d530a2c9d1Update to version 0.0.32~git20240827
devel
Yunhe Guo
2024-09-01 13:17:53 +0000
96f4b9d08eAccepting request 1195808 from Emulators
Ana Guerrero
2024-08-25 10:10:28 +0000
542d723b2aUpdate to version 0.0.32~git20240810 Fixed formatting of .changes file
Yunhe Guo
2024-08-24 05:08:17 +0000
18fabacecfAccepting request 1181322 from Emulators
Ana Guerrero
2024-06-17 17:34:09 +0000
ba6f7c8d9aAccepting request 1181189 from home:Vogtinator:branches:Emulators
Klaus Kämpf
2024-06-17 13:15:19 +0000
a81ebd434bAccepting request 1179053 from Emulators
Ana Guerrero
2024-06-07 13:03:45 +0000
425e4793f9- Update to version 0.0.32~git20240530: * PPU Progress Hint: Show it as long as it needs * PPU Analyzer: Unuse per-instruction compilation on fallback * System.cpp: Fix crash on fatal error during Ready state * LLVM: Prevent crash on disk space shortage * LLVM: Fix nullptr deref when accessing broken cache files * SPU Debug: Fix crash on missing directory * SPU: Add block prefix to log if available * fix typo from PR 15636 * vk: Fix typo * vk: Add support for NVK driver * vk: Use std::set * vk: Don't always preserve the renderpass for all drivers when doing transform hot-patch * Overlays: allow ldd input even if len is 0 * cellKbCnvRawCode: don't use caps lock as shift lock unless we are using the qwertz or azerty layout * osk: use cell key code in CellOskDialogKeyMessage (🤦 we don't need the Qt code) * cellKb: Clarify cellKbCnvRawCode alphabet conversion * input: remove unused parameter * Add 7zip submodule * Remove 7z copy pasta repo * input: only unregister devices if there is no other handler registered * input: fix ingame raw mouse enumeration * input/qt: enumerate raw mouse devices once a seconds in the config dialog * qt: ignore right click to clear input config button if the button is disabled * input/qt: increase max raw mouse devices to 16 * input: implement raw mouse hot swap * input: add mutex for raw mice * input: only unregister raw mouse devices if they were registered * input: add all mice that were requested. only connect the ones that exist * input: add timer to raw mouse enumeration
Yunhe Guo
2024-05-30 16:10:53 +0000
e2a1d56e81Accepting request 1174272 from Emulators
Ana Guerrero
2024-05-15 19:29:29 +0000
10ce18d164- Update to version 0.0.32~git20240507: * Move cache dir code to utils * Adust vsh cache dir criteria * Qt: disable vsh removal options if vsh is running * Qt: allow to remove vsh cache in context menu * Qt: allow to batch remove vsh cache * VSH: move cache to /cache/vsh/ * merge qt_music_error_handler into qt_music_handler * merge qt_camera_error_handler into qt_camera_handler * Qt: replace m_progress_dialog_timer with setMinimumDuration * Qt: properly hide and show progress indicator * Qt: remove seemingly obsolete processEvents * Qt: Keep progress dialog alive to fix rare segfaults * Savestates: Fix avconf serialization * Savestates: Fixup file write * cellVideoOutGetDeviceInfo: Fix Interlace typo for 1080p * Rename enum values to be more precise * Hide interlaced resolutions from the settings dialog * cellVideoOut: support interlaced scan modes * Remove p from resolution strings. The Param.sfo doesn't specificy progressive/interlaced * Allow any 1080p selection if the game supports 1080p * sys: force resolution to 720p if the game does not support the configuration * Qt: Replace custom config resolution string logic with enum values * HLE: use original filename for media exports * Qt/Logs: Fixing spaces, optimize string to html conversion * Add SPRX booting option * Add logging of exported SPRX functions on dummy load * Logging fix * Avoid calling std::vector::data() if empty * Fix some warnings
Yunhe Guo
2024-05-08 14:37:23 +0000
e897c1ddb9Accepting request 1170363 from Emulators
Ana Guerrero
2024-04-30 15:26:29 +0000
cab239137b- Update to version 0.0.31~git20240420: * llvm: silence warning: dereferencing type-punned pointer might break strict-aliasing rules [-Wstrict-aliasing] * cellSysutilAvc2MicRead: Fix some nonsensical nullptr deref warning * cellKb: fix missing slashes and brackets on japanese layout * cellKb: actually set the arrange member * Use unordered map to store keyboard keys * SPU Analyzer: Filter calls to calls * PPU Analyzer: Look for functions using callers (fallback) * PPU LLVM: Fix crash in Unity games * savestate_utils.cpp: Fixup a tiny bug * Qt: try to fix sound effects * overlays/osk: Don't use meta out key code in the osk overlay * fix some warnings and typos * cellSysutilAvc2: improve unload and some more stuff * uDraw emulation [3] * uDraw emulation [2] * Sort IO files * uDraw emulation * rsx: Make const explicitly unsigned * rsx: Improve ROP output rounding precision * Fix typo in System.cpp * Fix OVL patching * rsx: Fix intra-draw-call barrier queueing * Buzz update * Fix some msvc for loop warning * fix some warnings * Set a unique System Name * rsx: Fix vertex texture invalidation * rsx: Fix some broken latch checks * vk: Always initialize internal objects
Yunhe Guo
2024-04-20 05:00:04 +0000
fe51321c0cAccepting request 1168635 from Emulators
Ana Guerrero
2024-04-18 20:12:06 +0000
e628b7df72- Update to version 0.0.31~git20240409: * SPU Analyzer: Do not terminate blocks on BRA * cellRtc: review fixes * cellRtc: remove wrong duplicate pos++ * cellRtc: implement Rfc3339 part of cellRtcParseDateTime * cellRtc: simplify some disassembly code * Remove git brew package from macOS CI script (#15407) * cellGame: add some more error checks * cellCamera: fix config from_string * lv2_socket: reset queue after move * cellGame: Enable disc insert/eject based on disc mount state * Update curl to 8.7.1 * Update soundtouch to 2.3.3 * Update SDL to 2.30.2 * Update FAudio to 20.04 * Fix typo in lv2_socket_native * Fix changelog size hack * Savestates/Network: Feign connection failure on startup * Fix updater message * Savestates/SPU: Fix MFC commands abort * SPU Debugger: Implement viewing block hash on request * SPU LLVM: Fix store elimination within common blocks * Replace some URLs * Updater: Add RPCS3's Patreon link to update dialog * PPU Loader: Fix unload of HLEd PRX modules * PPU LLVM: Fix leak of modules outside dev_flash/sys/internal * SPU LLVM: Postpone runtime worker threads init * PPU LLVM: Unify memory limit for PRX and Overlay files * PPU LLVM: Fix memory leak on precompilation * use the pass manager instead of the legacy one
