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83 Commits

Author SHA256 Message Date
Duarte Pousa
af2da2c16c Accepting request 915774 from home:xenonpk
- Update to version v0.0.18~git20210901:
  * Fixup No.2 for #10779
- Update to version v0.0.18~git20210901:
  * Fixup for #10779
- Update to version v0.0.18~git20210901:
  * Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) (#10779)
- Update to version v0.0.18~git20210901:
  * BUILD: Refactor wolfssl submodule (#10780)
  * rpcs3_version: Bump to 0.0.18
- Update to version v0.0.17~git20210831:
  * SPU LLVM: Add m_use_vnni - Alderlake and Sapphirerapids will require an update to the llvm fork before they can be detected
  * SPU LLVM: Add VNNI optimized variant of sumb - Uses vpdpbusd to horrizontally add values, for some reason this is much faster than the normal horizontal add instructions.
  * SPU LLVM: Expand byteswap elimination to more instructions
  * Fixes build issue with LLVM on Windows with cmake (#10776)
  * Removes need for sys/sysctl.h on linux
  * Update commits
  * Fixup get-commit-db utility
  * vm_native: detect overcommit support on FreeBSD and other OS
  * rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers
  * rsx/fp: Handle signed operator precedence
- Update to version v0.0.17~git20210829:
  * Patch cooperate with system SPU group creation (#10791)
- Update to version v0.0.17~git20210829:
  * input: move pressure sensitivity to the handlers
  * input: use buffers during button translation
  * input: remove inconvenient pad mutex
  * input: rename some variables
  * add log message for downloader
  * rsx: Fix surface access bit flags
  * Mark "Disable Logging", add explanatory log message
  * windows: fix get-commit-db
  * curl: log errors
  * pad settings: Check duplicate button assignment
  * pad settings: disable more stuff during key input
  * Qt: fix newlines. someone™️ changed to richtext
  * Qt: remove obsolete lambda
  * Patches/LLVM: Implement Complex Patches Support
  * vm: Fix an overflow at vm::alloc, fix vm::find_map (#10760)
  * Add missing const
  * rsx/fp: Fix perspective correction handling
  * rsx: Texcoord control mask affects decompiler output!
  * input: revert stupid ideas
  * input: fix keyboard handler port status
  * fix MSVC filters
  * Windows/Audio: add listener for device change
  * vm: Fix vm::page_protect error checking
  * rsx: Implement indexed dynamic attribute load
  * fsr: Mark output images explicitly as nonreadable
  * Checkout wolfssl to v4.8.1-stable. (#10732)
  * BUILD: Refactor yaml-cpp submodule (#10745)
  * mmjoy: fix pressure sensitivity button
  * Offset get_timebased_time at game boot (#10744)
  * vk: Experimental workaround to just disable compression
  * vk: Add support for other formats as FSR output
  * vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes
  * vk: Register newer Navi GPUs (#10740)
  * SPU LLVM: Add approximate FCEQ/FCMEQ (#8729)
  * Add workaround for wayland session
  * Whitelist Kamen Rider Summonride Portal sys_usbd (#10722)
  * Input: fix keyboard stick lerp
  * rsx/fp: Fix indexed TEX[n] loads
  * Loader: Improve just-in-time installation of disc game files (#10719)
  * Fix warnings about using deprecated inet_ntoa function (#10698)
  * rsx: Fixup image-in data length calculations
  * vk: Improve driver compatibility
  * gl/vk: Scale line width & point size by resolution scaling
  * rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay
  * rsx: Implement crash-proofing for image_in dst/src formats
  * rsx: Implement crash-proofing for src/dst image_in address
  * rsx: Implement crash-proofing for 308A_COLOR dst address
  * support building with system faudio 21.08+ (#10708)
  * input: fix pad defaults when config file was empty
  * fix some warnings
  * input: redesign pad profiles
  * GUI: Display PKG information & installation confirmation from main menu
  * Remove old RSX instructions viewer (#10710)
  * vk: Fix unused variable error
  * vk: Silence maybe-uninitialized warnings
  * vk: Properly calculate cubemap memory size
  * cellGem: fix floating point warning
  * Qt: fix updater menu button
  * SPU/event queue: Implement protocol for SPU queue
  * SPU: Remove outdated assertation
  * Fixup PPU breakpoints
  * Fix sys_spu_thread_group_resume
  * SPU/event queue: Atomically resume SPU group
  * input: fix player id if handler has 2 or more pads
  * Change the FSR tooltip to not Bri'ish English
  * rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
  * patch_manager: Prefer specific patches over global patches
  * input: fix keyboard pad handler
  * evdev: fix axis_orientations index
  * input: fix minor data race
  * Add startupWMClass to linux .desktop Fixes #10685
  * input: fix pressure sensitivity button
  * sys_net: add missing range checks
  * kernel_explorer: Fix VM object formatting (#10666)
  * input: Add pressure sensitivity button
  * rsx: Check all attachments when generating pipeline hash key
  * rsx: Fix coordinate scaling for shadow access (#10668)
  * vk: Do not force check for successful texture cache load
  * ui: fix spacing on gpu tab
  * Formatting fix
  * Disable warnings around 3rdparty header
  * Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build)
  * vk: Add basic support for FSR 1.0
  * vk: Simplify compute job cleanup on exit
  * vk: Unbind global renderer if it is destroyed
  * vk/device: Formatting fixes only (EOL)
  * sys_net/NP: set some init dependencies
  * Fix warnings
  * Qt: purge gui settings
  * cellGem: Disable Alignment Checks
  * Fix sys_spu_thread_group_create
  * cellGem: use existing constant for sphere radius
  * cellGem: fix Deadstorm Pirates regression
  * cellGem: add calibration logic with 0.5 second delay
  * cellGem: fix controller connection check
  * cellGem: reset struct on controller reset
  * cellGem: add some more checks
  * cellGem: set cellGemGetCameraState values
  * cellGem: implement cellGemHSVtoRGB
  * sys_spu: Add one more limiting SPU threads creation condition
  * Fixup HLE lwmutex
  * cellGem: cellGemPrepareVideoConvert update
  * cellGem: fix mouse positions
  * cellGem: update cellGemGetState
  * cellGem: add more mouse buttons
  * cellGem: add some more error checks
  * cellGem: disable tracking in cellGemForceRGB
  * cellGem: improve hue handling
  * cellGem: fix fake move calibration status flag
  * cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID
  * cellGem: fix typos, add some comments and reorder
  * rsx: Revert use of std::has_single_bit
  * rsx: Fix interpreter texture fetch
  * PPU: Improve accuracy of "Accurate PPU 128 reservations" mode
  * Bugfix of sys_lwmutex_destroy
  * SPU: Implement sys_spu_initialize and limit of physical SPU threads
  * ppu compilation: fix facepalm (double increase)
  * sys_prx_unload_module: fix log message
  * Use c++20 has_single_bit for POT test
  * rsx: Improve unnormalized coordinate sampling
  * rsx: Implement vtc encoding for NVIDIA OpenGL support
  * rsx: Do not use VTC tiling on NPOT textures
  * Crypto/ec: Make internal functions static
  * Fixup for SPU Debug mode (bad SHA1)
  * Fix thread time/cycles report with respect to thread pool
  * SPU Profiler: adjust accumulation logic
  * Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions
  * System: add progress update on existing modules
  * Debugger: Add some error pop-ups for invalid operations
  * Fix sys_storage_read
  * vk: Fix a few incorrectly calculated scratch buffer sizes
  * Fix some warnings
  * SPU Cache: allow to dump cache upon startup
  * Fix CPU Profiler regression
  * Qt: add fullscreen mouse lock setting
  * vm_ptr.h: Improve try_read() (#10627)
  * vm_native: add workaround for FreeBSD 12
  * vm_native: enable memfd_create on FreeBSD
  * Qt: move java mode setting to advanced tab
  * Qt: abort batch PPU compilation on dialog cancel
  * Qt: add nullptr checks in msg_dialog_frame
  * Qt/System: reset boot path after directory scan
  * Remove unused ppu_initialize declaration
  * System: add vsh.self when scanning vsh/module
  * System: make IsPathInsideDir a member function
  * Qt: compile vsh/module instead of vsh.self
  * Qt: fix vsh ppu compilation and add compile stage
  * Qt: Compile entire sys folder for firmware
  * Qt: disable VSH boot if not installed
  * RSX: fix 'Working buffer not big enough'
  * vk: Fix scratch allocation when doing GPU deswizzle
  * StrFmt: fix comma placement in format_byte_array
  * vk: Handle out of memory errors that are deferred during texture binding
  * vk: Fix comparison between composite memory types
  * vk: Force explicit minimum size declaration for scratch buffers
  * vk: Fix undefined format class for typeless helpers
  * vk: Allow creating temporary subresources to fail if we run out of memory.
  * rsx: Set composite images upload context based on their actual contents
  * vk: Allocate enough scratch memory for GPU deswizzle
  * vk: Try to spread memory usage evenly across compatible types if possible
  * vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
  * vk: Make use of multi-pool memory types
  * vk: Scrap minimum scratch buffer size and just allocate what is requested.
  * vk: Dynamically select panic boundaries based on resolution scale
  * vk: Implement heap aggregation
  * Make sys_prx_unload_module use success type logging
  * fix warning
  * Qt: add option to auto install updates
  * Fixed issue with SDL2 version sometimes casuing build failure (#10599)
  * Qt: use last window state when leaving fullscreen
  * Qt: fix game window positions if the window is bigger than the screen
  * fix shared FAudio build
  * system faudio fix
  * vk: Disable async texture streaming on all NVIDIA cards
  * replace some random Emu.Pause with fatal errors
  * Qt: fix BatchCreatePPUCaches cancel
  * Qt: Add VSH to BatchCreatePPUCaches
  * Qt: Add Boot VSH option
  * vsh.self: Fix execution on default settings (#10586)
  * Include different case files on file selection filters (#10587)
  * Initial implementation of sys_uart
  * sys_ppu: Implement sys_ppu_thread_rename
  * Extend ppu_thread::call_history_t formatter
  * PPU debugger: Make calling history detect common LLE functions trampolines
  * cellSaveData/UNIX: Optimize IO (#10574)
  * stub rsxaudio
  * sys_hid vsh
  * rsx: Fix vertical windows' clip
  * PPU debugger: Implement function names at the starting instruction
  * PPU debugger: Add instruction disasm for PPU calling history
  * cellSaveData: Fixup funcDone result check
  * sys_storage vsh implementation (#10559)
  * sys_ss vsh stubs
  * vk: Fix double-spill for invalidated resources
  * vk: Fix nul deref in spill code
  * vk: Fix null deref in texture cache when dumping temporary storage
  * rsx/vk: Improve recovery during OOM situations
  * Make little use of formatting byte arrays
  * vm_ptr.h: Do not allow dereferencing for void ptr
  * Minor fixup of vm::ptr
  * LV2: Fix IPC key reading from attributes
  * Fixup byte array formatter
  * Stub sys_fs mount functions for vsh (#10561)
  * Stub libfs_utility_init to bypass FSCK checks by vsh.
  * sys_sm_get_ext_event2 stub
  * Formatting Library: Implement byte arrays formatting
  * Implement TAR-based directory archiver
  * PPU debugger: Implement PPU calling history
  * Stub sys_io for vsh.
  * Hack for msmw2.sprx timeout.
  * [MSVC] glslang fix + vs2022 fixes
  * Win32 FS: Implement support for large reads/writes
  * Clang workaround for c++20 non-compliance
  * Fix linux build
  * Formatting fixes
  * vk: Improve handling of texture cache temporary resources
  * vk: Switch on the new VRAM management system
  * rsx: Implement a simple cache eviction routine
  * vk: Minor whitespace fix
  * vk: Add overallocation quota for texture cache
  * vk: Refactor VkTextureCache by moving most of the code to cpp file
  * vk: Implement VRAM spilling
  * vk: Refactor surface cache by moving code to cpp file
  * vk: Rename rsx::vk_render_targets to vk::surface_cache
  * vk: Improve memory load balancing and reporting
  * vk: Expose memory heap sizes to the runtime.
  * vk: Introduce the concept of VRAM allocation pools
  * rsx: Fix invalid reference when purging unlocked sections
  * fmt: add support for std::u8string
  * fmt: implement char8_t string support
  * SPIRV-Tools: Revert to 2020.4
  * azure: Update VulkanSDK checksum
  * SPIRV-Tools: Update from 2020.4 to 2020.5
  * VulkanSDK: Update from 1.2.154.1 to 1.2.182.0
  * glext: Update from 2020.04.23 to 2021.04.20
  * stb_truetype: Update from 1.24 to 1.25
  * stb_image: Update from 2.26 to 2.27
  * curl: Update from 7.76.1 to 7.77.0
  * glslang: Update from 11.4.0 to 11.5.0
  * FAudio: Update from 21.04 to 21.07
  * Fix deref in sceNpMatching2CreateContext (#10539)
  * kernel_explorer: Atomic PPU state updates
  * Qt: add more Qt blockingMapped workarounds
  * Qt: kernel_explorer optimizations
  * sys_usbd: add PlayTV SCEH-0036
  * cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
  * cellGame: improve logging
  * Mount bdvd_dir regardless of patch category
  * Qt: show patch version for disc games regardless of the patch category
  * Refactor faudio submodule (#10397)
  * Qt: add PPU LLVM Java Mode Handling to debug tab
  * kernel-explorer: Add logging ability
  * Improve kernel-explorer's user experience
  * sceNp: fix invalid ctx dereference
  * rpcs3_version: Bump to 0.0.17
  * rsx: Implement dynamic vertex offset updates
  * Fix HLE callbacks within context of HLE PPU stack variables
  * Improve ppu_thread::stack_push
  * vm_ptr.h: Use concepts
  * rsx: Implement support for extended vertex programs
  * VFS: Fix paths override
  * rsx: Improve VBLANK accuracy
  * Fixup for #10490
  * Improve thread aborting mechanism (#10490)
  * sys_fs: Fix ENOTMOUNTED of open
  * Qt: apply gui settings on regular apply and save
  * Qt: replace old grey config icons in gamegrid mode
  * Increase some icons' visibility in dark themes. (#10485)
  * Trophy notification improvements (#10482)
  * vk: Remove unused input from attachment clear pass
  * rsx: Don't leak data during partial clears
  * media_info: improve error logging
  * cellSearch: extend media_info for video files
  * cellSearch: move audio info to separate util file
  * move try_to_int64 to StrUtil
  * Qt: fix warning
  * sceNp: add some more constants
  * kernel-explorer: devirtualize lv2_fs_object and print more information (#10487)
  * fs: alternative fs::pending_file implementation (Win32)
  * cellCamera/cellGem: Fix time stretching setting (#10476)
  * rsx: Fix emulation stopping in cpu_thread::is_paused poll (#10475)
  * GUI: Add PPU threads to debug tab
  * RSX Cache: Prevent crash on failure to obtain cache directory (#10474)
  * sys_fs: improve sys_fs_open accuracy for /dev_bdvd
  * Fix cellMouse/Keyboard initialization
  * vk: Ensure async scheduler thread is never auto-spawned by fxo
  * rsx: Remove unused variable leftover from refactoring
  * rsx: Resync excluded memory regions to avoid memory tests failing after flush events
  * rsx: Refactor surface inheritance logic
  * lv2_timer: manage timers by separate thread (#10445)
  * rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers)
  * Qt: add missing key auto repeat checks
  * rsx: Pass vertex attributes streamed via register write in PS3-correct format
  * vm_native: bypass rpcs3_vm creation if overcommit is enabled (Linux)
  * Logs: Prevent minor race in Emu.Run() regarding logging levels
  * vm_native.cpp: change rpcs3_vm name/location priority (Win32)
  * Improve bitwise serialization trait
  * Qt: Fix Play/Pause/Resume Shortcuts
  * serialization.hpp: Fixes
  * Implement fmt::ensure (assert-like with formatted message) + fmt::tie
  * Qt: fix empty game list phenomenon
  * Qt: fix possible race in RepaintIcons
  * Qt: invalidate invisible game item pointers
  * Rebase hidapi
  * vk: Properly destroy renderpass cache
  * rsx: Add floor workaround for GPUs with rounding issues
  * fixed_typemap.hpp: add range iterator
  * Hotfix #10411
  * Make rsx::simple_array compatible with serialization
  * System.cpp: Move some Emu.Stop() code to a more strategic placement
  * Fixup serialization utility
  * Improve emulation stopping speed
  * Implement serialization.hpp, remove cereal submodule
  * rsx: Fix depth/color mismatch resolve in texture cache
  * rsx: Fix surface deduplication crash
  * Qt: Fix concurrency bug in trophy manager
  * Qt: Only load trophy icons on a need to know basis
  * Qt: simplify zero padding in trophy icon path
  * rsx: Fix expired sampler descriptors
  * Qt: kind of lazy loading icons
  * Get rid of mobile Kepler class and add some missing GPUs
  * gl: Add some debug visualization to internally verify consistency
  * rsx: Implement proper decoding for some obscure fragment instructions
  * Fix sys_event_flag_wait result set (#10404)
  * Revert "moved build options to options.cmake"
  * Fix missing game licence logging (#10402)
  * BUILD: Refactor zlib submodule (#10393)
  * Fix span copy after refactoring
  * Update FW 4.87 Latest Version
  * Unify .gitmodules url as relative ones.
  * Bump GLIBCXX version requirement to 3.4.29 thanks to using brand new compiler features Fixes #10378
  * Explicitely include CMakeDependantOption for CMAKE_DEPENDANT_OPTION
  * vk: Rewrite partial clear shader
  * vk: Enable use of input attachments
  * BUILD: Refactor spirv submodule (#10384)
  * Qt: fix game list custom config icon refresh
  * remove cirrus FreeBSD 12.2 build
  * impressive typo fix
  * span: implement as_span workarounds as utils::bless
  * vm::ref: remove erroneous default constructor
  * Don't use -fconcepts anymore
  * vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
  * vk: Improve compatibility with sub-par drivers and hardware
  * Replace gsl::span for std::span (c++20) (#7531)
  * shared_ptr.hpp: don't use fake objects
  * types.hpp: add PtrCastable concept
- Update to version v0.0.16~git20210529:
  * SPU LLVM: Add missing WRCH PC updates
  * pads: Remove outdated DualSense battery note
  * cellVdec: silence "Unsupported time_base" error log spam
  * SPU LLVM: Expand branch optimizations for more instructions
  * Include limits.h
  * overlays: move more code to cpp
  * BUILD: Refactor glslang submodule (#10361)
  * VS: fix libPng ProjectReference in emucore
  * fix some warning spam
  * perf_overlay: fix guide line locations
  * try to fix pad interception
  * cellPad: do not use recusrive mutex
  * Fix cpu_thread::check_state() cpu_flag::temp support
  * Fix reservations handling in logs
  * rsx: Minor refactoring (#10358)
  * vk: Forcefully unmap DMA blocks before destroying them (#10359)
  * vk: Fix slow bo upload + copy when using RADV
  * vk: Workaround for slow bo transfer (pinned<->VRAM) when using RADV
  * perf_overlays: only calculate metrics on update
  * perf_overlays: only compile dirty graphs
  * perf_overlays: add avg and 1p high/low
  * sys_prx/overlay: Fix disambiguator of module names opened by FD (#10340)
  * Set min gcc version to 11
  * Refactor hidapi submodule (#10346)
  * scale debug overlay based on current dpi settings
  * Simplify PPU exit
  * vk: Fixup on linux + RADV combo (#10341)
  * rsx/vk: Use backend configuration to track options that can be modified on a per-device basis
  * vk: Lock passthrough DMA behind the async streaming option
  * vk: Avoid repeated chip_class lookup by using generic global function
  * vk: Add workarounds to disable incompatible options
  * CI: Add FreeBSD 13
  * perf_overlay: update interval config update
  * vm_native: fix Linux/Posix sparse file check
  * sys_mmapper: Fix IPC-enabled instances memory consumption
  * vm_native: improve sparse file check (Linux/BSD)
  * vm_native: improve sparse file implementation (Win32)
  * types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
  * types.hpp: rewrite _u16-_u64 suffixes
  * types.hpp: replace custom std::bit_cast
  * kernel-explorer: Save self mem-container ID and use it
- Update to version v0.0.16~git20210522:
  * Bump gcc to 11, shellcheck and SDL2 (#10324)
- Update to version v0.0.16~git20210522:
  * types.hpp: implement smin, smax, amin, amax
  * vm_native: try to workaround another bug (Win32)
  * kernel-explorer: Implement PPU scheduler state information
  * kernel-explorer: Fix horrible performance
  * TROPUSR: Optimization
  * TROPUSR: Loader Improvements
  * crypto light refactoring. using volatile f/p guaranting assembly will generate call* instruction on memset for secure buffer zeroing. usage in sha1 api as well.
  * logs.hpp: another fixup for RPCS3.log
  * logs.hpp: fix fatal typo
  * Fix bugs due to clocks scale setting being dynamic
  * Fix bug of sys_rsx_context_attribute
  * Update sys_rsx_context_attribute
  * Improve get_current_cpu_thread()
  * logs.hpp: refactoring (logs::message)
  * Improve error_code (new formatting constructor)
  * vm_native: sparse file fixup (Win32)
  * Update commits
  * Add supporters
  * edat: Remove redundant logging
  * Minor change in msg_dialog_frame
  * metainfo: move away from deprecated appdata
  * metainfo: make license explicit
  * Simplify error_code class
  * Downgrade LLVM to previous commit (fixup)
  * bs_t<>: add all_of() and none_of()
- Update to version v0.0.16~git20210518:
  * Update LLVM
  * vm: disable sparse files on win7
  * 3rdparty: Add option to build against system xxhash
  * 3rdparty: Add option to build against system pugixml
  * 3rdparty: Add option to build against system flatbuffers
  * 3rdparty: Fix building with system wolfssl
  * SPU LLVM: Optimize branching - Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero
  * Move HLE table address to FXO (#10284)
  * lv2: Fix overflows of periodic timers
  * Make RPCS3 license explicit in README
- Update to version v0.0.16~git20210516:
  * fix azure builds
  * Fixup
  * Update cmakelists
  * rsx: Refactor program texture state handling to be persistent across shader swaps
  * BUILD: Move buildfiles & improved prop includes (#10251)
  * kernel-explorer: Implement SPU ports/interrupt tags information
  * Remove lv2_event_queue::check(weak_ptr)
  * sys_interrupt: weak_ptr -> shared_ptr
  * sys_timer: weak_ptr -> shared_ptr
  * sys_spu: weak_ptr -> shared_ptr
  * cellAudio: weak_ptr -> shared_ptr
  * CPU Profiler: weak_ptr -> shared_ptr
  * SPU: Optimize SPU ports/queues
  * Emulation stopping bugfix
  * SPU LLVM: improve MPYH instruction
  * Update LLVM commit
  * Fix page mapping rights to file mapping
  * Add Intel's Rocket Lake 11th gen cpu. (#10205)
  * Implement const_str_t<> helper
  * lv2_obj::create: fix pessimizing move
  * Enable -Wattributes warnings
  * vm_native: improve sparse file handling
  * reverted comment
  * gl: Intel GPU shader fix
  * vk: Ensure MSAA surfaces are in RW state before attempting to transfer data.
  * rsx: Fix transfer barriers not triggering resolve target initialization
  * fs: Optimize filesystem handle reconstruction
  * Don't fatal on sparse file initialization failure
  * rsx: Move sys_rsx info to rsx::thread (#10258)
  * vk: Add some more debugging utils for RDC captures
  * vk: Allow flipping without wait
  * rsx: Handle transfer_read differently from transfer_write
  * rsx: Ignore write-to-self via blit engine.
  * event queue: Structure size efficiency
  * kernel explorer: Implement interrupt handler/service information
  * sys_interrupt: Save ID of self tag/handler
  * sys_event: Save ID of self event queue
  * couple of warning build fixes
  * VS: fix some filters
  * Qt: allow renaming of the current user
  * LV2: Fixup for IPC
  * sys_event: Typo fix (#10246)
  * BUILD: Refactor libpng submodule (#10238)
  * LV2: Improve IPC support (#10206)
  * Remove libopengl.so.0 hack, and use LEGACY CMake OpenGL option for AppImage builds (#10234)
  * stblib: disable another unsupported clang warning (#10244)
  * fs: implement fs::get_temp_dir() (Win32)
  * vm: disable locking main/video/stack for now (TODO)
  * Implement s128 type (based on u128)
  * vm: add "hook" memory (32G)
  * vm_native: add cow flag to map functions
  * changed discord-rpc to discordRPC
  * relocated openal cmake
  * relocated stblib files
  * relocated discord-rpc cmake
  * changed USE_SYS_LIBUSB to USE_SYSTEM_LIBUSB
  * buildsystem refactoring cleanup
  * BUILD: Refactor asmjit submodule (#10230)
  * Correct mismatched licenses in Crypto 5 files in Crypto were licensed under GPL-3.0-only which is incompatible with our project's GPL-2.0-only license. They have now been corrected to use GPL-2.0-or-later.
  * Bundle libOpengl.so.0 manually. Fixes issue #10226
  * BUILD: Refactor curl submodule (#10228)
  * SPU TG: Simplify state of saved SPU image data
  * fix relative links to common_default* props
  * BUILD: Refactor 7zlib (#10222)
  * Simplify named_thread construction
  * rpcs3_version: Bump to 0.0.16
  * .github: Update issue templates
  * .github: Update PR-BUILD.md
  * Update BUILDING.md
  * .github: Update CONTRIBUTING.md
  * curl: fix visual studio build
  * stblib: Ignore new 3rdparty warnings
  * curl: Update from v7.72.0 to v7.76.1
  * stblib: Update stb_truetype from v1.21 to v1.24
  * stblib: Update stb_image from v2.22 to v2.26
  * pugixml: Update from v1.9-git to v1.11.4
  * rsx: remove unused tile functions
  * GL: Remove unused copy functions
  * VK: ReSharper warning fixes
  * GL: resharper findings (too lazy for const functions)
  * OpenAL: Update include from 1.20.1 to 1.21.1
  * XAudio2: Update from 1.2.0 to 1.2.6
  * FAudio: Update from 20.03-git to 21.04
  * overlays: implement text_align::right
  * user-overlays: add sanity check for enter button
  * save-overlays: add entry size info
  * save-overlays: add localization
  * save-overlays: change list entry contents.
  * cellSaveData: keep focus after confirmation cancel
  * Use consteval (experimental)
  * Remove redundant operators !=
  * glslang: Disable precompile headers
  * glslang: Update to 11.4.0
  * BUILD: Refactor libusb submodule (#10169)
  * Simplify umax
  * Simplify utils::umulh64 (MSVC)
  * Fixup for sys_time_get_timezone (3rd path)
  * Toolchain upgrades
  * CI/FreeBSD: stop caching downloaded packages
  * vk: Add support for tagging objects to ease debugging
  * rsx: Make renderdoc compatibility mode a general option
  * Rename Rockband to Rock Band
  * Implement sys_time_get_timezone syscall
  * vk: Refactor render target code
  * Test alterable aggregates via overriding be_t
  * fmt: support numeric u128 formatting
  * u128: add multiplication support (for MSVC)
  * shared_ptr.hpp: implement make_single_value(), make_shared_value()
  * shared_ptr.hpp: add invoke operator

OBS-URL: https://build.opensuse.org/request/show/915774
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=33
2021-09-02 13:56:17 +00:00
Duarte Pousa
31db544508 Accepting request 888324 from home:iDesmI
- Update to version 0.0.15~git20210424
- Fixed and polished the build requirements

I tested this build result and haven't encountered issues.

