forked from pool/vkquake
Accepting request 1042464 from home:bobbie424242:branches:games
- added patch fix-aarch64-build.patch - Update to version 1.22.3 * Mouse support in menus * Support for binding weapons in controls menu - Update to version 1.22.1 * Fix potential crashes on vid_restart * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't support linear sampling - Update to version 1.22.0 * GPU driven rendering (r_indirect) - much better performance in certain scenes (thanks @temx) * Windows installer, detects existing Quake installations * vkquake.pak is embedded into the executable, external file no longer used * Configuration is now saved to vkQuake.cfg instead of config.cfg * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s, seek command bindable to function keys: bind F1 "seek -3") * Demo recording is no longer interrupted when loading savegames * fastload command loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick") * Underwater sound filter (snd_waterfx 0 to disable) * viewsize 130 for clean screenshots (+/- keys to quickly select) * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed) * Model .scale support for mods/maps * Lightstyles no longer saturate at 2x brightness * CPU/GPU optimizations for maps with very large geometry/lightmap footprints * Fixed pitch-black entities in some Arcane Dimension levels * r_speeds works again, r_showbboxes shows edict numbers * Various other bug fixes OBS-URL: https://build.opensuse.org/request/show/1042464 OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=31
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31
fix-aarch64-build.patch
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31
fix-aarch64-build.patch
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From a4298dcf0a56ddcdd7d81493ffa91fc3db109e0c Mon Sep 17 00:00:00 2001
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From: Axel Gneiting <axelgneiting@gmail.com>
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Date: Mon, 12 Dec 2022 10:56:35 -0800
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Subject: [PATCH] Linux ARM compile fixes
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---
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Quake/r_brush.c | 4 ++--
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1 file changed, 2 insertions(+), 2 deletions(-)
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diff --git a/Quake/r_brush.c b/Quake/r_brush.c
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index f416226e..b259b045 100644
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--- a/Quake/r_brush.c
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+++ b/Quake/r_brush.c
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@@ -2211,7 +2211,7 @@ void R_AccumulateLightmap (byte *lightmap, unsigned scale, int texels)
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while (size >= 8)
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{
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uint8x8_t lm_uint_8x8 = vld1_u8 (lightmap);
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- uint16x8_t lm_uint_16x8 = vmovl_s8 (lm_uint_8x8);
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+ uint16x8_t lm_uint_16x8 = vmovl_u8 (lm_uint_8x8);
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uint32x4_t lm_old_low_4x32bit = vld1q_u32 (bl);
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uint16x4_t lm_uint_low_16x4 = vget_low_u16 (lm_uint_16x8);
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@@ -2279,7 +2279,7 @@ void R_StoreLightmap (byte *dest, int width, int height, int stride)
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uint16x4_t lm_shifted_16x4_masked = vset_lane_u16 (0xFF, lm_shifted_16x4, 3);
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uint16x8_t lm_shifted_16x8 = vcombine_u16 (lm_shifted_16x4_masked, vcreate_u16 (0));
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uint8x8_t lm_shifted_saturated_8x8 = vqmovn_u16 (lm_shifted_16x8);
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- uint32x2_t lm_shifted_saturated_32x2 = vreinterpret_s32_u8 (lm_shifted_saturated_8x8);
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+ uint32x2_t lm_shifted_saturated_32x2 = vreinterpret_u32_u8 (lm_shifted_saturated_8x8);
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((uint32_t *)dest)[i] = vget_lane_u32 (lm_shifted_saturated_32x2, 0);
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src += 3;
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}
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:7ff480c00513ac7a9c47864c5296d487444bc5b35a4c6c39affc3a5601888339
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size 33396356
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3
vkQuake-1.22.3.tar.gz
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3
vkQuake-1.22.3.tar.gz
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:1e0bcf9bb82a2c514f1474fa74ef1d63502c780331e44634e31a5b5902be8a85
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size 47717524
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@ -1,3 +1,37 @@
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-------------------------------------------------------------------
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Mon Dec 12 11:15:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
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- added patch fix-aarch64-build.patch
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- Update to version 1.22.3
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* Mouse support in menus
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* Support for binding weapons in controls menu
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- Update to version 1.22.1
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* Fix potential crashes on vid_restart
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* Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
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support linear sampling
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- Update to version 1.22.0
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* GPU driven rendering (r_indirect) - much better performance in
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certain scenes (thanks @temx)
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* Windows installer, detects existing Quake installations
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* vkquake.pak is embedded into the executable, external file no longer
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used
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* Configuration is now saved to vkQuake.cfg instead of config.cfg
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* Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
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seek command bindable to function keys: bind F1 "seek -3")
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* Demo recording is no longer interrupted when loading savegames
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* fastload command loads savegame without reloading level
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(bind F6 "save quick"; bind F9 "fastload quick")
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* Underwater sound filter (snd_waterfx 0 to disable)
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* viewsize 130 for clean screenshots (+/- keys to quickly select)
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* Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
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* Model .scale support for mods/maps
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* Lightstyles no longer saturate at 2x brightness
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* CPU/GPU optimizations for maps with very large geometry/lightmap
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footprints
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* Fixed pitch-black entities in some Arcane Dimension levels
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* r_speeds works again, r_showbboxes shows edict numbers
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* Various other bug fixes
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-------------------------------------------------------------------
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Sat Aug 13 14:21:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com>
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@ -18,7 +18,7 @@
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Name: vkquake
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Version: 1.20.3
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Version: 1.22.3
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Release: 0
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Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
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License: GPL-2.0-or-later
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@ -28,6 +28,7 @@ Source: https://github.com/Novum/vkQuake/archive/refs/tags/%{version}.ta
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Source99: %{name}.changes
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Source100: appdata.xml
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Source101: %{name}.desktop
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Patch0: fix-aarch64-build.patch
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BuildRequires: pkgconfig
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BuildRequires: vulkan-devel
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BuildRequires: pkgconfig(flac)
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@ -67,12 +68,10 @@ sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
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USE_CODEC_MIKMOD=1 \
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USE_CODEC_UMX=1 \
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USE_CODEC_MP3=0
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%make_build -C Misc/vq_pak
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strip Quake/vkquake
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%install
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install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name}
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install -Dm644 Misc/vq_pak/vkquake.pak %{buildroot}%{_datadir}/games/%{name}/%{name}.pak
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install -D -p -m 644 Misc/vkQuake_512.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
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install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
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install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop
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@ -80,11 +79,9 @@ install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.d
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%files
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%license LICENSE.txt
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%doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt
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%dir %{_datadir}/games/%{name}/
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%{_bindir}/%{name}
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%{_datadir}/appdata/%{name}.appdata.xml
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/games/%{name}/%{name}.pak
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%{_datadir}/pixmaps/%{name}.png
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%changelog
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