2023-03-09 22:05:36 +01:00
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-------------------------------------------------------------------
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Thu Mar 9 12:00:00 UTC 2023 - cunix@mail.de
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- added scons_regression.patch for scons 4.5.1 until 4.5.2
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2023-03-09 22:00:57 +01:00
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-------------------------------------------------------------------
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Thu Mar 9 11:54:06 UTC 2023 - Martin Liška <mliska@suse.cz>
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- Include upstream fix for GCC 13: VMA-fix-gcc13.patch.
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2023-03-09 07:46:42 +01:00
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-------------------------------------------------------------------
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Fri Mar 3 12:00:00 UTC 2023 - cunix@mail.de
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- existing 3.x projects will probably need manual work to port to 4.0
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* BACKUPS NEEDED!
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- Update to 4.0
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* 3D & General Rendering Overhaul
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Vulkan & New Renderers
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Highly Improved Lighting & Shadows
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New Rendering Optimization Techniques
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Enhanced Mid & Post-Processing
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* 2D Improvements
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Powerful New 2D Level-Editing Tools
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New 2D Rendering Options
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Improved 2D Lighting & Shadows
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* Shaders & VFX
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New Atmospheric Effects
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Textures & Material Projection
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Enhanced Shader-Game World Interaction
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Improved Shader Editor
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Extended Shader Language
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Compute Shaders
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* Scripting
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GDScript
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static typing system is now more robust
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first-class functions, lambdas and signals
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await and super keywords
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report many errors simultaneously
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automatically generate documentation
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GDExtension (experimental) replaces GDNative
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* Physics
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Game-Specific Physics Engine
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Multithreading & Performance Optimization
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Better Physics API
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Higher Simulation Stability
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* UI and Text
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Multiple Window Support
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UI Editor Improvements
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New Text Rendering Systems
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New Theme and Theme Editor
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* Internationalization
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Extended Language Support
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Easier Translation Workflow
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* Editor & UX
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Easier Importing
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New Editor Features and Widgets
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Inspector Dock Improvements
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Scene Dock Improvements
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Script Editor Improvements
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Easier Version Control
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New Movie Maker Mode
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New Editor Theme
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* Navigation
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Server-Based Navigation System
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Extended Complex Navigation Support
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* XR
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Wider Headset & Platform Support
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Godot XR Tools
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* Networking & Multiplayer
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More Stable Networking Systems
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Simplified Multiplayer Development Workflow
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* Audio
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Cleaner Sound
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Built-in Polyphony
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Music Looping Point and Text-To-Speech
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* Animation
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Enhanced Animation Editor
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Improved 3D Animation Workflow
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Animation Libraries and Retargeting System
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Blending, Transitions and Complex Animation Support
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New Tween Animation System
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* Platform Support
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Android & Web Support
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More Exporting Options
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* and so much more:
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https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_changelog_chrono.txt
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- certs_fallback.patch rebased
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- drop linker_pie_flag.patch
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- dropped separate headless and server packages
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2022-11-22 17:53:07 +01:00
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-------------------------------------------------------------------
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Mon Nov 21 15:03:48 UTC 2022 - Dominique Leuenberger <dimstar@opensuse.org>
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- Do not have the main package recommend the bash-completion
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sub-package, but rather have the subpackage supplement the
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combination of godot and bash-completion (already in place).
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-------------------------------------------------------------------
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2022-10-04 07:16:20 +02:00
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Fri Sep 30 12:00:00 UTC 2022 - cunix@mail.de
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- Update to 3.5.1
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Added:
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* Expose Tabs "set/get_tab_button_icon()" to scripting
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Changed:
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* Include terminal indented comments for code folding in editor
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* Portals: Show RayCast debug helper
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Fixed:
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* GNU ld detection for pck_embed linker script
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* CPUParticles initialize data on "set_amount"
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* Crash when playing SceneTreeTween right after finishing
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* "Time.get_unix_time_from_system()" not including msecs
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* Crash when pressing up on an empty PopupMenu
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* Exclude disabled StaticBody collisions from NavigationMesh baking
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* Prevent HTTPRequest from polling invalid client
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* Hotfix for Bullet's collision margin regression
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And more:
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https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
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-------------------------------------------------------------------
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2022-09-16 18:11:35 +02:00
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Mon Sep 12 12:00:00 UTC 2022 - cunix@mail.de
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- Heap-buffer-overflow in bundled thirdparty tool tinyexr
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* added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
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2022-08-14 17:03:28 +02:00
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-------------------------------------------------------------------
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Sat Aug 6 12:00:00 UTC 2022 - cunix@mail.de
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- Update to 3.5
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Added:
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* NavigationServer with obstacle avoidance
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* Physics interpolation in 3D
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* SceneTreeTween
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* Time singleton
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* Label3D node and Sprite3D material render priority
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* Scene unique nodes
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* FlowContainer
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* Asynchronous shader compilation and caching
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* OccluderShapePolygon
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* "material_overlay" property for MeshInstance
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* Transparent background Viewports with post processing effects
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* Changing directional shadows at runtime
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* Setting visibility for CanvasLayer
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* push, pull, fetch and improved diff view to VCS UI
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* "global_translation" and "global_rotation"` to Spatial
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* Option to paste animation as duplicate
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* Configuring loop mode on WAV import
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* Pinning property values and Consistent property defaults
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* Deep comparison of Array and Dictionary
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* methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()",
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"OS.get_processor_name()", "OS.get_screen_refresh_rate()",
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"OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()",
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"String.join()", "Dictionary.merge()"
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* Search methods for PoolArrays: "has()", "count()", "find()", "rfind()"
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* Option to keep or skip carriage return (CR) in "File.get_as_text()"
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* GradientTexture2D
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* Signal to notify when children nodes enter or exit tree
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* Alt + Mouse wheel to adjust FOV in the 3D editor viewport
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* Make overridden properties link to parent definition
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* drag and drop for NodePaths
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* drag and drop to TextEdit, LineEdit, RichTextLabel
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* drag start/end signals for Slider
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* Option to make selection unique to TextEdit, LineEdit, RichTextLabel
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* alignment options to Button icons
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* WOFF2 font support and brotli decoder
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* RichTextLabel: "deselect()" and "get_selected_text()" methods
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* Binary MO translation file support
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* Proxy support for HTTPClient and the editor
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* "set_extra_headers()" to WebSocketServer
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* Support for primary clipboard
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* Viewport property to use full floating-point precision in HDR
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* Saving multiple Images in BakedLightmap
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* "max_distance" for VisibilityNotifier
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* "VERTEX_ID" and "INSTANCE_ID" to user created shaders
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* Random initial color feature for all Particles nodes
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Changed:
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* Create onready variables when dropping nodes and holding Ctrl
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* Don't switch to 2D/3D viewports when selecting nodes while in Script Editor
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* Re-enable input accumulation disabled by error in 3.4
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* Navigation and Navigation2D nodes were kept for compatibility but are now
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deprecated. Their functionality is replaced by the NavigationServer
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and Navigation2DServer.