Yunhe Guo
2024-04-10 15:21:41 +0000
1408afa58eAccepting request 1165678 from Emulators
Ana Guerrero
2024-04-08 15:38:31 +0000
87532bcf1e- Update to version 0.0.31~git20240329: * Fix savestate reload functionality * Savestates/SPU: Partially publicize SPU-Compatible functionality * SaveStates: Add error messages on screen * rsx: Fix loading mid-draw call savestates * LV2: Silence logging of semaphore * PPU: Fix logging of sys_interrupt syscalls * LV2: Silence logging of mutex and cond syscalls * workaround Clang 18.1 crash * fix compiler warnings * main.cpp: remove outdated code for MSVC 19.27 * fix GCC warnings * cmake: fix MSVC build * llvm: update to 18 * rsx: Make overlay manager default lock-state exclusive * rsx: Fix race conditions on removals * rsx: Rewrite fragment shader invalidation test * rsx: Fix memory range invalidation * Fix audit crash in games where hash strategy is heavily used * audio: allow to choose channel layouts * Savestates/RSX: Save pending flip * PPU: Fixup savestate prio bit usage * util\serialization_ext.cpp: Fixup * Savestates: safe saving while cellSaveData is active * SPU LLVM: Fix Forwarding GPR stores savestate safety * Thread.cpp: Reduce logging * Savestates: Reduce logging * SPU LLVM: Add assert for MFC abort * Silence cellGemGetState * Fixup emulation stopping
Yunhe Guo
2024-03-29 14:32:16 +0000
dff3643162- Update to version 0.0.31~git20240325: * Savestates/SPU: Add RCHCNT as a safe return in compatiblity mode * Fix ppu_thread::serialize_common * Fixup Savestate Segfault * Fixup Savestate Progress * Reduce compression level to 8 for faster compression * util\serialization_ext.cpp: Fix queued data with no output * Fix NPD files decryption in decryption tool * GUI: Progress Dialog On Save State Creation * utils: Fix shared_ptr::store/exchange * Add logging for CallFromMainThread * PPU LLVM: Remove one external symbol resolve for BLR * PPU LLVM: Use symbol resolver function to resolve functions * PPU DisAsm: Fixup conditional indirect branches disasm * Enable WOLFSSL_ALT_CERT_CHAINS
Yunhe Guo
2024-03-25 14:12:47 +0000
a75860771cAccepting request 1158337 from Emulators
Ana Guerrero
2024-03-17 21:14:07 +0000
f397f7830b- Added xpadneo recommends to support Xbox One/Series wireless controllers - Update to version 0.0.31~git20240314: * HLE: clear lower bits of Free Disk Space value * Qt: add search bar to save manager * Qt: replace refresh progress slot with timer * Fix sceNpScoreGetRankingByNpId * Qt: only connect refresh watcher signals once * Qt: remove redundant progress dialog code. This already happens in Refresh * appimage: Do not bundle libvulkan.so * VS: move libpng, libusb and hidapi lib output to proper build configiguration dir * VS: Fix libpng build configuration names * VS: fix linking XAudio in debug builds * VS: use MultiThreadedDebugDLL in debug builds * VS: use common RuntimeLibrary settings in 3rdparty * Cleanup and set -Werror=delete-non-virtual-dtor * rsx: Fix invalid iterator comparison (asserts on debug builds) * GL: fix debug build: creation of QOffscreenSurface sends signals from wrong thread * LV2: Longer thread creation delay for low prio threads * Qt: accept downloader progress dialog instead of closing it * Qt: make sure to actually delete the progress dialog when it is closed * Qt: make sure the gamelist refresh progress dialog runs on the main thread * Qt: replace sstr with regular toStdString * Qt: fix weird return value warning on VS * Qt: don't close the progress dialog if it is already being closed anyway * Qt: check for updates if the update message is empty * Qt: don't deleteLater the progress_dialog * SPU LLVM: More compilation threads * SPU LLVM: Notify workers prematurely if there is considerable excess * SPU LLVM: Postpone cache writes until compiled * SPU analyzer: Detect 'argument passing' block before the function
Yunhe Guo
2024-03-16 05:03:24 +0000
cddb101d7aAccepting request 1154075 from Emulators
Dominique Leuenberger
2024-03-01 22:39:27 +0000
0d081d72c9- Update to version 0.0.30~git20240301: * Update serialization.hpp * Update serialization.hpp * Update serialization.hpp * serialization.hpp: Fix HLE serilization * cellPamf implementation (#15143) * Fix for sceNpScoreGetGameData * Send initial presence for offline friends. * GL: remove unused params * Fix warnings: Remove unused decryption code * SPU LLVM: Improve runtime SPU compilation preferences (#15250) * Improve cellSysutilAvc2SetAttribute logging * Add check for score transactions being reused * Misc: Update FW Latest Version * xaudio2: use system library instead of xaudio2redist * Make clang happy * gl: Allow selecting FSR1 upscaling from the settings * gl: FSR1 cleanup, making it functional * gl: Always log the current renderer visibly. * rsx: Improve simple array performance for small objects * gl: Fix compilation * rsx: Implement FSR1 integration for OpenGL * gl: Rework the upscalers a bit and define the FSR interface * gl: Remove upscaling 'dst' binding and clean up some awful code in GLPresent * gl: Introduce the concept of scaling passes to the backend * rsx/vk: Refactor FSR integration to support multiple backends
Yunhe Guo
2024-03-01 14:26:44 +0000
ce18a36c5dAccepting request 1151568 from Emulators
Ana Guerrero
2024-02-27 21:47:14 +0000
098f64c370- Update to version 0.0.30~git20240224: * Fix Apple Clang build * Block Rosetta on macOS 14.0, 14.1, and 14.2 (#15237) * improves sig_ctx handling, sys_net logging and fixes udpp2p protocol (#15235) * gui/input: only init and quit SDL once for all instances * gui/input; fix log message delta type * gui/input: include Carbon.h on apple * gui/input: let pad handlers know whether they are part of emulation * gui/input: implement pad navigation for maxOs * gui/input: use uinput for linux in gui_pad_thread * gui/input: add gui input with native events * sceNpBasicSendMessage fix
