forked from pool/rpcs3
bd22da8523
4 Commits
Author | SHA256 | Message | Date | |
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Duarte Pousa
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bd22da8523 |
Accepting request 963013 from home:xenonpk
- Update to version v0.0.21~git20220314: * Build on Monterey and set target to 11.6 * Low Power Mode detection - Update to version v0.0.21~git20220312: * cellMic: remove cellMicRead error spam * rsx: Unconditionally set MSAA flags if MSAA is active * rsx: Clean up surface cache routines around RTT invalidate * Use simpler C00 unlock EDAT check in GUI * rsx: Fix msvc build * rsx: Fix clang build * rsx: Reduce the performance impact of enabling the profiling timer * rsx: Avoid calling slow functions every draw call * rsx: Fully process texture if surface cache configuration changed * rsx: Fix build * rsx: Optimize metrics a bit * rsx: Fix surface write coherency when MSAA is active * cellMusic/Decode: add SelectContents functions - Update to version v0.0.21~git20220306: * cellMusic: fix qt music handler resume - Update to version v0.0.21~git20220305: * cellMusicDecode: initial implementation * Fix macOS CI Qt path * Fix some enumeration warnings * cellMusic: implement qt music handler * vk: Encode image type when caching resources * Revert "rsx: Downgrade depth-1 3D images to 2D (#11593)" * rsx: Downgrade depth-1 3D images to 2D (#11593) * rpcs3_version: Bump to 0.0.21 * Qt: store pad settings state and remove max size - Update to version v0.0.20~git20220227: * Round macOS icon * Set min macOS version to 11.6 * gui/themes: YoRHa by Ani (r2) (#10785) * vk: Do not enable passthrough DMA unconditionally (yet) * Flush dma offloader on texture read sema * Qt: show time of day in 'last played' game info, log current time when RPCS3 boots (#11220) * Disable passthrough DMA for proprietary intel driver * vk: Drain the label queue before using the CPU fallback to avoid out-of-order signals * rsx: Remove leftover dprints * vk/rsx: Tuning and optimization for host labels * rsx: Add the option to the advanced tab * rsx: Implement host GPU sync labels * Qt: set organization name * shortcuts: add some logging, fix shortcut path * update_manager: add some logging * Drop redundant declaration * Fix build * vk: Remove unused variables * vk: Remove hardcoded command buffer list length * vk: Remove pointless function (VKGSRender::open_command_buffer) * vk: Move renderer types to a separate file * vk: Rewrite command buffer chains * macOS: Implement shortcuts * Fix macOS builds * windows: fix windows shortcut paths * linux: fix shortcut icon aspect ratio * Unbreak macOS builds * cellSearch: fix cellSearchStartListSearch * Qt: create rpcs3 shortcuts * Qt: properly hide metal sempahore if not apple * cellSearch: more logging * rsx: add boost mode shortcut * Add MoltenVK Semaphore setting - Update to version v0.0.20~git20220219: * cellSearch: log audio and video metadata * cellSearch: silence irrelevant log error * cellMusic: fix cellMusicSetVolume log messages * RSX: Fix rsx capture stop * Fixes some unchecked derefs in sceNp logging * Fix sys_fs_close FD state logging * vk/dma: Initialize COW DMA block contents to avoid leaks * Bump vulkan headers requirement * cellSaveData: Check filename format of savedata files (#11502) * gl: Harmonize format conversion values * vk: Drop unused native format ABGR8 * gl: Remove pointless assert * qt: Add translation resources * qt: Update tooltips * vk: Per work-queue scratch resources * vk: Ignore queue transfer stuff when using 'fast' mode * Fix linux build * vk: Spec-compliant async compute - Update to version v0.0.20~git20220212: * Terminate headless rpcs3 if nothing was booted * Use RPCS3/asmjit fork * Input: multithreaded handlers * rsx: End the current frame before performing cache cleanup to release in-flight data * vk: Rewrite resource management * vk: Fix up multiple resource allocation routines * Rename CallAfter to CallFromMainThread * rsx: Lower performance warnings to 'warn' level instead of 'error' level to avoid causing panic for users * rsx: Fix memory tagging and add some security checks - Update to version v0.0.20~git20220206: * Fix IP_ADD_MEMBERSHIP and IP_DROP_MEMBERSHIP * vk: Speed up cached image search a bit * vk: Fix WCB crash * vk: Silence compiler warnings * vk: Use image hot-cache for faster allocation times * Qt: save settings dialog window state * Add overlay animations * Qt: make patch manager dialog resizable * Qt: make about dialog resizable * Qt: add scrollbar to settings dialog * Qt: adjust wording for updates * Implement Emulator::GracefulShutdown() * rpcn: add cookie impl to tickets - Update to version v0.0.20~git20220201: * Qt: fix compat download abort * input: add enumeration threads for each hid_pad_handler * input: add missing nullptr checks for pad * Audio: prevent click at play/pause * XAudio: fix deinitialization order * SoundTouch resampler integration * Fix linkage error on debug build with clang-13 * SPU LLVM: Add relaxed xfloat option - This new setting is on by default - It's active when approximate default is disabled - Approximate xfloat is now exposed to the gui * rsx: Validate requested images before attempting to upload them * vk: Fix 'grow' behavior when we reach the size limit * vk: Fix working buffer calculation for emulated D16F operations - Update to version v0.0.20~git20220129: * Implement fs::isfile (#11447) * macOS CI: Don't hardcode moltenVK and llvm version-specific paths * Windows Hotfix: Update hidapi * Fixup creating image path * Fix overlays::image_info constructor * Implement utils::memory_map_fd (partial) - Update to version v0.0.20~git20220126: * gl: Clean up format bitcast checks and register D32F type for FORMAT_CLASS16F * Fix missing typeless info update * overlay_controls.cpp: Improve image_info ctor withstandability * vk: Fix float16 requirement issue * Add loop building utilities for ASMJIT * Improve JIT profiling on Linux * Fix abuse of fs::pending_file * Call avcodec_register_all in case of old ffmpeg * Remove built_function * macOS: Fix DS3 init on Monterey * qt: Encourage users to use better ZCULL synchronization options * vk: Rework format feature validation - Update to version v0.0.20~git20220123: * Add a QGroupBox in RPCN password window * rsx: Improve coverage checking logic to handle 3D and cubemap resources * rsx: Take depth into account when calculating coverage * rsx: Fix local slice height calculation * vk: Only enable DCC workaround if the format features allow it * macOS: Implement texture swizzling for 16-bit formats * Initial support for Apple GPUs * Disable macOS swizzling workaround * cellVdec: constify AVInputFormat for ffmpeg >= 5.0 * cellAVdec: constify AVCodec for ffmpeg >= 5.0 * PPU: port FP convert instructions to Aarch64 * PPU/simd.hpp: minor changes in DP instructions * PPU: rewrite MFOCRF+MFCR instructions * PPU: rewrite LVSL/LVSR instructions * Use global variable in gv_zeroupper * PPU: rewrite LVLX/LVRX/STVLX/STVRX instructions * PPU LLVM: use masked stores for STVLX/STVRX * vk: Avoid leaking descriptor copies * vk: Keep the total number of allocated samplers under control * PPU: fix crash on SSE41 CPU in internal builder * PPU: print internal interpreter