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* WebSocket hostname resolution non-blocking
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* Use application name as PulseAudio device name
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And much more:
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https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt
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- "linker_pie_flag.patch" rebased
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- Use bundled freetype, libpng and zlib for non-Tumbleweed builds.
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2022-08-06 18:59:48 +02:00
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-------------------------------------------------------------------
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Tue Aug 2 12:00:00 UTC 2022 - cunix@mail.de
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- Update to 3.4.5
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Added:
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* Expose "tile_texture" property in TilesetEditorContext
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Changed:
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* XR: Update Meta hand tracking version
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Fixed:
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* X11 "OS.is_window_maximized()"
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* Properly check for fullscreen toggle made through the Window Manager
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* Crash in AudioServer when switching audio devices
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with different audio channels count
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* EditorProperty icon overlapping text with checkbox
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* Custom class icon when it inherits from a script
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* UndoRedo in Gradient editor
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* Editor undo history for function name autocompletion
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* FileDialog: Fix support for changing directory in
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"user://" and "res://" modes
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* RichTextLabel: Fix implementation of "remove_line()"
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* glTF texture filename decoding
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* Document that accumulated input is disabled by default
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This is actually due to a regression in 3.4.
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It's kept disabled in this release for compatibility,
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but will be enabled by default in 3.5.
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* GLES2: Unpack blend shape arrays when necessary
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* GLES3: Unbind vertex buffer before calculating blend shapes
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* Portals: Force full check on adding moving object
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And more:
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https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
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2022-06-30 18:40:50 +02:00
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-------------------------------------------------------------------
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Wed Jun 29 11:22:45 UTC 2022 - Andreas Schwab <schwab@suse.de>
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- Fix name of installable binaries
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2022-03-29 17:40:41 +02:00
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-------------------------------------------------------------------
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Sat Mar 26 12:00:00 UTC 2022 - cunix@mail.de
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- Update to 3.4.4
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Reverted:
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* Audio: PitchShift effect quality for different pitch scale values
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* ProjectSettings "has_setting()" when used
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on a overriden setting with feature tags
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Fixed:
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* CSG: visible seam on smoothed sphere, cylinder, and torus shapes
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* CSG: mixed smoothed and non-smoothed face normals computation
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* Portals: duplication of instanced scenes during conversion
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* Animation: cubic interpolate when looping
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* "UndoRedo::create_action()" invalid memory usage
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* RichTextLabel: shadow color when text has transparency
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* Editor: showing "Extend Script" option without script attached
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* Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE"
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* GLES2: compression on blend shapes
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* GLES2: "VersionKey" comparison in shader binding
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* GLES3: shader state caching when blend shapes used
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* GLES3: broken normals in meshes with blend shapes
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2022-03-03 13:36:40 +01:00
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-------------------------------------------------------------------
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Sat Feb 26 12:00:00 UTC 2022 - cunix@mail.de
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- Update to 3.4.3
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Added:
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* TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv"
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* Expose "AnimationNodeOneShot::mix_mode" as a property
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Fixed:
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* GridMap: "Convert to MeshLibrary" not respecting collision transforms
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* GridMap: Editing MeshLibrary's Shapes array from the Inspector
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* Portals: gameplay monitor unloading and ticking
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* Portals: DYNAMIC particle systems
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|
* Potential infinite recursion crash in Variant decoding
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* Decoding UTF-8 filenames on unzipping
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* Replicate load-as-placeholder state on node duplication
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* "ProjectSettings.has_setting()" handle feature overrides
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* Editor: undo/redo operations in Input Map
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* Editor: Performance increase for opening the editor on big projects
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* GDScript: Clear pending function states when reloading script
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* GDScript: crash when "is" keyword is tested against a String variable
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* GUI: Release focus of Control node when exiting tree
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* GUI: LineEdit center and right alignment
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* GUI: PopupMenu bad item offset with custom vseparation
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* GUI: RichTextLabel underline appearance when inside fill tag
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* GUI: RichTextLabel underline prevents strikethrough from rendering
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* GUI: TabContainer not setting layout immediately
|
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* GUI: TextEdit blocking side scrolling in ScrollContainer
|
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|
|
* GUI: TextureButton focus texture logic
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|
|
* GUI: nine patch of circular TextureProgressBar
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|
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* Import: glTF scene export crash on null normal texture
|
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|
|
* Increase joystick max button number
|
|
|
|
* HTTPRequest support for requests with "content-length" above 2.1 GB
|
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|
|
* Fix tablet tilt values returning bad values
|
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|
|
* Rendering: blend shapes when octahedral compression is used