Yunhe Guo
2024-02-25 14:25:16 +0000
70a2b30c27Accepting request 1150152 from Emulators
Ana Guerrero
2024-02-25 13:06:44 +0000
0f4afb9984Accepting request 1149840 from home:dimstar:rpm4.20:r
Yunhe Guo
2024-02-24 15:14:56 +0000
5a44260004- Update to version 0.0.30~git20240220: * Qt: add Q_OBJECT macro to midi_creator * Qt: localize default pad names * vk: Move driver properties to properties section from features section * Qt 6.6.2 * PPU LLVM: Relax MSELF entry name constraints * SPU Analyzer: forgive invalid code, use interpreter * PPU LLVM: Do not use possible duplicates in MSELF * Add debug info to ENOMEMs * Fixup lv2_file::file_view::read() regression * Add debug info to sys_fs_lseek * PPU LLVM: Add more MSELF file checks * Fix lv2_file::file_view::size() * ELF.h: Avoid using seek operations * sys_prx/overlay: Add some debugging steps * raw_mouse: adjust relative mouse position if the window size changed * rsx/vk: Fix WCB/Blit flush deadlock * vk: Implement fast RSX release if there is no pending GPU work * Crypto\EDATA: Optimize decrypt_block to avoid an allocation * Fix lv2_file::file_view::read_at * EDATA: Add more logging * Add logging for cellFsSdataOpenByFd * Fix EDATADecrypter::ReadData * Savestates/sys_fs: Save NPDRM decryption key * Add <optional> to RB3MidiDrums.h * raw_mouse: center cursors on init * sys_usbd: silence warning * overlays: fix raw mouse debug overlay pos type * input: implement raw_mouse_handler * overlays: use signed short for position to allow negative positions
Yunhe Guo
2024-02-21 11:51:40 +0000
ef54cdf9d2Accepting request 1146151 from Emulators
Ana Guerrero
2024-02-12 17:53:29 +0000
f2a92e93f3- Update to version 0.0.30~git20240205: * RPCN 1.1
Yunhe Guo
2024-02-05 11:36:29 +0000
bca20d527aAccepting request 1141737 from Emulators
Ana Guerrero
2024-01-26 21:48:02 +0000
ffa350401e- Update to version 0.0.30~git20240125: * Enable Discord presence on Linux * Add missing headers (#15075) * rpcs3qt: Add macOS support to the updater. * System: don't consider games as registered if they were already in games.yml * Asmjit FI * Accurate frest and frsqest * Qt: trim whitespace from textinput before writing to config * update submodules * rsx: Do not emit rounding code when not needed * rsx: Fix compiling of mixed-precision shaders * rsx: Aesthetic changes * rsx: Forcefully disable writes to channels disabled on host * rsx: More pipeine refactoring * fs: fix get_executable_dir * Emu: Add more info to BlockingCallFromMainThread * Qt: revert accidental settings_dialog check-in * cellImeJp: fix character deletion after change to cursor * cellImeJp: fix deadlock * cellImeJp: add candidate list functions * cellImeJp: add cursor * cellImeJp: fix focus area * cellImeJp: static functions to silence annoying VS * fs: fix warning. fix size argument in report_fatal_error * Savestates: Fix restart when suspend mode is off * Savestates: Dont patch memory on load * Savestates: Add some logging for sys_overlay * Simplify fatal dialog's error a bit * Savestates/net: fix P2P socket data saving * Firmware installer: Early protection against disk space shortage complications
Yunhe Guo
2024-01-25 16:04:31 +0000
256959a3f8Accepting request 1140067 from Emulators
Ana Guerrero
2024-01-22 19:31:49 +0000
6b3abe5fa4- Update to version 0.0.30~git20240112: * media_utils: fix segfault when stopping a recording * cellFont: some stubs * Ensure HDD1 is never damaged or corrupted due to unexpected RPCS3/game termination * cellMouse: silence some log spam * audio_decoder: fix more memleaks and dangling files * cellMusicDecode: fix random pop at the end of a stream * cellSearch: fix vfs music and video paths * get_media_info: improve logging * audio_decoder: ignore first invalid data error * audio_decoder: improve logging * audio_decoder: properly free packets * audio_decoder: check for failed av_packet_alloc * overlays: decrease log level * cellVideoExport: export movies to /video/ instead of /movie * Windows: remove QtCore5Compat dependency * Update FAudio to 24.01 * sdl: log version * sys_ss: Corrected sys_ss_update_manager(0x6011) version data format * sys_fs: Improved get_device_root() path identifying security * sys_fs: Prevented duplicate device mounting * sys_fs: Fixed sys_fs_unlink()'s failing to delete files in dev_usbXXX * Honk if you knew memset(nullptr, 0, 0) was UB * Fix weird cmp in np_handler.cpp * Fix games passing invalid npids * sceNp: don't return error if assignedReqId is null * sceNp: add missing roomPassword check * sceNp: add missing withPassword check * sceNp: add missing check for roomSlotInfo * Misc NP fixes
Yunhe Guo
2024-01-13 05:56:08 +0000
fc8e713803- Update to version 0.0.30~git20240105: * Check room event callback has been set before calling it * Fix sceNpBasicSetPresence when data is nullptr and size is 0 * vk: Force GPU texture processing if the input is already GPU-resident (Tiled RCB read) * RPCN 0.9 (#15002) * gl: Implement display output format correction * vk: Implement display output format correction * rsx: Add an option to force hardware MSAA resolve * rpcs3_version: Bump to 0.0.30 * whitespace and format * cellSearch: mount paths in /dev_hdd0/.tmp/ instead of /,tmp/ * cellSearch: fix mounting of files * Improve Emulator::GetBdvdDir * Savestates: Experimental pads fix * Fix report_fatal_error duplicate messages * Fix PPU progress dialog hint * sys: fix games.yml hdd paths * Warn on use of privileged port on Linux * rsx: Fix RSX tiling when using optimized DMA views * macOS CI: downgrade ffmpeg (#14987) * cellPad LDD fixup * Qt: Add build version, title, emulation state and date to fatal error dialog * cellPad: Fix LDD pads registration * Savestates/vm: Improve saving performance * sys_spu: Fix warning and theoretical bug * Savestates: Fix g_fxo->init for types which use a pointer * PPUTranslator: Try to fix a regression * Utilities\BitField.h: Try to fix some warnings * Add more debug info in serial_breathe_and_tag() * Savestates: Rename DeferDeserialization, add some asserts
