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forked from pool/vkquake

Accepting request 916852 from home:mnhauke:games

- Update to version 1.11.0
  * Initial support for Quake 2021 re-release
  * External vis file support
- Update to version 1.10.0
  * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
    non smooth movement on elevators in certain cases.
  * Custom HUD client side QuakeC support for Arcane Dimensions
    (disable with cl_nocsqc 1).
  * SIMD CPU optimizations from Andrei Drexler - especially helpful
    in complex levels like ad_tears.
  * Stencil buffer optimizations for sky rendering reducing
    overdraw.
  * Resolution scaling to 1/2 1/4 or 1/8th resolution.
  * Added support for r_fullbright & r_lightmap.
  * Implemented full r_showtris support.
  * Option in menu to set max frame rate.
  * Higher precision game time and precise frame rate throttling.
  * Fix exclusive full screen alt+tab issues.
  * Bumped default heap size to 384MB.
  Changes from beta1:
  * Fixed potential issue with Intel GPUs and render scale.
  * Renamed "filter" to "textures" in menu to make it more clear
    what the option does.
  * Fixed missing gun icons in HUD.
  Changes from beta2:
  * Fixes ambient sounds.
  * Multiple memory corruption fixes.
  * Fix compatibility with some mods.
- Update to version 1.05.3
  * Fixed dynamic lights not updating properly.

OBS-URL: https://build.opensuse.org/request/show/916852
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=19
This commit is contained in:
Dirk Stoecker 2021-09-04 16:17:04 +00:00 committed by Git OBS Bridge
parent d9dfed1646
commit 17bb068b2e
4 changed files with 45 additions and 4 deletions

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size 4250823

3
vkQuake-1.11.0.tar.gz Normal file
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@ -1,3 +1,43 @@
-------------------------------------------------------------------
Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.11.0
* Initial support for Quake 2021 re-release
* External vis file support
- Update to version 1.10.0
* Merged protocol extensions from QuakeSpasm-Spiked. This fixes
non smooth movement on elevators in certain cases.
* Custom HUD client side QuakeC support for Arcane Dimensions
(disable with cl_nocsqc 1).
* SIMD CPU optimizations from Andrei Drexler - especially helpful
in complex levels like ad_tears.
* Stencil buffer optimizations for sky rendering reducing
overdraw.
* Resolution scaling to 1/2 1/4 or 1/8th resolution.
* Added support for r_fullbright & r_lightmap.
* Implemented full r_showtris support.
* Option in menu to set max frame rate.
* Higher precision game time and precise frame rate throttling.
* Fix exclusive full screen alt+tab issues.
* Bumped default heap size to 384MB.
Changes from beta1:
* Fixed potential issue with Intel GPUs and render scale.
* Renamed "filter" to "textures" in menu to make it more clear
what the option does.
* Fixed missing gun icons in HUD.
Changes from beta2:
* Fixes ambient sounds.
* Multiple memory corruption fixes.
* Fix compatibility with some mods.
- Update to version 1.05.3
* Fixed dynamic lights not updating properly.
* Added menu options for particles (GL or software style).
* Added "exclusive" menu option to fullscreen setting to control
VK_EXT_full_screen_exclusive.
* Removed a bunch of rendering cvars that do nothing in vkQuake.
* Fixed edge case with out of range fog values.
- Strip binary
-------------------------------------------------------------------
Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

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@ -18,7 +18,7 @@
Name: vkquake
Version: 1.05.2
Version: 1.11.0
Release: 0
Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
License: GPL-2.0-or-later
@ -68,6 +68,7 @@ sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
USE_CODEC_UMX=1 \
USE_CODEC_MP3=0
%make_build -C Misc/vq_pak
strip Quake/vkquake
%install
install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}