|
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|
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* Rendering: nvalid read when using LightOccluder2D
|
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|
|
* GLES3: Fix visible background line in intersections in screen-space reflections
|
|
|
|
|
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|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
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|
|
|
|
2022-01-08 18:19:08 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Wed Dec 29 12:00:00 UTC 2021 - cunix@mail.de
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|
|
|
|
|
|
|
- Update to 3.4.2
|
|
|
|
|
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|
|
Fixed:
|
|
|
|
* BaseButton's localization for tooltip text with shortcut
|
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|
|
* Size issue for ARVR managed viewport
|
|
|
|
|
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|
|
And more:
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|
|
|
https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt
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|
|
|
|
2021-12-21 16:46:55 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun Dec 19 12:00:00 UTC 2021 - cunix@mail.de
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|
|
|
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|
|
- Update to 3.4.1
|
|
|
|
|
|
|
|
Added:
|
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|
|
* Expose "ScriptEditor::edit" to scripting
|
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|
|
* TextEdit: Allow toggling bookmark gutter
|
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|
|
* TextEdit: methods to get position from column and line
|
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|
|
* "Input.is_physical_key_pressed()" method
|
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|
|
* Expose "intersect_point" in 3D physics server
|
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|
|
* BVH: option for expanded AABBs in leaves
|
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|
|
* Support for OpenXR export configurations
|
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|
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|
|
Changed:
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|
|
|
* Remove editor splash screen with sponsors logo
|
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|
|
* Clamp rotation for up/down orbiting shortcuts
|
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|
|
* Sort and group theme properties in docs,
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|
|
|
improve formatting for theme and enums
|
|
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|
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|
|
Fixed:
|
|
|
|
* TileSet editor workspace breaking
|
|
|
|
* Only add light occlusion for visible TileMaps
|
|
|
|
* Selecting next/previous subtile in TileSet editor
|
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|
|
* Swapped rest pose action names in the Skeleton2D editor
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|
|
* Theme Editor crash when clicking the element picker
|
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|
|
* Don't ignore the type mismatch in GDScript setter function
|
|
|
|
* GDScript: Support multiline indexing with "[]"
|
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|
|
* Prevent LSP adding signal callbacks to non GDScripts
|
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|
|
* RichTextLabel: Right alignment regression
|
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|
|
* RichTextLabel: min/max line width calculation
|
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|
|
* Support for CSG and GridMap in glTF scene export
|
|
|
|
* Crash when exporting meshes to glTF that have no skin
|
|
|
|
* HTTP request headers being included in response
|
|
|
|
* Potential infinite loop when connecting HTTPClient
|
|
|
|
* WebRTC returning packets from peers too early
|
|
|
|
* Volume calculation for cylinders in GodotPhysics
|
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|
|
* Errors in KinematicBody when floor is destroyed or removed
|
|
|
|
* Double use of seed in random Particles shader variables
|
|
|
|
* Update CanvasItem when MultiMesh instance transform changes
|
|
|
|
* Portals: Allow user to set roaming expansion margin
|
|
|
|
* Incorrect VisualServer RID cleanup in various locations
|
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt
|
|
|
|
|
2021-11-11 06:19:48 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Nov 8 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.4
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* "AESContext", RSA public keys, encryption, decryption, sign, and verify
|
|
|
|
* "HMACContext"
|
|
|
|
* Revamped UI theme editor
|
|
|
|
* Support for translating the class reference
|
|
|
|
* Initial support for the RISC-V architecture
|
|
|
|
* Rooms and portals-based occlusion culling
|
|
|
|
* Ring emitter for 3D particles
|
|
|
|
* Structs and fragment-to-light varyings in shaders
|
|
|
|
* Global const arrays in shaders
|
|
|
|
* Object validity checks
|
|
|
|
* High quality tonemapper
|
|
|
|
* Auto-reload scripts with external editor
|
|
|
|
* Allow to create a node at specific position
|
|
|
|
* Assign value to property by dropping to scene tree
|
|
|
|
* Allow dropping property path into script editor
|
|
|
|
* Save branch as scene by dropping to filesystem
|
|
|
|
* Implement a "%command%" placeholder in the Main Run Args settin
|
|
|
|
* Keyboard shortcuts to the project manager
|
|
|
|
* History navigation in the script editor using extra mouse buttons
|
|
|
|
* Focus font color for Button and derivatives
|
|
|
|
* ButtonGroup: "pressed" signal
|
|
|
|
* ColorPicker: Display previous color and allow selecting it back
|
|
|
|
* DynamicFont: Allow using WOFF fonts
|
|
|
|
* ScrollBar: "increment_pressed" and "decrement_pressed" icons
|
|
|
|
* Theme: support for partial custom editor theme
|
|
|
|
* Theme: API to retrieve the default font
|
|
|
|
* Improved glTF module with scene export support
|
|
|
|
* Lossless WebP encoding
|
|
|
|
* Input: physical scancodes to fix non-latin layout scancodes
|
|
|
|
* Allow checking for exact matches with action events
|
|
|
|
* Multiple address resolution in DNS requests
|
|
|
|
* Enable setting the number of physics solver iterations
|
|
|
|
* Heightmap collision shape support in Physics 3D
|
|
|
|
* Expose collider RID in 2D/3D kinematic collision
|
|
|
|
* Support for disabling physics on "SoftBody"
|
|
|
|
* GLES2: Add basic support for CPU blendshapes
|
|
|
|
* GLES3: Add support for contrast-adaptive sharpening in 3D
|
|
|
|
* Soft shadows for the CPU lightmapper
|
|
|
|
* High quality glow mode
|
|
|
|
* Horizon specular occlusion
|
|
|
|
* Shaders: "TIME" available in custom functions by default
|
|
|
|
* Allow dropping custom node scripts in VisualScript editor
|
|
|
|
* Frame delta smoothing
|
|
|
|
* OS data directory getter methods exposed
|
|
|
|
* Getter for the project data directory
|
|
|
|
* BVH thread safety
|
|
|
|
* Property "Engine.print_error_messages" to disable printing errors
|
|
|
|
* Setting to configure number of threads for lightmap baking
|
|
|
|
* Allow for platform "Thread" implementation override
|
|
|
|
* Method "Thread.is_alive()" to check if the thread is still doing work
|
|
|
|
* Method "String::parse_url()" for parsing URLs
|
|
|
|
* Property "dtls_hostname" for ENet
|
|
|
|
* Animation "reset" track
|
|
|
|
* Options to clean/simplify convex hull generated from mesh
|
|
|
|
* 2D Viewport scale factor property
|
|
|
|
* LSP: support for custom host setting
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* Most recently added current "Camera2D" takes precedence
|
|
|
|
* Add Node name to "print()" of all nodes
|
|
|
|
* Thread callbacks can now take optional parameters
|
|
|
|
* "AStar.get_available_point_id()" returns 0 instead of 1 when empty
|
|
|
|
* Button: Don't change hovering during focus events
|
|
|
|
* DynamicFont: Re-add support for kerning
|
|
|
|
* LineEdit: Double click selects words, triple click selects all the content
|
|
|
|
* Return RID instead of Object ID in "area"-/"body_shape_entered"/-"exited"
|
|
|
|
* "VisualServer" now sorts based on AABB position
|
|
|
|
* Default shader specular render mode to "SCHLICK_GGX"
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Make all file access 64-bit
|
|
|
|
* Ignore property groups and categories in GDScript code completion
|
|
|
|
* LSP: "SymbolKind" reporting wrong types and better "get_node()" parsing
|
|
|
|
* Breaking Compatibility: swapped axes in "OpenSimplexNoise.get_image()"
|
|
|
|
|
|
|
|
And much more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt
|
|
|
|
|
|
|
|
- "certs_fallback.patch" and "linker_pie_flag.patch" rebased
|
|
|
|
|
2021-10-09 18:11:06 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Oct 5 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.3.4
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* AStar Error messages
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* Compare signal connections by ObjectID to avoid spurious
|
|
|
|
reordering in .tscn files.
|
|
|
|
* Remove deprecation warning for BaseButton.enabled_focus_mode
|
|
|
|
* LinkButton's text is now automatically translated.