Yunhe Guo
2024-01-07 10:43:05 +0000
a0c1abb256Accepting request 1137265 from Emulators
Dominique Leuenberger
2024-01-06 18:26:09 +0000
a5679ecc7d- Update to version 0.0.29~git20231230: * rsx: Fix detiler shader compilation * rsx: Pick tiler/detiler according to actual block size * rsx: Avoid out of bounds write for tiled memory * Metainfo: Update number of compatible games * Metainfo: Add German translations and more URLs * Metainfo: Sort tags with jdAppStreamEdit * Fix display_length tag and add screenshot caption * msvc/debug: set mainCRTStartup as entry point * msvc/debug: remove outdated qtmaind.lib dependency * msvc/debug: Pass c++ standard to Qt * Docs: Add clarifications regarding Visual Studio 2019 version requirements. * Fix sceNpManagerGetNetworkTime called before rpcn connection * rpcn 0.8 * sys/cellGame: Fix hdd game dir name * Qt/input: separate num keys from other keys * SPU/Savestates: Remove reservation hack, allow its saving * Savestates: Save build version and creation time * Suggest using SPU Savestates-Compatible Mode on failure to save * SPU LLVM: Fix savestates with LLVM * Fix idm::allocate_id at fixed position * Invalidate savestates * Savestates/vm: rewrite memory saving for better compression * Savestates: Fix audio_out_configuration initialization * Add savestate data validity asserts * rsx: Fix typo * rsx: Support DMA tiling in the CPU blit path * rsx: De-spaghettify nv3089::image_in * Use asmjit main repo * Typemap: Set init to false after each individual destructor
Yunhe Guo
2023-12-30 15:48:56 +0000
7b8da8bcd7Accepting request 1118332 from Emulators
Ana Guerrero
2023-10-18 19:25:23 +0000
fbc00ce751- Update to version 0.0.29~git20231010: * macOS CI: force install Python 3.11 * Qt: Remember last game window position and visibility * CMake: fix curl build * Update Docker to 6.5.3 * GL: check QOpenGlContext::create result * Qt 6.5.3 * Input: Fix "," key in keyboard pad handler * CMAKE: try to fix curl * IdManager.h: Savestate fix part 2 * Savestates: Fix rsxaudio * Improve savestate version mismatch message * sys_fs: Savestate fixup * macOS CI: set build timeout to 180 minutes * Improve vfs::host::rename * VFS: Fix recursive locking * sys_fs: Optimize concurrent file reads * sceNp: Cut inactive time of DrmIsAvailable in half * Improve lv2_file::file_view::read * Savestates/sys_fs: Fix file saving * Savestates: add sys_rsxaudio * IdManager.h: Savestate fix * cmake: fix libcurl compilation * SPU LLVM: Optimize GB/GBH/GBB with a GFNI path - Abuses GFNI to extract bits from bytes, from 5->2 instructions in most cases * Update curl to 8.3.0 * Add Savestate-Compatible mode * SPU LLVM: Fix savestates * Savestates: Optimize SPU pausing * Add config to the UI * Add the tiling toggle to core
Yunhe Guo
2023-10-10 14:45:59 +0000
3df063a868Accepting request 1109919 from Emulators
Ana Guerrero
2023-09-10 11:10:11 +0000
d52c1ca045- Update to version 0.0.29~git20230902: * Set azure variables * SPU LLVM: Optimize spu_idisable * Fix excluded sections check mismatch * rsx/texture-cache: Remove archaic short-circuit during purge-xxxxx routines * Crypto: Fix endianess, avoid crashing on invalid values * Qt: rename pad profiles to config files * Make sure to enable PR builds * More cleanup * Update linux Azure and re-enable GitHub pushing * Precompile PRX/ELF extension * Hotfix SPU Cache Spam For Game Collections * Fixup Create PPU Cache * SPU: support pure SPU code precompilation discovery * SPU: Refactor function discovery * Add SPU Precompilation to Create PPU Cache * Qt: fix pressure intensity deadzone enabled state * macOS CI: build ffmpeg and gnutls from source, and fix deploy script (#14563) * input: add SDL_GameControllerDB * Update MVK * Update homebrew mvk on build script * [DS4] Proper USB/BT detection * SPU LLVM Precompilation Fixup * SPU LLVM Precompilation * Zero register optimization for AVX-512-VBMI - Take advantage of the fact that AVX instructions zero the upper 128 bits for a nice optimization when one input vector is zeroed * PPU Analyzer: Fix OPD section validation * cellPad: fix lost status during cellPad_NotifyStateChange * cellPad: fix potential out of bounds read and u32 warnings * cellPad: some readability updates * Midi: fix data type warnings
Yunhe Guo
2023-09-02 05:40:27 +0000
5449e4af6b- Update to version 0.0.29~git20230826: * input: implement pressure intensity deadzone * input: clamp 0-1 in NormalizeDirectedInput * GHLtar: fix guitar tilt * Update rpcs3/Emu/Io/RB3MidiKeyboard.cpp * RB3MidiKeyboard.cpp: fix some note off messages being processed incorrectly * rsx: Optimize RET returning to following CALL * PPU Analyzer: Analyze whole segment 0 when patches are applied * Savestates: Fix config_event_entry compatibility * rsx: Discard color mask writes with reserved bits * Remove unused variable in PPUThread.cpp * cellPad: remove unused variables * Fix Vulkan link in README * overlays: fix some warnings, simplify code, use move and references * sceNpDrm: Slow down sceNpDrmIsAvailable * cellGame: Make cellGameDataCheck slower * PPU Analyzer: Fix for unaligned sections * rsx: Fixup calculate_required_range * Progress Dialog: Fix race when PPU compilation is super fast * rsx: Fix index vertex array range with modulo calculation * Progress Dialog: Avoid PPU compilation pop-up on short linkage * Progress Dialog: Fix race that could lead to ever-inaccurate results * Progress Dialog: Fix race on PPU compilation status * input: fix dance mat PID * Input: Add PS Move navigation controller * qt/utils: support full path in get_dir_entries * Game List: Add initials-only search * LV2/Loader: Fix kernel regions addresses * PPU/debugger: Fixup * Debugger/PPU: Superior Callstack Detection
Yunhe Guo
2023-08-26 14:55:09 +0000