OBS-URL: https://build.opensuse.org/request/show/888324
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=32
2021-05-08 20:43:18 +00:00
Duarte Pousa
11f294f963 Accepting request 877519 from home:xenonpk
- Update to version 0.0.15~git20210307:
  * overlays: don't count initial garbage values.
  * Qt: Do not allow updates during emulation
  * Cleanup Emu before the update reboot
  * Fix auto updates. Don't pass exe as arg0 to execl
  * Implement thread_ctrl::is_main()
  * Implement thread_ctrl::get_tid()
  * sysinfo.cpp: Implement utils::main_tid (main thread id)
  * Another minor fix for fmt::split
  * Minor fix for fmt::split with empty string
  * Enable -Wunused-parameter
  * add some log messages for debugging
  * Allow games to list all savedata (#9547)
  * Fix utils::get_firmware_version()
  * DualSense: Fix initial ingame LED update
  * GUI: Improve missing firmware handling
  * DS3/DS4: fix battery LED update
  * dualsense: implement lightbar pulse (low battery)
  * dualsense: fix LED updates
  * dualsense: get hardware and firmware version
  * dualsense: implement battery level
  * dualsense: minor cleanup
  * Qt: reset battery progress bar when not supported.
  * Qt: fix settings_dialog layout. Add stretches.
  * VS 16.9.0 compilation workaround
  * Fix linking with system curl
  * SPUThread.cpp: remove "__attribute__((always_inline))"
  * Add commits
  * endian.hpp: simplify be_t/le_t constructors
  * Add some GT6 devices to whitelist
  * vk: Remove redundant double barrier
  * perf overlay: Don't allow 0 or 1 datapoint count
  * perf overlay: add missing graph vertex
  * perf overlay: add datapoint settings to GUI
  * perf overlay: add datapoint count config settings
  * perf overlays: fix dynamic font resize of graphs
  * perf overlays: add detail level none (hides FPS)
- Update to version 0.0.15~git20210302:
  * PPU: remove artificial 0x20000000 barrier for debug stats
  * fixed_typemap.hpp: make it a bit fool-proof
  * SPU debugger: Implement MFC journal
  * Atomic trophy status updates
  * fixed_typemap.hpp: return reference
  * named_thread: fix bugs in std::forward usage
  * fixed_typemap.hpp: reduce indirection
  * auto_typemap.hpp: reduce indirection
  * typeindices.hpp: upgrade with size and align info
  * shared_ptr.hpp: minor fixup for arrays
  * LLVM: Do not crash on failure to create cache file
  * DS3: fix LED battery status
  * DS3: fix linux output report
  * DS3: fix regression: pad data is cleared even if there is no new data
  * DS3: fix battery_level aquisition
  * Qt/Input: set player LED in pad settings
  * ds3: add led battery indicators (Linux only atm)
  * input: add some sanity checks
  * DS3: implement player LEDs
  * rpcs3_version: Bump to 0.0.15 (#9866)
  * cellScreenshot: fix overlay scaling (#9867)
  * Report deadlocked thread names in failures to stop emulation (#9865)
  * shared_ptr.hpp: minor fixup
  * Tentative fix for -Wattributes
  * Firmware installation bugfixes (#9855)
  * Buzz settings
  * Improve cellScreenshot (#9851)
  * Rewrite cellNetCtlNetStartDialogLoadAsync hack
  * named_thread: implement task queue
  * named_thread: implement "default" event loop
  * named_thread: rewrite result_storage
  * Qt: set parent for QThread
  * remove unused variable
  * vk: Fix inadvertent self-assign
  * vk: Explicit initialization of command pool queue family
  * vk: Add per-queue-family scratch resources and double buffer them
  * vk: Add support for queue family migration and refactor some texture upload code
- Update to version 0.0.14~git20210226:
  * Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl
  * Fix stop count incremention in Emu.Stop (#9843)
  * Fix Nan in cpu_stats::get_usage
  * overlays: Fix cpu usage in low detail mode
  * Fix TTY handling of control characters
  * vk: Handle old GPUs without proper async queues
  * Formatting fixes only
  * vk::render_device::create: try to remove failing assertion
  * Remove garbage SPUW perf report
  * Move CPUStats.h -> util/cpu_stats.cpp
  * Implement fs::sync (Linux/POSIX)
  * cellSaveData: fix minor issues
  * product_info: add Harmonix Pro-Drum Kit (#9822)
  * Fix Emulation::CallAfter
  * Minor GUI fix for PPU interpreter at "precompilation"
  * overlays: fix perf overlay switching detail levels
  * overlays: fix initial size of perf_overlay body
  * overlays: fix perf_metrics_overlay division by 0
  * overlays: Fix perf_metrics_overlay visibility
  * overlays: Fix frametime graph spikes
  * Fix rpcn registration
  * Atomic RSX capture writes
  * Atomic SPU LS capture writes
  * Fix atomicity of savedata/trophy data writes
  * Atomic PARAM.SFO writes
  * remove unused variable
  * fix no-gui crash if no firmware was installed
  * vk: Move queue family management from swapchain to logical device
  * vk/dma: Simplify map_dma interface
  * Add supporters
  * Add commits
  * JIT.cpp: fix overcommit bug (should have been Linux-specific)
  * Fix minor inconsistency in utils::memory_reset (Linux)
  * Simplify utils::align() a bit
  * Remove vm::cleanup_unlock
  * Remove cpu_thread destructor
  * evdev: fix build
  * hid: log more info when adding a device
  * only call hid_exit when all hid_handlers are done
  * Input: fix build
  * cellPad: minor optimization
  * Input: replace a bunch of static_pointer_cast
  * Input: unify some more code
  * DS3: inherit from hid_pad_handler
  * DualSense: inherit from hid_pad_handler
  * DS4: inherit from hid_pad_handler
  * DS4: enumerate devices periodically
  * vk: Fix cyclic read-write in dma_block::load/flush
  * Add mutex lock for NP changes
  * Remove now useless code from sys_bnet_connect
  * Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
  * Audio/AL: Request our default sampling rate (48kHz) from AL when creating the context. Otherwise AL might downsample and output in 44.1kHz unnecessarily, which happens at least on my system. Also tested on an audio device that doesn't support 48kHz to makes sure that still works.
  * check alcGetString return pointers
  * Fix potential overflows in utils::aligned_div, utils::rounded_div
  * debugger: Fix single stepping (#9793)
  * Fix -Wstring-aliasing (gcc)
  * Fix -Wpessimizing-move (Clang)
  * Fix -Wsometimed-uninitialized (Clang)
  * Fix -Wself-assign (clang)
  * Fix almost all GCC warnings
  * Fix mic device default in config
  * Add error on missing 'override'
- Update to version 0.0.14~git20210215:
  * Fix regression (incorrectly removed specialization)
  * Make -Woverloaded-virtual an error
  * Reset -ftemplate-depth to normal
  * Enable -Wunused-function warning
  * Log "Missing Firmware" if firmware is missing
  * vk: Fixup and refactor for exclusive fullscreen stuff
  * add a hidden option to prevent switching to exclusive full screen mode
  * rsx: Add duplicate section detection when there are too many sections in the surface cache
  * vk: Silence some compiler warnings
- Update to version 0.0.14~git20210214:
  * Fix vm::falloc() for misaligned args (#9764)
  * Update log messages of PPU/SPU hashes and patches applied
- Update to version 0.0.14~git20210213:
  * Atomic waiting refactoring (#9208)
  * debugger: Improve PPU string constraints
  * PPU LLVM: Reduce PRX/OVL compilation memory usage a little
  * Rewrite fs::get_parent_dir
  * Patch engine: add bd32, bd64 and utf8 patch types
  * Add commits to the list
  * Fix PS3 process exit/exitspawn
- Update to version 0.0.14~git20210212:
  * kernel explorer: Display all PRX/OVL segments
  * Reimplement/fix PRX patches
  * Fixup for multi-thread shader compilation (loading stage) (#9762)
- Update to version 0.0.14~git20210211:
  * vk: Support incomplete lavapipe
  * rsx: Improve texture cache invalidate
  * rsx: Fix protection bug
  * vk: Offload garbage collection to offloader thread
  * rsx: Relax inheritance checks a bit
  * gpu-open/vma: Optimize CheckAllocation method
  * vk/vma: Always use aligned requests
  * rsx/texture_cache: Add support for reusing dirty images if possible
  * rsx: Lower cache block length to 256 pages
  * rsx: Refactor texture cache utils
  * GUI: initial log viewer
  * Revert "Replace GetEmuDir() with GetExeDir() in handle_rpcs3"
  * dualsense: implement player LEDs
  * dualsense: update description
  * LED settings: set modal and add has_battery check
  * dualsense: add player LED support
  * dualsense: add lightbar support
  * dualsense: fix switched motors
  * dualsense: add output report structs based on linux driver
  * dualsense: implement SetPadData for rumble in GUI
  * Input: minor simplification
  * Input: rename some functions
  * dualsense: add mic button
  * dualsense: add gyro support
  * Replace GetEmuDir() with GetExeDir() in handle_rpcs3
  * Fix SAFE_BUFFERS attribute for GCC
  * Add -fstack-protector (Non-MSVC)
  * vk: Improve spec compliance (#9748)
  * GUI: Always remove manually added fonts in OnChangeStyleSheetRequest()
  * Fix firmware updating/reinstallation
  * Qt: Repaint log on stylesheet change
- Update to version 0.0.14~git20210207:
  * Qt: Replace relative paths in stylesheets instead of changing the working directory
  * Qt: Fix weird naming issue on linux
  * Qt: Simplify stylesheet logic
  * Qt: fix stylesheets on various platforms
  * PPU Analyser: follow fallbacks in some cases
  * PPU LLVM: compile instructions from patches
  * PPU Analyser: minor fixups for `end` pointer
  * Patch system: export some info for future use
- Update to version 0.0.14~git20210207:
  * Fix tiny race in PPU breakpoints (#9731)
  * Fixup for downloader
  * Update commits.lst (example)
  * Make out of source builds get copy of /GuiConfigs/, /git/, etc.
  * Add supporters
  * Updater: add minor sanity check
  * Create mini-cache for commits
  * rsx: Clear vertex output register if nothing is written to it
  * Don't use std::exit during Qt initialization
  * Support logger stopping at std::exit (#9722)
  * Fix rpcs3.vcxproj
  * Rename some variables to snake_case
  * Qt: remove Q_OBJECT for mouse/kb handlers
  * SPU: Always signal the debugger about termination
  * Tiny fix for zombie PPU threads
  * Disable LimitCacheSize option in custom configs
  * optimize add_only boot process
  * Remove tooltip event filter from gamelist
  * Allow BootGame with indirect paths
- Update to version 0.0.14~git20210202:
  * PPU LLVM: workaround patch handling
  * Fix fs::unread (Linux)
  * memory viewer: Implement RSX mode
  * Print report_fatal_error to cmd
  * PPU Analyser: fix constraints for all elfs.
  * TSX: workaround for check_state freezes
  * Remove unused header
  * Fix freezes in HLE Vdec and SPU LLVM precompilation.
  * PPU LLVM: upgrade to GHC call conv
  * Minor fixups
  * PPU Analyser: better constraints for SPRX
  * PPU LLVM: don't use module name as PRX indicator
  * PPU Analyser: compile certain functions on per-instruction basis
  * PPU Analyser: use reloc info (disabled for now)
  * PPU LLVM: Implement inline __add_get_ov
  * PPU LLVM: improve analyser
  * Debugger: Add some more shortcut descriptions in F1 helper
  * Debugger: Allow to unpause a thread which has been paused by global pause
  * PPU: fix some typos in asm code
- Update to version 0.0.14~git20210131:
  * More informative Error message on Vulkan driver crash
  * RSX: Implement set_value for progress dialogs
  * RSX: update shader loading dialog at 60 fps
  * Implement standalone OVL (overlay) loading mode
  * Add missing destructor of progress dialog
  * Fix ppu progress dialog percentage
  * Fix potential crash of progress dialog
  * Prevent minor race in Progress Dialog Server
  * Fix stop exit of check_only ppu_initialize
  * Minor optimization for check_only ppu_initialize
  * Simplify compile threads
  * Search for more game data directories.
- Update to version 0.0.14~git20210130:
  * Fix ppu compilation progress dialog
  * Fix #9680 (#9687)
  * rsx: Set frame limit to auto by default
  * PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup (#9680)
  * Fixup for preloading SPRX from MSELF
  * Fix minor issue with usage of STL thread::hardware_concurrency()
  * Add MSELF support to SPRX precompilation.
  * Do not account RSX for TSX pauses
  * Fix GCM HLE
  * Handle missing cases of Emu.BootGame failure
  * Check for rsx::thread existence in Emu.Stop/Pause/Resume
  * Input: remove debug error
  * New RSX Debugger
  * Seal cereal includes in util/cereal.cpp
  * Purge unused typeid() invocations
  * Unfatal Segfaults
  * PPU LLVM: implement ppu_finalize
  * UI: Add supporters
  * Detect execution access violation
  * Add trace logging to thread_ctrl::set_thread_affinity_mask
  * Threads: fix typo in emergency_exit (dump useful info)
  * Thread pool: try to fix resetting affinity mask
  * Thread pool: reset thread affinity mask
  * Implement thread_ctrl::scoped_priority
  * SPU: Don't use shm::map_critical in SPU LS allocations
  * vm_native.cpp: implement shm::try_map
  * SPU LLVM: Optimize ROTQBY family for VBMI - Avoid masking pshufb index by 0xf by using vpermb instead. - Also fix conversion of vperm2b index to ShuffleVector index.
  * Thread pool: reset priority
- Update to version 0.0.14~git20210124:
  * spu: Restore workers priority after initialization
  * vk/dma: Disable pasthrough DMA for NVIDIA+windows
  * vk/dma: Unmap pages from GPU when they are unmapped in Cell
  * gl: Avoid type shenanigans used to fake byteswap for select formats
  * vk/dma: Fix multiple logical bugs
  * vk/dma: Allow interoperability between pass-through and write-back DMA caching types
  * vk: Workaround for amdgpu kernel driver
  * vk: Fix custom event signals
  * vk: Polishing and cleanup
  * vk/dma: Modify default page size to 64k
  * win32: Be a bit more optimistic with allocated ranges; we get contiguous ranges more often than not
  * vk: Add host-imported DMA buffers
  * vk/rsx: Fix some more bugs
  * vk/dma: Disable memory inheritance
  * rsx/vk: DMA stuff
- Update to version 0.0.14~git20210123:
  * rsx: Improve gs frame exit workaround
  * rsx/gui: Delay game window pop-up until first frame
  * fix UserInfo2_to_SceNpUserInfo2
  * debugger: Implement F1 helper
  * Improve ppu_thread_cleaner a bit
  * SPU: fixup after #9630
  * Implement thread_ctrl::wait_on (see #9208)
  * Remove SPU and PPU destructors
  * rsx: Add support shadow1D and shadowCube
  * rsx: Use unsigned variables to avoid sign problems when calculating stipple bits
  * Fix new warnings
  * Fix old warnings: remove strncpy
  * Remove unnecessary fmt::throw_exception destructor body
  * Change the way skylander ID is generated
  * Introducing RSX debugger entry (main debugger)

OBS-URL: https://build.opensuse.org/request/show/877519
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=31
2021-03-07 15:36:38 +00:00
Duarte Pousa
3e667814d4 Accepting request 866115 from home:xenonpk
- Update to version 0.0.14~git20210118:
  * Qt: hotfix for downloader
  * Refactor some 'offending' code a bit (no effect)
  * Fix fmt::throw_exception destructor v2
  * texture_cache: fix some warnings in AUDIT
  * Rewrite fmt::throw_exception destructor
  * Compilation fix (#9622)
  * SPU LLVM: Optimize FSM following comparison - FSM following a comparison instruction can be optimized to a single shuffle instruction
  * vm_native.cpp: minor compilation fix
  * SPU LLVM: add splat_scalar helper
  * CMake: Unset LIBUSB_LIBRARIES when using libusb submodule
  * CMake: Use find_package to find SDL2
- Update to version 0.0.14~git20210115:
  * LLVM: generate trampolines for "null" functions
  * vm: Minor fix in vm::close
  * Use different approach in shm::unmap_critical (Linux)
  * Memory: use MADV_DONTDUMP if available (Linux)
  * vm: Remove vm::dealloc_verbose_nothrow
  * Memory: fix critical bug in shm::unmap_critical (Linux)
  * Crypto: modernize key_vault.h
  * Crypto: modernize ec.h
  * Crypto: make global vars in ec.cpp thread_local
  * Crypto: don't modify EDAT_IV (all zeros)
  * Crypto: workaround -Wunused-variable
- Update to version 0.0.14~git20210113:
  * Qt/curl: fix segfault in curl
  * Qt/Input: Use ellipsis as "mouse deadzone"
  * Remove legacy patch support
  * memory viewer: Close all instances after emulation exit
  * utils::shm: Hotfix after #9578
  * utils::shm: Make map_self() atomic (#9578)
  * sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion (#9586)
  * Implement richtext_item_delegate
  * Add filename to multi pkg installation
  * Simplify numbered_widget_item
  * Add filename to single pkg installation
  * fix rebase conflicts
  * Try to distinguish between Update and DLC (Part 2)
  * Move blocking code in order to free the explorer
  * Try to distinguish between Update and DLC
  * fix linux compilation
  * Don't hide the PKG install progress dialog after each package
  * Use boolean values in unedat
  * Minor include cleanup in utlis.h
  * Add VERSION fallback to GetPkgInfo
  * Add more info to PKG install progress dialog
  * unpkg: add missing break and some cleanup
  * Use package reader in pkg_install_dialog
  * Rename package_reader member variables
  * Read patchsets from compat db
  * LLVM: log certain null functions
  * RSX: Fix possible bug in memory streaming utils
  * Enable -Wunused-variable
  * Enable -Wunknown-pragmas
  * Enable -Winvalid-offsetof
  * Enable -Wcomment warning
  * Random stuff (#9589)
  * tiny include fix
  * kernel explorer: Make it single-instance tool
  * rsx: Fix index array offset bits
  * vk: Refactor some uber-headers
- Update to version 0.0.14~git20210109:
  * Fix compilation for gcc-11
  * Update LLVM to latest commit
  * Update ASMJIT to oldstable
  * Update ASMJIT submodule URL
  * Utils: Rewrite fmt::split
  * Add comment for deprecated avcodec_register_all
  * Qt: ugly fix for ugly deprecation warning
  * game_list: fix deprecation warning
  * Fix or silence Qt warnings
  * Silence another warning (clang)
  * Silence one warning (clang)
  * Error on no return type warning
  * Remove redundant #pragma once
  * PS3 Loader: Fix sections memorizing
  * VFS: fixup handling . and .. after #9528
  * fixed_typemap.hpp: remove useless reporters
  * VFS: Escape path components which end with space or period
  * VK refactoring Part 2 (#9542)
  * Docs: Update BUILDING.md (Fedora)
  * Build: Add include for building on certain configs
  * rsx: Fix ambiguous call to min(float16_t, float)
  * Update Utilities/Thread.cpp
  * Improved Zen chip detection
- Update to version 0.0.14~git20210103:
  * rsx: Make FP shader cache load lock-free
  * rsx: Fix shader cache of 2 or less pipelines
  * rsx: Shaders cache loading and saving bugfixes
- Update to version 0.0.14~git20201231:
  * rpcs3_version: Bump to 0.0.14
  * VK: make static chip_family_tables const
  * VK: move static chip_family_tables to cpp
  * VK: move helpers to vkutils
  * VK: refactoring part 1
  * Initial playlist-based custom soundtracks support (#9362)
  * Buzz! emulated controller (#9504)
  * Implement util/fifo_mutex.hpp
  * vm: implement vm::atomic_op, fetch_op helpers
  * memory viewer: Implement SPU mode, fix address GOTO
  * rsx: Implement Texture LOD Bias addend setting
  * rsx: Fix RSXTexture.h spacing
  * rsx: Move Anisotropic Filter Override to RSX state
  * Format: Update clang format
  * Docs: Update BUILDING.md
  * CMake: Update required Qt version
  * SPU LLVM: Fix edgecase in icelake codegen
  * Remove deprecated _bit accessor from v128
  * Reimplement utils::popcnt64
  * Types: Use nullptr over 0
  * Warnings: Silence false warnings about fatal code paths
  * Warnings: Warnings use kebab case, Mr. Kot
  * Warnings: Ensure death functions are all marked noreturn
  * rsx: Revert an accidental deletion
  * rsx: Allow attempted fetch of non-existent surface
- Update to version 0.0.13~git20201227:
  * Improve skylander portal emulator
  * vm_native.cpp: conditionally define c_madv_free
  * Use MAP_NORESERVE when available in mmap (Linux)
- Update to version 0.0.13~git20201227:
  * Remove std typeinfo
  * vm: Fix access violations on super memory, support super memory in vm::get_addr
  * Disables precompiled headers by default (#9499)
  * Allow USB passthrough for THQ uDraw GameTablet
  * Remove bom in Utilities dir
  * rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen
  * rsx: Refactor shader codegen and fix shadow sampling on depth-float
  * vk: Fix more spec violations
  * Implement util/auto_typemap.hpp
  * Fix minor typo
  * Fix SPU ELF loader
  * Partial revert of 43c87e99b0316d4328b597ad50ff415ef42a73af
  * SPU Debugger: Print reservation data
  * memory viewer: Only allow "words" steps in powers of 2
  * Fixup memory viewer SPU headers for RawSPU
  * GUI: Rewrite GOTO address tools in debugger tools
  * types.hpp: more cleanup
  * perf_meter.cpp: register only named threads
  * Butcher narrow cast a little (don't print value).
  * Don't randomly include "stdafx.h"
  * MSVC: remove MemLeak build support
  * Add PR-BUILD.md and Pull Request Template
  * Change skylander variants to use hex
  * atomic.hpp: revert Clang < 11 workaround for u128
  * CMake: bump minimum Clang to 11
  * CI: switch FreeBSD to Clang 11 (similar to e2303f337804)
  * types.hpp: remove intrinsic includes
  * atomic.hpp: use u128 as storage for masks/values
- Update to version 0.0.13~git20201221:
  * Debugger: Switch from NoThread when the emulation is running
  * PPU memory must be exec memory when using debugger's "Next Instruction" feature
  * Mask PC in debugger_frame::keyPressEvent for SPU
  * Disasm: read instruction contents only once
  * Debugger: correctness fixes and cleanup
  * Cleanup disasm classes a bit
  * vk: Fixup for renderpass issues
  * minor cleanup
  * memory viewer: Fix resizing down
  * Move align helpers to util/asm.hpp
  * Fix bug with vector arg alignment in BIND_FUNC and callbacks.
  * Emu: implement on_exit callback
  * Hotfix: Emu.Quit after Emu.Stop
  * Cleanup and move sysinfo.h -> util/sysinfo.hpp
  * Replace uint64_t with u64
  * Replace uint32_t with u32
  * Replace int32_t with s32
  * Replace uint16_t with u16
  * Replace uint8_t with u8
  * Add usz alias for std::size_t
  * Simplify f16 type
  * Move busy_wait() to asm.hpp
  * memory viewer: improve layout and resize
  * fix warning
  * memory viewer: check width and height in image viewer
  * memory viewer: fix RGB Image viewer crash
  * memory viewer: use enum for color formats
  * memory viewer: more cleanup
  * memory viewer: fix horrible overflow that freezes rpcs3
  * memory viewer cleanup
  * GUI: Make memory viewer address edit accept 0x/0X prefixes
  * GUI: Polish the memory viewer
  * Link the memory viewer with the debugger
  * GUI: Improve PS3 decryption tool
  * vk: Register ampere GPU PCI IDs
  * Fix hexadecimal line numbers in error reports
  * fixed_typemap.hpp: Fix assignment operator for g_ptr
  * Update LLVM commit (minor fixups)
  * rsx: Do not reset vertex program texture mask when updating ucode analysis
  * vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
  * vk: Workaround for validation layers bug
  * Hotfix: useless error
  * Almost all Skylander variants (#9443)
  * Fix unresponsive UI during SPU compilation
  * Fix stop during shader compilation
  * Fix build
  * vk: Clean up some leftovers from shader decompiler rewrites
  * rsx: Add some texture upload statistics to the texture cache
  * rsx: Make debug overlay dynamic
  * rsx: Fix sampler descriptor updates for framebuffer resources
  * vm: fix warnings and add narrow cast for u64 ptrs
  * Fix potential thread_pool crash on exit
  * Make lf_queue<> compatible with atomic_wait
  * shared_ptr.hpp: add wait support for atomic_ptr<>
  * atomic.hpp: use SFINAE for waitable atomic detection
- Update to version 0.0.13~git20201215:
  * PPU: Allow HLE execution from pure instruction decoder type interpreter
  * FW SPRX install: Fix IDM ID's leak
  * PRX loader: Fix libfs_155.sprx loading
  * Salvaging code (#9432)
  * Minor tooltip grammar fix
  * Remove BOM from new files
  * Firmware libraries settings overhaul
  * Split BEType.h to util/v128.hpp and util/to_endian.hpp
  * vm: initialize g_pages at vm::init
  * shared_ptr.hpp: fix is_same_ptr<>() trait
  * rsx: Restructure and simplify some header include chains
  * rsx: Move shader analysis+prefetch to the end of the draw call
  * Add variant support for Skylanders (#9424)
- Update to version 0.0.13~git20201213:
  * Initial DualSense Support (#9308)
  * Update skylander_dialog.cpp (#9419)
  * Use uptr (std::uintptr_t alias)
  * Move types.h to util/types.hpp
  * Remove ceil2/floor2 from types.h
  * Move error_code to ErrorCodes.h
  * Remove any_pod<> from types.h
  * Reduce std::numeric_limits dependency
  * RSX: remove overly long integer sequence (opcode_list)
  * Fix u128 constructors (MSVC)
  * endian.hpp: minor simplification
  * VKMemAlloc.cpp: use shared_mutex in vk_mem_alloc.h
  * std::chrono cleanup: always use steady_clock
  * Fixup for fs::file::read
  * Use atomic_t<> in VKMemAlloc
  * Remove constexpr from ppu/spu decoders.
  * Remove ASSUME macro
  * Always print system error code on 'throwing' errors.
  * Remove HERE macro
  * vk: Validate image creation inputs
  * vk: Add even more D32_SFLOAT missing locations
- Update to version 0.0.13~git20201209:
  * Improve narrow() and size32() with src_loc detection
  * Replace verify() with ensure() with auto src location.
  * SPU ASMJIT: fixup mfence replacement
  * Simplify g_pages
  * Set msvc toolkit back to mainline
  * vk: Properly register D32_SFLOAT as a depth-stencil format (#9396)
  * Qt 5.15.2 (#8867)
- Update to version 0.0.13~git20201208:
  * atomic.hpp: fixup (rsp addressing)
  * Allow emulation to work without firmware (#9367)
  * Remove bom from .hpp files
  * atomic.hpp: add atomic_t<bool> specialization
  * atomic.hpp: replace std::atomic with atomic_t
  * atomic.hpp: add some features and optimizations
  * shared_ptr.hpp: add trivial conversion for shared/single types
  * rsx: Separate program environment state from program ucode state
- Update to version 0.0.13~git20201206:
  * Debugger: Implement code flow tracking
  * Debugger: rewrite GetPc()
  * Remove BOM markers
  * Set default to utf-8 for MSVC
- Update to version 0.0.13~git20201204:
  * atomic_t: cleanup type requirements
  * atomic.hpp: simplify and unify bit test instructions
  * shared_ptr.hpp: fixups and updates
  * atomic.cpp: more phase splitting in notify_all()
  * shared_ptr.hpp: improve atomic_ptr methods
  * Update FW 4.87 Latest Version (#9366)

OBS-URL: https://build.opensuse.org/request/show/866115
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=30
2021-01-22 19:16:24 +00:00
Duarte Pousa
a93c4e31e7 Accepting request 852652 from home:xenonpk
- Update to version 0.0.13~git20201201:
  * atomic.cpp: improve hashtable access
  * Make cpu_counter::remove() async
  * sceNp.cpp: fix some UTF-8 string mismatch
- Update to version 0.0.13~git20201130:
  * rsx: Fix upscaled image reconstruction
  * rsx: Fix uncaught depth-func changes
- Update to version 0.0.13~git20201129:
  * Fix RSX replay thread lifecycle
- Update to version 0.0.13~git20201129:
  * Add missing Fedora dependancy to BUILDING.md
  * Remove unneeded non-ASCII character (unedat.cpp)
  * stdafx.h: remove BOM from custom included headers
- Update to version 0.0.13~git20201127:
  * Try to set 2-3 GiB working space and show error if it's failed (Windows)
  * shared_ptr.hpp: fix critical bugs
  * Minor debugging enhancement
  * Threads: fix minor race
  * Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
  * atomic.cpp: shrink and simplify main hashtable
  * atomic.hpp: remove/deprecate incomplete notify features
  * Handle some undefined behavior regarding null pads
- Update to version 0.0.13~git20201125:
  * JIT: increase likeliness of allocating 2M large pages
  * perf_meter.hpp: move logic to noinline function
  * utils::shm: allow 2M hugepages on demand
  * Linux: remove assertions on MADV_HUGEPAGE
  * atomic.cpp: fix windows/std path
  * Implement "slow mutex" without spin-waiting.
  * Minor changes related to Emu.Stop()
- Update to version 0.0.13~git20201124:
  * asm.hpp: constexpr refactoring
  * vm_native.cpp: add MADV_HUGEPAGE
  * atomic.hpp: alter atomic_storage<>::store a bit
  * Implement prefetch_write() and prefetch_exec() wrappers
  * Fix auto exit
  * gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer
  * Azure: attempt to produce clang artifact
  * Remove any mentions of scam CI
  * Fix SPU LS MMIO
  * vm: adjustments
  * atomic.cpp: don't use empty notify callback
  * Threads: minor simplification
- Update to version 0.0.13~git20201123:
  * vk: Improve support for RDNA
- Update to version 0.0.13~git20201123:
  * Simplify communication with thread pool
  * Clean thread pool at exit.
  * atomic.hpp: fix atomic_wait::list regression
  * atomic.hpp: redefine op::ne to actually mean "not equal"
  * Remove old travis badge (kill it with fire)
  * Pushing master AppImage Artifacts to GitHub Releases via Azure
- Update to version 0.0.13~git20201122:
  * Attempt 2: Try to make Azure push linux builds
  * Azure: try to deploy GCC artifact (upload to github)
  * Removed .travis.yml
  * Attempt to fix #9316
  * Second attempt to fix hanging RPCS3 process
  * atomic.cpp: remove redundant constexpr
- Update to version 0.0.13~git20201121:
  * rsx: Some shader compiler threads tuning
  * qt: Add shader compiler threads to GUI
  * gl: Thread shader source compilation dispatch
  * rsx: Use multithreaded shader compiler backend
  * Attempt to fix Emu.Quit()
  * Fix thread pool entry point and get_cycles()
  * Attempt to fix #9271
  * atomic.cpp: optimize "cond" allocation with TLS
  * Basic constexpr support for u128 (MSVC)
  * atomic.cpp: use deterministic "cond" allocation
  * atomic.cpp: use some actual hash for hashtable (std::minstd_rand)
  * CPU: remove descheduled threads from suspend_all list
- Update to version 0.0.13~git20201120:
  * SPU: Log STOP full opcode (#9292)
  * hotfix for infinite loop when booting game data
  * Update disc boot detection and hope it works
  * Fix u128 type on MSVC (subtraction, minus)
  * CPU: use u128 in bit counter
  * Fix perf_meter<> after adding thread pool.
  * vm.cpp: minor optimization for filling stack guards
  * CPU: remove cpu_counter from g_fxo
  * CPU: update suspend interface (dummy)
  * CPU: Fix g_suspend_counter waiting logic
- Update to version 0.0.13~git20201118:
  * SPU LLVM: fix AND instruction family (#9290)
  * rsx: Resolution scaling overhaul
  * Debugger: fill stack guard with STACKGRD
  * Update hidapi
  * Fix memory viewer for SPU LS
  * SPU: increase max SPU count
  * SPU: absolutely unacceptable hack for SPU LS
  * sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes
  * atomic.cpp: remove tiny redundancy
  * Potential fix for Linux compilation
- Update to version 0.0.13~git20201117:
  * Debugger: Fix scrolling in first registers panel
  * cellGame fixes
  * Add thread_ctrl::get_thread_stack
  * vm: respect initial protection for allocation mapping
  * vm: memory locking rewritten
  * SPU: don't allocate SPU LS in vm::main
- Update to version 0.0.13~git20201115:
  * SPU Debugger: Implement float registers view + General debugger fixes (#9265)
  * SPU: Fix some stat printing
  * atomic.cpp: fix notification on windows
- Update to version 0.0.13~git20201114:
  * atomic.cpp/threads: remove old wait callback
  * atomic.cpp: fix waiting on multiple variables
  * atomic.cpp: fix rare overload scenario
  * Temporarily disable memory locking if TSX is not used
  * Fix suspend_all bug (TSX, TSX-FA)
  * Don't add lonely cpu_flag::memory on TSX path (bug)
  * Fix thread pool resource management.
- Update to version 0.0.13~git20201113:
  * Fixed thread pool a bit
  * atomic.cpp: continuation of fixing all-ones masks
  * atomic.cpp: optimize raw_notify() for unspecified pointer mode
  * Improve disconnected state handling of dns queries
  * Add some error checking in sceNp2.cpp
  * Implement simple thread pool
  * Add .gdbinit config file
  * Adds SIGPIPE to ignored exceptions(unix)
  * atomic.cpp: print some stats on stop
  * atomic.cpp: fix notification bug from few commits before
  * atomic.cpp: minor optimization
  * atomic.cpp: merge more atomic variables for simplicity
  * atomic.cpp: combine two atomics (ref ctr and wait ptr)
  * atomic.cpp: don't load actual memory on empty mask
  * atomic.cpp: minor notification improvement
  * atomic.cpp: restore notify_all() behaviour
  * atomic.cpp: implement some atomic wait operations.
- Update to version 0.0.13~git20201111:
  * Fix vm::check_addr calls in Thread.cpp
  * Fix vm::range_lock, imporve vm::check_addr
  * Registers Editor: Implement SPU/PPU register value broadcast
  * Debugger: Improve SPU/PPU vector registers
  * Fix missing controller mapping
  * atomic.cpp: waitable atomics got brutally rewritten
  * SPU Debugger: Improve registers panel
  * rpcn 0.3.5 (#9227)
  * Fix PPU stack contents on allocation
  * Make memory locking optional (mlock, VirtualLock).
  * Import VirtualAlloc2 if available (Win10+)
  * Improve DYNAMIC_IMPORT
  * CPU: Improve suspend_all g_suspend_counter handling
  * vm: lock memory under "sudo" addr
  * Implement utils::memory_lock
  * vm: remove unnecessary memset() on stop
  * CPU: use unsigned (u8) priority in suspend_all
  * Fix path not being saved on install pkgs
  * Hotfix for shm->map_self()
  * sys_semaphore: add state check to sys_semaphore_get_value
  * SPU/vm: Improve vm::range_lock a bit
  * SPU: improve spu_thread::reservation_check
  * vm: implement g_shmem for range locks
  * vm: add map_self() method to utils::shm
  * vm: refactor vm::range_lock again
  * Debugger fixups (#9226)
  * kernel-explorer: Add basic process info
  * Debugger: Improve SPU/PPU callstack handling
- Update to version 0.0.13~git20201107:
  * unify patch log
- Update to version 0.0.13~git20201107:
  * Debugger: Implement SPU callstack, fix PPU callstack
  * atomic.cpp: fix 3-arg notify functions
  * atomic.cpp: allow waiting on multiple variables simultaneously
  * atomic.cpp: adjust assumed pointer mask
  * atomic.cpp: add minor safety check
  * atomic.cpp: maintenance of wait() function
  * SPU reservations: Do not illegally dereference reservation data
  * Set AccountAge to 18 to fix age restriction checks, fix incorrect logged function name (#9218)
  * More Header cleanup
  * CI/FreeBSD: switch TravisCI to Clang 11
  * CI/FreeBSD: enable on TravisCI as ccache works nowadays
  * CI/FreeBSD: switch CirrusCI to 12.2-RELEASE
  * CI/FreeBSD: avoid downloading commit history in submodules
  * CI/FreeBSD: clear ccache stats, so new hits are easier to notice
  * CI/FreeBSD: stop forcing ccache after f528aada24fb
  * atomic.cpp: upgrade raw_notify()
  * atomic.cpp: refactor native signaling functions
  * atomic.cpp: fix cond_handle data structures
  * Remove unused atomic with lock bit
- Update to version 0.0.13~git20201106:
  * llvm: Update submodule (Zen3 workaround) (#9212)
  * Extend timeout on travis
  * atomic.cpp: remove load() from notify functions
  * atomic.cpp: more improvements
  * atomic.cpp: various cleanups and fixes
  * Improve shared_mutex
  * Improve cond_var notifiers
  * Fix HAS_OVERCOMMIT usage in JIT.cpp
  * Update LLVM commit id
  * Fix 1 warning in MSVC
  * atomic.cpp: improvements.
  * Improve low-level mmap utilities (Linux/BSD)
  * Fix vm::lock_range wrong check
  * Improve cpu_flag::temp handling
  * sys_prx: add cpu_flag::wait
  * vm: minor refactoring
  * Fix some switch warnings
  * Fix NEVER_INLINE attribute
  * Optimize cpu check_state() a bit
  * Add Quadro to fast version of VK get_driver_vendor
  * Set some things to log level always
- Update to version 0.0.13~git20201103:
  * Add option to log qDebug
  * Log Qt version
- Update to version 0.0.13~git20201102:
  * rpcs3_version: Bump to 0.0.13 (#9192)
  * Upgrade to LLVM 11 Stable
  * vm::range_lock cleanup and minor optimization
  * Optimize vm::range_lock
- Update to version 0.0.12~git20201101:
  * TSX: fix transaction limit settings
  * TSX: tiny optimization of transaction functions
- Update to version 0.0.12~git20201101:
  * Fix vm::page_protect and range flags
  * SPU: Fix Accurate DMA edge case
  * Improve vm::range_lock
  * Qt: Pass events to dialog when not remapping
  * overlays: kinda fix performance graph margins (#9181)
  * Disasm: do not allow to access previous instructions in non-interpreter mode
  * SPU Debugger: SHUFB insertion patterns
  * TSX: new fallback method (time-based)
  * vm: rename g_addr_lock to g_range_lock
  * Rename vm::reservation_light_op -> light_op
  * Cleanup some includes
  * cellSubDisplay: Add some constants (#9178)
  * implement interception for cellKb and cellMouse
  * HLE: Add some constants
  * Add License Area Setting
  * Qt: Fix Resolution combobox default value
  * rsx: Fix transform contants load
  * Actually start rsx replay thread
  * vm: optimize range lock slot allocations
  * sys_fs/sys_usbd: add cpu_flag::wait
  * sys_ppu_thread: add cpu_flag::wait
  * sys_memory: add cpu_flag::wait
  * sys_rsx: add cpu_flag::wait
  * sys_event: cleanup (replace vm::temporary_unlock)
  * Derive RSX Replay thread from cpu_thread
  * Allow cpu_thread& arg passed to the syscalls
  * PPU: Optimize reservation load for success
  * vm: add extern clear_range_locks function
  * CPU: improve cpu_thread::suspend_all for cache efficiency (TSX)
  * perf_meter.hpp: fix double rdtsc bug, add restart() method
  * SPU: make do_dma_transfer() static with _this arg
  * PPU: reload old data on STCX failure
  * PPU: add LARX perf counter
  * SPU: load previous data on PUTLLC failure
  * CPU: improve cpu_thread::suspend_all (TSX)
  * Logs: add callback for cpu_thread to set cpu_flag::wait
  * SPU: add stx/ftx counters
  * TSX tweaks