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* LocalVector crash on insert
|
|
|
|
* Quote and escape ConfigFile keys when necessary.
|
|
|
|
* invalid "Too many warnings!" error in remote script debugger
|
|
|
|
* setting NodePath properties on multiple nodes at once
|
|
|
|
* preview grid and preserve source texture margins
|
|
|
|
in SpriteFrames editor
|
|
|
|
* LSP: Fix completion crashing on scene-less scripts
|
|
|
|
* CSG: Don't update CSGShape when not inside tree
|
|
|
|
* drawing current tab when it's disabled
|
|
|
|
* GLES3: Fix multimesh being colored by other nodes
|
|
|
|
* GLES3: Properly clear cubemap filter state
|
|
|
|
when texture array environment disabled
|
|
|
|
* GLES3: Fix Light2D UBO initialization
|
|
|
|
* Prevent shaders from generating code before the constructor finishes
|
|
|
|
* Fix VisualScriptPropertySet value hint
|
|
|
|
* LineEdit undo crash
|
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt
|
|
|
|
|
2021-08-21 13:43:07 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Aug 20 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.3.3
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* "action_get_deadzone()" method to InputMap
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* GraphEdit: Allow higher and lower maximum zoom values
|
|
|
|
* Copy the Godot version identifier by clicking it
|
|
|
|
* Separate version hash from version number
|
|
|
|
* Relationship lines draw on top of TreeItems
|
|
|
|
* Allow reading shaders from .gdshader files
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Audio: cubic resampling algorithm
|
|
|
|
* Save binary "ProjectSettings" key length
|
|
|
|
* Editor: Slow load/save of scenes with many instances of the same script
|
|
|
|
* Editor: Logic for showing tilemap debug collision
|
|
|
|
* LSP: Implement "didClose" notification
|
|
|
|
* LSP: "SymbolKind" reporting wrong types
|
|
|
|
* glTF Import: mesh nodes which are also bones
|
|
|
|
* Import RLE compressed TGA files
|
|
|
|
* Game controllers ignoring the last listed button
|
|
|
|
* Parsing some IPv6 URLs for WebSocket
|
|
|
|
* WebsocketPeer outbound buffer
|
|
|
|
* IP address resolution incorrectly locking the main thread
|
|
|
|
* PathFollow: Forward calculation for the position at the end of the curve
|
|
|
|
* RichTextLabel: Fix auto-wrapping on CJK texts
|
|
|
|
* SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
|
|
|
|
* Physics: calculating inertias for bodies without mass/area
|
|
|
|
* Physics: Ignore disabled shapes for mass property calculations
|
|
|
|
* ALSA MIDI with PulseAudio
|
|
|
|
* "Directory::get_space_left()"
|
|
|
|
* VisualServer now sorts based on AABB position
|
|
|
|
* Depth sorting of meshes with transparent textures
|
|
|
|
* CanvasItem bounding rect calculation
|
|
|
|
* Allow unclamped colors in Sprite3D
|
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
|
|
|
|
|
2021-08-06 16:13:27 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Aug 6 07:23:11 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>
|
|
|
|
|
|
|
|
- Use asimdrdm CPU flag for aarch64 to select only more powerful
|
|
|
|
buildhosts.
|
|
|
|
|
2021-06-10 15:33:16 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Jun 03 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Exclude currently failing %arm builds
|
|
|
|
|
2021-05-28 18:36:47 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue May 25 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.3.2
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* GDScript: Allow "warning-ignore" in the same line
|
|
|
|
as the respective warning
|
|
|
|
* Import: Print warning when importing a
|
|
|
|
repeating NPOT texture in a GLES2 project
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* Remove high radiance sizes from the editor due to issues on specific GPUs
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* STL to Godot type conversion of polypartition
|
|
|
|
* Duplicate close file when deconstructing ZipArchive
|
|
|
|
* Swapped front/rear directions in viewport rotation control
|
|
|
|
* Editor crash when exporting profiler data
|
|
|
|
* glTF: Improved error handling around invalid images and invalid meshes
|
|
|
|
* ragdoll simulation when parent was readded to scene
|
|
|
|
* Crash on debug shapes update if CollisionObject is not in tree
|
|
|
|
* Batching: "item_batch_flags" stale state causing glitches
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri May 21 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.3.1
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* Expose "Shape.get_debug_mesh()" to the scripting API
|
|
|
|
* Add Ctrl+Shift+A to instance scene in Scene Tree dock
|
|
|
|
* Allow negative contrast values in the editor theme settings
|
|
|
|
* TileMap: Apply modulate on autotile previews
|
|
|
|
* Add support for ARM64 architecture for the Embree raycaster
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* Create "CollisionObject" debug shapes using VisualServer
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* SkeletonIK root bones being twisted incorrectly when rotated
|
|
|
|
* Skinning initialization in "MeshInstance" when loaded from thread
|
|
|
|
* Linux packaging fixes
|
|
|
|
* ZIP files being opened with two file descriptors
|
|
|
|
* CSG Path Polygon cache being removed after connect
|
|
|
|
* LineEdit: Fix double click to select words
|
|
|
|
and triple click to select whole line
|
|
|
|
* Race condition in font preview generation
|
|
|
|
could lock the editor on first edit
|
|
|
|
* 3D scene preview generation
|
|
|
|
* Handle having no sinks in the PulseAudio driver
|
|
|
|
* Batching: GLES3 light pass modulates
|
|
|
|
* Batching: Crash with wrong number of verts in translation
|
|
|
|
* Batching: Fallback for 2D skinning with unrigged polygons
|
|
|
|
* Lightmapper: Fixes to environment energy
|
|
|
|
* Disable GIProbe emission when disabled on a material
|
|
|
|
|
|
|
|
- "use_system_zlib_for_fbx.patch" dropped - fixed upstream
|
|
|
|
|
2021-06-10 15:33:16 +02:00
|
|
|
- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
|
2021-05-28 18:36:47 +02:00
|
|
|
|
2021-05-08 18:32:27 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Thu Apr 29 12:37:28 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>
|
|
|
|
|
|
|
|
- Disable modules unsupported on aarch64 and %arm:
|
|
|
|
* module_denoise_enabled