79181dd4a8- Update to version 0.0.29~git20230810: * LV2/cellPad: Implement priority-based connection updates * cellPad: Fix max_connect in GetInfo * rsx: Remove unused code (argb<->bgra modifier) and refactor a bit * rsx: Implement image copy between 2D -> 3C/CUBE with scaling support. * ELF.h: fix warning * PPU/Debugger: Fix op_branch_targets * PPU: Fixup interpreter and analyzer * PPU/Patches: Fix CALLOC patch with interpreter * cellSaveData: Fix check 58, implement checks 77 and 76 * PPU Loader: Fixup virtual load for non PRX * cellGame: Add some LV2 sleep * Add some error checking to sys_fs_chmod * PPU Analyzer: Fixup verify_func * PPU: fix leak when precompiling SELF files * PPU Loader: Fix imports/exports in virtual mode * PPU Analyzer: Add more function constraints * Fixup SPU/PPU Cache Abortion * PPU Precompilation Fixup * Merge xfloat options * vm.cpp: Fixup race in range_lock_internal * Fixup log message in sys_memory_allocate * System.cpp: Fixup spu.log/tty.log dumping * PPU LLVM: Fixup VSH Precompilation * PPU: A few more minor bugfixes * PPU LLVM Cache Fixup * PPU LLVM/RawSPU: Fixup MMIO crossing-out * vk: Fix detection of RADV on get_driver_vendor() * Make experimental build warning modal * CI: Don't silence curl errors
Yunhe Guo
2023-08-10 15:39:16 +0000
10eb546179- Update to version 0.0.29~git20230731: * rsx: fix register_vertex_printer value func * rpcs3_version: Bump to 0.0.29 * Qt6 port * cellAudioIn: reduce log spam * cellMsgDialogAbort: do not return CELL_MSGDIALOG_ERROR_DIALOG_NOT_OPENED * Thread.cpp: Fixup SPU access violation log message * Optimize RSX Debugger * Qt: Fix elf_memory_dumping_dialog PPU address * Debugger: Transition to plain text edit * Fix color tag of logs/tty * Qt: fix data type of find_dialog text edits
Yunhe Guo
2023-08-01 15:12:18 +0000
163d05b143- Update to version 0.0.28~git20230729: * SPU LLVM: AVX-512 optimization for CFLTU (#14384) * Fix typos, improve consistency * SPU LLVM: Optimize common SFI+ROTQMBY pattern * Utils: Add initial AVX10 support * Include spu.log inside RPCS3.log when SPU Debug is true * SPU/Non-TSX: Implement cuncurrent reservations * SPU/MFC: Format command more consistently * cellSaveData: Adjust to non-TSX * Log TTY output after emulation have been stopped * sceNpTrophy: Minor UB fixup * sys_fs: Updated sys_fs_fcntl(0xc0000015&0xc000001c)'s error handling according to real hardware testing * sys_fs: Fixed up sys_fs_fcntl(0xc0000007) aka cellFsArcadeHddSerialNumber according to real hardware testing * sceNpTrophy: Check if a trophy configuration file exists before starting the install process * sceNpTrophy: Initial commSign checking of CreateContext * rename fs::stat to fs::get_stat * Fix config path in Emu.Restart() * cellSaveData: add some more error logging * Fixed Emu.Restart(graceful=false) no longer worked after #14038 * Debugger: Make break-all non-default * Fixup patches * Minor ppu_initialize fix * ppu: Make install function log message trace * USIO: Added support for Tekken Tag Tournament 2 Live Monitor edition * opengl: fix Qt warnings (#14249) * USIO: Added support for Tekken Tag Tournament 2 * Savestates: Facilitate multi slots * Thread.cpp: Always print SPU thread name in access violation * PPU Analyzer: Fixup get_ptr() * Add ppu_module::get_ref() to ease debugging
Yunhe Guo
2023-07-30 07:25:57 +0000
4d13035bd7Accepting request 1101218 from Emulators
Dominique Leuenberger
2023-07-29 18:10:06 +0000
7475f0f646- Update to version 0.0.28~git20230721: * Fix log data loss on force application shutdown * File.h: Implement fs::error::xdev * Qt: Fix saved log filename * sys_fs: use path instead of u8path * Create Missing Paths for Dev_USB/HDD0 and mms * SPU LLVM: Use get_known_bits() in SHUFB * SPU LLVM: Handle SHUFB special cases with a lookup table - Needs 3 instructions to handle the special cases, since x86 lacks an 8 bit simd shift instruction
Yunhe Guo
2023-07-21 14:48:39 +0000
a230fa2885- Update to version 0.0.28~git20230718: * Qt: Exit And Save Log - toolbar action (#14212) * Fix default renderer when creating a brand new config * Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug * Implement fs::file::get_id() * Implement PPU usleep control setting hack * Qt: Minor fixup * Qt: Cache drag-and-drop result when moving it * Qt: Restrict file types for drag-and-drop * ecdsa: tiny optimization for key and curve * ecdsa: clean up some code * PPU LLVM: Allow to abort OVL analysis in the middle * PPU LLVM: Improve precompilation time * Qt/patches: highlight faulty lines in patch creator * Patches: improve location logging of some invalid nodes * Patches: do not allow empty patch names * Patches: fix logging for locations of node iterators * Patches: validate yml patch offset values * Qt: add validator to patch creator offset lineedit * Patches: Fix potential RPCS3 crashes due to invalid patches * PPU/Debugger: View the currently used CR field content in register panel * Qt: ignore Qt::Key_unknown when parsing key sequences * vk: Don't load depth-stencil textures on the transfer queue * Make compile with msvc, clang and gcc on Windows * macOS CI: add Homebrew and Qt caches * rsx: Don't assert when surface and texture cache overlap lockable memory * rsx: Preserve the texcoord transform around destructive modifications * Force inherit BDVD/PS3_GAME across game updates (#14159) * rsx: Fix AMD shader codegen * SPU/PPU Debugger: Add decimal mode to registers panel
Yunhe Guo
2023-07-18 15:29:33 +0000
8910111620Accepting request 1097933 from Emulators
Dominique Leuenberger
2023-07-10 14:40:37 +0000
73aa0d2509- Update to version 0.0.28~git20230702: * cellSpurs: Implement ShutdownTaskset and WorkloadFlagReceiver2 * Update dependencies * Input: update buttons on pressure button toggle * Input: fix multibutton mousepress (sticks only) * Input: fix multibutton mousepress (buttons only) * Input: Add tooltips for button mapping * Fix some warning * vk/rsx: Fix build errors and warnings * vk: Get rid of some spammy debug code * vk: Minor refactor to make early-exit branches trivial and easier to read * vk: Fix some regressions in synchronization2 behavior * vk: Fix GPU hang * vk: Restructure gpu labels and add them as an event backend * vk: Use pipeline barriers for proper event sync
Yunhe Guo
2023-07-03 11:35:26 +0000