build error * PPU: fixup for old CPU * PPU: refactor shift and splat instructions * Qt: fix RestoreDefaults crash * Qt: check for patch updates * ARM: don't calibrate TSC, use cntfrq_el0 info * PPU: improve interpreter codegen * Remove unnecessary asmjit::imm_ptr * PPU: refactor vector rounding instructions * PPU: refactor VPack instructions * PPU: more interpreter refactoring (VPERM) * Fix PPU decoder settings dialog * Force close socket in sys_net_bnet_close * Fix invalid descriptor setup if subdraw0 has broken vertex setup * rsx: Optimize 8-bit rounding logic a bit * rsx: Round up 8-bit ROP output on NVIDIA cards * rsx: Surface format remapping enhancements * PPU: Rename new ppu_use_nj_bit setting to flip it back * PPU Interpreter: fix accuracy flag dispatch * PPU LLVM: improve accuracy of VSL/VSR * PPU LLVM: fix VMINFP and VMAXFP accuracy * PPU LLVM: fix VNMSUBFP sign handling * PPU: restore previous NJ mode handling option * Qt: Fix accurateXFloat enabled state in settings dialog * Initial Linux Aarch64 support * vk: Enable shading rate hack for all GPUs * Revert recent file system changes (#11370) * Fix typos (#11361) * FS: use std::filesystem::u8path * VFS: fix missing path deliminators * aes.cpp: Use secured memory resetting * Update PPUTranslator::MTFSFI for its intention to be clearer * shared_ptr.cpp: Remove std::swap specialization * Bugfix of Emulator::Load disc path searching * fs: Reimplement path resolving using std::filesystem::weakly_canonical * WolfSSL: Use a custom UTF-8 aware fopen on Windows * Implement proper macOS version check (#11352) * macOS: Increase thread stack size to 8 MiB * Log maxfiles to file and stderr on *NIX * macOS: Set correct maxfiles (fixes shader cache and SPU LLVM) * macOS: Fix arrow keys * Update wolfssl * macOS: Warn if Vulkan is not supported * Disable OpenGL on macOS * rsx: Use 32 bit integers for pitch * cellGame: Fall back to VERSION field if APP_VER is missing from PARAM.SFO * More sys_uart packets (#11332) - Update to version v0.0.20~git20220107: * rsx: use coverage ratio to determine when too much data is overlapping * rsx: Rework invalidation tagging * rsx: Bump surface removal threshold values * rsx: Add optimized version of section removal code * cellAudio: fix enqueued samples computation * rsx: Fix wrong fault report in initialization (#11323) * macOS CI * Fix macOS hidapi CMakeLists * Fcntl 0xc0000007, 0xc0000015, 0xc000001c * USB: Improve SingStar emulation * llvm: Update to latest submodule commit (#11325) * Add multi-config generator build support for Windows. * hidapi CMakeLists.txt fix * Rebase hidapi to 0.11.0 * SPU: Use REP MOVSB in do_dma_transfer - Try to use REP MOVSB when the size of the transfer is above a certain threshold - This threshold is determined by the ERMS and FSRM cpuid flags - The threshold values are (roughly) taken from GLIBC - A threshold of 0xFFFFFFFF indicates that the cpu has neither flag * HLE: fix some types * gl: Fully drop alignment restriction for compressed textures * rpcs3_version: Bump to 0.0.20 (#11318) * Update ASMJIT (new upstream API) * GDB: Rework to_hex/hex_to functions * Handle SYS_NET_IPPROTO_IP get/setsockopt Improve net logging. * Fix builds on additional platforms * Update LLVM commit * Add an error check in JITAnnouncer event listener * LLVM: enable some JIT events (Intel, Perf) * rsx_methods.cpp: optimize compile time (120s to 10s) * copy_data_swap_u32: build AVX-512 path * Disable built_function on __APPLE__ * BufferUtils: remove dead code (vertex streaming) * Re-refactor copy_data_swap_u32 again * Don't use vm::preallocated flag in patch enclave allocs - Update to version v0.0.19~git20211226: * rsx: Fix zclip w scaling * Fedora (35): Adjust to Pipewire adoption ++QT deps * sys_rsx: Outlaw mapping sys_vm memory to RSX IO address-space * macOS: Implement texture converter for Metal (2) (#11289) * rsx: Remove noisy debug print * rsx: Exercise caution when testing for overlaps in invalidated sections * Drop libwayland-client from official appimages * rsx: Handle floating point shenanigans * rsx: Enable fallback for devices without wide integer Z buffers * rsx: Remove zclip hackery * Implement "built_function" utility (runtime-generated assembly) * Use PAUSE in vk::query_pool_manager::get_query_result * Use aligned stores in write_index_array_data_to_buffer * BufferUtils: refactoring * Fix remap_vector redefinition on macOS (#11271) * TSX: enable same data optimization for PUTLLC * TSX: refactoring M * TSX/PPU: fix conditional store regression - Update to version v0.0.19~git20211217: * Input: fix min stick input of keyboard pad handler * Input: implement stick multipliers for keyboard - Update to version v0.0.19~git20211215: * Add missing virtual destructors to some base class * cellSaveData: prevent some potential crashes due to corrupt files * macOS moltenVK support and SIGBUS handling (#11252) - Update to version v0.0.19~git20211210: * SPU LLVM: Disable affineqb shufb paths temporarilly * Qt: fix screenshot path creation * Debug SPRX check * cellAudio: Recover XAudio on failed initialization * cellAudio: relax FAudio error handling * cellAudio: recover Cubeb on failed initialization * cellAudio: move some stuff to cpp * cellAudio: use members instead of config values * Remove unnecessary define * rsx: Avoid skipping input mask checks due to static flow control * rsx: Improve image aspect tests * PPU LLVM: fix bitcast usage to enable constant folding * LLVM DSL: print some debug info in get_const_vector<v128> * Introduce coroutine support (util/coro.hpp) * Put std::hash specialization out of std * cellVideoOutConfigure: treat unknown aspect as AUTO * Update README.md * SPU LLVM: Fix vgf2p8affineqb usage - Reverse the order of the bytes in the selection masks. Previously it was assumed that byte 0 would determine the output of bit 0, but byte 7 determines the output of bit 0. - Update to version v0.0.19~git20211205: * logging: Tell apart PPU access violation caused by executing unmapped memory * PPU LLVM: rewrite and optimize saturation bit * PPU LLVM: inline remaining vector instructions * PPU LLVM: modernize most vector instructions * PPU LLVM: allow to drop setting SAT flag (optimization, module-wide) * PPU LLVM: rewrite more packing instructions * PPU LLVM: rewrite some packing instructions * PPU LLVM: modernize some code with new DSL * [rsx] reduce size of config structs * [Config] Use std::less<> for std::map<...