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Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Sat Mar 10 19:12:35 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180309:
* ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing
* rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return
-------------------------------------------------------------------
Thu Mar 08 18:18:48 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180307:
* rsx: add vertex data base to offset and mask before translating address
-------------------------------------------------------------------
Tue Mar 06 18:56:48 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180306:
* Update Vulkan-LoadAndValidationLayers to make CI work again
-------------------------------------------------------------------
Tue Mar 06 14:24:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180305:
* gui/themes: YoRHa by Ani - Bugfixes
* gui: Fix typos and clean up Engrish (#4250)
-------------------------------------------------------------------
Sat Mar 03 12:16:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180303:
* cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241)
* Qt: enable background images for floating dock widgets
* [HLE] First steps to Playstation Move (#4083)
-------------------------------------------------------------------
Fri Mar 02 13:44:16 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180301:
* Fix boot game crash
* Improve TTY output
* Optimize SPU interpreter
* CPUTranslator: implement ICmp ops
-------------------------------------------------------------------
Thu Mar 01 13:45:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180301:
* Qt: fix dockwidget background
-------------------------------------------------------------------
Thu Mar 01 10:50:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180301:
* gui/themes: YoRHa by Ani
* Add 2-channels mode for cellAudioOutGetDeviceInfo
* Change return of function "sceNpMatching2Init" to CELL_OK
* Fix Boot regression introduced by #4158
* Qt: enable custom fonts for stylesheets and add random object names
* Make cellNetCtlGetInfo returns the correct value in disconnected mode
* spu/interp: optimize floating point exception checking
* Qt: ask for cache and config removal on app remove (#4016)
* Improve GDB debug server (#4027)
* Qt: simplify Boot options a bit (#4158)
-------------------------------------------------------------------
Wed Feb 28 13:56:23 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180228:
* Fix firmware installation for vfs
* Qt: remove gamelist toolbar
* Add callbacks for cellStorage
* Add callbacks for cellUserInfo
* Add callbacks for cellPhotoImport
* Add callbacks for cellSysconf
* Add callbacks for cellCrossController
* Add callbacks for cellPrint
* Add callbacks for cellPhotoDecode
* Add callbacks for cellMusicExport
* Add callbacks for cellMusicDecode
* Refactor .travis.yml and qt installation
-------------------------------------------------------------------
Mon Feb 26 00:48:01 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.5~git20180225:
* fix spu interpreter single stepping
-------------------------------------------------------------------
Sun Feb 25 15:26:50 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.5~git20180225:
* Add CELL_GAMEUPDATE_RESULT_STATUS_* enum
* Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Sat Feb 24 23:03:33 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.5~git20180224:
* RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208)
* linux appimage versioning changes synced with windows artifact version
* windows artifact versioning changes, plus a small syntax fix
* minor syntax changes
* Add callbacks for cellMusic
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Fri Feb 23 22:12:57 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180223:
* Fix quoting in cmake
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Fri Feb 23 11:49:59 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180223:
* Update for Qt 5.10 (#4202)
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Thu Feb 22 18:39:56 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180222:
* Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags
* sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir
* Qt: add translation to save manager messageboxes
* Qt: improve VFS dialog a bit
* rsx/vk: Cleanup - Silence some warnings, remove dprints
* vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs)
* Implement _sys_qsort in sys_libc_.cpp (#4176)
* disasm: clamp spu address
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Tue Feb 20 12:01:19 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180219:
* add kdevelop to gitignore
* add vscode files to gitignore
* Re-arrange VULKAN_PREBUILT option
* Add an easy way for package builders to disable native cpu optimizations
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Sun Feb 18 23:16:54 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180219:
* Qt: fix gamegrid scroll
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Sun Feb 18 16:49:34 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180218:
* Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known.
* hle: return enosys on unpresented syscalls
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Fri Feb 16 13:41:46 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180216:
* rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled
* vk/drivers: Restore polaris+ patch to disable primitive restart
* vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active
* rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed
* rsx: Add texture readback statistics to the texture cache and debug overlay
* rsx: Add cache pattern checking to blit engine resources
* vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well
* infinitesimal fixes
* gl: Fix save binding state for cube textures
* rsx: Minor optimizations
* rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
* rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color
* rsx/texture_cache: Do not access non-existent components
* rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage
* gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp
* gl: Reuse framebuffer textures whenever possible
* rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Mon Feb 12 21:42:43 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180212:
* hle: gpio syscalls
* gui: Update compatibility colors
* Move Contributing to .github
* GL: Update glext.h to ver 20180114
* rpcs3qt: Handle duplicate name warning
* Remove redundant imports
* Remove unused files (ps3emu_api)
* openAL: Update to 1.18.2
* VK: add two options (workarounds)
* CPUTranslator: add bitcast, trunc, zext, sext
-------------------------------------------------------------------
Accepting request 585456 from home:xenonpk - Update to version 0.0.5~git20180309: * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return - Update to version 0.0.5~git20180307: * rsx: add vertex data base to offset and mask before translating address - Update to version 0.0.5~git20180306: * Update Vulkan-LoadAndValidationLayers to make CI work again - Update to version 0.0.5~git20180305: * gui/themes: YoRHa by Ani - Bugfixes * gui: Fix typos and clean up Engrish (#4250) - Update to version 0.0.5~git20180303: * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) * Qt: enable background images for floating dock widgets * [HLE] First steps to Playstation Move (#4083) - Update to version 0.0.5~git20180301: * Fix boot game crash * Improve TTY output * Optimize SPU interpreter * CPUTranslator: implement ICmp ops - Update to version 0.0.5~git20180301: * Qt: fix dockwidget background - Update to version 0.0.5~git20180301: * gui/themes: YoRHa by Ani * Add 2-channels mode for cellAudioOutGetDeviceInfo * Change return of function "sceNpMatching2Init" to CELL_OK * Fix Boot regression introduced by #4158 * Qt: enable custom fonts for stylesheets and add random object names * Make cellNetCtlGetInfo returns the correct value in disconnected mode * spu/interp: optimize floating point exception checking * Qt: ask for cache and config removal on app remove (#4016) * Improve GDB debug server (#4027) * Qt: simplify Boot options a bit (#4158) - Update to version 0.0.5~git20180228: * Fix firmware installation for vfs * Qt: remove gamelist toolbar * Add callbacks for cellStorage * Add callbacks for cellUserInfo * Add callbacks for cellPhotoImport * Add callbacks for cellSysconf * Add callbacks for cellCrossController * Add callbacks for cellPrint * Add callbacks for cellPhotoDecode * Add callbacks for cellMusicExport * Add callbacks for cellMusicDecode * Refactor .travis.yml and qt installation OBS-URL: https://build.opensuse.org/request/show/585456 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 09:58:10 +01:00
Sun Feb 11 18:03:47 UTC 2018 - pousaduarte@gmail.com
Accepting request 579957 from home:xenonpk - Update to version 0.0.5~git20180225: * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 - Update to version 0.0.5~git20180224: * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208) * linux appimage versioning changes synced with windows artifact version * windows artifact versioning changes, plus a small syntax fix * minor syntax changes * Add callbacks for cellMusic - Update to version 0.0.4~git20180223: * Fix quoting in cmake - Update to version 0.0.4~git20180223: * Update for Qt 5.10 (#4202) - Update to version 0.0.4~git20180222: * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir * Qt: add translation to save manager messageboxes * Qt: improve VFS dialog a bit * rsx/vk: Cleanup - Silence some warnings, remove dprints * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks when present support is lacking (headless configs) * Implement _sys_qsort in sys_libc_.cpp (#4176) * disasm: clamp spu address - Update to version 0.0.4~git20180219: * add kdevelop to gitignore * add vscode files to gitignore * Re-arrange VULKAN_PREBUILT option * Add an easy way for package builders to disable native cpu optimizations - Update to version 0.0.4~git20180219: * Qt: fix gamegrid scroll - Update to version 0.0.4~git20180218: * Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. * hle: return enosys on unpresented syscalls - Update to version 0.0.4~git20180216: * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled * vk/drivers: Restore polaris+ patch to disable primitive restart * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed * rsx: Add texture readback statistics to the texture cache and debug overlay * rsx: Add cache pattern checking to blit engine resources * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well * infinitesimal fixes * gl: Fix save binding state for cube textures * rsx: Minor optimizations * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color * rsx/texture_cache: Do not access non-existent components * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp * gl: Reuse framebuffer textures whenever possible * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding - Update to version 0.0.4~git20180212: * hle: gpio syscalls * gui: Update compatibility colors * Move Contributing to .github * GL: Update glext.h to ver 20180114 * rpcs3qt: Handle duplicate name warning * Remove redundant imports * Remove unused files (ps3emu_api) * openAL: Update to 1.18.2 * VK: add two options (workarounds) * CPUTranslator: add bitcast, trunc, zext, sext - Update to version 0.0.4~git20180209: * Clean vm::ps3 namespace use * Remove PSP2 * Game list: improve deduplication logic * SPU ASMJIT: rewrite 128-bit shifts by bit * SPU ASMJIT: minor change to ROTH instruction * Add ignore=dirty to hidapi submodule * Update LLVM submodule URL * PPU LLVM: rewrite AVG instructions * PPU LLVM: rewrite add/sub instructions * SPU: rewrite ORX instruction * SPU: emit VZEROUPPER * Initial cpu_translator impl * Handle exceptions at loading patch file * Handle exceptions at game list update * SPU: use XOP instructions * SPU: 16-bit shifts for AVX2 * hle: add a missing check in sys_spu * spu: add a missing STOP code * mfc: dont check for one completed command if tag update requast is 2 * appveyor: Add artifact sha-256 hash files (#4148) * Make fs::dir::open skip forward on failed metadata instead of crashing * Fix gs_frame spawning on monitor other than the one the main window is on (#4029) * Add sceNpMatchingInt * Add callbacks for cellPhotoExport * update av build version as late as possible to prevent webhook breakage * package artifacts using 7z LZMA2 ultra compression * minor refactoring * reformat libs fetching, fix appveyor build with luck * update qt 5.9 -> 5.10.0 * download and distribute compat db, cache db in case download fails * add openssl artifact using prebuilt binaries from appveyor build env * nuke after_package, move stuff to after_build * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section * reformat and move BRANCH and PATH setting, reformat submodules fetching * reformat llvm and vulkan libs fetching * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value - Update to version 0.0.4~git20180202: * core/GUI: Fix null pointer dereference * vk: Also discard background if window is too small in vertical axis * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled * vulkan: implement proper texture read barriers * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance * Add callbacks for cellVideoUpload * Add callbacks for cellVideoExport * Add callbacks for cellRec * Install and load icons from Icons in executable directory, fixes local builds using Icons * remove libfreetype.so.6, fixes AppImages for some users * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition) * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation * gl: Implement swap control on linux * Fix native UI save_dialog when there are no saves (#4113) - Update to version 0.0.4~git20180129: * Fix to B8 format render target swizzling (#4123) * Stub some functions in cellWebBrowser * improve cellKB keyreleases and autorepeat * Use clang 5.0 in travis (#4115) * Qt/Core: implement max llvm compile threads - Update to version 0.0.4~git20180124: * vk/ogl: Fix regression for G8B8 * hle: Stub function Unimplemented in NpSns. * rsx: fixed emulated primitive restart * rsx: fix potential hang during thread close * improved hack/fix for cellsurmixer - Update to version 0.0.4~git20180122: * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx * scheduler stuff - more threads for rsx - better 1600 * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff OBS-URL: https://build.opensuse.org/request/show/579957 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 15:05:12 +01:00
- Update to version 0.0.4~git20180209:
* Clean vm::ps3 namespace use
* Remove PSP2
* Game list: improve deduplication logic
* SPU ASMJIT: rewrite 128-bit shifts by bit
* SPU ASMJIT: minor change to ROTH instruction
* Add ignore=dirty to hidapi submodule
* Update LLVM submodule URL
* PPU LLVM: rewrite AVG instructions
* PPU LLVM: rewrite add/sub instructions
* SPU: rewrite ORX instruction
* SPU: emit VZEROUPPER
* Initial cpu_translator impl
* Handle exceptions at loading patch file
* Handle exceptions at game list update
* SPU: use XOP instructions
* SPU: 16-bit shifts for AVX2
* hle: add a missing check in sys_spu
* spu: add a missing STOP code
* mfc: dont check for one completed command if tag update requast is 2
* appveyor: Add artifact sha-256 hash files (#4148)
* Make fs::dir::open skip forward on failed metadata instead of crashing
* Fix gs_frame spawning on monitor other than the one the main window is on (#4029)
* Add sceNpMatchingInt
* Add callbacks for cellPhotoExport
* update av build version as late as possible to prevent webhook breakage
* package artifacts using 7z LZMA2 ultra compression
* minor refactoring
* reformat libs fetching, fix appveyor build with luck
* update qt 5.9 -> 5.10.0
* download and distribute compat db, cache db in case download fails
* add openssl artifact using prebuilt binaries from appveyor build env
* nuke after_package, move stuff to after_build
* version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section
* reformat and move BRANCH and PATH setting, reformat submodules fetching
* reformat llvm and vulkan libs fetching
* removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value
-------------------------------------------------------------------
Fri Feb 02 15:02:18 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180202:
* core/GUI: Fix null pointer dereference
* vk: Also discard background if window is too small in vertical axis
* rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled
* vulkan: implement proper texture read barriers
* gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory. Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance
* Add callbacks for cellVideoUpload
* Add callbacks for cellVideoExport
* Add callbacks for cellRec
* Install and load icons from Icons in executable directory, fixes local builds using Icons
* remove libfreetype.so.6, fixes AppImages for some users
* vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free
* glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table
* rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition)
* rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation
* gl: Implement swap control on linux
* Fix native UI save_dialog when there are no saves (#4113)
-------------------------------------------------------------------
Tue Jan 30 12:30:51 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180129:
* Fix to B8 format render target swizzling (#4123)
* Stub some functions in cellWebBrowser
* improve cellKB keyreleases and autorepeat
* Use clang 5.0 in travis (#4115)
* Qt/Core: implement max llvm compile threads
-------------------------------------------------------------------
Thu Jan 25 11:36:39 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180124:
* vk/ogl: Fix regression for G8B8
* hle: Stub function Unimplemented in NpSns.
* rsx: fixed emulated primitive restart
* rsx: fix potential hang during thread close
* improved hack/fix for cellsurmixer
-------------------------------------------------------------------
Wed Jan 24 12:38:14 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180122:
* Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs
* rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx
* scheduler stuff - more threads for rsx - better 1600
* rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results
* vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff
-------------------------------------------------------------------
Accepting request 567884 from home:xenonpk - Update to version 0.0.4~git20180120: * SPU/MFC: check for sync command before doing a list transfer * install icons to /usr/share and load them from there * rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point * rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1] * overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present * rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read * cell/scheduler: Manage thread placement depending on cpu hardware * [Travis] Update urls to retrieve glew and vulkan deb packages * RSX: properly handle disconnected pads * Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already * Improve cellSearch implementation - Update to version 0.0.4~git20180117: * rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) * Fix #3950 * [GUI] remove the letter v from the emu's version * [GUI] add commit hash to game panel if not master * Qt/Input: use name_string instead of hard coded strings * Qt/Input: enable XInput configs with disconnected devices * Qt: fix deadzone preview size on high dpi * SPU: Allow writing to the WrSRR0 channel * SPU: Allow reading of the RdSRR0 channel * Update current firmware version * Add option to disable on-disk shader cache (#4041) * Fix "cellGame: cellGameDataCheck arg validate" * Qt: handler zero-width columns in gamelist * Detect Vulkan Xlib/Wayland surface support at runtime (#4048) * cellGame: cellGameDataCheck arg validate * rsx: add log for potential source of error * rsx: Fix depth clipping * d3d12: fix invalid framebuffer crash and shader compile * rsx: fix image_in arg and swizzle fix * update vulkan submodules * handle some warnings * Qt: fix CurrentSelectionIconPath() * Qt: fix register editor * improve cellPad * Input: init pads as disconnected - Update to version 0.0.4~git20180113: * GUI/Themes: Fix GameList Toolbar Icon Color * GUI/Themes: Fix GameList Icon Backgrounds * Fix windows build * Add support for Vulkan on Wayland * Qt/Input: Introduce profiles * Also stub some similar cellGameUpdate functions * Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN * .travis.yml: set git depth to false * Fix debug build * Qt: implement simple find dialog for logs (#3941) * SPU: rewrite ROTH (AVX-512) * Improve Restart function * Add Start Threshold parameter (ALSA) * rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts. * Fix #4005 regression * [gui] Show total number of llvm compilation dialogs * MsgDialog: Add SetMsg() for changing main text * fix clang warning: logical-op-parentheses * Trophy: Return correct disk space requirements * PPU: use shared jit_compiler instance * Travis: Pass verbose to Qt installer (#4008) * rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself * rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state * rsx: Implement depth clamping * rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue * gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump * Qt: fix compat list sort (#4003) * Warn about corrupted PARAM.SFO * Trophy: check both bdvd and hdd locations * cellGame: don't write empty TITLE_IDs in PARAM.SFO - Added llvm5.patch to fix build with LLVM5 - Update to version 0.0.4~git20171229: * SPU: minor addition for CFLTU, CUFLT * Fix game category issues * Remove /app_home/ dependency * Fix lv2_socket id_base * SPU: minor additions for AVX2+ * Fix primary stack size * Set lv2_socket id_base (#3983) * Fix cellPadSetPortSetting (#3980) * Input: evdev: add positive axis list yml to handle 0+ range sticks OBS-URL: https://build.opensuse.org/request/show/567884 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=15
2018-01-23 08:55:47 +01:00
Sat Jan 20 00:12:46 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180120:
* SPU/MFC: check for sync command before doing a list transfer
* install icons to /usr/share and load them from there
* rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
* rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
* overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
* rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
* cell/scheduler: Manage thread placement depending on cpu hardware
* [Travis] Update urls to retrieve glew and vulkan deb packages
* RSX: properly handle disconnected pads
* Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
* Improve cellSearch implementation
-------------------------------------------------------------------
Thu Jan 18 11:54:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180117:
* rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
* Fix #3950
* [GUI] remove the letter v from the emu's version
* [GUI] add commit hash to game panel if not master
* Qt/Input: use name_string instead of hard coded strings
* Qt/Input: enable XInput configs with disconnected devices
* Qt: fix deadzone preview size on high dpi
* SPU: Allow writing to the WrSRR0 channel
* SPU: Allow reading of the RdSRR0 channel
* Update current firmware version
* Add option to disable on-disk shader cache (#4041)
* Fix "cellGame: cellGameDataCheck arg validate"
* Qt: handler zero-width columns in gamelist
* Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
* cellGame: cellGameDataCheck arg validate
* rsx: add log for potential source of error
* rsx: Fix depth clipping
* d3d12: fix invalid framebuffer crash and shader compile
* rsx: fix image_in arg and swizzle fix
* update vulkan submodules
* handle some warnings
* Qt: fix CurrentSelectionIconPath()
* Qt: fix register editor
* improve cellPad
* Input: init pads as disconnected
-------------------------------------------------------------------
Sat Jan 13 13:55:13 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.0.4~git20180113:
* GUI/Themes: Fix GameList Toolbar Icon Color
* GUI/Themes: Fix GameList Icon Backgrounds
* Fix windows build
* Add support for Vulkan on Wayland
* Qt/Input: Introduce profiles
* Also stub some similar cellGameUpdate functions
* Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
* .travis.yml: set git depth to false
* Fix debug build
* Qt: implement simple find dialog for logs (#3941)
* SPU: rewrite ROTH (AVX-512)
* Improve Restart function
* Add Start Threshold parameter (ALSA)
* rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
* Fix #4005 regression
* [gui] Show total number of llvm compilation dialogs
* MsgDialog: Add SetMsg() for changing main text
* fix clang warning: logical-op-parentheses
* Trophy: Return correct disk space requirements
* PPU: use shared jit_compiler instance
* Travis: Pass verbose to Qt installer (#4008)
* rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
* rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
* rsx: Implement depth clamping
* rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
* gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
* Qt: fix compat list sort (#4003)
* Warn about corrupted PARAM.SFO
* Trophy: check both bdvd and hdd locations
* cellGame: don't write empty TITLE_IDs in PARAM.SFO
-------------------------------------------------------------------
Thu Jan 4 14:57:38 UTC 2018 - pousaduarte@gmail.com
- Added llvm5.patch to fix build with LLVM5
-------------------------------------------------------------------
Fri Dec 29 17:56:02 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171229:
* SPU: minor addition for CFLTU, CUFLT
* Fix game category issues
* Remove /app_home/ dependency
* Fix lv2_socket id_base
* SPU: minor additions for AVX2+
* Fix primary stack size
* Set lv2_socket id_base (#3983)
* Fix cellPadSetPortSetting (#3980)
* Input: evdev: add positive axis list yml to handle 0+ range sticks
-------------------------------------------------------------------
Sat Dec 23 19:32:13 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171223:
* Reset initial seek position in MSELF files (#3977)
* Qt/Input: fix numpad (regression)
* vulkan: Tweaks to sampler state fallback paths - Make all texture access on non-existent textures return 0 - If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test) - Zero initialize null sampler
* rsx: Modify semaphore_acquire timeout detection - Take paused state into account - Make timeout configurable
* rsx: fix initial swizzle ordering for render target data
* rsx/fp: Fix alphakill
* c++ is hard - Remove unnecessary const definitions
* New themes for RPCS3 (#3741)
* Input: fix initial DS4 connection (regression)
* _sys_process_exit: Fix logging (#3963)
* Input: Fix connection count
* Input: fix evdev directions, sticks and rumble
* Qt: Fix icon size actions
* Qt/Input: implement mouse button mapping / improve keyboard
* Input: evdev fixes and first rumble implementation
* Input: improve evdev settings dialog / change threshold behaviour
* Input: improve MMJOY settings dialog / change threshold behaviour
* Fix travis
* Pass TRAVIS env var
-------------------------------------------------------------------
Wed Dec 20 17:59:55 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171220:
* SPU: fixes
* PPU: remove SSSE3 dependency
* PPU: rewrite VMHRADDSHS without SSSE3
* PPU: redesign LVSL, LVSR instructions
* SPU: reorder some instructions for better throughput
* SPU: add some AVX-512 variants
* SPU: remove SSSE3 dependency
* RSX: remove SSSE3 dependency
-------------------------------------------------------------------
Mon Dec 18 18:41:37 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171218:
* rsx: Raise semaphore timeout duration bacause some games are very slow
* rsx/fp: Fix typo
* Update FragmentProgramDecompiler.cpp
* rsx/fp: Hotfix for TEXBEM/TXPBEM
* rsx/fp: Implement TXPBEM
* rsx/fp: Implement TEXBEM (untested)
* rsx/fp: Stuff - Implement BEM - Add LG2 to special instructions
* rsx: Implement variable point size
* rsx: Pause FIFO queue when changing ctrl registers
* rsx: framebuffer textures do not have mipmaps! - Force mipmap count to 1 if sampling from an RTV/DSV - TODO: Better wcb flush detection, it should be better to re-upload the texture after it has been dwnloaded if expected mipmaps are > 1
* rsx/cfg: Lower the default scaling threshold to 16x16
* rsx: Framebuffer setup fixes - Sometimes square renders are done to surfaces with pitch=64 and re-uploaded with swizzle scanning -- This setup avoids discarding targets if they are square and pitch == 64
* rsx: Minor fixes - Abort nv406e semaphore acquire if the rsx thread stalls/crashes - Fix texture size approximation to take mipmaps into account. Fixes some games hanging with WCB
* rsx: Fix RGB565 blits. Data is byteswapped on input - Fixes messed up BG on retroarch glyphs
* fix linux builds
* rsx: Texture cache fixes - Handle blit resources in a more consistent way - TODO: Handle some corner cases (piyotama)
* rsx: Implement delayed swizzle remap for blit engine resources - Fixes remap vectors for memory copied via blit engine as it has no context
-------------------------------------------------------------------
Sat Dec 16 20:20:13 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171216:
* various memory access violation fixes (and friends) (#3930)
* Update to qt 5.10 on linux, Fix issues with Qt's new installer
* Add OpenSUSE building dependencies
-------------------------------------------------------------------
Thu Dec 14 15:48:40 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171211:
* Ninja
* Add new functions to cellSysutil
-------------------------------------------------------------------
Sun Dec 10 13:10:41 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171210:
* Remove std::move on a const variable
* Remove redondant "virtual" keyword when "override" is used
* Spaces to tabs
* Add const and ref for loops
* disasm: display db[x]cyc
-------------------------------------------------------------------
Sat Dec 09 14:28:00 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171208:
* Hotfix #3919 (#3920)
* Version adjustments
* ds4: fix led on bluetooth
* rsx: fix image_in swizzled texture crash
Accepting request 555033 from home:xenonpk - Replace rpcs3-unbreak_build.patch with more flexible sed regex - Update to version 0.0.4~git20171206: * rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock * rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil * rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory - Update to version 0.0.4~git20171205: * savedata: avoid passing vm memory to fs::file * Qt: implement compatibility column - Update to version 0.0.4~git20171204: * rsx: Properly fix DATA3F_M register alignment * rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes * rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes * d3d12: Fix fragment shader compile * rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled * rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared - Update to version 0.0.4~git20171202: * sys_net: Force AF_INET * Input: handle MMJOY reconnection (pad still needs to be online on start) * Input: improve evdev and mmjoy stick input * Qt: Fix SettingsDialog crash introduced by removal of groupboxes * Input: Fix filter button for evdev and DS4 * Input/MMJOY: handle Axis and POV capabilities * gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL * rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation * gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible * rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack * vulkan: Do not clear non-existent surfaces * rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output * rsx: wcb scaling fixes * gl: Minor wcb tweaks * rsx: Fix texture cache memory usage statistics * rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1) * rsx: Discard queue if RET is found without CALL * rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration * vk: Compliance fixes; vkCmd state affects currently bound descriptor set! * rsx: Fixes for framebuffer setup code * rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead * rsx: Texture cache hotfixes * gl: Avoid null deref * rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet * rsx: More tuning for depth/color buffer selection * rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour * gl: Fix face winding - Face winding is always calculated based off the top left corner * rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes * fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision * vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders * rsx: Zcull refactoring and vulkan implementation * vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs * rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible * rsx: Try to take the context for the surface creation into account * rsx: Improve framebuffer check heuristics for contested memory buffers * rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug * rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things * rsx: Minor improvements * rsx: Invalidate both depth and color surfaces when binding a new surface * spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking * mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks * spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher * spu: Implement DFCMGT for interpreter and recompiler * sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS - Update to version 0.0.4~git20171130: * Silence warnings in misc files (gui, psp2, mfc, mouse) * silence warnings in RSX stuff * Silence warnings in lv2/Modules * Silence some warnings in some files in Utilities * Qt/Input: implement blacklist to Filter Noise in pad dialog * Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice * Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text * Qt/Input: disable config button when device combobox is empty - Update to version 0.0.4~git20171130: * Quick fix to prevent Qt download timeout (#3809) * SPU MFC: Clamp tag and size (#3803) * Qt/Input: Implement GetModifierCode to improve keyevents * Qt/Input: disable TabFocus while mapping buttons in order to map Tab key * Input: MMJOY prioritize button presses due to constant axis events * Input: Fallback in FindKeyCode to prevent crashes on incompatible config * Added installation for additional packages to game boot * Update Qt to 5.9.3 * Input: fix MMJOY a bit * Input: fix currentText of device combobox * Input: Fix Default XInput LB * [Qt/Input] Improve pad_settings_dialog a bit (#3611) * Change sys_usbd_receive_event * RSX: fix fix (406E semaphore release) * Fix log limit * Qt: implement progress_dialog * Qt: remove some warnings * Avoid recreating SwsContext every frame * CMake minor improvements (#3783) * Qt: change settingsdialog to horizontal layout - Update to version 0.0.4~git20171126: * RSX: improve nv406e::semaphore_release * Fix exitspawn (autoexit option) * Clamp utime range (Wnd) * Update Fedora packages in the README file * cmake: remove unused link to ffmpeg libswresample * cmake: check if ffmpeg libswscale is present * Use Qt for error reports * Fix free space check (Wnd) * PKG installer update for DLC * Add libpulse-dev to README.md * Log: minor improvements * Log sys_fs_utime values * Revert ERROR_INVALID_PARAMETERS * Restore log compression * New logging strategy * Log: improve messages for multiple RPCS3 instances * Implement fs::unshare (linux) * Fix cellGameBootCheck for disc games (#3771) * Check sys_spu_thread_group_create's nsize (#3742) * Trophy: Save dialog state (#3729) * Fix "Exit RPCS3 when process finishes" command line crash * Fixes from FreeBSD package (#3765) * Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval * Fix regressions caused by network code. (#3702) * vk: Reset renderer status whenever a window geometry event is processed * rsx/fp: Give abs higher prio as it invalidates any precision checks * rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last * rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer * rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized * rsx: Enable hw blit engine for local->main memory blit operations as well * rsx: research native texel byte order on cpu readback (WCB) [WIP] * Qt: move "Disable Vertex Cache" option back to gpu tab * Updates ReadMe for Windows (#3713) * Qt: Use global Appicon instead of setting it in every Dialog * Fix set thread affinity on OS X (#3757) * Initial work on sys_usbd syscalls * AppVeyor Qt fix * Use zeux/pugixml instead of RPCS3/pugixml OBS-URL: https://build.opensuse.org/request/show/555033 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=12
