forked from pool/rpcs3
Accepting request 630084 from home:xenonpk
- Update to version 0.0.5~git20180818: * rsx: Do not overflow the program buffer! - Some games overflow the program buffer e.g Resistance games The observed overflow is one instruction longer, likely an engine bug with counting instructions * rsx: Force disable draw reordering when capturing a frame * fix gcc build * rsx: Followup to the memory inheritance hierachy patch - Tags framebuffer resources on first use (when on_write is called to verify memory) - Texture cache now selects the best match and even sorts atlas writes with memory write order to avoid older data showing over newer one * gl: Avoid unnecessary scissor state change every draw call. * gl: Reuse framebuffer resources - WIP optimizations for GL backend * rsx: Enable swizzled decode for all formats unless proven otherwise - Some formats are proven to ignore swizzle flag - DXT compressed textures - COMPRESSED_BG_GB class textures - Some applications are using swizzled wide integer formats so those are confirmed to swizzle * [WIP] rsx: Improve memory inheritance hierachy - Cascade memory writes by invalidating 'downstream' subsurfaces - Fixup; always resolve for overlapping surfaces before sampling (force atlas gather test) * gl: Do not create secondary context if async is disabled - Some third party programs fall apart when multiple contexts are created * zcull: Improve the delay algorithm to be more consistent - Use proper time checking; depending on what is being done one 'tick' can be almost a millisecond long or several nanoseconds - Avoid spamming the system timer unless necessary * rsx: Avoid acquiring the vm lock; deadlock evasion - A possible deadlock is still present if rsx is trying to get a super_ptr whilst the vm lock holder is in an access violation This patch makes this scenario very unlikely since each block need only be touched once * rsx: Allow linear filtering when reading back GPU-resident memory * vulkan: Fix blit engine transfer to ARGB8 render target memory * vk: Fixups for type b surfaces * rsx: Timestamp accuracy workaround * rsx: Optimize hash_struct; vk cleanup * rsx: Refactor and fix framebuffer layout checks - Refactors shared code back into rsx core - Adds extra check to avoid contest confusion * Minor optimizations and fixes - FIFO: avoid multiline spam - VK: Fix program setup counter - FS: Precalculate fragment constants buffer size during analysis step * ZCULL: lower notice severity to avoid spam * zcull synchronization tweaks - Implement forced reading when calling update method to sync partial lists - Defer conditional render evaluation and use a read barrier to avoid extra work - Fix HLE gcm library when binding tiles & zcull RAM * rsx: Synchronization rewritten - Do not do a full sync on a texture read barrier - Avoid calling zcull sync in FIFO spin wait - Do not flush memory to cache from the renderer side; this method is now obsolete - Update to version 0.0.5~git20180816: * Mark unsync textures dirty when deferred flushing * Refactor get_intersecting_set * Fix off-by-one error in get_intersecting_set * Fix typo in buffered_section::overlaps_page * sys_memory: fix default alignment flag * rsx-capture: unbreak * Fix include in log_frame.cpp * Fix vm regression from #4975 * Fixup sys_vm_memory_map * Implement vm::find_map; improve memory allocation * SPU LLVM: lower some log levels * sys_fs_open: support split files * Implement fs::make_gather * basic mouse handler: multi monitor adjustments * fix cellMouse lag + fullscreen mouse - Update to version 0.0.5~git20180813: * Add the accurate xfloat option to the CPU tab * Rsx/vm: fix base addresses * Rsx: rewrite address translation - Update to version 0.0.5~git20180812: * Rsx: avoid invalid cmds execution * Rsx: fix CALL and RET cmd * PPU LLVM: always link syscall_## functions * Update supporters * SPU LLVM: improve xfloat precision * PPU: don't use transactions (test) * SPU LLVM: improve debugging RPCS3 * SPU LLVM: inline WRCH (preview) * SPU LLVM: rewrite CGX * SPU LLVM: improve constant propagation * PPU LLVM: fix phenoms - Update to version 0.0.5~git20180811: * Fix overflow in PPUThread stack frame dump * Fix sys_rsx_context_iounmap args - Update to version 0.0.5~git20180811: * Update new LV2 names (#4886) - Update to version 0.0.5~git20180807: * Readme update * cellCamera: Fixes - Update to version 0.0.5~git20180802: * cellCamera: improvements * cellMusic: improvements * cellPad: improvements * cellMouse: improvements * cellKb: improvements * Fix alignment in KeyboardHandler.h * VS: move keyboard_pad_handler to a better filter OBS-URL: https://build.opensuse.org/request/show/630084 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=20
This commit is contained in:
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/RPCS3/rpcs3.git</param>
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<param name="changesrevision">8cb749110f9545b06ea6e47e66a74b93a79c20d2</param></service></servicedata>
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<param name="changesrevision">7915dcb23c25267d7e400582a449876ef3528dc2</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:612f4635f3d3bc883d325060f94221977805d42bb639aad8b1259d47c940b411
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size 177401968
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rpcs3-0.0.5~git20180818.tar.xz
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rpcs3-0.0.5~git20180818.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:27e87a984561851b8e54f3d5cb4ce668d0512df75f9674f72ffc9af42d3cb21b
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size 177419744
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rpcs3.changes
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rpcs3.changes
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-------------------------------------------------------------------
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Sat Aug 18 13:45:57 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180818:
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* rsx: Do not overflow the program buffer! - Some games overflow the program buffer e.g Resistance games The observed overflow is one instruction longer, likely an engine bug with counting instructions
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* rsx: Force disable draw reordering when capturing a frame
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* fix gcc build
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* rsx: Followup to the memory inheritance hierachy patch - Tags framebuffer resources on first use (when on_write is called to verify memory) - Texture cache now selects the best match and even sorts atlas writes with memory write order to avoid older data showing over newer one
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* gl: Avoid unnecessary scissor state change every draw call.