OBS-URL: https://build.opensuse.org/request/show/852652
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=29
2020-12-02 14:43:05 +00:00
Duarte Pousa
0b437114c7 Accepting request 845070 from home:xenonpk
- Update to version 0.0.12~git20201029:
  * Qt: Add "Configure Game Patches" to game list (#9154)
  * ci: Update docker to 1.6
  * ci: Use system cURL on Linux build
  * Revert "TSX: adjust transaction logic"
  * NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket
  * atomic.cpp: fix memory ordering loads and release stores
  * Revert part of CellHddGameCheck
- Update to version 0.0.12~git20201028:
  * TSX: adjust transaction logic
  * Fix cpu_flag::temp, make sure it removes cpu_flag::wait
  * SPU: make vm::check_addr checks safe under vm::range_lock
  * SPU: improve accurate DMA
  * atomics.cpp: add support for waiting on 128-bit atomics
  * Remove some vm::reservation_lock instances
  * vm: improve range_lock and shareable cache (Non-TSX)
  * atomic.cpp: implement notify callback
- Update to version 0.0.12~git20201027:
  * DS4: Add error logging and remove some unused code
  * Qt: fix never played nonsense
  * rsx: Driver compatibility improvements (#9131)
  * Qt: move TTY option to TTY tab (#9147)
- Update to version 0.0.12~git20201026:
  * ci: Set glslang checksum back to auto-builds
  * Partially revert "Fix debug build gcc/clang linker."
  * Fixup for cpu_flag::temp
  * atomic.cpp: add sparse atomics
  * Implement cpu_flag::temp flag
  * rsx: Block-level reservation access
  * atomic.cpp: add std primitive fallback for other platforms
  * ci: Set GLSLANG_URL back to auto-builds
  * SPURS: Implement spursJobchainPopUrgentCommand
  * CellSpurs: Minor fixes
  * SPU: Fix LS capture entry point
- Update to version 0.0.12~git20201024:
  * atomic.cpp: use new thread alerting API (Win8+)
  * Add imports for some undocumented NTDLL functions
  * Fix UTF-8 strings in perf_meter files
  * SPU: use normal notify() thread function
  * atomic.cpp: experimental optimization (Win7+)
  * atomic.cpp: rewrite internals (again)
  * atomic.cpp: integrate callback check in ptr_cmp function
  * Improve raw_notify a bit
- Update to version 0.0.12~git20201024:
  * SPU: Save LS capture executable in one segment
- Update to version 0.0.12~git20201024:
  * HLE: improve cellHddGameCheck
  * Qt: add custom game icons
  * Debugger: Fix SignedHex
  * Debugger: Simplify thread pause state change
  * SPU: cleanup channels logging
  * SPU Debugger: Implement basic instructions's constants propagation
  * Debugger: Optimize thread disasm type select
  * SPU Debugger: Add made-up MR mnemonic
  * kernel-explorer: Add SPURS wkl arg
- Update to version 0.0.12~git20201021:
  * LV2: cleanup syscall table (#9106)
  * Revert "Atomics: use WaitOnAddress if available (Win8+)"
  * Revert "atomic.cpp: fixup for WaitOnAddress path"
  * atomic.cpp: fixup for WaitOnAddress path
- Update to version 0.0.12~git20201021:
  * Atomics: use WaitOnAddress if available (Win8+)
  * Improve vm::reservation_op
  * Remove XABORT in PPU/SPU transactions.
  * Add "Enable Performance Report" debug setting
  * Fixup for perf_meter.hpp
  * SPU: report too many PUTLLC attempts (TSX)
  * TSX: add prefetchw instruction in transaction code
  * SPU: fix GETLLAR regression
  * TSX: improve transaction repeat handling
  * Improve cpu_thread::suspend_all (TSX-FA)
  * Implement perf stat counter for PPU/SPU reservation ops
  * Implement cpu_thread::if_suspended
  * Implement priorities for cpu_thread::suspend_all tasks

OBS-URL: https://build.opensuse.org/request/show/845070
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=28
2020-10-30 16:17:37 +00:00
Duarte Pousa
9d0e81bcbc Accepting request 842997 from home:xenonpk
Enforce minimum Qt version.

OBS-URL: https://build.opensuse.org/request/show/842997
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=27
2020-10-20 15:06:23 +00:00
Duarte Pousa
2cac306686 Fix build for leap 15.2
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=26
2020-10-19 20:49:05 +00:00
Duarte Pousa
25532adf4d Accepting request 842554 from home:xenonpk
- Update to version 0.0.12~git20201018:
  * vk: Add VK_FORMAT_D32_SFLOAT to format conversion table
  * SPU: Touch unmapoed memory in reservation mismatch
  * Improve SPURS debugger (#9090)
  * PPU Debugger: fix typo in STDX
  * PPU Debugger: Improve move from/to CR registers instructions
  * Add assert in build_function_asm to not ignore errors
  * Fix spu_putlluc_tx (insignificant)
  * Fix ppu_stcx_accurate_tx (operand size mismatch)
  * Reimplement ASMJIT runtime
  * BUGFIX: LibUSB Transfer list deletion (#9084)
  * Implement ethernet address determination
  * Fix getsockname on windows for unbound sockets
  * Add sys_net error for EISCONN
  * Fixes setsockopt
  * Add better handling of RTT for STREAM_P2P
  * Improve poll for p2p sockets
  * Avoid double locking with start_sig
  * sceNpManagerGetAccountRegion impl
  * Add notification logging
  * LibUSB: Update to upstream master (and turn off YAML_CPP_INSTALL CMake property)
  * PPU: Handle cache line inconsistencies (PPU 128 reservations)
  * Fix ppu_execute<Func> for HLE functions
  * CellSpurs: JobChain functions and some more (#9080)
  * SPU: return some give-up behaviour for PUTLLC (TSX)
  * RSX: fix rsx::nv406e::semaphore_release partially
  * PPU: fix ppu_stcx_accurate_tx
  * PPU/SPU: give up on conditional stores if locking fails
  * SPU: restore some LR event setting logic after #9048
  * Use std::invoke in cpu_thread::suspend_all
  * SPU: fix spu_getllar_tx
  * TSX: reimplement spu_getllar_tx
  * SPU: fix PUTLLC (TSX-FA)
  * Fix remaining vm::reservation_lock usages (for now)
  * PPU: Add loop logging in STWCX/STDCX
  * PPU: cleanup for TSX path remnant
  * CPU: print and reset suspend_all statistics
  * SPU: Report 'GETLLAR took too long'
  * sys_fs: fix file opening from /app_home
  * SPU: Implement S1/S2 (SNR) events (closes #8789)
  * Implement utils::tx_start (for TSX)
  * SPU: Validate reservation in GET commands (Accurate DMA) (#9062)
  * PPU: fix LDARX/LWARX in accurate mode (closes #9058)
  * Improve vm::reservation_update
  * PPU: minor improvement for LWARX/LDARX
  * JIT cleanup for PPU LLVM
  * SPU: Fix minor segfaults (#9015)
  * FIX: MAX_PATH is used within Windows headers, we should use a different define internally
  * PPU: improve LWARX/LDARX progression
  * More optimization for cpu_thread::suspend_all
  * Optimize cpu_thread::suspend_all
  * Rewrite cpu_thread::suspend_all
  * PPU: remove ppu_stcx_tx
  * vm: rewrite reservation bits
  * wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC
  * vk: Open CB before doing frame cleanup so that callbacks work (#9041)
  * Add some more info to SPURS kernel explorer
  * SPU Local Storage capture
  * Fix SPU ELF loader
  * Implement vm::reservation_op
  * Prettify SPU image name of dumped images
  * cellSpurs: Implement more HLE functions (part 1)
  * kernel-explorer: Initial SPURS debugger
  * SPU: Embedded PRX/overlay image patching and dumping
  * vk: Reimplement GPU query management
  * Fix GCC compilation (#9035)
  * Minor cellSpurs fixup
  * Implement sys_process_is_spu_lock_line_reservation_address
  * cellSpurs: Fix HLE workload signalling, taskset fixes
  * SPU: Remove dead additions in Accurate Xfloat
  * sys_fs: return ENOENT for relative paths
  * SPU: Fix extremely rare bug of GETLLAR (#9011)
  * Update BUILDING.md
  * fs: improve handling root mountpoint
  * fs: improve mountpoint detection
  * Improve Trophy Installer robustness
  * SPU: Simplify logging of MFC commands (#9004)
  * Set max PPU threads to 100
  * cellSpurs: Add CellSpursJobOpcode definitions
  * cellSpurs: Add error codes formatting (unused)
  * Implemnt various HLE CellSpurs functions
  * PPU: fixup for Accurate 128-byte reservations (#8998)
  * Overlays: Use Back instead of Cancel
  * Emu: use vulkan as default renderer
  * Add Accurate PPU 128 Reservations to Debug tab
  * cellGameSetParamString: fix string sizes
  * PPU: Implement support for 128-byte reservations coherency
  * PPU: Upgrade reservations to 8-byte always
  * rsx/codegen: Workaround for borked hardware
  * SPU/PPU: Implement Atomic Cache Line Stores
  * rsx: Emit simpler fragment program code
  * rsx: Optimize vertex decoder to generate simpler code
  * vk: Disable spirv optimizer
  * xxHash: Update to v0.8.0 xxHash (#8980)
  * vm: Fix stack memory release, always reset memory flags
  * sys_memory: Improve sys_memory_get_page_attribute for stack
  * Implement HLE sys_config stack allocation
  * Fix fs::delim type, fix "." and ".." processing in fs::get_parent_dir (#8975)
  * sys_mmapper: return ENOMEM on memory greater than UINT32_MAX (#8982)
  * cellSearch: use std::hash (#8981)
  * GUI: Fix exception on invalid AudioRenderer
  * MSVC bug workaround
  * Compilation fix
  * Implement cellGameDeleteGameData (#8962)
  * cellSysCache: Global hdd1 lock
  * kernel-explorer: Implement Filesystem Destcriptors information
  * Win32 FS: Always use FILE_SHARE_DELETE
  * Win32 FS: Fix fs::utime for directories
  * Win32 FS: Rewrite (fix) vfs::host::rename
  * Registers Editor: Implement PPU/SPU reservation control (#8968)
  * vk: Properly initialize float64 support for SPIRV
  * Update rpcs3/Emu/system_config.h
  * Core: Add date/time offset capability for console time
  * cellGameContentPermit: Fix missing PARAM.SFO writeback (#8934)
  * Fixed formatting
  * Add additional NV4097 methods to gcm_printing
  * Fix methods_name indentation
  * Added missing NV methods for gcm_printing
  * HLE: Always return empty paths if game content does not exist in cellGameContentPermit
  * MSVC 16.8 Preview 3.1 compiler fix
  * TROPUSR.DAT fixup (#8960)
  * Add playtime to the value from settings
  * Trophy fixup
  * SPU: Fix unregistered channels in RCHCNT
  * SPU: Implement many missing channel counts
  * sceNpTrophy: Add logging of commSign
  * sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED
  * sceNpTrophyRegisterContext: Atomically create trophy data
  * rsx: Properly pass format_class information during RTV/DSV resource barrier
  * vk: Improve image transfer and scaling
  * rsx: Always force typeless copy if memory is crossing aspect boundary
  * HLE: Implement ERROR_BROKEN in cellGameDataCheck (#8945)
  * Qt/Input: fix default pad handler
  * Qt: Fix playtime datatype
  * sceNpTrophyCreateContext: improve commId logging
  * HLE: Fix sceNpTrophyCreateContext
  * patch_engine: Apply patch when APP_VER is unknown
  * Fix cellGameBootCheck PARAM.SFO reads
  * Win32 FS: Fix fs::stat for drives
  * Fix cellGamePatchCheck (#8933)
  * cellFs: Rewrite cellFsGetFreeSize
  * sys_fs: Fix sys_fs_disk_free
  * sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!!
  * cellSaveData: Minor fix
  * Always reset size in cellGameGetSizeKB
  * cellFsStat Improvements
  * cellGame: Improvements
  * SPU: Implement channels 70, 71, add naming for channel 69 (#8932)
  * rsx: Lower error message to warning
  * rsx: Release misconfigured texture memory before attempting reupload
  * SPU: Implement events channel count, minor interrupts fixes
  * GUI: Small changes to terminology
  * Look for rap file for network license
  * Qt: allow handling of the game window while the settings dialog is open (#8921)
  * Improve pad support (#8800)
  * Add rsx capture shortcut
  * atomic.cpp: Optimize sema_get to not always use atomic instruction (#8907)
  * vk: Fix nul section crash due to unexpected format (B8)
  * kernel-explorer: Account for PPU IDs invalidation in lwmutex
  * kernel-explorer: Fix lwmutex owner display
  * rsx: Add support for mixed data types when sampling shadow coordinates
  * PPU: Use SEQ-CST memory barrier in reservation load
  * Add disambiguations to the new translations
  * move localized_string_id to own file
  * HLE: localize most - if not all - exposed strings
  * Qt/overlays: use Argument list for translatable strings
  * Qt/overlays: Localize most rsx overlays
  * atomic.hpp: Fix atomic_storage_futex::raw_notify
  * sys_spu: Fix overexecution of cpu_return()
  * SPU: Use ASM for AVX2 coompilation instead of intrinsics
  * cellGame: Implement cellHddGameCheck2
  * cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA
  * Add more defines to cellSysutil
  * Register Editor: Allow to modify PPU priority
  * SPU: Make PUTLLUC LR event accurate
  * SPU: Remove "Accurate PUTLLUC" setting (always accurate)
  * Updates wolfssl and curl to official repos
  * Fix bitfield operator &=
  * PPU: Do not allow unaligned/unmapped reservation addresses
  * patch_manager: fix downloader location
  * patch_manager: use rename to back up old patch file
  * fix fs::copy_file on linux
  * patch_manager: log g_tls_error
  * Only bind 3658 with RPCN
  * Makes DNS processing more consistent
  * Win32 FS: Use FindFirstFileExW in fs::stat, fs::exists, fs::is_dir, fs::is_file
  * vk: Simplify shadow comparison operations for non-integer formats
  * patch_manager: fix success message
  * patch_manager: handle sha256 checksum
  * patch_manager: layout fixes
  * patch_manager: add download button
  * SPU: Remove STOP 0x0 hack (#8873)
  * Qt: Update tooltip for "disable keyboard hotkeys"
  * Input/Qt: Properly reset mouse hide timer
  * Input/Qt: Dont lock unused mouse in keyboard pad
  * hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT (#8864)
  * PPU: reduce LARX logging level to warning
  * rsx: Fix depth clipping
  * rsx: Enable support for extended range in depth buffer
  * rsx/gl: Refactoring and cleanup
  * fix some warnings
  * Fix Windows UNC Path Handling
  * Update Building.md for Ubuntu based distros
  * VFS: fix off-by-one error in vfs::escape()
  * sys_process: Implement exitspawn error checking
  * Implement sceNpSignaling & signaling improvements (#8836)
  * PPU: Cleanup & unify reservation loads (#8849)
  * SPU: Use unaligned instructions in mov_rdata_avx (MSVC) (#8851)
  * gl/vk: Support swizzled data for RCB/RDB
  * gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
  * vk: Fix fconvert job issues
  * gl: Accelerate D24X8_UINT operations
  * SPU: Make PUT transfers use SEQ-CST ordering on Accurate DMA (#8844)
  * GUI: Additional translation entries
  * SPU: Use unaligned AVX instructions for cmp_data_avx
  * SPU: Do not ignore pending PUT tranfers just becase GET may not be cache-line atomic
  * SPU: Fix not acuiring reservation locks on DMA with more than one cache line (Accurate DMA)
  * RSX: Update manual string creation -> std::string()
  * sceNpDrm: Relax file extension checks
  * SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable
  * SPU: Cleanup for Accurate PUTLLUC
  * SPU: Make GET's  full and aligned cache line accesses atomic with Accurate DMA
  * rsx: Fix execution barrier insertion
  * improve tooltip coverage
  * GUI: Tooltips for mouse hide if idle and resize on boot
  * Internationalisation updates
  * SPU: Implement Accurate DMA (#8822)
  * Qt: simplify GetVerboseTimeByMs logic (#8824)
  * Fix idle timer
  * Update mouse lock logic
  * Use dynamic_cast to convert QWindow m_target to gs_frame
  * GUI: Mouse Hide and Lock Keyboard Shortcut
  * rpcs3_version: Bump to 0.0.12 (#8815)
  * vk/sdk: Sync with vulkan SDK v148 (#8814)
  * gui/themes: Convert kot-bg to jpg (95%) (#8809)
  * vk: Improve D16F handling
  * Remove call to start m_mousehide_timer in gs_frame constructor
  * Woops... premature commit/push. Fixed up the usage of connect
  * Used new Qt connect syntax Fixed indenting Renamed click callback argument from 'val'->'checked' Converted m_gui re-usage to just reference ui Removed implicit capture from spinbox lambda Corrected millisecond acronym from mS->ms Removed superfluous QTimer include in gs_frame.cpp
  * Added settings and logic for auto-hide of mouse cursor.
  * glsl: Properly implement shadow filtering when running emulated shadow compare
  * vk: Fix depth format mismatch detection in copy_image
  * Debugger: Replace SPU register perefix '$' with 'r'
  * tcp_timeout_monitor deadlock fix (#8783)
  * Fix some warnng in lv2.cpp
  * Restore some code
  * Use g_fxo for progress_dialog_server
  * Fix UB in Emulator::Load
  * Implement HLE cellSpursAddUrgentCommand
  * Log PRX segment end for usage with kernel explorer
  * PPU: log LR in HLE functions
  * SPU: Fix events ACK, minor optimizations (#8771)
  * RPCN Client (#8663)
  * vk: Fix some minor spec violation
  * vk: Add some more diagnostic messages for unoptimized image transfer setups
  * rsx: Fix format matching when aggregating textures - When copying depth-depth, prefer own format over depth int format
  * vk: Fix some missing render target declarations
  * rsx: Refactor and improve image memory manipulation routines
  * vk: Implement transport for D24S8_FLOAT data
  * rsx: Do not create depth textures as blit engine targets.
  * rsx: Separate uint depth formats from float depth formats
  * rsx: Basic support for creating depth float formats
  * Add Nekotekina skin (#8776)
  * Forces MSVC Toolkit to 14.25.28610 in Azure Pipelines
  * Fix empty input in Registers Editor
  * Debugger: Disable PPU address redirection
  * Debugger: Add missing PPU stack register checks
  * Debugger: Register Editor Improvements
  * Debugger: Fix instructions editor
  * Debugger: Fix scrolling using PageUp, PageDown, KeyUp, KeyDown
  * Debugger: Implement PPU SLWI, SRWI, SLDI mnemonics
  * SPU: Fix timer events
  * Support for Namco GCon3 gun (#8757)
  * [HOTFIX] Fix UB in Emu/System.cpp
  * PSF: Avoid redundent string copies in psf::array/string/get_string (#8707)
  * Revert "Qt: speed up list refresh"
  * Debugger: Use Signed Hexadecimal formatting (#8751)
  * Debugger: Fix PPU stepping on non-TSX
  * kernel-explorer: Add RSX handlers events info
  * evdev: log axis information in pad settings
  * Qt: speed up list refresh
  * Qt/Linux: fix QT_AUTO_SCREEN_SCALE_FACTOR typo
  * Qt: fix YoRHa QTreeWidget item style for CheckBoxes
  * Fix truncation warning in sys_cond.cpp
  * Fix bitops test
  * Fix vm::reservation_update
  * Ensure pushing builds to Github is only done on master branch
  * Windows GitHub release hotfix
  * Manually upload Windows Github Release using curl. Actually fixes #7938 (#8715)
  * rsx: Minor rsx::ceil_log2 bugfix
  * SPU LLVM: Improve approx FCGT (#8728)
  * Bring back the non-compliant define, but version limited
  * MSVC changes
  * SPU LLVM: Add icelake optimized paths for SHUFB (#8712)
  * SPU/PPU LLVM: Improve 0 addend FMA detection (#8709)
  * SPU: Implement RSX accurate reservations on TSX (#8721)
  * rsx: Fix XBGR vs XRGB screenshots
  * rsx: Support XBGR flip image load from Cell memory
  * vk: Warn if GPU does not support RGBA8 natively
  * rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format
  * rsx: Unify composite texture creation and management
  * PPU LLVM: Use VPERM2B to emulate VPERM (#8704)
  * cellSaveData: Fix loss of "BLIST" and files' information in PARAM.SFO (#8706)
  * SPU LLVM: Fix signed zeroes handling on Accurate xfloat
  * SPU/PPU LLVM: Fix FMA signed zeroes handling
  * Utils: Add detection for Icelake-client tier AVX-512 - Implies support for everything that Skylake-X supports as well as AVX512IFMA, AVX512VBMI, AVX512VBMI2, AVX512VPOPCNTDQ, AVX512BITALG, AVX512VNNI, AVX512VPCLMULQDQ, AVX512GFNI, AVX512VAES
  * Log username
  * move accurate rsx reservation to advanced
  * add missing settings to configure
  * vk: Generate valid image+image_view combinations for placeholder texture descriptors
  * Qt: fixup for PKG installation
  * Replace ppu_module_manager Function Static with Class Static variable (static module map) (#8669)
  * Fix for incorrect assignment of ghlguitar
  * sys_usbd tidy ups
  * rsx: Improve swizzled layout detection
  * Qt: unify package installation logic
  * Qt: add rap files to pkg install file dialog
  * Qt: fix input lag in pad settings
  * Try to fix ugly GUIs
  * Add config override as cli arg: --config <path>
  * make some cfg logs error instead of fatal
  * Qt: do not use on_<obj>_<action> syntax for slots
  * Qt: move some more settings to persistent_settings
  * PPU interpreters: Fix VMAXFP NaN and signed zeroes handling
  * PPU LLVM: Fix VMAXFP, VMINFP NaN handling
- Update to version 0.0.11~git20200803:
  * lv2: Minor fix of "unspecific ppu" path of _sys_lwcond_signal
  * rsx: Decode swizzled GPU data on CPU readback
  * rsx: Propagate raster type of fbo sourced data throughout the pipeline.
  * Fix missing GPU in game window title
  * CI: Avoid trying to publish builds on forks
  * Gracefully abort headless mode with unsupported video renderers
  * PPU LLVM: Fix constant folding of BitCast
  * SPU/PPU LLVM: Fix cpu_translator::get_const_vector<v128>()
  * SPU: Implement SYS_SPU_THREAD_OPTION_DEC_SYNC_TB_ENABLE (#8657)
  * Don't open an error dialog in headless mode
  * SPU: Fix spu_thread::cpu_stop() missed executions (#8656)
  * cheat_manager: notify if no game is running
  * cheat_manager: make sure that the patches path exists
  * overlays: fix minor warning
  * cheat_manager: improve parser errors
  * cheat_manager: move cheats.yml to patches folder
  * cheat_manager: use enum values for columns
  * cheat_manager: disable search buttons if nothing was entered in the search field
  * cheat_manager: fix long search result lists
  * Improve error handling of config nodes
  * Improve error handling during config loading
  * SPU LLVM: Minor cleanup after #8559
  * Improve error messages in firmware install
  * Qt: fix download menu visibility
  * Update cellAudio to use float constants instead of doubles
  * VK_REMAP enum is signed.. but later case comparison is unsigned
  * SPU LLVM: Avoid additional endian swapping - Avoid additional endian swapping with the ROTQBY and ROTQBYBI instructions - ROTQBYI is left out intentionally, since it caused worse codegen
  * SPU LLVM: Avoid redundant endian swapping - PSHUFB operates in reverse byte order from SHUFB, so we can take advantage of that to swap endianness without additional transformations in some situations
  * rsx: Fix cache skipping shaders on load+compile (#8633)
  * SPU/PPU LLVM: Optimize VSEL/SELB with constant mask (#8559)
  * PPU: Fix DIVW, DIVWU, MULHW, MULLW, MULHWU when op.rc is set (#8630)
  * vk: Fixup for PR #8590
  * vk: Improve video memory manager to attempt recovery in out of memory situations
  * vk: Improve typeless texture succession
  * Update types.h to fix static_cast test (#8627)
  * overlays: try to fix unexpected font crop
  * PPU Precise/LLVM: Support NJ modes (#8617)
  * SPU/PPU LLVM: Improve expressions matching (#8620)
  * cellMic: use s32 consistently
  * use not_an_error in sys_spinlock_trylock
  * fix truncation warnings
  * fix sceNpCommerce2CreateCtx log message
  * add a gazillion more error_code
  * cellFont: add error_code
  * cellMic: error_code, random cleanup and stubbing
  * cellMusic: add error_code
  * cellSaveData: Increase sleep time
  * SPU: Use waitable atomics for SPU channels interface
  * move executable hash log level to success
  * SPU/Windows: Fix LS memory mirrors
  * SPU/Linux: Ensure aligned 64k allocations in utils::memory_reserve
  * SPU: Make spu_thread::offset private
  * SPU LLVM: Avoid negative clamping when the input is known to be positive
  * SPU LLVM: LS Memory Mirrors (Optimize loads/stores)
  * Minor fixup after #8501
  * rsx: Fix false desync events
  * rsx: Brute-force removal of superseded surfaces
  * rsx: Fix draw count append when draw ranges are out of order
  * Make std::bit_cast hack-implementation constexpr in simple cases
  * Implement constexpr byteswapping
  * Qt/input: unbreak with Qt 5.15 after 881e8e472393
  * Qt: Fix YoRHa background for some widgets
  * Qt: Fix Skyline's QSpinBox and QDoubleSpinBox buttons
  * Qt/input: add tooltips to pad settings
  * move applied patch log level to success
  * Qt/input: add checkbox for emulated stick values
  * Qt/input: fix stick preview for disconnected pads
  * Qt/input: show emulated sticks in pad settings
  * Qt/input: add squircle to pad settings dialog
  * input: use left and right squircle values
  * RSX debugger: fix command count on non-method commands (#8578)
  * rsx: Fix depth bounds test
  * rsx: Support partial texture descriptors
  * SPU LLVM: Optimize non-constant Tag Update requests
  * SPU MFC: Never clear tag status in WrTagUpdate
  * SPU MFC: Fix MFC_WrTagUpdate channel count
  * RawSPU: Log MMIO access
  * Qt: fix pad settings resize when switching tabs
  * Qt: fix scrollArea focus during pad button choice
  * SPU: Disable PUTLLC NOP transfers detection on TSX path
  * SPU: Implement GETLLAR polling detection
  * SPU/PPU reservations: Optimizations for reservation locks and check_state()  (non-TSX)
  * Qt: fix update menu for linux
  * audio: rename audio channels to audio downmix
  * Only reboot audio if a relevant setting changed
  * Try to make most audio configs dynamic
  * XAudio2: Call CoInitializeEx to prevent errors
  * XAudio2: print readable errors
  * VS: show linux audio backends in solution explorer
  * cellAudio: implement downmix to 5.1
  * vk: Inject memory barrier upon conclusion of a framebuffer feedback loop
  * HLE: fix sceNpDrmGetTimelimit invalid param error
  * sys_net: Use np_handler dns if possible for sys_net_infoctl (#8557)
  * Emu: simplify Emu::Stop some more
  * Emu: Make prevent_display_sleep dynamic
  * Emu: always use Emu.Quit() to quit RPCS3
  * Qt: Remove obsolete main window close()
  * PPU debugger: Show stack address of each function
  * PPU debugger: Fix functions stack bounds check
  * gl: Silence warnings
  * rsx: Improve ZCULL queued requests finalization
  * Input/Qt: Check if gui callbacks are nullptr
  * Qt: use button box for most buttons
  * Qt: add scrollarea to pad settings dialog
  * Qt: Random unimportant stuff
  * Qt: Add stick multipliers to the pad dialog
  * patch_manager: save "owned games only" state
  * rsx: Fix transfer descriptors for partially overlapping slices in head
  * Qt: fix signal_update_available
  * Qt: remove automatic param from update logic
  * SPU LLVM: Fix barrier commands enqueuing
  * Qt: refactor curl stuff into a downloader
  * Qt: fix random QWinTaskbarProgress crashes
  * Qt: random cleanups
  * rsx: Implement fast ZCULL barrier when query object is already known
  * rsx: Fix leaking ZCULL queries after a barrier
  * Windows: distinguish left and right modifiers
  * Qt/Input: update keyboard_pad_handler shortcuts
  * Qt/Input: remove unused function: GetModifierCode
  * localized.h: follow Sony Naming Conventions (#8539)
  * Implement Caret upwards and downwards move in overlay_edit_text (#8342)
  * rpcs3_version: Bump to 0.0.11
  * patch_manager: warning for incompatible patches (#8535)
  * vk: Disable primitive restart for old GCN cards
  * patch_manager: fix items across refreshs
  * patch_manager: fix import dialog close button
  * patch_manager: fix import, use constants as keys
  * patch_manager: improve import logging
  * patch_manager: fix sorting of item counters >= 10
  * patch_manager: fix legacy patches again
  * patch_manager: allow Notes as sequence
  * patch_manager: fix owned games o. for all versions
  * patch_manager: prefer specific > global (per hash)
  * patch_manager: one patch per group across hashes
  * patch_manager: Always move All titles to the top
  * patch_manager: restrict All serials to All titles
  * patch_manager: don't hide "All Serials" in 'owned'
  * patch_manager: prefer serial patches over All
  * patch_manager: only apply one patch per group
  * patch_manager: add All override
  * patch_manager: add expand and collapse
  * patch_manager: add option to only show owned games
  * patch_manager: implement serials and app_versions
  * remove redundent include in Crypto/unedat.cpp (#8527)
  * Use proper install paths depending on pkg content
  * cellAudio: use downmix formula based on documentation
  * types.h: Fix ASSUME macro side-effects mismatch between compilers
  * Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic
  * Remove devKlic/rifKey reset
  * vk: Add more GPUs to nvidia chip table
  * vk: Improve nvidia speedhack for non-turing cards
  * debugger: Fix registers editor
  * SPU: Use named constants for MFC tag updates
  * SPU LLVM: Fix WRCH instruction to WrTagUpd
  * ui: add rsx some options to gui (#8512)
- Update to version 0.0.10~git20200627:
  * Make error_code::value member private
  * SPU debugger: Add atomic status and tag update channels information
  * SPU LLVM: Fix WRCH instruction to WrTagMask
  * Input: skip keyboard input when pads are disabled
  * pad_thread facepalm
  * rsx: Force flushing of NaN/INF to zero
  * Input: Use global variables for pad modifications
  * patch_manager: more information for branch nodes
  * patch_manager: save widget layout
  * cellSaveData: Emulate PPU processing of auto/list post-fixed callback
  * debugger: Shortend SPU/PPU thread names
  * Update BUILDING.md
  * patch_manager: add hash to applied log message
  * patch_manager: fix missing config path
  * rsx: Validate blend factors according to hardware testing
  * rsx: Validate stencil op to match realhw behavior
  * rsx: Fix surface options hint mechanism
  * rsx/fixup: Fix color clear logic
  * Update readme badges
  * rsx: Fix ABGR decoding for colormask and clear color
  * rsx: Support DRGB8 sampling of render targets
  * patch manager: Skip legacy patch.yml in the GUI
  * patch manager: Fix load order
  * patch manager: Allow partial patch file import
  * patch manager: Add patch removal to context menu
  * patch manager: fix tree refresh and item expansion
  * patch manager: Properly hide legacy patches
  * patch manager: "Show Patch File" in context menu
  * patch manager: Skip lower patch_versions
  * patch manager: properly check patch versions
  * patch manager: replace Version and Title keys
  * patch manager: move try catch block to yaml.cpp
  * patch manager: avoid patch import inconsistencies
  * patch manager: move title + serials to patch level
  * patch manager: improve error handling
  * patch manager: import patches
  * Change DLL permissions so Windows clients which respect permissions set them correctly (#8470)
  * Qt: Improve update manager messages
  * FAudio: remove 4x volume factor Same as commit 66d13da2acfa288 for the XAudio2 backend
  * sys_mmapper: rewrite page fault thread notifications
  * Update Github Issue Template: Regression
  * fixup
  * SPU LLVM: Avoid bad optimization in FCGT
  * rsx: Account for subpixel precision when converting DST coordinates to SRC coordinates
  * Update Github Issue Template: Bug
  * rsx: Properly handle conversion of G8B8 and related formats
  * rsx: Improve mipmap gathering
  * std header guard in BEType.h (#8448)
  * Avoid string reallocation in swizzle CgBinaryProgram
  * v128: A few optimizations (#8432)
  * SPU: Implement EBUSY error on non-empty mailbox (sys_spu_thread_send_event/sys_event_flag_set_bit)
  * sus_lwcond_signal_all: use protocol specified in lwmutex
  * SPU: Move check_state() outside of mutex scope
  * sys_cond: Fix spurious EBUSY in sys_cond_destroy
  * sys_event_queue: Fix IPC support
  * sys_cond/mutex: Fix race between sys_cond_create and sys_mutex, Fix IPC support in sys_cond/mutex
  * rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
  * Create Github Issue Template: Feature Request
  * rsx: Fix surface option invalidation
  * cellAudio: Minor fixup
  * rsx: Make "Disable ZCull Occlusion" setting dynamic
  * rsx: Improve surface options invalidation
  * sys_vm: Limit total process vsize to 256MB (#8431)
  * cellAudio: Fix event queue attachment
  * Fix lv2_obj::name64 regression
  * debugger: Always show zeroes on no thread's instructions positions
  * debugger: Fix instructions foreground/background color changes on non-executable memory
  * Fix debugger breakpoints
  * Fix embedded spu elf patching
  * Atomically overwrite config.yml
  * rsx: Optimize rsx::rsx_iomap_table construction
  * sys_net: Fix sys_net_bnet_setsockopt page faults
  * sys_net: Stub sys_net_infoctl command 9
  * IDM: Implement idm::clear<typename>
  * gl: Fix depth buffer byteswap hint
  * rsx: Merge instruction expand flag with the other sign expand flags
  * rsx: Implement signed normalized texture formats
  * kernel_explorer: More Improvements
  * patch manager: hotfix for legacy patches
  * sys_memory: Improve allocation/deallocation syscalls
  * patch manager: add checkbox for "enable legacy"
  * Workaround broken Azure badge link
  * PPU interpreters: Fix VRFIM, VRFIN, VRFIP, VRFIZ
  * patch manager
  * Update Azure config to fix Windows Azure build (#8399)
  * kernel_explorer: keep existing trees expanded
  * Improve tooltips
  * kernel explorer: Improvements
  * Unify Azure artifacts names and produce them only on successful build.
  * Atomically overwrite games.yml
  * Remove lambda in sys_net_bnet_poll
  * PPU: implement VNMSUBFP (precise variant)
  * Implement v128::fma32f
  * gl: Improve async compiler synchronization with initialization
  * rsx/fp: Separate SRC precision modifiers
  * SPU LLVM: Optimize FM when op.ra == op.rb
  * SPU LLVM: Additional FCGT optimizations
  * SPU LLVM: Partial revert for FM/FMA changes and other improvements - Revert changes to FM and FMA instructions - Allow non accurate/approx FMA family instructions to use native FMA - Minor optimization for FMA ops with a constant 0 multiply
  * SPU LLVM: Fix theoretical issue with FCGT optimizations
  * vk: Make the depth-convert pass multisample aware
  * vk: Fix query reset when renderpass is active
  * Add Cirrus CI FreeBSD badge (#8350)
  * stub cellPngEnc
  * Add error_code to cellPngDec
  * stub sceNpCommerce2
  * stub sceNpTus
  * Remove mentionbot config
  * cellAudio improvements
  * Audio dumper: append filename with titleid and date-time
  * Fix some checks
  * Fix sys_net_bnet_poll regression (#8337)
  * rsx: Fix fragment state updates
  * rsx/fp: Ignore self-referencing register writes.
  * rsx: Properly account for memory sizes of reused surfaces
  * rsx: Improve surface cache resource management
  * SPU LLVM: Use clamping helpers for FMA32x4 and FM
  * XAudio2: remove nasty 4x volume factor
  * Improve Stop Watchdog
  * Add game patch support in 'Create PPU Caches'
  * SPU LLVM: fix spu_cache dependency
  * Avoid copying std::shared_ptr in sys_semaphore
  * cellAudio: make master volume dynamic
  * VS: randomly changed project files
  * Compile EBOOT.BIN on 'Create PPU Caches'
  * Typo fix
  * gl: Fix shader logging
  * rsx: Add stippled rendering support to interpreters
  * rsx: Implement stippled rendering
  * SPU: Fix possible deadlock after access violation via DMA transfers
  * SPU: Fix page faults notifications (non-TSX)
  * rsx: Fix possible case NULL zcull_ctrl in on_exit()
  * PPU: Implement PPU Traps Stubbing option
  * SPU LLVM: implement get_segment_base()
  * Fix warnings
  * [CI, Cache] Add proper cache versioning (#8285)
  * rsx: Copypasta fix (#8289)
  * sys_mmapper: Fix possible memory leak on error of create_lv2_shm
  * idm: Implement creation/destruction invalidation counter
  * rsx: Fix data format remapping
  * nv3089: Account for subpixel addressing
- Update to version 0.0.10~git20200523:
  * [MSVC 16.6] Microsoft.MakeFile.Targets(46,5) :thisisfine: (#8279)
  * [CI, sh, Windows] Do shallow submodule init. History is not needed.
  * [CI, Windows] build SPIRV-Tools separately
  * Add FreeBSD to CI (#8261)
  * SPU: Fix page faults notifications
- Update to version 0.0.10~git20200522:
  * Update cellSpurs.h
  * kernel explorer: Add information about first PRX/overlay segment
  * SPU/PPU disasm: replace unknown instructions message with question marks
  * SPU/PPU disasm: replace "illegal address" with question marks
  * PPU disasm: do not disassmble non-executable memory
  * vk: Implement masked stencil buffer clears
  * SPU MFC: Fix MFC_WrListStallAck on interpreters
  * SPU MFC: Fix SN interrupts
  * SPU MFC: Implement MFC_SDCRZ_CMD
  * Fix some misspells Note: in main.cpp there are many dirs similar to Program Files, so tip should be appropriate.
  * SPU: Optimize FCGT - Optimize FCGT to a single signed integer comparison when possible - Add is_spu_float_zero helper
  * [msbuild] only link llvm libs to Applications (#8262)
  * Optimize Qt properties in about_dialog https://doc.qt.io/qt-5/qt.html#TextInteractionFlag-enum
  * Qt: disable TSX in the config.yml if not supported
  * Qt: properly handle strict rendering mode switch
  * rsx_utils.h: fix signed/unsigned comparison
  * Implement std::countl_zero and friends
  * PPU interpreters: Implement AltiVec NaNs precedence and data preservation
  * Dev: Switch to dropbox for Vulkan SDK for reliability
  * Dev: Switch to alternate Qt host for reliability
  * gl: Restrict insert_vertex_input_fetch workaround to Intel proprietary
  * rsx: Write 4-byte long data to all semaphores (#8246)
  * SPU reservations (TSX): Remove wait flag in PUTQLLUC
  * rsx/fp: Fix precision clamping on MAD instruction
  * gl: Only log shaders if g_cfg.video.log_programs is enabled
  * gl: Refactor shader type usage
  * gl: Refactor shader compilation
  * gl: Check for EXT_depth_bounds_test
  * glsl: Avoid implicit int->uint conversions
  * rsx: Fix data written to RSX semaphores and the initial data of them (#8235)
  * gl: Remove older debug code
  * gl: Avoid issuing glDelete calls with m_id == GL_NONE
  * glext.h: update from 20180114 to 20200423
  * gl: Rewrite Debug Output
  * GUI followup for https://github.com/RPCS3/rpcs3/pull/8148
  * Bump Linux CI version (#8226)
  * Update Contributors
  * Update Developers
  * Update Supporters
  * Remove std::rotr usage for now
  * Spelling fix in texture_cache.h (#8219)
  * SPU: Minor cleanup of exception in stop_and_signal
  * sys_spu: Fix sys_spu_thread_group_terminate vs sys_spu_thread_group_exit race on values
  * SPU LLVM: fixup after #8175 (#8214)
  * rsx: Improve blit engine memory validation (#8215)
  * Emu/Config: Add option for accurate PPU LLVM vector NaNs
  * PPU Interpreter: Accurate vector instruction NaNs
  * PPU LLVM: Accurate vector instruction NaNs
  * vk: Properly fix dynamic state descriptors
  * rsx/fp: Support more types of texture access
  * Minor EFAULT fix in sys_semaphore_get_value/sys_event_flag_get
  * SPU: Implement spu_channel_(4_)t::try_read
  * sys_spu: Add short sleep in sys_spu_thread_group_terminate
  * sys_spu: Minor cleanup of group termination process
  * vm: Fix vm::passive_lock regression (#8175)
  * PPU: Use optimized reservation waiting for reservation load (non-TSX)
  * rsx: Rewrite data texture remap expansion
  * SPU LLVM: Improve MFC transfers recompilation for non-TSX
  * SPU: Use optimized PPU signaling to SPU on reservation pause
  * SPU/PPU reservations: Optimizations part 1
  * Input: remember registered ldd controllers
  * vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage (#8206)
  * vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE (#8202)
  * Fix possible cur_ip nullptr usage in np_handler.cpp
  * Qt: remove debug tab wall for Utilities menu
  * sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes (#8182)