|
|
|
|
* module_lightmapper_cpu_enabled
|
|
|
|
* module_raycast_enabled
|
|
|
|
|
2021-04-23 17:49:43 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Thu Apr 22 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.3
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* MP3 loading and playback support
|
|
|
|
* AudioEffectCapture to access the microphone in real-time
|
|
|
|
* New dynamic BVH for rendering and the GodotPhysics backends
|
|
|
|
* Ability to restore RandomNumberGenerator state
|
|
|
|
* "Array.append_array()" method to append an array
|
|
|
|
at the end of another array
|
|
|
|
* "OS.set_environment()" method to set environment variables
|
|
|
|
* Infinite 3D editor grid
|
|
|
|
* New 3D rotation gizmo
|
|
|
|
* Support for copy-pasting nodes
|
|
|
|
* Detect external modification of scenes and prompt for reloading
|
|
|
|
* New editor to configure default import presets
|
|
|
|
* 3D viewport's View Information pane displays viewport resolution
|
|
|
|
* Minimap support in GraphEdit
|
|
|
|
* New AspectRatioContainer Control node
|
|
|
|
* Rewritten and greatly improved FBX importer
|
|
|
|
* "Keep" mode to keep files as-is and export them
|
|
|
|
* Mouse event pass-through support for the window
|
|
|
|
* Support for pause-aware picking (breaks compatibility but only
|
|
|
|
enabled by default for new projects)
|
|
|
|
* CollisionObject can now display collision shape meshes
|
|
|
|
* Cylinder collision shape support
|
|
|
|
* PulseAudio and ALSA libraries are now dynamically loaded
|
|
|
|
* Implement the "--no-window" command line argument
|
|
|
|
* 2D batching for GLES3
|
|
|
|
* Configurable amount of lights per object
|
|
|
|
* New CPU lightmapper
|
|
|
|
* Anisotropic filtering now works when using the GLES2 backend
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* Deleted object access now raises an error instead of a warning
|
|
|
|
* Improved error messages when passing nonexistent node paths
|
|
|
|
to "get_node()"
|
|
|
|
* Modernized multi-threading APIs
|
|
|
|
* SVG images can now be used as a project icon
|
|
|
|
* Improved inspector subresource editing visibility
|
|
|
|
* Pressed CheckButtons are now colored in blue for easier recognition
|
|
|
|
* Rename Node is now bound to "F2" key
|
|
|
|
* Search Help shortcut from keys "Shift + F1" changed to "F1"
|
|
|
|
* The inspector now allows using a comma as a decimal separator
|
|
|
|
* Drag-and-dropping a ZIP archive to the project manager window
|
|
|
|
will now prompt for importing it
|
|
|
|
* Increase the default HTTPClient download chunk size to 64 KiB
|
|
|
|
* Binaries are now stripped of string and symbol tables,
|
|
|
|
reducing their size significantly
|
|
|
|
|
|
|
|
Removed:
|
|
|
|
* ResourceImporterCSV importer superseded by the new "keep" import mode
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Use higher-quality resampling for Ogg Vorbis and MP3 sounds
|
|
|
|
* exporting if the temporary export directory doesn't exist yet
|
|
|
|
* Export PCK/ZIP action now obeys the export path configured
|
|
|
|
in the export preset as expected
|
|
|
|
* UDP ports being silently reused without an error in PacketPeerUDP
|
|
|
|
* keyboard input lag and clipboard delay issues
|
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt
|
|
|
|
|
|
|
|
- "linker_pie_flag.patch" rebased
|
|
|
|
|
|
|
|
- "upstream_fix_TGA_loader.patch" dropped - included in source now
|
|
|
|
|
|
|
|
- "use_system_zlib_for_fbx.patch" added to force using system zlib
|
|
|
|
|
2021-02-14 00:19:02 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Feb 13 00:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
|
|
|
|
- Fix a crash in the TGA loader with malformed input
|
|
|
|
* added upstream_fix_TGA_loader.patch from upstream
|
|
|
|
* integer overflow issue CVE-2021-26825 (boo#1182177)
|
|
|
|
* stack overflow issue CVE-2021-26826 (boo#1182178)
|
|
|
|
|
2020-11-04 22:54:42 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun Nov 1 23:35:40 UTC 2020 - Yunhe Guo <i@guoyunhe.me>
|
|
|
|
|
|
|
|
- Fix AppStream file location to match latest standard
|
|
|
|
|
2020-09-24 01:01:05 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Sep 18 16:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.2.3
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* Input: Support SDL2 half axes and inverted axes mappings
|
|
|
|
* LineEdit: Add option to disable virtual keyboard for LineEdit
|
|
|
|
* Rendering: Allow nearest neighbor lookup when using mipmaps
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* GDScript: Auto completion enhanced for extends and
|
|
|
|
class level identifier
|
|
|
|
* Physics: Better damping implementation for Bullet rigid bodies.
|
|
|
|
If you're using damping with the Bullet backend,
|
|
|
|
you may need to adjust some properties to restore
|
|
|
|
the behavior from 3.2.2 or earlier.
|
|
|
|
* Project Settings: Enable file logging by default on desktops
|
|
|
|
* Script editor: Don't open dominant script in external editor
|
|
|
|
* Sprite3D: Use mesh instead of immediate for drawing Sprite3D
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Core: debugger error when Dictionary key is a freed Object
|
|
|
|
* Core: leaked ObjectRCs on object Variant reassignment
|
|
|
|
* GLES3: OpenGL error when generating radiance
|
|
|
|
* Import: custom tracks causing issues on reimport
|
|
|
|
* Import: regression causing crashes with some OGG files
|
|
|
|
* Particles: 2D Particle velocity with directed emission mask
|
|
|
|
* PathFollow3D: repeated updates of PathFollow3D Transform
|
|
|
|
* Physics: Trigger broadphase update when changing collision layer/mask
|
|
|
|
* Physics: laxist collision detection on one way shapes
|
|
|
|
* Physics: Properly pass safe margin on initialization
|
|
|
|
* Project Settings: overriding compression related settings
|
|
|
|
* Rendering: images in black margins
|
|
|
|
* Rendering: Properly calculate Polygon2D AABB with skeleton
|
|
|
|
* Shaders: specular 'render_mode' for Visual Shaders
|
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt
|
|
|
|
|
|
|
|
- "certs_fallback.patch" rebased
|
|
|
|
|
2020-07-06 02:28:37 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Jul 01 12:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
|
|
|
|
- In .desktop file prefix "PrefersNonDefaultGPU" with "X-" only
|
|
|
|
until package desktop-file-utils is up to date.