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* gl: Reuse framebuffer resources - WIP optimizations for GL backend
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* rsx: Enable swizzled decode for all formats unless proven otherwise - Some formats are proven to ignore swizzle flag - DXT compressed textures - COMPRESSED_BG_GB class textures - Some applications are using swizzled wide integer formats so those are confirmed to swizzle
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* [WIP] rsx: Improve memory inheritance hierachy - Cascade memory writes by invalidating 'downstream' subsurfaces - Fixup; always resolve for overlapping surfaces before sampling (force atlas gather test)
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* gl: Do not create secondary context if async is disabled - Some third party programs fall apart when multiple contexts are created
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* zcull: Improve the delay algorithm to be more consistent - Use proper time checking; depending on what is being done one 'tick' can be almost a millisecond long or several nanoseconds - Avoid spamming the system timer unless necessary
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* rsx: Avoid acquiring the vm lock; deadlock evasion - A possible deadlock is still present if rsx is trying to get a super_ptr whilst the vm lock holder is in an access violation This patch makes this scenario very unlikely since each block need only be touched once
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* rsx: Allow linear filtering when reading back GPU-resident memory
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* vulkan: Fix blit engine transfer to ARGB8 render target memory
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* vk: Fixups for type b surfaces
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* rsx: Timestamp accuracy workaround
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* rsx: Optimize hash_struct; vk cleanup
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* rsx: Refactor and fix framebuffer layout checks - Refactors shared code back into rsx core - Adds extra check to avoid contest confusion
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* Minor optimizations and fixes - FIFO: avoid multiline spam - VK: Fix program setup counter - FS: Precalculate fragment constants buffer size during analysis step
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* ZCULL: lower notice severity to avoid spam
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* zcull synchronization tweaks - Implement forced reading when calling update method to sync partial lists - Defer conditional render evaluation and use a read barrier to avoid extra work - Fix HLE gcm library when binding tiles & zcull RAM
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* rsx: Synchronization rewritten - Do not do a full sync on a texture read barrier - Avoid calling zcull sync in FIFO spin wait - Do not flush memory to cache from the renderer side; this method is now obsolete
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-------------------------------------------------------------------
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Thu Aug 16 13:23:27 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180816:
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* Mark unsync textures dirty when deferred flushing
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* Refactor get_intersecting_set
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* Fix off-by-one error in get_intersecting_set
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* Fix typo in buffered_section::overlaps_page
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* sys_memory: fix default alignment flag
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* rsx-capture: unbreak
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* Fix include in log_frame.cpp
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* Fix vm regression from #4975
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* Fixup sys_vm_memory_map
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* Implement vm::find_map; improve memory allocation
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* SPU LLVM: lower some log levels
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* sys_fs_open: support split files
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* Implement fs::make_gather
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* basic mouse handler: multi monitor adjustments
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* fix cellMouse lag + fullscreen mouse
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-------------------------------------------------------------------
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Mon Aug 13 19:07:16 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180813:
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* Add the accurate xfloat option to the CPU tab
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* Rsx/vm: fix base addresses
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* Rsx: rewrite address translation
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-------------------------------------------------------------------
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Sun Aug 12 21:48:18 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180812:
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* Rsx: avoid invalid cmds execution
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* Rsx: fix CALL and RET cmd
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* PPU LLVM: always link syscall_## functions
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* Update supporters
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* SPU LLVM: improve xfloat precision
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* PPU: don't use transactions (test)
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* SPU LLVM: improve debugging RPCS3
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* SPU LLVM: inline WRCH (preview)
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* SPU LLVM: rewrite CGX
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* SPU LLVM: improve constant propagation
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* PPU LLVM: fix phenoms
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-------------------------------------------------------------------
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Sun Aug 12 11:42:38 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180811:
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* Fix overflow in PPUThread stack frame dump
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* Fix sys_rsx_context_iounmap args
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-------------------------------------------------------------------
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Sat Aug 11 13:31:46 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180811:
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* Update new LV2 names (#4886)
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-------------------------------------------------------------------
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Tue Aug 07 11:09:37 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180807:
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* Readme update
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* cellCamera: Fixes
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-------------------------------------------------------------------
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Sat Aug 04 20:48:34 UTC 2018 - pousaduarte@gmail.com
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- Update to version 0.0.5~git20180802:
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* cellCamera: improvements
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* cellMusic: improvements
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* cellPad: improvements
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* cellMouse: improvements
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* cellKb: improvements
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* Fix alignment in KeyboardHandler.h
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* VS: move keyboard_pad_handler to a better filter
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-------------------------------------------------------------------
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Mon Jul 30 19:24:13 UTC 2018 - pousaduarte@gmail.com
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@ -17,7 +17,7 @@
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Name: rpcs3
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Version: 0.0.5~git20180730
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Version: 0.0.5~git20180818
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Release: 0
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Summary: PS3 emulator/debugger
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License: GPL-2.0
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