OBS-URL: https://build.opensuse.org/request/show/842554
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=25
2020-10-19 12:56:44 +00:00
996b576d49 Accepting request 761257 from home:xenonpk
- Update to version 0.0.8~git20200106:
  * cellGame: add more checks
  * sceNpTrophy: unlock platinum trophies
  * sys_fs: fix CELL_FS_O_APPEND emulation
  * sys_fs_stat: fix split file handling
  * sys_fs: implement CELL_EROFS error
  * Implement lv2_fs_mount_point with mount point flags
  * rsx/vp: Properly initialize output registers.
  * Minor cleanup in InstallPkg and InstallPup
  * Add a dialog to Batch PKG Install
  * cellFs: Fix cellFsLseek with negative whence
  * cellFs: Improve cellFsGetDirectoryEntries
  * Fix lv2_fs_object::name
  * Disable AA for renderers which do not support it
  * Slight cleanup of mousewheel pr
  * Change Null microphone to Disabled
  * Qt: Add tooltips to Virtual File System buttons
  * rsx/overlays: Improve space usage on trophy dialog
  * rsx/overlays: Implement trophy notification queue
  * Update glslang.7z
  * Add BOM to sys_tty.cpp
  * Inject rpcs3_glslang.props to glslang build
  * Update ffmpeg fork URL
  * Link Bcrypt with ffmpeg
  * rsx/overlays: Add support for animations
  * cellSaveData: remove duplicate yield
  * overlays: refactor shader loading dialogs
  * overlays: fix non-interactive dialog loops
  * VK: remove unused init function declaration
  * vk: Change default vertex output value
  * rsx: Improve MTRSX synchronization
  * Qt: repaint all related icons for custom configs
  * cellSaveData: use errDialog to skip error dialogs
  * Update ffmpeg
  * vk: Clamp depth export in FS
  * Fixup after #6933 (#7166)
  * rpcs3_version: Bump to 0.0.8
  * Implement sceNpTrophyTerm resources deallocation
  * Silence some log messages
  * Some cleanup
  * Avoid using vfs::get to let decrypt work on PSN binaries
  * Implement ps3 application root flags detection
  * Use path_append instead of operator + to concat paths
  * Fail pkg_install if any files fail to be created
  * Handle ERROR_FILENAME_EXCED_RANGE error on Windows
  * Add progress_dialog::SignalFailure()
  * Update cellVoiceCreatePort syntax
  * Make spu_channel_4_t::clear() atomic
  * Minor spu_channel_4_t optimization
  * Fix ppu_patch invalid address check
  * Implement runtime PPU executable code modification via Cheat Manager
  * Improve cellImeJp (#7014)
  * cellSaveData: only show dialogs in fixed functions
  * vk: Do not leak mapped memory
  * 3rdparty: Update vulkan memory allocator (GPUOpen)
  * update glslang
  * Allow unimplemented HLE functions detection by bot
  * Minor fixup after #6894
  * Allow sys_raw_spu_create_tag to be called more than once
  * SPU LLVM: rewrite comparison on non-xfloat path of CFLTU, CFLTS
  * sys_net: fix sys_net_bnet_connect on Windows
  * sys_net: add a workaround for WSAPoll with timeout
  * cellSaveData: improve ppu schedule during dialogs
  * cellSaveData: don't pause apps during dialogs
  * Add support for mousewheel movement
  * settings: Add relaxed zcull toggle to advanced tab
  * vk: Fix cb chunk synchronization deadlock
  * rsx: Fix linux build
  * rsx: Zcull synchronization tuning
  * rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data
  * vk: Refactoring and optimizations to query handling
  * vk: Switch occlusion pool to FIFO rather than LIFO to avoid hard stall
  * vk: Emulate conditional rendering for AMD
  * vk: Implement hw conditional rendering
  * vk: Implement multithreaded command submission
  * rsx: Restructure ZCULL report retirement
  * rsx: Remove deprecated do_method path that has been superceded by c++ inheritance for many years
  * cellSaveData: get confirmation if not CELL_SAVEDATA_OPTION_NOCONFIRM
  * cellSaveData: add more constants
  * cellSaveData: add error dialog to callback result errors
  * cellSaveData: add confirmation dialog for save data interactions
  * Qt: apply more specific file filters for cache removal
  * rename Searchbar to Search bar in style sheet comments (#7140)
  * Qt: fix removal functions after cache compression
- Update to version 0.0.7~git20191228:
  * silence some annoying warnings
  * LLVM: compress PPU cache
  * Qt: add plaintext log and more log options
  * stub cellRemotePlay and cellResc and cellStorage
  * Fix UB in to_u8
  * sys_net: fixup for race condition
  * WSAPoll workaround
- Update to version 0.0.7~git20191223:
  * RSX: Remove two empty cpp files
  * Move input to its own directory (#7126)
  * Qt: Simplify custom titles and notes
- Update to version 0.0.7~git20191222:
  * Avoid shifting by greater/equal than max bits values in ppu_rotate_mask
  * Improve approximate xfloat
  * SPU LLVM: use FMA with approx xfloat when available
  * CPUTranslator: detect FMA feature
  * appveyor: Update vulkan SDK version to 1.1.126.0
  * cmake: Fix vulkan on X11
- Update to version 0.0.7~git20191220:
  * Implement rounded_div
  * rsx: Make X11 optional on Linux
  * Fix cellNetCtlNetStartDialogUnloadAsync
  * Qt: Look for custom game titles when filtering via Search
- Update to version 0.0.7~git20191219:
  * sceNpTrophy: minor optimizations
  * Qt: add platinum relevance to trophy_manager_dialog
  * Qt: minor optimizations in trophy_manager_dialog
  * Hotfix sceNpTrophyGetTrophyUnlockState
  * Fix sceNpTrophyGetGameProgress (#7103)
- Update to version 0.0.7~git20191215:
  * PPU DisAsm: Again
- Update to version 0.0.7~git20191214:
  * Qt: move firmware settings to the advanced tab
  * Qt: Use QT_ENABLE_HIGHDPI_SCALING starting with Qt 5.14 (#7090)
  * Updated sys_net to use WSAPoll on win32 as this fixes connection issues in Metal Gear Online. Also aligns with implementations on non win32 platforms
  * LLVM: remove cascadelake workaround and update LLVM fork
  * Fix missing-braces warnings
  * LLVM: add workaround for cascadelake CPU
  * Fix some warnings
- Update to version 0.0.7~git20191212:
  * vk: Remove some outdated code (#7060)
  * rsx: Delay FIFO recovery point creation if is in in_begin_end scope (#7080)
- Update to version 0.0.7~git20191210:
  * cellGem: add some explanatory comments
  * cellGem: cleanup some spacings
  * Modules/cellGem: Implement pos, quat and handle_pos in Gemstate for mouse. Modules/cellGem: Fix name for gem_image_state. Modules/cellGem: Implement projectiion(x/y) in gem_image_State for mouse. Modules/cellGem: Add cross, triangle, circle and start with use middle click for mouse. Modules/cellGem: Refactor global code. Modules/cellGem: fix some warning with initializing value.
  * PSMove: Rudimentary mouse emulation.
  * rsx: Ignore or recover from unknown primitives
- Update to version 0.0.7~git20191207:
  * Fix warning about truncation
  * sceNpBasicAddBlockListEntry: Add connection check
  * sceNpBasicAddPlayersHistory(Async) fixes
  * Minor fixup after #7068
  * sys_spu: Fix SPU Thread Id
  * Move size write in cellGamePatchCheck
  * Make sys_tty accurate in release console mode, message saving in log
  * Revert part of #7044
  * sys_spu_thread_group_dis/connect_event Improvements
  * Compilation fix for NetBSD (#7067)
  * C-style cast cleanup VII
  * Commit 377e7d2a73fb2c83da73f65a5983b02499613e51
  * C-style cast cleanup VI
  * ds4: Cleanup
  * ds4: Add workarounds for some 3rd party controllers
  * vk: Add sampleRateShading to the list of device enabled features
- Update to version 0.0.7~git20191203:
  * C-style cast cleanup V
  * Add Emu.HasGui() to properly hide Qt dialogs in no-gui mode
  * Qt: skip in-game Qt dialogs if no-gui was used
  * cellSaveData: avoid nullptr if there is no dialog
  * C-style cast cleanup IV
  * Fix error checking of cellGameContentPermit
  * cellGameBootCheck Improvements
  * Fix sceNpTrophyRegisterContext hack
- Update to version 0.0.7~git20191201:
  * C-style cast cleanup III
  * C-style cast cleanup II
- Update to version 0.0.7~git20191129:
  * C-style cast cleanup (partial)
  * Fix sys_spu_thread_un/bind_queue queue existence check
  * Fix possible division by zero in sys_spu_thread_write/read_ls
  * Stub sys_spu_thread_group_log
  * Avoid calling lv2_obj::sleep sequantially in sceNpTrophyRegisterContext
  * Decrease memory stats in cellGemInit if needed
  * settings: enable dynamic reload of some emu values
  * overlays: add dynamic switch for perf overlay
  * cellSysutilGetSystemParamString improvements
  * vm: implement vm::try_access, vm::ptr::try_read/write
  * SPU: internal refactoring, add spu_program
  * SPU LLVM: detect mpy32 pattern
  * cmake: Set LLVM_INCLUDE_BENCHMARKS to OFF
  * cmake: Add post-build commands for Windows
  * Fix cellAudioCreateNotifyEventQueue queue depth
  * Implement cellAudioCreateNotifyEventQueueEx
  * Fix cellVoiceCreatePort
  * cellAudio: Implement event source
  * cellVoice: Fix NOT_INIT checks, implement 0 event source handling
  * cellVoice Update
  * sys_prx: Tiny improvement
  * rsx: Remember to min-max the anchor indices of a polygon or triangle fan
- Update to version 0.0.7~git20191123:
  * rsx: Remove redundant check
  * sys_net: don't report SYS_NET_EWOULDBLOCK in blocking syscalls
  * sys_net: format both negative and positive sys_net_error values
  * sys_net: Add error_code
- Update to version 0.0.7~git20191120:
  * Clamp volume in cellAudioAdd/2c/6c/Data
  * Lightweight putllc() for non-TSX if no data changed
  * Qt: remove unused rsx debugger code
  * rsx: Select correct image aspect for blit engine targets.
  * rsx: Improve blit format mismatch detection
  * rsx: Fix invalid format checks for DMA sections which are typeless
  * HLE: stub cellCrossController some more
  * HLE: stub cellCelpEnc and cellCelp8Enc
  * HLE: add even more error_code
- Update to version 0.0.7~git20191118:
  * rsx: Add missing format check for the RTV<->DSV transfer case - TODO: Rewrite resource handling routines
  * rsx: Improve format validation for blit engine
  * vk: Clamp buffer row length to never be less than declared width - Fixes some games with broken textures
  * rsx: Do not ignore clamping for some routines that do not have implied range
  * rsx: Remove more deprecated methods
  * Fix typo in update manager
  * SPU LLVM: use updateGlobalMapping instead of addGlobalMapping
  * SPU LLVM: change patchpoint name generation
- Update to version 0.0.7~git20191117:
  * Qt: Avoid Start/StopPlaytime when installing firmware.
  * Qt: rename pad_info to pad_device_info for ODR
  * HLE: add more error_code
  * Disallow NaN in cellVideoOutSetGamma
- Update to version 0.0.7~git20191115:
  * cellSysutilGetSystemParamInt(ID_PAD_RUMBLE) changed to return ON status
  * cellSysUtil: Add a few CELL_SYSUTIL_ERROR_VALUE checks
  * cellSysutil: Log error code
  * Restore cellPadSetActDirect's reserved error check
  * overlays: avoid division by zero
  * overlays: add settings for overlay graphs
  * overlays: fix center options when graphs are shown
  * overlays: perf_metrics_overlay to seperate header
  * settings: fix performance overlay margin checkbox
  * Intel iGPU needs workaround on Windows
- Update to version 0.0.7~git20191114:
  * LLVM: Add workaround for znver2
- Update to version 0.0.7~git20191113:
  * Cheat engine
  * overlay: Performance graphs
  * Fix bitfield warning
  * Utilities: Remove unused headers
  * SPU LLVM: add SPU profiling to compilation thread
  * SPU: Don't break blocks on DSYNC instruction in Safe mode (#6731)
  * vk: Check for heap change events after a grow to avoid spec violations
  * vk: Initialize queries before use
  * vk: Reduce memory allocation sizes of default heaps
  * vk: Enable auto-growing of the data heaps for the performance case
  * vk: Implement explicit runtime flags to manage events like heap sync
  * rsx: Implement mutable ring buffers with grow support
  * rsx: Clean up some unused legacy methods unnecessary after d3d removal
- Update to version 0.0.7~git20191110:
  * Fix string length check in cellGameThemeInstall
  * Loader: Fix default sdk version
  * Implement sysutil_check_name_string
  * rsx: Wrap gsl::span definition into Utilities/span.h
  * s/GSL/span/ in XML files too
  * Fix CI
  * Remove GSL as we don’t use it anymore
  * Remove extraneous ::narrow<int>() calls
  * Replace gsl::span’s implementation with tcbrindle’s
  * Add tcbrindle’s span implementation
  * Remove gsl::finally only use
  * rsx: Replace gsl::byte with C++17’s std::byte
- Update to version 0.0.7~git20191109:
  * Fix SSSE3 usage in PPUInterpreter.cpp
  * Fix SSSE3 usage in PPUThread.cpp
  * Remove gsl::finally only use
  * cellSysCache: poison opened cache files on cache clear
  * cellSysCache: return /dev_hdd1 root
  * cellSysCache: keep mounted /dev_hdd1 after exitspawn
- Update to version 0.0.7~git20191109:
  * rsx: Implement point sprite coordinate generation
  * Use std::from_chars in Emulator::SetUsr
  * Avoid exceptions in cfg::try_to_int64 and cfg::try_to_enum_value
  * Remove throwing and catching cpu_flag::stop
  * GDB: remove wrong_checksum_exception
  * Simplify fmt::throw_exception
  * Don't throw in operators _u16 _u32 _u64
  * Remove fs::file::set_delete
  * Fix vfs::host::unlink (Win32)
  * rsx: Implement full color remap for the D24S8->ARGB8 converter
  * Fix vfs::host::remove_all
- Update to version 0.0.7~git20191107:
  * Fixes evdev settings & multiple pads handling
  * PPU Disasm: Fix RC OE enabled instructions view
  * rsx: Validate depth test setup to avoid address contention
  * Qt: adjust custom context menu positions
  * Virtualize cellSysCache
  * vk: Compute kernel fixups
  * vk: Implement layer batching for the GPU swizzle decoder
  * vk: Minor compute optimizations - Remove use of uniform buffers for compute static data. Use push constants instead. - Minor touchups to the deswizzle code to avoid redundant data copies.
  * vk: Enable gpu deswizzling
  * rsx: Set up framework for hw deswizzle
  * atomic2: fix pessimisations
  * atomic2: fix corruption bug
  * atomic2: add TSX path for multi_cas
  * Linux: disable update check at startup if not running from AppImage
  * SPU LLVM: Disable "special" branch patchpoints
  * rsx: Take empty queries into account for engines that spam report reads.
  * rsx: Implement report transfer deferring
  * vk: Improve zcull synchronization
  * vk: Reimplement occlusion result reading
  * rsx: Implement backend notification for upcoming zcull reads
  * rsx: Allow u32 restart index with full index width
  * vk: Improved crash message for missing MSAA features
  * Qt: Fixed plurals of time played strings (#6937)
  * Fix context menu showing twice in Game List
- Update to version 0.0.7~git20191103:
  * lv2: Check ipc_key value if object is process shared
  * bf_t: Remove <limits> lib dependency
  * Add missng check for key in cellAudioSetNotifyEventQueue
- Update to version 0.0.7~git20191102:
  * Qt: implement time played and last played
  * Stop autoupdater renaming file across devices
  * Fix ALSA and PULSE building on Linux (workaround)
  * Implement multi_cas with atomic2 type
  * vk: Add explicit support for identity image views - Allows bypassing all remap shenanigans to make some operations that rely on the raw image to work correctly.
- Update to version 0.0.7~git20191031:
  * Audio: don’t build ALSA, PulseAudio or FAudio backends when disabled
  * vk: Add video out calibration pass - Adds gamma correction and RGB range filters to output to match PS3
  * rsx/overlays: Add support for other primitive types other than triangle_strips
  * Minor optimization in BufferUtils.cpp
  * Minor cleanup in BufferUtils.cpp
  * Optimise primitive_restart::upload_untouched() (#6881)
  * vk: Add checks for alphaToOne support - This feature is very rarely used, as alphaToCoverage is commonly used as a replacement for blending, not in addition to it.
  * sys_spu Fixup after #6864
  * vk: Optionally ignore depth bounds testing on hardware that does not support it.
  * vk: Minor spec touchups
  * rsx: Separate subresource_layout:dim_in_block and subresource_layout::dim_in_texel
  * sys_spu: Fix SNR and Inbound Mailbox state reset
  * SPU LLVM: fix MFC CMD enqueuing
  * Fix lv2_config_service_event event id reset
  * Remove unjustified use of idm::import_existing in sys_config
  * lv2: Correct alignment of some attributes structs
  * Kernel Explorer: Don't hardcode endianness in name64
  * sys_rwlock_wlock: Fix typo
  * Rewrite the way LLVM JIT does memory allocation to allow use of more than one contiguous segment (#6771)
  * rsx: Enable primitive restart index only when needed (#6889)
  * Qt: fix crash on startup in game_list_frame::Refresh
  * msbuild: Add 7zlib to rpcs3 project dependencies
  * [msbuild] 7zlib msbuild changes
  * Super-important PR (#6900)
  * vk: Fix uninitialized (and wrong) variable access
  * vk: Round lod bias to the nearest 0.5 to lower number of permutations when nearest mipmap sampling is used - The lambda values will be rounded to the nearest integer anyway
  * vk: Modify sampler cache to uniquely identify all the input parameters - Avoids iteration when variable mipmap counts or lod bias parameters change
  * rsx:: Use fcmp correctly
  * rsx: Allow compressed textures to be unaligned in size - Align based on row length but let the texture itself be of arbitrary dimensions
  * rsx: Make input_is_swizzled a template parameter
  * Fix long path support in fs::statfs on Windows
  * Fix long path support on Windows for UNC path
- Update to version 0.0.7~git20191027:
  * cellSysCacheClear/Mount() improved
  * SPU LLVM: verbose patchpoints in "giga table"
  * SPU Analyser: don't compile on "analyser failed"
  * SPU: fixup for duplicates in recompilers
  * SPU LLVM: Enable "Giga table" in Mega mode
  * Qt: disable progress_dialog resize
  * Qt: connect compat error handling to error signal
  * Qt: add quickstart link to SSL warnings
- Update to version 0.0.7~git20191026:
  * SPU: Make recompilers lock-free.
  * SPU: cleanup former OOM handling
  * Implement lf_bunch<>
  * SPU: Make JIT allocator lock-free on all platforms
  * Simplify lf_queue<> (second attempt)
  * Qt version bump
- Update to version 0.0.7~git20191025:
  * Small warnings cleanup (#6671)
  * Qt: add mutex to game list creation
  * Normalize audio when downmixing to avoid clipping (#6867)
  * rpcs3qt/settings_dialog: fix Audio Buffering setting for FAudio backend
  * 3rdparty: update FAudio to 19.10
  * 3rdparty: only build FAudio with SDL >= 2.0.9
  * Implement FAudio backend (#6374)
  * Conserve error value when trying to open log file
- Update to version 0.0.7~git20191024:
  * Check if we're in the process of restarting when trying to open the log
  * Fix debug build gcc/clang linker.
  * Update cellVoice.cpp
  * Audio: don’t build XAudio2 backend on Linux
  * Qt: don't update the gui from QtConcurrent
  * Qt: multi thread trophy loading
  * Qt: indent try and catch block
  * Qt: multi thread game list refresh from drive
  * Qt: multithreaded icon resize
  * Revert "Simplify lf_queue<>"
  * fix weird filters for display sleep files
  * Remove VS D3D12 Dependencies
  * Update LLVM (fixup)
  * atomic.hpp: fix typo
  * Simplify lf_queue<>
  * Update LLVM (10)
  * vk: Restore vega native use of FP16 in shaders - AMD proprietary drivers should work fine
  * Support fullscreen properly on Wayland
  * Remove further occurrences of DirectX 12
  * rsx: Copypasta fix - r1 is always float4 never half4. Its a full-width register unlike the other outputs which are optionally half-width.
  * Bump version built on to 16.04, Update clang to 8, update Qt to 5.12.3
  * Drop d3d12 backend
  * Fix misleading indent.
  * Avoid std::move() for copy elision
  * Fix cellGcm HLE regression
  * rsx: Align down index array offset
  * vk: Silly copypasta
  * rsx: Add support for delayed shader discard. - Noticed a glitch on AMD hw and windows drivers where discard seems to affect entire 4x4 cells. - Dead fragments (outside the primitive boundary) could have their discards trigger as they do not have proper access to variables. - This introduces dead fragments along triangle edges, causing a diagonal line pattern across the screen that is very annoying.
  * rsx: Replace pointless f32[4] restriction on texture parameters. - Use a struct instead to improve readability and remove pointless OpBitCast
  * rsx: Implement packed format renormalization - Renormalizes arbitrary N-bit values as 8-bit normalized. - NV hardware performs integer normalization at 8 bits if the size is less than 8. - This can cause significant arithmetic drift because the error is multiplied by a huge number when sampling.
  * Partially revert git-version.cmake
  * Fix for auto updater
  * Auto-updater
  * Adds 7z sdk to 3rdparty
  * MSVC: disable new exception handling (FH4)
  * SPU LLVM: implemented asynchronous compilation
- Update to version 0.0.7~git20191021:
  * rsx: Fix vblank signals flood after Emu.Resume()
  * cellGcm: Fix driver_info->memory_size
  * rsx: Report full method range on invalid methods
  * sys_rsx: Improve allocations and error checks
  * Debug build : Check ObjectFile before reading.
  * atomic.hpp: remove <string> dependency
  * atomic.hpp: fix internal resource deallocation
  * gl: Fix copypasta - MSAA is still unimplemented in OGL
  * vk: Fix minification filter description for NEAREST_MIPMAP_NEAREST. Just a typo. - Also remove mipmap filter for CONVOLUTION
  * rsx: Tweak behaviour of the "Use GPU texture scaling" option - If either source data or dest is a render target, do image operations on the GPU same as before - If swizzle is desired, use CPU fallback - If no scaling and no format conversion is required, use CPU fallback - If scaling is desired and the transfer target is in local memory, use the GPU - When doing trivial copies, use the routine in rsx_methods instead of   duplicating code. Also has the benefit of better range checking.
  * rsx: Minor improvement to fbo region invalidation - When commiting a block as fbo, keep blit_dst data as well. - Avoids removing (and losing data from) blit targets that just happen to share a page with a framebuffer.
  * PPU Precise: Fix fused float ops misaccuracy by using fma
  * atomic.hpp: improve internal data layout
  * atomic.hpp: reimplement USE_FUTEX path for Linux
  * atomic.hpp: rewrite collision handling
- Update to version 0.0.7~git20191020:
  * Add exception for sys_usbd_initialize
  * Forcefully awake waiters in sys_usbd_finalize
  * sys_usbd Tiny update
  * cellVoice: Initial Implementation
  * sceNpBasicGetEvent error checks improved
  * sceNpUtil Improvements
  * rsx: Fixup for aspect mismatch
  * cellNetCtl: improve param checks
  * stub cellKey2Char
- Update to version 0.0.7~git20191019:
  * Compilation fix
  * cond_variable: improve wait a bit
  * init_mutex: implement init_always()
  * Restore using keyed events in waitable atomics on Windows
  * rsx util: Implement decode_fxp<>
  * vk: Disable mipmap sampling if sampling mode is does not have a mipmap filtering mode. - GL_LINEAR and GL_NEAREST always sample LOD0 so make vulkan behave the same way
  * rsx: Force-align compressed formats to 4x4 texel blocks and disable 1D compressed textures. - The PS3 allows defining 1D compressed images but this obviously doesn't work well on desktop.
  * rsx: Minor cache fixup for cyclic references. - Logic was broken by mipmaps PR. Do not issue a texture barrier if a temp copy is being done.
  * vk: Remove a redundant memory barrier
  * vk: Check for cyclic references if sampler is marked as do-not-cache. - Usually an indication of surface/texture cache interaction.
  * rsx: Track uncached cache resources - Uncacheable resources can be reused as soon as they're made visible to the draw call. - Since they're likely to be reused every draw call until the shader changes, it is important to reuse as much as possible
  * rsx: Notify the backend to release or delete temporary surfaces after we're done with them.
  * vk: Add video memory manager to monitor VRAM usage
  * Input: avoid exception while no keyboard is registered
  * rsx: Fix some uninitialized variables flagged by valgrind
  * cellScreenshot: initial implementation
  * avoid update of window title
  * stub cellSsl
  * Fix sys_vm_t destructor
  * rsx: Fix decoding of some fixed point texture parameters - Checked envydocs and found the correct format as fixed-point 4.8 with optional sign bit
  * rsx: Fixup for slice gathering for structures with multiple mipmap levels - TODO: Proper multi-level assembly for non-2D structures
  * rsx: Fix rsx capture crash. - Pixel coordinates are top-left not bottom-right - Solves out of bounds access
  * rsx: Fix visibility of blit destination targets
  * rsx: Remove the alpha-to-coverage hack that was added to hide the missing mipmaps in games - Moves to a purely stochastic function using dithering to simlulate coverage
  * rsx: Implement range-based subresource descriptor cache - The previous address-based approach was pretty awful when it comes to invalidating
  * rsx: Add explicit range to cached subresource descriptors
  * rsx: Fixup for surface cache scanning - Fix regression when gathering cubemaps
  * rsx: Add some texture search options for the cache - Potentially optimizes texture cache searching using explicit options
  * rsx: Implement mipmap gathering from texture cache
  * rsx: Refactoring - Move some helper routines out of the cache core - Prep for multi-layered image search
  * rsx: Runtime check on RTT cast
  * vk: Fixup - Removes incorrect line writing stencil flags to a regular texture.
  * vk: Proper workaround for VEGA float16_t bugs
  * vk: Add workaround for broken format conversion in older GeForce cards
  * vk: Add kepler and maxwell tables
- Update to version 0.0.7~git20191016:
  * sys_spu: Don't reset snr config at group_start()
  * Fixes for cellUserInfoGetList
  * spu/ppu-diasm: Fixup for #6772, #6722
  * Fix "SPU Interpreter (fast)"
  * error checking bugfix for sceNpTrophyCreateContext
  * sys_cond_wait: Fix mutex acquire when signaling thread didnt pass ownership immediatly
  * sceNpTrophyRegisterContext verbose logging in TROPHY_ERROR_ILLEGAL_UPDATE error
  * spu disasm: Show interrupts status modifiers on indirect branches
  * Workaround fs::create_path for drive roots
  * SPU LLVM: Always use linux-gnu target triple (affects Windows)
  * SPU Profiler preview
  * Linux: Change default Sleep Timers accuracy to host - This doesn't change existing configs - Also sets the host_min_quantum to the true value - Restores lost TODO: comment
  * minor optimization for FIFO_control::read_put() (#6768)
  * ppu disasm: Improve CR bits manipulation instructions formatting
  * Fix unknown BCLR forms formatting
  * Log fs::g_tls_error on ACCESS_ERROR errors
  * Random space fixes
  * fs: add long path support on Windows
  * Hotfix for #6573
  * Hotfix for #6573
  * Unify versioning
  * Update git-version generation
  * ppu disasm: Implement BCLR's, BCCTR's and BC's extended mnemonics
  * ppu disasm: Fix AA BC formatting
  * [TSX] Fix XABORT handling
  * Fix state reset in cellMic, cellAudio, cellCamera (#6761)
  * gl: Vendor-specific tuning
  * gl: Fix missing case
  * gl: Rewrite image transfer operations to support image subregions - Working exclusively with full sized images is very expensive
  * gl: Refactoring and fallback support for compute acceleration
  * gl: Windows bringup
  * gl: Use compute shaders for typeless texture decode
  * gl: Add a framework for compute shaders
  * CMake: Generate compilation database
  * lf_queue: remove explicit notify(), notify in push() instead
  * lf_queue: add range-for support (endless loop with waiting)
  * Replace some uses of Emu.IsStopped()
  * g_fxo: destroy objects in reverse creation order
  * Deprecate thread_ctrl::spawn
  * Remove g_thread_count
  * [SPU, TSX] Fix reservation corruption in PUTLLC
  * Add option for preventing display sleep (#5783)
  * stub cellVoice
  * Fix cellCameraInit (camera_handler::null)
  * cellCamera: Log error code
  * Patch v2 for vkCreateInstance()
  * Patch for vkCreateInstance()
  * Error handling for vkCreateInstance()
  * rsx: Fix FIFO_DRAW_BARRIER substituation
  * rsx: Improve FIFO recovery from flip
  * rsx: Recover from invalid writes to CELL_GCM_NV4097_SET_INDEX_ARRAY_DMA
  * rsx: Register some more methods
- Update to version 0.0.7~git20191009:
  * Validate firmware before installing
  * Use Linux timers for sleeps up to 1ms (#6697)
  * GDB Server: parse 'GDB Server' config entry
  * GDB Server: fix selecting ppu_thread
  * GDB Server: fix ppu_thread access cast
  * GDB Server: format cleanup
  * Fix log format misuse
  * GDB Server: fix and cleanup
  * Use g_fxo for network thread
  * Fix verification failure on Emu.Stop() at sys_cond_wait
  * cellGemUpdateStart/Finish error checking improved
  * add cellPadFilter functions
  * add error code to cellPadInfoPressMode and cellPadInfoSensorMode
  * cellMic: add some params
  * sys_gpio Cleanup
  * spu: Mask SRR0 at write
  * cellPadGetData: clear buttons if input is ignored but not intercepted.
  * cellOskDialog: add some param checks
  * Fix minor warning
  * Prioritize vip_lock in shared_mutex
  * SPU: optimize function dispatch in trampolines
  * Add dummy alert param to thread_ctrl::wait API
  * Minor fixup for se_t operators &= |= ^=
  * Create emulator directories after changing dev_*** directories (#6707)
  * rsx: Default initailize zcull reports padding
  * Make windows_file::stat return the same mtime as fs::stat
- Update to version 0.0.7~git20191005:
  * typo fix
  * Qt: use Qt standard button layout in vfs_dialog
  * Qt: use Qt standard button layout in settings_dialog
  * Qt: fix high dpi setting
  * mmjoy: fix connection update spam
  * evdev: add missing override
  * rsx: Explicity describe transfer regions for both source and destination blocks
  * sys_cond fixes (#6584)
- Update to version 0.0.7~git20191002:
  * sceNp2Init: use u32 in poolsize
  * Implement optimized operators &|^ for se_t
  * Implement optimized operator~ for se_t<>
  * Fix enum vs integer comparison in se_t::operator==
  * Restore experimental optimized operators &= |= ^= for se_t
  * gl: Add missing input declarations for 2-sided lighting
  * gl: Remember to unbind attachments from active framebuffer after clear
  * rsx: Flush FIFO GET before smeaphore_acquire
  * rsx: Optimize FIFO PUT masking
  * rsx: Fix missing point size export
  * config: dynamically show_fps_in_title
- Update to version 0.0.7~git20190929:
  * rsx: Mask FIFO PUT on rsx execution
  * rsx: Avoid unsigned/signed mismatch with fifo ret addr
  * vk: Increase wait timeout in case of problematic GPU loads causing heavy stutter - When compiling LLVM objects, it is possible to starve the driver thread and cause the timeouts to trigger - Observed in RE6 when using SPU LLVM since the game generates a very large number of objects "infinitely"
  * rsx: Align width properly when normalizing to avoid fractional results being lowered to 0
  * vk: Check frame descriptors before rendering in case of a flip request between begin() and end() - There is no reason to delay async flip requests since most of the work can be handled during rendering anyway
  * rsx: Restructure deferred flip queue handling - Allows frameskipping to occur naturally if RSX thread is bombarded with flip requests but just jumping to the last one if possible - See request_emu_flip() for async frame submission and implicit skipping - Also allows display queue to fill faster than the flip thread can drain the queue
  * Bugfix for sceNpUtilCmpNpId
  * Restore experimental optimized operators == != for se_t<>
  * Improve to_se conversion template
  * Tidy endianness support (se_t) implementation
  * Fix wrong comments in CPUThread.h
  * rsx: Properly scale overlay passes to match drawable area
  * gl: Remove a debug print
  * SPU: Rewrite BGX
  * SPU: Rewrite CGX
  * SCE_NP_ERROR_OFFLINE logging disabled
  * sys_rsx: Format special sys_rsx invalid param error, warning fixes
  * rsx: Add missing initialization
  * Log game version
  * cellSaveData: fix VFS escape usage
  * Finally remove fxm from IdManager
  * cellMsgDialog: use g_fxo
  * cellOskDialog: use g_fxo
  * Use g_fxo for rsx::rsx_replay_thread
  * Use g_fxo for spu_cache
  * Use g_fxo for rsx::thread
  * Use g_fxo for global ppu_module instance
  * cellGameData: use g_fxo for content_permission
  * vk: Add turing workaround - Turing crashes if using the depth->color transfer hack
  * vk: Add chip family detection
  * Fix debug build
  * input: fix DS3 button presses (forgot the non pressure sensitive ones)
  * Improve vfs::host::unlink on Windows (for sys_fs_rmdir)
  * cellSaveData: always commit changes on error in funcFile loop
  * cellSaveData: add auto maintenance routine in Emu.Init()
  * fix some new warnings
  * input: fix missing override in keyboard pad handler
  * Only free the list if libusb_get_device_list succeeded
  * Input: move some pad handler logic to the parent class
  * Fix fs::create_path
  * Implement sys_usbd_event_port_send
  * Fix null pointer check (clang warnings)
  * Make errors in Emu::Init verbose and don't crash
  * atomic.hpp: use native semaphores on Windows
  * atomic.hpp: fix pointer mask
  * atomic.hpp: fixup for atomic waiting
  * Revert "Revert "Remove `shared_cond` and simplify reservation waiting""
  * rsx: unbreak build with Clang 9
- Update to version 0.0.7~git20190923:
  * cellSaveData fixup
  * cellSaveData: Log param error code (#6587)
  * ppu disasm: Improve BC formatting
  * ppu disasm: Improve disassembly of BCTR and LWSYNC
  * Add SCP extension support to XInput pad handler (#6524)
  * sceNpSns: add more logging
  * sceNpTrophy: add errors from RE
  * dont escape from check_state() before ensuring signal is resetted.
  * cond_variable: fix warning in cond.h for MSVC
  * Fix unwanted statichle_handler init
  * Improve strcpy_trunc
  * Input: don't intercept pads after system dialogs, but still ignore input
  * cellPad: fix out of bounds warning
  * Input: Ignore unused reserved button (key code 0 was used twice)
  * Input: Remove unused flush member
  * rsx: Avoid recursion in flip handler
  * Forces numeric locale to default
  * overlays: fix enter button assignment in osk
  * rsx: Refactoring and improvement - Separate displayed statistics from actual backend statistics.   Allows asynchronous flipping to work correctly as it just uses display stats.   The real stats are used by the frame scope marker to determine behavior like engaging the FIFO optimizer or skipping draw calls correctly.
  * rsx: Restructure flip code and frame scoping - Add an explicit frame scope marker tied in with the queue_prepare command   Since queue_prepare is emitted at the end of a frame, it can be used as end-of-frame in games that emit this - If this command is not emitted, fifo flatenner and frameskip will not work
  * Fix sceNp2Init
  * Silence skylander message
  * Use g_fxo for cellKb, cellMouse
  * Add init_mutex.hpp
  * Use g_fxo for pad_handler
  * typeindices.hpp: add typeindex() helper
  * typeindices.hpp: rename typeinfo_v to typelist_v
  * typeindices.hpp: fix constexpr constructor
  * Fix manual_fixed_typemap::init result (g_fxo)
  * cellCamera: use g_fxo
  * Use g_fxo for global lv2_memory_container
  * Fix vm::reserve_map NRVO
  * Adds initialization checks back in sys_usbd
  * vk: Properly test MSAA sample mask when switching between states inside a RSX renderpass. - Before, these changes would be lost if the same RTT config was used with varying mask setups
  * Delete g_idm
  * sys_usbd: use g_fxo
  * sys_usbd: rearrange includes
  * cellMic: use g_fxo
  * cellAudio: use g_fxo
  * named_thread: implement default thread name support
  * cellAudio: use vm::gvar to allocate working memory
  * vm::gvar: add array support
  * CellPadLdd functions implementation
  * sys_usbd implementation
  * Adds md5 hash to Crypto implementations
  * TSX instruction tooltip typo
  * Add a "stack mode" to the TTY. (#6542)
  * Report filesize in bytes
  * Pad settings dialog improvements
  * Update CMake version in BUILDING.md