ce556790c4- Update to version 0.0.28~git20230629: * Qt: Save UI settings and geometry safely on closeEvent * System.cpp: Do not hold the watchdog forever for PPU LLVM compilation cancel * Remove overlay hack for PPU LLVM OVL precompilation * Empty kill and init callback before calling them * PPU LLVM: Implement SELF precompilation * PPU LLVM: Precompile all disc game data including PRX etc * Savestate/IDM: Do not save unsavable containers * Fix Create PPU Cache * RB3MidiGuitar.cpp: Support 5-Fret play * input/overlays: add option to lock overlay input to player one * Constify * Dump extensions info to the log * vk: Fix a bunch of corner cases when syncing GPU and host memory * vk: Add explicit sync when doing copy_image_to_buffer * Add flags to handle sync domain with v2 events * Properly enable synchronization2 feature * Silence logspam about unused parameter * Silence log spam about copy ellision * Qt: remove obsolete shortcut * Qt: use shortcut instead of hardcoded keypress event * welcome_dialog: remove weird window close event * Make stopping emulation not pause or crash UI * Fix properly RSX replay thread stop bug * about_dialog: Add new testers * Qt: Add RPCS3 Discord & Wiki to About Dialog * settings: Display rendering result of 100% resolution scale * Qt: Add Create RPCS3 shortcuts to Wecome Dialog * Qt: Make welcome dialog accessible through F1 or Help menu * Qt: Fix memory leak in welcome dialog
Yunhe Guo
2023-06-30 15:10:20 +0000
ddcc27fdc0Accepting request 1095849 from Emulators
Dominique Leuenberger
2023-06-29 15:28:42 +0000
a6a27bcf86- Update to version 0.0.28~git20230620: * Fix PPU debug setting with PPU interpreter * Fix Create PPU Cache * jit: fix assertion in GDBJITRegistrationListener * Move connect workaround to connect interface * Windows: silence uncritical performance counter error * Nicer variable names * vk: Latch query copy requests to reduce number of vulkan commands used * progress dialog fix * Qt: use shift+click to append the button instead of replacing it * evdev: don't release buttons while other buttons are still pressed * input: allow multiple key codes per button * logging: minor trace optimizations * Qt/logging: add format function for QString * Settings: Move Accurate SPU DMA to Advanced * Settings: Add Output Scaling to Home Menu * Settings: Enable hot-reloading of Output Scaling * Settings: Reorder settings in Debug * Settings: Reorder settings in Emulator * Settings: Move Automatically start games after boot to Debug * Settings: Rename to Force GPU Texture Scaling * Settings: Rename to Pause emulation after loading savestates * Settings: Remove PPU Interpreter (dynamic) * Settings: Move Accurate GETLLAR to Advanced * Settings: Move Accurate PPU Float Condition Control to Debug * Settings: Move Accurate PPU Vector NaN Handling to Debug * Settings: Move Accurate PPU Non-Java Mode to Debug * Settings: Move Accurate PPU Saturation Bit to Debug * Settings: Add Show PPU compilation hint * Settings: Move Start Savestates Paused to Emulator
Yunhe Guo
2023-06-21 15:13:10 +0000
c7dc5f3668Accepting request 1091846 from Emulators
Dominique Leuenberger
2023-06-11 17:54:41 +0000
821682f298- Update to version 0.0.28~git20230602: * rpcs3_version: Bump to 0.0.28 * PPU LLVM: Invalidate cache for testers * sys_lwcond/cond/ppu_thread: Respect scheduler in various syscalls * LV2: Make _sys_lwcond_destroy wait for lwmutex lock * PPU LLVM: Fix LWSYNC according to cellSpursWakeup * Make page faults entry enqueue and event atomic * SPU: fix event count with ACK and mask write * LV2/Timer: Fix ENOTCONN check of start timer * LV2/TImer: Fix notification discard * LV2/Timer: Make timers consistent * LV2: Implement set-priority thread requeue * LV2: Push other-than-this thread to the back on priority set * Threads.cpp: Fix infinite looping * sys_lwcond: Implement TIMEOUT on lwmutex lock * sys_lwmutex/mutex: Fix race on lock timeout * LV2: Unconditional Timer Synchronization Fix * rsx: Write a warning to the log if we decide to collapse surfaces to reduce VRAM usage. * vk: Rename gc_wrapper_t to gc_callback_t which is more relevant * vk: Minor improvement to descriptor and garbage collector interaction * rsx: Trim the number of in-flight invalidated resources (temp cache) * Qt/Loader: Let users choose which packages to install * Extra PS3_EXTRA fix * Trophies: Add more sanity checks to pugixml backend * Qt: fix random initial game selection in trophy dir * vk: Minor cleanup * vk: Fix descriptor-related crashes * vk: Refactor descriptor handling * rsx/util: Add some c++ guards around simple_array class * vk: Unify descriptor allocation
Yunhe Guo
2023-06-03 01:58:48 +0000
b5d0095519Accepting request 1089260 from Emulators
Dominique Leuenberger
2023-05-27 18:37:50 +0000
ffa8d71ae1- Update to version 0.0.27~git20230526: * rsx/overlays: Fix crash on stop * Hid: add some logging for initial send_output_report * input: remove some outdated comments * cellCamera: don't switch to main thread unless really necessary * input: allow to remap emulated pads dynamically * Qt/input: limit some usb device configs to 2 players * Qt: rename emulated pads menu to usb devices * Qt: disable emulated pad settings during emulation * input: fix emulated pad stick y axis * input: move emulated pad handling to config class * input: fix emulated button map accessors * Qt: fix emulated button reset * input: add support for multi-assignment in emulated pads * input: add emulated axis configs * Qt: change wording on fake PS Move config * Qt/input: add emulated pads settings dialogs * input: list actual nodes instead of button ids * input: add enum count for enumeration * input: use global configs * input: add emulated_pad_config template class * input: add gem ds3 config file * input: add usio config file * input: add ghltar config file * input: add turntable config file * input: add buzz config file * remove deprecated VK_MVK_moltenvk and replace with mvk_config.h * Update MVK to 1.2.4 for Vulkan SDK 1.3.250 * overlays: Fix width of graph labels * overlays: fix missing sound autorepeat fence.