2017-12-07 14:56:40 +01:00
-------------------------------------------------------------------
Thu Dec 7 13:22:16 UTC 2017 - pousaduarte@gmail.com
- Replace rpcs3-unbreak_build.patch with more flexible sed regex
-------------------------------------------------------------------
Wed Dec 06 13:44:18 UTC 2017 - pousaduarte@gmail.com
Accepting request 555033 from home:xenonpk - Replace rpcs3-unbreak_build.patch with more flexible sed regex - Update to version 0.0.4~git20171206: * rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock * rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil * rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory - Update to version 0.0.4~git20171205: * savedata: avoid passing vm memory to fs::file * Qt: implement compatibility column - Update to version 0.0.4~git20171204: * rsx: Properly fix DATA3F_M register alignment * rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes * rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes * d3d12: Fix fragment shader compile * rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled * rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared - Update to version 0.0.4~git20171202: * sys_net: Force AF_INET * Input: handle MMJOY reconnection (pad still needs to be online on start) * Input: improve evdev and mmjoy stick input * Qt: Fix SettingsDialog crash introduced by removal of groupboxes * Input: Fix filter button for evdev and DS4 * Input/MMJOY: handle Axis and POV capabilities * gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL * rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation * gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible * rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack * vulkan: Do not clear non-existent surfaces * rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output * rsx: wcb scaling fixes * gl: Minor wcb tweaks * rsx: Fix texture cache memory usage statistics * rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1) * rsx: Discard queue if RET is found without CALL * rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration * vk: Compliance fixes; vkCmd state affects currently bound descriptor set! * rsx: Fixes for framebuffer setup code * rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead * rsx: Texture cache hotfixes * gl: Avoid null deref * rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet * rsx: More tuning for depth/color buffer selection * rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour * gl: Fix face winding - Face winding is always calculated based off the top left corner * rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes * fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision * vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders * rsx: Zcull refactoring and vulkan implementation * vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs * rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible * rsx: Try to take the context for the surface creation into account * rsx: Improve framebuffer check heuristics for contested memory buffers * rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug * rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things * rsx: Minor improvements * rsx: Invalidate both depth and color surfaces when binding a new surface * spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking * mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks * spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher * spu: Implement DFCMGT for interpreter and recompiler * sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS - Update to version 0.0.4~git20171130: * Silence warnings in misc files (gui, psp2, mfc, mouse) * silence warnings in RSX stuff * Silence warnings in lv2/Modules * Silence some warnings in some files in Utilities * Qt/Input: implement blacklist to Filter Noise in pad dialog * Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice * Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text * Qt/Input: disable config button when device combobox is empty - Update to version 0.0.4~git20171130: * Quick fix to prevent Qt download timeout (#3809) * SPU MFC: Clamp tag and size (#3803) * Qt/Input: Implement GetModifierCode to improve keyevents * Qt/Input: disable TabFocus while mapping buttons in order to map Tab key * Input: MMJOY prioritize button presses due to constant axis events * Input: Fallback in FindKeyCode to prevent crashes on incompatible config * Added installation for additional packages to game boot * Update Qt to 5.9.3 * Input: fix MMJOY a bit * Input: fix currentText of device combobox * Input: Fix Default XInput LB * [Qt/Input] Improve pad_settings_dialog a bit (#3611) * Change sys_usbd_receive_event * RSX: fix fix (406E semaphore release) * Fix log limit * Qt: implement progress_dialog * Qt: remove some warnings * Avoid recreating SwsContext every frame * CMake minor improvements (#3783) * Qt: change settingsdialog to horizontal layout - Update to version 0.0.4~git20171126: * RSX: improve nv406e::semaphore_release * Fix exitspawn (autoexit option) * Clamp utime range (Wnd) * Update Fedora packages in the README file * cmake: remove unused link to ffmpeg libswresample * cmake: check if ffmpeg libswscale is present * Use Qt for error reports * Fix free space check (Wnd) * PKG installer update for DLC * Add libpulse-dev to README.md * Log: minor improvements * Log sys_fs_utime values * Revert ERROR_INVALID_PARAMETERS * Restore log compression * New logging strategy * Log: improve messages for multiple RPCS3 instances * Implement fs::unshare (linux) * Fix cellGameBootCheck for disc games (#3771) * Check sys_spu_thread_group_create's nsize (#3742) * Trophy: Save dialog state (#3729) * Fix "Exit RPCS3 when process finishes" command line crash * Fixes from FreeBSD package (#3765) * Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval * Fix regressions caused by network code. (#3702) * vk: Reset renderer status whenever a window geometry event is processed * rsx/fp: Give abs higher prio as it invalidates any precision checks * rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last * rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer * rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized * rsx: Enable hw blit engine for local->main memory blit operations as well * rsx: research native texel byte order on cpu readback (WCB) [WIP] * Qt: move "Disable Vertex Cache" option back to gpu tab * Updates ReadMe for Windows (#3713) * Qt: Use global Appicon instead of setting it in every Dialog * Fix set thread affinity on OS X (#3757) * Initial work on sys_usbd syscalls * AppVeyor Qt fix * Use zeux/pugixml instead of RPCS3/pugixml OBS-URL: https://build.opensuse.org/request/show/555033 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=12
2017-12-07 14:56:40 +01:00
- Update to version 0.0.4~git20171206:
* rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock
* rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil
* rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory
-------------------------------------------------------------------
Tue Dec 05 18:23:44 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171205:
* savedata: avoid passing vm memory to fs::file
* Qt: implement compatibility column
-------------------------------------------------------------------
Mon Dec 04 16:08:50 UTC 2017 - pousaduarte@gmail.com
Accepting request 555033 from home:xenonpk - Replace rpcs3-unbreak_build.patch with more flexible sed regex - Update to version 0.0.4~git20171206: * rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock * rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil * rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory - Update to version 0.0.4~git20171205: * savedata: avoid passing vm memory to fs::file * Qt: implement compatibility column - Update to version 0.0.4~git20171204: * rsx: Properly fix DATA3F_M register alignment * rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes * rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes * d3d12: Fix fragment shader compile * rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled * rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared - Update to version 0.0.4~git20171202: * sys_net: Force AF_INET * Input: handle MMJOY reconnection (pad still needs to be online on start) * Input: improve evdev and mmjoy stick input * Qt: Fix SettingsDialog crash introduced by removal of groupboxes * Input: Fix filter button for evdev and DS4 * Input/MMJOY: handle Axis and POV capabilities * gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL * rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation * gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible * rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack * vulkan: Do not clear non-existent surfaces * rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output * rsx: wcb scaling fixes * gl: Minor wcb tweaks * rsx: Fix texture cache memory usage statistics * rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1) * rsx: Discard queue if RET is found without CALL * rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration * vk: Compliance fixes; vkCmd state affects currently bound descriptor set! * rsx: Fixes for framebuffer setup code * rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead * rsx: Texture cache hotfixes * gl: Avoid null deref * rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet * rsx: More tuning for depth/color buffer selection * rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour * gl: Fix face winding - Face winding is always calculated based off the top left corner * rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes * fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision * vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders * rsx: Zcull refactoring and vulkan implementation * vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs * rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible * rsx: Try to take the context for the surface creation into account * rsx: Improve framebuffer check heuristics for contested memory buffers * rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug * rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things * rsx: Minor improvements * rsx: Invalidate both depth and color surfaces when binding a new surface * spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking * mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks * spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher * spu: Implement DFCMGT for interpreter and recompiler * sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS - Update to version 0.0.4~git20171130: * Silence warnings in misc files (gui, psp2, mfc, mouse) * silence warnings in RSX stuff * Silence warnings in lv2/Modules * Silence some warnings in some files in Utilities * Qt/Input: implement blacklist to Filter Noise in pad dialog * Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice * Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text * Qt/Input: disable config button when device combobox is empty - Update to version 0.0.4~git20171130: * Quick fix to prevent Qt download timeout (#3809) * SPU MFC: Clamp tag and size (#3803) * Qt/Input: Implement GetModifierCode to improve keyevents * Qt/Input: disable TabFocus while mapping buttons in order to map Tab key * Input: MMJOY prioritize button presses due to constant axis events * Input: Fallback in FindKeyCode to prevent crashes on incompatible config * Added installation for additional packages to game boot * Update Qt to 5.9.3 * Input: fix MMJOY a bit * Input: fix currentText of device combobox * Input: Fix Default XInput LB * [Qt/Input] Improve pad_settings_dialog a bit (#3611) * Change sys_usbd_receive_event * RSX: fix fix (406E semaphore release) * Fix log limit * Qt: implement progress_dialog * Qt: remove some warnings * Avoid recreating SwsContext every frame * CMake minor improvements (#3783) * Qt: change settingsdialog to horizontal layout - Update to version 0.0.4~git20171126: * RSX: improve nv406e::semaphore_release * Fix exitspawn (autoexit option) * Clamp utime range (Wnd) * Update Fedora packages in the README file * cmake: remove unused link to ffmpeg libswresample * cmake: check if ffmpeg libswscale is present * Use Qt for error reports * Fix free space check (Wnd) * PKG installer update for DLC * Add libpulse-dev to README.md * Log: minor improvements * Log sys_fs_utime values * Revert ERROR_INVALID_PARAMETERS * Restore log compression * New logging strategy * Log: improve messages for multiple RPCS3 instances * Implement fs::unshare (linux) * Fix cellGameBootCheck for disc games (#3771) * Check sys_spu_thread_group_create's nsize (#3742) * Trophy: Save dialog state (#3729) * Fix "Exit RPCS3 when process finishes" command line crash * Fixes from FreeBSD package (#3765) * Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval * Fix regressions caused by network code. (#3702) * vk: Reset renderer status whenever a window geometry event is processed * rsx/fp: Give abs higher prio as it invalidates any precision checks * rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last * rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer * rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized * rsx: Enable hw blit engine for local->main memory blit operations as well * rsx: research native texel byte order on cpu readback (WCB) [WIP] * Qt: move "Disable Vertex Cache" option back to gpu tab * Updates ReadMe for Windows (#3713) * Qt: Use global Appicon instead of setting it in every Dialog * Fix set thread affinity on OS X (#3757) * Initial work on sys_usbd syscalls * AppVeyor Qt fix * Use zeux/pugixml instead of RPCS3/pugixml OBS-URL: https://build.opensuse.org/request/show/555033 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=12
2017-12-07 14:56:40 +01:00
- Update to version 0.0.4~git20171204:
* rsx: Properly fix DATA3F_M register alignment
* rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes
* rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes
* d3d12: Fix fragment shader compile
* rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled
* rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared
-------------------------------------------------------------------
Mon Dec 04 12:19:18 UTC 2017 - pousaduarte@gmail.com
Accepting request 555033 from home:xenonpk - Replace rpcs3-unbreak_build.patch with more flexible sed regex - Update to version 0.0.4~git20171206: * rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock * rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil * rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory - Update to version 0.0.4~git20171205: * savedata: avoid passing vm memory to fs::file * Qt: implement compatibility column - Update to version 0.0.4~git20171204: * rsx: Properly fix DATA3F_M register alignment * rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes * rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes * d3d12: Fix fragment shader compile * rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled * rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared - Update to version 0.0.4~git20171202: * sys_net: Force AF_INET * Input: handle MMJOY reconnection (pad still needs to be online on start) * Input: improve evdev and mmjoy stick input * Qt: Fix SettingsDialog crash introduced by removal of groupboxes * Input: Fix filter button for evdev and DS4 * Input/MMJOY: handle Axis and POV capabilities * gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL * rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation * gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible * rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack * vulkan: Do not clear non-existent surfaces * rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output * rsx: wcb scaling fixes * gl: Minor wcb tweaks * rsx: Fix texture cache memory usage statistics * rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1) * rsx: Discard queue if RET is found without CALL * rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration * vk: Compliance fixes; vkCmd state affects currently bound descriptor set! * rsx: Fixes for framebuffer setup code * rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead * rsx: Texture cache hotfixes * gl: Avoid null deref * rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet * rsx: More tuning for depth/color buffer selection * rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour * gl: Fix face winding - Face winding is always calculated based off the top left corner * rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes * fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision * vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders * rsx: Zcull refactoring and vulkan implementation * vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs * rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible * rsx: Try to take the context for the surface creation into account * rsx: Improve framebuffer check heuristics for contested memory buffers * rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug * rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things * rsx: Minor improvements * rsx: Invalidate both depth and color surfaces when binding a new surface * spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking * mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks * spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher * spu: Implement DFCMGT for interpreter and recompiler * sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS - Update to version 0.0.4~git20171130: * Silence warnings in misc files (gui, psp2, mfc, mouse) * silence warnings in RSX stuff * Silence warnings in lv2/Modules * Silence some warnings in some files in Utilities * Qt/Input: implement blacklist to Filter Noise in pad dialog * Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice * Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text * Qt/Input: disable config button when device combobox is empty - Update to version 0.0.4~git20171130: * Quick fix to prevent Qt download timeout (#3809) * SPU MFC: Clamp tag and size (#3803) * Qt/Input: Implement GetModifierCode to improve keyevents * Qt/Input: disable TabFocus while mapping buttons in order to map Tab key * Input: MMJOY prioritize button presses due to constant axis events * Input: Fallback in FindKeyCode to prevent crashes on incompatible config * Added installation for additional packages to game boot * Update Qt to 5.9.3 * Input: fix MMJOY a bit * Input: fix currentText of device combobox * Input: Fix Default XInput LB * [Qt/Input] Improve pad_settings_dialog a bit (#3611) * Change sys_usbd_receive_event * RSX: fix fix (406E semaphore release) * Fix log limit * Qt: implement progress_dialog * Qt: remove some warnings * Avoid recreating SwsContext every frame * CMake minor improvements (#3783) * Qt: change settingsdialog to horizontal layout - Update to version 0.0.4~git20171126: * RSX: improve nv406e::semaphore_release * Fix exitspawn (autoexit option) * Clamp utime range (Wnd) * Update Fedora packages in the README file * cmake: remove unused link to ffmpeg libswresample * cmake: check if ffmpeg libswscale is present * Use Qt for error reports * Fix free space check (Wnd) * PKG installer update for DLC * Add libpulse-dev to README.md * Log: minor improvements * Log sys_fs_utime values * Revert ERROR_INVALID_PARAMETERS * Restore log compression * New logging strategy * Log: improve messages for multiple RPCS3 instances * Implement fs::unshare (linux) * Fix cellGameBootCheck for disc games (#3771) * Check sys_spu_thread_group_create's nsize (#3742) * Trophy: Save dialog state (#3729) * Fix "Exit RPCS3 when process finishes" command line crash * Fixes from FreeBSD package (#3765) * Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval * Fix regressions caused by network code. (#3702) * vk: Reset renderer status whenever a window geometry event is processed * rsx/fp: Give abs higher prio as it invalidates any precision checks * rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last * rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer * rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized * rsx: Enable hw blit engine for local->main memory blit operations as well * rsx: research native texel byte order on cpu readback (WCB) [WIP] * Qt: move "Disable Vertex Cache" option back to gpu tab * Updates ReadMe for Windows (#3713) * Qt: Use global Appicon instead of setting it in every Dialog * Fix set thread affinity on OS X (#3757) * Initial work on sys_usbd syscalls * AppVeyor Qt fix * Use zeux/pugixml instead of RPCS3/pugixml OBS-URL: https://build.opensuse.org/request/show/555033 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=12
2017-12-07 14:56:40 +01:00
- Update to version 0.0.4~git20171202:
* sys_net: Force AF_INET
* Input: handle MMJOY reconnection (pad still needs to be online on start)
* Input: improve evdev and mmjoy stick input
* Qt: Fix SettingsDialog crash introduced by removal of groupboxes
* Input: Fix filter button for evdev and DS4
* Input/MMJOY: handle Axis and POV capabilities
* gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL
* rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation
* gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible
* rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack
* vulkan: Do not clear non-existent surfaces
* rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output
* rsx: wcb scaling fixes
* gl: Minor wcb tweaks
* rsx: Fix texture cache memory usage statistics
* rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1)
* rsx: Discard queue if RET is found without CALL
* rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration
* vk: Compliance fixes; vkCmd state affects currently bound descriptor set!
* rsx: Fixes for framebuffer setup code
* rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead
* rsx: Texture cache hotfixes
* gl: Avoid null deref
* rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet
* rsx: More tuning for depth/color buffer selection
* rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour
* gl: Fix face winding - Face winding is always calculated based off the top left corner
* rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes
* fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision
* vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders
* rsx: Zcull refactoring and vulkan implementation
* vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs
* rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible
* rsx: Try to take the context for the surface creation into account
* rsx: Improve framebuffer check heuristics for contested memory buffers
* rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug
* rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things
* rsx: Minor improvements
* rsx: Invalidate both depth and color surfaces when binding a new surface
* spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking
* mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks
* spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher
* spu: Implement DFCMGT for interpreter and recompiler
* sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS
-------------------------------------------------------------------
Fri Dec 01 09:48:19 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171130:
* Silence warnings in misc files (gui, psp2, mfc, mouse)
* silence warnings in RSX stuff
* Silence warnings in lv2/Modules
* Silence some warnings in some files in Utilities
* Qt/Input: implement blacklist to Filter Noise in pad dialog
* Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice
* Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text
* Qt/Input: disable config button when device combobox is empty
-------------------------------------------------------------------
Thu Nov 30 12:33:12 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171130:
* Quick fix to prevent Qt download timeout (#3809)
* SPU MFC: Clamp tag and size (#3803)
* Qt/Input: Implement GetModifierCode to improve keyevents
* Qt/Input: disable TabFocus while mapping buttons in order to map Tab key
* Input: MMJOY prioritize button presses due to constant axis events
* Input: Fallback in FindKeyCode to prevent crashes on incompatible config
* Added installation for additional packages to game boot
* Update Qt to 5.9.3
* Input: fix MMJOY a bit
* Input: fix currentText of device combobox
* Input: Fix Default XInput LB
* [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Change sys_usbd_receive_event
* RSX: fix fix (406E semaphore release)
* Fix log limit
* Qt: implement progress_dialog
* Qt: remove some warnings
* Avoid recreating SwsContext every frame
* CMake minor improvements (#3783)
* Qt: change settingsdialog to horizontal layout
-------------------------------------------------------------------
Sun Nov 26 20:17:26 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171126:
* RSX: improve nv406e::semaphore_release
* Fix exitspawn (autoexit option)
* Clamp utime range (Wnd)
* Update Fedora packages in the README file
* cmake: remove unused link to ffmpeg libswresample
* cmake: check if ffmpeg libswscale is present
* Use Qt for error reports
* Fix free space check (Wnd)
* PKG installer update for DLC
* Add libpulse-dev to README.md
* Log: minor improvements
* Log sys_fs_utime values
* Revert ERROR_INVALID_PARAMETERS
* Restore log compression
* New logging strategy
* Log: improve messages for multiple RPCS3 instances
* Implement fs::unshare (linux)
* Fix cellGameBootCheck for disc games (#3771)
* Check sys_spu_thread_group_create's nsize (#3742)
* Trophy: Save dialog state (#3729)
* Fix "Exit RPCS3 when process finishes" command line crash
* Fixes from FreeBSD package (#3765)
* Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval
* Fix regressions caused by network code. (#3702)
* vk: Reset renderer status whenever a window geometry event is processed
* rsx/fp: Give abs higher prio as it invalidates any precision checks
* rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last
* rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer
* rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized
* rsx: Enable hw blit engine for local->main memory blit operations as well
* rsx: research native texel byte order on cpu readback (WCB) [WIP]
* Qt: move "Disable Vertex Cache" option back to gpu tab
* Updates ReadMe for Windows (#3713)
* Qt: Use global Appicon instead of setting it in every Dialog
* Fix set thread affinity on OS X (#3757)
* Initial work on sys_usbd syscalls
* AppVeyor Qt fix
* Use zeux/pugixml instead of RPCS3/pugixml
Accepting request 542855 from home:xenonpk - Update to version 0.0.4~git20171118: * Fix cond_variable timeout * Bump CMake requirement * Implement savedata delete op * Fix fs::dir (const begin/end) * Fix cellMsgDialog * cellSaveData fixes * Minor fix (cellGame) * Implement _sys_prx_load_module_by_fd * RSX: Rewrite frame limit * Optimize cpuid * Fix command line args * Add supporters * ALSA audio backend fixes * Implement set_ideal_processor_core (linux) * Fire callback in cellSearchInitialize * Fix bug in sys_spu_thread_group_create (#3734) * Bump version to 0.0.4 * GUI: Style fix for Kuroi (Dark) * Fixes commit count on GIT-VERSION * Fix off by one error in trophies (#3715) * Fix cellGameGet(Set)Param (#3690) * Stub sceNpSnsFbCheckConfig (#3720) * Correct two typos and a couple of other nitpicky things (#3721) * rsx: Ignore FENCE instruction as it seems like its ignored on realhw - This is likely a compiler hint for performance reasons and not a mandate * rsx: Fix shader cache version check * rsx: Bump shader cache ver and fix blit engine crash - Disables blit operations if the target will have a size of 0 in any dimension - Bumps shader cache ver to 1.1 * rsx: Minor fixups - Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes * vk: Hotfix - facepalm: Do not enable depth comparison mode if masquerading as RGBA color! * vk: Cleanup, simplify renderpass management * vk: Fix shader logging - Do not overwrite logged programs * rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl - Both backends now generate very similar code * rsx/vk: Fix unnormalized converted textures * rsx: Minor fixes - texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state * gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver) - In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its "safe" to continue * rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging * rsx: More fixes - Support for raster offsets in surface descriptors (looks to be unused) - Do not tag disabled render targets when using MRT (pitch = 64) - Add missing notify_surface_changed() call for openGL * rsx: Minor optimization - dont update sampler state if texture state registers have not changed * rsx: Rework context handling and stop leaking the GL ccontext - GL contexts are external handles that require manual lifecycle management * rsx: Fix for unnormalized texture access * rsx: Fixes for cubemap reconstruction - Do not abort generation if sides are missing, replace with blank surfaces instead - Make cubemaps scale with res scaling * rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache - This limits the number of times an image is copied and improves performance * rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] - Enables real-time cubemap reflections - TODO: Vulkan is broke; rsx is very slow with this feature * rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters * rsx: Implement 1D<->2D image type casts * rsx: Workaround for missing AA flags on some surfaces - This just doesnt work right yet. It looks like AA is being used dynamically? (RDR) - TODO: Try to locate flags to set AA if AA mode is not changed * gl: Shift code around to increase work done after memory transfer operations - The current code is slower because memory operations are too close to their draw calls -- This is mainly an issue with proprietary AMD drivers * rsx: Minor optimization - Defer resolving image copy operations to the binding step * rsx: Fbo fixes 2 - Use AA mode to predict surface compression. Compression mode is useless without AA activated - Rewrites most image subresource fetch routines to use the new heuristic - Fix rsx::thread::find_tile. FEED000(X) can be substituted for (X) in the code -- Fixes alot of failures when looking for tiled regions * rsx: Minor fixups - Optimize framebuffer memory invalidate conditions - Fix texture sampling of AA textures (wider by 2x surfaces) * rsx: Improve surface store resource management - vk: Use frame testing to determine invalidated resources that can be safely deleted * rsx: More fixes - Tag surface store to help determine when contents have been invalidated - Crop framebuffer textures if they are not the requested dimensions! * rsx: Critical fixes - Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state - Hackplement add_signed and reverse_subtract_signed blend modes * rsx: Optimizations - Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well * HEAD or master will no longer show up in the titlebar * PPUTranslator minor changes * Fix git-branch in title... again (#3704) OBS-URL: https://build.opensuse.org/request/show/542855 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=11
2017-11-27 10:53:29 +01:00
-------------------------------------------------------------------
Sat Nov 18 21:45:03 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.4~git20171118:
* Fix cond_variable timeout
* Bump CMake requirement
* Implement savedata delete op
* Fix fs::dir (const begin/end)
* Fix cellMsgDialog
* cellSaveData fixes
* Minor fix (cellGame)
* Implement _sys_prx_load_module_by_fd
* RSX: Rewrite frame limit
* Optimize cpuid
* Fix command line args
* Add supporters
* ALSA audio backend fixes
* Implement set_ideal_processor_core (linux)
* Fire callback in cellSearchInitialize
* Fix bug in sys_spu_thread_group_create (#3734)
* Bump version to 0.0.4
* GUI: Style fix for Kuroi (Dark)
* Fixes commit count on GIT-VERSION
* Fix off by one error in trophies (#3715)
* Fix cellGameGet(Set)Param (#3690)
* Stub sceNpSnsFbCheckConfig (#3720)
* Correct two typos and a couple of other nitpicky things (#3721)
* rsx: Ignore FENCE instruction as it seems like its ignored on realhw - This is likely a compiler hint for performance reasons and not a mandate
* rsx: Fix shader cache version check
* rsx: Bump shader cache ver and fix blit engine crash - Disables blit operations if the target will have a size of 0 in any dimension - Bumps shader cache ver to 1.1
* rsx: Minor fixups - Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes
* vk: Hotfix - facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
* vk: Cleanup, simplify renderpass management
* vk: Fix shader logging - Do not overwrite logged programs
* rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl - Both backends now generate very similar code
* rsx/vk: Fix unnormalized converted textures
* rsx: Minor fixes - texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
* gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver) - In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
* rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging
* rsx: More fixes - Support for raster offsets in surface descriptors (looks to be unused) - Do not tag disabled render targets when using MRT (pitch = 64) - Add missing notify_surface_changed() call for openGL
* rsx: Minor optimization - dont update sampler state if texture state registers have not changed
* rsx: Rework context handling and stop leaking the GL ccontext - GL contexts are external handles that require manual lifecycle management
* rsx: Fix for unnormalized texture access
* rsx: Fixes for cubemap reconstruction - Do not abort generation if sides are missing, replace with blank surfaces instead - Make cubemaps scale with res scaling
* rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache - This limits the number of times an image is copied and improves performance
* rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] - Enables real-time cubemap reflections - TODO: Vulkan is broke; rsx is very slow with this feature
* rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
* rsx: Implement 1D<->2D image type casts
* rsx: Workaround for missing AA flags on some surfaces - This just doesnt work right yet. It looks like AA is being used dynamically? (RDR) - TODO: Try to locate flags to set AA if AA mode is not changed
* gl: Shift code around to increase work done after memory transfer operations - The current code is slower because memory operations are too close to their draw calls -- This is mainly an issue with proprietary AMD drivers
* rsx: Minor optimization - Defer resolving image copy operations to the binding step
* rsx: Fbo fixes 2 - Use AA mode to predict surface compression. Compression mode is useless without AA activated - Rewrites most image subresource fetch routines to use the new heuristic - Fix rsx::thread::find_tile. FEED000(X) can be substituted for (X) in the code -- Fixes alot of failures when looking for tiled regions
* rsx: Minor fixups - Optimize framebuffer memory invalidate conditions - Fix texture sampling of AA textures (wider by 2x surfaces)
* rsx: Improve surface store resource management - vk: Use frame testing to determine invalidated resources that can be safely deleted
* rsx: More fixes - Tag surface store to help determine when contents have been invalidated - Crop framebuffer textures if they are not the requested dimensions!