OBS-URL: https://build.opensuse.org/request/show/761257
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=24
2020-01-09 11:52:40 +00:00
Klaus Kämpf
81126bca7e Accepting request 731105 from home:xenonpk
- Update to version 0.0.7~git20190914:
  * Revert "Remove `shared_cond` and simplify reservation waiting"
  * Fix lf_queue::wait
  * Abort named_thread in cpu_thread::stop_all
  * atomic.hpp: increase hashtable capacity
  * atomic.hpp: add atomic wait mask support
- Update to version 0.0.7~git20190913:
  * rsx: Allow only sse4.1 capable CPUs to take the accelerated index path - Older sets lack the required min/max functionality
  * Qt: add --styles cli arg
  * Qt: Enable stylesheet cli args and add stylesheet option "None"
  * Make "Clear shader cache" clear all caches, not just the first (#6538)
  * sceNp: fixups
- Update to version 0.0.7~git20190912:
  * rsx: Workaround for exit deadlock - Avoids games locking up when the stop button is pressed
  * rsx: Improve hit testing when scanning for overlapping surfaces - Calculate exact sizes when doing hit tests to avoid false negatives - Defer page checking until actually require to do memory setup - Introduce align2 helper to do non-pow2 alignments
  * rsx: Check if memory actually exists when overallocating blit targets
  * rsx: Do not use nul section if resolution scaling is active on a surface
  * rsx: Experiments with nul sink
  * vk: Reimplement DMA synchronization
  * vk: RDB fixup
  * rsx: Remove log spam for cond render
  * rsx: Improve use of CPU vector extensions - Allow use of intrinsics when SSSE3 and SSSE4.1 are not available in the build target environment - Properly separate SSE4.1 code from SSSE3 code for some older proceessors without SSE4.1
  * rsx: Fixup for blit engine when moving inverted regions - Properly calculate overlap range when sections are inverted - Simplify transfer logic for inverted regions
- Update to version 0.0.7~git20190910:
  * Simplify thread_base::join()
  * atomic.hpp: implement collision fallback properly
  * Remove `shared_cond` and simplify reservation waiting
  * Rewrite `cond_variable` to use waitable atomics
  * atomic.hpp: fix signal saturation logic
  * Remove `unique_cond`
  * atomic.hpp: optimize internal logic
  * atomic.hpp: add timeout support
  * Remove `notifier` class
  * Remove timeout support from lf_queue::wait
  * named_thread: install atomic wait callback
  * atomic.hpp: implement wait callback interface
  * Thread: drop is_leaf_function after 5e3bacbd9b32
  * rsx: Allow sampling from shader_read resources for blit engine - With harmonization between all texture types implemented, there is no difference between blit_engine_src and shader_read for supported formats - Adds extra format filtering to ensure no conflicts when copying data
  * rsx: Modify find_cached_texture to respect gcm_format. Can pass 0 for "dont care"
- Update to version 0.0.7~git20190909:
  * Fix warnings in rpcs3/Emu/Cell/Modules/sceNp.cpp
- Update to version 0.0.7~git20190908:
  * cellVdec: add error_code
  * cellMouse: add error_code
  * cellGem: add error_code
  * Audio: restore snd_pcm_recover for ALSA backend
- Update to version 0.0.7~git20190908:
  * Fix gcc warning in bit_cast
  * Fix compilation
  * sceNp: add error_code and some param checks (#6416)
  * vk: Crop malformed image descriptors - Some image descriptors (lle vdec?) are malformed with pitch being smaller than width - Crop these for now pending hardware tests
  * rsx: Fix fast texture copy when src_pitch != width * block_size - Happens on mipmapped linear images
  * Fix ppu_interpreter::MTFSFI
  * Remove spin wait loop in cpu_thread::check_state
  * rsx: Deprecate surface_transform::argb_to_bgra which is no longer required.  - vulkan now uses native swizzle mapping for both surface and texture
  * vk: Fix surface_transform::argb_to_bgra transfers when no scaling is requested
  * vk: Fix depth_stencil scaling
  * gl: Do not byteswap uint24_8 as it needs a custom 8_24 decoder
  * Input: increase mouse acceleration max to x30
  * cellPad: disable reserved bit check in cellPadSetActDirect
  * Add cache removal to UI
  * Fix deprecation warnings
  * Fix passive reservation locks checking at Emu.Stop() (#6482)
  * vk: Batch compute jobs when doing texture upload - Reduces overall number of invocations
  * vk: Prefer using native alignment when uploading. - Allows using fast copy paths and reduces memory and compute footprint
  * rsx: Minor texture optimizations
  * rsx/vp: Set default inputs to (0, 0, 0, 1) - From some hw tests, it seems this is the default.
  * glsl: Explicitly declare const inputs as such - Avoids copying the values to temp variables before invoking function calls - Generates shorter, cleaner AST and SPV bytecode
  * Convert EROFS error
  * vk: Remember to allocate enough vertex layout storage objects! - vertex_layout_storage descriptors were added but the descriptor count was not updated
  * vk: Restructure commandbuffer scoping to allow faults in vertex upload - Defer renderpass open to allow recovery after fault in the middle of vertex upload
  * cellSaveData fixup (#6393)
  * Add user message for uppercase RAP
  * Simulate BSD FS for file order presentation in savedata
- Update to version 0.0.7~git20190904:
  * PPUInterpreter.cpp: remove SSE4.1 requirement in FCTIWZ, FCTID and FCTIDZ
  * Revert File.h encoding.
  * File.cpp: add rounding_alignment argument to get_dir_size to allow GetSizeKB functions to report size more accurately
  * rsx: Do not include ro data when attempting to do section merge - Avoids crazy situations like trying to merge from a 3d or cubemap in memory
  * [noexcept] Don't throw on unimplemented HLE functions.
- Update to version 0.0.7~git20190901:
  * Update FW 4.85 Latest Version (#6437)
  * rsx/texture_cache_utils: Warnings cleanup
  * rsx/ring_buffer: Warnings cleanup
  * rsx/cache: Warnings cleanup
  * rsx/methods: Warnings cleanup
  * rsx/util: Warnings cleanup
  * rsx/textures: Warnings cleanup
  * rsx/prog: Warnings cleanup
  * rsx/buffers: Warnings cleanup
  * overlays: Warnings cleanup
  * rsx/vp: Warnings cleanup
  * rsx/fp: Warnings cleanup
  * vk: Warnings cleanup
  * gl: Warnings cleanup
  * Qt: add --no-gui mode
  * Fix cli args and app version/name
  * Update BUILDING.md after #6394
  * Fix system time wraparound
  * rsx: Fixup for surface_target_a flag being broken - While the mask for surface_a is at index 0, the surface cache expects the order to be maintained correctly!   Set the correct mask since surface store now checks each RTT individually
  * vk: Workgroup tuning for different vendors
  * rsx: Allow GPU-accelerated stream manipulation when doing texture uploads
  * rsx: Check for stencil writes when determining zeta_write flag
  * rpcs3_version: Bump to 0.0.7
  * VFS: Escape Control Characters 0-31
  * Put lv2_obj::awake calls under mutex
- Update to version 0.0.6~git20190828:
  * rsx: Fixup for MRT color write lookup and surface_target_a
  * rsx: Workarounds for some buggy games - Replace assert with log message until hardware testing confirms findings
  * rsx: Fix surface cache hit tests - Avoid silly broken tests due to queue_tag being called before pitch is initialized. - Return actual memory range covered and exclude trailing padding. - Coordinates in src are to be calculated with src_pitch, not required_pitch.
  * Fix improper string concatenation in rsx_decode.
  * emucore: Initialize fxo on loading RSX captures - Fixes crash on capture replay
  * rsx: Implement per-RTT color masks - Also refactors and simplifies some common code in surface store and rsx core
  * gl: Restructure buffer objects to give more control over usage - This allows creating buffers with no MAP bits set which should ensure they are created for VRAM usage only - TODO: Implement compute kernels to avoid software fallback mode for pack/unpack operations
  * Fix SPRX building on AppImage builds
  * sys_cond_wait fixup
  * Fix sys_cond_wait
  * Revert PR 6405
  * Fix SPRX loader crash
  * Silence statichle
  * Remove fxm::make_always
  * Use g_fxo for cellSysCache
  * Use g_fxo for display_manager
  * Use parentheses for new T() syntax
  * Deprecate fxm::get_always
  * Use g_fxo for jit_core_allocator
  * Use g_fxo in PPUThread.cpp misc
  * Init g_fxo in SPRX Loader mode
  * Use g_fxo for statichle_handler
  * Use g_fxo for ppu_linkage_info
  * Use g_fxo for cellPad
  * Use g_fxo for rsx::avconf
  * Use g_fxo for patch_engine
  * Use g_fxo for cellMusicDecode
  * Use g_fxo for gem_camera_shared
  * Use g_fxo for cellGem
  * Use g_fxo for cellGcm
  * Use g_fxo for fs_aio_manager (dummy)
  * Use g_fxo for SysRsxConfig
  * Use g_fxo for lv2_config
  * Use g_fxo for sysutil_cb_manager
  * lv2: Wait for rescheduling before confirming ETIMEOUT
  * sys_cond_wait: Wait for rescheduling before relocking
  * rsx: Hotfix for semaphore timeout bug - Add pending flip requests as a reason to invoke the RSX local task handler and release the vblank semaphore
  * cellSaveData/overlays: prevent possible array out of bounds in list view
  * rsx: Decompiler fixups and improvements - Fix 2D coordinate sampling of W coordinate.   W is actually HPOS.w and not 1. Z is however always 0. - Optimize register usage a bit   Disassembling compiled SPV shows that global declaration results in less ops than using inout modifiers. Modifiers generate extra mov instructions.
  * rsx/decompiler: Restructure program register behavior - Fix reading of varying registers in FP   Different registers have different behavior - Always write to varying registers. If a register is not written to, it is initialized to (0, 0, 0, 1) - Reimplements two-sided lighting correctly without hacks - Also bumps shader cache version
  * rsx: Decompiler fixups for conditional execution - Cond actually obeys vector mask
  * rsx: Implement depth_buffer_float support. - Since this is transparent to the application at all time, it only becomes a problem when doing memory transfer or DEPTH->RGBA conversion in shaders.
  * appveyor: Update OpenSSL DLLs to 1.1.1
  * rsx: Fix offloader deadlock - Do not allow offloader to handle its own faults. Serialize them on RSX instead.   This approach introduces a GPU race condition that should be avoided with improved synchronization. - TODO: Use proper GPU-side synchronization to avoid this situation
  * Appveyor: use VS 2019
  * Use g_fxo for avconf_manager
  * cellSaveData: improve param.sfo creation
  * cellSaveData/cellMsgDialog: implement cellSaveDataDelete
  * cellSaveData: ignore dot and dotdot
  * cellSaveData/overlays: initialize with focused entry
  * cellSaveData/overlays/Qt: fix some warnings and a possible nullptr deref
  * Fix vm::reserve_map logic
  * Fix VFS initialization
  * Use g_fxo for cellWebBrowser
  * Use g_fxo in cellRudp
  * Use g_fxo for cellSearch
  * Use g_fxo for vfs_manager
  * Use g_fxo for cellRec
  * Use g_fxo for page_fault_notification_entries
  * Use g_fxo for LoadedNpdrmKeys_t
  * Use g_fxo for page_fault_event_entries
  * Use g_fxo for cellMusic
  * Implement cpu_thread::stop_all()
  * Add new typemap for always existing objects
  * Don't call lv2_obj::awake_all with empty list
  * StrFmt.h: remove some dead code with UB
  * rsx: Update tag timestamp to match newest inherited data - Avoids memory appearing older when used for depth test without depth write   The write_barrier before the call will inherit new data but the tag will not update as no new information is added.
  * rsx: Fixup for blit engine range calculations
  * rsx: Fix reference leaks in texture_cache<->surface_cache communication - Properly commit orphaned blocks not invalidating existing cache structures - Do not ignore overwritten objects when commiting as unprotected fbo. Avoids stale references to invalidated surface objects.
  * gl: Invalidate range before reading to prevent deadlock
  * rsx: Fix handling of ARGB8 memory - Load into memory as straightforward BGRA - Fixes a bug in vulkan caused by byte shuffling in blit engine vs shader access - Removes the need for memory shuffling when transferring into a rendertarget
  * rsx: Free memory 'held hostage' by storage sections in the surface cache - Once the memory has been captured by another surface, release the allocation
  * rsx: Fix surface split logic - Calculations are supposed to be done based on the properties of the outgoing surface
  * rsx/fp: Zero-initialize FragDepth register to match hw
  * gl: Fixup for D24S8 readback
  * Qt: Fall back to VERSION in game list
  * crypto: implement AES-NI acceleration
  * Reapply old template depth to compilers (fixes Gentoo building)
  * rsx: Temporary workaround for race condition in blit engine
  * rsx/vk: Restructure surface access barriers and implement RCB/RDB
  * rsx: Surface cache restructuring - Further improve aliased data preservation by unconditionally scanning.   Its is possible for cache aliasing to occur when doing memory split. - Also sets up for RCB/RDB implementation
  * Fix mismatched enum string formats in sys_config
  * Improvements to XInput vibration:
  * cellKb: fix large ASCII characters for some compilers
  * Qt: fix diacritics in keyboard handler
  * cellKb: improve key conversion
  * Add option for keyboard layout
  * Qt/input: windows workaround to fix shift on the basic keyboard handler
  * Do not allow SYS_SYNC_PRIORITY_INHERIT in sys_semaphore_create (EINVAL)
  * Partial compilation fix for WTH_GDB build
  * PPU Precise: FPCC handling on float ops implemented
  * Fix _sys_lwcond_queue_wait
  * Fix _sys_lwcond_signal_all
  * typeindices.hpp - start index from 0
  * [rpcs3] refactor includes and additional dependencies
  * [MSbuild] Extend support to v142 toolset
  * [MSbuild] Detect and use MSVC version for NMake CL.
  * lv2: Allow sys_sync_priority_inherit
  * PPU/LV2: Make thread-lists scheduling atomic
  * rsx: Fix potential out of range methods execution (can result in segfaults)
  * gui: Remove fallback font from YoRHa theme
  * Add new accuracy control for PUTLLUC accuracy setting (non-TSX)
  * Stub sys_process_get_number_of_object(object == SYS_SPUPORT_OBJECT)
  * Implement lv2_spu_image
  * Stub sys_process_get_number_of_object(object == SYS_TRACE_OBJECT)
  * Add another pattern to ppu analyzer imports
  * Work around a crash on startup on current versions of KDE on Linux.
  * vk: don't die on VK_SUBOPTIMAL_KHR in AcquireNextImage, and recreate swapchain
  * Add advanced tab
  * Improve unknown settings values dialog text message
  * Change default Sleep Timers Accuracy setting's value to "Usleep Only"
  * gl:Implement proper support for packed 16-bit rendertargets - Also some minor refactoring
  * gl: Add support for 4444 typeless texture
  * Qt: move default stylesheet to stylesheets.h
  * rename rpcs3_app to headless_application
  * Add cli arg for hidpi
  * update some comments
  * header shuffling
  * handle empty callback returns
  * Create headless application [WIP]
  * Implement stx::typeinfo_v (util/typeindices.hpp)
  * typemap: remove "shared" type support
  * typemap: remove "polymorphic" type support
  * Always check page_allocated in vm::check_addr
  * Remove lib_loading_type::automatic
  * Remove dumb overloads of atomic_op, fetch_op
  * Implement lib_loading_type::liblv2list
  * Implement lib_loading_type::liblv2both
  * Screenshot function
  * Update "Enable native user interface" description
  * rsx: UB fix (signed vs unsigned mismatch)
  * rsx: Fix nv0039::buffer_notify
  * rsx: Fix overlapping transfer of nv3089::image_in when out_pitch != in_pitch
  * Fixup for fixup
  * Fixup after #6286
  * Fixup after #6329
  * Fix race on cellVdecClose TLS cleanup
  * Fix race on notifying vdec thread in cellVdecGetPicture
  * Avoid using _sys_ppu_thread_exit in _sys_interrupt_thread_disestablish
  * ppu: Improve LWSYNC
  * ppu interpreter: Allow non-ssse3 to use fast path
  * core config: Expose min/max ranges of integral settings and use it
  * Fix possible infinite loop on vm area searching (sys_mmapper_allocate_address)
  * Use error_code in mmapper_thread_recover_page_fault
  * Fix sys_time_get_current_time() date
  * ppu interpreter: Improve SRD/SLD
  * ppu: Improve FCTIW, FCTIWZ, FCTID and FCTIDZ
  * Return immediatly from fs::remove_all on failure to remove entries
  * Add missing EALIGN check for sys_mmapper_search_and_map
  * Fix sys_vm address boundary checks (fix vsize)
  * Fix CELL_CAMERA_ERROR_NOT_INIT check in cellCameraSetNotifyEventQueue when camera set to null
  * idm: Fix bug in ID searching
  * Fix max allocations for DECR mode (sys_memory)
  * ppu: Stack size allocation improvements
  * Implement vm::page_executable (#6330)
  * Write zero in attr->pad (sys_memory_get_page_attribute)
  * Fix vm::check_addr memory state check
  * rsx: Cleanup for blit engine fixes
  * Qt warnings cleanup
  * Qt: add setting for trophy manager icon background color
  * Qt: add setting for save manager background icon colors + fix icon size
  * Qt: change default icon background color to something friendlier looking
  * Qt: add some sanity checks to prevent list crashes
  * fix some warnings
  * Qt: fix initial trophy icon background color
  * silence some warnings
  * Update Appveyor to Qt 5.13
- Update to version 0.0.6~git20190808:
  * rsx: Minor fixup for nv3089::image_in - Typo scale_x->scale_y - Remove convoluted temp buffer creation and just use vector instead
  * Allow to load liblv2.sprx with manual/both lib loading options (#6274)
  * Fixes suspend+stop threads not stopping
  * Update game_list_frame.cpp
  * Qt: select custom configs when opening the custom config folder
- Update to version 0.0.6~git20190803:
  * sys_vm: Fix sys_vm_invalidate
  * Add fallback implementation for waitable atomics
  * perf hotfix for sys_timer_usleep
  * rsx: Conditional render sync optimization - ZCULL queue was updated to one-per-cb but the conditional render sync hint was not updated. - Do not unconditionally flush the queue unless the upcoming ref is contained in the active CB. - This avoids spamming queue flush, which frees up resources and improves performance
  * vk: Don't warn RADV users on LLVM 8.0.1 - The 'back screen' issue on RADV was resolved with LLVM 8.0.1
  * sys_lwcond: Extract protocol from lwmutex at creation
  * Add EAGAIN check for sys_memory_contianer_create
  * make sys_fs_closedir atomic
  * Fix sys_config_get_io_event syscall name
  * Change bits of waitable atomics
  * Remove ignored bits in waitable atomics
  * ppu disasm: Improve ORI and ORIS disassembly
  * Use atomic wait in shared_mutex and semaphore
  * Implement waitable atomics
  * Correct get_int_t to get_uint_t.
  * vm/sys_overlay Improvements
  * Qt: properly scale icons in trophy manager
  * Qt: simplify game list icon resize
  * rsx: Improve aliased data preservation - Carve out inherited region if any - Perform pitch compatibility test before assigning old_surface
  * Save manager improvements
  * Fixup
  * rsx: Write atomically semaphore updates and fix zcull timestamp
  * Fix cellCamera events support with clocks scaling
  * rsx: Fix gcm unmap events
  * Emu: set m_title to the actual disc game title
  * Qt: cleanup some comments
  * Emu/overlays: fix background picture path
  * TSX: Improve cpu_thread::suspend_all implementation
  * Prefetch MFC list elements (#5345)
  * Timers scaling and fixes
  * Fix similar bug in sys_rsx_context_iomap
  * typo fix (to squash)
  * correctness fix
  * Fix sys_rsx_context_iounmap partial unmapping
  * Initial sys_config implementation
  * thread scheduler: Add scheduler for zen2 and refactor for zen(+).
  * Qt: make text labels in about dialog selectable
  * Improvements to Virtual File System dialog:
  * Use move semantics with several shared pointers in vfs_dialog, they need not be copied
  * input:  keep pads intercepted while regular buttons are still pressed
  * rsx: Do not clip scissor to viewport when doing buffer clear
  * Expand thread affinity mask to u64
- Update to version 0.0.6~git20190719:
  * rsx: Support CSAA transparency without multiple rasterization samples enabled
  * Fix decryption filtering for case sensitive platforms - Filter for .BIN instead of .bin
  * rsx: Implement separate viewport raster clipping - Merge viewport raster window and scissor into one clipping region - Viewport raster clip is different from viewport geometry clipping in hardware as the latter is configurable separately
  * SPU Recompiler: optimize JIT memory consumption
  * Tiny typo fix
  * Keep custom name when adding/removing game-specific config
  * vk: Use macros from Vulkan SDK
  * rsx: Fixups
  * rsx: Handle cyclic references when doing memory inheritance
  * rsx: Handle lost data due to unused data sections - After splitting, the sections may not be referenced at all for anything other than just pixel storage - In such cases, either merge down or sample from the upstream source instead
  * rsx: Fix reference leak when cloning surfaces
  * rsx: Set up for multi-section inheritance
  * Qt/game_list_frame: Ignore file entries when adding disc/game directories
- Update to version 0.0.6~git20190715:
  * Fixup for SPU Recompilers, regression after #6210
  * Add experimental TSC frequency detection
  * Fix SPU Interpreter regression after #6147
  * kernel explorer typo fix
  * Avoid transitive include of vm_ref.h
  * sys_spu: add vm::temporary_unlock
  * sys_timer: add vm::temporary_unlock
  * sys_semaphore: add vm::temporary_unlock
  * sys_rwlock: add vm::temporary_unlock
  * sys_net: add vm::temporary_unlock
  * sys_interrupt: add vm::temporary_unlock
  * sys_event: add vm::temporary_unlock
  * sys_vm: add vm::temporary_unlock
  * sys_mmapper: add vm::temporary_unlock
  * sys_event_flag: add vm::temporary_unlock
  * SPU TSX: fix "Preferred SPU Threads"
- Update to version 0.0.6~git20190714:
  * Qt: Fix small controller icon in pad settings for high dpi modes
  * Fix g_exec_addr addres check for access violations
  * Dealloc exec cache after sys_prx/overlay_unload_module
  * Qt: fix app versions after a patch was removed from the game list
  * vk: Fix Linux Vega float16_t workaround - It was disabling float16_t for non Vega cards
  * Set the default SPU Decoder to LLVM and rename SPU LLVM to "fastest"
  * rsx: Debugger output text fix
  * rsx: Allow to configure vblank rate
  * Fix Emu.Stop() with vulkan device enumeration hack
  * rsx: Swap R and B channels in SET_BLEND_COLOR since this color is BGRA, not RGBA
  * Microphone implementation
  * vk: Silence some debug prints - This message confuses some users
  * rsx: Implement texel border decode - Texel borders are no longer actually supported in modern APIs - Removes the border texels and uses border color instead which is incorrect but should work fine
  * rsx: Do not allow framebuffer surfaces that exceed their allocated pitch dimensions - Truncate surfaces to forcefully fit inside the declared region
- Update to version 0.0.6~git20190710:
  * Log last function on debug pause or exception, dump cpu_thread state on access violation
  * MFC: Fix Tag Status report for sync/eieio/barrier commands
  * Log currently PPU HLE function executed after access violation
  * Fixed behaviour of buttons in Welcome, Find, Settings, VFS and Debugger dialogs - now reacting to button click, not press
  * Fix #6180 (typo in UI options)
  * rsx: Typo fix
  * vk: Improve AMD driver support - Workaround broken fp16 in AMDVLK/RADV - Do not disable primitive restart as the issue seems to have been fixed
  * gl: Add readback/writeback config for format GL_R16
  * rsx: Add support for slice padding rows when gathering slices for cubemap/3d
  * vk: When reusing resources, make sure to reinitialize the component layout
  * vk: "Improve" initialization hack - Change default alpha to 1 from 0 - TODO: Implement memory tagging for synchronizing this
  * rsx: If no array streams are enabled, mark inline array as disabled (null render)
  * rsx: Fixup nv3089::image_in - Correct pitch when sourcing from temp block - Remove obsolete? double transfer that also introduced a stale pointer reference to freed memory
  * vk: Fix frame skipping
  * Remove redundant const on return value in rsx_methods.h
  * Revert incorrect usage of le_t in name_u64
  * Misc correctness improvement
  * Make more use of the new get_int_t
  * rsx: Refactor rsx_decode.h and bugfixes
  * Add RESTRICT macro
  * Build with -fno-strict-aliasing
  * gl: Fix native pitch computation
  * Adds spurs_test.self to test bins
  * Fix build with cotire and clang-8.0 branch
  * rsx: Clamp fragment shaders address
- Update to version 0.0.6~git20190704:
  * Fix possible inconsistencies for sys_memory mem stats report
- Update to version 0.0.6~git20190703:
  * vk: Reuse discarded memory whenever possible instead of recreating new objects - Memory allocations are surprisingly expensive when spammed
  * rsx: Implement dma abort in case of a reset after misprediction
  * vk: Refactor gc
  * vk: Handle emergency commandbuffer close with dangling queries - TODO: Refactoring
  * vk: Restructure commandbuffer submission into tagged event IDs - Tagged eventIDs can be used to safely delete resources that are no longer used - TODO: Expand gc to collect images as well - TODO: Fix the texture cache to avoid over-allocating image resources
  * vk: Fix event signal race when speculation fails to avoid a cache miss - TODO: Proper GC for stale events
- Update to version 0.0.6~git20190703:
  * gl: Workaround slow PBO usage with Mesa -Mesa is currently fastest with GL_STREAM_COPY -See a338dc0186 -Also see https://bugs.freedesktop.org/show_bug.cgi?id=111043
  * Minor fixes
  * Update libusb
  * Explicitly downcast integers
  * Explicitly cast size_t to integer types
  * Do not use negative unsigned literals
  * Silence some warnings
  * Disable more 3rdparty warnings
  * Fixup for fixup (#6153)
  * Fixup after #6143 (#6146)
- Update to version 0.0.6~git20190629:
  * Refactoring (#6143)
  * Add timeout for vulkan device enumeration
  * Various small warning fixes -Indentation warnings -prevent shift overflow -This was declared extern in all contexts. Remove this for initialization -Fix main return types. OH CANADA! -Silence extraneos 'unused expression' warning -Force use return value (warning) -Remove tautological compare copy-pasta (char always < 256)
  * Remove unecessary vulkan loader check var, per kd
  * Remove braces around shader source strings (warnings)
  * Fix -Wsign-compare a little bit Explicitly mark loop types (per review)
  * Explcitly mark overflow in various SIMD functions. Doing so silently created warnings.
  * Properly ignore SIMD macros to avoid warning
  * Fix warnings related to -Wswitch Add default cases. Move default breaks to newline Add proper handling in some instances. Add missing enums to switches
  * Fix warnings related to parentheses
  * Disable warnings for stb_image.cpp. Should this file be moved to 3rdparty?
  * asmjit cleaned up their cmake warnings (no code change)
  * CMake refactor
- Update to version 0.0.6~git20190625:
  * Fix UTF-8 BOM in vm.cpp
  * lv2: sys_timer_usleep improvements for linux -The minimum quantum on linux appears to be 50 microseconds by default, not 100 -Do not wait for the last quantum to avoid sleeping too long
  * vk: Add LLVM8 warning for RADV drivers
  * vk: Fix broken layout stream on first draw call
  * rsx: Improve balancing of the offloader thread - Use two counters to avoid atomic operations - Yield instead of sleeping because some games are very sensitive to timing
  * vk: Optimize occlusion pool management - Do not consume a slot every draw call, instead batch as many draws as possible - Since renderpasses are dispatched per-draw-clause, keeping occlusion queries outside the renderpasses works fine - If renderpasses are reorganized, occlusion tasks will have to be reorganized again
  * facepalm of the year - Typo fix - This check leads to forever relocating memory if size never exceeds capacity!
  * rsx: Use rpcs3 thread construct for the offloader thread
  * rsx: Improve profiling setup - Avoid spamming QPC when not needed - Free performance when debug overlay is not enabled
  * rsx: Rework RSX offloading - Use a lockless queue - Do not enqueue small transfers
  * gl: Minor API tweaks - Avoid spamming the driver with samplerParameter calls unless the parameters have actually changed
  * rsx: Reimplement vertex layout streaming - Remove string comparisons from the hot-path! - Use attribute streaming and push constants to avoid forcing a descriptor block copy every other draw call/pass.   While this isn't so bad on nvidia cards, it makes AMD cards a slideshow.
  * rsx: Disable vertex cache if multithreaded memory access is enabled - When multithreaded RSX is enabled, the vertex cache just lowers performance - The small cost of upload is paid by the asynchronous thread, allowing RSX to work optimally
  * rsx: Asynchronous data transfer
  * rsx: Use SSE to accelerate index buffer uploads
  * vk: Refactor device management and improve driver detection
  * vk: API update - use KHRONOS_validation instead of LUNARG_standard_validation which is deprecated
  * vk: Avoid some useless memory barriers - Do format conversions only when necessary
  * rsx: Use explicit fma for MAD emulation
  * glsl: Refactoring, cleanup and optimizations - Avoid generating unused code - Reduce GPR usage in emitted code
  * Remove unnecessary header includes
  * CMake: Disable RTTI for jit.cpp on MSVC
  * Move rsx::constants and rsx::limits to rsx_utils.h
  * Add missing #includes to header files
  * Split Emu/Memory into more logical headers
  * Qt: add more filters to the decryption file dialog and fix file endings
  * Fixup for #6115 (#6120)
  * Fix BE endianess arch support in semaphore_406e (#6116)
  * Fix potential overflow in sys_vm
  * sys_lwcond: add vm::temporary_unlock
  * sys_lwmutex: add vm::temporary_unlock
  * Fix SPU Loop Detection
  * input: raise max mouse acceleration to x10
  * gui/input: improve log message for GetNextButtonPress
  * sys_memory: add vm::temporary_unlock
  * sys_mutex: add vm::temporary_unlock
  * sys_cond: add vm::temporary_unlock
  * Implement cpu_thread::suspend_all
  * gui/input: add evdev callback when no button was pressed
  * minor UB fix
  * Add sys_rsx_context_iomap workaround
  * rsx: Minor cleanup after #6055
  * Qt: add Remove All Caches to the game context menu
  * Fix dynamic_library::loaded
- Update to version 0.0.6~git20190615:
  * cellPad: set len to 0 if pads are being intercepted by the system
  * cellMsgDialogAbort: don't call on_close and properly re-enable pads
  * cfg: Default MSAA level to auto
  * vk: Fixup for missing resource reference - Missing ref increment when using framebuffer could lead to use-after-free.   How master was not crashing is surprising
  * vk: Do not use pixel_center_origin as its use is explicitly restricted by spec
  * vk: Avoid submitting wrong sample count in overlay passes
  * vk: Simplify WCB heuristics and fix out-of-bounds access
  * rsx: Typo fix
  * rsx: Force invalidate of children by issuing a resolve notification whenever the parent is written to - Fixes successive reads of an antialiased surface that is still bound between reads
  * vk: Fix WCB for antialiased memory
  * vk: Add some missing barriers
  * rsx: Fix typo - Arguments to the transform function are xxyy not xyxy
  * rsx: Attempt to reduce stencil load overhead for nvidia cards
  * vk: Improve overlay passes for resolve/unreolve - Refactor overlays and resolve passes to support use of push constants instead of relying buffer map/unmap - Add support for nvidia resolve (NV is the only vendor not supporting shader_stencil_export)
  * rsx/fp: Ease pressure on fragment shaders when emulating clamp16 - TODO: Option to completely skip clamping in some architectures as it is not needed in most games - Mostly affects older GPUs that do not have access to native fp16
  * vk: Clean up WCB readbacks when resource is multisampled - Resolve image first before performing any transfer operations
  * rsx: Correctly count number of valid entries if there are broken entries in the cache
  * rsx: Add option to toggle MSAA
  * rsx: Re-enable optional sample-to-pixel transformation
  * rsx: Fixup for resolution scaling support
  * rsx: Enable MSAA
  * rsx: Fix AA coordinate transforms - Requires native_pitch value to take samples into account
  * rsx: Refactoring and cleanup after d3d12 separation - Remove deprecated functionality - Refactor to share code between common routines
  * d3d12: Remove all shared code with other backends
  * rsx: Remove surface aa_mode hacks
  * Input: fix evdev buttons
  * Add FUNDING.yml
  * rsx: Apply Clang-Tidy fix "modernize-loop-convert" + const when relevant
  * rsx: Apply Clang-Tidy fix "readability-avoid-const-params-in-decls"
  * rsx: Apply Clang-Tidy fix "readability-simplify-subscript-expr"
  * rsx: Apply Clang-Tidy fix "modernize-use-using"
  * rsx: Apply Clang-Tidy fix "modernize-use-override"
  * rsx: Apply Clang-Tidy fix "modernize-use-equals-default"
  * rsx: Apply Clang-Tidy fix "modernize-use-emplace"
  * rsx: Apply Clang-Tidy fix "modernize-deprecated-headers"
  * rsx: Apply Clang-Tidy fix "modernize-pass-by-value"
  * rsx: Apply Clang-Tidy fix "modernize-make-unique"
  * rsx: Apply Clang-Tidy fix "modernize-use-bool-literals"
  * rsx: Apply Clang-Tidy fix "readability-non-const-parameter"
  * rsx: Apply Clang-Tidy fix "readability-string-compare"
  * rsx: Apply Clang-Tidy fix "readability-redundant-smartptr-get"
  * rsx: Apply Clang-Tidy fix "readability-inconsistent-declaration-parameter-name"
  * rsx: Apply Clang-Tidy fix "performance-type-promotion-in-math-fn"
  * rsx: Apply Clang-Tidy fix "readability-redundant-string-init"
  * rsx: Apply Clang-Tidy fix "performance-for-range-copy"
  * rsx: Apply Clang-Tidy fix "performance-unnecessary-value-param"
  * rsx: Apply Clang-Tidy fix "readability-container-size-empty"
  * gl/vk: Add constexpr to varying_registers and sync functions between the two backends
  * utilities: Add constexpr to color4_base
  * rsx: Use constexpr for flattening_helper::m_register_properties
- Update to version 0.0.6~git20190611:
  * misc atomics: Use std::atomic_thread_fence (MSVC)
  * Set minimum supported version of GCC to 8.x
  * rsx: Clean up window management code - Removes a lot of wm_event code that was used to perform window management and is no longer needed. - Significantly simplifies the vulkan code. - Implements resource management when vulkan window is minimized to allow resources to be freed.
  * vk: Move frame present synchronization to the driver - Just use a semaphore and let the driver handle it instead of manual framepacing.   We lose framepace control but drivers have matured in the past few years so it should work fine.
- Update to version 0.0.6~git20190610:
  * important fix (#6067)
  * Update DS3 message in Pads settings
  * 3rdparty: Update stb_image.h and stb_truetype.h
  * 3rdparty/vk: Update VulkanMemoryAllocator to version v2.2.0
  * ci/vk: Bump Vulkan version (1.1.73.0/1.1.97.0 => 1.1.106.0)
  * rsx: TextGlyphs optimizations
  * sys_fs: yield PPU on disk access ops
  * fix games.yml
  * Fix lf_queue_base::wait
  * Fix sad bug
  * Rename cond_x16 to shared_cond
  * Implement fs::file::write_gather (Vectored I/O)
  * Rename cond_one to unique_cond
  * Change utils::popcnt16 to popcnt32
  * Implement std::bit_cast<>
  * Fix some "-Wpedantic" warnings
  * vk: Fix memory value in comments to match with the code below
  * keyboard: Replace integer literals by bool when relevant
  * Access class static methods with "::"
  * Use empty() instead of comparing size() with 0
  * Use the more efficient character literal overload for find_first_of/find_last_of
  * rsx: Use clear() instead of resize(0)
  * Detect tsx_force_abort presence and print to log
- Update to version 0.0.6~git20190601:
  * Better Support For Game Collections (#4450)
  * cmake: do not build glslang SPVRemapper
  * vk: remove duplicate condition in pipeline_props struct equal operator
  * Remove SPU verification from settings
  * Limit shaderlog writing behind log_programs setting
  * rsx: Refactor out GLSLTypes from GLSLCommon to avoid warning spam due to unused functions when included in settings dialog code
  * vk: Do not reset descriptors from the aux buffer when things are running slow - The aux buffer borrows its descriptors from the lagging frame, so they are still in use until the frame completes.
  * update glslang
- Update to version 0.0.6~git20190528:
  * Qt: fix a crash when closing rpcs3 after downloading the compat database
  * Qt/Input: keep LED colors when setting vibration and merge pad functions
  * Qt: Use correct LED color in pad settings dialog
  * PSF: Don't attempt to load files with size 0
  * handle some more warnings
  * Qt: properly disable the "Filter Noise" button in pad_settings_dialog
  * Input: Add simple stick multipliers
  * handle some warnings
  * vk: Bump shaders cache version - Pipeline properties changed with the renderpass update
  * vk: Refactor framebuffers - Refactor out framebuffers from the renderer core - Use a proper cache with sorted queues for faster searching
  * SPU TSX: implement Accurate PUTLLC option
  * SPU TSX: restore busy_wait in GETLLAR
- Update to version 0.0.6~git20190525:
  * vk: Refactor renderpass management - Ensures the current renderpass matches the image properties even when a cyclic reference is detected - Solves SDK debug output error spam due to mismatching layouts and renderpasses
  * Warn AMD linux users about potential performance loss if not using RADV
  * vk: Check_window_status fixups Intel ANV has been tested and verified to work without workaround AMDVLK and the proprietary AMD driver have been confirmed to require workaround for window resizing
- Update to version 0.0.6~git20190522:
  * Official ds3 driver support
  * vk: Improve descriptor pool management - Add double-buffered descriptor pools to avoid use-after-free situations - Make descriptor pools more configurable - Also adds in a hack to allow renderdoc to capture properly
  * vk: Propagate more information to the driver - Pass "correct" layout to descriptors - TODO: Fix renderpass attachment descriptors which are inadvertently doing silent transitions
  * gl: Fix staging buffer size calculation
  * Overlays: Fix timing
  * SPU/PPU: update reservation logic on TSX path transactions
  * vm: expand reservation lock bit area to 7 bit
  * LLVM DSL: change array syntax again
  * Link LLVMAsmParser library
  * rsx: Fix upload block range optimization - The 'max' index should take the first assigned ID; fixes problems with divisors
  * vk: DOuble general-purpose heap allocation to 128M and add a better diagnostic message for OOM
  * rsx: Use a saner model for swap queue handling - Use a simple queue to avoid redundant checks over all the contexts - Poll queue if RSX pipe is idle - Only check the queue when the frame context is dirty (after a queue operation) - Reset descriptors at the start of the frame context to avoid having to synchronize mid-frame - Fully synchronize if a descriptor reset is required mid-frame (spec compliance; also fixes flickering verts on some hardware)
  * vk: Bump max number of allocated draw calls from 4k to 16k
- Update to version 0.0.6~git20190517:
  * SPU ASMJIT: fix BISLED
  * SPU ASMJIT: fix indirect branch target order
  * SPU: fix spu_runtime::g_tail_escape (unused yet)
  * SPU analyser: minor Safe fix
  * Add max SPURS threads to settings
  * rsx: Use a shared sampler pool instead of relying on the drivers
  * overlays: use L1 and R1 to step by 10 in the save data list
  * overlays: move some code to cpp files
  * vk: Workaround for cyclic feedback loops - Transition attachments to LAYOUT_GENERAL in case of a feedback loop   - Fixes appearance of garbage along polygon edges in some post-processing passes.   - Also reverse this transition when rendering goes back to normal
  * Qt: Add custom pad configs
- Update to version 0.0.6~git20190516:
  * rsx: Fixup for uninitialized surface antialiasing mode
  * rsx: Fixup for lost aliased surfaces - Intersection routines were changed and require explicit identification of the "old surface"
  * rsx: Fix zombie image references from inside the texture cache - Do not add locked orphans to the flush_always cache! They will not remove their cache entries as they are not bound
  * rsx: Always initialize memory unless it is guaranteed to be wiped
  * rsx: Hack around using data regions as transfer targets
  * rsx: Propagate split section information back to the texture cache
  * rsx: Minor texture/surface scanning optimization - Also re-enable optimization in blit engine accidentally disabled during debugging
  * rsx: Fix write tagging when comments are transferred in by blit engine
  * rsx: Fix self-intersection with previous occupant of the address being replaced
  * [WIP] rsx: Use a sane reference counting model
  * rsx: Minor fixes - Fix transfer scaling (inverted) - Fix under-estimated typeless acquisition when doing depth format scaling
  * rsx: Prevent out-of-bounds writes when resolving shader input textures - The target area can also have padding!
  * vk: Fix some spec violations
  * rsx: Implement unaligned surface inheritance with hierachial contribution - Allows render targets to behave like stacked 3D views same as shader inputs are resolved - Basically implements most of 'Read Color/Depth Buffers" option for 'free'. - Allows splitting RTV/DSV resources if they are superceded by a partial surface - Also allows intersecting new resources through the surface cache for proper inheritance from other scattered data - TODO: Refactor bind_surface_as_rtt and bind_surface_as_ds to reduce asinine code duplication
  * SPU LLVM: re-enable stack mirror
  * SPU ASMJIT: Fix Giga mode
  * SPU LLVM: Fix Giga mode
  * SPU LLVM/ASMJIT: fix BRA/BRASL instructions for PIC
  * SPU LLVM: simplify jump table computation
  * SPU Disasm: fix absolute addressing in some instructions.
  * SPU LLVM/ASMJIT: remove minor unnecessary code
  * SPU LLVM/ASMJIT: add missing PC clamping
  * SPU: implement spu_runtime::g_tail_escape
  * SPU LLVM: don't save $2 in optimized functions
  * SPU LLVM: simplify function prototype
  * SPU LLVM: fix $SP passing in functions, write PC on halt
  * LLVM DSL: simplify value_t template for array
  * SPU ASMJIT: increase stack frame size
  * SPU: fix Giga mode (kinda)
  * SPU ASMJIT: add PIC support (fix)
  * SPU LLVM: split LLVM IR dump to spu-ir.log
  * Implement 'Max SPURS Threads' option (hack)
  * SPU LLVM: use branch patchpoints again
  * SPU LLVM: regain some efficiency
  * SPU: implement recompiler gateway function in assembly
  * SPU LLVM: fix SPU termination (spu_escape) on Windows
  * SPU: PIC support preview
  * Use setenv instead of qputenv
  * Further changes to Skyline and Envy
- Update to version 0.0.6~git20190512:
  * GLTexture: add missing #pragma once directive
  * Use if constexpr in hash_struct function
  * Remove redundant semicolons
  * SPU LLVM: Fix Mega
- Update to version 0.0.6~git20190511:
  * gl/vk: clear scissor_setup_invalid bit along with scissor_config_state_dirty bit
  * SPU LLVM: disable GHC CC for chunks on Windows
  * Enable most warnings in GCC
  * SPU analyser: basic function detection in Giga mode
  * Qt/input: add LED color picker to pad settings dialog
  * rsx: Fix 3d swizzled texture to linear conversation
- Update to version 0.0.6~git20190507:
  * typo fix
  * correct small mistake
  * Return ESRCH if ppu thread ID was not found in sys_cond_signal_to
  * Fix sys_rwlock_wlock timedout event
  * Fix sys_rwlock_runlock on waiting readers
  * overlays: add separate timestamp for the start of the d-pad interval
  * overlays: Double dpad repeat rate
  * travis: update mac build
  * Qt: smoother custom config icons
  * Qt: center compat circles
  * Qt: smoother game grid icons
  * Qt: smoother game icons in list mode
  * Qt: smoother compat circles in list mode
- Update to version 0.0.6~git20190505:
  * Qt: show all unique game data entries
  * Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop()
  * Emu/Qt: Fix Boot Recent when using BootGame(add_only=true)
  * Emu: msg_dialog_frame fixes
  * Qt: add some batch operations
  * gl: undo an accidental deletion
  * vk: Allow some drivers to bypass window polling if not needed
  * Qt: Minor Visual Fixes (#5899)
- Update to version 0.0.6~git20190504:
  * SPU ASMJIT: skip some unused analyser steps
  * SPU analyser: remove use_ra from HBR
  * SPU Analyser: fix reg origin regression
  * SPU analyser: minor logic fix and cleanup
  * SPU analyser: fix excessive workload list size
  * SPU analyser: internal spu_itype optimization
  * SPU: fix minor UB in STQD/LQD instructions
- Update to version 0.0.6~git20190502:
  * SPU LLVM: fix xfloat regression
  * SPU LLVM: fix perf regression
  * SPU: minor analyser cleanup
  * SPU: fix excessive cache size regression
  * Put DS3/DS4 instructions to Wiki instead
  * rsx: Silence some diagnostics unless compiled with debugging options
  * rsx: Ignore stencil clear flag if the stencil write mask is disabled
  * rsx: Bounds check on local resource for atlas merge. - Local resources can also have padded pitch dimensions and false-positives on range overlap tests
  * gl/vk: Minor cleanup
  * rsx: Fix section base offset calculation for blit_dst targets which affects confirmed memory range - Fixes flushes only writing partially to target memory
  * rsx: Fix broken texture cache search when flipping
  * rsx: Ignore transfer offsets when wrapping behaviour is expected
  * gl: Remove workaround for AMD driver bug fixed in driver 19.4.3
  * SPU LLVM: move reg origin search to analyser
  * SPU LLVM: improve codegen in loops
  * SPU analyser: add spu_iflag
  * LLVM DSL: expression matching (alpha)
  * Update to README.md due to dependency
  * DS3 Linux fix
  * Fix Unregistered HLE function access
  * Fix PPU Breakpoints and ppu_check_toc
  * Touch-ups to Skyline and Envy (#5884)
- Update to version 0.0.6~git20190425:
  * Print OS info to log
  * rsx: Fix VP writes to CC with a MOV instruction - When moving to CC, the operation has VEC flag disabled and also temp regs disabled. Looks to be the catch-all ELSE in the selection logic.
  * rsx: Fragment shader decompiler cleanup TODO: Investigate the _s input modifier behaviour further, in case it can avoid generating zeroes from a MAD instruction. x = MAD(+ve, -ve, -ve) with _s input modifier in BFBC expects result to be Non-zero
  * "rsx: Ignore argument sign for SQRT operations"
  * rsx: Simplify use of some mixed input functions using OPFLAGS to avoid implicit conversions
  * rsx: Fragment decompiler fixups - Properly test for NaN and Inf when clamping down to fp16 - Optimize divsq a bit; mix(vec, vec, bvec) emits OpSelect which is what we want here, instead of component-wise selection which is much slower.
  * rsx: Proper workaround for broken DIVSQ instruction on realhw - While mul(0, nan) = nan and 0 / 0 = nan, 0 / sqrt(0) = 0 because of hw gremlins. normalize(0) is also nan so this behaviour does not work around that particular case either which makes it even more baffling.
  * rsx: Compensate for nvidia's low precision attribute interpolation - The hw generates inaccurate values when doing perspective-correct   interpolation of vertex output attributes and makes the comparison (a ==   b) fail even when they are a fixed constant value. - Increase equality tolerance when doing comparisons in fragment   shaders for NV cards only to work around this issue. - Teepo fix
  * rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used - The fixed-point D24S8 format does special Z clamping during compare which matches PS3 behaviour - D32S8 is a floating point format and comparison with Dref > 1 always fails causing black edges/borders
  * vk: Skip feature check if extension is not supported
  * rsx: Shader decompiler cleanup and improvements - Improve support for float16_t by minimizing mixed inputs to functions (ambiguous overloads) - Minimize amount of downcasts in code by using opcode flags - Re-enable float16_t support for vulkan
  * rsx: Use native half float types if available - Emulating f16 with f32 is not ideal and requires a lot of value clamping - Using native data type can significantly improve performance and accuracy - With openGL, check for the compatible extensions NV_gpu_shader5 and AMD_gpu_shader_half_float - With Vulkan, enable this functionality in the deviceFeatures if applicable. (VK_KHR_shader_float16_int8 extension) - Temporarily disable hw fp16 for vulkan
  * rsx: Implement strict clamp16 operation needed for NVIDIA cards
  * LLVM DSL: expression matching (preview 2)
  * LLVM DSL: implement expression matching (preview)
  * SPU LLVM: add match_vr<> template
  * SPU LLVM: add get_vrs<> template
  * LLVM DSL: rewrite zshuffle, shuffle2, build
  * LLVM DSL: rewrite splat, fsplat, vsplat
  * LLVM DSL: rewrite extract and insert
  * SPU LLVM: minor bitcast cleanup
  * LLVM DSL: rewrite add_sat and sub_sat
  * Rewrite cpu_translator::rol, add fshl and fshr
  * Remove cpu_translator::scarry, cpu_translator::merge
  * LLVM DSL: rewrite bitcast, zext, sext, trunc, select, min, max ops
  * LLVM DSL: fix pointer type traits
  * LLVM DSL refactoring
  * Qt: also spawn exit game dialog if rpcs3 is closed (e.g. by accident)
  * Qt: force always on top to fix dialogs appearing behind the game window
  * Qt: go out of fullsceen if exit game pop up is triggered
- Update to version 0.0.6~git20190421:
  * Add Envy and Skyline themes (#5789)
  * cellPad: Update vendor and product IDs
  * Print SPU Group ID on the debugger
  * cellSaveData: Add missing SDK version check for setParam->reserved2 check
- Update to version 0.0.6~git20190420:
  * Fix cellSaveDataListAutoSave/Load unk flags
  * Reschedule in cellMsgDialogOpen2
  * Handle a few more cellSaveData errors
  * rsx: Fix race on clearing native_ui vs emu_requested flag
  * Fix sys_spu group ID
  * Improve scheduler control for cellSaveData
  * Implement initial arguments error checking for cellSaveData
  * Put missing check_state() in some places
  * Remove reader_lock executed in every instruction by RSX
  * rsx: Write vblank semahpre, minor semaphore acquire optimization
  * misc: Lower default perf overlay detail
  * Fix static_hle log channel definition
  * Revert disabling AVX path in SPU verification.
  * SPU transactions: add SSE path if AVX is not available
  * libusb VS stuff
  * implement get_firmware_version
  * Qt: add more filters to firmware installation file dialogs
  * Set stack limit properly
  * Decrease severity of sys_net_bnet_close