> Reduces amount of string copies [Utilities] fmt::replace_all: avoid creation of temporary strings * sys_spu_thread: Removed unused field access * Fixed debug build compilation errors const_str_t constructor without arguments shoud be constexpr for usage as default initializer in constexpr functions * [Utilities] Fixed area_base operator* scalar type * rsx: Add some sensible fallbacks (#11219) * sys_spu: Implement SPU image segment info checks (#11211) * rsx: Simplify unconstrained aspect ratio conversion * rsx: default initialize RsxDisplayInfo * cellAvconfExt: add some trivial param checks * avconf: Add const to fxo references * rsx: Fix image scaling * VK/GL: honor game's aspect ratio when scaling * fs::file: always use strict reading mode for large reads (#11206) * CI: switch FreeBSD to Clang/libc++ 13 (#11214) * Update xxHash to version 0.8.1 * Update glslang to version 11.7.1 * Update FAudio to version 21.11 * CellAudio fixes - Update to version v0.0.19~git20211128: * vk: Fix incorrect mixed transfer modes for mipmapped VTC * rsx: Fix sloppy format matching test * sys_usbd improvements (#11202) * Ignore Log subsection for config obsolete check * Impl sys_usbd_get_device_location * Emulated v406 usio * Audio backend improvements * rpcs3: Fix the DATADIR path for AppImage * Unused var * rsx: Roll back some optimizations * rsx: Fix handling of scaling requests for packed formats * gl: Enable handling of X16 blit targets * rsx: Update sampler format class when inheriting mipmap slices/sections * Stub uvc camera init * vk: Remove lavapipe workaround * sys_usbd: make emulated turntable interrupt transfer as fast as possible * cmake: Use GNUInstalldirs * sys_fs: Place all path-format checks upfront, implement more checks * Debugger: Show PPU reservation data * lv2: Add missing reservation disowning in lv2_obj::yield * Input: Log path on hid_open_path error - Update to version v0.0.19~git20211120: * cellSaveData: always log setList and setBuf * improvise CELL_SAVEDATA_ERRDIALOG_NOREPEAT * Qt: simplify callbacks.resolve_path * overlays: simplify backup icon copy procedure * Memory Searcher: Peek full string in log, fix case-insensitive search * GUI: Rename memory string searching tool to "Memory Searcher" * Update LLVM commit (fixup) * Update SpuTest to v1.1.2 * Qt: only show prefix for fatal messages * Properly recognize triggers and axes for evdev pads. * Implement sceNpManagerGetPsHandle (#11164) - Update to version v0.0.19~git20211116: * Update LLVM commit * VK: fix NVIDIA driverVersion check * rsx: fix possible segfault * cellKbCnvRawCode: use proper constants * cellRtcGetDaysInMonth: fix param check * Some typo/warning fixes * Qt: Fix log prefix in log_frame * overlays: add stick input to native dialogs * overlays: add R3, L3 and PS buttons * input: add made up CELL_PAD_CTRL_PS enum * cellGem: add comment about hack * overlays: add system sounds * rsx: Properly implement immediate mode rendering * rsx: Clear some leaking register state between runs * Fix headless mode * Account empty EDAT (#11146) * sys_event: Fix PPU queue forced uproot of waiters (#11147) * Disable vulkan in Windows build when HAVE_VULKAN is off and other cmake build fixes. (#11118) * Qt: fix initial pad settings dialog size and position * Update OpenSUSE Qt5 dependencies (#11135) * Curl: fix --verbose-curl option * SPU LLVM: Optimize branch following ORX - test the input of ORX directly for zeroes, instead of the result * Fixes rpcn_client.h func ptr comparison warning * Add HAVE_SNI definition to curl build for wolfssl * curl: add verbose logging * Special nullptr optParam->cbFunc case fix * NP: add signaling_handler wakeup on connect queue * rsx: Fix texture state propagation between unrelated draw calls * NP: Implement sceNpMatching2DeleteServerContext * NP: Implement sceNpBasicGetFriendListEntry * NP: Cache Manager + improvements * rpcn: new allocator + refactoring of np_handler * rpcn: extra changes * The Velocity Improvements: RoomData/RoomMemberData commands & fixes * llvm: Add AVX-512 detection for Alderlake (#11121) - Update to version v0.0.19~git20211106: * SPU LLVM: Hook up 128 bit spu verification - Also fix FMA enablement for sapphirerapids * Qt: fix initial TSX selection * vk: make upscaler dynamic * Qt: improve fsr tooltip area * rsx: Restore shader disassembler to working state * Qt: Consider TSX-FA in settings dialog * Specify the compiler for llvm_build (#11110) * fix npDrmIsAvailable * Fixes of PS3 filesystem EDAT/SDAT handling * vk: Do not clip region using renderpass renderarea, we have scissor for that * SPU/SYSINFO: Disable TSX by default for TSX-FA cpus (#11105) * CPUTranslator: Enable FMA for alderlake CPUs (#11106) * rsx: Configure pitch correctly for pitch-zero textures (1D) * LLVM 13 * SPU ASMJIT: Disable 512 wide spu verification - Apparantly this crashes every game. * rsx: Fixate time stamp of VBLANK * rsx: Fix typo in VBLANK processing regarding emulation pause * rsx: Implement NTSC fixup mode, improve VBLANK accuracy * rpcs3_version: Bump to 0.0.19 * GUI: Always show thread name for fatal messages (#11090) * rsx: Fix sampling in X when 0 pitch is given * overlays: fix graph offset error after applying new config * overlays: fix offset of right edge oriented graphs when detail level is none * Add more logging for Emulator Stop events - Update to version v0.0.18~git20211030: * overlays: fix trophy notification sound in queue * Qt: multithreaded trophy icon refresh * Qt: fix missing vfs mount * SPU DisAsm: Force decimal point insertion for constant floats * PS3 String Searcher: Implement instruction searching in embedded SPU images * overlays: add optional sound to trophy popup * overlays: add fade to trophy notification pop-ups * overlays: fix trophy notification pop-up locations * Emu: Move VFS mount to Init * SPU DisAsm: Print SPU floats * Qt: fix QSvg deployment * Qt: Use svg instead of png * rsx: Do not reuse/destroy sections that have references held * gl: Use real image dimensions when decoding compressed textures * gl: Disable shader interpreter if hardware does not support bindless textures * gl: Fix decoding of wide, swizzled textures * Correct channel order * Lower some log spam * Qt: add sound-effect to screenshots * cellCamera: fix qt handler crash if object is destroyed from another thread * cellGem: hook up camera * Screenshot: add Title ID to filename OBS-URL: https://build.opensuse.org/request/show/963013 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=35 |
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Duarte Pousa
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78006b1460 |
Accepting request 928299 from home:xenonpk
- Update to version v0.0.18~git20211024: * Qt: Add camera settings dialog * cellCamera: don't flip qt image vertically by default * Qt: add QtMultimedia to ci * cellCamera: fix compilation on linux * cellCamera: support all formats and set RGB32 if possible * cellCamera: add some more logging and fix some warnings * cellCamera: Implement dynamic camera selection * cellCamera: fix some typos (fixes camera attachment in Kung Fu Live) * cellCamera: silence some log errors * cellCamera: fix regular YUV422 conversion of qt camera handler * cellCamera: fix qt camera handler format * cellCamera: fix buffer allocation * cellCamera: log qt camera handler status strings * cellCamera: move camera handler interaction to seperate functions * cellCamera: improve image conversion speed * cellCamera: sprinkle some mutexes and handle disconnected cameras during open phase * cellCamera: fix camera interaction * cellCamera: fix buffer size for YUV * cellCamera: add error handling to qt camera * cellCamera: implement CELL_CAMERA_READ_DIRECT * cellCamera: fix qt camera width and height for non-default resolutions * cellCamera: Add qt camera handler * Allow booting any ELF inside disc directory, not just ones at 'PS3_GAME/USRDIR/' * Qt: fix richtext_item_delegate palette * Screenshot: sort folders by Title IDs * Add emulated Guitar Hero Live guitar controller in Settings I/O tab * [Win32] Allow