* rsx: Critical fixes - Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state - Hackplement add_signed and reverse_subtract_signed blend modes
* rsx: Optimizations - Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well
* HEAD or master will no longer show up in the titlebar
* PPUTranslator minor changes
* Fix git-branch in title... again (#3704)
-------------------------------------------------------------------
Sat Nov 4 20:39:19 UTC 2017 - gasinvein@gmail.com
- Add libevdev and libpulse dependencies
-------------------------------------------------------------------
Sat Nov 04 20:26:55 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20171104:
* Make cellMouseGetDataList return CELL_MOUSE_ERROR_NO_DEVICE if mouse handler is set to null
-------------------------------------------------------------------
Sat Nov 04 19:02:32 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20171104:
* [RSX] Fix uninitialized value before usage
* rsx: Fix for framebuffer validation
* Have trophy manager reject games that have invalid usr data rather than dying.
* Make it so that TROPUSR doesn't crash on "bad" imput.
* Make trophy dialog smarter and not need the silly file. Can load all games by default now.
* change CryptAcquireContextW to try CRYPT_NEWKEYSET flag if key container doesnt exist already < https://msdn.microsoft.com/en-us/library/windows/desktop/aa379886(v=vs.85).aspx >
* disable fb testing for partial framebuffer resources
* rsx: Tweaks - Optimize get_surface_subresource - Add check_program_status time to draw call setup statistics. It can slow down games significantly
* vk: Improved handling of swap_bytes behaviour when using WCB
* rsx: Experimental; Try to calculate pixel offset using nv3062 pitch register since we know the target block is defined with 3062 registers
* Add supporters
* Implement set_native_priority (posix)
* Fix NPDRM exitspawn
* Fix /dev_bdvd/ for exitspawn
* Add Delete LLVM Cache option
* Update PPA urls to the latest version of Qt
* Revert Qt requirements to version 5.7 for Linux
* Implement Trophy Manager.
* Handle device not ready in fs::error. Solves #3592
* Added breakpoint list
* Repositioned current instruction to middle
* Qt: Fix Save Data Dialog initial size
* rsx: Fix for rsx thread lockup due to nested access violations when WCB is enabled
* vk: Allow swapchain create to fail with an error
* nvidia facepalm
* rsx: Tag cache blocks returned on access violation to validate data passed to flush_all is up to date. Should prevent recursive exceptions
* gsframe: Break waiting is emulator is stopped suddenly - Keeps the queue from hanging the GUI
* rsx/qt: GsFrame improvements - Identify minimize/restore events as separate from regular resize and do not react to them - Enable message queue consumption after loading the shaders cache. Also hides the frame in this step -- This fixes the 'start fullscreen' bug when running vulkan
* fixup
* Audio: add Buffer Count setting
* ppu_acontext draft
* Add cmdline support
* [Qt] Fix uninitialised values before usage
* rsx: Avoid false positives by early rejection. Should keep cache thashing to a minimum
* rsx: Export more information about affected cache sections when handling violations - This allows for better handling of deferred flushes. -- There's still no guarantee that cache contents will have changed between the set acquisition and following flush operation -- Hopefully this is rare enough that it doesnt cause serious issues for now
* rsx: Fixes - vk: Always reopen primary command buffers. They should only be closed in flush_command_queue - If uploading a texture and there are collisions with protected buffers, do not rebuild the cache - Perform writes via flush before reprotecting pages that were not trampled - Only flush no pages once
* rsx: Implement memory tags for strict mode to validate render target memory
* vulkan: Flush queue before attempting to copy texture memory!
* rsx: invalidate surface store address when tile is unbound
* spu: save and restore mfc cmd after processing
* spu: Implement readch(mfc_cmd)
* rsx: make dmactrl get 'readonly'
* Trophy: use system language setting
* Fix off by one error. Sigh.
* Fix focus issue in trophies.
* rsx: Fix critical bug concerning transient data layout in memory
* rsx: Disable draw call batching when strict mode is enabled - Minor bugs have been observed with it always enabled
* vk: Fix for infinite hanging in the access violation handler
* rsx: Better detection of framebuffer memory copy operations - Still requires texture stitching to work correctly, but matching dimensions works well for now
* rsx/vk: Be a little more frugal with texture memory to avoid running out of VRAM on 1GB cards
* rsx: Improve separate treatment of write exceptions vs read exceptions - Optimizes search functionality and avoids thrashing valid sections
* fix build
* rsx: Workaround for 0 pitch textures. - Should these be ignored? Needs investigation
* rsx: Even more texture cache fixes - Fix subresource sampling - Invalidate memory range before uploading textures to prevent hangs
* rsx: Only transfer framebuffer contents if memory contents are compatible
* rsx: Texture fixes continued - Fix buffer invalidate behaviour (wcb) - Disable auto rebuild with only framebuffer storage getting rebuilt - Fix vulkan subresource sampling
* rsx: Restructuring [WIP] - Refactor invalidate memory functions into one function - Add cached object rebuilding functionality to avoid throwing away useful memory on an invalidate - Added debug monitoring of texture unit VRAM usage
* Make a basic trophy notification dialog (#3204)
* Save manager improvements (#3631)
* Update Readme to Qt 5.8
* Silence annoying experimental build warning - Compiling locally on VS defines BRANCH to "" (empty $BRANCH envvar) and defines _MSC_VER. The pdb check is useless since it will never be reached
* vk: Enable primitive restart workaround for polaris and vega on linux as well - Looks like it might be a hardware erratum
* Qt: add "clear" option to tty log contextmenu
* [Qt] UI improvements (#3558)
* evdev: add analog to dpad option (#3551)
* [Qt] Add syntax highlighter (#3550)
* gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack
* add RX 550 to AMD vulkan cards with restart bug
* general fixes; Force u32 return type for index_count and add RX Vega to primitive restart blacklist
* rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack
* rsx: More fixes - Workaround for AMD glMultiDrawArrays bug - Disable disjoint command submission when multidraw support is disabled
* rsx: Reimplement index buffer generation - Emulate primitive restart in software whenever we get the chance - Ensure PRIMITIVE_RESTART is never active when LIST topologies are active - Reimplement TRIANGLE_FAN, POLYGON and QUAD expansion
* rsx/vk: Workaround for polaris primitive restart bug
* Fix compile VS
* Add BRANCH as a preprocessor definition taken from an environment variable
* Bump Qt version to 5.9.2 for Travis
* rpcs3.vcxproj: remove unused paths in AdditionalLibraryDirectories
* appveyor.yml: use Visual Studio solution to build the project and cleanup
* update vulkan submodules (#3600)
-------------------------------------------------------------------
Wed Oct 25 19:07:37 UTC 2017 - kah0922@gmail.com
- Added rpcs3-unbreak_build.patch to fix build.
Accepting request 534094 from home:xenonpk - Update to version 0.0.3~git20171014: * Fix compile VS for Optional submodule * rsx: Texture cache fixes - Fix src/dst framebuffer detection - Silence some warnings * travis: Dont try to upload appiamges if UPLOAD_URL is missing * rsx: Add a debug option to force full software emulation of blit engine * rsx: Fix memory protection - Fixes hanging when wcb is enabled * qt: Add cpu blit emulation override to the debug tab * [CMake] Build LLVM from the submodule if there's no suitable version * GUI: add some visual studio filters (#3375) - Update to version 0.0.3~git20171012: * Remove unused rsx-debugger submodule and the rsx_program_decompiler entry in .gitmodules (#3542) * Rename outputs correctly when writing default values to them (#3574) * vk: Better vsync mode selection (#3571) * Add PPU instruction stat dumper * Fix instruction editor a bit * Optimize PPU module loading * Allow shader cache dialog cancellation * Escape problematic characters in VFS * Remove sysutil callback * rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread - This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing - Do not block the message queue lest the driver detect window as not responding * rsx: Minor fixes - Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery - Vulkan cleanup for the die_with_error helper * rsx: Stop executing broken command queues if the application fails to recover in 3 retries * Move optional.hpp as a submodule - Update to version 0.0.3~git20171010: * rsx: Set up patch functionality for program coeffecients * rsx/gl: Implement resolution scaling * gl/wcb: Use temporary scaled image to implement bilinear filter * rsx: Implement AF override * vulkan: Implement vsync * rsx: Fixups - gl: Remove redundant texstorage1D call - gl: Disable the wcb scaling code as it doesnt work right yet [WIP] - vk: Fix wcb reads * rsx: Res scaling improvements - gl: Reintroduce the wcb hw downscaling - rsx: Clamp scalable render target size with a config var * Qt: add high resolution settings to gui tab * vulkan: Fix window resize race condition when doing flip * Revert "Add option to build using llvm shared libs and document other cmake options" * Fix gentoo LLVM linking * vulkan: Better VkResult handling * rsx: Improve memory protection behavior when strict mode is off - Update to version 0.0.3~git20171008: * Qt: move Render_Info to emu_settings.h * Qt: add spu and ppu debug checkboxes to debug tab * Qt: sort game_list_frame members * Qt: extend drag and drop to mainwindow * Qt: fix fullscreen icon * Change compiler requirements in cmake script to match with the values listed in the README.md file * PPU Page Faults (#3309) - Update to version 0.0.3~git20171005: * [Qt] Fix repository urls to install Qt * Qt: disable viewport settings on custom configs * spu: Fixes (#3526) * Qt: include debug tool colors in stylesheet (#3527) * Add Deadzones for evdev gamepads (#3519) * [Qt] fix experimental build warning layout and smoothen gamelist scrolling (#3532) * Add a GitHub issue template, hopefully help with invalid issue spam. * Qt: fix gamegrid regression: mismatch between entry count and grid size * Update tooltips.json (#3529) * sys_net full rewrite * Fix cellKb * libbeisobmf.sprx * Implement CALL_FUNC * Add cellVdec hack (stolen TLS) * Fix /dev/urandom typo * Implement SYS_NET_SO_REUSEPORT * mutex.cpp: minor update * Add supporters - Update to version 0.0.3~git20170928: * Qt: fix tty objectname and add tty text color to stylesheet * Qt: add old log style to Kuroi - Update to version 0.0.3~git20170928: * AppVeyor git branch in title fix #2 * Fix evdev axis reversal (#3303) * Qt: implement GetOpaqueImageArea * Qt: support thumbnail icons in stylesheets * Qt: use rgba lambda for default stylesheet * Qt: add log colors to stylesheet * Qt: fix log stacking bug when wordwrap occurs * Respect the controller setting when returning data from cellPadGetData. - Update to version 0.0.3~git20170924: * rsx: Texture cache fixes - Update section flags when requested - Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true * rsx: Make the 3rd texture dimension matter - Affects cube maps and texture3D surfaces * vulkan: Optimize memory allocation * vulkan: Use frameid to determine texture storage to discard * vk: New images always should be UNDEFINED or PREINITIALIZED * rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory * vk: Clamp unreleased texture metric - TODO: Find the leaking references * ds4: Fix initial connection issue and hotplug/dongle calibration detection - Update to version 0.0.3~git20170922: * [Qt] fix graphics adapter selection and rebase for less redundancy * HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this. * Silent some compiler warnings * Move sys_process_exit * Add <typeinfo> * Backup logs to old_logs/ * Fix initial log message * Implemented MFF_HIDDEN for VNIDs * Implemented syscall _sys_process_exit * Restore UTF-8 in Log.cpp * Fixed global variables in Log.cpp * Remove unnecessary newline in Log.cpp * Implemented __sys_look_ctype_table * Implemented _sys_prx_load_module_on_memcontainer * Rewrite _sys_memcmp * Fix _sys_strncasecmp * Rewrite _sys_strlen * Rewrite _sys_strcmp * Rewrite _sys_strncmp * Rewrite _sys_strcat * Rewrite _sys_strcpy * Rewrite _sys_strchr * Rewrite _sys_strrchr * Rewrite _sys_strncpy * Rewrite _sys_strncat * Patch: new 'load' syntax * Exitspawn support renewal * Fix error on loading a library twice * sys_fs_mkdir: implement ENOENT * Try to fix some fs errors * Fix library loading mode 'both' * Remove unnecessary include git-version.h * cellAudio: use error_code * Minor VFS fix * rsx/vk/gl: Refactoring and reimplementation of blit engine Fix rsx offscreen-render-to-display-buffer-blit surface reads - Also, properly scale display output height if reading from compressed tile * rsx/vk: Bug fixes - Make each frame context own its own memory - Fix GPU blit - Fix image layout transitions in flip * rsx: Several fixes and improvements - Do not ignore non-centered pixel blitting - Register method ac00+16 - Bump texture memory heap to account for GPU texture scaling requirements (vulkan) - Explicit MRT location index output to better convey intent (openGL) * esx: Fixes to the texture cache rsx: Blit engine improvements - Always handle blits to and from framebuffers through the GPU - Handle depth surfaces properly when using GL - Check for format mismatches when blitting to the surface store [WIP] * rsx/fp: Shader decompiler fixes - Requires proper 2-pass impl rsx/fp: Catch hanging code blocks rsx/fp: Don't pause on scaling error * rsx: Bug fixes and improvements rsx: Try to skip unknown commands without discarding entire cb * rsx: Add support for batched multidraw gl: Fix multidraw [WIP] rsx: Ignore vertex base when data source is generated using arithmetic vk: Check pending flag before doing fence poke vk/gl: Fix for inlined array and immediate draws rsx: Collapse joined draws when batching * gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw * rsx: Texture cache fixes and improvments gl/vk/rsx: Refactoring; unify texture cache code gl: Fixups - Removes rsx::gl::texture class and leave gl::texture intact - Simplify texture create and upload mechanisms - Re-enable texture uploads with the new texture cache mechanism rsx: texture cache - check if bit region fits into dst texture before attempting to copy gl/vk: Cleanup - Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start - Move structs outside of classes to avoid clutter * gl: Minor optimizations rsx: Texture cache - improvements to locking rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes rsx: Optimize texture cache storage - Manages storage in blocks of 16MB rsx/vk/gl: Fix swizzled texture input gl: Hotfix for compressed texture formats * rsx: Fix multidraw range splits again rsx: Hotfix for disjoint range detection * rsx: Texture cache improvements - Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO) rsx: Fixups to allow large textures for blit operation - Also includes checks for both leaking sections and blit regions for vulkan hotfix for hanging when using WCB addendum - unlock both ro and no blocks before attempting to copy memory blocks gl: Fixups for ARB_explicit_uniform_location - Forces glsl v 430 to make use of the extension rsx/vk: Rework texture cache to minimize recursive access violations - Also modifies the vulkan commandbuffer begin/end/submit mechanism gl: Fix cached_texture_section::is_flushable to take memory protection into account rsx: Fix blit dst offset calculation * rsx: Fixups * rsx: Add support for non-projective shadow sampling - Fixes missing shadows in persona 5 * rsx: Texture cache fixes and improvements rsx: Conditional lock hack removed vulkan - Fixes - Remove unused texture class - Fix native pitch calculation (WCB) rsx: Catch hanging begin/end pairs when flushing deferred draw calls vulkan: Register DXT compressed formats vulkan: Register depth formats gl: Workaround for 'texture stitching' when gathering flip surface - TODO: Add a proper flip hack option rsx: Fix texture memory size calculation - DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size rsx: Fix cpu copy detection rsx: Validate blit dst surface and dont make assumptions about region blit order - Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled rsx: Fix depth texture detection rsx: Do not manually offset into dst. The overlapped range check does so automatically rsx: Minor optimizations rsx: Minor fixes - Fix to detect incompatible formats when using GPU texture scaling and show message - Better 'is_depth_texture' algorithm to eliminate false positives * Deploy QT DLLs using windeployqt tool (#3432) * Allow null argument * gl: Check that fence is not empty before calling destroy * rsx: Fixes - Fix section scanning range for early reject - Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu * vs/qt: Explicitly reference target output to avoid failing post-build step - Referencing the whole build folder will err if there is any non-qt exe in the folder * Fix branch name for AppVeyor Builds (#3472) - Update to version 0.0.3~git20170917: * Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. (#3186) * Qt: settings_dialog layout fix (hack) * Qt: add char count label to osk dialog - Update to version 0.0.3~git20170915: * VS build: copy Qt5WinExtras.dll to bin directory * [Qt] add scrollbar to about dialog (#3417) * If the loop is never entered, then the jit is null. * VS build: delete QT DLLs from bin directory * CMake build: copy QT DLLs files to bin directory * [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413) * Qt: Remove duplicate gui repaints in settings dialog * Qt: improve gamelist refresh, fix some more scroll issues * Fix buffer overrun in cert loading, made it more accurate. Fixes #3408 * fs: minor fix * sys_fs: use g_tls_error for diagnostic * sys_mmapper: minor range fix * Improve lv2_memory object * Implement fs::error::notempty * Vulkan: use pkg-config instead of checking for Linux (#3440) * Update Visual Studio 2015 URL - Update to version 0.0.3~git20170909: * use single line titles in gamelist and recent games menu * Implement _sys_prx_get_module_info * Fix some of libpng known incorrect profile spam * Trophy fixes * [Qt] style adjustments 3 * [Qt] style adjustments 4 * [Qt] style adjustments 5 * [Qt] style adjustments 6 * Added ignoring of keyboard shortcuts to keyboard_pad_handler * Fixed a line where event->ingore() was called after break. * Pad Refactoring Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor * Qt: fix gamepad settings layout issue * Qt: add Refresh button to gamepad settings, minor cleanup * Qt / OpenGL: fix delete_context * [Qt] Delete "ui" pointer in destructor - Update to version 0.0.3~git20170906: * [Qt] style adjustments 1 * [Qt] style adjustments 2 * Add option to build using llvm shared libs and document other cmake options * Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949 * Implement progress bar in taskbar for non-windows platforms, Fixes #2605 * Weird tlou fix - Update to version 0.0.3~git20170906: * fs::rename fixed * Log backup rotation (incomplete) * Fix fatal error dialog * sys_spu_image: minor update * +sys_spu_elf_get_information * +sys_spu_elf_get_segments * Implemented syscall _sys_spu_image_get_information * Implemented syscall _sys_spu_image_get_segments * Fix sys_raw_spu_load * Fix sys_raw_spu_image_load * Load liblv2.sprx by default * RawSPU: implement Prxy_TagStatus_offs * Implemented syscall sys_event_port_connect_ipc * RawSPU: implement read SPU_NPC_offs * RawSPU: implemented read SPU_RunCntl_offs * Protect SPU segments * Fix access violation handler * Fix decrypt_self usage * Set PPU stack bounds * Add supporters * libad: Enable LLE load * sys_usbd stuff (#3346) * fix da build * Various fixes (Trophy, Gcm corrections, stack alloc) (#2894) * GUI: Fix Repaint on stylesheet change * settings_dialog: minor connect simplification * Implement cellSslCertificateLoader * Add cross-platform implementation of cellHttpUtilParseUri * Remove old wxWidgets-related references * multi pkg fix * Move sys_gamepad filter * Fix sys_event_port_connect_ipc * Fix rXml limitation * fs: atomic truncation * Improve sys_fs_ftruncate * Remove coverity and coveralls references * .travis.yml: rework binutils package update * .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction * .travis.yml: remove "dist: trusty" as it is now the default distribution * game_list_frame: force single line text in list items * Fix sys_tty_write() if called with pwritelen == NULL. * Convert endianess before passing buffers to setsockopt. - Update to version 0.0.3~git20170829: * _sys_spu_image_import implemented * Make impossible to disable fatal errors * Reserve log space for higher severity levels * Copy sys_spu_segment info in SPU TG * Register Win32 error 32 * Spelling correction * Make travis CI build with PulseAudio backend. * Add missing game categories * Fill log with \n * Compress log to RPCS3.log.gz * Fix ipc_manager::add - Update to version 0.0.3~git20170827: * Correct typo * cellOskDialogLoadAsync fix Takes into account text limit and initial text * [Qt] Simplify firmware libraries searching * gl/rsx: Fixes to zcull pixel counting * rsx: Make fragment state dynamic to reduce shader permutations * vulkan: Gracefully handle back-to-back flip request spam * rsx/vp: ARL fix * gl: Workaround for restrictive z range * gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails * rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts * rsx: Remove index expansion for quad strips * Update cell_FreeType2.cpp * [Qt] Replace deprecated qSort function by std::sort * Fix GitIgnore * GUI: Add Kuroi (Dark) Theme * Update Contributing Guidelines * Point forums URLs to the new one - Update to version 0.0.3~git20170824: * rsx: Fix immediate indexed drawing * vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up * vulkan: Don't keep invalidated objects around too long * Make it pass desktop-file-validate in Ubuntu 14.04 * Move sys_gamepad files to the correct directory * Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions * Silence some obvious warnings * rsx: Ignore sending system reserved semaphores to renderer * d3d12: ignore 0 sized rt dma copy * rsx: Vertex Decompiler, fix sca register assignment * cellPad: remove unneeded & * Rewrite cellVideoOutConfigure * Implement a proper save manager. * Make removing a save fast * Fix evdev controller detection, add joystick squircling * Fix linux builds giving experimental build even if not on experimental build. * Update ffmpeg submodule with updated libs and headers for linux * Use newer binutils version to link against newer ffmpeg libraries * Fix evdev joystick detection * stylesheets: make UI Colors optional * osk: fix backspace * cg_disasm: fix frame by removing parent * misc: get rid of some compiler warnings * misc: add build warning to log * GUI: hide utilities by default * stylesheets: UI_Colors hotfix * stylesheets: UI Colors fixes * GUI: improve reset to deafult button * rsx: implement pixel size 16. * stylesheets: add custom color to gamepad * Ensure all log messages are displayed * Implemented fs::file::get_handle * Fix moving disc games with arbitrary dir name * Optimize RPCS3.log and limit it to 64 MiB * Reenable thread_local for all platforms * Add PulseAudio audio backend * Fix log mapping (Linux) - Update to version 0.0.3~git20170816: * Adds support for multi-files pkg. * Adds check for pkg signature in QT part * Resets sleep timer on button press * unpkg fix * Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior * Fix search edit context menu weird color * Simplify qstr function * Simplify m_show_fps assignation * Fix the window title when the option "show_fps_in_title" is not checked * Better evdev joystick axis scaling (#3202) * stylesheets: fix default not working * stylesheets: move white header section to default stylesheet * stylesheets: make toolbar styles more accessible * stylesheets: fix color settings * stylesheets: fix gamegrid font * gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput * rsx: Add a few more depth format types to known behaviour paths * gl: Workaround for depth/color format mismatch when using hardware blit * vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend * rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts * rsx/gl/vk: Invalidate texture regions when memory is unmapped * rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash * rsx/util: Add simple consistent hash function * rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize * rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni * gui: Add delete shader cache option in the context menu * ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger * rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built * gl: Fix vsync; always use adaptive vsync instead of double-buffered * rsx: Fix single vertex array input declarations * gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant * vk: Catch leaking imageview refs on resize * vulkan: Restructure frame queues * vk: Reimplement access violation sync handling * rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile - Update to version 0.0.3~git20170814: * game_list_frame: add scrollAfter option to Refresh for Talkashie * emu_settings: fix faulty custom config file creation * Register missing functions in cellSysutil (#3206) * (#3214) * Update supporters * Fix deadlock in vm::unmap * Rewrite Drag&Drop classification * Check FNID duplication * CFG: print errors for enums * Add build warning * Fix appveyor.yml * Fix appveyor.yml * Update cellHttp.cpp * Update cellNetCtl.cpp - Update to version 0.0.3~git20170811: * Minor DS4 Bluetooth fix (#3140) - Update to version 0.0.3~git20170810: * Make it build on macOS with Clang * Update hidapi * Disable PIE on macOS too * Reduce the zero-page size on macOS, so that PPUThread works * Update build instructions for macOS * Fix Fedora glew install instructions, Fixes #3182 * Perform refactoring of pads to remove the ugly pad initialization. * Add rpcs3 icon to save dialogs. * Remove about 100 warnings from rpcs3qt code. * Finesse size of goto address. Downgrade image loading failed to warning. * Remove some warnings from Linux and fixed something from code review. * use new range for combobox, remove obsolete code * rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active * gl: Properly initialize pipeline properties * gl: Fix occlusion statistics clearing * gl: Fix inconsistent state tracking * fix resize on boot * Stub cellSysutilAvc2 functions * Stub cellAvconfExt functions * Add cellVideoOutSetCopyControl function * Add cellSearchGetContentInfoSharable function * Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions * Add _sce_net_add_name_server function * Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions * Update ffmpeg - Update to version 0.0.3~git20170808: * GUI: fix icon sizes and exterminate gamelist bug * log_frame: fix random stack * CFG: provide _int range in to_list() * CFG: catch exceptions * Implement error report stacking * Relax allocations in ppu_load_exec * Fix Firmware message * Yield instead of sleeping rsx thread. (#3158) * Make ALSA optional * rsx: Implement conditional locks * Implement hardware zcull emulation * Fix idm::init, fxm::init * drag and dropperinno (#3037) * fix segfault in boot recent list * Improve error formatting - Update to version 