildroot}%{_libdir}/libraylib.a
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#rm %{buildroot}%{_libdir}/libraylib.a
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%post -n libraylib2 -p /sbin/ldconfig
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%postun -n libraylib2 -p /sbin/ldconfig
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%files -n libraylib2
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%{_libdir}/libraylib.so.2
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%{_libdir}/libraylib.so.2.0.0
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%{_libdir}/libraylib.so.2.5.0
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%files -n raylib-devel
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%license LICENSE.md
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@ -77,5 +77,6 @@ rm %{buildroot}%{_libdir}/libraylib.a
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%{_includedir}/raylib.h
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%{_libdir}/libraylib.so
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%{_libdir}/pkgconfig/raylib.pc
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%{_libdir}/cmake/raylib/
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%changelog
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