renaming uppercase RAP/EDAT to lowercase with drag-and-drop from /exdata - Update to version v0.0.18~git20211023: * fix: cleanup basic handler in np term * Fix possible fs::create_path recursion overflow * glslang: Update from 11.5.0 to 11.6.0 * stb_truetype: Update from 1.25 to 1.26 * cURL: Update from 7.77.0 to 7.79.1 * FAudio: Update from 21.07 to 21.10 * XAudio2: Update from 1.2.6 to 1.2.8 * SPU: Implement interrupts handling for remaining events * vk: Fully allow CB change in emit_geometry * Linux: add org.mate.ScreenSaver as fallback * Qt: remove pad settings size constraint * vm_native.cpp: Fix DeviceIoControl usage (#11029) - Update to version v0.0.18~git20211017: * SPU/PPU DisAsm: Implement more constant formation patterns * PPUDisAsm: Fix MFSPR/MTSPR disassembly * sys_net: getsockname on unbound p2p socket fix * sys_net: redirects 0.0.0.0 packets on windows * PPUDisAsm: Fixup SC printing, support LV1 syscalls - Update to version v0.0.18~git20211015: * DS4: add version check * mmjoy: add member prefix to blacklist * sceNpDrmIsAvailable: fix error check * RPCN: Set error state on empty login/password * Enables resend token button * PPU/SPU LLVM: Emulate VPERM2B with a 256 bit wide VPERMB - Save 1 uop by using 256 wide VPERMB instead of VPERM2B. (Compiles down to a vinserti128 and vpermb) * Defaults to 127.0.0.1 when failing to discover IP * Add emulated DJ Hero turntable controller in Settings I/O tab * GUI Utilities: Implement instruction search, PPU/SPU disasm improvements (#10968) * rpcn: wait for signal before connect * Fix rpcn create/login not returning proper error * rsx: Fix some texture decode instructions * vm_native: simplify vm.overcommit sysctl * vm_native: unbreak runtime on FreeBSD after 63104af8e9ee * sceNpFriendlist: some improvements * sceNpCustomMenu: improvements * sceNp: more error checks * sceNpInit: fix error check order * sceNpDrmIsAvailable: add param checks * rpcn v0.4.0 * PPU DisAsm: Fix CMPLI disassembly * rsx: Fix decoding of linear cubemaps * gl: Alias register binding points a bit * DS4: add ZEROPLUS Brook Mars controller * input: log hid_get_feature_report return values * Qt: write version changes to update.log * fs: Add fs::write_new, promotes safe file creation (no overwrite) * Make pad and patches config savinng atomic - Update to version v0.0.18~git20211009: * rsx: Rewrite shader decompiler texture dispatch * vk: Silence compiler warning - Update to version v0.0.18~git20211007: * Add edat install support * cellKb: implement key repeat * Update yaml-cpp * Add missing cpu_flag formatting * Fix config mode reset * input: increase mouse acceleration maximum * Overlays: fix small performance overlay font sizes - Update to version v0.0.18~git20211002: * GUI Utilities: Implement PS3 SDAT/EDAT decryption * Fix clang-format for new ugly lambda indentations * Set up VS environment before calling cmake in glslang and spirv (#10952) - Update to version v0.0.18~git20210930: * Suggest tweaking the setting "Stub PPU Traps" after PPU trap (#10921) * Update unpkg.cpp * PKG: Simplify files management * SPU LLVM Fixup for VDBPSADBW * LLVM DSL: reimplement vdbpsadbw * SPU LLVM: Optimize branches following byteswaps - The first element can be extracted via vmovd rather than vpextrd, which saves 1 uop. * SPU LLVM: Use VDBPSADBW in SUMB - This instruction can be used to sum bytes horrizontally if the second input vector is all zeroes. * Qt/Linux: Properly hide taskbar progress when done * Qt/Linux: Implement SignalFailure with dbus * Qt: Add sound if download fails * Qt: fix downloader taskbar progress * settings_dialog: Add Restore Defaults button * settings: Fixup for ranged combobox fallback * vk: Use a dynamic number of descriptor allocations * vk: Clean up around vkQueueSubmit handling * vk: Add deregister event for sets * vk: Make the new descriptor system spec compliant * Whitespace fix * vk: Implement descriptor allocation batching * rsx: Optimize thread self-tests * vk: Enable deferred descriptor updates via descriptor-indexing * Optimize basic descriptor batching * vk: Implement basic descriptor updates batching * vk: Refactor descriptors a bit * vk: Enable descriptor indexing extension if supported * rsx: refactor rsx_utils a bit * vk: Simplify texture cache OOM tracking a bit * rsx: Avoid get_system_time for simple draw ordering * rsx: Avoid calling get_system_time() every draw call * rsx: Minor optimization; avoid preparing unused vertex streams * Bugfix after recent PPU patches pr * Debugger/Disasm: Name PPU Syscalls * Remove some lwmutex log spam * Patches/PPU: Implement HLE/LLE/With-TOC function call patches - Update to version v0.0.18~git20210926: * Qt: Fix SnapSlider in settings - Update to version v0.0.18~git20210926: * config: Remove Lower SPU Priority setting * ui: Remove SPU Cache from settings dialog * config: Disable SPU loop detection by default * VFS: move VFS settings to seperate file * Fix VFS regression * VFS: add logging to mount * Remove unused lambda * Debugger: Implement editing instruction for entire SPU group * ci: Switch QT mirror (#10918) * vk: Fix scanning for upload heap types. - Update to version v0.0.18~git20210922: * sys_fs: Add write log messages for SDATA/EDATA * sys_fs: Fix sys_fs_read/write when nbytes is 0 * sys_fs: Fix SDATA/EDATA file-stat * Fix cellFsSdataOpenByFd flags * perf_overlay: fix initial graph positions with detail level none * cellOsk: partially implement continuous mode * cellOsk: partially implement cellOskDialogExtUpdateInputText * cellOsk: do not notify INPUT_ENTERED on each input * cellOsk: reset options after unload * cellOsk: stub some settings * cellOsk: fix dialog abort w/o user interaction * cellOsk: dont send INPUT_ENTERED unless continuous * rsx: Fix 3D texture decode * rsx: Invariably clear the texture state if referenced. * vk: Enable sampler mirror-clamped-to-edge as an extension * rsx: Rework how depth/stencil initialization+clear works * vk: Rewrite memory initialization * Enable stencil export extension when required * Fix memory leak in cellOskDialog (#10895) * cellAudio fix * input: fix keyboard_pad_handler pressure sensitivity * Overlays: Fix position of centered perf-overlay - Update to version v0.0.18~git20210918: * edat: Check for the correct directory * unpkg: Don't append title ID to license packages * SPU: cpu_work() fixup, fix recursion in AV handler * SPU MFC: Add shuffling in steps setting * GUI Settings: Add MFC Delay Command checkbox * CLI: add "high-res-timer" argument (defaults to 1) * rsx: wait when emulation is paused * silence some warnings * System: only init fxo objects if a game is started * System.cpp: Remove outdated and bugged code-block * Fix Emulator::IsPathInsideDir * PKG: Implement SDATA decryption * PKG: Debugging messages * GUI: PARAM.SFO formatting * Implement Emulator::GetFakeCat() * Emu: Fix disc game move from hdd0/game * rsx: Fix stupid overflow - Update to version v0.0.18~git20210917: * CPUThread: Prevent recursive check_state calls * SPU MFC: Implement MFC commands execution shuffling * SPU LLVM: implement SQRT and DIV pattern detection (xf) * SPU LLVM: implement spu_re, spu_rsqrte * SPU LLVM: make intrinsics for most xfloat instructions * LLVM DSL / SPU LLVM: implement infinite precision