0.0.3~git20170802: * Code review (#3114) * rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent * sys_rsx: implement support for lle-gcm * d3d12: Fix 0 sized framebuffer crashes * Add gcm to auto lle / liblv2 - Update to version 0.0.3~git20170730: * rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it * vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array * spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable to allow more threads to participate without stuttering * vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler! * ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options * rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well * gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions * Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112) * Fix build (#3117) * GUI: add custom config indicator (#3108) * Rewrite memory pool to be thread safe. * Bundle Qt5Svg.so, Fixes #3094 (#3120) * Update outdated firmware log message * SPU: minor optimization * Minor fix of sys_event_queue_receive * sys_lwmutex, sys_lwcond refactoring * Fix _sys_lwcond_signal, _sys_lwcond_signal_all * Add supporters - Update to version 0.0.3~git20170726: * Fix sys_rwlock_wlock * Fix sys_rwlock_wunlock * Restore hook static functions * IPC support for lv2 sync objects * cellRec: fix vm::bptr * Update tooltips * Delete make_fself.cmd * Add supporters * Fix sys_semaphore_wait (on timeout) - Update to version 0.0.3~git20170726: * Linux evdev joystick support (#2885) - Update to version 0.0.3~git20170726: * settings_dialog: make size consistent * settings_dialog: enable LLE List multiselection * settings_dialog.ui: just LINUX things * game_list: enable stepless icon sizes * Stub cellRec functions * Stub some cellGameExec and cellResc functions * Mixed minor changes * Stub some cellSysutilAvc2 functions * Fix issue #2788 * Refactor setsockopt for better cross-platform-ness - Update to version 0.0.3~git20170725: * Restore timeBeginPeriod * PPU LLVM: simplify module loading * Patch system improved * Patch: add floating point support * Fixes for save_op_get_list_item * settings_dialog: get rid of string duplication * Implements deadzone for xinput * debugger_frame fixerinno * main_window fixerinno * Minor sceNpBasicGetEvent Fix * rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame * asmjit: Minimal locking when reading, also only lock when actually writing to the db * spu: Implement concurrent instruction execution watchdog for wrch * vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics * spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer * fix build; restore asmjit reader_lock for now * spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K) * rsx: Surface cache bug fixes - Properly handle data 'transfer' when recycling frame buffer images - Clear 'recycled' surfaces before use * spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db * Enable optimizations on travis * Correct typo * Improve CPU feature check * Use RTM instructions (skylake+) * SPU recompiler: minor optimization * Travis: do not zip * Version 0.0.3 * Missing function names (HLE) and small fixes (#3038) * vulkan hotfix (#3046) * sys_timer: Fix initial timer state * rsx: Fix vertex decompiler to support 2 arg destination * Scroll fix * Splitter fix * cg_disasm: fixerinno * gs_frame: fix the mysterious "second boot crash" * Merge pull request #3 from RipleyTom/OpenGLFix * main_window: adjust toolbar size to prevent blurry icons * gs_frame: fix event * Save Data Note (#3054) * Fix illegal instruction message * cellGame: minor refactoring * Set LLVM recompiler as default * Stub some SPU syscalls * PPU LLVM: minor bitcast avoidance * Force recompiling liblv2.sprx * LLVM: Add error message * sys_rwlock_runlock fixed * Log marking. Useful for knowing when time based things happen in log. * xinput config file * Add Q_EMITs and clean up a couple signals. * rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it * lower mt upload threshold to something useful * vulkan; Add a weak vertex cache with single frame validity * rsx: Fix remainder/iteration computations in BufferUtils * vulkan: Avoid cache miss whenever possible if WCB is enabled * gl: Fix framebuffer validity checks * vulkan: Avoid double flushing if a texture is externally synchronized * Settings Overhaul * Update Framelimiter Tooltip * gamelist: scroll fix (workaround) * Fix PARAM.SFO filename case (#3081) * Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070) * Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage * Fixes #3063 * game_list: fix sort and scroll - Update to version 0.0.2~git20170716: * Improve Save Manager (#2951) * Remove "#pragma once" directive in a cpp file * Add cellHttp* functions * Add sceNp* functions * Add sceNp2* functions * Fix cmdline start * Improved sprx boot (for devs only) * Rearrange /dev_bdvd mounting logic * Fix various typos and capitalisation inconsistencies. * Small main_window refactoring. Fixed one of the guiconfig crashes too somehow. * For the Neko * Murdering a wx zombie * game_list_frame: add method colorizedIcons * gui_settings: add tool icon color * settings_dialog: add color picker for main window tool icons * main_window: repaint tool icons * settings_dialog: add color picker for gamelist tool icons * gui_settings: add gamelist tool icon color * game_list_frame: repaint tool icons * Icons (blue): fix inconsistent colors * move colorizedIcon to gui_settings * settings_dialog: add icon hints to color buttons * Settings: fix cameraBox * rename controls to keyboard * Add game window resize on boot (#3000) * Add version to install firmware dialog (#2958) * Fix bug with std::stof being locale-dependant (#3012) * GUI: minor figgcess (#3010) * Fix PIE being on by default * add system_info.h (#2985) * Minor changes for save data utility (#3005) - Update to version 0.0.2~git20170713: * PPU LLVM: unuse FP_SAT_OP * Store sys_spu_image value * vm: decommit by exec_addr * PPU: free prx segments * PPU: load only libsysmodule.sprx * GUI: add supporters * PPU LLVM: reuse loaded executables * Do not load sprx twice * Implemented _sys_memchr * Force HLE for net-related libraries * GUI: Disable poorly designed limitations * Cleaning after PoorRequest * Improve booting disc games * Fill game list from all locations * GUI: fix recent entry duplication * sys_lwmutex_locker aux class * _lv2prx mutex implemented * Fix moving game dir * Refresh game list after booting * minor menu fix * PPU: clean linkage info * fixz (#2996) * Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag * game_list: enable deselection + fix entry selection * clean up some unused / redundant includes - Update to version 0.0.2~git20170712: * debugger_frame: remove pause button * debugger_frame: transfer capture button from main_window menu * Add ui_*.h to gitignore * Fix a couple crashes * Add $(EmulatorDir) to VFS dialog * Disable remove custom config if no custom config exists. * Search for threads. - Update to version 0.0.2~git20170710: * spu: dma tweaks * rsx: Implement skip draw. Also, start working on MT vertex upload * rsx/gl/vk: Enable frame skipping * rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared * vk: Fix layout transitions * rsx: Fix some fp bugs * rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2] * spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler * Add Stretch to Display Area option (#2961) * Dagimon rookie level * Dagimon champion level * Dagimon ultra level * Dagimon mega level * Dagimon super mega level * Fix VFS default button (#2975) * Check if the pth is a valid directory before to look for icons. * Fix Stswi instruction - Update to version 0.0.2~git20170707: * msg_dialog_frame: hidpi fixes for m_dialog * msg_dialog_frame: hidpi fixes for osk_dialog - Update to version 0.0.2~git20170704: * Finalize AppImage build - Update to version 0.0.2~git20170704: * REF 57 plus FREF fix * GUI fixes + log stacking (#2897) * vk: add "add_signed" in blend op. * Basic Save Manager (#2924) * qt: relax dependency to qt 5.7 * README: relax qt5 version requirement to 5.7 * README: add fedora instructions * Fix CMake build instructions on Linux (#2946) * remove invalid comment * Fix akiba with cell cancel * Change default selection button to select entry instead of cancel. * bf_t: fix warning * PPU LLVM: relocation support * Fix Miku OP video * Implements sys_fs_disk_free - Update to version 0.0.2~git20170629: * dx12: Fix error reporting * rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the 'first' argument as it is unused for now * rsx: Initialize declared but unset varying variables to all ones * rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup. * cellVideoOut: Enable 59.94 Hz required for some games * gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing * vk: Fix mapping of output colors to render target ranges * gl: Avoid creating surface copies when strict mode is disabled. * rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks * rsx/fp: Do not swizzle shadow lookups * rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead * umulh64, mulh64 moved; added ror8/16/32 * Removed unnecessary code * PPU: VREFP, VRSQRTEFP changed * PPU LLVM: some passes disabled * PPU LLVM: less trash, fix crash * PPU: MTOCRF optimization * PPU LLVM: new mptr/cptr format * PPU LLVM: minor fix * PPU LLVM: SSA reordering - Update to version 0.0.2~git20170626: * FREFS/weak imports and VREFS 4 and 6 * Fix #ifdef style * LLVM: fix cancellation * PPU LLVM: MFCR optimized * PPU LLVM: v2, simplification (no allocas) * PPU LLVM: remove unnecessary code * PPU LLVM: disable unnecessary passes * ppu_syscall_code type added (for fmt) * PPU LLVM: Improve FlushRegisters * PPU: preparations (no fixes) - Update to version 0.0.2~git20170626: * qt: Update about dlg * wxFuneral * Fix tabs * qt: Remove emit * qt: Use #pragma once, Q_SIGNALS, Q_SLOTS * PPU LLVM: multithread compilation * Reenable Home and Audio/Video interactions * add "Other" category include all categories to list and filters * disable compat for non ps3 games * fix image load log message * dialog fixes for multithreading (#2913) - Update to version 0.0.2~git20170624: * fix debugger o.O (#2903) * Fix Travis build (#2902) * qt: Fix logging * qt: Fix OutDir config * Added uptr type * PPUOpcodes.h updated * Workaround booting NP games * LLVM: implement STSWI, LSWI... * PPU LLVM: paradigm shift * Remove throw cpu_flag * qt: Fix kb pad handler * Fix issue with msgdialog not passing event back properly. - Update to version 0.0.2~git20170623: * kb/mouse: fix max in init * Trophy: return size for GetRequiredDiskSpace again * Sprx: loading / reloc fixes * cellGem: Fix headers * Stub some cellHttpAuth* functions * Stub sys_rsxaudio_ functions * Stub cellMsgDialogOpenSimulViewWarning * HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879) * Improve portability for BSDs (#2813) * Fix da build (#2900) * rsx: Fix stencil initial values * rsx: Fix depth-as-rgba read in fp * rsx/wip: Fix depth surface reuse and clearing (fixes shadows) * rsx/gl/vk: Enable use of native PCF shadows * rsx/vk/gl: Minor fixes * gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues * vk/gl: Fix sampling of shadow2D textures * rsx: Discard surface store contents once per frame (temp workaround) * vk/gl: Do not sample currently bound render targets * rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF) * rsx: Fix clip space computations * gl: Properly emulate signed normalized wide integers * rsx/gl/vk: Invert default stencil values * gl: Silence log spam * vk: Prefer optimal formats when clearing buffers * vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup * vk: Proper shutdown to avoid destroying resources still in use * rsx: Register NV4097_SET_COLOR_KEY_COLOR method. * rsx: Handle non-zero base vertex better * rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts * rsx/ui: Make a few settings configurable via the GUI * rsx: Bug fixes * rsx: Do not sample as pcf shader if writing a vector result * vk: Move resource init/destroy to constructor and destructor * vs: drop user files from shipped vs files * rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit * add No Thread option - Update to version 0.0.2~git20170618: * GUI: List SPRX modules only * Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake. * Rename project rpcs3qt in rpcs3. * Fix refresh by having the save occur on accept instead of during the destructor. * EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak. * Fix message shown when Qt 5 is missing (#2884) * Fix hex_to_bytes * Remove unneeded patch cmake.patch - Update to version 0.0.2~git20170616: * Fix inconsistent selection in gamelist/grid (#2871) * Reimplement debugger resize & disassembly (#2876) - Update to version 0.0.2~git20170615: * Include a VFS manipulation dialog (#2863) - Update to version 0.0.2~git20170614: * Misc organizing and bug fixing * Disable LLVM option in PPU when RPCS3 is not built with it * Add automated qt5 tech support in CMake * Fix annoying cmake output. - Update to version 0.0.2~git20170613: * Add ability to boot elves in command line. (#2859) * Implement strncasecmp and strrchr * Update Icons provided by Discord user rutantan (#2862) * Dx12/Vulk: Fix KernelBase.dll crash (#2870) - Update to version 0.0.2~git20170611: * Command line elf path fix (#2844) * rsx/vk: Fixes for ring buffer allocation and image clipping (#2850) * Grid Mode + Tool Bar (#2857) - Update to version 0.0.2~git20170610: * Fix visual studio build since vulkan changed debug library names in update. * Grid Game Layout (#2854) * Revert "Grid Game Layout (#2854)" (#2856) - Update to version 0.0.2~git20170608: * fix shortcuts * fix about dialog icon * fix game config saving to global if empty * maybe fix about dialog encoding * add dpi scaling for windows fix welcome screen for all platforms (looks slightly different) * fix dpi scaling (for all ?) * use global config as default for game config again (#2845) * GUI: Add recent games menu (#2843) * vulkan bringup on linux * fixes to project files and build scripts * update vulkan and glslang submodules * vk: API bug fixes - Improve spec conformity * Fix dpi awareness error; Enable program debug information on msvc * Add qt5-base dependency for arch linux (#2841) * GUI: Hotfix for Boot Recent (#2847) - Update to version 0.0.2~git20170605: * Update game_list_frame.cpp (#2835) - Update to version 0.0.2~git20170604: * rsx/fp/gl: Minor fixes (#2823) * cellPadPeriphGetData impl * cellPad: Clear info structs before setting * RPCS3 QT (#2645) * Update Readme (#2829) * Update TravisCI to build+upload AppImage for Linux (#2830) * Fix travis (#2832) - Update to version 0.0.2~git20170526: * Need to link to libatomic for objects with sizes that aren't supported natively by the CPU * ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices - Update to version 0.0.2~git20170525: * Add option to select Vulkan device (#2814) - Update to version 0.0.2~git20170524: * cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811) - Update to version 0.0.2~git20170523: * Add caching for dependencies in appveyor.yml (#2804) - Update to version 0.0.2~git20170522: * rsx: Use faster upload path when conditions allow * rsx: Add support for repeated data streams (broken attrib divisor?) * rsx: Relax restriction on vertex register data fetch * rsx: bugfix - avoid a divide by zero * vk: Improve flush queue sync between cell threads * rsx/fp: Better handling of flow control ops * Update .xpm based on new .ico * Add installation for linux - Update to version 0.0.2~git20170521: * Set TrophyRequiredSize to 0 * Fix C00 SPRX loading * Ignore LLE savedata modules * ds4: use controller calibration values for accel/gyro - Update to version 0.0.2~git20170520: * Configuration simplified * Config fix - Update to version 0.0.2~git20170519: * Update asmjit submodule (Testers wanted!) (#2782) * Fix compilation asmjit for VS. (#2791) * Fix MFC_WrTagUpdate * ALSA: decrease buffer * cfmt improved - Update to version 0.0.2~git20170516: * Stub cellGcmSetWaitFlipUnsafe() (#2786) - Update to version 0.0.2~git20170515: * config.yml: Log section optimized * Minor StrFmt fix * Added CELL_CANCEL * fs::statfs fixed * CELL_OK cleanup - Update to version 0.0.2~git20170515: * Stub cell (#2785) - Update to version 0.0.2~git20170514: * rsx: Vertex program output fixes * gl: Use strict vertex output declaration for better compatibility with mesa * gl: Workaround to detect opengl driver caps for intel * fix for shader fog mode exponential2_abs (#2781) * gl: Strict export of diff_color and spec_color for mesa compatibility (#2779) - Update to version 0.0.2~git20170511: * sys_ppu_thread_once rewritten * Disable /host_root/ by default * sys_ppu_thread_register_atexit implemented * ppu_initialize_syscalls draft * Remove AutoPause.cpp * cellFsGetPath implemented * Stub sys_fs syscalls * Update yaml-cpp - Update to version 0.0.2~git20170510: * vulkan: Start work on buffer synchronization * vulkan: Use a parallel cb for texture cache ops; bug fixes * clear up a spec misunderstanding * vulkan: Use non-blocking list of lists (WIP) * rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan * vk: Buffer sync timing tweaks * vulkan: Mark of critical code from allowing cb split in exception handler * vulkan: Do not bother with cache checks if buffer sync is not managed * spu: Speed hacks - Do not starve PPU threads * rsx: Enable GPU texture scaling by default - Update to version 0.0.2~git20170507: * Update supporters * sys_fs_fsync fix * cellFs fixes - Update to version 0.0.2~git20170504: * Add hidapi submodule, build updates / readme * DS4 Support. Supports sixaxis and vibrate * XInput vibrate support - Update to version 0.0.2~git20170502: * Fix FAQ link (#2748) - Update to version 0.0.2~git20170501: * Update sceNpSns (#2732) - Update to version 0.0.2~git20170430: * [Crypto] Edat cleanup * Settings Fix * Fix typo/spacing from userclip * Fix cellGameContentErrorDialog freeze * Fix cellPadGetData button reports * Partially implement cellPadGetDataExtra * Stub cellFiber module (#2704) * Stub sceNp functions to return an offline status until further developement is done. * PPU interpreter (precise): SAT bit implemented (#2736) * Stack overflow detection * Preserve original function names * Organize cellDaisy * Hide cursor in GSFrame - Update to version 0.0.2~git20170426: * cellAudioAdd2chData fixed * REG_FUNC+ macro improved - Update to version 0.0.2~git20170426: * Use libfs.sprx (LLE) * cellFsGetDirectoryEntries rewritten * PPU Debug fix * sys_fs: 0xc0000006 stub * Fix module initialization * cellFsSdataOpenByFd fixed * sys_fs_fsync implemented * fs::statfs implemented * sys_fs_test implemented * sys_fs_lsn_lock implemented * cellFsGetFreeSize implemented * sys_fs_fcntl update * sys_fs_lsn_get_cda_size stub * sys_fs_fget_block_size improved - Update to version 0.0.2~git20170425: * [Render] Userclip for d12/vk/ogl (#2719) - Update to version 0.0.2~git20170423: * Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc - Update to version 0.0.2~git20170422: * offset32(): pointer-to-member arithmetic * Fix Lib Loading * Disable SPUJIT.log (opt-in) * vk: add source alpha saturate blend factor (#2724) - Update to version 20170420~v0.0.2: * Add cellRtcAlarm module (#2703) * Lib Loader Radiobutton (#2689) - Update to version 20170419~v0.0.2: * Add FTFaceH_GetMaxVerticalAdvance function * Add FT_Done_Library function * Add cellFsAccess function - Update to version 20170418~v0.0.2: * Fix crash on linux when opening the settings dialog in debug mode * Misc compile fixes - Update to version 20170418~v0.0.2: * Check variable before to execute remove, in GLGSRender::on_exit (#2682) - Update to version 20170416~v0.0.2: * Add CONTRIBUTING.md guidelines (#2706) - Update to version 20170416~v0.0.2: * HLE linkage rewritten * sys_prx updated * PPU LLVM improved * SPU fix * sys_spu_image loading rewritten * _mxr000 hack moved * Error filtering updated - Update to version 20170416~v0.0.2: * Properly overwrite param.sfo in savedata (#2690) - Update to version 20170414~v0.0.2: * Trophy fixed (#2687) - Update to version 20170413~v0.0.2: * Trophy update (#2655) * spu: Check exponent bits in FMA ops (#2683) - Update to version 20170413~v0.0.2: * Update cellSaveDataGetListItem * Misc (#2614) - Update to version 20170412~v0.0.2: * Travis fix - Update to version 20170411~v0.0.2: * rsx: Throw if user attempts to use Vulkan/DX12 without driver support - Update to version 20170411~v0.0.2: * Travis fix * Fix zip cmd - Update to version 20170410~v0.0.2: * Fix token - Update to version 20170410~v0.0.2: * Upload Travis builds * Fix * gl: Autodetect supported OpenGL extensions * Update libglew-dev for travis - Update to version 20170410~v0.0.2: * Audio: downmix to stereo * Typo * Add functions to cellSsl * Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority * GL: fix wireframe in Catherine (#2660) - Update to version 20170409~v0.0.2: * ppu_analyse: use entry point * PPU disasm: print HLE index * PPU Analyser: TOC detection * ALSA Audio Renderer (Linux) - Update to version 20170408~v0.0.2: * Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc. * rsx: Set up hw accelerated blit * gl: Use the GPU to scale textures; use ARB_sampler_object * rsx/ui: Add config toggle for GPU texture scaling/blit - Update to version 20170408~v0.0.2: * Stub cellScreenshot module * Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues * PPU Analyser fix * Update rpcs3.ico * Update supporters * Fixed auto LLE * Warn about libfiber.sprx - Update to version 20170407~v0.0.2: * Stub cellSysconf module * Stub cellVideoUpload module (#2642) - Update to version 20170407~v0.0.2: * Register cellSpursRemoveSystemWorkloadForUtility * Stub cellBgdl module - Update to version 20170407~v0.0.2: * Imejp: cellImeJpEnterChar (#2600) * Add cellLibprof module (#2637) - Update to version 20170407~v0.0.2: * [WIP] Update Qt interface (#2336) - Update to version 20170406~v0.0.2: * Add few functions in cellSysutil. * Fix isdenormal() for MS VC. - Update to version 20170406~v0.0.2: * Add cellRtc functions - Update to version 20170405~v0.0.2: * cellSave fix plus bugfixes (#2631) - Update to version 20170404~v0.0.2: * Fix freezes on Linux (#2632) - Update to version 20170403~v0.0.2: * cellSaveData workaround - Update to version 20170403~v0.0.2: * Only pass positive values to sqrt and log2 in the fragment program. (#2624) * rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo * rsx: Fix line_loop -> line_strip indexing - Update to version 20170402~v0.0.2: * Gdb debug server (#2542) - Update to version 20170402~v0.0.2: * Stub cellHttpUtil (#2611) - Update to version 20170401~v0.0.2: * Add "Open Game Folder" Option" (#2595) * LLVM: fix for mingw * fs:: handle negative seek * fs::write_file aux * AutoLLE: libhttp.sprx added * PPU analyser fix * Fix check_addr arg * vm::g_exec_addr added * util::memory_reserve fixed * Fix cpu_thread pause * _sys_sprintf implemented * libmedi fix * OpenGameFolder simplified * OpenConfigFolder * implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id * Check for invalid arguments * Add simple divide to get kbytes * rsx: Support indexed immediate draw via ArrayElement method * gl: Force alignment of DXT textures * rsx: Fix mipmap count calculation * RemoveGameConfig improved * Alternative TLS allocation * Simple patch engine * Enable patch engine for SPU images * Restore GD in game viewer * gl: Fix legacy clamp mode (#2612) * Fix mounting bdvd when elf in subdirectory - Update to version 20170326~v0.0.2: * Crypto: fix sprx/self check in npDrm and edata fixes * Xinput/MMjoy: Fix connection status * gl/vk: Fix stencil ops * cellSysmodule: Register 0xF044, 0x0054, 0x005C modules * Register HLE libmedi, cellCrossController, cellSysutilNpEula * Move module in correct path * rsx: Support immediate mode rendering * vk: Minor fixes to vertex counting and lower exception to notice if var does not exist * rsx: Support more base types for immediate rendering * rsx: Fix depth clears on z16 surfaces without stencil OBS-URL: https://build.opensuse.org/request/show/534094 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=8
2017-10-16 11:41:11 +02:00
-------------------------------------------------------------------
Sun Oct 15 11:17:29 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20171014:
* Fix compile VS for Optional submodule
* rsx: Texture cache fixes - Fix src/dst framebuffer detection - Silence some warnings
* travis: Dont try to upload appiamges if UPLOAD_URL is missing
* rsx: Add a debug option to force full software emulation of blit engine
* rsx: Fix memory protection - Fixes hanging when wcb is enabled
* qt: Add cpu blit emulation override to the debug tab
* [CMake] Build LLVM from the submodule if there's no suitable version
* GUI: add some visual studio filters (#3375)
-------------------------------------------------------------------
Thu Oct 12 16:47:31 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20171012:
* Remove unused rsx-debugger submodule and the rsx_program_decompiler entry in .gitmodules (#3542)
* Rename outputs correctly when writing default values to them (#3574)
* vk: Better vsync mode selection (#3571)
* Add PPU instruction stat dumper
* Fix instruction editor a bit
* Optimize PPU module loading
* Allow shader cache dialog cancellation
* Escape problematic characters in VFS
* Remove sysutil callback
* rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread - This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing - Do not block the message queue lest the driver detect window as not responding
* rsx: Minor fixes - Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery - Vulkan cleanup for the die_with_error helper
* rsx: Stop executing broken command queues if the application fails to recover in 3 retries
* Move optional.hpp as a submodule
-------------------------------------------------------------------
Tue Oct 10 13:34:08 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20171010:
* rsx: Set up patch functionality for program coeffecients
* rsx/gl: Implement resolution scaling
* gl/wcb: Use temporary scaled image to implement bilinear filter
* rsx: Implement AF override
* vulkan: Implement vsync
* rsx: Fixups - gl: Remove redundant texstorage1D call - gl: Disable the wcb scaling code as it doesnt work right yet [WIP] - vk: Fix wcb reads
* rsx: Res scaling improvements - gl: Reintroduce the wcb hw downscaling - rsx: Clamp scalable render target size with a config var
* Qt: add high resolution settings to gui tab
* vulkan: Fix window resize race condition when doing flip
* Revert "Add option to build using llvm shared libs and document other cmake options"
* Fix gentoo LLVM linking
* vulkan: Better VkResult handling
* rsx: Improve memory protection behavior when strict mode is off
-------------------------------------------------------------------
Mon Oct 09 13:32:31 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20171008:
* Qt: move Render_Info to emu_settings.h
* Qt: add spu and ppu debug checkboxes to debug tab
* Qt: sort game_list_frame members
* Qt: extend drag and drop to mainwindow
* Qt: fix fullscreen icon
* Change compiler requirements in cmake script to match with the values listed in the README.md file
* PPU Page Faults (#3309)
-------------------------------------------------------------------
Fri Oct 06 14:02:45 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20171005:
* [Qt] Fix repository urls to install Qt
* Qt: disable viewport settings on custom configs
* spu: Fixes (#3526)
* Qt: include debug tool colors in stylesheet (#3527)
* Add Deadzones for evdev gamepads (#3519)
* [Qt] fix experimental build warning layout and smoothen gamelist scrolling (#3532)
* Add a GitHub issue template, hopefully help with invalid issue spam.