|
|
|
|
|
2020-06-27 01:50:25 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Jun 26 21:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
|
|
|
|
- In .desktop file "PrefersNonDefaultGPU" prefixed with "X-"
|
|
|
|
|
2020-06-26 23:31:26 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Jun 26 17:23:58 UTC 2020 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
|
2020-06-27 01:50:25 +02:00
|
|
|
- Update to 3.2.2
|
2020-06-26 23:31:26 +02:00
|
|
|
|
2020-06-27 01:50:25 +02:00
|
|
|
Highlights:
|
|
|
|
* 2D batching for the GLES2 renderer
|
|
|
|
* C# support for the iOS platform
|
2020-06-26 23:31:26 +02:00
|
|
|
* Re-architecture of the Android plugin system
|
2020-06-27 01:50:25 +02:00
|
|
|
* DTLS support and ENet integration
|
2020-06-26 23:31:26 +02:00
|
|
|
* Better handling of Variants pointing to released Objects
|
|
|
|
* Updated and localized documentation
|
|
|
|
|
|
|
|
Added:
|
2020-06-27 01:50:25 +02:00
|
|
|
* 2D: MODULATE builtin for canvas item shaders
|
|
|
|
* Editor: rotation widget in 3D viewport
|
|
|
|
* Editor: Allow duplicating files when holding Control
|
|
|
|
* GLES2/GLES3: support for OpenGL external textures
|
|
|
|
* Import: support for glTF lights
|
|
|
|
* Input: keyboard layout enumeration / set / get functions
|
|
|
|
* Object: has_signal method
|
|
|
|
* RegEx: Enable Unicode support for RegEx class
|
|
|
|
* Shaders: shader time scaling
|
|
|
|
* Add 'custom_modules' build option to compile external user modules
|
|
|
|
* SCons: Allow to read 'custom_modules' option via a file
|
|
|
|
* Provide the ability for clients of the Godot library
|
|
|
|
to add their own command line arguments
|
|
|
|
* Request the dedicated GPU when starting Godot from the '.desktop' file
|
|
|
|
* set_frame, pause, and oneshot to AnimatedTexture
|
|
|
|
* selection outline to locked nodes
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Audio: volume interpolation in positional audio nodes
|
|
|
|
* Import: changing the import type of multiple files at once
|
|
|
|
* Particles: uninitialized memory in CPUParticles and CPUParticles2D
|
|
|
|
* Physics: Make soft body completely stiff to attachment point
|
|
|
|
* Physics: Normalize up direction vector in move_and_slide()
|
|
|
|
* Account for file deletion and renaming in Export Presets
|
|
|
|
* can't convert Transform -> Transform2D
|
|
|
|
* Emit signal when animation ends by seek
|
|
|
|
* Othographic camera in-editor now uses Z near/far settings
|
|
|
|
instead of a hardcoded value
|
|
|
|
* Editor 2D: Change pixel alignment strategy, jittering in high zoom
|
|
|
|
* Allow single quotes in comments
|
2020-06-26 23:31:26 +02:00
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt
|
|
|
|
|
|
|
|
- "linker_pie_flag.patch" adjusted.
|
|
|
|
|
2020-03-10 20:03:50 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Mar 10 16:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
|
|
|
|
- Update to 3.2.1
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Bullet: Fix detection of concave shape in Area.
|
|
|
|
* Camera2D: Fix inverted use of Camera2D offset_v.
|
|
|
|
* Debugger: Fix crash inspecting freed objects.
|
|
|
|
* Expression: Fix parsing integers as 32-bit.
|
|
|
|
* Particles: Fix undefined behavior with atan in GPU Particles.
|
|
|
|
* TileSet: Hide TileSet properties from Inspector, fixing
|
|
|
|
OOM crash on huge tilesets.
|
|
|
|
* Video: Workaround WebM playback bug after AudioServer latency fixes.
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* Skin: Add support for named binds.
|
|
|
|
* API documentation updates.
|
|
|
|
* Editor translation updates.
|
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
|
|
|
|
|
|
|
|
- "linker_pie_flag.patch" adjusted.
|
|
|
|
|
2020-02-22 20:13:51 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Wed Feb 12 12:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
|
|
|
|
- Added "linker_pie_flag.patch" in order to link with "-pie".
|
|
|
|
Replaces previous "fix-pie-warning.patch".
|
|
|
|
|
|
|
|
- "project_certs_fallback.patch" renamed to "certs_fallback.patch".
|
|
|
|
Modified and adapted to Godot source code changes.
|
|
|
|
|
2020-03-04 18:06:47 +01:00
|
|
|
- Bash completion files "godot", "godot-headless", "godot-runner"
|
2020-02-22 20:13:51 +01:00
|
|
|
and "godot-server" added.
|
|
|
|
|
2020-03-04 18:06:47 +01:00
|
|
|
- Package "godot-bash-completion" added.
|
|
|
|
|
2020-02-22 20:13:51 +01:00
|
|
|
- Location of documentation in man page adjusted.
|
|
|
|
|
|
|
|
- godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
|
|
|
|
because this warning doesn't seems to be thrown anymore.
|
|
|
|
|
|
|
|
- Build option "faster_build" introduced to speed up build
|
|
|
|
during tests.
|
|
|
|
|
2020-02-12 00:10:18 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Feb 1 04:33:27 UTC 2020 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
|
2020-02-22 20:13:51 +01:00
|
|
|
- Removed patch "fix-pie-warning.patch"
|
2020-02-12 00:10:18 +01:00
|
|
|
- Removed export_presets.cfg file as games should supply this file
|
|
|
|
|
|
|
|
- Update to v3.2
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* Support for importing 3D scense using Assimp
|
|
|
|
* Support for high-level multiplayer API and NAT traversal for
|
|
|
|
WebRTC
|
|
|
|
* Support for enabling / disabling parts of the editor or specific
|
|
|
|
nodes
|
|
|
|
* Added language server for GDScript
|
|
|
|
* Added version control integration into the editor
|
|
|
|
* Added a network profiler
|
|
|
|
* Editor is now capped to 20FPS when the window is unfocused
|
|
|
|
* Added MSAA support in the GLES2 renderer
|
|
|
|
* Ability to define script templates on a per-project basis
|
|
|
|
* Ability to limit the minimum and maximum window size
|
|
|
|
* Minimap in the script editor
|
|
|
|
* CSV files can now be imported as non-translation files
|
|
|
|
* Multicast support in PacketPeerUDP
|
|
|
|
* WebSocket improvements.
|
|
|
|
* Support for SSL in WebSocketServer.
|
|
|
|
* WebSocketClient can now use custom SSL certificates
|
|
|
|
(except on HTML5).
|
|
|
|
* WebSocketClient can now define custom headers.