shifts * LLVM DSL: implement absd and match helpers * LLVM DSL: reimplement fre, frsqe, fmax, fmin * LLVM DSL: reimplement pshufb, add 'calli' * SPU LLVM: implement FI instruction * LLVM DSL: implement fpcast * LLVM DSL: reimplement fmuladd, force hw fma if present * SPU LLVM: optimize SHUFB for permutation-only shuffles * SPU LLVM: implement missing constant mask handling in SHUFB * LLVM DSL: add line number in get_const_vector automatically * LLVM DSL: reimpelement fsqrt, fabs * LLVM DSL: reimplement avg * LLVM DSL: reimplement ctlz, ctpop * Refresh game list after installing RAP files via menus * Fully implement sceNpDrmVerifyUpgradeLicense * cellSearch: more stubs and implementations (#10578) * overlays: Show feedback while stopping ppu compilation * Fix BDVD path setting * sys_prx: Improve sys_prx_get_module_info error checking * sys_prx: Implement sys_prx_get_module_id_by_address * cmake corrections (#10782) * Switch from r16ui to r16 * Enable the precise occlusion query feature * Qt: add changelog to updater (#10844) * Qt: Reset stick positions on pad handler change * Qt: Relocate pad handler parameter changes * Qt: reset config when null pad handler is selected * Qt: fix player selection checks * Emu.Load: add more logging * Fix sys_prx_start/stop_module for older firmware * Fix user_interface::alloc_thread_bit() usage * vm: Fix vm::unmap * Fixup default config-path (#10863) * Fix vm::try_alloc regression * Add debugging info for when sys_tty_write is executed * Improve sys_fs_close logging * BUILD: a couple of cmake msvc compile fixes (#10799) * Add support for sc vtrm crypto * Patches/PPU: Add jump_link patch type * Fixup No.3 after #10779 * Reimplement config selection for game startup * Ensure frozen emulation for special executables inspection modes * Do not allow to unpause after fatal error occured in emulation * System: remove deprecated custom config location * Qt: remove deprecated playtime code * Qt: release scaled pixmaps from memory if possible * Qt: release unused data when switching list modes * input: make pad_thread a named_thread * input: reimplement lost optimization * Qt: Add missing Boot confirmation * fix * Log emulation pause/unpause events * Debugger/Disasm: Name SPU Syscalls * Enable PPU java mode handling by default (#10825) * Add enums for zcull precision control * Add ZCULL control options to the GUI * rsx: Implement ZPASS results scaling for precise stats * rsx: Implement precise ZCULL stats * remove deprecated avcodec_register_all - Update to version v0.0.18~git20210905: * VS: add missing generated file * input: fix custom pad config loading * input: fix custom pad config saving * input: fix custom pad config removal * sys_net: Anti-log spam enhancement * cellCamera: Anti-Log spam enhancement * Qt: patch creator * Silence some warnings OBS-URL: https://build.opensuse.org/request/show/928299 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=34 |
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Duarte Pousa
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af2da2c16c |
Accepting request 915774 from home:xenonpk
- Update to version v0.0.18~git20210901: * Fixup No.2 for #10779 - Update to version v0.0.18~git20210901: * Fixup for #10779 - Update to version v0.0.18~git20210901: * Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) (#10779) - Update to version v0.0.18~git20210901: * BUILD: Refactor wolfssl submodule (#10780) * rpcs3_version: Bump to 0.0.18 - Update to version v0.0.17~git20210831: * SPU LLVM: Add m_use_vnni - Alderlake and Sapphirerapids will require an update to the llvm fork before they can be detected * SPU LLVM: Add VNNI optimized variant of sumb - Uses vpdpbusd to horrizontally add values, for some reason this is much faster than the normal horizontal add instructions. * SPU LLVM: Expand byteswap elimination to more instructions * Fixes build issue with LLVM on Windows with cmake (#10776) * Removes need for sys/sysctl.h on linux * Update commits * Fixup get-commit-db utility * vm_native: detect overcommit support on FreeBSD and other OS * rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers * rsx/fp: Handle signed operator precedence - Update to version v0.0.17~git20210829: * Patch cooperate with system SPU group creation (#10791) - Update to version v0.0.17~git20210829: * input: move pressure sensitivity to the handlers * input: use buffers during button translation * input: remove inconvenient pad mutex * input: rename some variables * add log message for downloader * rsx: Fix surface access bit flags * Mark "Disable Logging", add explanatory log message * windows: fix get-commit-db * curl: log errors * pad settings: Check duplicate button assignment * pad settings: disable more stuff during key input * Qt: fix newlines. someone™️ changed to richtext * Qt: remove obsolete lambda * Patches/LLVM: Implement Complex Patches Support * vm: Fix an overflow at vm::alloc, fix vm::find_map (#10760) * Add missing const * rsx/fp: Fix perspective correction handling * rsx: Texcoord control mask affects decompiler output! * input: revert stupid ideas * input: fix keyboard handler port status * fix MSVC filters * Windows/Audio: add listener for device change * vm: Fix vm::page_protect error checking * rsx: Implement indexed dynamic attribute load * fsr: Mark output images explicitly as nonreadable * Checkout wolfssl to v4.8.1-stable. (#10732) * BUILD: Refactor yaml-cpp submodule (#10745) * mmjoy: fix pressure sensitivity button * Offset get_timebased_time at game boot (#10744) * vk: Experimental workaround to just disable compression * vk: Add support for other formats as FSR output * vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes * vk: Register newer Navi GPUs (#10740) * SPU LLVM: Add approximate FCEQ/FCMEQ (#8729) * Add workaround for wayland session * Whitelist Kamen Rider Summonride Portal sys_usbd (#10722) * Input: fix keyboard stick lerp * rsx/fp: Fix indexed TEX[n] loads * Loader: Improve just-in-time installation of disc game files (#10719) * Fix warnings about using deprecated inet_ntoa function (#10698) * rsx: Fixup image-in data length calculations * vk: Improve driver compatibility * gl/vk: Scale line width & point size by resolution scaling * rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay * rsx: Implement crash-proofing for image_in dst/src formats * rsx: Implement crash-proofing for src/dst image_in address * rsx: Implement crash-proofing for 308A_COLOR dst address * support building with system faudio 21.08+ (#10708) * input: fix pad defaults when config file was empty * fix some warnings * input: redesign pad profiles * GUI: Display PKG information & installation confirmation from main menu * Remove old RSX instructions viewer (#10710) * vk: Fix unused variable error * vk: Silence maybe-uninitialized warnings * vk: Properly calculate cubemap memory size * cellGem: fix floating point warning * Qt: fix updater menu button * SPU/event queue: Implement protocol for SPU queue * SPU: Remove outdated assertation * Fixup PPU breakpoints * Fix sys_spu_thread_group_resume * SPU/event queue: Atomically resume SPU group * input: fix player id if handler has 2 or more pads * Change the FSR tooltip to not Bri'ish English * rsx: Significantly reduce