OBS-URL: https://build.opensuse.org/request/show/731105
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=23
2019-09-30 06:12:55 +00:00
Klaus Kämpf
ec8bb2d220 Accepting request 694648 from home:xenonpk
- Update to version 0.0.6~git20190414:
  * Ignore sorting on ranged combobox and log message
  * Change EnhanceComboBox to optionally sort the settings list before adding it to the combo box
  * SPU ASMJIT: avoid AVX in verification (experimental)
  * Increase max stack size to 8 MB on Windows
  * SPU ASMJIT: move vzeroupper a bit
  * SPU: write cache before compiling
  * mutex.h: fix warning (unary minus unsigned)
  * fs::rename, use renameat2 on Linux
  * Update LLVM
- Update to version 0.0.6~git20190412:
  * rsx: Improve texture sourcing and clipping when reverse scanning is enabled - When reverse scanning, offsets are inverted and offset value of 0 is logically equivalent to an offset of -1 - Add an explicit message if clipping happens to avoid silent errors/bugs
  * sys_fs_unlink: add CELL_EISDIR check
  * Fix cellVdecOpen
  * Travis: disable gcc build
  * Add _sys_ppu_thread_create and sys_ppu_thread_rename error checks
  * SPU LLVM: Fix branch to self at start of block state check
  * SPU LLVM: Fix CFLTU
  * SPU: Implement BISLED
  * Prefetch byteswapped opcodes in ppu interpreter
  * Make sure to update cia when calling in unknown hle table func access
  * PPU LLVM: Fix STSWI and LSWI
  * Implement fallback for PPU LLVM
  * ppu Fast/Precise: Fix SIMD instructions VSUM2SWS, VPKSWSS, VPKSHUS, VPKSHSS
  * ppu interpreter: Improve FPCC field handling
  * Fix default PPU nj status
  * Check start status in sys_prx_start/stop_module
  * Fix timespec for MSVC
  * Initial sys_overlay
  * hle: Add some more functions
  * Qt: add version update hint to game list
  * Implement vfs::host::unlink
  * Add fs::file::set_delete
  * Simplify fs::file::get_handle
  * Implement vfs::host::rename
  * PPU/SPU transactions: ease cache line interference (TSX path)
  * vk: Dynamic heap management to potentially fix ring buffer overflows - Allows checking one heap type at a time, on demand - Should avoid OOM situations unless inside an uninterruptible block
  * rsx: Fixups for swizzled texture scanning - Revert to using block metrics, but with optional per-channel decode stage for the final transfer. Much cleaner than hacking in the width to be in channels instead of blocks.
  * rsx: Fixups for data cast operations via typeless transfer
  * rsx: Remove some old restrictions affecting memory persistence
  * rsx: Implement RGB655 decode
  * gl: Register a few more missing formats for conversion
  * rsx: Fix temporary subresource caching behaviour - Do not cache if a gathered subresource contains a bound RTT - Change op to dynamic copy if parent is still bound
  * rsx: Improvements to texture scanning - Removes CPU-only transforms that broke GPU-side code.  -- Channels in GPU compute are laid out in cell-order, but CPU was uploading in favorable order and compensating with swizzles.  -- This leads to 2 different layouts depending on the location of the data (CPU vs GPU) - Implement R8G8_R8B8 interleaved format decode - General improvements
  * vk: Implement copy-to-buffer and copy-from-buffer for depth_stencil formats - Allows D24S8 and D32S8 transport via typeless channels - Allows uploading and downloading D24S8 data easily - TODO: Implement optional byteswapping to fix flushed readbacks with the same method
  * rsx: Preliminary support for format conversions using typeless resolve
  * rsx: Tighten format checks in cache hit tests
  * rsx: Blit engine clipping fixes - Do not round up sub-pixel offsets, round down instead - Do not allow incomplete sources for hw blit transfer - Reimplement src clipping (slice_h) - Check 'area' of incoming texels and correct for them before RTT lookup/transfer - Filter out incomplete targets when performing RTT lookup (1 texel or less contribution)
  * hle: Add more missing functions
  * Correct travis deploy behavior (bug). cd returns an error code, thus overwriting '0'

