forked from pool/vkquake
Accepting request 1193827 from games
OBS-URL: https://build.opensuse.org/request/show/1193827 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/vkquake?expand=0&rev=21
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version https://git-lfs.github.com/spec/v1
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oid sha256:25b821e1644145026f3e2a43d04647ca88d954e027813bd9a809442f429e15a9
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size 28379094
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3
vkQuake-1.31.1.1.tar.gz
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vkQuake-1.31.1.1.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:bc192366170c2799f5340af3b166f1be85e4db23f214c7c19c1576b440afccf1
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size 28494315
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-------------------------------------------------------------------
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Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to version 1.31.1.1
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* Improvements
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- Removed option Game > Load last save = fast, replaced by the addition
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of Game > Fast loading = on/off applicable to all loading actions:
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With Fast loading = on, loading the same level over and over become
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almost instantaneous, even for monster levels, like The Immortal Lock
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- Library updates
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- Code cleanups
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* Fixes
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- Various Linux build fixes (makefile)
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- Moving Elevators hurting player and monsters, with fixes by @andrei-drexler
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(sv_gamefix_elevators CVAR) and others
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- Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit
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- Sound resample compute can overflow with very big sounds
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- Host_error: ed_alloc: no free edicts due to edicts "leak", showing up on big levels in particular
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-------------------------------------------------------------------
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Sat Jun 22 14:31:43 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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Name: vkquake
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Version: 1.31.0
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Version: 1.31.1.1
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Release: 0
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Summary: Quake 1 port using Vulkan instead of OpenGL for rendering
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License: GPL-2.0-or-later
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