Yunhe Guo
2023-05-27 04:04:52 +0000
3b027d5043- Update to version 0.0.27~git20230519: * Debugger: Implement key-scrolling through threads * Fix spu_fm * cellSpurs: Fix ready count * Qt: fix memory leak on midi error * Qt: Don't refresh mic and midi list in constructor * mac arm: try to fix compilation * input: use enum class for pad connection * input: add option to keep pads connected * Fix init order for gpu_debug_marker * Fix init order * rsx: Fix build after variable rename * vk: Rename the debug marker to something more appropriate * Fixup - command buffer wrapping * vk: C++-ify the debug marker sync object member names * vk: Do not use raw GPU command buffer handles for any wrapped API calls * rsx: Perform region clipping in a normalized coordinate space * vk: Preliminary support for debug markers * Qt: allow hiding trophy table columns * VS: set more O2 * MSVC: Ignore base address warning * Fix some warnings * Updates * Windows Use vector for performance counter data allocation * rpcn: fix some msvc warnings * Fix log message * Logs/Debugger: Go-To-Address signal from log text * Qt: don't refresh game grid after emu stop * Implement support for emulating Rock Band 3's MIDI Pro Adapter * sys_usbd: Emulate Disney Infinity Base
Yunhe Guo
2023-05-20 04:01:53 +0000
f31051f04c- Update to version 0.0.27~git20230515: * Better accuracy for FREST/FRSQEST (#13863) * SPU Executable Code Dumping Tool * vk: Minor refactor in OOM handler to skip scans if we already found a match * vk: Refactor memory allocators to easily inspect device properties * vk: Use gc to clean up stale surface cache resources instead of fudging with frame counters. * vk: Rewrite draw call setup sequence to avoid OOM situations introducing stale descriptors * vk: Don't erase texture cache images directly. Use gc instead. * vk: Implement max VRAM override in config * vk: Refactor the vram exhausted handler * vk: Refactor vram exhausted handler to minimize risk of UAF hazards * vk: Tune resource quotas * vk: Improve spill robustness * vk: Lower scratch dimension alignment to 256 to minimize wastage * rsx: Do not allow 'compatible' check to pass if the size does not match * Logs: fix Stack Cell Errors setting reading * System.cpp: Make boot of disc updates more strict
Yunhe Guo
2023-05-16 12:08:17 +0000
c5e5649b54- Update to version 0.0.27~git20230510: * SPU/PPU/Debugger: Ensure ascending stack frames (#13833) * Fix some warnings * Qt: fix game list event filter * SPU/Debugger: Detect stack-less functions * Add linuxdeploy-plugin-checkrt for compatibility with older distros * PPU LLVM: Unbreak function linkage * Fix rpcn config reset * Deterministic FREST and FRSQEST * fix ASAN error: make overlay_pass destructor virtual * fix: make ASAN work on Windows * sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007) * sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code * sys_fs: Implemented mount_info_map to keep proper track of mounted devices * sys_fs: Improved lv2_fs_object constructor * sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls * sys_game: Fixed potential bugs in sys_game_get_system_sw_version() * Qt: filter for rpcs3_*.qm files when enumerating languages * Qt: implement flow layout game grid * cellPamf: Add missing error code * CI: -DUSE_SDL=ON (on Linux) * build: fix USE_SYSTEM_SDL * X86 SigHandler: Add support for BEXTR instruction * Whitespace fix * gl: Fix typeless casts * rsx: Allow swizzle flag to propagate as an override to surface properties * rsx: Apply swizzle flag on data source as well * vk: Propagate swizzle flag in hw blit engine * rsx: Add a comment explaining the barycentric interpolation change * vk: Improved attribute interpolation for NVIDIA
Yunhe Guo
2023-05-11 15:44:22 +0000
252dd9c919Accepting request 1085112 from Emulators
Dominique Leuenberger
2023-05-06 20:09:19 +0000
03ccab3960- Update to version 0.0.27~git20230427: * Qt: only do a hard refresh when new games may have been added * Qt: keep game list data when toggling between list and grid layouts * Qt: fix futurewatcher cancel * Qt: Fix data race and undefined behaviour in games_config * Decrease some include madness * screenshot manager: use flow layout * Qt: async game list parsing * Qt: move experimental build warning to gui_application * rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width * Qt: fix adding vsh to gamelist * Qt: lazy load save data icons
Yunhe Guo
2023-04-28 12:33:05 +0000
f08fe25cae- Update to version 0.0.27~git20230423: * Qt: fix savedata dialog exception * Qt: lazy load trophy icons * SPU LLVM: disable AVX2 shift intrinsics * Qt: fix table item delegate usage * VS: fix filters * Game List: Make Ctrl+f Focus On The Search Bar * UI: Ignore trademark as a fallback when searching games * UI: Focus to game searchbar on load * Qt: Set icon size function properly * Update FAudio to v 23.04 * Update SDL to v 2.26.5 * Update miniupnp to v 2.3.3 * Qt: properly invalidate item pointer in grid mode * Qt: Lazy load game grid icons and optimize paint method for invisible items * Qt: Remove unused list layout handling of repaint watcher * Qt: don't calculate sizes in grid mode * Qt: lazy load game list icons and dir size * Qt: multithreaded file testing during refresh * Qt: Minor optimization during list refresh * SPU LLVM: fixup custom LICM pass * Emu: Cache games.yml and only save when necessary * unself: rename SCEVersionInfo to version_header * unself: rename SectionInfo to segment_ext_header * unself: some more documentation * unself: rename AppInfo to program_identification_header * unself: rename SelfHeader to ext_hdr * SPU LLVM: sink stores deeper in custom LICM pass * fix warnings * Remove add_only from main_window::Boot args
Yunhe Guo
2023-04-24 12:34:52 +0000
285dea13fe- Use system SDL2
Yunhe Guo
2023-04-17 14:20:16 +0000
4b37d92752- Use system libusb
Yunhe Guo
2023-04-17 13:27:48 +0000
aa95d99f3a- Update to version 0.0.27~git20230416: * Invert the DJ Hero Turntable crossfader axis bind. On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up. Also simplify turntable/left stick input. * Round squircled axis values to nearest whole number
Yunhe Guo
2023-04-17 13:10:08 +0000
f6afe3e930- Update to version 0.0.27~git20230414: * Fix tmp path in updater
Yunhe Guo
2023-04-15 10:42:00 +0000
96215d789e- Update to version 0.0.27~git20230414: * SPU LLVM: use atomic loads in read channel count * SPU LLVM: fix savestate safety guards * PPU LLVM: disable DSE pass and use volatile store/loads * Add savestate buttons to home menu * cellMic: fix mic type regression * cellMic: fallback to proper sampling rate if necessary * cellMic: change some log levels * cellMic: fallback to 4,2,1 channels by default * cellMic: add some error checks * cellMic: minor format changes for readability * Debugger: Fix step over (#13649) * Try even lower * vk: GTX970 workaround * Forces deterministic FP operations when online * Loader: Make executable analyzation not halt UI when launching games * Fix deref in cellSaveData log * Update build-mac.sh * Skylander Portal: Trap Team Audio Transfers
Yunhe Guo
2023-04-14 16:31:05 +0000
015bbd3d49Accepting request 1078445 from Emulators
Dominique Leuenberger
2023-04-11 15:35:06 +0000
49ecd7832f- Update to version 0.0.27~git20230411: * Update to LLVM 16.0.1
Yunhe Guo
2023-04-11 13:17:30 +0000
861bfebb73- Update to version 0.0.27~git20230331: * Add Qt Creator .autosave files to .gitignore (#13597) * cellMusicExport: first implementation * cellPhotoExport: add funcFinish check * Fix mic thread usage * vk: Fix vendor detection for apple * vk: Obey safe/unsafe hint for D16F emulation * Increase delay for GHL and TT int transfers * cellMic: fix registration index * cellAudio: silence cellAudioSendAck and add pseudo code for it * cellAudio: re-use event_sources array * cellMic: use fixed index for devices * cellMic: wait for registration of multiple input devices * cellMic: add some additional error check and silence log spam * cellMicGetSignalState: fake some more values
Yunhe Guo
2023-04-10 15:51:47 +0000
59ade6111c- Update to version 0.0.27~git20230325: * Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243) * Fix inaccuracies pointed out by PVS-Studio * vk: Separate vertex and fragment stage push constant updates for overlays * Fix an emulator crash in Emulator::SaveSettings (#13567) * Fix timeout spam from signaling * Savestates: Fix deadlock on savestate load * cellFsReaddir: Fix termination sequence * Add buf_to_hexstring * Invite changes * Fix recvn high cpu usage * Signaling: report status inactive on unknown connection * Fix timestamps in signaling_handler * Trophies: log more specific errors on install failure * Use relative urls in .gitmodules * use new LLVM API in SPURecompiler * SPU LLVM: fix regression from #13500 * llvm: update code to new API (#13500) * Fix hid_pad_handler * Add missing spinning icon from resources * PPU: Do not break on unexpected TOC (#13490) * Add better error handling for RequestSignalingInfos * Use NBIO for RPCN * cellSaveData: Slow save completion * hid: try to fix linux * cellVdec: revert RGBA alignment change * Use win_error for WSAGetLastError * overlays: apply message fade in during lifetime extension if necessary * overlays: refresh existing compile message expiration * overlays: properly remove outdated messages from the queue.