OBS-URL: https://build.opensuse.org/request/show/694648
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=22
2019-04-18 10:55:52 +00:00
Klaus Kämpf
67455fde6e Accepting request 648230 from home:xenonpk
- Update to version 0.0.5~git20181110:
  * Extra check when opening pup file
  * typemap: make use of volatile qualifier
  * shared_mutex: increase max_readers to 16383
  * SPU LLVM: check state in every callable chunk
  * qt: Add supporters
  * Fix cellPadGetData
  * ppu: Fix threads scheduler
  * lv2: Fix lwcond_queue_wait lock acquiring
  * lv2: Fix lwmutex locking
  * Fix error code checking of sys_lwcond_signal_x
  * gui: Fix OpenCorrectionDialog message
- Update to version 0.0.5~git20181105:
  * Bluetooth returns select as KEY_BACK for XBOX ONE controller. (#5303)
  * Add libnsl.so.1 to the AppImage, print resulting upload url
- Update to version 0.0.5~git20181105:
  * Fix SPU STOP instruction
  * Disable npc update for SPU thread groups
  * cellSaveData: anti-corruption precautions
  * Implement cond_one sync primitive
  * Implement "Initialize Directories" options
- Update to version 0.0.5~git20181104:
  * rsx: Fix inlined vertex array validation
- Update to version 0.0.5~git20181102:
  * cellGame: Add missing nullptr checks
- Update to version 0.0.5~git20181102:
  * Update firmware latest version to 4.83
  * Fix issue with memory validation
  * ppu: Fix stack base
- Update to version 0.0.5~git20181030:
  * rsx-debugger: add forgotten super ptrs
  * rsx-debugger: auto jump into get address on startup
  * rsx enums: fix typos
  * rsx-debugger: fix ret and nop cmd display
  * rsx-debugger: ignore invalid cmds
- Update to version 0.0.5~git20181028:
  * Fix cellGcmInit (workaround)
  * RSX/Capture: fix filePath and remove strict mode check (#5283)
  * Qt: add option to add games to the main menu
- Update to version 0.0.5~git20181023:
  * Qt: rename deleteLLVMCache to removePPUCache
  * Fix a warning that shift overflows data type width (#5116)
  * fixup for rsx debugging tools segfaults
  * rsx-capture: unbreak
- Update to version 0.0.5~git20181020:
  * fix evdev device list
  * typo fix
  * Fix command line arguments, add --version and set Qt application name
  * Qt: add tick marks to Master Volume Slider
  * Qt: also enable/disable overlay centering checkboxes
  * Qt: refactor settings_dialog and add EnhanceSlider
  * Qt: add master volume slider to the audio tab
  * Qt: set Vulkan surface in gs_frame
  * Add setting for master volume
  * rsx: Improve inlined arrays (#5248)
  * Internal: register WaitOnAddress family functions (WinAPI)
  * Migration to named_thread<>
  * Fix thread_base::get_cycles (Linux/POSIX)
  * Fix audio_thread buffer deallocation race
  * Remove CALL_FUNC, implement ppu_execute<>()
- Update to version 0.0.5~git20181014:
  * Add title to emulator message dialogs
- Update to version 0.0.5~git20181013:
  * Save compatibility draw state
- Update to version 0.0.5~git20181013:
  * Compatibility status to grid view
  * Gitignore: Support CLion IDE
  * ppu-interpreter: improve vminfp instruction
- Update to version 0.0.5~git20181012:
  * rsx_capture/gcm: Fix tile binding (#5246)
  * README update
  * README update
- Update to version 0.0.5~git20181008:
  * rsx: Fix u16 index arrays overflow
  * rsx: Fix restart index check for u16 index arrays
  * ppu-interpreter: improve vsl/vsr instructions
- Update to version 0.0.5~git20181004:
  * ppu-interpreter: improve fnmadd/fnmadds instructions (#5183)
  * RSX/Overlays: Add option for japanese button layout
- Update to version 0.0.5~git20181003:
  * RSX/Overlays: don't press buttons on every iteration
  * RSX/Overlays: formatted comments
  * rsx: Fix texture height read
  * rsx: Fix default texture dimensions
  * rsx: Fix texture depth read
  * sys_rsx: fix log spam
  * rsx: Remove texture mipmap hack
  * rsx: Remove texture size hack
  * rsx: Remove texture address hack
  * Refactor audio_thread (g_idm)
  * typemap improvements
  * Rename -> typemap_ptr::unlock()
  * Add cond_variable::wait_unlock
  * Rename thread_abort (name conflict)
- Update to version 0.0.5~git20181002:
  * Qt: Add shader loading screen options to the settings dialog
  * Refactor audio/camera/mic threads
  * Add g_typemap and g_idm alias
  * Minor thread fixes
  * Implement shared_mutex::lock_unlock
  * utils::typemap implemented
  * Rebase LLVM fork
- Update to version 0.0.5~git20180927:
  * Make vm::get_super_ptr return contiguous memory
  * rsx: Fix pfifo ret opcode
  * rsx: Fix pfifo nop cmd
  * New named_thread template (preview)
  * Fix cellVdecClose
  * Fix consistency in Emu::Stop()
  * LLVM: remove false alarm errors
  * Implement utils::memory_reset
  * Add missing deleted operators
  * Implement lf_queue<>, lf_value<>
  * shared_mutex cleanup
- Update to version 0.0.5~git20180926:
  * rsx: Fixup for vertex attrib parsing - POS does not have to be fetched from ATTR[0]   - Confirmed with UC1 that uses WEIGHT for positions   - At least one POS stream has to exist to feed the position attribute which cannot repeat for a single triangle
  * rsx: Fixup flip behaviour - handle_emu_flip is very heavy, only fire
  * rsx-capture: Save initial method registers state
  * rsx-capture: Map dynamically rsx data injection addresses
  * rsx-capture: Rewrite FIFO commands allocation
  * rsx: Fix vertex attrib parsing
- Update to version 0.0.5~git20180924:
  * rsx: Disable predictions if 50% of predictions are wrong - This happens often in loading screens where the memory usage pattern is often randomized by loading in of assets
- Update to version 0.0.5~git20180924:
  * rsx: Cleanup changes for the flip patch
  * rsx: Move render flip from rsx queue command to flip command
  * Texture cache cleanup, refactoring and fixes
  * Implement address_range utility class
  * Change Cell->RSX map/unmap notifications
  * Update ASSUME, add ASSERT and AUDIT
  * Avoid silent failures in RSX violation handler
  * rsx: Fix vertex count if all the streams are disabled
  * rsx: Fix vertex arrays fetch with inlined draws
  * rsx: Remove shader address verification
- Update to version 0.0.5~git20180923:
  * Fix Emu.Restart()
  * build/cmake: properly disable assert() globally for release builds
  * build/cmake: ADDITIONAL_LIBS satisfy dependency by other libraries
  * build/cmake: build everything with -pthread, not just GLEW
  * build/cmake: add hidapi include directory on libusb platforms as well
  * rsx: temporary hack - Removes all use of valid_count as a metric until the new refactor is merged
  * gl: Fix problems with framebuffer reuse - Matching attachments with resource id fails because drivers are reusing   handles! - Properly sets up stale fbo ref counting and removal - Properly sets up resource reference test with subsequent removal to   avoid using a broken fbo entry
  * rsx: Preserve memory order when doing flush - Orders flushing to preserve memory at all cost - Avoids false positive where flushing overlapping sections can falsely invalidate another with head/tail test
  * rsx: Fix flip source selector
  * rsx; blit engine fixes - Forcefully downloads and reuploads data from the CPU in case of unexpected overlaps - Properly detect correct size of newly created blit targets - Remember to clear any existing views when changing the default component map!
- Update to version 0.0.5~git20180920:
  * Revert change to using --appimage-extract-and-run, as linuxdeployqt doesn't have it yet, Fixes #5148 I really didn't want to do this, but no new AppImages suck.
  * Fix travis timing out while silently cloning git submodules
- Update to version 0.0.5~git20180920:
  * cellgcm: Fix SET_REFERENCE initial value
  * rsx: Improve FIFO mem faults handling
  * rsx/cellgcm: Implemet initialization registers reset
  * CMake: Fix Linux WITHOUT_LLVM build
- Update to version 0.0.5~git20180919:
  * VFS: fix /host_root
  * Rename lv2_spu_group::num to max_num
  * Optimize logs
  * Remove explicit in atomic_t constructor
- Update to version 0.0.5~git20180919:
  * CMake: Fix Qt resource files not included in build
  * CMake: LLVM, Pulse, Alsa and libevdev being disabled
  * rsx/overlays: Implement blur, darkening and ability to disable custom background
  * overlays: Allow custom background for message dialog
  * CMake: Refactor CMake build (#5032)
  * Minor cleanup and add back in xcb lib removal
  * Fix travis mac build regression
  * spu: Fix MMIO index checking
  * Add forgotten SAFE_BUFFERS
  * Fix .editorconfig encoding
  * Fix trailing zeros in CPU brand
  * rsx: Clamp texture offsets (#5137)
  * Optimize logging via logs::channel
  * Rewrite sys_fs_opendir
  * Remove thread_ctrl::atexit
  * PPU reservations: ensure aligned atomic ops
  * Fix bitset formatting
  * Remove safe_reader_lock, safe_writer_lock
  * Rewrite vfs::get and vfs::mount
- Update to version 0.0.5~git20180915:
  * rsx/vp: Fix ARL opcode properly - NOTE: The address swizzle index is only for use as src. The address registers are only used one channel at a time. - When the destination of ARL, the encoding is the same as the other temp registers
- Update to version 0.0.5~git20180913:
  * cellKb/Qt: Improve basic keyboard
  * typo fix
  * rsx: Add a default shader address state
  * [vk] don't ask for VK_FORMAT_UNDEFINED support
  * rsx: tiny zcull optimizations
  * ppu: Fix extreme reservation corner case
- Update to version 0.0.5~git20180912:
  * rsx: dont silently ignore null shader address
  * [vk] Throw an exception on using a repder pass that the driver doesn't support
  * [vk] check for attachment format properties before pre-creating render passes
  * ppu: improve lvebx/lvehx/lvewx instructions
  * Travis refactor
  * cpu: use correct type when defining llvm value is_int constexpr
  * rsx: add virtual destructor for default_vertex_cache
  * rsx: Minor texture cache fixes - Retag resources reprotected under flush_always rules - Properly check for blit resource fitting taking into account format mismatch, pitch mismatch and typeless transfers
  * atomic_t<>: remove inline assignment
  * Add option "HLE lwmutex"
- Update to version 0.0.5~git20180908:
  * cellCamera: Fix check_dev_num call in cellCameraOpenEx
- Update to version 0.0.5~git20180908:
  * atomic_t<>: extend fetch_op to support cancellation
  * Move rotate/cntlz/cnttz helpers to Utilities/asm.h
  * Remove explicit_bool_t, ignore, multicast<>
  * Use std::invoke_result_t
  * Use std::uncaught_exceptions()
  * bs_t<>: add missing operators
  * [vk] Check for BGRA8 linear image to support blitting
  * [vk] fix cubic view construction
  * Fix trophy regression
  * Add missing virtual desctructors (#5094)
  * better stub sceNpUtilBandwidthTestGetStatus
  * rsx/common: Clean up shared glsl header to minimize string concat operations
  * rsx: Preserve fog coordinate across shader stages - The x value contains the VP output value interpolated across primitive surface - The y coordinate contains the fog fraction according to the selected fog formula
  * cleanup: remove unnecessary return and namespace declaration
  * cleanup: remove recursive_wrapper.hpp
  * cleanup: remove intermediate const char* variables
  * cleanup: remove compatibility code for old versions of clang
  * clang-tidy: use nullptr
  * clang-tidy: remove redundant "apply_swizzle_remap" declaration
  * c++17: use std::size
  * c++17: use std::clamp
- Update to version 0.0.5~git20180905:
  * sys_usbd: add sys_usbd_event_port_send function
- Update to version 0.0.5~git20180903:
  * Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
  * Adjust cellMic log levels
  * Try to get rid of SIZE_32 macro
  * Make vm::var unmoveable
  * Mega-cleanup for atomic_t<> and named bit-sets bs_t<>
  * Use fold expr in fs::write_file
  * Remove EXPECTS/ENSURES macro
  * Remove ALIGN_32 macro
- Update to version 0.0.5~git20180903:
  * rsx: Fix FP temp register count
  * Fix cellMic regression from #4467
  * rsx: Possible fix for UB data type consistency
  * gl: always clean up the heap when using legacy buffers
  * vk: Improve logging of device names and driver versions
  * vk: whitespace fix only
  * d3d12: restore working graphics
  * rsx: Fix endianness order when immediate mode register is updated, but used as register lookup - Simplify the code by unifying all the register-backed memory
- Update to version 0.0.5~git20180901:
  * Fix sys_memory_free
- Update to version 0.0.5~git20180831:
  * Remove useless #include
  * Update ConfigureCompiler.cmake to check for the same compiler versions as those set in README.md
  * Compilation fixes for optional on osx
  * 3rdparty: remove optional submodule
  * Remove Utilities/variant.hpp and use C++17 variant
  * Utilities: explicitly add more includes found by GCC
  * vm: allow 4k-aligned allocations for vm::stack
  * sys_fs_stat: support split files
  * keyboard_pad_handler: fix mouse for multimonitor fullscreen
  * Adjust to US keyboard... sigh
  * Qt: implement first Mouse Movement for keyboard pad handler
  * rsx: Fix typos (#5054)
  * Bump CMake Requirement to 3.8.2+
  * Trophy fixes
  * cellMsgDialog: improvements
  * cellGame: implement error messages and some stubs
  * cellMsgDialog: introduce open_msg_dialog
  * cellGameExec: add param checks
  * Initial work on cellMic
  * Compilation fixes for Mingw64 (MSYS2) (#4899)
  * Rsx/cellgcm: complete rsx_state::reset()
  * Rsx: remove method registers reset
  * Basic support for Vulkan Portability on OSX
  * add comma to readme
- Update to version 0.0.5~git20180828:
  * Rsx: fix unknown cull faces
  * Rsx: fix flip method registers reset
  * Rsx: add missing default vertex shader attributes registers states
  * Git Revision Fix (#5043)
- Update to version 0.0.5~git20180825:
  * Don't use decltype(spu_opcode_t::...)
  * Add _ENABLE_EXTENDED_ALIGNED_STORAGE
  * Don't use std::aligned_storage
  * Reintroduce LOG_CHANNEL
  * Fix type-safe formatting
  * Fix hidapi URI
- Update to version 0.0.5~git20180825:
  * Disable texture_cache::emit_once (MSVC crash)
  * Update dependencies
  * Update GSL and yaml-cpp submodules
  * Rewrite texture_cache::emit_once
  * Workaround MSVC bug
  * VS: enable C++17
  * Update Project to Visual Studio 2017.
  * Simplify error_code
  * Rearrange atomic operator internals
  * [CMake] Use C++17
  * Add MATCH macro
  * Use std::void_t
  * Travis: use gcc-8
- Update to version 0.0.5~git20180824:
  * vk: Improve fence wait logic
  * vk: Check for allowed texbuffer range instead of assuming 64M
  * Fix compilation with VS2017
- Update to version 0.0.5~git20180823:
  * vk: Implement double-buffered heaps for platforms without universal support for host visibility (APPLE)
  * vk: Support sw component swizzle decode because metal sucks
  * rsx: Rework section reuse logic
  * rsx-debugger: bugfixes and improvements
  * Rsx: fix cmd jump over put register
  * Fix cellGcmInit
  * Rsx: fix translation when address is negative
- Update to version 0.0.5~git20180820:
  * Qt: only center basic mouse input on active fullscreens
- Update to version 0.0.5~git20180820:
  * Revert d1fd4d5000d72bac4b86f0a9c46ea70020d55d92
  * rsx: Fix present modes ordering - Newer nvidia drivers are not exposing IMMEDIATE present mode unless you change options in nvidia control panel   This can cause severe performance degradation unless the vsync option is set to "off" in control panel
  * Name missing vm::spu location
  * Improve vm::reader_lock
  * Hardcode vm::user64k location
  * Improve vm::unmap
  * Qt: fix stylesheet warning

OBS-URL: https://build.opensuse.org/request/show/648230
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=21
2018-11-12 12:04:59 +00:00
Ismail Dönmez
860978e617 Accepting request 630084 from home:xenonpk
- Update to version 0.0.5~git20180818:
  * rsx: Do not overflow the program buffer! - Some games overflow the program buffer e.g Resistance games   The observed overflow is one instruction longer, likely an engine bug with counting instructions
  * rsx: Force disable draw reordering when capturing a frame
  * fix gcc build
  * rsx: Followup to the memory inheritance hierachy patch - Tags framebuffer resources on first use (when on_write is called to verify memory) - Texture cache now selects the best match and even sorts atlas writes with memory write order to avoid older data showing over newer one
  * gl: Avoid unnecessary scissor state change every draw call.
  * gl: Reuse framebuffer resources - WIP optimizations for GL backend
  * rsx: Enable swizzled decode for all formats unless proven otherwise - Some formats are proven to ignore swizzle flag   - DXT compressed textures   - COMPRESSED_BG_GB class textures - Some applications are using swizzled wide integer formats so those are confirmed to swizzle
  * [WIP] rsx: Improve memory inheritance hierachy - Cascade memory writes by invalidating 'downstream' subsurfaces - Fixup; always resolve for overlapping surfaces before sampling (force   atlas gather test)
  * gl: Do not create secondary context if async is disabled - Some third party programs fall apart when multiple contexts are created
  * zcull: Improve the delay algorithm to be more consistent - Use proper time checking; depending on what is being done one 'tick' can   be almost a millisecond long or several nanoseconds - Avoid spamming the system timer unless necessary
  * rsx: Avoid acquiring the vm lock; deadlock evasion - A possible deadlock is still present if rsx is trying to get a super_ptr whilst the vm lock holder is in an access violation   This patch makes this scenario very unlikely since each block need only be touched once
  * rsx: Allow linear filtering when reading back GPU-resident memory
  * vulkan: Fix blit engine transfer to ARGB8 render target memory
  * vk: Fixups for type b surfaces
  * rsx: Timestamp accuracy workaround
  * rsx: Optimize hash_struct; vk cleanup
  * rsx: Refactor and fix framebuffer layout checks - Refactors shared code back into rsx core - Adds extra check to avoid contest confusion
  * Minor optimizations and fixes - FIFO: avoid multiline spam - VK: Fix program setup counter - FS: Precalculate fragment constants buffer size during analysis step
  * ZCULL: lower notice severity to avoid spam
  * zcull synchronization tweaks - Implement forced reading when calling update method to sync partial lists - Defer conditional render evaluation and use a read barrier to avoid extra work - Fix HLE gcm library when binding tiles & zcull RAM
  * rsx: Synchronization rewritten - Do not do a full sync on a texture read barrier - Avoid calling zcull sync in FIFO spin wait - Do not flush memory to cache from the renderer side; this method is now obsolete
- Update to version 0.0.5~git20180816:
  * Mark unsync textures dirty when deferred flushing
  * Refactor get_intersecting_set
  * Fix off-by-one error in get_intersecting_set
  * Fix typo in buffered_section::overlaps_page
  * sys_memory: fix default alignment flag
  * rsx-capture: unbreak
  * Fix include in log_frame.cpp
  * Fix vm regression from #4975
  * Fixup sys_vm_memory_map
  * Implement vm::find_map; improve memory allocation
  * SPU LLVM: lower some log levels
  * sys_fs_open: support split files
  * Implement fs::make_gather
  * basic mouse handler: multi monitor adjustments
  * fix cellMouse lag + fullscreen mouse
- Update to version 0.0.5~git20180813:
  * Add the accurate xfloat option to the CPU tab
  * Rsx/vm: fix base addresses
  * Rsx: rewrite address translation
- Update to version 0.0.5~git20180812:
  * Rsx: avoid invalid cmds execution
  * Rsx: fix CALL and RET cmd
  * PPU LLVM: always link syscall_## functions
  * Update supporters
  * SPU LLVM: improve xfloat precision
  * PPU: don't use transactions (test)
  * SPU LLVM: improve debugging RPCS3
  * SPU LLVM: inline WRCH (preview)
  * SPU LLVM: rewrite CGX
  * SPU LLVM: improve constant propagation
  * PPU LLVM: fix phenoms
- Update to version 0.0.5~git20180811:
  * Fix overflow in PPUThread stack frame dump
  * Fix sys_rsx_context_iounmap args
- Update to version 0.0.5~git20180811:
  * Update new LV2 names (#4886)
- Update to version 0.0.5~git20180807:
  * Readme update
  * cellCamera: Fixes
- Update to version 0.0.5~git20180802:
  * cellCamera: improvements
  * cellMusic: improvements
  * cellPad: improvements
  * cellMouse: improvements
  * cellKb: improvements
  * Fix alignment in KeyboardHandler.h
  * VS: move keyboard_pad_handler to a better filter

