2024-01-30 00:59:09 +01:00
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Mon Jan 29 23:48:55 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 0.13.0
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* Boom features were removed
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* Hall of mirror effects greatly reduced / visplane overflows
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fixed.
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* New levels: E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07,
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MAP21 and MAP27.
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* Lots of new music including most of FreeDM music.
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* New boss brain sounds.
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* Colorblind-friendly keys and key indicators.
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* Various revisions to sprites and textures.
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* Improved kerning for menu text.
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* Improved weapon sprites generally.
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* SSG replacement restored to updated take on older version.
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* Revised polaric energy weapon.
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* Double-barreled shotgun flash timing bug fixed in built-in
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DeHackEd.
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* Esa Repo (Espi)'s old STAR* textures are now included under
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ESPI*.
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* A STARBR1 texture is now included as a counterpart to STARBR2.
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* Numerous additional grey and METAL2-based textures also
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available.
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* Boss brain wall was re-done.
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* Wolfenstein replacements completely redone.
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2019-11-04 15:11:07 +01:00
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-------------------------------------------------------------------
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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
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- Update to 0.12.1
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2019-11-04 15:16:00 +01:00
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* The manual is now rendered as PDF.
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* Final Doom compatibility de-emphasized. Where it creates
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conflicts with Doom II mods or texture definitions, the the
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Doom II side of things gets preferred. Final Doom-specific
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maps and mods may never look completely right in Freedoom, as
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a result.
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* Phase 1 received a lot of mapping changes with improved
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difficulty levels. There is a new C3M5.
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* Phase 2 MAP01 received an overhaul, simplifying its design in
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2019-11-04 15:11:07 +01:00
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significant ways to improve the flow around the level.
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2019-11-04 15:16:00 +01:00
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* Two maps in Phase 2 were replaced due to being recreations of
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Doom II maps.
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* Maps in Phase 2 in general have had some slight
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re-arrangement based on difficulty levels and themes. A new
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MAP06 is included, while the old one took the MAP18 slot.
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2019-11-04 15:11:07 +01:00
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* All levels are now guaranteed to have co-op and deathmatch starts.
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2019-11-04 15:16:00 +01:00
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* New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
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and Arch Vile.
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2019-11-04 15:11:07 +01:00
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* Some weapon and ammo sprites have been tweaked and improved.
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2019-11-04 15:16:00 +01:00
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* Completed and enhanced set of Evilution and Plutonia textures.
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2019-11-04 15:11:07 +01:00
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* New skull-switches by MissLav.
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* New SKY4 based on an astronomy photograph.
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2019-11-04 15:16:00 +01:00
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* Tweaked player sprites and HUD face.
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* New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
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MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
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DM32.
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* Metainfo (formerly appdata) and desktop files have been
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brought up to the latest standard specifications and
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recommendations, using reverse-DNS for the project
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identifier, and a self-evaluated content rating.
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* Phase 2’s internal DEMO1 has been replaced, thanks to some
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odd vanilla quirks that could cause it to desync in some (but
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not all) conditions.
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* The sailor monster type is formally banished from Freedoom’s
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own levels, and remaining uses of it were removed.
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2019-11-04 15:11:07 +01:00
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2018-01-01 22:06:04 +01:00
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-------------------------------------------------------------------
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Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org
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- Update to new upstream release 0.11.3:
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* allows building from source using deutex 5.0
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2017-07-04 15:30:44 +02:00
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-------------------------------------------------------------------
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Tue Jul 4 13:25:28 UTC 2017 - jengelh@inai.de
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- Update to new upstream release 0.11 (2017-02-16)
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* Lots of new music.
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* New levels, including C1M1 kicking off Phase 1.
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* Aquatex: over 200 new textures for mappers to use.
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* New intermission screens.
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* Some new weapon sprites: new pistol, new pickups.
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* New medkit and armor pickup sprites.
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- Update to new upstream release 0.11.1 (2017-02-22)
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* 1% armor bonus pickups are recolored from red to green.
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* New textures compatible with TNT: Evilution
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* New pain bringer and pain lord sprites, replacing old concept
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art-derived ones.
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* A few map errors are fixed, including misaligned textures,
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leftover Boom specials, and it should no longer be possible
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to get stuck between a rock and a tree in Phase 1 C1M1.
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* Brand new Phase 1 C3M1, replacing an old Doom-inspired level.
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* Widescreen statusbar for ZDoom was removed. This created
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incompatibility with some mods.
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* Fixed intermission text after using the secret exit in
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Phase 2 MAP31, where obituary texts were incorrectly
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displayed instead.
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- Update to new upstream release 0.11.2 (2017-03-15)
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* Missing multiplayer starts have been added to several levels.
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No map should be lacking anymore.
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* A few mapping errors were repaired by changing sector heights.
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* Par times for Phase 1 have been added.
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2016-07-26 12:47:48 +02:00
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-------------------------------------------------------------------
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Tue Jul 26 10:46:36 UTC 2016 - jengelh@inai.de
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- Update description for dropped recommendation.
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-------------------------------------------------------------------
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Sat May 07 17:46:35 UTC 2016 - mailaender@opensuse.org
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- Drop recommends for a Doom engine
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2016-03-26 23:08:34 +01:00
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-------------------------------------------------------------------
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Sat Mar 26 08:01:04 UTC 2016 - mailaender@opensuse.org
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- Update to new upstream release 0.10.1
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* Brand new status bar.
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* New sprites for the serpent and orb monster.
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* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
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* New pain sounds for many monsters and the player.
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* New maps in Phase 1 and Phase 2.
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* New file names no longer conflict with Doom's
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* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
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* New text font to replace the old one in all menus, in-game text, and status-bar HUD.
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* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
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* New sounds for the dark soldier.
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* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
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2014-01-03 04:05:26 +01:00
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-------------------------------------------------------------------
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Fri Jan 3 02:53:54 UTC 2014 - jengelh@inai.de
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- Update to new upstream release 0.8
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* Ultimate Freedoom's episode 4 is now the Cacoward-winning Double
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Impact. Many maps have been updated, and a few sprites and sounds
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have been upgraded as well.
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- Remove signature verification as sig files are no longer provided
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2013-05-02 20:40:43 +02:00
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-------------------------------------------------------------------
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Wed May 1 05:55:10 UTC 2013 - jengelh@inai.de
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- Update to new upstream release 0.8~beta1
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* Various map, sprite and texture updates
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- Package freedoom-ultimate as well
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- Do not hard-require prboom; freedoom works with any engine
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- Signature verification
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- Wrap description at 70 cols
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2011-05-03 20:00:12 +02:00
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-------------------------------------------------------------------
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Tue May 3 17:55:24 UTC 2011 - claes.backstrom@opensuse.org
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- updated to 0.7
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2010-02-15 14:31:23 +01:00
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-------------------------------------------------------------------
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Mon Feb 15 14:29:51 CET 2010 - prusnak@suse.cz
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- updated to 0.6.4
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2008-07-01 23:06:45 +02:00
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-------------------------------------------------------------------
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Tue Jul 1 23:05:52 CEST 2008 - claes.backstrom@fsfe.org
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- New upstream version 0.6.2
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2008-05-02 01:53:04 +02:00
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-------------------------------------------------------------------
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Thu Nov 22 00:03:00 CET 2007 - claes.backstrom@fsfe.org
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- Initial package built from Fedora package (0.5-4)
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