Yunhe Guo
2023-03-26 03:42:36 +0000
9719f56b1fAccepting request 1066622 from Emulators
Dominique Leuenberger
2023-02-19 17:19:34 +0000
41a409f6bb- Update to version 0.0.26~git20230210: * Fix displaying of audio device when it's disconnected * Update hidapi from 0.13.0 to 0.13.1 * Update SDL from 2.26.2 to 2.26.3 * overlays: review fixes * overlays: Fix linux compilation * overlays: fix home menu date format * overlays: fix home menu entry center alignment * overlays: add message box to home menu * overlays: add pages to home menu * evdev: allow more buttons on sony guitar * evdev: optimize get_next_button_press pad id check * rsx_debugger: replace malloc with buffer cache * cli: Add option to boot a game with a specific pad profile * cli: allow to start games in fullscreen * cellGame: Truncate excess of characters in TITLE_ID * Fix openGl overlay colors * rsx: Don't accept garbage shader input * FAudio cmake fix * Disable 3rdparty FAudio if the SDL version is not available * Update SDL download link * Qt: add copy context menu entry to log viewer
Yunhe Guo
2023-02-12 12:21:51 +0000
4031c45d8bAccepting request 1064233 from Emulators
Dominique Leuenberger
2023-02-11 20:56:01 +0000
a059f9be21- Update to version 0.0.26~git20230205: * cellVdec: Fix AU decode count on callback (#13342) * CLI: add option to boot rsx capture * Clarify unknown type log message * Replace std::filesystem::u8path with TODO * Fix package installation exit condition after error occured * Improve logging during package installations * rsx: Formatting change * rsx/overlays: Force disable rounded rectangles on macOS * rsx/overlays: Support disabling vertex-snap on a per-draw-call basis * rsx/overlays: Remove workaround no longer required * rsx: Unify UI rendering shaders * sys_game: Implemented sys_game_board_storage_write() & Made it modifiable * sys_prx: Fix PRX module filename reading (#13339) * Add more disconnected limitations in sys_net * rsx/overlays: Re-export spinner * Update wolfssl from 5.5.0 to 5.5.4 * Update FAudio from 22.08 to 23.02 * - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used) * rsx/overlays/message-queue: Do not fade albedo, only alpha * GUI: Remove ANSI color code from TTY * Game list: Use the latest game icon instead of 1.00's (#13340) * SDL: Fix button presses * Remove obsolete shader compilation hint settings * rsx/overlays: Cache the loading animated icon * rsx/overlays: Make animation caching possible * rsx/overlays: Work around some commitee grandstanding shenanigans * rsx/overlays: Minor fixups * rsx/overlays: Ellide redundant clock read * rsx/overlays: Add time unit to some measured variables
Yunhe Guo
2023-02-06 16:42:09 +0000
b3950b9329Accepting request 1063394 from Emulators
Dominique Leuenberger
2023-02-06 13:42:29 +0000
54e90e1f06Accepting request 1060942 from home:guoyunhe:branches:Emulators
Klaus Kämpf
2023-02-06 09:29:14 +0000
eac6329ff4Accepting request 1057182 from home:guoyunhe:branches:Emulators
Duarte Pousa
2023-01-17 09:17:32 +0000
7b5b474733Accepting request 1056906 from home:xenonpk
Duarte Pousa
2023-01-08 16:44:14 +0000
c5d7f22d8cAccepting request 1045665 from home:xenonpk
Duarte Pousa
2022-12-28 15:40:03 +0000
976518f122Accepting request 1037716 from home:xenonpk
Duarte Pousa
2022-11-23 17:42:18 +0000
312bde19feAccepting request 1037345 from home:xenonpk
Duarte Pousa
2022-11-22 14:40:52 +0000
bd22da8523Accepting request 963013 from home:xenonpk
Duarte Pousa
2022-03-19 09:33:47 +0000
78006b1460Accepting request 928299 from home:xenonpk
Duarte Pousa
2021-10-30 16:56:35 +0000
af2da2c16cAccepting request 915774 from home:xenonpk
Duarte Pousa
2021-09-02 13:56:17 +0000
31db544508Accepting request 888324 from home:iDesmI
Duarte Pousa
2021-05-08 20:43:18 +0000
11f294f963Accepting request 877519 from home:xenonpk
Duarte Pousa
2021-03-07 15:36:38 +0000
3e667814d4Accepting request 866115 from home:xenonpk
Duarte Pousa
2021-01-22 19:16:24 +0000
a93c4e31e7Accepting request 852652 from home:xenonpk
Duarte Pousa
2020-12-02 14:43:05 +0000
0b437114c7Accepting request 845070 from home:xenonpk
Duarte Pousa
2020-10-30 16:17:37 +0000
9d0e81bcbcAccepting request 842997 from home:xenonpk
Duarte Pousa
2020-10-20 15:06:23 +0000
2cac306686Fix build for leap 15.2
Duarte Pousa
2020-10-19 20:49:05 +0000
25532adf4dAccepting request 842554 from home:xenonpk
Duarte Pousa
2020-10-19 12:56:44 +0000