|
|
|
|
* The editor now features a built-in Web server for testing HTML5
|
|
|
|
projects
|
|
|
|
* Reimplemented support for embedding project data in the PCK file
|
|
|
|
|
|
|
|
Changed:
|
|
|
|
* Tabs and space indentation can no longer be mixed in the same
|
|
|
|
GDScript file
|
|
|
|
* assert() in GDScript must now always be used with parentheses
|
|
|
|
* UDP broadcasting is now disabled by default and must be enabled
|
|
|
|
by calling
|
|
|
|
set_broadcast_enabled(true) on the PacketPeerUDP instance
|
|
|
|
* 3D collision shapes and RayCasts are now drawn in gray when disabled
|
|
|
|
* The SCons build system now automatically detects the host platform
|
|
|
|
* Exporting a project PCK or ZIP from the command line must now
|
|
|
|
be done with the new --export-pack command-line argument
|
|
|
|
* Exported PCK files now contain the Godot patch version in their
|
|
|
|
header
|
|
|
|
* "Set as Main Scene" context option for scenes in the FileSystem dock
|
|
|
|
|
|
|
|
Removed:
|
|
|
|
|
|
|
|
* Unused Panel panelf and panelnc styles.
|
|
|
|
* thekla_atlas dependency, as light baking now relies on xatlas
|
|
|
|
for UV unwrapping.
|
|
|
|
* Rating icons in the Asset Library
|
|
|
|
* Some editor languages are no longer available due to missing
|
|
|
|
support for RTL and text shaping in Godot.
|
|
|
|
* Arabic
|
|
|
|
* Bengali
|
|
|
|
* Persian
|
|
|
|
* Hebrew
|
|
|
|
* Hindi
|
|
|
|
* Malayalam
|
|
|
|
* Sinhalese
|
|
|
|
* Tamil
|
|
|
|
* Telugu
|
|
|
|
* Urdu
|
|
|
|
* Android: ARMv6 support.
|
|
|
|
* iOS: ARMv7 support.
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* The Project Manager now remembers the sorting option that was
|
|
|
|
previously set
|
|
|
|
* Fixed issues with PBR environment mapping
|
|
|
|
* Several fixes to the GLES2 renderer
|
|
|
|
* Fixed importing BMP images
|
|
|
|
* Exporting a project via the command-line now returns a non-zero
|
|
|
|
exit code if an error occurred during exporting
|
|
|
|
* Fixed autocompletion in the script editor
|
2020-02-22 20:13:51 +01:00
|
|
|
|
2020-02-12 00:10:18 +01:00
|
|
|
And more:
|
|
|
|
https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
|
|
|
|
|
2020-01-13 20:58:09 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Jan 13 16:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
|
|
|
|
- Sources replaced by upstream without version bump
|
|
|
|
to hotfix export templates for HTML5 platform
|
|
|
|
|
2020-01-13 13:02:14 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Dec 3 05:46:01 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
|
|
|
|
- Updated bundled library versions within specfile
|
|
|
|
- Cleaned up specfile
|
|
|
|
* Removed defattr directives
|
|
|
|
* Use %license directive for license files
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Nov 30 19:18:39 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
|
|
|
|
- Update to 3.1.2
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Animation: Fixes for onion skinning support of Skeleton2D
|
|
|
|
* AnimationTree: Fixes to AnimationTree and State Machine
|
|
|
|
* Audio: Fix seemingly random crashes related to the audio engine misusing
|
|
|
|
internal processing
|
|
|
|
* CPUParticles(2D): Various fixes
|
|
|
|
* GLES2: Many bugfixes
|
|
|
|
* GLES3: Many bugfixes
|
|
|
|
* Editor: Fix issues when moving and renaming files
|
|
|
|
* Export: Fix resetting editor settings when exporting from the
|
|
|
|
command line
|
|
|
|
* Import: Various improvements to BMP support
|
|
|
|
* Internationalization: Various fixes to Control localization,
|
|
|
|
and fixes to support of some regional locales
|
|
|
|
* iOS: Fix crash on resume/exit on iOS 13
|
|
|
|
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
|
|
|
|
* macOS: Fix locale detection when running from .app bundle
|
|
|
|
* Object: Improve instance validation, mitigating thread-related issues
|
|
|
|
* Shaders: Fix support for hint_range using integers
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* Editor: Allow to removing 2D editor limits
|
|
|
|
* Mobile: Add vibration support on Android and iOS
|
|
|
|
* TileMap: Add support for negative Y and X offsets
|
|
|
|
* API documentation updates.
|
|
|
|
* Editor translation updates.
|
|
|
|
|
|
|
|
Third Party Libraries:
|
|
|
|
* zstd upgraded to 1.4.4
|
|
|
|
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun May 12 13:53:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
|
|
|
|
- Fixing packaging issues for submission to Factory
|
|
|
|
* Changed python build requirement for python3
|
|
|
|
* Removed no-version-in-last-changelog from rpmlintrc
|
|
|
|
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
|
|
|
|
standards
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Apr 29 16:00:00 UTC 2019 - cunix@bitmessage.ch
|
|
|
|
|
|
|
|
- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
|
|
|
|
by default and dynamically. Stop hard coding its content during build.
|
|
|
|
These certificates are used by the editor to connect to the Asset Library.
|
|
|
|
|
|
|
|
- Added patch file "project_certs_fallback.patch" to use the previously
|
|
|
|
defined system certificates as fallback for missing certificates in
|
|
|
|
project setting "network/ssl/certificates".
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun Apr 28 16:00:00 UTC 2019 - cunix@bitmessage.ch
|
|
|
|
|
|
|
|
- Changes in 3.1.1
|
|
|
|
|
|
|
|
Fixed Security Issue:
|
|
|
|
* to deserialize Object data. GDNative ABI was changed.
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* GLES 3 support for depth textures.
|
|
|
|
* GLTF2 importer
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* HeightMapShape to the Bullet physics engine implementation
|
|
|
|
* FPS snapping in the Animation player
|
|
|
|
* audio features for 3.2 were backported
|
|
|
|
* menu options for the Sprite editor: "Convert to Mesh2D",
|
|
|
|
"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
|
|
|
|
and "Create LightOccluder2D Sibling"
|
|
|
|
* AnimatedSprite can now play backwards
|
|
|
|
* Emission Mask to CPUParticles2D
|
|
|
|
|
|
|
|
And more:
|
|
|
|
https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun Apr 28 09:20:19 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Trim filler wording from description.
|
|
|
|
- Require bash for the build due to use of [[ x > y ]].
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Apr 27 18:32:30 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
|
|
|
|
- Update to 3.1.1
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Apr 27 06:53:41 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
|
|
|
|
- Mention rpmlintrc as a source file.
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Apr 16 03:16:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
|
|
|
|
- Update to 3.1
|
|
|
|
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Thu Mar 7 00:31:03 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
|
|
|
|
- Added export_presets.cfg to be used when one is not present in
|
|
|
|
Godot game's source.
