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forked from pool/raylib

Accepting request 706634 from home:jubalh:branches:devel:libraries:c_c++

- Update to 2.5.0:
  * New window management and filesystem functions to query monitor
    information, deal with clipboard, check directory files info and
    even launch a URL with default system web browser. Experimental
    High-DPI monitor support has also been added through a compile flag.
  * Redesigned Gamepad mechanism, now generic for all platforms and
    gamepads, no more specific gamepad configurations.
  * Redesigned UWP input system, now raylib supports UWP seamlessly,
    previous implementation required a custom input system implemented
    in user code.
  * rlgl module has been redesigned to support a unique buffer for
    shapes drawing batching, including LINES, TRIANGLES, QUADS in the
    same indexed buffer, also added support for multi-buffering if required.
    Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
    reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
    example has been added to illustrate this behaviour.
  * VR simulator has been reviewed to allow custom configuration of
    Head-Mounted-Device parameters and distortion shader, core_vr_simulator
    has been properly adapted to showcase this new functionality, now
    the VR simulator is a generic configurable stereo rendering system
    that allows any VR device simulation with just a few lines of code
    or even dynamic tweaking of HMD parameters.
  * Support for Unicode text drawing; now raylib processes UTF8
    strings on drawing, supporting Unicode codepoints, allowing rendering
    mostly any existent language (as long as the font with the glyphs is provided).
  * Brand new text management API, with the addition of multiple functions
    to deal with string data
  * Multiple new shapes and textures drawing functions 
  * Experimental cubemap support, to automatically load multiple
    cubemap layouts (LoadTextureCubemap()).

OBS-URL: https://build.opensuse.org/request/show/706634
OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=18
This commit is contained in:
Michael Vetter 2019-05-31 09:30:54 +00:00 committed by Git OBS Bridge
parent d789eb372d
commit e22a601e3e
4 changed files with 50 additions and 9 deletions

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@ -1,3 +1,43 @@
-------------------------------------------------------------------
Fri May 31 09:26:07 UTC 2019 - mvetter@suse.com
- Update to 2.5.0:
* New window management and filesystem functions to query monitor
information, deal with clipboard, check directory files info and
even launch a URL with default system web browser. Experimental
High-DPI monitor support has also been added through a compile flag.
* Redesigned Gamepad mechanism, now generic for all platforms and
gamepads, no more specific gamepad configurations.
* Redesigned UWP input system, now raylib supports UWP seamlessly,
previous implementation required a custom input system implemented
in user code.
* rlgl module has been redesigned to support a unique buffer for
shapes drawing batching, including LINES, TRIANGLES, QUADS in the
same indexed buffer, also added support for multi-buffering if required.
Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
example has been added to illustrate this behaviour.
* VR simulator has been reviewed to allow custom configuration of
Head-Mounted-Device parameters and distortion shader, core_vr_simulator
has been properly adapted to showcase this new functionality, now
the VR simulator is a generic configurable stereo rendering system
that allows any VR device simulation with just a few lines of code
or even dynamic tweaking of HMD parameters.
* Support for Unicode text drawing; now raylib processes UTF8
strings on drawing, supporting Unicode codepoints, allowing rendering
mostly any existent language (as long as the font with the glyphs is provided).
* Brand new text management API, with the addition of multiple functions
to deal with string data
* Multiple new shapes and textures drawing functions
* Experimental cubemap support, to automatically load multiple
cubemap layouts (LoadTextureCubemap()).
* Skeletal animation support for 3d models, this addition implied a
redesign of Model data structure to accomodate multiple mesh/multiple
materials support and bones information. Multiple models functions
have been reviewed and added on this process, also glTF models
loading support has been added.
* For details see Changelog file
-------------------------------------------------------------------
Tue Jul 24 09:13:42 UTC 2018 - mvetter@suse.com

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@ -1,7 +1,7 @@
#
# spec file for package raylib
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,12 +17,12 @@
Name: raylib
Version: 2.0.0
Version: 2.5.0
Release: 0
Summary: C library for learning video game programming
License: Zlib
Group: Development/Libraries/C and C++
Url: http://www.raylib.com
URL: http://www.raylib.com
Source: https://github.com/raysan5/raylib/archive/%{version}.tar.gz
BuildRequires: Mesa-libGL-devel
BuildRequires: cmake
@ -53,7 +53,7 @@ Group: System/Libraries
A C library for learning video game programming.
%prep
%setup -q -n raylib-2.0.0
%setup -q -n raylib-2.5.0
%build
%cmake \
@ -62,14 +62,14 @@ A C library for learning video game programming.
%install
%cmake_install
rm %{buildroot}%{_libdir}/libraylib.a
#rm %{buildroot}%{_libdir}/libraylib.a
%post -n libraylib2 -p /sbin/ldconfig
%postun -n libraylib2 -p /sbin/ldconfig
%files -n libraylib2
%{_libdir}/libraylib.so.2
%{_libdir}/libraylib.so.2.0.0
%{_libdir}/libraylib.so.2.5.0
%files -n raylib-devel
%license LICENSE.md
@ -77,5 +77,6 @@ rm %{buildroot}%{_libdir}/libraylib.a
%{_includedir}/raylib.h
%{_libdir}/libraylib.so
%{_libdir}/pkgconfig/raylib.pc
%{_libdir}/cmake/raylib/
%changelog