* Qt: fix gamegrid regression: mismatch between entry count and grid size
* Update tooltips.json (#3529)
* sys_net full rewrite
* Fix cellKb
* libbeisobmf.sprx
* Implement CALL_FUNC
* Add cellVdec hack (stolen TLS)
* Fix /dev/urandom typo
* Implement SYS_NET_SO_REUSEPORT
* mutex.cpp: minor update
* Add supporters
-------------------------------------------------------------------
Mon Oct 02 15:43:38 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170928:
* Qt: fix tty objectname and add tty text color to stylesheet
* Qt: add old log style to Kuroi
-------------------------------------------------------------------
Thu Sep 28 13:14:40 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170928:
* AppVeyor git branch in title fix #2
* Fix evdev axis reversal (#3303)
* Qt: implement GetOpaqueImageArea
* Qt: support thumbnail icons in stylesheets
* Qt: use rgba lambda for default stylesheet
* Qt: add log colors to stylesheet
* Qt: fix log stacking bug when wordwrap occurs
* Respect the controller setting when returning data from cellPadGetData.
-------------------------------------------------------------------
Mon Sep 25 13:48:12 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170924:
* rsx: Texture cache fixes - Update section flags when requested - Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true
* rsx: Make the 3rd texture dimension matter - Affects cube maps and texture3D surfaces
* vulkan: Optimize memory allocation
* vulkan: Use frameid to determine texture storage to discard
* vk: New images always should be UNDEFINED or PREINITIALIZED
* rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory
* vk: Clamp unreleased texture metric - TODO: Find the leaking references
* ds4: Fix initial connection issue and hotplug/dongle calibration detection
-------------------------------------------------------------------
Fri Sep 22 12:44:02 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170922:
* [Qt] fix graphics adapter selection and rebase for less redundancy
* HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this.
* Silent some compiler warnings
* Move sys_process_exit
* Add <typeinfo>
* Backup logs to old_logs/
* Fix initial log message
* Implemented MFF_HIDDEN for VNIDs
* Implemented syscall _sys_process_exit
* Restore UTF-8 in Log.cpp
* Fixed global variables in Log.cpp
* Remove unnecessary newline in Log.cpp
* Implemented __sys_look_ctype_table
* Implemented _sys_prx_load_module_on_memcontainer
* Rewrite _sys_memcmp
* Fix _sys_strncasecmp
* Rewrite _sys_strlen
* Rewrite _sys_strcmp
* Rewrite _sys_strncmp
* Rewrite _sys_strcat
* Rewrite _sys_strcpy
* Rewrite _sys_strchr
* Rewrite _sys_strrchr
* Rewrite _sys_strncpy
* Rewrite _sys_strncat
* Patch: new 'load' syntax
* Exitspawn support renewal
* Fix error on loading a library twice
* sys_fs_mkdir: implement ENOENT
* Try to fix some fs errors
* Fix library loading mode 'both'
* Remove unnecessary include git-version.h
* cellAudio: use error_code
* Minor VFS fix
* rsx/vk/gl: Refactoring and reimplementation of blit engine Fix rsx offscreen-render-to-display-buffer-blit surface reads - Also, properly scale display output height if reading from compressed tile
* rsx/vk: Bug fixes - Make each frame context own its own memory - Fix GPU blit - Fix image layout transitions in flip
* rsx: Several fixes and improvements - Do not ignore non-centered pixel blitting - Register method ac00+16 - Bump texture memory heap to account for GPU texture scaling requirements (vulkan) - Explicit MRT location index output to better convey intent (openGL)
* esx: Fixes to the texture cache rsx: Blit engine improvements - Always handle blits to and from framebuffers through the GPU - Handle depth surfaces properly when using GL - Check for format mismatches when blitting to the surface store [WIP]
* rsx/fp: Shader decompiler fixes - Requires proper 2-pass impl rsx/fp: Catch hanging code blocks rsx/fp: Don't pause on scaling error
* rsx: Bug fixes and improvements rsx: Try to skip unknown commands without discarding entire cb
* rsx: Add support for batched multidraw gl: Fix multidraw [WIP] rsx: Ignore vertex base when data source is generated using arithmetic vk: Check pending flag before doing fence poke vk/gl: Fix for inlined array and immediate draws rsx: Collapse joined draws when batching
* gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
* rsx: Texture cache fixes and improvments gl/vk/rsx: Refactoring; unify texture cache code gl: Fixups - Removes rsx::gl::texture class and leave gl::texture intact - Simplify texture create and upload mechanisms - Re-enable texture uploads with the new texture cache mechanism rsx: texture cache - check if bit region fits into dst texture before attempting to copy gl/vk: Cleanup - Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start - Move structs outside of classes to avoid clutter
* gl: Minor optimizations rsx: Texture cache - improvements to locking rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes rsx: Optimize texture cache storage - Manages storage in blocks of 16MB rsx/vk/gl: Fix swizzled texture input gl: Hotfix for compressed texture formats
* rsx: Fix multidraw range splits again rsx: Hotfix for disjoint range detection
* rsx: Texture cache improvements - Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO) rsx: Fixups to allow large textures for blit operation - Also includes checks for both leaking sections and blit regions for vulkan hotfix for hanging when using WCB addendum - unlock both ro and no blocks before attempting to copy memory blocks gl: Fixups for ARB_explicit_uniform_location - Forces glsl v 430 to make use of the extension rsx/vk: Rework texture cache to minimize recursive access violations - Also modifies the vulkan commandbuffer begin/end/submit mechanism gl: Fix cached_texture_section::is_flushable to take memory protection into account rsx: Fix blit dst offset calculation
* rsx: Fixups
* rsx: Add support for non-projective shadow sampling - Fixes missing shadows in persona 5
* rsx: Texture cache fixes and improvements rsx: Conditional lock hack removed vulkan - Fixes - Remove unused texture class - Fix native pitch calculation (WCB) rsx: Catch hanging begin/end pairs when flushing deferred draw calls vulkan: Register DXT compressed formats vulkan: Register depth formats gl: Workaround for 'texture stitching' when gathering flip surface - TODO: Add a proper flip hack option rsx: Fix texture memory size calculation - DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size rsx: Fix cpu copy detection rsx: Validate blit dst surface and dont make assumptions about region blit order - Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled rsx: Fix depth texture detection rsx: Do not manually offset into dst. The overlapped range check does so automatically rsx: Minor optimizations rsx: Minor fixes - Fix to detect incompatible formats when using GPU texture scaling and show message - Better 'is_depth_texture' algorithm to eliminate false positives
* Deploy QT DLLs using windeployqt tool (#3432)
* Allow null argument
* gl: Check that fence is not empty before calling destroy
* rsx: Fixes - Fix section scanning range for early reject - Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu
* vs/qt: Explicitly reference target output to avoid failing post-build step - Referencing the whole build folder will err if there is any non-qt exe in the folder
* Fix branch name for AppVeyor Builds (#3472)
-------------------------------------------------------------------
Sun Sep 17 11:45:12 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170917:
* Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. (#3186)
* Qt: settings_dialog layout fix (hack)
* Qt: add char count label to osk dialog
Accepting request 526524 from home:xenonpk - Update to version 0.0.3~git20170915: * VS build: copy Qt5WinExtras.dll to bin directory * [Qt] add scrollbar to about dialog (#3417) * If the loop is never entered, then the jit is null. * VS build: delete QT DLLs from bin directory * CMake build: copy QT DLLs files to bin directory * [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413) * Qt: Remove duplicate gui repaints in settings dialog * Qt: improve gamelist refresh, fix some more scroll issues * Fix buffer overrun in cert loading, made it more accurate. Fixes #3408 * fs: minor fix * sys_fs: use g_tls_error for diagnostic * sys_mmapper: minor range fix * Improve lv2_memory object * Implement fs::error::notempty * Vulkan: use pkg-config instead of checking for Linux (#3440) * Update Visual Studio 2015 URL - Update to version 0.0.3~git20170909: * use single line titles in gamelist and recent games menu * Implement _sys_prx_get_module_info * Fix some of libpng known incorrect profile spam * Trophy fixes * [Qt] style adjustments 3 * [Qt] style adjustments 4 * [Qt] style adjustments 5 * [Qt] style adjustments 6 * Added ignoring of keyboard shortcuts to keyboard_pad_handler * Fixed a line where event->ingore() was called after break. * Pad Refactoring Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor * Qt: fix gamepad settings layout issue * Qt: add Refresh button to gamepad settings, minor cleanup * Qt / OpenGL: fix delete_context * [Qt] Delete "ui" pointer in destructor - Update to version 0.0.3~git20170906: * [Qt] style adjustments 1 * [Qt] style adjustments 2 * Add option to build using llvm shared libs and document other cmake options * Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949 * Implement progress bar in taskbar for non-windows platforms, Fixes #2605 * Weird tlou fix - Update to version 0.0.3~git20170906: * fs::rename fixed * Log backup rotation (incomplete) * Fix fatal error dialog * sys_spu_image: minor update * +sys_spu_elf_get_information * +sys_spu_elf_get_segments * Implemented syscall _sys_spu_image_get_information * Implemented syscall _sys_spu_image_get_segments * Fix sys_raw_spu_load * Fix sys_raw_spu_image_load * Load liblv2.sprx by default * RawSPU: implement Prxy_TagStatus_offs * Implemented syscall sys_event_port_connect_ipc * RawSPU: implement read SPU_NPC_offs * RawSPU: implemented read SPU_RunCntl_offs * Protect SPU segments * Fix access violation handler * Fix decrypt_self usage * Set PPU stack bounds * Add supporters * libad: Enable LLE load * sys_usbd stuff (#3346) * fix da build * Various fixes (Trophy, Gcm corrections, stack alloc) (#2894) * GUI: Fix Repaint on stylesheet change * settings_dialog: minor connect simplification * Implement cellSslCertificateLoader * Add cross-platform implementation of cellHttpUtilParseUri * Remove old wxWidgets-related references * multi pkg fix * Move sys_gamepad filter * Fix sys_event_port_connect_ipc * Fix rXml limitation * fs: atomic truncation * Improve sys_fs_ftruncate * Remove coverity and coveralls references * .travis.yml: rework binutils package update * .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction * .travis.yml: remove "dist: trusty" as it is now the default distribution * game_list_frame: force single line text in list items * Fix sys_tty_write() if called with pwritelen == NULL. * Convert endianess before passing buffers to setsockopt. - Update to version 0.0.3~git20170829: * _sys_spu_image_import implemented * Make impossible to disable fatal errors * Reserve log space for higher severity levels * Copy sys_spu_segment info in SPU TG * Register Win32 error 32 * Spelling correction * Make travis CI build with PulseAudio backend. * Add missing game categories * Fill log with \n * Compress log to RPCS3.log.gz * Fix ipc_manager::add - Update to version 0.0.3~git20170827: * Correct typo * cellOskDialogLoadAsync fix Takes into account text limit and initial text * [Qt] Simplify firmware libraries searching * gl/rsx: Fixes to zcull pixel counting * rsx: Make fragment state dynamic to reduce shader permutations * vulkan: Gracefully handle back-to-back flip request spam * rsx/vp: ARL fix * gl: Workaround for restrictive z range * gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails * rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts * rsx: Remove index expansion for quad strips * Update cell_FreeType2.cpp * [Qt] Replace deprecated qSort function by std::sort * Fix GitIgnore * GUI: Add Kuroi (Dark) Theme * Update Contributing Guidelines * Point forums URLs to the new one - Update to version 0.0.3~git20170824: * rsx: Fix immediate indexed drawing * vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up * vulkan: Don't keep invalidated objects around too long * Make it pass desktop-file-validate in Ubuntu 14.04 * Move sys_gamepad files to the correct directory * Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions * Silence some obvious warnings * rsx: Ignore sending system reserved semaphores to renderer * d3d12: ignore 0 sized rt dma copy * rsx: Vertex Decompiler, fix sca register assignment * cellPad: remove unneeded & * Rewrite cellVideoOutConfigure * Implement a proper save manager. * Make removing a save fast * Fix evdev controller detection, add joystick squircling * Fix linux builds giving experimental build even if not on experimental build. * Update ffmpeg submodule with updated libs and headers for linux * Use newer binutils version to link against newer ffmpeg libraries * Fix evdev joystick detection * stylesheets: make UI Colors optional * osk: fix backspace * cg_disasm: fix frame by removing parent * misc: get rid of some compiler warnings * misc: add build warning to log * GUI: hide utilities by default * stylesheets: UI_Colors hotfix * stylesheets: UI Colors fixes * GUI: improve reset to deafult button * rsx: implement pixel size 16. * stylesheets: add custom color to gamepad * Ensure all log messages are displayed * Implemented fs::file::get_handle * Fix moving disc games with arbitrary dir name * Optimize RPCS3.log and limit it to 64 MiB * Reenable thread_local for all platforms * Add PulseAudio audio backend * Fix log mapping (Linux) - Update to version 0.0.3~git20170816: * Adds support for multi-files pkg. * Adds check for pkg signature in QT part * Resets sleep timer on button press * unpkg fix * Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior * Fix search edit context menu weird color * Simplify qstr function * Simplify m_show_fps assignation * Fix the window title when the option "show_fps_in_title" is not checked * Better evdev joystick axis scaling (#3202) * stylesheets: fix default not working * stylesheets: move white header section to default stylesheet * stylesheets: make toolbar styles more accessible * stylesheets: fix color settings * stylesheets: fix gamegrid font * gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput * rsx: Add a few more depth format types to known behaviour paths * gl: Workaround for depth/color format mismatch when using hardware blit * vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend * rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts * rsx/gl/vk: Invalidate texture regions when memory is unmapped * rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash * rsx/util: Add simple consistent hash function * rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize * rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni * gui: Add delete shader cache option in the context menu * ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger * rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built * gl: Fix vsync; always use adaptive vsync instead of double-buffered * rsx: Fix single vertex array input declarations * gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant * vk: Catch leaking imageview refs on resize * vulkan: Restructure frame queues * vk: Reimplement access violation sync handling * rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile - Update to version 0.0.3~git20170814: * game_list_frame: add scrollAfter option to Refresh for Talkashie * emu_settings: fix faulty custom config file creation * Register missing functions in cellSysutil (#3206) * (#3214) * Update supporters * Fix deadlock in vm::unmap * Rewrite Drag&Drop classification * Check FNID duplication * CFG: print errors for enums * Add build warning * Fix appveyor.yml * Fix appveyor.yml * Update cellHttp.cpp * Update cellNetCtl.cpp - Update to version 0.0.3~git20170811: * Minor DS4 Bluetooth fix (#3140) - Update to version 0.0.3~git20170810: * Make it build on macOS with Clang * Update hidapi * Disable PIE on macOS too * Reduce the zero-page size on macOS, so that PPUThread works * Update build instructions for macOS * Fix Fedora glew install instructions, Fixes #3182 * Perform refactoring of pads to remove the ugly pad initialization. * Add rpcs3 icon to save dialogs. * Remove about 100 warnings from rpcs3qt code. * Finesse size of goto address. Downgrade image loading failed to warning. * Remove some warnings from Linux and fixed something from code review. * use new range for combobox, remove obsolete code * rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active * gl: Properly initialize pipeline properties * gl: Fix occlusion statistics clearing * gl: Fix inconsistent state tracking * fix resize on boot * Stub cellSysutilAvc2 functions * Stub cellAvconfExt functions * Add cellVideoOutSetCopyControl function * Add cellSearchGetContentInfoSharable function * Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions * Add _sce_net_add_name_server function * Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions * Update ffmpeg - Update to version 0.0.3~git20170808: * GUI: fix icon sizes and exterminate gamelist bug * log_frame: fix random stack * CFG: provide _int range in to_list() * CFG: catch exceptions * Implement error report stacking * Relax allocations in ppu_load_exec * Fix Firmware message * Yield instead of sleeping rsx thread. (#3158) * Make ALSA optional * rsx: Implement conditional locks * Implement hardware zcull emulation * Fix idm::init, fxm::init * drag and dropperinno (#3037) * fix segfault in boot recent list * Improve error formatting - Update to version 0.0.3~git20170802: * Code review (#3114) * rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent * sys_rsx: implement support for lle-gcm * d3d12: Fix 0 sized framebuffer crashes * Add gcm to auto lle / liblv2 - Update to version 0.0.3~git20170730: * rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it * vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array * spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable to allow more threads to participate without stuttering * vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler! * ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options * rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well * gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions * Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112) * Fix build (#3117) * GUI: add custom config indicator (#3108) * Rewrite memory pool to be thread safe. * Bundle Qt5Svg.so, Fixes #3094 (#3120) * Update outdated firmware log message * SPU: minor optimization * Minor fix of sys_event_queue_receive * sys_lwmutex, sys_lwcond refactoring * Fix _sys_lwcond_signal, _sys_lwcond_signal_all * Add supporters - Update to version 0.0.3~git20170726: * Fix sys_rwlock_wlock * Fix sys_rwlock_wunlock * Restore hook static functions * IPC support for lv2 sync objects * cellRec: fix vm::bptr * Update tooltips * Delete make_fself.cmd * Add supporters * Fix sys_semaphore_wait (on timeout) - Update to version 0.0.3~git20170726: * Linux evdev joystick support (#2885) - Update to version 0.0.3~git20170726: * settings_dialog: make size consistent * settings_dialog: enable LLE List multiselection * settings_dialog.ui: just LINUX things * game_list: enable stepless icon sizes * Stub cellRec functions * Stub some cellGameExec and cellResc functions * Mixed minor changes * Stub some cellSysutilAvc2 functions * Fix issue #2788 * Refactor setsockopt for better cross-platform-ness - Update to version 0.0.3~git20170725: * Restore timeBeginPeriod * PPU LLVM: simplify module loading * Patch system improved * Patch: add floating point support * Fixes for save_op_get_list_item * settings_dialog: get rid of string duplication * Implements deadzone for xinput * debugger_frame fixerinno * main_window fixerinno * Minor sceNpBasicGetEvent Fix * rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame * asmjit: Minimal locking when reading, also only lock when actually writing to the db * spu: Implement concurrent instruction execution watchdog for wrch * vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics * spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer * fix build; restore asmjit reader_lock for now * spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K) * rsx: Surface cache bug fixes - Properly handle data 'transfer' when recycling frame buffer images - Clear 'recycled' surfaces before use * spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db * Enable optimizations on travis * Correct typo * Improve CPU feature check * Use RTM instructions (skylake+) * SPU recompiler: minor optimization * Travis: do not zip * Version 0.0.3 * Missing function names (HLE) and small fixes (#3038) * vulkan hotfix (#3046) * sys_timer: Fix initial timer state * rsx: Fix vertex decompiler to support 2 arg destination * Scroll fix * Splitter fix * cg_disasm: fixerinno * gs_frame: fix the mysterious "second boot crash" * Merge pull request #3 from RipleyTom/OpenGLFix * main_window: adjust toolbar size to prevent blurry icons * gs_frame: fix event * Save Data Note (#3054) * Fix illegal instruction message * cellGame: minor refactoring * Set LLVM recompiler as default * Stub some SPU syscalls * PPU LLVM: minor bitcast avoidance * Force recompiling liblv2.sprx * LLVM: Add error message * sys_rwlock_runlock fixed * Log marking. Useful for knowing when time based things happen in log. * xinput config file * Add Q_EMITs and clean up a couple signals. * rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it * lower mt upload threshold to something useful * vulkan; Add a weak vertex cache with single frame validity * rsx: Fix remainder/iteration computations in BufferUtils * vulkan: Avoid cache miss whenever possible if WCB is enabled * gl: Fix framebuffer validity checks * vulkan: Avoid double flushing if a texture is externally synchronized * Settings Overhaul * Update Framelimiter Tooltip * gamelist: scroll fix (workaround) * Fix PARAM.SFO filename case (#3081) * Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070) * Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage * Fixes #3063 * game_list: fix sort and scroll - Update to version 0.0.2~git20170716: * Improve Save Manager (#2951) * Remove "#pragma once" directive in a cpp file * Add cellHttp* functions * Add sceNp* functions * Add sceNp2* functions * Fix cmdline start * Improved sprx boot (for devs only) * Rearrange /dev_bdvd mounting logic * Fix various typos and capitalisation inconsistencies. * Small main_window refactoring. Fixed one of the guiconfig crashes too somehow. * For the Neko * Murdering a wx zombie * game_list_frame: add method colorizedIcons * gui_settings: add tool icon color * settings_dialog: add color picker for main window tool icons * main_window: repaint tool icons * settings_dialog: add color picker for gamelist tool icons * gui_settings: add gamelist tool icon color * game_list_frame: repaint tool icons * Icons (blue): fix inconsistent colors * move colorizedIcon to gui_settings * settings_dialog: add icon hints to color buttons * Settings: fix cameraBox * rename controls to keyboard * Add game window resize on boot (#3000) * Add version to install firmware dialog (#2958) * Fix bug with std::stof being locale-dependant (#3012) * GUI: minor figgcess (#3010) * Fix PIE being on by default * add system_info.h (#2985) * Minor changes for save data utility (#3005) - Update to version 0.0.2~git20170713: * PPU LLVM: unuse FP_SAT_OP * Store sys_spu_image value * vm: decommit by exec_addr * PPU: free prx segments * PPU: load only libsysmodule.sprx * GUI: add supporters * PPU LLVM: reuse loaded executables * Do not load sprx twice * Implemented _sys_memchr * Force HLE for net-related libraries * GUI: Disable poorly designed limitations * Cleaning after PoorRequest * Improve booting disc games * Fill game list from all locations * GUI: fix recent entry duplication * sys_lwmutex_locker aux class * _lv2prx mutex implemented * Fix moving game dir * Refresh game list after booting * minor menu fix * PPU: clean linkage info * fixz (#2996) * Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag * game_list: enable deselection + fix entry selection * clean up some unused / redundant includes - Update to version 0.0.2~git20170712: * debugger_frame: remove pause button * debugger_frame: transfer capture button from main_window menu * Add ui_*.h to gitignore * Fix a couple crashes * Add $(EmulatorDir) to VFS dialog * Disable remove custom config if no custom config exists. * Search for threads. - Update to version 0.0.2~git20170710: * spu: dma tweaks * rsx: Implement skip draw. Also, start working on MT vertex upload * rsx/gl/vk: Enable frame skipping * rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared * vk: Fix layout transitions * rsx: Fix some fp bugs * rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2] * spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler * Add Stretch to Display Area option (#2961) * Dagimon rookie level * Dagimon champion level * Dagimon ultra level * Dagimon mega level * Dagimon super mega level * Fix VFS default button (#2975) * Check if the pth is a valid directory before to look for icons. * Fix Stswi instruction - Update to version 0.0.2~git20170707: * msg_dialog_frame: hidpi fixes for m_dialog * msg_dialog_frame: hidpi fixes for osk_dialog - Update to version 0.0.2~git20170704: * Finalize AppImage build - Update to version 0.0.2~git20170704: * REF 57 plus FREF fix * GUI fixes + log stacking (#2897) * vk: add "add_signed" in blend op. * Basic Save Manager (#2924) * qt: relax dependency to qt 5.7 * README: relax qt5 version requirement to 5.7 * README: add fedora instructions * Fix CMake build instructions on Linux (#2946) * remove invalid comment * Fix akiba with cell cancel * Change default selection button to select entry instead of cancel. * bf_t: fix warning * PPU LLVM: relocation support * Fix Miku OP video * Implements sys_fs_disk_free - Update to version 0.0.2~git20170629: * dx12: Fix error reporting * rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the 'first' argument as it is unused for now * rsx: Initialize declared but unset varying variables to all ones * rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup. * cellVideoOut: Enable 59.94 Hz required for some games * gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing * vk: Fix mapping of output colors to render target ranges * gl: Avoid creating surface copies when strict mode is disabled. * rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks * rsx/fp: Do not swizzle shadow lookups * rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead * umulh64, mulh64 moved; added ror8/16/32 * Removed unnecessary code * PPU: VREFP, VRSQRTEFP changed * PPU LLVM: some passes disabled * PPU LLVM: less trash, fix crash * PPU: MTOCRF optimization * PPU LLVM: new mptr/cptr format * PPU LLVM: minor fix * PPU LLVM: SSA reordering - Update to version 0.0.2~git20170626: * FREFS/weak imports and VREFS 4 and 6 * Fix #ifdef style * LLVM: fix cancellation * PPU LLVM: MFCR optimized * PPU LLVM: v2, simplification (no allocas) * PPU LLVM: remove unnecessary code * PPU LLVM: disable unnecessary passes * ppu_syscall_code type added (for fmt) * PPU LLVM: Improve FlushRegisters * PPU: preparations (no fixes) - Update to version 0.0.2~git20170626: * qt: Update about dlg * wxFuneral * Fix tabs * qt: Remove emit * qt: Use #pragma once, Q_SIGNALS, Q_SLOTS * PPU LLVM: multithread compilation * Reenable Home and Audio/Video interactions * add "Other" category include all categories to list and filters * disable compat for non ps3 games * fix image load log message * dialog fixes for multithreading (#2913) - Update to version 0.0.2~git20170624: * fix debugger o.O (#2903) * Fix Travis build (#2902) * qt: Fix logging * qt: Fix OutDir config * Added uptr type * PPUOpcodes.h updated * Workaround booting NP games * LLVM: implement STSWI, LSWI... * PPU LLVM: paradigm shift * Remove throw cpu_flag * qt: Fix kb pad handler * Fix issue with msgdialog not passing event back properly. - Update to version 0.0.2~git20170623: * kb/mouse: fix max in init * Trophy: return size for GetRequiredDiskSpace again * Sprx: loading / reloc fixes * cellGem: Fix headers * Stub some cellHttpAuth* functions * Stub sys_rsxaudio_ functions * Stub cellMsgDialogOpenSimulViewWarning * HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879) * Improve portability for BSDs (#2813) * Fix da build (#2900) * rsx: Fix stencil initial values * rsx: Fix depth-as-rgba read in fp * rsx/wip: Fix depth surface reuse and clearing (fixes shadows) * rsx/gl/vk: Enable use of native PCF shadows * rsx/vk/gl: Minor fixes * gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues * vk/gl: Fix sampling of shadow2D textures * rsx: Discard surface store contents once per frame (temp workaround) * vk/gl: Do not sample currently bound render targets * rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF) * rsx: Fix clip space computations * gl: Properly emulate signed normalized wide integers * rsx/gl/vk: Invert default stencil values * gl: Silence log spam * vk: Prefer optimal formats when clearing buffers * vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup * vk: Proper shutdown to avoid destroying resources still in use * rsx: Register NV4097_SET_COLOR_KEY_COLOR method. * rsx: Handle non-zero base vertex better * rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts * rsx/ui: Make a few settings configurable via the GUI * rsx: Bug fixes * rsx: Do not sample as pcf shader if writing a vector result * vk: Move resource init/destroy to constructor and destructor * vs: drop user files from shipped vs files * rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit * add No Thread option - Update to version 0.0.2~git20170618: * GUI: List SPRX modules only * Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake. * Rename project rpcs3qt in rpcs3. * Fix refresh by having the save occur on accept instead of during the destructor. * EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak. * Fix message shown when Qt 5 is missing (#2884) * Fix hex_to_bytes * Remove unneeded patch cmake.patch - Update to version 0.0.2~git20170616: * Fix inconsistent selection in gamelist/grid (#2871) * Reimplement debugger resize & disassembly (#2876) - Update to version 0.0.2~git20170615: * Include a VFS manipulation dialog (#2863) - Update to version 0.0.2~git20170614: * Misc organizing and bug fixing * Disable LLVM option in PPU when RPCS3 is not built with it * Add automated qt5 tech support in CMake * Fix annoying cmake output. - Update to version 0.0.2~git20170613: * Add ability to boot elves in command line. (#2859) * Implement strncasecmp and strrchr * Update Icons provided by Discord user rutantan (#2862) * Dx12/Vulk: Fix KernelBase.dll crash (#2870) - Update to version 0.0.2~git20170611: * Command line elf path fix (#2844) * rsx/vk: Fixes for ring buffer allocation and image clipping (#2850) * Grid Mode + Tool Bar (#2857) - Update to version 0.0.2~git20170610: * Fix visual studio build since vulkan changed debug library names in update. * Grid Game Layout (#2854) * Revert "Grid Game Layout (#2854)" (#2856) - Update to version 0.0.2~git20170608: * fix shortcuts * fix about dialog icon * fix game config saving to global if empty * maybe fix about dialog encoding * add dpi scaling for windows fix welcome screen for all platforms (looks slightly different) * fix dpi scaling (for all ?) * use global config as default for game config again (#2845) * GUI: Add recent games menu (#2843) * vulkan bringup on linux * fixes to project files and build scripts * update vulkan and glslang submodules * vk: API bug fixes - Improve spec conformity * Fix dpi awareness error; Enable program debug information on msvc * Add qt5-base dependency for arch linux (#2841) * GUI: Hotfix for Boot Recent (#2847) - Update to version 0.0.2~git20170605: * Update game_list_frame.cpp (#2835) - Update to version 0.0.2~git20170604: * rsx/fp/gl: Minor fixes (#2823) * cellPadPeriphGetData impl * cellPad: Clear info structs before setting * RPCS3 QT (#2645) * Update Readme (#2829) * Update TravisCI to build+upload AppImage for Linux (#2830) * Fix travis (#2832) - Update to version 0.0.2~git20170526: * Need to link to libatomic for objects with sizes that aren't supported natively by the CPU * ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices - Update to version 0.0.2~git20170525: * Add option to select Vulkan device (#2814) - Update to version 0.0.2~git20170524: * cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811) - Update to version 0.0.2~git20170523: * Add caching for dependencies in appveyor.yml (#2804) - Update to version 0.0.2~git20170522: * rsx: Use faster upload path when conditions allow * rsx: Add support for repeated data streams (broken attrib divisor?) * rsx: Relax restriction on vertex register data fetch * rsx: bugfix - avoid a divide by zero * vk: Improve flush queue sync between cell threads * rsx/fp: Better handling of flow control ops * Update .xpm based on new .ico * Add installation for linux - Update to version 0.0.2~git20170521: * Set TrophyRequiredSize to 0 * Fix C00 SPRX loading * Ignore LLE savedata modules * ds4: use controller calibration values for accel/gyro - Update to version 0.0.2~git20170520: * Configuration simplified * Config fix - Update to version 0.0.2~git20170519: * Update asmjit submodule (Testers wanted!) (#2782) * Fix compilation asmjit for VS. (#2791) * Fix MFC_WrTagUpdate * ALSA: decrease buffer * cfmt improved - Update to version 0.0.2~git20170516: * Stub cellGcmSetWaitFlipUnsafe() (#2786) - Update to version 0.0.2~git20170515: * config.yml: Log section optimized * Minor StrFmt fix * Added CELL_CANCEL * fs::statfs fixed * CELL_OK cleanup - Update to version 0.0.2~git20170515: * Stub cell (#2785) - Update to version 0.0.2~git20170514: * rsx: Vertex program output fixes * gl: Use strict vertex output declaration for better compatibility with mesa * gl: Workaround to detect opengl driver caps for intel * fix for shader fog mode exponential2_abs (#2781) * gl: Strict export of diff_color and spec_color for mesa compatibility (#2779) - Update to version 0.0.2~git20170511: * sys_ppu_thread_once rewritten * Disable /host_root/ by default * sys_ppu_thread_register_atexit implemented * ppu_initialize_syscalls draft * Remove AutoPause.cpp * cellFsGetPath implemented * Stub sys_fs syscalls * Update yaml-cpp - Update to version 0.0.2~git20170510: * vulkan: Start work on buffer synchronization * vulkan: Use a parallel cb for texture cache ops; bug fixes * clear up a spec misunderstanding * vulkan: Use non-blocking list of lists (WIP) * rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan * vk: Buffer sync timing tweaks * vulkan: Mark of critical code from allowing cb split in exception handler * vulkan: Do not bother with cache checks if buffer sync is not managed * spu: Speed hacks - Do not starve PPU threads * rsx: Enable GPU texture scaling by default - Update to version 0.0.2~git20170507: * Update supporters * sys_fs_fsync fix * cellFs fixes - Update to version 0.0.2~git20170504: * Add hidapi submodule, build updates / readme * DS4 Support. Supports sixaxis and vibrate * XInput vibrate support - Update to version 0.0.2~git20170502: * Fix FAQ link (#2748) - Update to version 0.0.2~git20170501: * Update sceNpSns (#2732) - Update to version 0.0.2~git20170430: * [Crypto] Edat cleanup * Settings Fix * Fix typo/spacing from userclip * Fix cellGameContentErrorDialog freeze * Fix cellPadGetData button reports * Partially implement cellPadGetDataExtra * Stub cellFiber module (#2704) * Stub sceNp functions to return an offline status until further developement is done. * PPU interpreter (precise): SAT bit implemented (#2736) * Stack overflow detection * Preserve original function names * Organize cellDaisy * Hide cursor in GSFrame - Update to version 0.0.2~git20170426: * cellAudioAdd2chData fixed * REG_FUNC+ macro improved - Update to version 0.0.2~git20170426: * Use libfs.sprx (LLE) * cellFsGetDirectoryEntries rewritten * PPU Debug fix * sys_fs: 0xc0000006 stub * Fix module initialization * cellFsSdataOpenByFd fixed * sys_fs_fsync implemented * fs::statfs implemented * sys_fs_test implemented * sys_fs_lsn_lock implemented * cellFsGetFreeSize implemented * sys_fs_fcntl update * sys_fs_lsn_get_cda_size stub * sys_fs_fget_block_size improved - Update to version 0.0.2~git20170425: * [Render] Userclip for d12/vk/ogl (#2719) - Update to version 0.0.2~git20170423: * Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc - Update to version 0.0.2~git20170422: * offset32(): pointer-to-member arithmetic * Fix Lib Loading * Disable SPUJIT.log (opt-in) * vk: add source alpha saturate blend factor (#2724) - Update to version 20170420~v0.0.2: * Add cellRtcAlarm module (#2703) * Lib Loader Radiobutton (#2689) - Update to version 20170419~v0.0.2: * Add FTFaceH_GetMaxVerticalAdvance function * Add FT_Done_Library function * Add cellFsAccess function - Update to version 20170418~v0.0.2: * Fix crash on linux when opening the settings dialog in debug mode * Misc compile fixes - Update to version 20170418~v0.0.2: * Check variable before to execute remove, in GLGSRender::on_exit (#2682) - Update to version 20170416~v0.0.2: * Add CONTRIBUTING.md guidelines (#2706) - Update to version 20170416~v0.0.2: * HLE linkage rewritten * sys_prx updated * PPU LLVM improved * SPU fix * sys_spu_image loading rewritten * _mxr000 hack moved * Error filtering updated - Update to version 20170416~v0.0.2: * Properly overwrite param.sfo in savedata (#2690) - Update to version 20170414~v0.0.2: * Trophy fixed (#2687) - Update to version 20170413~v0.0.2: * Trophy update (#2655) * spu: Check exponent bits in FMA ops (#2683) - Update to version 20170413~v0.0.2: * Update cellSaveDataGetListItem * Misc (#2614) - Update to version 20170412~v0.0.2: * Travis fix - Update to version 20170411~v0.0.2: * rsx: Throw if user attempts to use Vulkan/DX12 without driver support - Update to version 20170411~v0.0.2: * Travis fix * Fix zip cmd - Update to version 20170410~v0.0.2: * Fix token - Update to version 20170410~v0.0.2: * Upload Travis builds * Fix * gl: Autodetect supported OpenGL extensions * Update libglew-dev for travis - Update to version 20170410~v0.0.2: * Audio: downmix to stereo * Typo * Add functions to cellSsl * Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority * GL: fix wireframe in Catherine (#2660) - Update to version 20170409~v0.0.2: * ppu_analyse: use entry point * PPU disasm: print HLE index * PPU Analyser: TOC detection * ALSA Audio Renderer (Linux) - Update to version 20170408~v0.0.2: * Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc. * rsx: Set up hw accelerated blit * gl: Use the GPU to scale textures; use ARB_sampler_object * rsx/ui: Add config toggle for GPU texture scaling/blit - Update to version 20170408~v0.0.2: * Stub cellScreenshot module * Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues * PPU Analyser fix * Update rpcs3.ico * Update supporters * Fixed auto LLE * Warn about libfiber.sprx - Update to version 20170407~v0.0.2: * Stub cellSysconf module * Stub cellVideoUpload module (#2642) - Update to version 20170407~v0.0.2: * Register cellSpursRemoveSystemWorkloadForUtility * Stub cellBgdl module - Update to version 20170407~v0.0.2: * Imejp: cellImeJpEnterChar (#2600) * Add cellLibprof module (#2637) - Update to version 20170407~v0.0.2: * [WIP] Update Qt interface (#2336) - Update to version 20170406~v0.0.2: * Add few functions in cellSysutil. * Fix isdenormal() for MS VC. - Update to version 20170406~v0.0.2: * Add cellRtc functions - Update to version 20170405~v0.0.2: * cellSave fix plus bugfixes (#2631) - Update to version 20170404~v0.0.2: * Fix freezes on Linux (#2632) - Update to version 20170403~v0.0.2: * cellSaveData workaround - Update to version 20170403~v0.0.2: * Only pass positive values to sqrt and log2 in the fragment program. (#2624) * rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo * rsx: Fix line_loop -> line_strip indexing - Update to version 20170402~v0.0.2: * Gdb debug server (#2542) - Update to version 20170402~v0.0.2: * Stub cellHttpUtil (#2611) - Update to version 20170401~v0.0.2: * Add "Open Game Folder" Option" (#2595) * LLVM: fix for mingw * fs:: handle negative seek * fs::write_file aux * AutoLLE: libhttp.sprx added * PPU analyser fix * Fix check_addr arg * vm::g_exec_addr added * util::memory_reserve fixed * Fix cpu_thread pause * _sys_sprintf implemented * libmedi fix * OpenGameFolder simplified * OpenConfigFolder * implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id * Check for invalid arguments * Add simple divide to get kbytes * rsx: Support indexed immediate draw via ArrayElement method * gl: Force alignment of DXT textures * rsx: Fix mipmap count calculation * RemoveGameConfig improved * Alternative TLS allocation * Simple patch engine * Enable patch engine for SPU images * Restore GD in game viewer * gl: Fix legacy clamp mode (#2612) * Fix mounting bdvd when elf in subdirectory - Update to version 20170326~v0.0.2: * Crypto: fix sprx/self check in npDrm and edata fixes * Xinput/MMjoy: Fix connection status * gl/vk: Fix stencil ops * cellSysmodule: Register 0xF044, 0x0054, 0x005C modules * Register HLE libmedi, cellCrossController, cellSysutilNpEula * Move module in correct path * rsx: Support immediate mode rendering * vk: Minor fixes to vertex counting and lower exception to notice if var does not exist * rsx: Support more base types for immediate rendering * rsx: Fix depth clears on z16 surfaces without stencil OBS-URL: https://build.opensuse.org/request/show/526524 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=7
2017-09-18 19:49:03 +02:00
-------------------------------------------------------------------
Fri Sep 15 20:18:03 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170915:
* VS build: copy Qt5WinExtras.dll to bin directory
* [Qt] add scrollbar to about dialog (#3417)
* If the loop is never entered, then the jit is null.
* VS build: delete QT DLLs from bin directory
* CMake build: copy QT DLLs files to bin directory
* [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413)
* Qt: Remove duplicate gui repaints in settings dialog
* Qt: improve gamelist refresh, fix some more scroll issues
* Fix buffer overrun in cert loading, made it more accurate. Fixes #3408
* fs: minor fix
* sys_fs: use g_tls_error for diagnostic
* sys_mmapper: minor range fix
* Improve lv2_memory object
* Implement fs::error::notempty
* Vulkan: use pkg-config instead of checking for Linux (#3440)
* Update Visual Studio 2015 URL
-------------------------------------------------------------------
Sat Sep 09 21:22:56 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170909:
* use single line titles in gamelist and recent games menu
* Implement _sys_prx_get_module_info
* Fix some of libpng known incorrect profile spam
* Trophy fixes
* [Qt] style adjustments 3
* [Qt] style adjustments 4
* [Qt] style adjustments 5
* [Qt] style adjustments 6
* Added ignoring of keyboard shortcuts to keyboard_pad_handler
* Fixed a line where event->ingore() was called after break.
* Pad Refactoring Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor
* Qt: fix gamepad settings layout issue
* Qt: add Refresh button to gamepad settings, minor cleanup
* Qt / OpenGL: fix delete_context
* [Qt] Delete "ui" pointer in destructor
Accepting request 522275 from home:xenonpk - Update to version 0.0.3~git20170906: * [Qt] style adjustments 1 * [Qt] style adjustments 2 * Add option to build using llvm shared libs and document other cmake options * Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949 * Implement progress bar in taskbar for non-windows platforms, Fixes #2605 * Weird tlou fix - Update to version 0.0.3~git20170906: * fs::rename fixed * Log backup rotation (incomplete) * Fix fatal error dialog * sys_spu_image: minor update * +sys_spu_elf_get_information * +sys_spu_elf_get_segments * Implemented syscall _sys_spu_image_get_information * Implemented syscall _sys_spu_image_get_segments * Fix sys_raw_spu_load * Fix sys_raw_spu_image_load * Load liblv2.sprx by default * RawSPU: implement Prxy_TagStatus_offs * Implemented syscall sys_event_port_connect_ipc * RawSPU: implement read SPU_NPC_offs * RawSPU: implemented read SPU_RunCntl_offs * Protect SPU segments * Fix access violation handler * Fix decrypt_self usage * Set PPU stack bounds * Add supporters * libad: Enable LLE load * sys_usbd stuff (#3346) * fix da build * Various fixes (Trophy, Gcm corrections, stack alloc) (#2894) * GUI: Fix Repaint on stylesheet change * settings_dialog: minor connect simplification * Implement cellSslCertificateLoader * Add cross-platform implementation of cellHttpUtilParseUri * Remove old wxWidgets-related references * multi pkg fix * Move sys_gamepad filter * Fix sys_event_port_connect_ipc * Fix rXml limitation * fs: atomic truncation * Improve sys_fs_ftruncate * Remove coverity and coveralls references * .travis.yml: rework binutils package update * .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction * .travis.yml: remove "dist: trusty" as it is now the default distribution * game_list_frame: force single line text in list items * Fix sys_tty_write() if called with pwritelen == NULL. * Convert endianess before passing buffers to setsockopt. - Update to version 0.0.3~git20170829: * _sys_spu_image_import implemented * Make impossible to disable fatal errors * Reserve log space for higher severity levels * Copy sys_spu_segment info in SPU TG * Register Win32 error 32 * Spelling correction * Make travis CI build with PulseAudio backend. * Add missing game categories * Fill log with \n * Compress log to RPCS3.log.gz * Fix ipc_manager::add - Update to version 0.0.3~git20170827: * Correct typo * cellOskDialogLoadAsync fix Takes into account text limit and initial text * [Qt] Simplify firmware libraries searching * gl/rsx: Fixes to zcull pixel counting * rsx: Make fragment state dynamic to reduce shader permutations * vulkan: Gracefully handle back-to-back flip request spam * rsx/vp: ARL fix * gl: Workaround for restrictive z range * gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails * rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts * rsx: Remove index expansion for quad strips * Update cell_FreeType2.cpp * [Qt] Replace deprecated qSort function by std::sort * Fix GitIgnore * GUI: Add Kuroi (Dark) Theme * Update Contributing Guidelines * Point forums URLs to the new one - Update to version 0.0.3~git20170824: * rsx: Fix immediate indexed drawing * vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up * vulkan: Don't keep invalidated objects around too long * Make it pass desktop-file-validate in Ubuntu 14.04 * Move sys_gamepad files to the correct directory * Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions * Silence some obvious warnings * rsx: Ignore sending system reserved semaphores to renderer * d3d12: ignore 0 sized rt dma copy * rsx: Vertex Decompiler, fix sca register assignment * cellPad: remove unneeded & * Rewrite cellVideoOutConfigure * Implement a proper save manager. * Make removing a save fast * Fix evdev controller detection, add joystick squircling * Fix linux builds giving experimental build even if not on experimental build. * Update ffmpeg submodule with updated libs and headers for linux * Use newer binutils version to link against newer ffmpeg libraries * Fix evdev joystick detection * stylesheets: make UI Colors optional * osk: fix backspace * cg_disasm: fix frame by removing parent * misc: get rid of some compiler warnings * misc: add build warning to log * GUI: hide utilities by default * stylesheets: UI_Colors hotfix * stylesheets: UI Colors fixes * GUI: improve reset to deafult button * rsx: implement pixel size 16. * stylesheets: add custom color to gamepad * Ensure all log messages are displayed * Implemented fs::file::get_handle * Fix moving disc games with arbitrary dir name * Optimize RPCS3.log and limit it to 64 MiB * Reenable thread_local for all platforms * Add PulseAudio audio backend * Fix log mapping (Linux) - Update to version 0.0.3~git20170816: * Adds support for multi-files pkg. * Adds check for pkg signature in QT part * Resets sleep timer on button press * unpkg fix * Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior * Fix search edit context menu weird color * Simplify qstr function * Simplify m_show_fps assignation * Fix the window title when the option "show_fps_in_title" is not checked * Better evdev joystick axis scaling (#3202) * stylesheets: fix default not working * stylesheets: move white header section to default stylesheet * stylesheets: make toolbar styles more accessible * stylesheets: fix color settings * stylesheets: fix gamegrid font * gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput * rsx: Add a few more depth format types to known behaviour paths * gl: Workaround for depth/color format mismatch when using hardware blit * vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend * rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts * rsx/gl/vk: Invalidate texture regions when memory is unmapped * rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash * rsx/util: Add simple consistent hash function * rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize * rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni * gui: Add delete shader cache option in the context menu * ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger * rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built * gl: Fix vsync; always use adaptive vsync instead of double-buffered * rsx: Fix single vertex array input declarations * gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant * vk: Catch leaking imageview refs on resize * vulkan: Restructure frame queues * vk: Reimplement access violation sync handling * rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile - Update to version 0.0.3~git20170814: * game_list_frame: add scrollAfter option to Refresh for Talkashie * emu_settings: fix faulty custom config file creation * Register missing functions in cellSysutil (#3206) * (#3214) * Update supporters * Fix deadlock in vm::unmap * Rewrite Drag&Drop classification * Check FNID duplication * CFG: print errors for enums * Add build warning * Fix appveyor.yml * Fix appveyor.yml * Update cellHttp.cpp * Update cellNetCtl.cpp - Update to version 0.0.3~git20170811: * Minor DS4 Bluetooth fix (#3140) - Update to version 0.0.3~git20170810: * Make it build on macOS with Clang * Update hidapi * Disable PIE on macOS too * Reduce the zero-page size on macOS, so that PPUThread works * Update build instructions for macOS * Fix Fedora glew install instructions, Fixes #3182 * Perform refactoring of pads to remove the ugly pad initialization. * Add rpcs3 icon to save dialogs. * Remove about 100 warnings from rpcs3qt code. * Finesse size of goto address. Downgrade image loading failed to warning. * Remove some warnings from Linux and fixed something from code review. * use new range for combobox, remove obsolete code * rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active * gl: Properly initialize pipeline properties * gl: Fix occlusion statistics clearing * gl: Fix inconsistent state tracking * fix resize on boot * Stub cellSysutilAvc2 functions * Stub cellAvconfExt functions * Add cellVideoOutSetCopyControl function * Add cellSearchGetContentInfoSharable function * Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions * Add _sce_net_add_name_server function * Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions * Update ffmpeg - Update to version 0.0.3~git20170808: * GUI: fix icon sizes and exterminate gamelist bug * log_frame: fix random stack * CFG: provide _int range in to_list() * CFG: catch exceptions * Implement error report stacking * Relax allocations in ppu_load_exec * Fix Firmware message * Yield instead of sleeping rsx thread. (#3158) * Make ALSA optional * rsx: Implement conditional locks * Implement hardware zcull emulation * Fix idm::init, fxm::init * drag and dropperinno (#3037) * fix segfault in boot recent list * Improve error formatting - Update to version 0.0.3~git20170802: * Code review (#3114) * rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent * sys_rsx: implement support for lle-gcm * d3d12: Fix 0 sized framebuffer crashes * Add gcm to auto lle / liblv2 - Update to version 0.0.3~git20170730: * rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it * vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array * spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable to allow more threads to participate without stuttering * vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler! * ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options * rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well * gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions * Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112) * Fix build (#3117) * GUI: add custom config indicator (#3108) * Rewrite memory pool to be thread safe. * Bundle Qt5Svg.so, Fixes #3094 (#3120) * Update outdated firmware log message * SPU: minor optimization * Minor fix of sys_event_queue_receive * sys_lwmutex, sys_lwcond refactoring * Fix _sys_lwcond_signal, _sys_lwcond_signal_all * Add supporters - Update to version 0.0.3~git20170726: * Fix sys_rwlock_wlock * Fix sys_rwlock_wunlock * Restore hook static functions * IPC support for lv2 sync objects * cellRec: fix vm::bptr * Update tooltips * Delete make_fself.cmd * Add supporters * Fix sys_semaphore_wait (on timeout) - Update to version 0.0.3~git20170726: * Linux evdev joystick support (#2885) - Update to version 0.0.3~git20170726: * settings_dialog: make size consistent * settings_dialog: enable LLE List multiselection * settings_dialog.ui: just LINUX things * game_list: enable stepless icon sizes * Stub cellRec functions * Stub some cellGameExec and cellResc functions * Mixed minor changes * Stub some cellSysutilAvc2 functions * Fix issue #2788 * Refactor setsockopt for better cross-platform-ness - Update to version 0.0.3~git20170725: * Restore timeBeginPeriod * PPU LLVM: simplify module loading * Patch system improved * Patch: add floating point support * Fixes for save_op_get_list_item * settings_dialog: get rid of string duplication * Implements deadzone for xinput * debugger_frame fixerinno * main_window fixerinno * Minor sceNpBasicGetEvent Fix * rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame * asmjit: Minimal locking when reading, also only lock when actually writing to the db * spu: Implement concurrent instruction execution watchdog for wrch * vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics * spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer * fix build; restore asmjit reader_lock for now * spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K) * rsx: Surface cache bug fixes - Properly handle data 'transfer' when recycling frame buffer images - Clear 'recycled' surfaces before use * spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db * Enable optimizations on travis * Correct typo * Improve CPU feature check * Use RTM instructions (skylake+) * SPU recompiler: minor optimization * Travis: do not zip * Version 0.0.3 * Missing function names (HLE) and small fixes (#3038) * vulkan hotfix (#3046) * sys_timer: Fix initial timer state * rsx: Fix vertex decompiler to support 2 arg destination * Scroll fix * Splitter fix * cg_disasm: fixerinno * gs_frame: fix the mysterious "second boot crash" * Merge pull request #3 from RipleyTom/OpenGLFix * main_window: adjust toolbar size to prevent blurry icons * gs_frame: fix event * Save Data Note (#3054) * Fix illegal instruction message * cellGame: minor refactoring * Set LLVM recompiler as default * Stub some SPU syscalls * PPU LLVM: minor bitcast avoidance * Force recompiling liblv2.sprx * LLVM: Add error message * sys_rwlock_runlock fixed * Log marking. Useful for knowing when time based things happen in log. * xinput config file * Add Q_EMITs and clean up a couple signals. * rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it * lower mt upload threshold to something useful * vulkan; Add a weak vertex cache with single frame validity * rsx: Fix remainder/iteration computations in BufferUtils * vulkan: Avoid cache miss whenever possible if WCB is enabled * gl: Fix framebuffer validity checks * vulkan: Avoid double flushing if a texture is externally synchronized * Settings Overhaul * Update Framelimiter Tooltip * gamelist: scroll fix (workaround) * Fix PARAM.SFO filename case (#3081) * Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070) * Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage * Fixes #3063 * game_list: fix sort and scroll - Update to version 0.0.2~git20170716: * Improve Save Manager (#2951) * Remove "#pragma once" directive in a cpp file * Add cellHttp* functions * Add sceNp* functions * Add sceNp2* functions * Fix cmdline start * Improved sprx boot (for devs only) * Rearrange /dev_bdvd mounting logic * Fix various typos and capitalisation inconsistencies. * Small main_window refactoring. Fixed one of the guiconfig crashes too somehow. * For the Neko * Murdering a wx zombie * game_list_frame: add method colorizedIcons * gui_settings: add tool icon color * settings_dialog: add color picker for main window tool icons * main_window: repaint tool icons * settings_dialog: add color picker for gamelist tool icons * gui_settings: add gamelist tool icon color * game_list_frame: repaint tool icons * Icons (blue): fix inconsistent colors * move colorizedIcon to gui_settings * settings_dialog: add icon hints to color buttons * Settings: fix cameraBox * rename controls to keyboard * Add game window resize on boot (#3000) * Add version to install firmware dialog (#2958) * Fix bug with std::stof being locale-dependant (#3012) * GUI: minor figgcess (#3010) * Fix PIE being on by default * add system_info.h (#2985) * Minor changes for save data utility (#3005) - Update to version 