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Mar 5 00:29:36 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
|
|
|
|
- Added godot-headless package
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Feb 26 10:05:26 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
|
|
|
|
- Disable lto for anything older than openSUSE 15.0.
|
|
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-------------------------------------------------------------------
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Tue Feb 19 12:24:19 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Rename subpackages to godot-runner and godot-server in order
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to provide same names as in Fedora package
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- Do not use -fno-strict-aliasing
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- Make output verbose and use LTO (increase RAM requirements).
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-------------------------------------------------------------------
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Mon Feb 18 00:00:00 UTC 2019 - cunix@bitmessage.ch
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- Added patches to use system certificates
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- Added service file for local hash checking
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- Added rpmlintrc file to silence warning of missing version in
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changelog and for missing manual-page for server package
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-------------------------------------------------------------------
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Tue Feb 5 12:36:39 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Use https://en.opensuse.org/SourceUrls
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-------------------------------------------------------------------
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Wed Jan 30 19:35:31 UTC 2019 - maxmitschke@fastmail.com
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- Updated spec file to better align with openSUSE package
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guidelines
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-------------------------------------------------------------------
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Sun Jul 29 12:00:00 UTC 2018 - cunix@bitmessage.ch
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- Update to 3.0.6
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Fixed Security Vulnerability:
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* marshalls size checks
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Fixed:
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* vsync initialization
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* can't set AudioStreamPlayer stream to null
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* Basis.Transposed()
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* Several editor crashes
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* GLTF import fixes
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and more
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|
Upgrade:
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* OpenSSL to 1.0.2o (not used in openSUSE build)
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-------------------------------------------------------------------
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Wed Jul 11 18:00:00 UTC 2018 - cunix@bitmessage.ch
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- spec changes:
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* build with more shared libraries from the distribution
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instead of bundled versions
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* make build of templates optional
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* unify repetive build arguments
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* include thirdparty/README.md in licenses section
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-------------------------------------------------------------------
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Tue Jul 10 04:01:38 UTC 2018 - maxmitschke@fastmail.com
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- Update to 3.0.5
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|
* Android export templates no longer contain the placeholder
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permissions which Google Play started complaining about. Now
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|
only requested permissions will be written to the manifest when
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exporting.
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|
|
* Added 'android_add_asset_dir('...') method to Android module
|
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|
gradle build config
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|
|
* User defined signals in the exported C# projects were
|
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|
|
misbehaving, this is now fixed.
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|
|
* Fix CORS problems due to added headers on JS target
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|
|
* Lerp now consistent with Godot API. InverseLerp fixed.
|
|
|
|
* Fix debugger focus stealing
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|
|
* Fix segfault at quiting editor
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|
-------------------------------------------------------------------
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Sun Jul 1 22:40:12 UTC 2018 - maxmitschke@fastmail.com
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|
- Added openSUSE branding to build info
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|
|
- Use upstream desktop file, appdata.xml and manpage
|
|
|
|
- Licenses relocated
|
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|
|
- Require update-desktop-files post and postun
|
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|
|
- desktop_database only updating explicitly for Leap < 15.0
|
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|
|
- Update to 3.0.4
|
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|
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|
|
* Updated documentation for particles, ViewportTexture, Vector2,
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|
|
skeleton docs, Rect.abs function
|
|
|
|
* Make heightmap shape usable from PhysicsServer
|
|
|
|
* Add NoCache wrapper to Command
|
|
|
|
* Fixed crasher in asset library on systems with a low threadcount CPU
|
|
|
|
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|
|
|
-------------------------------------------------------------------
|
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|
|
Sun Jun 17 12:39:57 UTC 2018 - maxmitschke@fastmail.com
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|
|
|
|
|
|
|
- Update to 3.0.3
|
|
|
|
|
|
|
|
Added:
|
|
|
|
* C# projects can now be exported for Windows, Linux, and MacOS targets.
|
|
|
|
* Universal translation of touch to mouse.
|
|
|
|
* Dynamic fonts can now have a hinting mode set.
|
|
|
|
* print_tree_pretty() was added allowing a graphical view of the scene tree.
|
|
|
|
* Restore purchases feature for iOS.
|
|
|
|
* AudioStreamPlayer, AudioStreamPlayer2D,
|
|
|
|
and AudioStreamPlayer3D now have a pitch scale property.
|
|
|
|
* Show origin and Show viewport setting in 2D editor.
|
|
|
|
* You can now set Godot windows as 'always on top'.
|
|
|
|
* print-fps options to print FPS to stdout.
|
|
|
|
|
|
|
|
Fixed:
|
|
|
|
* Mono: Signal parameters no longer crash the engine.
|
|
|
|
* Asset library thread usage, this makes the asset library more responsive.
|
|
|
|
* Several GLTF import fixes.
|
|
|
|
* Several memory leaks.
|
|
|
|
* iPhone X support.
|
|
|
|
* Several fixes to audio drivers (WASAPI and PulseAudio).
|
|
|
|
* Several crashes.
|
|
|
|
* Export PCK/ZIP now works again.
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Mar 10 20:00:00 UTC 2018 - cunix@bitmessage.ch
|
|
|
|
|
|
|
|
- Update to 3.0.2
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Feb 27 23:58:22 UTC 2018 - gwasser@gmail.com
|
|
|
|
|
|
|
|
- Update to 3.0.1
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Jan 30 23:08:53 UTC 2018 - gwasser@gmail.com
|
|
|
|
|
|
|
|
- Update to 3.0.0
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Sep 5 07:28:53 UTC 2017 - dmacvicar@suse.de
|
|
|
|
|
|
|
|
- Update to 2.1.4
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Feb 10 00:56:05 UTC 2017 - luke.nukem.jones@gmail.com
|
|
|
|
|
|
|
|
- Update to 2.1.2
|
|
|
|
- Add appdata.xml
|
|
|
|
- Remove fix-arch-detection.patch
|
|
|
|
- Remove fix-undefined-return.patch
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Jun 27 00:58:13 UTC 2016 - rpm@fthiessen.de
|
|
|
|
|
|
|
|
- Update to 2.0.3
|
|
|
|
- Added fix-arch-detection.patch to fix ppc build
|
|
|
|
- Added fix-undefined-return.patch to fix functions with random
|
|
|
|
return.
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Jun 1 07:39:45 UTC 2015 - gber@opensuse.org
|
|
|
|
|
|
|
|
- add desktop file
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun May 31 22:00:18 UTC 2015 - gber@opensuse.org
|
|
|
|
|
|
|
|
- split examples into subpackage
|
|
|
|
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun May 31 20:39:49 UTC 2015 - gber@opensuse.org
|
|
|
|
|
|
|
|
- initial packaging
|