forked from pool/vkquake
Accepting request 916852 from home:mnhauke:games
- Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly. OBS-URL: https://build.opensuse.org/request/show/916852 OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=19
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version https://git-lfs.github.com/spec/v1
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oid sha256:c2b01171fe241f394dae2044bd0990dfe5d487faee9956e016e277e759914e4c
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size 4250823
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vkQuake-1.11.0.tar.gz
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vkQuake-1.11.0.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:502e9218ac4c243c32a1bcaf32330ed8f0ff3b520605620b271da52120be622c
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size 13369976
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@ -1,3 +1,43 @@
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-------------------------------------------------------------------
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Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.11.0
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* Initial support for Quake 2021 re-release
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* External vis file support
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- Update to version 1.10.0
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* Merged protocol extensions from QuakeSpasm-Spiked. This fixes
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non smooth movement on elevators in certain cases.
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* Custom HUD client side QuakeC support for Arcane Dimensions
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(disable with cl_nocsqc 1).
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* SIMD CPU optimizations from Andrei Drexler - especially helpful
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in complex levels like ad_tears.
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* Stencil buffer optimizations for sky rendering reducing
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overdraw.
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* Resolution scaling to 1/2 1/4 or 1/8th resolution.
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* Added support for r_fullbright & r_lightmap.
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* Implemented full r_showtris support.
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* Option in menu to set max frame rate.
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* Higher precision game time and precise frame rate throttling.
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* Fix exclusive full screen alt+tab issues.
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* Bumped default heap size to 384MB.
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Changes from beta1:
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* Fixed potential issue with Intel GPUs and render scale.
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* Renamed "filter" to "textures" in menu to make it more clear
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what the option does.
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* Fixed missing gun icons in HUD.
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Changes from beta2:
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* Fixes ambient sounds.
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* Multiple memory corruption fixes.
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* Fix compatibility with some mods.
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- Update to version 1.05.3
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* Fixed dynamic lights not updating properly.
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* Added menu options for particles (GL or software style).
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* Added "exclusive" menu option to fullscreen setting to control
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VK_EXT_full_screen_exclusive.
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* Removed a bunch of rendering cvars that do nothing in vkQuake.
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* Fixed edge case with out of range fog values.
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- Strip binary
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-------------------------------------------------------------------
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Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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@ -18,7 +18,7 @@
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Name: vkquake
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Version: 1.05.2
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Version: 1.11.0
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Release: 0
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Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
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License: GPL-2.0-or-later
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@ -68,6 +68,7 @@ sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
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USE_CODEC_UMX=1 \
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USE_CODEC_MP3=0
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%make_build -C Misc/vq_pak
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strip Quake/vkquake
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%install
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install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}
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