forked from pool/vkquake
71730cbb66872d868bd014dc99ab4e55e1671235eb65db3bf0b6a64af462e8ca
- added patch fix-aarch64-build.patch - Update to version 1.22.3 * Mouse support in menus * Support for binding weapons in controls menu - Update to version 1.22.1 * Fix potential crashes on vid_restart * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't support linear sampling - Update to version 1.22.0 * GPU driven rendering (r_indirect) - much better performance in certain scenes (thanks @temx) * Windows installer, detects existing Quake installations * vkquake.pak is embedded into the executable, external file no longer used * Configuration is now saved to vkQuake.cfg instead of config.cfg * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s, seek command bindable to function keys: bind F1 "seek -3") * Demo recording is no longer interrupted when loading savegames * fastload command loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick") * Underwater sound filter (snd_waterfx 0 to disable) * viewsize 130 for clean screenshots (+/- keys to quickly select) * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed) * Model .scale support for mods/maps * Lightstyles no longer saturate at 2x brightness * CPU/GPU optimizations for maps with very large geometry/lightmap footprints * Fixed pitch-black entities in some Arcane Dimension levels * r_speeds works again, r_showbboxes shows edict numbers * Various other bug fixes OBS-URL: https://build.opensuse.org/request/show/1042464 OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=31
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