- Added "linker_pie_flag.patch" in order to link with "-pie".
Replaces previous "fix-pie-warning.patch".
- "project_certs_fallback.patch" renamed to "certs_fallback.patch".
Modified and adapted to Godot source code changes.
- Bash completion files "godot", "godot-headless", "godot-runner"
and "godot-server" added.
- Package "godot-bash-completion" added.
- Location of documentation in man page adjusted.
- godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
because this warning doesn't seems to be thrown anymore.
- Build option "faster_build" introduced to speed up build
during tests.
- Removed patch "fix-pie-warning.patch"
- Removed export_presets.cfg file as games should supply this file
- Update to v3.2
Added:
* Support for importing 3D scense using Assimp
* Support for high-level multiplayer API and NAT traversal for
WebRTC
* Support for enabling / disabling parts of the editor or specific
nodes
* Added language server for GDScript
* Added version control integration into the editor
* Added a network profiler
* Editor is now capped to 20FPS when the window is unfocused
* Added MSAA support in the GLES2 renderer
* Ability to define script templates on a per-project basis
* Ability to limit the minimum and maximum window size
* Minimap in the script editor
* CSV files can now be imported as non-translation files
* Multicast support in PacketPeerUDP
* WebSocket improvements.
* Support for SSL in WebSocketServer.
* WebSocketClient can now use custom SSL certificates
(except on HTML5).
* WebSocketClient can now define custom headers.
* The editor now features a built-in Web server for testing HTML5
projects
* Reimplemented support for embedding project data in the PCK file
Changed:
* Tabs and space indentation can no longer be mixed in the same
GDScript file
* assert() in GDScript must now always be used with parentheses
* UDP broadcasting is now disabled by default and must be enabled
by calling
set_broadcast_enabled(true) on the PacketPeerUDP instance
* 3D collision shapes and RayCasts are now drawn in gray when disabled
* The SCons build system now automatically detects the host platform
* Exporting a project PCK or ZIP from the command line must now
be done with the new --export-pack command-line argument
* Exported PCK files now contain the Godot patch version in their
header
* "Set as Main Scene" context option for scenes in the FileSystem dock
Removed:
* Unused Panel panelf and panelnc styles.
* thekla_atlas dependency, as light baking now relies on xatlas
for UV unwrapping.
* Rating icons in the Asset Library
* Some editor languages are no longer available due to missing
support for RTL and text shaping in Godot.
* Arabic
* Bengali
* Persian
* Hebrew
* Hindi
* Malayalam
* Sinhalese
* Tamil
* Telugu
* Urdu
* Android: ARMv6 support.
* iOS: ARMv7 support.
Fixed:
* The Project Manager now remembers the sorting option that was
previously set
* Fixed issues with PBR environment mapping
* Several fixes to the GLES2 renderer
* Fixed importing BMP images
* Exporting a project via the command-line now returns a non-zero
exit code if an error occurred during exporting
* Fixed autocompletion in the script editor
And more:
https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
OBS-URL: https://build.opensuse.org/request/show/781677
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/godot?expand=0&rev=2
- Added "linker_pie_flag.patch" in order to link with "-pie".
Replaces previous "fix-pie-warning.patch".
- "project_certs_fallback.patch" renamed to "certs_fallback.patch".
Modified and adapted to Godot source code changes.
- bash completion files "godot", "godot-headless", "godot-runner"
and "godot-server" added.
- Location of documentation in man page adjusted.
- godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
because this warning doesn't seems to be thrown anymore.
- Build option "faster_build" introduced to speed up build
during tests.
- Removed patch "fix-pie-warning.patch"
OBS-URL: https://build.opensuse.org/request/show/777745
OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=5
- Removed patch files as they are no longer needed
- Removed export_presets.cfg file as games should supply this file
- Update to v3.2
Added:
* Support for importing 3D scense using Assimp
* Support for high-level multiplayer API and NAT traversal for
WebRTC
* Support for enabling / disabling parts of the editor or specific
nodes
* Added language server for GDScript
* Added version control integration into the editor
* Added a network profiler
* Editor is now capped to 20FPS when the window is unfocused
* Added MSAA support in the GLES2 renderer
* Ability to define script templates on a per-project basis
* Ability to limit the minimum and maximum window size
* Minimap in the script editor
* CSV files can now be imported as non-translation files
* Multicast support in PacketPeerUDP
* WebSocket improvements.
* Support for SSL in WebSocketServer.
* WebSocketClient can now use custom SSL certificates
(except on HTML5).
* WebSocketClient can now define custom headers.
* The editor now features a built-in Web server for testing HTML5
projects
* Reimplemented support for embedding project data in the PCK file
Changed:
* Tabs and space indentation can no longer be mixed in the same
GDScript file
* assert() in GDScript must now always be used with parentheses
* UDP broadcasting is now disabled by default and must be enabled
by calling
set_broadcast_enabled(true) on the PacketPeerUDP instance
* 3D collision shapes and RayCasts are now drawn in gray when disabled
* The SCons build system now automatically detects the host platform
* Exporting a project PCK or ZIP from the command line must now
be done with the new --export-pack command-line argument
* Exported PCK files now contain the Godot patch version in their
header
* "Set as Main Scene" context option for scenes in the FileSystem dock
Removed:
* Unused Panel panelf and panelnc styles.
* thekla_atlas dependency, as light baking now relies on xatlas
for UV unwrapping.
* Rating icons in the Asset Library
* Some editor languages are no longer available due to missing
support for RTL and text shaping in Godot.
* Arabic
* Bengali
* Persian
* Hebrew
* Hindi
* Malayalam
* Sinhalese
* Tamil
* Telugu
* Urdu
* Android: ARMv6 support.
* iOS: ARMv7 support.
Fixed:
* The Project Manager now remembers the sorting option that was
previously set
* Fixed issues with PBR environment mapping
* Several fixes to the GLES2 renderer
* Fixed importing BMP images
* Exporting a project via the command-line now returns a non-zero
exit code if an error occurred during exporting
* Fixed autocompletion in the script editor
And more:
https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
OBS-URL: https://build.opensuse.org/request/show/773320
OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=4