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raylib/raylib.spec
Michael Vetter e22a601e3e Accepting request 706634 from home:jubalh:branches:devel:libraries:c_c++
- Update to 2.5.0:
  * New window management and filesystem functions to query monitor
    information, deal with clipboard, check directory files info and
    even launch a URL with default system web browser. Experimental
    High-DPI monitor support has also been added through a compile flag.
  * Redesigned Gamepad mechanism, now generic for all platforms and
    gamepads, no more specific gamepad configurations.
  * Redesigned UWP input system, now raylib supports UWP seamlessly,
    previous implementation required a custom input system implemented
    in user code.
  * rlgl module has been redesigned to support a unique buffer for
    shapes drawing batching, including LINES, TRIANGLES, QUADS in the
    same indexed buffer, also added support for multi-buffering if required.
    Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
    reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
    example has been added to illustrate this behaviour.
  * VR simulator has been reviewed to allow custom configuration of
    Head-Mounted-Device parameters and distortion shader, core_vr_simulator
    has been properly adapted to showcase this new functionality, now
    the VR simulator is a generic configurable stereo rendering system
    that allows any VR device simulation with just a few lines of code
    or even dynamic tweaking of HMD parameters.
  * Support for Unicode text drawing; now raylib processes UTF8
    strings on drawing, supporting Unicode codepoints, allowing rendering
    mostly any existent language (as long as the font with the glyphs is provided).
  * Brand new text management API, with the addition of multiple functions
    to deal with string data
  * Multiple new shapes and textures drawing functions 
  * Experimental cubemap support, to automatically load multiple
    cubemap layouts (LoadTextureCubemap()).

OBS-URL: https://build.opensuse.org/request/show/706634
OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=18
2019-05-31 09:30:54 +00:00

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RPMSpec

#
# spec file for package raylib
#
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: raylib
Version: 2.5.0
Release: 0
Summary: C library for learning video game programming
License: Zlib
Group: Development/Libraries/C and C++
URL: http://www.raylib.com
Source: https://github.com/raysan5/raylib/archive/%{version}.tar.gz
BuildRequires: Mesa-libGL-devel
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: libXcursor-devel
BuildRequires: libXi-devel
BuildRequires: libXinerama-devel
BuildRequires: libXrandr-devel
%description
A C library for learning video game programming.
raylib is inspired by the Borland BGI graphics library and by the XNA framework.
%package -n raylib-devel
Summary: Development files for %{name}
Group: Development/Libraries/C and C++
Requires: libraylib2 = %{version}
Requires: openal-soft-devel
%description -n raylib-devel
Development files and headers for %{name}.
%package -n libraylib2
Summary: C library for learning video game programming
Group: System/Libraries
%description -n libraylib2
A C library for learning video game programming.
%prep
%setup -q -n raylib-2.5.0
%build
%cmake \
-DPLATFORM=Desktop \
-DSHARED=ON
%install
%cmake_install
#rm %{buildroot}%{_libdir}/libraylib.a
%post -n libraylib2 -p /sbin/ldconfig
%postun -n libraylib2 -p /sbin/ldconfig
%files -n libraylib2
%{_libdir}/libraylib.so.2
%{_libdir}/libraylib.so.2.5.0
%files -n raylib-devel
%license LICENSE.md
%doc CHANGELOG README.md
%{_includedir}/raylib.h
%{_libdir}/libraylib.so
%{_libdir}/pkgconfig/raylib.pc
%{_libdir}/cmake/raylib/
%changelog