0.0.2~git20170713: * PPU LLVM: unuse FP_SAT_OP * Store sys_spu_image value * vm: decommit by exec_addr * PPU: free prx segments * PPU: load only libsysmodule.sprx * GUI: add supporters * PPU LLVM: reuse loaded executables * Do not load sprx twice * Implemented _sys_memchr * Force HLE for net-related libraries * GUI: Disable poorly designed limitations * Cleaning after PoorRequest * Improve booting disc games * Fill game list from all locations * GUI: fix recent entry duplication * sys_lwmutex_locker aux class * _lv2prx mutex implemented * Fix moving game dir * Refresh game list after booting * minor menu fix * PPU: clean linkage info * fixz (#2996) * Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag * game_list: enable deselection + fix entry selection * clean up some unused / redundant includes - Update to version 0.0.2~git20170712: * debugger_frame: remove pause button * debugger_frame: transfer capture button from main_window menu * Add ui_*.h to gitignore * Fix a couple crashes * Add $(EmulatorDir) to VFS dialog * Disable remove custom config if no custom config exists. * Search for threads. - Update to version 0.0.2~git20170710: * spu: dma tweaks * rsx: Implement skip draw. Also, start working on MT vertex upload * rsx/gl/vk: Enable frame skipping * rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared * vk: Fix layout transitions * rsx: Fix some fp bugs * rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2] * spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler * Add Stretch to Display Area option (#2961) * Dagimon rookie level * Dagimon champion level * Dagimon ultra level * Dagimon mega level * Dagimon super mega level * Fix VFS default button (#2975) * Check if the pth is a valid directory before to look for icons. * Fix Stswi instruction - Update to version 0.0.2~git20170707: * msg_dialog_frame: hidpi fixes for m_dialog * msg_dialog_frame: hidpi fixes for osk_dialog - Update to version 0.0.2~git20170704: * Finalize AppImage build - Update to version 0.0.2~git20170704: * REF 57 plus FREF fix * GUI fixes + log stacking (#2897) * vk: add "add_signed" in blend op. * Basic Save Manager (#2924) * qt: relax dependency to qt 5.7 * README: relax qt5 version requirement to 5.7 * README: add fedora instructions * Fix CMake build instructions on Linux (#2946) * remove invalid comment * Fix akiba with cell cancel * Change default selection button to select entry instead of cancel. * bf_t: fix warning * PPU LLVM: relocation support * Fix Miku OP video * Implements sys_fs_disk_free - Update to version 0.0.2~git20170629: * dx12: Fix error reporting * rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the 'first' argument as it is unused for now * rsx: Initialize declared but unset varying variables to all ones * rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup. * cellVideoOut: Enable 59.94 Hz required for some games * gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing * vk: Fix mapping of output colors to render target ranges * gl: Avoid creating surface copies when strict mode is disabled. * rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks * rsx/fp: Do not swizzle shadow lookups * rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead * umulh64, mulh64 moved; added ror8/16/32 * Removed unnecessary code * PPU: VREFP, VRSQRTEFP changed * PPU LLVM: some passes disabled * PPU LLVM: less trash, fix crash * PPU: MTOCRF optimization * PPU LLVM: new mptr/cptr format * PPU LLVM: minor fix * PPU LLVM: SSA reordering - Update to version 0.0.2~git20170626: * FREFS/weak imports and VREFS 4 and 6 * Fix #ifdef style * LLVM: fix cancellation * PPU LLVM: MFCR optimized * PPU LLVM: v2, simplification (no allocas) * PPU LLVM: remove unnecessary code * PPU LLVM: disable unnecessary passes * ppu_syscall_code type added (for fmt) * PPU LLVM: Improve FlushRegisters * PPU: preparations (no fixes) - Update to version 0.0.2~git20170626: * qt: Update about dlg * wxFuneral * Fix tabs * qt: Remove emit * qt: Use #pragma once, Q_SIGNALS, Q_SLOTS * PPU LLVM: multithread compilation * Reenable Home and Audio/Video interactions * add "Other" category include all categories to list and filters * disable compat for non ps3 games * fix image load log message * dialog fixes for multithreading (#2913) - Update to version 0.0.2~git20170624: * fix debugger o.O (#2903) * Fix Travis build (#2902) * qt: Fix logging * qt: Fix OutDir config * Added uptr type * PPUOpcodes.h updated * Workaround booting NP games * LLVM: implement STSWI, LSWI... * PPU LLVM: paradigm shift * Remove throw cpu_flag * qt: Fix kb pad handler * Fix issue with msgdialog not passing event back properly. - Update to version 0.0.2~git20170623: * kb/mouse: fix max in init * Trophy: return size for GetRequiredDiskSpace again * Sprx: loading / reloc fixes * cellGem: Fix headers * Stub some cellHttpAuth* functions * Stub sys_rsxaudio_ functions * Stub cellMsgDialogOpenSimulViewWarning * HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879) * Improve portability for BSDs (#2813) * Fix da build (#2900) * rsx: Fix stencil initial values * rsx: Fix depth-as-rgba read in fp * rsx/wip: Fix depth surface reuse and clearing (fixes shadows) * rsx/gl/vk: Enable use of native PCF shadows * rsx/vk/gl: Minor fixes * gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues * vk/gl: Fix sampling of shadow2D textures * rsx: Discard surface store contents once per frame (temp workaround) * vk/gl: Do not sample currently bound render targets * rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF) * rsx: Fix clip space computations * gl: Properly emulate signed normalized wide integers * rsx/gl/vk: Invert default stencil values * gl: Silence log spam * vk: Prefer optimal formats when clearing buffers * vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup * vk: Proper shutdown to avoid destroying resources still in use * rsx: Register NV4097_SET_COLOR_KEY_COLOR method. * rsx: Handle non-zero base vertex better * rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts * rsx/ui: Make a few settings configurable via the GUI * rsx: Bug fixes * rsx: Do not sample as pcf shader if writing a vector result * vk: Move resource init/destroy to constructor and destructor * vs: drop user files from shipped vs files * rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit * add No Thread option - Update to version 0.0.2~git20170618: * GUI: List SPRX modules only * Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake. * Rename project rpcs3qt in rpcs3. * Fix refresh by having the save occur on accept instead of during the destructor. * EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak. * Fix message shown when Qt 5 is missing (#2884) * Fix hex_to_bytes * Remove unneeded patch cmake.patch - Update to version 0.0.2~git20170616: * Fix inconsistent selection in gamelist/grid (#2871) * Reimplement debugger resize & disassembly (#2876) - Update to version 0.0.2~git20170615: * Include a VFS manipulation dialog (#2863) - Update to version 0.0.2~git20170614: * Misc organizing and bug fixing * Disable LLVM option in PPU when RPCS3 is not built with it * Add automated qt5 tech support in CMake * Fix annoying cmake output. - Update to version 0.0.2~git20170613: * Add ability to boot elves in command line. (#2859) * Implement strncasecmp and strrchr * Update Icons provided by Discord user rutantan (#2862) * Dx12/Vulk: Fix KernelBase.dll crash (#2870) - Update to version 0.0.2~git20170611: * Command line elf path fix (#2844) * rsx/vk: Fixes for ring buffer allocation and image clipping (#2850) * Grid Mode + Tool Bar (#2857) - Update to version 0.0.2~git20170610: * Fix visual studio build since vulkan changed debug library names in update. * Grid Game Layout (#2854) * Revert "Grid Game Layout (#2854)" (#2856) - Update to version 0.0.2~git20170608: * fix shortcuts * fix about dialog icon * fix game config saving to global if empty * maybe fix about dialog encoding * add dpi scaling for windows fix welcome screen for all platforms (looks slightly different) * fix dpi scaling (for all ?) * use global config as default for game config again (#2845) * GUI: Add recent games menu (#2843) * vulkan bringup on linux * fixes to project files and build scripts * update vulkan and glslang submodules * vk: API bug fixes - Improve spec conformity * Fix dpi awareness error; Enable program debug information on msvc * Add qt5-base dependency for arch linux (#2841) * GUI: Hotfix for Boot Recent (#2847) - Update to version 0.0.2~git20170605: * Update game_list_frame.cpp (#2835) - Update to version 0.0.2~git20170604: * rsx/fp/gl: Minor fixes (#2823) * cellPadPeriphGetData impl * cellPad: Clear info structs before setting * RPCS3 QT (#2645) * Update Readme (#2829) * Update TravisCI to build+upload AppImage for Linux (#2830) * Fix travis (#2832) - Update to version 0.0.2~git20170526: * Need to link to libatomic for objects with sizes that aren't supported natively by the CPU * ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices - Update to version 0.0.2~git20170525: * Add option to select Vulkan device (#2814) - Update to version 0.0.2~git20170524: * cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811) - Update to version 0.0.2~git20170523: * Add caching for dependencies in appveyor.yml (#2804) - Update to version 0.0.2~git20170522: * rsx: Use faster upload path when conditions allow * rsx: Add support for repeated data streams (broken attrib divisor?) * rsx: Relax restriction on vertex register data fetch * rsx: bugfix - avoid a divide by zero * vk: Improve flush queue sync between cell threads * rsx/fp: Better handling of flow control ops * Update .xpm based on new .ico * Add installation for linux - Update to version 0.0.2~git20170521: * Set TrophyRequiredSize to 0 * Fix C00 SPRX loading * Ignore LLE savedata modules * ds4: use controller calibration values for accel/gyro - Update to version 0.0.2~git20170520: * Configuration simplified * Config fix - Update to version 0.0.2~git20170519: * Update asmjit submodule (Testers wanted!) (#2782) * Fix compilation asmjit for VS. (#2791) * Fix MFC_WrTagUpdate * ALSA: decrease buffer * cfmt improved - Update to version 0.0.2~git20170516: * Stub cellGcmSetWaitFlipUnsafe() (#2786) - Update to version 0.0.2~git20170515: * config.yml: Log section optimized * Minor StrFmt fix * Added CELL_CANCEL * fs::statfs fixed * CELL_OK cleanup - Update to version 0.0.2~git20170515: * Stub cell (#2785) - Update to version 0.0.2~git20170514: * rsx: Vertex program output fixes * gl: Use strict vertex output declaration for better compatibility with mesa * gl: Workaround to detect opengl driver caps for intel * fix for shader fog mode exponential2_abs (#2781) * gl: Strict export of diff_color and spec_color for mesa compatibility (#2779) - Update to version 0.0.2~git20170511: * sys_ppu_thread_once rewritten * Disable /host_root/ by default * sys_ppu_thread_register_atexit implemented * ppu_initialize_syscalls draft * Remove AutoPause.cpp * cellFsGetPath implemented * Stub sys_fs syscalls * Update yaml-cpp - Update to version 0.0.2~git20170510: * vulkan: Start work on buffer synchronization * vulkan: Use a parallel cb for texture cache ops; bug fixes * clear up a spec misunderstanding * vulkan: Use non-blocking list of lists (WIP) * rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan * vk: Buffer sync timing tweaks * vulkan: Mark of critical code from allowing cb split in exception handler * vulkan: Do not bother with cache checks if buffer sync is not managed * spu: Speed hacks - Do not starve PPU threads * rsx: Enable GPU texture scaling by default - Update to version 0.0.2~git20170507: * Update supporters * sys_fs_fsync fix * cellFs fixes - Update to version 0.0.2~git20170504: * Add hidapi submodule, build updates / readme * DS4 Support. Supports sixaxis and vibrate * XInput vibrate support - Update to version 0.0.2~git20170502: * Fix FAQ link (#2748) - Update to version 0.0.2~git20170501: * Update sceNpSns (#2732) - Update to version 0.0.2~git20170430: * [Crypto] Edat cleanup * Settings Fix * Fix typo/spacing from userclip * Fix cellGameContentErrorDialog freeze * Fix cellPadGetData button reports * Partially implement cellPadGetDataExtra * Stub cellFiber module (#2704) * Stub sceNp functions to return an offline status until further developement is done. * PPU interpreter (precise): SAT bit implemented (#2736) * Stack overflow detection * Preserve original function names * Organize cellDaisy * Hide cursor in GSFrame - Update to version 0.0.2~git20170426: * cellAudioAdd2chData fixed * REG_FUNC+ macro improved - Update to version 0.0.2~git20170426: * Use libfs.sprx (LLE) * cellFsGetDirectoryEntries rewritten * PPU Debug fix * sys_fs: 0xc0000006 stub * Fix module initialization * cellFsSdataOpenByFd fixed * sys_fs_fsync implemented * fs::statfs implemented * sys_fs_test implemented * sys_fs_lsn_lock implemented * cellFsGetFreeSize implemented * sys_fs_fcntl update * sys_fs_lsn_get_cda_size stub * sys_fs_fget_block_size improved - Update to version 0.0.2~git20170425: * [Render] Userclip for d12/vk/ogl (#2719) - Update to version 0.0.2~git20170423: * Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc - Update to version 0.0.2~git20170422: * offset32(): pointer-to-member arithmetic * Fix Lib Loading * Disable SPUJIT.log (opt-in) * vk: add source alpha saturate blend factor (#2724) - Update to version 20170420~v0.0.2: * Add cellRtcAlarm module (#2703) * Lib Loader Radiobutton (#2689) - Update to version 20170419~v0.0.2: * Add FTFaceH_GetMaxVerticalAdvance function * Add FT_Done_Library function * Add cellFsAccess function - Update to version 20170418~v0.0.2: * Fix crash on linux when opening the settings dialog in debug mode * Misc compile fixes - Update to version 20170418~v0.0.2: * Check variable before to execute remove, in GLGSRender::on_exit (#2682) - Update to version 20170416~v0.0.2: * Add CONTRIBUTING.md guidelines (#2706) - Update to version 20170416~v0.0.2: * HLE linkage rewritten * sys_prx updated * PPU LLVM improved * SPU fix * sys_spu_image loading rewritten * _mxr000 hack moved * Error filtering updated - Update to version 20170416~v0.0.2: * Properly overwrite param.sfo in savedata (#2690) - Update to version 20170414~v0.0.2: * Trophy fixed (#2687) - Update to version 20170413~v0.0.2: * Trophy update (#2655) * spu: Check exponent bits in FMA ops (#2683) - Update to version 20170413~v0.0.2: * Update cellSaveDataGetListItem * Misc (#2614) - Update to version 20170412~v0.0.2: * Travis fix - Update to version 20170411~v0.0.2: * rsx: Throw if user attempts to use Vulkan/DX12 without driver support - Update to version 20170411~v0.0.2: * Travis fix * Fix zip cmd - Update to version 20170410~v0.0.2: * Fix token - Update to version 20170410~v0.0.2: * Upload Travis builds * Fix * gl: Autodetect supported OpenGL extensions * Update libglew-dev for travis - Update to version 20170410~v0.0.2: * Audio: downmix to stereo * Typo * Add functions to cellSsl * Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority * GL: fix wireframe in Catherine (#2660) - Update to version 20170409~v0.0.2: * ppu_analyse: use entry point * PPU disasm: print HLE index * PPU Analyser: TOC detection * ALSA Audio Renderer (Linux) - Update to version 20170408~v0.0.2: * Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc. * rsx: Set up hw accelerated blit * gl: Use the GPU to scale textures; use ARB_sampler_object * rsx/ui: Add config toggle for GPU texture scaling/blit - Update to version 20170408~v0.0.2: * Stub cellScreenshot module * Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues * PPU Analyser fix * Update rpcs3.ico * Update supporters * Fixed auto LLE * Warn about libfiber.sprx - Update to version 20170407~v0.0.2: * Stub cellSysconf module * Stub cellVideoUpload module (#2642) - Update to version 20170407~v0.0.2: * Register cellSpursRemoveSystemWorkloadForUtility * Stub cellBgdl module - Update to version 20170407~v0.0.2: * Imejp: cellImeJpEnterChar (#2600) * Add cellLibprof module (#2637) - Update to version 20170407~v0.0.2: * [WIP] Update Qt interface (#2336) - Update to version 20170406~v0.0.2: * Add few functions in cellSysutil. * Fix isdenormal() for MS VC. - Update to version 20170406~v0.0.2: * Add cellRtc functions - Update to version 20170405~v0.0.2: * cellSave fix plus bugfixes (#2631) - Update to version 20170404~v0.0.2: * Fix freezes on Linux (#2632) - Update to version 20170403~v0.0.2: * cellSaveData workaround - Update to version 20170403~v0.0.2: * Only pass positive values to sqrt and log2 in the fragment program. (#2624) * rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo * rsx: Fix line_loop -> line_strip indexing - Update to version 20170402~v0.0.2: * Gdb debug server (#2542) - Update to version 20170402~v0.0.2: * Stub cellHttpUtil (#2611) - Update to version 20170401~v0.0.2: * Add "Open Game Folder" Option" (#2595) * LLVM: fix for mingw * fs:: handle negative seek * fs::write_file aux * AutoLLE: libhttp.sprx added * PPU analyser fix * Fix check_addr arg * vm::g_exec_addr added * util::memory_reserve fixed * Fix cpu_thread pause * _sys_sprintf implemented * libmedi fix * OpenGameFolder simplified * OpenConfigFolder * implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id * Check for invalid arguments * Add simple divide to get kbytes * rsx: Support indexed immediate draw via ArrayElement method * gl: Force alignment of DXT textures * rsx: Fix mipmap count calculation * RemoveGameConfig improved * Alternative TLS allocation * Simple patch engine * Enable patch engine for SPU images * Restore GD in game viewer * gl: Fix legacy clamp mode (#2612) * Fix mounting bdvd when elf in subdirectory - Update to version 20170326~v0.0.2: * Crypto: fix sprx/self check in npDrm and edata fixes * Xinput/MMjoy: Fix connection status * gl/vk: Fix stencil ops * cellSysmodule: Register 0xF044, 0x0054, 0x005C modules * Register HLE libmedi, cellCrossController, cellSysutilNpEula * Move module in correct path * rsx: Support immediate mode rendering * vk: Minor fixes to vertex counting and lower exception to notice if var does not exist * rsx: Support more base types for immediate rendering * rsx: Fix depth clears on z16 surfaces without stencil OBS-URL: https://build.opensuse.org/request/show/522275 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=6
2017-09-10 13:14:26 +02:00
-------------------------------------------------------------------
Thu Sep 07 15:17:59 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170906:
* [Qt] style adjustments 1
* [Qt] style adjustments 2
* Add option to build using llvm shared libs and document other cmake options
* Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949
* Implement progress bar in taskbar for non-windows platforms, Fixes #2605
* Weird tlou fix
-------------------------------------------------------------------
Wed Sep 06 14:42:27 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170906:
* fs::rename fixed
* Log backup rotation (incomplete)
* Fix fatal error dialog
* sys_spu_image: minor update
* +sys_spu_elf_get_information
* +sys_spu_elf_get_segments
* Implemented syscall _sys_spu_image_get_information
* Implemented syscall _sys_spu_image_get_segments
* Fix sys_raw_spu_load
* Fix sys_raw_spu_image_load
* Load liblv2.sprx by default
* RawSPU: implement Prxy_TagStatus_offs
* Implemented syscall sys_event_port_connect_ipc
* RawSPU: implement read SPU_NPC_offs
* RawSPU: implemented read SPU_RunCntl_offs
* Protect SPU segments
* Fix access violation handler
* Fix decrypt_self usage
* Set PPU stack bounds
* Add supporters
* libad: Enable LLE load
* sys_usbd stuff (#3346)
* fix da build
* Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
* GUI: Fix Repaint on stylesheet change
* settings_dialog: minor connect simplification
* Implement cellSslCertificateLoader
* Add cross-platform implementation of cellHttpUtilParseUri
* Remove old wxWidgets-related references
* multi pkg fix
* Move sys_gamepad filter
* Fix sys_event_port_connect_ipc
* Fix rXml limitation
* fs: atomic truncation
* Improve sys_fs_ftruncate
* Remove coverity and coveralls references
* .travis.yml: rework binutils package update
* .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction
* .travis.yml: remove "dist: trusty" as it is now the default distribution
* game_list_frame: force single line text in list items
* Fix sys_tty_write() if called with pwritelen == NULL.
* Convert endianess before passing buffers to setsockopt.
-------------------------------------------------------------------
Wed Aug 30 14:43:47 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170829:
* _sys_spu_image_import implemented
* Make impossible to disable fatal errors
* Reserve log space for higher severity levels
* Copy sys_spu_segment info in SPU TG
* Register Win32 error 32
* Spelling correction
* Make travis CI build with PulseAudio backend.
* Add missing game categories
* Fill log with \n
* Compress log to RPCS3.log.gz
* Fix ipc_manager::add
-------------------------------------------------------------------
Sun Aug 27 10:04:02 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170827:
* Correct typo
* cellOskDialogLoadAsync fix Takes into account text limit and initial text
* [Qt] Simplify firmware libraries searching
* gl/rsx: Fixes to zcull pixel counting
* rsx: Make fragment state dynamic to reduce shader permutations
* vulkan: Gracefully handle back-to-back flip request spam
* rsx/vp: ARL fix
* gl: Workaround for restrictive z range
* gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails
* rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
* rsx: Remove index expansion for quad strips
* Update cell_FreeType2.cpp
* [Qt] Replace deprecated qSort function by std::sort
* Fix GitIgnore
* GUI: Add Kuroi (Dark) Theme
* Update Contributing Guidelines
* Point forums URLs to the new one
-------------------------------------------------------------------
Fri Aug 25 10:04:03 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170824:
* rsx: Fix immediate indexed drawing
* vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up
* vulkan: Don't keep invalidated objects around too long
* Make it pass desktop-file-validate in Ubuntu 14.04
* Move sys_gamepad files to the correct directory
* Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
* Silence some obvious warnings
* rsx: Ignore sending system reserved semaphores to renderer
* d3d12: ignore 0 sized rt dma copy
* rsx: Vertex Decompiler, fix sca register assignment
* cellPad: remove unneeded &
* Rewrite cellVideoOutConfigure
* Implement a proper save manager.
* Make removing a save fast
* Fix evdev controller detection, add joystick squircling
* Fix linux builds giving experimental build even if not on experimental build.
* Update ffmpeg submodule with updated libs and headers for linux
* Use newer binutils version to link against newer ffmpeg libraries
* Fix evdev joystick detection
* stylesheets: make UI Colors optional
* osk: fix backspace
* cg_disasm: fix frame by removing parent
* misc: get rid of some compiler warnings
* misc: add build warning to log
* GUI: hide utilities by default
* stylesheets: UI_Colors hotfix
* stylesheets: UI Colors fixes
* GUI: improve reset to deafult button
* rsx: implement pixel size 16.
* stylesheets: add custom color to gamepad
* Ensure all log messages are displayed
* Implemented fs::file::get_handle
* Fix moving disc games with arbitrary dir name
* Optimize RPCS3.log and limit it to 64 MiB
* Reenable thread_local for all platforms
* Add PulseAudio audio backend
* Fix log mapping (Linux)
-------------------------------------------------------------------
Wed Aug 16 21:41:54 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170816:
* Adds support for multi-files pkg.
* Adds check for pkg signature in QT part
* Resets sleep timer on button press
* unpkg fix
* Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
* Fix search edit context menu weird color
* Simplify qstr function
* Simplify m_show_fps assignation
* Fix the window title when the option "show_fps_in_title" is not checked
* Better evdev joystick axis scaling (#3202)
* stylesheets: fix default not working
* stylesheets: move white header section to default stylesheet
* stylesheets: make toolbar styles more accessible
* stylesheets: fix color settings
* stylesheets: fix gamegrid font
* gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput
* rsx: Add a few more depth format types to known behaviour paths
* gl: Workaround for depth/color format mismatch when using hardware blit
* vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend
* rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts
* rsx/gl/vk: Invalidate texture regions when memory is unmapped
* rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
* rsx/util: Add simple consistent hash function
* rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize
* rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni
* gui: Add delete shader cache option in the context menu
* ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
* rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
* gl: Fix vsync; always use adaptive vsync instead of double-buffered
* rsx: Fix single vertex array input declarations
* gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
* vk: Catch leaking imageview refs on resize
* vulkan: Restructure frame queues
* vk: Reimplement access violation sync handling
* rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile
-------------------------------------------------------------------
Tue Aug 15 10:01:06 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170814:
* game_list_frame: add scrollAfter option to Refresh for Talkashie
* emu_settings: fix faulty custom config file creation
* Register missing functions in cellSysutil (#3206)
* (#3214)
* Update supporters
* Fix deadlock in vm::unmap
* Rewrite Drag&Drop classification
* Check FNID duplication
* CFG: print errors for enums
* Add build warning
* Fix appveyor.yml
* Fix appveyor.yml
* Update cellHttp.cpp
* Update cellNetCtl.cpp
-------------------------------------------------------------------
Fri Aug 11 13:30:18 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170811:
* Minor DS4 Bluetooth fix (#3140)
-------------------------------------------------------------------
Thu Aug 10 13:08:03 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170810:
* Make it build on macOS with Clang
* Update hidapi
* Disable PIE on macOS too
* Reduce the zero-page size on macOS, so that PPUThread works
* Update build instructions for macOS
* Fix Fedora glew install instructions, Fixes #3182
* Perform refactoring of pads to remove the ugly pad initialization.
* Add rpcs3 icon to save dialogs.
* Remove about 100 warnings from rpcs3qt code.
* Finesse size of goto address. Downgrade image loading failed to warning.
* Remove some warnings from Linux and fixed something from code review.
* use new range for combobox, remove obsolete code
* rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active
* gl: Properly initialize pipeline properties
* gl: Fix occlusion statistics clearing
* gl: Fix inconsistent state tracking
* fix resize on boot
* Stub cellSysutilAvc2 functions
* Stub cellAvconfExt functions
* Add cellVideoOutSetCopyControl function
* Add cellSearchGetContentInfoSharable function
* Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
* Add _sce_net_add_name_server function
* Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
* Update ffmpeg
-------------------------------------------------------------------
Tue Aug 08 20:17:16 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170808:
* GUI: fix icon sizes and exterminate gamelist bug
* log_frame: fix random stack
* CFG: provide _int range in to_list()
* CFG: catch exceptions
* Implement error report stacking
* Relax allocations in ppu_load_exec
* Fix Firmware message
* Yield instead of sleeping rsx thread. (#3158)
* Make ALSA optional
* rsx: Implement conditional locks
* Implement hardware zcull emulation
* Fix idm::init, fxm::init
* drag and dropperinno (#3037)
* fix segfault in boot recent list
* Improve error formatting
-------------------------------------------------------------------
Thu Aug 03 13:40:03 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170802:
* Code review (#3114)
* rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
* sys_rsx: implement support for lle-gcm
* d3d12: Fix 0 sized framebuffer crashes
* Add gcm to auto lle / liblv2
-------------------------------------------------------------------
Mon Jul 31 20:29:11 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170730:
* rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it
* vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
* spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable to allow more threads to participate without stuttering
* vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler!
* ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options
* rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
* gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions
* Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112)
* Fix build (#3117)
* GUI: add custom config indicator (#3108)
* Rewrite memory pool to be thread safe.