the applied subpixel bias when handling unnormalized access * patch_manager: Prefer specific patches over global patches * input: fix keyboard pad handler * evdev: fix axis_orientations index * input: fix minor data race * Add startupWMClass to linux .desktop Fixes #10685 * input: fix pressure sensitivity button * sys_net: add missing range checks * kernel_explorer: Fix VM object formatting (#10666) * input: Add pressure sensitivity button * rsx: Check all attachments when generating pipeline hash key * rsx: Fix coordinate scaling for shadow access (#10668) * vk: Do not force check for successful texture cache load * ui: fix spacing on gpu tab * Formatting fix * Disable warnings around 3rdparty header * Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build) * vk: Add basic support for FSR 1.0 * vk: Simplify compute job cleanup on exit * vk: Unbind global renderer if it is destroyed * vk/device: Formatting fixes only (EOL) * sys_net/NP: set some init dependencies * Fix warnings * Qt: purge gui settings * cellGem: Disable Alignment Checks * Fix sys_spu_thread_group_create * cellGem: use existing constant for sphere radius * cellGem: fix Deadstorm Pirates regression * cellGem: add calibration logic with 0.5 second delay * cellGem: fix controller connection check * cellGem: reset struct on controller reset * cellGem: add some more checks * cellGem: set cellGemGetCameraState values * cellGem: implement cellGemHSVtoRGB * sys_spu: Add one more limiting SPU threads creation condition * Fixup HLE lwmutex * cellGem: cellGemPrepareVideoConvert update * cellGem: fix mouse positions * cellGem: update cellGemGetState * cellGem: add more mouse buttons * cellGem: add some more error checks * cellGem: disable tracking in cellGemForceRGB * cellGem: improve hue handling * cellGem: fix fake move calibration status flag * cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID * cellGem: fix typos, add some comments and reorder * rsx: Revert use of std::has_single_bit * rsx: Fix interpreter texture fetch * PPU: Improve accuracy of "Accurate PPU 128 reservations" mode * Bugfix of sys_lwmutex_destroy * SPU: Implement sys_spu_initialize and limit of physical SPU threads * ppu compilation: fix facepalm (double increase) * sys_prx_unload_module: fix log message * Use c++20 has_single_bit for POT test * rsx: Improve unnormalized coordinate sampling * rsx: Implement vtc encoding for NVIDIA OpenGL support * rsx: Do not use VTC tiling on NPOT textures * Crypto/ec: Make internal functions static * Fixup for SPU Debug mode (bad SHA1) * Fix thread time/cycles report with respect to thread pool * SPU Profiler: adjust accumulation logic * Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions * System: add progress update on existing modules * Debugger: Add some error pop-ups for invalid operations * Fix sys_storage_read * vk: Fix a few incorrectly calculated scratch buffer sizes * Fix some warnings * SPU Cache: allow to dump cache upon startup * Fix CPU Profiler regression * Qt: add fullscreen mouse lock setting * vm_ptr.h: Improve try_read() (#10627) * vm_native: add workaround for FreeBSD 12 * vm_native: enable memfd_create on FreeBSD * Qt: move java mode setting to advanced tab * Qt: abort batch PPU compilation on dialog cancel * Qt: add nullptr checks in msg_dialog_frame * Qt/System: reset boot path after directory scan * Remove unused ppu_initialize declaration * System: add vsh.self when scanning vsh/module * System: make IsPathInsideDir a member function * Qt: compile vsh/module instead of vsh.self * Qt: fix vsh ppu compilation and add compile stage * Qt: Compile entire sys folder for firmware * Qt: disable VSH boot if not installed * RSX: fix 'Working buffer not big enough' * vk: Fix scratch allocation when doing GPU deswizzle * StrFmt: fix comma placement in format_byte_array * vk: Handle out of memory errors that are deferred during texture binding * vk: Fix comparison between composite memory types * vk: Force explicit minimum size declaration for scratch buffers * vk: Fix undefined format class for typeless helpers * vk: Allow creating temporary subresources to fail if we run out of memory. * rsx: Set composite images upload context based on their actual contents * vk: Allocate enough scratch memory for GPU deswizzle * vk: Try to spread memory usage evenly across compatible types if possible * vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache * vk: Make use of multi-pool memory types * vk: Scrap minimum scratch buffer size and just allocate what is requested. * vk: Dynamically select panic boundaries based on resolution scale * vk: Implement heap aggregation * Make sys_prx_unload_module use success type logging * fix warning * Qt: add option to auto install updates * Fixed issue with SDL2 version sometimes casuing build failure (#10599) * Qt: use last window state when leaving fullscreen * Qt: fix game window positions if the window is bigger than the screen * fix shared FAudio build * system faudio fix * vk: Disable async texture streaming on all NVIDIA cards * replace some random Emu.Pause with fatal errors * Qt: fix BatchCreatePPUCaches cancel * Qt: Add VSH to BatchCreatePPUCaches * Qt: Add Boot VSH option * vsh.self: Fix execution on default settings (#10586) * Include different case files on file selection filters (#10587) * Initial implementation of sys_uart * sys_ppu: Implement sys_ppu_thread_rename * Extend ppu_thread::call_history_t formatter * PPU debugger: Make calling history detect common LLE functions trampolines * cellSaveData/UNIX: Optimize IO (#10574) * stub rsxaudio * sys_hid vsh * rsx: Fix vertical windows' clip * PPU debugger: Implement function names at the starting instruction * PPU debugger: Add instruction disasm for PPU calling history * cellSaveData: Fixup funcDone result check * sys_storage vsh implementation (#10559) * sys_ss vsh stubs * vk: Fix double-spill for invalidated resources * vk: Fix nul deref in spill code * vk: Fix null deref in texture cache when dumping temporary storage * rsx/vk: Improve recovery during OOM situations * Make little use of formatting byte arrays * vm_ptr.h: Do not allow dereferencing for void ptr * Minor fixup of vm::ptr * LV2: Fix IPC key reading from attributes * Fixup byte array formatter * Stub sys_fs mount functions for vsh (#10561) * Stub libfs_utility_init to bypass FSCK checks by vsh. * sys_sm_get_ext_event2 stub * Formatting Library: Implement byte arrays formatting * Implement TAR-based directory archiver * PPU debugger: Implement PPU calling history * Stub sys_io for vsh. * Hack for msmw2.sprx timeout. * [MSVC] glslang fix + vs2022 fixes * Win32 FS: Implement support for large reads/writes * Clang workaround for c++20 non-compliance * Fix linux build * Formatting fixes * vk: Improve handling of texture cache temporary resources * vk: Switch on the new VRAM management system * rsx: Implement a simple cache eviction routine * vk: Minor whitespace fix * vk: Add overallocation quota for texture cache * vk: Refactor VkTextureCache by moving most of the code to cpp file * vk: Implement VRAM spilling * vk: Refactor surface cache by moving code to cpp file * vk: Rename rsx::vk_render_targets to vk::surface_cache * vk: Improve memory load balancing and reporting * vk: Expose memory heap sizes to the runtime. * vk: Introduce the concept of VRAM allocation pools * rsx: Fix invalid reference when purging unlocked sections * fmt: add support for std::u8string * fmt: implement char8_t string support * SPIRV-Tools: Revert to 2020.4 * azure: Update VulkanSDK checksum * SPIRV-Tools: Update from 2020.4 to 2020.5 * VulkanSDK: Update from 1.2.154.1 to 1.2.182.0 * glext: Update from 2020.04.23 to 2021.04.20 * stb_truetype: Update from 1.24 to 1.25 * stb_image: Update from 2.26 to 2.27 * curl: Update from 7.76.1 to 7.77.0 * glslang: Update from 11.4.0 to 11.5.0 * FAudio: Update from 21.04 to 21.07 * Fix deref in sceNpMatching2CreateContext (#10539) * kernel_explorer: Atomic PPU state updates * Qt: add more Qt blockingMapped workarounds * Qt: kernel_explorer optimizations * sys_usbd: add PlayTV SCEH-0036 * cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD * cellGame: improve logging * Mount bdvd_dir regardless of patch category * Qt: show patch version for disc games regardless of the patch category * Refactor faudio submodule (#10397) * Qt: add PPU LLVM Java Mode Handling to debug tab * kernel-explorer: Add logging ability * Improve kernel-explorer's user experience * sceNp: fix invalid ctx dereference * rpcs3_version: Bump to 0.0.17 * rsx: Implement dynamic vertex offset updates * Fix HLE callbacks within context of HLE PPU stack variables * Improve ppu_thread::stack_push * vm_ptr.h: Use concepts * rsx: Implement support for extended vertex programs * VFS: Fix paths override * rsx: Improve VBLANK accuracy * Fixup for #10490 * Improve thread aborting mechanism (#10490) * sys_fs: Fix ENOTMOUNTED of open * Qt: apply gui settings on regular apply and save * Qt: replace old grey config icons in gamegrid mode * Increase some icons' visibility in dark themes. (#10485) * Trophy notification improvements (#10482) * vk: Remove unused input from attachment clear pass * rsx: Don't leak data during partial clears * media_info: improve error logging * cellSearch: extend media_info for video files * cellSearch: move audio info to separate util file * move try_to_int64 to StrUtil * Qt: fix warning * sceNp: add some more constants * kernel-explorer: devirtualize lv2_fs_object and print more information (#10487) * fs: alternative fs::pending_file implementation (Win32) * cellCamera/cellGem: Fix time stretching setting (#10476) * rsx: Fix emulation stopping in cpu_thread::is_paused poll (#10475) * GUI: Add PPU threads to debug tab * RSX Cache: Prevent crash on failure to obtain cache directory (#10474) * sys_fs: improve sys_fs_open accuracy for /dev_bdvd * Fix cellMouse/Keyboard initialization * vk: Ensure async scheduler thread is never auto-spawned by fxo * rsx: Remove unused variable leftover from refactoring * rsx: Resync excluded memory regions to avoid memory tests failing after flush events * rsx: Refactor surface inheritance logic * lv2_timer: manage timers by separate thread (#10445) * rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers) * Qt: add missing key auto repeat checks * rsx: Pass vertex attributes streamed via register write in PS3-correct format * vm_native: bypass rpcs3_vm creation if overcommit is enabled (Linux) * Logs: Prevent minor race in Emu.Run() regarding logging levels * vm_native.cpp: change rpcs3_vm name/location priority (Win32) * Improve bitwise serialization trait * Qt: Fix Play/Pause/Resume Shortcuts * serialization.hpp: Fixes * Implement fmt::ensure (assert-like with formatted message) + fmt::tie * Qt: fix empty game list phenomenon * Qt: fix possible race in RepaintIcons * Qt: invalidate invisible game item pointers * Rebase hidapi * vk: Properly destroy renderpass cache * rsx: Add floor workaround for GPUs with rounding issues * fixed_typemap.hpp: add range iterator * Hotfix #10411 * Make rsx::simple_array compatible with serialization * System.cpp: Move some Emu.Stop() code to a more strategic placement * Fixup serialization utility * Improve emulation stopping speed * Implement serialization.hpp, remove cereal submodule * rsx: Fix depth/color mismatch resolve in texture cache * rsx: Fix surface deduplication crash * Qt: Fix concurrency bug in trophy manager * Qt: Only load trophy icons on a need to know basis * Qt: simplify zero padding in trophy icon path * rsx: Fix expired sampler descriptors * Qt: kind of lazy loading icons * Get rid of mobile Kepler class and add some missing GPUs * gl: Add some debug visualization to internally verify consistency * rsx: Implement proper decoding for some obscure fragment instructions * Fix sys_event_flag_wait result set (#10404) * Revert "moved build options to options.cmake" * Fix missing game licence logging (#10402) * BUILD: Refactor zlib submodule (#10393) * Fix span copy after refactoring * Update FW 4.87 Latest Version * Unify .gitmodules url as relative ones. * Bump GLIBCXX version requirement to 3.4.29 thanks to using brand new compiler features Fixes #10378 * Explicitely include CMakeDependantOption for CMAKE_DEPENDANT_OPTION * vk: Rewrite partial clear shader * vk: Enable use of input attachments * BUILD: Refactor spirv submodule (#10384) * Qt: fix game list custom config icon refresh * remove cirrus FreeBSD 12.2 build * impressive typo fix * span: implement as_span workarounds as utils::bless * vm::ref: remove erroneous default constructor * Don't use -fconcepts anymore * vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers * vk: Improve compatibility with sub-par drivers and hardware * Replace gsl::span for std::span (c++20) (#7531) * shared_ptr.hpp: don't use fake objects * types.hpp: add PtrCastable concept - Update to version v0.0.16~git20210529: * SPU LLVM: Add missing WRCH PC updates * pads: Remove outdated DualSense battery note * cellVdec: silence "Unsupported time_base" error log spam * SPU LLVM: Expand branch optimizations for more instructions * Include limits.h * overlays: move more code to cpp * BUILD: Refactor glslang submodule (#10361) * VS: fix libPng ProjectReference in emucore * fix some warning spam * perf_overlay: fix guide line locations * try to fix pad interception * cellPad: do not use recusrive mutex * Fix cpu_thread::check_state() cpu_flag::temp support * Fix reservations handling in logs * rsx: Minor refactoring (#10358) * vk: Forcefully unmap DMA blocks before destroying them (#10359) * vk: Fix slow bo upload + copy when using RADV * vk: Workaround for slow bo transfer (pinned<->VRAM) when using RADV * perf_overlays: only calculate metrics on update * perf_overlays: only compile dirty graphs * perf_overlays: add avg and 1p high/low * sys_prx/overlay: Fix disambiguator of module names opened by FD (#10340) * Set min gcc version to 11 * Refactor hidapi submodule (#10346) * scale debug overlay based on current dpi settings * Simplify PPU exit * vk: Fixup on linux + RADV combo (#10341) * rsx/vk: Use backend configuration to track options that can be modified on a per-device basis * vk: Lock passthrough DMA behind the async streaming option * vk: Avoid repeated chip_class lookup by using generic global function * vk: Add workarounds to disable incompatible options * CI: Add FreeBSD 13 * perf_overlay: update interval config update * vm_native: fix Linux/Posix sparse file check * sys_mmapper: Fix IPC-enabled instances memory consumption * vm_native: improve sparse file check (Linux/BSD) * vm_native: improve sparse file implementation (Win32) * types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts * types.hpp: rewrite _u16-_u64 suffixes * types.hpp: replace custom std::bit_cast * kernel-explorer: Save self mem-container ID and use it - Update to version v0.0.16~git20210522: * Bump gcc to 11, shellcheck and SDL2 (#10324) - Update to version v0.0.16~git20210522: * types.hpp: implement smin, smax, amin, amax * vm_native: try to workaround another bug (Win32) * kernel-explorer: Implement PPU scheduler state information * kernel-explorer: Fix horrible performance * TROPUSR: Optimization * TROPUSR: Loader Improvements * crypto light refactoring. using volatile f/p guaranting assembly will generate call* instruction on memset for secure buffer zeroing. usage in sha1 api as well. * logs.hpp: another fixup for RPCS3.log * logs.hpp: fix fatal typo * Fix bugs due to clocks scale setting being dynamic * Fix bug of sys_rsx_context_attribute * Update sys_rsx_context_attribute * Improve get_current_cpu_thread() * logs.hpp: refactoring (logs::message) * Improve error_code (new formatting constructor) * vm_native: sparse file fixup (Win32) * Update commits * Add supporters * edat: Remove redundant logging * Minor change in msg_dialog_frame * metainfo: move away from deprecated appdata * metainfo: make license explicit * Simplify error_code class * Downgrade LLVM to previous commit (fixup) * bs_t<>: add all_of() and none_of() - Update to version v0.0.16~git20210518: * Update LLVM * vm: disable sparse files on win7 * 3rdparty: Add option to build against system xxhash * 3rdparty: Add option to build against system pugixml * 3rdparty: Add option to build against system flatbuffers * 3rdparty: Fix building with system wolfssl * SPU LLVM: Optimize branching - Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero * Move HLE table address to FXO (#10284) * lv2: Fix overflows of periodic timers * Make RPCS3 license explicit in README - Update to version v0.0.16~git20210516: * fix azure builds * Fixup * Update cmakelists * rsx: Refactor program texture state handling to be persistent across shader swaps * BUILD: Move buildfiles & improved prop includes (#10251) * kernel-explorer: Implement SPU ports/interrupt tags information * Remove lv2_event_queue::check(weak_ptr) * sys_interrupt: weak_ptr -> shared_ptr * sys_timer: weak_ptr -> shared_ptr * sys_spu: weak_ptr -> shared_ptr * cellAudio: weak_ptr -> shared_ptr * CPU Profiler: weak_ptr -> shared_ptr * SPU: Optimize SPU ports/queues * Emulation stopping bugfix * SPU LLVM: improve MPYH instruction * Update LLVM commit * Fix page mapping rights to file mapping * Add Intel's Rocket Lake 11th gen cpu. (#10205) * Implement const_str_t<> helper * lv2_obj::create: fix pessimizing move * Enable -Wattributes warnings * vm_native: improve sparse file handling * reverted comment * gl: Intel GPU shader fix * vk: Ensure MSAA surfaces are in RW state before attempting to transfer data. * rsx: Fix transfer barriers not triggering resolve target initialization * fs: Optimize filesystem handle reconstruction * Don't fatal on sparse file initialization failure * rsx: Move sys_rsx info to rsx::thread (#10258) * vk: Add some more debugging utils for RDC captures * vk: Allow flipping without wait * rsx: Handle transfer_read differently from transfer_write * rsx: Ignore write-to-self via blit engine. * event queue: Structure size efficiency * kernel explorer: Implement interrupt handler/service information * sys_interrupt: Save ID of self tag/handler * sys_event: Save ID of self event queue * couple of warning build fixes * VS: fix some filters * Qt: allow renaming of the current user * LV2: Fixup for IPC * sys_event: Typo fix (#10246) * BUILD: Refactor libpng submodule (#10238) * LV2: Improve IPC support (#10206) * Remove libopengl.so.0 hack, and use LEGACY CMake OpenGL option for AppImage builds (#10234) * stblib: disable another unsupported clang warning (#10244) * fs: implement fs::get_temp_dir() (Win32) * vm: disable locking main/video/stack for now (TODO) * Implement s128 type (based on u128) * vm: add "hook" memory (32G) * vm_native: add cow flag to map functions * changed discord-rpc to discordRPC * relocated openal cmake * relocated stblib files * relocated discord-rpc cmake * changed USE_SYS_LIBUSB to USE_SYSTEM_LIBUSB * buildsystem refactoring cleanup * BUILD: Refactor asmjit submodule (#10230) * Correct mismatched licenses in Crypto 5 files in Crypto were licensed under GPL-3.0-only which is incompatible with our project's GPL-2.0-only license. They have now been corrected to use GPL-2.0-or-later. * Bundle libOpengl.so.0 manually. Fixes issue #10226 * BUILD: Refactor curl submodule (#10228) * SPU TG: Simplify state of saved SPU image data * fix relative links to common_default* props * BUILD: Refactor 7zlib (#10222) * Simplify named_thread construction * rpcs3_version: Bump to 0.0.16 * .github: Update issue templates * .github: Update PR-BUILD.md * Update BUILDING.md * .github: Update CONTRIBUTING.md * curl: fix visual studio build * stblib: Ignore new 3rdparty warnings * curl: Update from v7.72.0 to v7.76.1 * stblib: Update stb_truetype from v1.21 to v1.24 * stblib: Update stb_image from v2.22 to v2.26 * pugixml: Update from v1.9-git to v1.11.4 * rsx: remove unused tile functions * GL: Remove unused copy functions * VK: ReSharper warning fixes * GL: resharper findings (too lazy for const functions) * OpenAL: Update include from 1.20.1 to 1.21.1 * XAudio2: Update from 1.2.0 to 1.2.6 * FAudio: Update from 20.03-git to 21.04 * overlays: implement text_align::right * user-overlays: add sanity check for enter button * save-overlays: add entry size info * save-overlays: add localization * save-overlays: change list entry contents. * cellSaveData: keep focus after confirmation cancel * Use consteval (experimental) * Remove redundant operators != * glslang: Disable precompile headers * glslang: Update to 11.4.0 * BUILD: Refactor libusb submodule (#10169) * Simplify umax * Simplify utils::umulh64 (MSVC) * Fixup for sys_time_get_timezone (3rd path) * Toolchain upgrades * CI/FreeBSD: stop caching downloaded packages * vk: Add support for tagging objects to ease debugging * rsx: Make renderdoc compatibility mode a general option * Rename Rockband to Rock Band * Implement sys_time_get_timezone syscall * vk: Refactor render target code * Test alterable aggregates via overriding be_t * fmt: support numeric u128 formatting * u128: add multiplication support (for MSVC) * shared_ptr.hpp: implement make_single_value(), make_shared_value() * shared_ptr.hpp: add invoke operator OBS-URL: https://build.opensuse.org/request/show/915774 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=33 |
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Duarte Pousa
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31db544508 |
Accepting request 888324 from home:iDesmI
- Update to version 0.0.15~git20210424 - Fixed and polished the build requirements I tested this build result and haven't encountered issues. OBS-URL: https://build.opensuse.org/request/show/888324 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=32 |