* Bundle Qt5Svg.so, Fixes #3094 (#3120)
* Update outdated firmware log message
* SPU: minor optimization
* Minor fix of sys_event_queue_receive
* sys_lwmutex, sys_lwcond refactoring
* Fix _sys_lwcond_signal, _sys_lwcond_signal_all
* Add supporters
-------------------------------------------------------------------
Wed Jul 26 20:23:39 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170726:
* Fix sys_rwlock_wlock
* Fix sys_rwlock_wunlock
* Restore hook static functions
* IPC support for lv2 sync objects
* cellRec: fix vm::bptr
* Update tooltips
* Delete make_fself.cmd
* Add supporters
* Fix sys_semaphore_wait (on timeout)
-------------------------------------------------------------------
Wed Jul 26 18:12:49 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170726:
* Linux evdev joystick support (#2885)
-------------------------------------------------------------------
Wed Jul 26 17:54:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170726:
* settings_dialog: make size consistent
* settings_dialog: enable LLE List multiselection
* settings_dialog.ui: just LINUX things
* game_list: enable stepless icon sizes
* Stub cellRec functions
* Stub some cellGameExec and cellResc functions
* Mixed minor changes
* Stub some cellSysutilAvc2 functions
* Fix issue #2788
* Refactor setsockopt for better cross-platform-ness
-------------------------------------------------------------------
Tue Jul 25 22:05:08 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.3~git20170725:
* Restore timeBeginPeriod
* PPU LLVM: simplify module loading
* Patch system improved
* Patch: add floating point support
* Fixes for save_op_get_list_item
* settings_dialog: get rid of string duplication
* Implements deadzone for xinput
* debugger_frame fixerinno
* main_window fixerinno
* Minor sceNpBasicGetEvent Fix
* rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame
* asmjit: Minimal locking when reading, also only lock when actually writing to the db
* spu: Implement concurrent instruction execution watchdog for wrch
* vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics
* spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
* fix build; restore asmjit reader_lock for now
* spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K)
* rsx: Surface cache bug fixes - Properly handle data 'transfer' when recycling frame buffer images - Clear 'recycled' surfaces before use
* spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db
* Enable optimizations on travis
* Correct typo
* Improve CPU feature check
* Use RTM instructions (skylake+)
* SPU recompiler: minor optimization
* Travis: do not zip
* Version 0.0.3
* Missing function names (HLE) and small fixes (#3038)
* vulkan hotfix (#3046)
* sys_timer: Fix initial timer state
* rsx: Fix vertex decompiler to support 2 arg destination
* Scroll fix
* Splitter fix
* cg_disasm: fixerinno
* gs_frame: fix the mysterious "second boot crash"
* Merge pull request #3 from RipleyTom/OpenGLFix
* main_window: adjust toolbar size to prevent blurry icons
* gs_frame: fix event
* Save Data Note (#3054)
* Fix illegal instruction message
* cellGame: minor refactoring
* Set LLVM recompiler as default
* Stub some SPU syscalls
* PPU LLVM: minor bitcast avoidance
* Force recompiling liblv2.sprx
* LLVM: Add error message
* sys_rwlock_runlock fixed
* Log marking. Useful for knowing when time based things happen in log.
* xinput config file
* Add Q_EMITs and clean up a couple signals.
* rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it
* lower mt upload threshold to something useful
* vulkan; Add a weak vertex cache with single frame validity
* rsx: Fix remainder/iteration computations in BufferUtils
* vulkan: Avoid cache miss whenever possible if WCB is enabled
* gl: Fix framebuffer validity checks
* vulkan: Avoid double flushing if a texture is externally synchronized
* Settings Overhaul
* Update Framelimiter Tooltip
* gamelist: scroll fix (workaround)
* Fix PARAM.SFO filename case (#3081)
* Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
* Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
* Fixes #3063
* game_list: fix sort and scroll
-------------------------------------------------------------------
Mon Jul 17 15:12:02 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170716:
* Improve Save Manager (#2951)
* Remove "#pragma once" directive in a cpp file
* Add cellHttp* functions
* Add sceNp* functions
* Add sceNp2* functions
* Fix cmdline start
* Improved sprx boot (for devs only)
* Rearrange /dev_bdvd mounting logic
* Fix various typos and capitalisation inconsistencies.
* Small main_window refactoring. Fixed one of the guiconfig crashes too somehow.
* For the Neko
* Murdering a wx zombie
* game_list_frame: add method colorizedIcons
* gui_settings: add tool icon color
* settings_dialog: add color picker for main window tool icons
* main_window: repaint tool icons
* settings_dialog: add color picker for gamelist tool icons
* gui_settings: add gamelist tool icon color
* game_list_frame: repaint tool icons
* Icons (blue): fix inconsistent colors
* move colorizedIcon to gui_settings
* settings_dialog: add icon hints to color buttons
* Settings: fix cameraBox
* rename controls to keyboard
* Add game window resize on boot (#3000)
* Add version to install firmware dialog (#2958)
* Fix bug with std::stof being locale-dependant (#3012)
* GUI: minor figgcess (#3010)
* Fix PIE being on by default
* add system_info.h (#2985)
* Minor changes for save data utility (#3005)
-------------------------------------------------------------------
Thu Jul 13 15:37:09 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170713:
* PPU LLVM: unuse FP_SAT_OP
* Store sys_spu_image value
* vm: decommit by exec_addr
* PPU: free prx segments
* PPU: load only libsysmodule.sprx
* GUI: add supporters
* PPU LLVM: reuse loaded executables
* Do not load sprx twice
* Implemented _sys_memchr
* Force HLE for net-related libraries
* GUI: Disable poorly designed limitations
* Cleaning after PoorRequest
* Improve booting disc games
* Fill game list from all locations
* GUI: fix recent entry duplication
* sys_lwmutex_locker aux class
* _lv2prx mutex implemented
* Fix moving game dir
* Refresh game list after booting
* minor menu fix
* PPU: clean linkage info
* fixz (#2996)
* Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag
* game_list: enable deselection + fix entry selection
* clean up some unused / redundant includes
-------------------------------------------------------------------
Wed Jul 12 07:37:50 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170712:
* debugger_frame: remove pause button
* debugger_frame: transfer capture button from main_window menu
* Add ui_*.h to gitignore
* Fix a couple crashes
* Add $(EmulatorDir) to VFS dialog
* Disable remove custom config if no custom config exists.
* Search for threads.
-------------------------------------------------------------------
Mon Jul 10 15:55:32 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170710:
* spu: dma tweaks
* rsx: Implement skip draw. Also, start working on MT vertex upload
* rsx/gl/vk: Enable frame skipping
* rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
* vk: Fix layout transitions
* rsx: Fix some fp bugs
* rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
* spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler
* Add Stretch to Display Area option (#2961)
* Dagimon rookie level
* Dagimon champion level
* Dagimon ultra level
* Dagimon mega level
* Dagimon super mega level
* Fix VFS default button (#2975)
* Check if the pth is a valid directory before to look for icons.
* Fix Stswi instruction
-------------------------------------------------------------------
Fri Jul 07 12:21:41 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170707:
* msg_dialog_frame: hidpi fixes for m_dialog
* msg_dialog_frame: hidpi fixes for osk_dialog
-------------------------------------------------------------------
Wed Jul 05 10:22:36 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170704:
* Finalize AppImage build
-------------------------------------------------------------------
Tue Jul 04 16:45:44 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170704:
* REF 57 plus FREF fix
* GUI fixes + log stacking (#2897)
* vk: add "add_signed" in blend op.
* Basic Save Manager (#2924)
* qt: relax dependency to qt 5.7
* README: relax qt5 version requirement to 5.7
* README: add fedora instructions
* Fix CMake build instructions on Linux (#2946)
* remove invalid comment
* Fix akiba with cell cancel
* Change default selection button to select entry instead of cancel.
* bf_t: fix warning
* PPU LLVM: relocation support
* Fix Miku OP video
* Implements sys_fs_disk_free
-------------------------------------------------------------------
Fri Jun 30 11:07:45 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170629:
* dx12: Fix error reporting
* rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the 'first' argument as it is unused for now
* rsx: Initialize declared but unset varying variables to all ones
* rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
* cellVideoOut: Enable 59.94 Hz required for some games
* gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing
* vk: Fix mapping of output colors to render target ranges
* gl: Avoid creating surface copies when strict mode is disabled.
* rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks
* rsx/fp: Do not swizzle shadow lookups
* rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
* umulh64, mulh64 moved; added ror8/16/32
* Removed unnecessary code
* PPU: VREFP, VRSQRTEFP changed
* PPU LLVM: some passes disabled
* PPU LLVM: less trash, fix crash
* PPU: MTOCRF optimization
* PPU LLVM: new mptr/cptr format
* PPU LLVM: minor fix
* PPU LLVM: SSA reordering
-------------------------------------------------------------------
Mon Jun 26 18:09:32 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170626:
* FREFS/weak imports and VREFS 4 and 6
* Fix #ifdef style
* LLVM: fix cancellation
* PPU LLVM: MFCR optimized
* PPU LLVM: v2, simplification (no allocas)
* PPU LLVM: remove unnecessary code
* PPU LLVM: disable unnecessary passes
* ppu_syscall_code type added (for fmt)
* PPU LLVM: Improve FlushRegisters
* PPU: preparations (no fixes)
-------------------------------------------------------------------
Mon Jun 26 08:12:15 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170626:
* qt: Update about dlg
* wxFuneral
* Fix tabs
* qt: Remove emit
* qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
* PPU LLVM: multithread compilation
* Reenable Home and Audio/Video interactions
* add "Other" category include all categories to list and filters
* disable compat for non ps3 games
* fix image load log message
* dialog fixes for multithreading (#2913)
-------------------------------------------------------------------
Sat Jun 24 11:23:24 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170624:
* fix debugger o.O (#2903)
* Fix Travis build (#2902)
* qt: Fix logging
* qt: Fix OutDir config
* Added uptr type
* PPUOpcodes.h updated
* Workaround booting NP games
* LLVM: implement STSWI, LSWI...
* PPU LLVM: paradigm shift
* Remove throw cpu_flag
* qt: Fix kb pad handler
* Fix issue with msgdialog not passing event back properly.
-------------------------------------------------------------------
Fri Jun 23 07:46:38 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170623:
* kb/mouse: fix max in init
* Trophy: return size for GetRequiredDiskSpace again
* Sprx: loading / reloc fixes
* cellGem: Fix headers
* Stub some cellHttpAuth* functions
* Stub sys_rsxaudio_ functions
* Stub cellMsgDialogOpenSimulViewWarning
* HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879)
* Improve portability for BSDs (#2813)
* Fix da build (#2900)
* rsx: Fix stencil initial values
* rsx: Fix depth-as-rgba read in fp
* rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
* rsx/gl/vk: Enable use of native PCF shadows
* rsx/vk/gl: Minor fixes
* gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
* vk/gl: Fix sampling of shadow2D textures
* rsx: Discard surface store contents once per frame (temp workaround)
* vk/gl: Do not sample currently bound render targets
* rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
* rsx: Fix clip space computations
* gl: Properly emulate signed normalized wide integers
* rsx/gl/vk: Invert default stencil values
* gl: Silence log spam
* vk: Prefer optimal formats when clearing buffers
* vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
* vk: Proper shutdown to avoid destroying resources still in use
* rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
* rsx: Handle non-zero base vertex better
* rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts
* rsx/ui: Make a few settings configurable via the GUI
* rsx: Bug fixes
* rsx: Do not sample as pcf shader if writing a vector result
* vk: Move resource init/destroy to constructor and destructor
* vs: drop user files from shipped vs files
* rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
* add No Thread option
-------------------------------------------------------------------
Mon Jun 19 07:46:17 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170618:
* GUI: List SPRX modules only
* Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
* Rename project rpcs3qt in rpcs3.
* Fix refresh by having the save occur on accept instead of during the destructor.
* EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak.
* Fix message shown when Qt 5 is missing (#2884)
* Fix hex_to_bytes
* Remove unneeded patch cmake.patch
-------------------------------------------------------------------
Sat Jun 17 10:35:42 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170616:
* Fix inconsistent selection in gamelist/grid (#2871)
* Reimplement debugger resize & disassembly (#2876)
-------------------------------------------------------------------
Thu Jun 15 10:35:07 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170615:
* Include a VFS manipulation dialog (#2863)
-------------------------------------------------------------------
Thu Jun 15 10:28:57 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170614:
* Misc organizing and bug fixing
* Disable LLVM option in PPU when RPCS3 is not built with it
* Add automated qt5 tech support in CMake
* Fix annoying cmake output.
-------------------------------------------------------------------
Tue Jun 13 13:28:57 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170613:
* Add ability to boot elves in command line. (#2859)
* Implement strncasecmp and strrchr
* Update Icons provided by Discord user rutantan (#2862)
* Dx12/Vulk: Fix KernelBase.dll crash (#2870)
-------------------------------------------------------------------
Mon Jun 12 09:49:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170611:
* Command line elf path fix (#2844)
* rsx/vk: Fixes for ring buffer allocation and image clipping (#2850)
* Grid Mode + Tool Bar (#2857)
-------------------------------------------------------------------
Sat Jun 10 16:14:20 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170610:
* Fix visual studio build since vulkan changed debug library names in update.
* Grid Game Layout (#2854)
* Revert "Grid Game Layout (#2854)" (#2856)
-------------------------------------------------------------------
Fri Jun 09 09:00:58 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170608:
* fix shortcuts
* fix about dialog icon
* fix game config saving to global if empty
* maybe fix about dialog encoding
* add dpi scaling for windows fix welcome screen for all platforms (looks slightly different)
* fix dpi scaling (for all ?)
* use global config as default for game config again (#2845)
* GUI: Add recent games menu (#2843)
* vulkan bringup on linux
* fixes to project files and build scripts
* update vulkan and glslang submodules
* vk: API bug fixes - Improve spec conformity
* Fix dpi awareness error; Enable program debug information on msvc
* Add qt5-base dependency for arch linux (#2841)
* GUI: Hotfix for Boot Recent (#2847)
-------------------------------------------------------------------
Tue Jun 06 09:03:34 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170605:
* Update game_list_frame.cpp (#2835)
-------------------------------------------------------------------
Mon Jun 05 08:00:11 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170604:
* rsx/fp/gl: Minor fixes (#2823)
* cellPadPeriphGetData impl
* cellPad: Clear info structs before setting
* RPCS3 QT (#2645)
* Update Readme (#2829)
* Update TravisCI to build+upload AppImage for Linux (#2830)
* Fix travis (#2832)
-------------------------------------------------------------------
Sat May 27 12:51:46 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170526:
* Need to link to libatomic for objects with sizes that aren't supported natively by the CPU
* ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
-------------------------------------------------------------------
Fri May 26 07:49:35 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170525:
* Add option to select Vulkan device (#2814)
-------------------------------------------------------------------
Thu May 25 08:22:08 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170524:
* cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811)
-------------------------------------------------------------------
Tue May 23 18:00:16 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170523:
* Add caching for dependencies in appveyor.yml (#2804)
-------------------------------------------------------------------
Tue May 23 08:09:19 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170522:
* rsx: Use faster upload path when conditions allow
* rsx: Add support for repeated data streams (broken attrib divisor?)
* rsx: Relax restriction on vertex register data fetch
* rsx: bugfix - avoid a divide by zero
* vk: Improve flush queue sync between cell threads
* rsx/fp: Better handling of flow control ops
* Update .xpm based on new .ico
* Add installation for linux
-------------------------------------------------------------------
Mon May 22 07:59:13 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170521:
* Set TrophyRequiredSize to 0
* Fix C00 SPRX loading
* Ignore LLE savedata modules
* ds4: use controller calibration values for accel/gyro
-------------------------------------------------------------------
Sun May 21 14:11:00 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170520:
* Configuration simplified
* Config fix
-------------------------------------------------------------------
Fri May 19 11:58:19 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170519:
* Update asmjit submodule (Testers wanted!) (#2782)
* Fix compilation asmjit for VS. (#2791)
* Fix MFC_WrTagUpdate
* ALSA: decrease buffer
* cfmt improved
-------------------------------------------------------------------
Tue May 16 08:42:32 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170516:
* Stub cellGcmSetWaitFlipUnsafe() (#2786)
-------------------------------------------------------------------
Mon May 15 17:24:18 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170515:
* config.yml: Log section optimized
* Minor StrFmt fix
* Added CELL_CANCEL
* fs::statfs fixed
* CELL_OK cleanup
-------------------------------------------------------------------
Mon May 15 15:51:29 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170515:
* Stub cell (#2785)
-------------------------------------------------------------------
Mon May 15 10:58:45 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170514:
* rsx: Vertex program output fixes
* gl: Use strict vertex output declaration for better compatibility with mesa
* gl: Workaround to detect opengl driver caps for intel
* fix for shader fog mode exponential2_abs (#2781)
* gl: Strict export of diff_color and spec_color for mesa compatibility (#2779)
-------------------------------------------------------------------
Thu May 11 19:48:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170511:
* sys_ppu_thread_once rewritten
* Disable /host_root/ by default
* sys_ppu_thread_register_atexit implemented
* ppu_initialize_syscalls draft
* Remove AutoPause.cpp
* cellFsGetPath implemented
* Stub sys_fs syscalls
* Update yaml-cpp
-------------------------------------------------------------------
Thu May 11 09:50:36 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170510:
* vulkan: Start work on buffer synchronization
* vulkan: Use a parallel cb for texture cache ops; bug fixes
* clear up a spec misunderstanding
* vulkan: Use non-blocking list of lists (WIP)
* rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
* vk: Buffer sync timing tweaks
* vulkan: Mark of critical code from allowing cb split in exception handler
* vulkan: Do not bother with cache checks if buffer sync is not managed
* spu: Speed hacks - Do not starve PPU threads
* rsx: Enable GPU texture scaling by default
-------------------------------------------------------------------
Sun May 07 18:16:29 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170507:
* Update supporters
* sys_fs_fsync fix
* cellFs fixes
-------------------------------------------------------------------
Fri May 05 09:38:27 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170504:
* Add hidapi submodule, build updates / readme
* DS4 Support. Supports sixaxis and vibrate
* XInput vibrate support
-------------------------------------------------------------------
Wed May 03 08:03:53 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170502:
* Fix FAQ link (#2748)
-------------------------------------------------------------------
Tue May 02 08:00:03 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170501:
* Update sceNpSns (#2732)
-------------------------------------------------------------------
Mon May 01 10:28:56 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170430:
* [Crypto] Edat cleanup
* Settings Fix
* Fix typo/spacing from userclip
* Fix cellGameContentErrorDialog freeze
* Fix cellPadGetData button reports
* Partially implement cellPadGetDataExtra
* Stub cellFiber module (#2704)
* Stub sceNp functions to return an offline status until further developement is done.
* PPU interpreter (precise): SAT bit implemented (#2736)
* Stack overflow detection
* Preserve original function names
* Organize cellDaisy
* Hide cursor in GSFrame
-------------------------------------------------------------------
Fri Apr 28 07:56:56 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170426:
* cellAudioAdd2chData fixed
* REG_FUNC+ macro improved
-------------------------------------------------------------------
Wed Apr 26 18:40:27 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170426:
* Use libfs.sprx (LLE)
* cellFsGetDirectoryEntries rewritten
* PPU Debug fix
* sys_fs: 0xc0000006 stub
* Fix module initialization
* cellFsSdataOpenByFd fixed
* sys_fs_fsync implemented
* fs::statfs implemented
* sys_fs_test implemented
* sys_fs_lsn_lock implemented
* cellFsGetFreeSize implemented
* sys_fs_fcntl update
* sys_fs_lsn_get_cda_size stub
* sys_fs_fget_block_size improved
-------------------------------------------------------------------
Wed Apr 26 08:18:30 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170425:
* [Render] Userclip for d12/vk/ogl (#2719)
-------------------------------------------------------------------
Mon Apr 24 08:24:05 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170423:
* Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc
-------------------------------------------------------------------
Sun Apr 23 11:14:50 UTC 2017 - pousaduarte@gmail.com
- Update to version 0.0.2~git20170422:
* offset32(): pointer-to-member arithmetic
* Fix Lib Loading
* Disable SPUJIT.log (opt-in)
* vk: add source alpha saturate blend factor (#2724)
-------------------------------------------------------------------
Thu Apr 20 15:18:29 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170420~v0.0.2:
* Add cellRtcAlarm module (#2703)
* Lib Loader Radiobutton (#2689)
-------------------------------------------------------------------
Wed Apr 19 07:41:58 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170419~v0.0.2:
* Add FTFaceH_GetMaxVerticalAdvance function
* Add FT_Done_Library function
* Add cellFsAccess function
-------------------------------------------------------------------
Tue Apr 18 23:00:43 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170418~v0.0.2:
* Fix crash on linux when opening the settings dialog in debug mode
* Misc compile fixes
-------------------------------------------------------------------
Mon Apr 17 22:12:03 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170418~v0.0.2:
* Check variable before to execute remove, in GLGSRender::on_exit (#2682)
-------------------------------------------------------------------
Sun Apr 16 21:28:22 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170416~v0.0.2:
* Add CONTRIBUTING.md guidelines (#2706)
-------------------------------------------------------------------
Sun Apr 16 20:01:07 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170416~v0.0.2:
* HLE linkage rewritten
* sys_prx updated
* PPU LLVM improved
* SPU fix
* sys_spu_image loading rewritten
* _mxr000 hack moved
* Error filtering updated
-------------------------------------------------------------------
Sat Apr 15 23:54:54 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170416~v0.0.2:
* Properly overwrite param.sfo in savedata (#2690)
-------------------------------------------------------------------
Fri Apr 14 18:49:39 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170414~v0.0.2:
* Trophy fixed (#2687)
-------------------------------------------------------------------
Thu Apr 13 20:07:04 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170413~v0.0.2:
* Trophy update (#2655)
* spu: Check exponent bits in FMA ops (#2683)
-------------------------------------------------------------------
Thu Apr 13 17:00:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170413~v0.0.2:
* Update cellSaveDataGetListItem
* Misc (#2614)
-------------------------------------------------------------------
Wed Apr 12 15:12:01 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170412~v0.0.2:
* Travis fix
-------------------------------------------------------------------
Tue Apr 11 12:52:17 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170411~v0.0.2:
* rsx: Throw if user attempts to use Vulkan/DX12 without driver support
-------------------------------------------------------------------
Tue Apr 11 08:51:42 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170411~v0.0.2:
* Travis fix
* Fix zip cmd
-------------------------------------------------------------------
Mon Apr 10 14:58:45 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170410~v0.0.2:
* Fix token
-------------------------------------------------------------------
Mon Apr 10 14:52:59 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170410~v0.0.2:
* Upload Travis builds
* Fix
* gl: Autodetect supported OpenGL extensions
* Update libglew-dev for travis
-------------------------------------------------------------------
Mon Apr 10 09:49:58 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170410~v0.0.2:
* Audio: downmix to stereo
* Typo
* Add functions to cellSsl
* Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority
* GL: fix wireframe in Catherine (#2660)
-------------------------------------------------------------------
Sun Apr 09 18:30:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170409~v0.0.2:
* ppu_analyse: use entry point
* PPU disasm: print HLE index
* PPU Analyser: TOC detection
* ALSA Audio Renderer (Linux)
-------------------------------------------------------------------
Sun Apr 09 12:01:16 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170408~v0.0.2:
* Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc.
* rsx: Set up hw accelerated blit
* gl: Use the GPU to scale textures; use ARB_sampler_object
* rsx/ui: Add config toggle for GPU texture scaling/blit
-------------------------------------------------------------------
Sat Apr 08 13:49:58 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170408~v0.0.2:
* Stub cellScreenshot module
* Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues
* PPU Analyser fix
* Update rpcs3.ico
* Update supporters
* Fixed auto LLE
* Warn about libfiber.sprx
-------------------------------------------------------------------
Fri Apr 07 18:29:48 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170407~v0.0.2:
* Stub cellSysconf module
* Stub cellVideoUpload module (#2642)
-------------------------------------------------------------------
Fri Apr 07 14:29:24 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170407~v0.0.2:
* Register cellSpursRemoveSystemWorkloadForUtility
* Stub cellBgdl module
-------------------------------------------------------------------
Fri Apr 07 13:07:15 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170407~v0.0.2:
* Imejp: cellImeJpEnterChar (#2600)
* Add cellLibprof module (#2637)
-------------------------------------------------------------------
Fri Apr 07 08:37:01 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170407~v0.0.2:
* [WIP] Update Qt interface (#2336)
-------------------------------------------------------------------
Thu Apr 06 19:27:14 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170406~v0.0.2:
* Add few functions in cellSysutil.
* Fix isdenormal() for MS VC.
-------------------------------------------------------------------
Thu Apr 06 10:36:33 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170406~v0.0.2:
* Add cellRtc functions
-------------------------------------------------------------------
Wed Apr 05 20:35:29 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170405~v0.0.2:
* cellSave fix plus bugfixes (#2631)
-------------------------------------------------------------------
Tue Apr 04 21:18:37 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170404~v0.0.2:
* Fix freezes on Linux (#2632)
-------------------------------------------------------------------
Tue Apr 04 08:20:39 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170403~v0.0.2:
* cellSaveData workaround
-------------------------------------------------------------------
Mon Apr 03 17:26:14 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170403~v0.0.2:
* Only pass positive values to sqrt and log2 in the fragment program. (#2624)
* rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo
* rsx: Fix line_loop -> line_strip indexing
-------------------------------------------------------------------
Sun Apr 02 20:31:35 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170402~v0.0.2:
* Gdb debug server (#2542)
-------------------------------------------------------------------
Sun Apr 02 20:25:31 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170402~v0.0.2:
* Stub cellHttpUtil (#2611)
-------------------------------------------------------------------
Sat Apr 01 18:23:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170401~v0.0.2:
* Add "Open Game Folder" Option" (#2595)
* LLVM: fix for mingw
* fs:: handle negative seek
* fs::write_file aux
* AutoLLE: libhttp.sprx added
* PPU analyser fix
* Fix check_addr arg
* vm::g_exec_addr added
* util::memory_reserve fixed
* Fix cpu_thread pause
* _sys_sprintf implemented
* libmedi fix
* OpenGameFolder simplified
* OpenConfigFolder
* implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id
* Check for invalid arguments
* Add simple divide to get kbytes
* rsx: Support indexed immediate draw via ArrayElement method
* gl: Force alignment of DXT textures
* rsx: Fix mipmap count calculation
* RemoveGameConfig improved
* Alternative TLS allocation
* Simple patch engine
* Enable patch engine for SPU images
* Restore GD in game viewer
* gl: Fix legacy clamp mode (#2612)
* Fix mounting bdvd when elf in subdirectory
-------------------------------------------------------------------
Sun Mar 26 15:25:38 UTC 2017 - pousaduarte@gmail.com
- Update to version 20170326~v0.0.2:
* Crypto: fix sprx/self check in npDrm and edata fixes
* Xinput/MMjoy: Fix connection status
* gl/vk: Fix stencil ops
* cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
* Register HLE libmedi, cellCrossController, cellSysutilNpEula
* Move module in correct path
* rsx: Support immediate mode rendering
* vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
* rsx: Support more base types for immediate rendering
* rsx: Fix depth clears on z16 surfaces without stencil