OBS-URL: https://build.opensuse.org/request/show/630084
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=20
2018-08-19 08:09:52 +00:00
f9c91accab Accepting request 626539 from home:xenonpk
- Update to version 0.0.5~git20180730:
  * RSX Overlay: fix set text
- Update to version 0.0.5~git20180729:
  * Qt/Emu: Fix RSX capture boot process
  * Qt: fix trophy table row selection
  * RSX: use localtime_s instead of localtime
  * RSX: Add performance overlay colors to configs
  * RSX/Qt: add the possibility to center the performance overlay
  * RSX/Qt: Move rrc captures to captures dir
  * RSX: add config settings for shader compilation hint positions
  * RSX/Qt: add more performance overlay options to the gui
  * Qt: fix gui settings options
  * change rsx_capture filename
  * Qt: implement tty auto scroll
  * Loader: handle fs::file is Null fatal after decrypt self
  * Qt: format category maps. they were ugly af
  * Qt: implement EnhanceSpinBox and EnhanceDoubleSpinBox
  * Qt: handle invalid entries in config files
  * Qt: fix initial deadzone label sizes
  * Qt: fix pad settings keyboard input
- Update to version 0.0.5~git20180727:
  * Qt: fix user manager localusername and add textvalue to the inputdialog
  * Qt: add some hotkeys to some user account interactions
  * Qt: fix user manager directory scan
  * Qt: minor user manager style changes
  * Qt: fix user manager button behaviour
  * Qt: only ignore highlights on specified tables
  * user_manager: megamouse fixes 4
  * user_manager: megamouse fixes 3
  * user-manager: m_trophy_dir changed to lowercase.
  * user_manager: megamouse fixes 2
  * user-manager: megamouse fixes
  * user-manager: replacing fmt::format with string concat.
  * user-manager: squash all commits for this feature.
- Update to version 0.0.5~git20180722:
  * ppu-precise: improve vaddsws and vadduws instructions
  * rsx/gl: Minor cleanup and optimization - Track register change status - Remove unused gl classes
  * rsx: Reimplement cached textures and their views
  * MMJOYSTICK: fix nullpointer crash in GetMMJOYDevice
  * Qt: merge pad settings
  * Qt: remove obsolete and useless menu entry: "Show Game Tool Bar"
  * cellvdec: stub unsupported video timebases
  * Update LLVM
  * Remove cpu_translator::ucarry<>
  * SPU LLVM: simplify CG, CGX, BG, BGX
  * PPU LLVM: simplify VMSUMUHS
  * cellSaveData: print SECUREFILE secureId
  * Add a channel map to the PA backend to fix surround sound (#4911)
- Update to version 0.0.5~git20180720:
  * spu-precise: fix double-precision floating-point exception checks
  * Qt: Add rrc capture replay per drag and drop
  * Qt: allow bulk pkg installation
  * Fix Async Shader Tooltip
  * Fix sys_time_get_current_time
  * VS: Fix QT deploy for paths with spaces
- Update to version 0.0.5~git20180716:
  * HLE/Qt: implement sys_tty_read
  * gitignore: completely ignore the game folders, some games use TEST12345
  * Qt: handle upstream trolling
- Update to version 0.0.5~git20180715:
  * clang-tidy: performance-faster-string-find
  * cmake: remove duplicated directive used to include cmake_modules
  * clang: fix compilation on 3.6
  * clang: fix compilation on 3.7
  * clang: fix compilation on 3.8
  * vm: Fix memory mirror performance regression
  * vk: cleanup/optimization, remove unnecessary initialization code
  * qt: Add async shaders toggle to the UI
  * rsx: Async shader compilation - Defer compilation process to worker threads - vulkan: Fixup for graphics_pipeline_state.   Never use struct assignment operator on vk** structs due to padding after sType member (4 bytes)
- Update to version 0.0.5~git20180714:
  * mfc: clamp atomic cmd's addr
- Update to version 0.0.5~git20180712:
  * rsx: Improve vertex textures support - Adds proper support for vertex textures, including dimensions other than 2D textures - Minor analyser fixup, removes spurious 'analyser failed' errors - Minor optimizations for program state tracking
  * silence warning
- Update to version 0.0.5~git20180711:
  * Change all hddFreeSizeKB to 40gb-1
- Update to version 0.0.5~git20180710:
  * fix barrier type mfc transfers
- Update to version 0.0.5~git20180710:
  * Implement sys_dbg_read_process_memory and sys_dbg_write_process_memory
  * silence some annoying warnings
  * facepalm - Fix openGL regression
  * cmake: remove obsolete command for glslang integration
  * spu: improve dfnma instruction
  * ppu: improve vnmsubfp instruction
  * ppu: improve fnmsubs instruction
  * ppu: improve fnmsub instruction
  * Qt: trophy repaint optimizations
  * Qt: also repaint trophy game list background colors
- Update to version 0.0.5~git20180707:
  * rsx/Qt: Fix Qt shader loading dialog crash
  * rsx: Silence harmless warning
  * rsx/vp: CodeGen improvements - Fix double destination writes on conditional write masking - Fix codegen to simplify simple scalar comparisons vs vector functions
  * rsx/vp: Discard broken vertex programs with no writes to POS register
  * vp: Improve vertex program analyser - Adds dead code elimination - Fix absolute branch target addresses to take base address into account - Patch branch targets relative to base address to improve hash matching - Bumps shader cache version - Enables shader logging option to write out vertex program binary,   helpful when debugging problems.
  * rsx: vp decompiler fixes - Fix program abort logic to never abort before resolving later label addresses   Fixes jumping over broken code and jumping over END markers - TEXTURE_CONTROL2 has indexing range of [0..15] without stride skipping!   This register does not have interleaving with other texture registers - Track shader address poke as it seems to invalidate programs as well
  * rsx: Fix nv308a::color
  * PPU analyser optimizations
  * SPU LLVM: combine SELB with comparison instructions
  * PPU LLVM: simplify VSUBCUW, VSUBUBS, VSUBUHS, VSUBUWS
  * PPU LLVM: simplify VADDCUW, VADDUBS, VADDUHS, VADDUWS
  * SPU LLVM: improve SHL, SHLH, ROTM, ROTHM instructions
  * SPU LLVM: improve ROTMA and ROTMAH instructions
  * SPU LLVM: combine SHUFB with CWD-alike instructions
  * SPU LLVM: improve SHUFB with constant mask
  * SPU LLVM: constant computation fixes
  * SPU LLVM: fix constant propagation
  * SPU: rename block stats
  * SPU: simplify unimplemented event check
  * SPU: improve analyser (v5)
  * SPU LLVM: inline RDCH
  * SPU LLVM: inline RCHCNT
  * SPU LLVM: clean NOP/LNOP
  * SPU LLVM: refactor halt instructions
  * Implement cpu_translator::pshufb<>()
  * Implement spu_iname helper
  * Use LLVM 7 (master)
  * Funny workaround
  * Rewrite cpu_translator::avg()
  * SPU LLVM: fix jt target duplication bug
  * SPU LLVM: use cpu_translator::build<>
  * SPU LLVM: improve function type
  * Update cpu_translator
- Update to version 0.0.5~git20180705:
  * Fix table headers for Qt 5.10 and below
  * Qt: improve docks and toolbar flat style
  * Qt: fix toolbar element sizes on every toolbar repaint
  * Qt: Add Classic (Bright) Stylesheet
  * Qt: adjust custom stylesheets to work with the new toolbar slider
  * Qt: remove redundant custom toolbar colors.
  * Qt: adjust table headers for Qt 5.11
  * Qt: update custom ui colors
  * Qt: update stylesheet
  * Qt: update table item delegates
  * Qt: fix icon repaint inaccuracy
  * Qt: temporary game grid selection color adjustment
  * Qt: Use QStyledItemDelegate instead of QItemDelegate
  * Qt: Fix style sheet edge case
  * Qt: update default stylesheet (WIP)
  * Qt: update toolbar icons
  * Qt: toolbar adjustments
  * Fix cellSysCacheMount error checking
  * Fix cellSysCacheClear
  * Fix cache directory
- Update to version 0.0.5~git20180703:
  * bump appveyor Qt version to 5.11
  * Fix issues with AppImages and Mesa 18.1.1 and greater. Fixes #4509 (#4846)
- Update to version 0.0.5~git20180702:
  * Fix LLVM STW reservation update
  * Fix cellGameDataCheckCreate2 (#4832)
- Update to version 0.0.5~git20180701:
  * Qt: add new spu options to the settings dialog
- Update to version 0.0.5~git20180629:
  * White space and switch to .format() strings
- Update to version 0.0.5~git20180627:
  * rsx: more efficient command reading
- Update to version 0.0.5~git20180626:
  * vk: Fixup
  * rsx: Improve texture cache read speculation
  * glslang: Bump to version 2776
  * vk: Strip 'stencil' MSB when writing d24x8 data - Seems to contains garbage in MSB when DEPTH aspect is read back - TODO: Implement custom depth and stencil readback routine
  * gl: Fixup
  * rsx: Rework memory protection management for framebuffer access - Avoid re-locking memory if there is no reason to do so (no draws issued) - Actively bound regions should always get written to the backing cache - Forcefully read memory during download if writes to the target have occured since last sync event
  * vk: Tuning [WIP] - Unroll main compute queue loop - Do NOT run GPU cores on mappable memory! This has a dreadful impact on performance for obvious reasons - Enable dynamic SSBO indexing (affects AMD) - Make loop unrolling and loop length variable depending on hardware and find optimum
  * vk: Addendum - Synchronize graphics and compute pipelines with barriers
  * vk; Add more compute routines to handle texture format conversions - Implement le D24x8 to le D32 upload routine - Implement endianness swapping and depth format conversions routines (readback)
  * rsx: Fix texture readback - gl: Fix up the calculation for internal image pitch - vk: Implement GPU-side resizing for read back textures (fixes WCB zoom)
  * facepalm
- Update to version 0.0.5~git20180625:
  * cmake: add possibility to build zlib from submodule
  * rsx-capture: unbreak
- Update to version 0.0.5~git20180624:
  * rsx: fix image_in to use in_pitch when swizzling
  * trophy: zero out data before setting
  * loader: ignore invalid index_value and allow relative reloc 10
  * elf: handle decompress flag for 32 bit elfs
  * cellgcm: fix regression
  * rsx: fix hardcoded rsx allocation address
  * pugixml: update submodule and build integration
- Update to version 0.0.5~git20180623:
  * Add conditional reservation update to STW
  * Update readme library links
  * Fixes for booting PS1 games
  * PS1 Classics
- Update to version 0.0.5~git20180623:
  * Restore /dev_flash/ config
  * Fix SPU ASMJIT for SSE2 CPUs
  * Update LLVM commit
  * Qt: fix minor bug in save_manager that occurred when sorting the tables
  * cellVdec: add more detail to the logging
  * Qt: emu_settings: close config files after loading and saving
  * Qt: fix crash in progress dialog
  * Qt: move ReadJSON in game compat to its own function
  * Qt: workaround for settings_dialog resize
  * Qt: add DeleteSPUCache option
  * Qt: use QDirIterator instead of fs::file stuff
  * Qt: add more resize possibilities to the trophy manager
  * Qt: minor icon size action fix
  * Remove /dev_flash/ configuration
  * SPU: analyser v4 and fixes
- Update to version 0.0.5~git20180621:
  * create the shaderlog dir in Emu.Init()
  * rsx: Fix region pitch inaccuracy - Region pitch of 64 (disabled) can be used to indicate packed contents - do not assume it is the actual pitch! - Also fixes interaction of AA factors with lockable_region size
  * Add missing Discord guard after 27a94308a740
- Update to version 0.0.5~git20180619:
  * Qt/RSX: reset gs_frame taskbar progr. when closing native progr. dialogs
  * Qt: add possibility to copy 'Name [Serial]'
  * Discord fixes
  * Qt: add boot by pressing enter or return while having an item selected
  * Make register editor dialog work
  * Qt: Add perf overlay position to settings dialog
  * overlays/perf_overlay: Make pos, font, opacity, margin configurable
  * overlays: Consider padding when auto-resizing label elements
  * overlays: Change how padding and margin work
  * overlays: Fix text rendering position
  * overlays: Refactoring
  * Utilities/geometry: Add unsigned specializations to typedefs
  * vk: Implement safe typeless transfer  - Used to transfer D32S8 data where it makes sense to use this variant  - On nvidia cards, it is very slow to move aspects from D24S8 probably due to the format being faked.    For this reason, the unsafe variant is used for both D16 and D24S8 to avoid the heavy performance loss
  * vk: Performance fix for RADV - RADV does not keep a mapping ptr around for subsequent remap and falls back to heavy amdgpu methods every time   Explicitly manage pointer in the ring buffer structure to fix this
  * rsx: Improve GPU resource read prediction
  * vk: Add synchronous compute pipelines - Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does - TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
  * vk: Implement typeless image transport
  * rsx: Avoid race conditions in unsynchronized unprotect
  * mfc: clamp list transfer size
- Update to version 0.0.5~git20180617:
  * implement "Enable TSX" combobox
  * Fix sys_spu_thread_connect event
  * Fix temp file folder for project pnglibconf and zlib. Delete win32 config in Project not needed. Clean bin folder.
  * zlib.vcxproj: remove PreprocessorDefinitions "Z_SOLO"
  * libpng: use official repository instead of the fork from RPCS3 and update submodule
  * Qt: cleanup syntax_highlighter a bit
  * Qt: Add copy to clipboard for game data
  * Qt: add notes as tooltips
  * Qt: don't adjust columns in case of empty results after filtering
  * Qt: rename some members in game_list_frame to use m_
  * Qt: fix settings dialog subscriptions for custom configs
  * fix compiler warning "-Winconsistent-missing-override"
  * cmake: don't use hardcoded lib names when using system ffmpeg and remove unneeded line
  * asmjit: update build integration
- Update to version 0.0.5~git20180613:
  * Update System.h
  * yaml-cpp: update submodule and build integration
- Update to version 0.0.5~git20180612:
  * Enable wayland for AppImages
  * Prefer GLVND for OpenGL rather than legacy
  * evdev: Add nullptr check, fixes #4713 (#4744)
  * qt: fix asm instructions highlighting (#4745)
  * Fix cellGameContentPermit
  * SPU: add 'Accurate PUTLLUC' option
  * SPU ASMJIT: returnable STOP in Mega mode
  * qt: rewrite syntax highlighter
- Update to version 0.0.5~git20180611:
  * RSX: fix shader cache progress bar exit state shenanigans
  * Qt: clamp progress bar values
  * cellGameContentPermit: Don't set content and usrdir path on gamedata if cellGameCreateGameData was never called
  * Qt: add counters to the find dialog
  * Fix VSLO and VSRO in the LLVM PPU recompiler
- Update to version 0.0.5~git20180609:
  * 3rdparty: update stb_image.h and stb_truetype.h
  * cellSaveData: handle fatal error fs::file is_null (read-only files)
  * RSX: add taskbar progress to native ui progress dialogs
  * Qt: set up taskbar progress for the gs_frame
  * Qt/RSX: add taskbar progress in msg_dialog_frame for shader compilation
  * Qt/RSX: add window title to the shader compilation msg_dialog
  * Qt: remove multi message dialog code
  * Qt: Fix message dialog progress bars never reaching 100%
  * vk: Fix overlays for variable sampler count
  * vk: RADV support for depth scaling and transfer
  * Refactoring - Make the memory allocator a unique child of the render device.   Fixes object lifetime issues with swapchain management due to cyclic dependencies
  * rsx/debug: Fix rendering when FIFO reordering is disabled
  * vk: Avoid use-after-free fence object
  * fix some linux issues - Fix build - Fix VMA incompatibility with swapchain_NATIVE
  * rsx: Update memory flags after memory transfer
  * vk: Implement depth scaling using hardware blit/copy engines - Removes the old depth scaling using an overlay.   It was never going to work properly due to per-pixel stencil writes being unavailable - TODO: Preserve stencil buffer during ARGB8->D32S8 shader conversion pass
  * rsx: Preserve read AA state separate from write AA state - Some applications (e.g Backbreaker) use an evil hack to resolve MSAA.   The application respecifies a formerly AA region as a region with no AA then performs a framebuffer feedback lookup.   The old memory keeps AA during read, but writes back to itself with AA resolved.   This is evil on several levels but it just happens to work on PS3
  * rsx: Obey MSAA resolve during memory persistence transfer - Ugh. This is a bandaid on a festering wound, AA badly needs a rewrite
- Update to version 0.0.5~git20180608:
  * Delay GDB server launch until emulator run (#4658)
  * Deploy binaries to RPCS3/rpcs3-binaries-win
- Update to version 0.0.5~git20180606:
  * Fix cellGameCreateGameData temporary path
- Update to version 0.0.5~git20180606:
  * Return offline according to g_psn_connection_status.
  * sceNpManagerRequestTicket2 (return offline)
  * cmake: simplify glslang integration (#4652)
  * Add "SPU Cache" option
  * Add "SPU Verification" option
  * SPU ASMJIT: Implement Mega block mode (experimental)
  * SPU LLVM: implement returnable check_state()
  * sys_timer_usleep: give Linux a partial exemption
  * SPU: optimize GETLLAR (TSX)
  * SPU: fix PUTLLUC accuracy
  * SPU ASMJIT: implement returnable check_state()
  * Block GUI after stopping emulation
  * SPU: improve analyser (v3)
  * SPU: use progress dialog
- Update to version 0.0.5~git20180604:
  * Convert all spaces to tabs in CMakeLists.txt
  * Unify Linux detection in CMake
  * Add additional Fedora dependencies
- Update to version 0.0.5~git20180603:
  * Fix msvc debug build
  * Discord: add some stuff
  * Update Arch install directions, and other touchups
- Update to version 0.0.5~git20180601:
  * appveyor: Fixes #4682 (#4685)
- Update to version 0.0.5~git20180601:
  * Parallel shader cache loading (#4677)
- Update to version 0.0.5~git20180531:
  * vulkan improvements - Remove deprecated device layers - Reimplement overlays resource management using real heap instead of using first_vertex hack
  * overlay; Fix leak
  * Rewrite LLVM compilation progress dialog
  * SPU LLVM: fix *QBI instructions (UB)
  * SPU LLVM: emulate PSHUFB
  * SPU: rewrite FSM/FSMH/FSMB instructions
  * Fix warning (ignored attributes)
  * SPU: rewrite spu_interpreter::SHUFB
  * Extend ppu_decoder/spu_decoder templates
  * Use memfd_create (Linux)
  * SPU: improve SHUFB
  * Qt: Add performance overlay options to the emu tab in the settings dialog
  * Qt: Add a gui tab to the settings dialog
- Update to version 0.0.5~git20180530:
  * facepalm
  * vk/gl: Fix flush synchronization to be kinder to weaker CPUs but not harm higher end CPUs
  * rsx: Avoid semaphore acquire deadlock
  * CPUStats: add support for macOS and BSDs
  * overlays: Performance Overlay
  * overlays: Font improvements
  * overlays: Allow for non-interactable UI components
  * util/thread_ctrl: Method for measuring cycles a thread has run for
  * util: Class for getting overall CPU usage and thread count
  * fix memory mapping alignment
  * cellgcm: implement cellGcmTerminate
  * allow deallocations to unmap rsx mapped memory
  * cellgcm: use offset table to get the corresponding address to io address
  * cellgcm/sys_rsx: fix multiple io maps at the same effective address and vice verse
  * sys_rsx/cellgcm: return EINVAL if the io map requast's size is 0
  * sys_rsx: fix mem_handle id
  * sys_rsx: fix unused pointer dereferencing
- Update to version 0.0.5~git20180529:
  * disable thread scheduler on intel
  * lv2: Ease the pain of lower end CPUs - Avoid busy waiting in usleep code as much as possible, instead yield - Also avoid busy_wait for SPU concurrency choker
  * rsx: Promote FIFO optimizations outside of strict mode - The benefits of FIFO optimizations are huge in some cases.   The optimizations also do not break any tested applications so no need to disable with strict mode - A debug option is provided to disable this behaviour for testing
  * lv2: Reimplement sys_timer_usleep - Matches ps3 accuracy for all tested values with few exceptions - Do not enter the host OS kernel if waiting for less than 500us to avoid scheduler issues
  * overlays: Avoid race condition on remove-on-update views - Improves cleanup code to consist of 2 parts, remove then dispose. Remove   does not deallocate the item until dispose is called on it, allowing the   backends to first deallocate external references. - Caller is responsible for managing list locking and tracking disposable list   of items when external references have been cleaned up before using   dispose method.
- Update to version 0.0.5~git20180525:
  * Add SHA256 hash verification
  * Vulkan SDK Mirror
- Update to version 0.0.5~git20180524:
  * GPUOpen: drop bogus include
- Update to version 0.0.5~git20180524:
  * gl: fix wcb regression - Partial framebuffers and blit targets are possible!
  * fixup - Improve invalidated region checks for performance
  * rsx: Fixup - fix broken memory protection fail caused by region respec - Some applications will alternate memory between framebuffer and texture data
  * vk: Clean up memory allocation and fix GPUOpen VMA for Radeon
  * fixup - locking
  * rsx: Avoid calling any blocking callbacks from threads that are not rsx::thread - Defers on_notity_memory_unmapped to only run from within rsx context - Avoids passive_lock + writer_lock deadlock
  * Optimized cached write-through - Allows grabbing an unsynchronized memory block if overwriting contents anyway - Allows flushing only specified range of memory
  * fixup - range check
  * rsx: Fix segmented memory access for rsx::super_ptr
  * vk: Do not do extension test if in a fast context (enum only)
  * rsx: Silence some meaningless error
  * rsx: Lower format compatibility severity since it confuses some people
  * rsx: Texture cache fixes 1. rsx: Rework section synchronization using the new memory mirrors 2. rsx: Tweaks     - Simplify peeking into the current rsx::thread instance.       Use a simple rsx::get_current_renderer instead of asking fxm for the same     - Fix global rsx super memory shm block management 3. rsx: Improve memory validation. test_framebuffer() and tag_framebuffer() are simplified due to mirror support 4. rsx: Only write back confirmed memory range to avoid overapproximation errors in blit engine 5. rsx: Explicitly mark clobbered flushable sections as dirty to have them removed 6. rsx: Cumulative fixes     - Reimplement rsx::buffered_section management routines     - blit engine subsections are not hit-tested against confirmed/committed memory range       Not all applications are 'honest' about region bounds, making the real cpu range useless for blit ops
  * Performance enhancement - Vulkan memory allocator (#4635)
- Update to version 0.0.5~git20180523:
  * Add Human=true in appveyor.yml
  * Move SPU LLVM log file
  * SPU: remove passive lock (fixup)
- Update to version 0.0.5~git20180523:
  * vulkan: link with vulkan-1.lib instead of VKstatic.1.lib
- Update to version 0.0.5~git20180522:
  * Qt: Workaround for yet another hidden column resize
  * Qt: set smaller default log frame height
  * Qt: remove redundant visibility check in FixNarrowColumns
  * Qt: resize game list columns by default with slight spacing
  * Qt: disable resizing trophy tables to contents by default
  * Qt: apply header states after populating the tables
  * Qt: simplify occasions of restoreState
  * Qt: use correct menu icon for "Play last played game" on booting RPCS3
  * Qt: include QButtonGroup in settings_dialog.cpp in order to fix Qt 5.11
  * SPU: use reservation spinlocks on writes (non-TSX)
  * cellSaveData fix
- Update to version 0.0.5~git20180521:
  * Facepalm - overlays: Do not free self handle!!!!
- Update to version 0.0.5~git20180521:
  * Transactions: drop RDTSC usage
  * Fix vm::reservation_notifier
  * spu_getll_tx: diagnose loop count
  * spu_putlluc_tx: diagnose loop count
  * Replace notifier::lock_shared() with try_lock_shared()
  * Update SPU dump: print current MFC cmd
  * Transactions: move loops inside
  * Native UI refactored (#4623)
  * cellSaveData: don't return after funcStat was successful in savedata_op
- Update to version 0.0.5~git20180520:
  * Qt: Fix missing rows in our beloved trophy manager
  * Qt: Change Trophy Manager to use item selection instead of double click
  * Qt: Restrict trophy manager combo box size
  * build: Add xxHash as an emucore dependency (fixes Windows build)
- Update to version 0.0.5~git20180519:
  * gitignore: also ignore .dat files and KD-11's weird backups
  * Qt: Fix obnoxious glitch where game list columns ended up with 0 width
  * Qt: Fix compat download exception
- Update to version 0.0.5~git20180519:
  * log: add Vulkan header version
  * 3rdparty: remove Vulkan/Vulkan-LoaderAndValidationLayers
- Update to version 0.0.5~git20180518:
  * Qt: Enable all play options for the last played game on StartUp
  * Qt: trophy manager - fix trophy sorting by ID + handle some warnings
  * Qt: resize initial game list headers to minimal size if necessary
  * Qt: use column names instead of numbers in gui_settings
  * Qt: refactor game list column initialization
  * Qt: refactor Get-/SetGamelistColVisibility
  * Qt: improve game list header behavior
  * Qt: rsx debugger replace wrong setSectionResize command
  * Qt: add game icons to the trophy manager
  * Qt: remove trophy_tree_widget_item.h
  * Qt: trophy manager overhaul
  * TROPUSR: add GetUnlockedTrophiesCount()
  * Transactions: touch memory only after a failure
  * Change retire strategy in cond_variable::imp_wait (WIN32)
  * SPU: Allow waiting on LR+TM events (fixup)
  * spu_putllc_tx: preload a little more (WIN32)
  * Cleanup: unused imports
  * Fixup (endless loop)
  * travis: minor qt cleanup and improvements
  * travis: remove Vulkan-LoaderAndValidationLayers submodule checkout
  * travis: improve osx build (still not working and disabled)
  * cmake: improve pthread inclusion
  * cmake: use -Wno-unused-command-line-argument only with clang (gcc doesn't have this option)
  * cmake: remove leftover from #4329 about X11
  * cmake: remove unused "CMAKE_BUILD" definition
  * cmake: update cotire to 1.8.0
- Update to version 0.0.5~git20180517:
  * Set Windows timer resolution to 0,5ms (#4579)
  * Qt: simplify horizontal header text alignment in the gamelist
  * Qt: add sanity check to remove game (prevent nasty system flush).
  * Qt: Use pointer to game info instead of index in game list
  * Qt: streamline custom config refresh in game list and thus ignore scroll
  * Qt: streamline game removal in game list and fix followed item selection
  * Qt: merge custom context menu functions
  * Qt: minor fix for compat downloader
  * Qt: use NoEditTriggers instead of ItemIsEditable flags in the gamelist
  * Qt: add "Move Support" column to the gamelist and load the info from psf
  * Qt: fix gamelist sort by adding a sort_role to custom_list_widget_item
  * Qt: use GameInfo's bootable instead of GUI_GameInfo's bootable member
  * Qt: Hide firmware and path columns by default
  * gitignore: improve bin
  * JIT: add missing header after fd525ae1cf83
- Update to version 0.0.5~git20180516:
  * Link against the top-level LLVM targets only
  * Add EXCLUDE_FROM_ALL to add_subdirectory calls
  * Remove old references missed in commit b97a9d22f59d3949dd3c00f73fa205faced3b636
  * Compilation fix for GCC 8 (at least)
  * re-enable LLVM for travis and build AppImages with LLVM 6
  * Build transactions at runtime
  * Implement build_function_asm
- Update to version 0.0.5~git20180516:
  * emu: remove wait_engine files
  * ps3emu_api: remove leftover files
  * rpcs3-tests: remove project
  * hle: improve cellSync2 error checks and logging
  * Avoid illegal available_user_memory in sys_memory (#4399)
- Update to version 0.0.5~git20180515:
  * Fix xxhash and AppImages Fixes #4573
- Update to version 0.0.5~git20180514:
  * typos
  * Fix setParam in cellHddGameCheck
  * build/cmake: pass -DNDEBUG by default like msvc
  * Add description for SPU LLVM (#4558)
  * Added (experimental) next to LLVM Recompiler
- Update to version 0.0.5~git20180513:
  * Increase open file limit on Linux
  * Update SPU cache (v2)
  * Qt: Use additional windows resource file for qt.conf
- Update to version 0.0.5~git20180513:
  * Qt: Create qt/plugins dir to tidy up our Visual Studio builds
- Update to version 0.0.5~git20180513:
  * rsx: Fix build
  * exclude qt autogen files
  * vk: Include RADV POLARIS and RADV VEGA in the primitive restart blacklist
  * rsx: Improve puller state management - Properly identify puller spin primitives - Add a small wake delay after exiting a spin delay. Fixes desynchronization   It seems real hw has a small delay between cell edits to commandbuffer memory at the GET address and the changes becoming visible to the DMA puller   Simulated with a short busy_wait, large values will improve sync but degrade performance
  * gl: Improve AMD multidraw workaround - Reimplements the AMD workaround using an identity buffer to avoid the performance hit of doing multiple glDrawArrays for every single compiled set - Reimplements first/count allocation using a scratch buffer to reduce allocation overhead when large number of draw calls is used
  * vk: AMD primitive restart bug workaround - Emulate primitive restart with degenerate triangles
  * rsx/vk: Improvements and minor optimizations - Improve dirty state tracking affecting program state - vk: Refactor out transform constants upload into a separate channel to avoid if possible   transform data uploads are quite expensive
  * rsx: Optimizations for program management
  * rsx: Improve fragment and vertex program usage - Introduces a gpu program analyser step to examine shader contents before attempting compilation or cache search   - Avoids detecting shader as being different because of unused textures having state changes   - Adds better program size detection for vertex programs - Improved vertex program decompiler   - Properly support CAL type instructions   - Support jumping over instructions marked with a termination marker with BRA/CAL class opcodes   - Fix SRC checks and abort   - Fix CC register initialization   - NOTE: Even unused SRC registers have to be valid (usually referencing in.POS)
  * rsx: initial capture/replay functionality (#4510)
  * VirtualMemory: add missing header after 5d15d64ec8e5 (#4532)
  * Travis: remove LLVM for now
  * Opt-in set DAZ and FTZ
  * Update LLVM commit, use small code model
  * SPU Re: more precise jt generation
- Update to version 0.0.5~git20180509:
  * Set DAZ and FTZ
  * Memory mirror support
  * Implement SPU recompiler cache
  * Convert newlines in game title
  * SPU: improve jumptable detection
  * Implement fmt::to_lower
  * Improve fs::create_path
  * Cfg: add missing get() methods
  * SPU ASMJIT: simplify patchpoints
  * SPU LLVM Recompiler (preview)
  * Use LLVM 6
  * Update cpu_translator
  * Improve dynamic_library
  * Update .clang-format
  * PPU LLVM: minor update
  * SPU Analyser improved
  * SPU ASMJIT: internal jumptable
  * SPU ASMJIT: allow holes in raw block data
  * SPU ASMJIT: rewrite halt instruction
  * SPU: fix MFC_PUTQLLUC_CMD fence trait
  * PPU: improve LWARX/LDARX consistency
- Update to version 0.0.5~git20180507:
  * gui/themes: Refactor Kuroi
- Update to version 0.0.5~git20180506:
  * Update some lv2 syscall names (#4490)
  * hle: make cellSubDisplayInit returns CELL_SUBDISPLAY_ERROR_ZERO_REGISTERED
- Update to version 0.0.5~git20180430:
  * Readme (#4503)
- Update to version 0.0.5~git20180429:
  * Add Rich Presence option
- Update to version 0.0.5~git20180425:
  * gl: Workaround for AMD driver bug
  * gl: Improve pixel transfer code and notify on AMD driver bug - Readback does not work at all with float textures on AMD openGL   Driver throws a bogus OUT_OF_MEMORY error regardless of amount of VRAM and system RAM available
  * rsx: Workaround for lost memory sections - TODO: surface_cache and texture_cache need a better method of persisting partial framebuffer resources
  * rsx: Restore component mapping override for depth textures
  * vk: Reorganize handling of formats support - Formats support is linked to the physical device and by extension the logical device derived from it   It therefore makes no sense to track this as a separate object.   Simplifies parameter passing and template specialization.   Also avoids corner cases with AMD hardware (where D24S8 is not supported)
  * fixups
  * vk: Fix border color selection
  * rsx: Fix performance counters - Detect jump-to-self type idling
  * rsx: Minor fixes - vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region - rsx: Properly decode border color - seems to be in BGRA format - vk: better approximation of border color to better choose between the presets - vk: Individually clear color images outside render pass and without scissor - vk: Fix renderpass selection for clear overlay pass - vk: Include scissor region when emulating clear mask
  * rsx: Critical fixes - texture cache: Avoid leaking memory sections   - Avoid double ref increment on flush-always reprotection   - Detect invalidated_resources entries in surface cache when protecting fbo memory - vk: Copypasta bugfix, properly initialize aspect mask
  * rsx: Texture fixes - gl/vk: Fix subresource copy/blit - gl/vk: Fix default_component_map reading - vk: Reimplement cell readback path and improve software channel decoder - Properly name the subresource layout field - its in blocks not bytes! - Implement d24s8 upload from memory correctly - Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules - NOTE: Redirection of 16-bit textures is not implemented yet
  * rsx: Framebuffer fixes Primary: - Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these   years! Layout is RGBA not ARGB/BGRA like other registers
  * rsx: Blit engine fixes - Ignore unlocked blit sections [TODO] - Do not attempt blit on hw if bytesize is unsupported - gl: Implement typeless memory transfers   Uses pbo to handle type-agnostic memory transfer
  * overlays/gl: minor fixes - fix ogl color map for overlay resources - fix label background for save dialog
  * gl: Reimplement textures - Separate texture data from texture views
  * rsx: Improve format mismatch detection hack
  * rsx: Workaround for G8B8 render targets - Mainly affected are colormasks and read swizzles
- Update to version 0.0.5~git20180422:
  * Fix unnecessary cache dir
  * Fix game title if unset
  * Fix warning (vm::reservation_update)
  * Fix warning (fmt_unveil)
  * SPU ASMJIT: inline WRCH
  * SPU: fix MFC_WrTagUpdate
  * SPU ASMJIT: inline RDCH
  * SPU ASMJIT: inline RCHCNT
  * SPU: rewrite spu_channel_t
  * SPU ASMJIT: übertrampolines and spu_runtime
  * SPU ASMJIT v2.0
  * Refactor debugger_frame into subclasses.  Mostly trying to simplify breakpoints.
  * Fix build with ffmpeg 4.0
- Update to version 0.0.5~git20180420:
  * cellPad: check for more invalid parameters
- Update to version 0.0.5~git20180419:
  * Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build)
  * Remove weird whitespace from appdata Fixes xml validation
  * remove glapi.so.0, and do some minor cleanup
  * Implemented sysCacheClear() (#4445)
- Update to version 0.0.5~git20180418:
  * Qt: implement log Repaint
- Update to version 0.0.5~git20180416:
  * Fixes PPU disasm for branch opcodes
- Update to version 0.0.5~git20180416:
  * Fix setParam in cellGameDataCheckCreate2
  * Fix appstream copypasta, thanks to @Dominator56 for pointing it out
  * Fix AppImages for distros that are not ubuntu 14.04
  * Rename Supporter
  * Qt: Fix vfs dialog reset and add some translations
- Update to version 0.0.5~git20180414:
  * Add appstream metadata for linux

OBS-URL: https://build.opensuse.org/request/show/626539
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=19
2018-08-02 09:54:28 +00:00
Klaus Kämpf
dd145724a6 Accepting request 596039 from home:xenonpk
- Update to version 0.0.5~git20180410:
  * Minor bugfix
  * SPU: fix non-TSX path
  * Fix typos (#4410)
- Update to version 0.0.5~git20180408:
  * cellVdec: Do not decode next frame during end_sequence
  * Implement sys_vm_invalidate
  * SPU: fix possible livelock
  * Rewrite vm::reservation
- Update to version 0.0.5~git20180406:
  * SPU: improve TSX usage
  * Use vm::passive_lock for SPU threads
  * SPU: cache barrier/fence masks
- Update to version 0.0.5~git20180406:
  * Bundle libstdc++6 with AppImage to make it work on trusty
- Update to version 0.0.5~git20180405:
  * vk: Squash some spec violations that went unnoticed
  * rsx: Fix alphakill
  * rsx: Fix vertex input detection - Properly detect inline array registers vs constant value registers - Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
  * rsx: Implement proper Z-order curve in 3 dimensions - Should fix garbage palette textures getting uploaded (LSD graphics)
  * rsx: Texture cache updates - Properly implement section gather for 3d and cubemaps   Implements render-to-3d and fixes some corner cases for render-to-cubemap
- Update to version 0.0.5~git20180403:
  * Silence some annoying terminal output
  * Make loading StyleSheets work for AppImages and if installed via make install
- Update to version 0.0.5~git20180402:
  * Improve save data dialog
- Update to version 0.0.5~git20180401:
  * Fix MMIO on SPU
  * Fix vm::check_addr usage
  * Process RawSPU MMIO in do_dma_transfer
  * Fix MFC_SYNC_CMD
- Update to version 0.0.5~git20180401:
  * cellVdec: log error when using interlaced frame instead of throwing an exception
  * rsx_debugger: clear command count when not used
  * rsx_debugger: use PerformJump on doubleclick instead of the mouse scroll
  * rsx_debugger: handle show buffer per doubleclick through an event filter
  * Qt: add show_windowed_image to qt_utils
  * rsx_debugger: move debugger table resize to qt_utils for reusability
  * rsx_debugger: save/restore table header states
  * rsx_debugger: layout refactoring for highdpi and resizeability
  * Qt: simplify resetGeometry occurances
  * stub cellGem some more (#4349)
  * PPUTranslator: Ignore relative relocations
  * Return parameter error if the result of funcFixed is invalid.
  * Corrected logic for handling number of returned save data list entries and total number of save entries.
  * Handle some invalid save function parameters.
  * Calculate save data file size more accurately and return size in savedata_get_list_item if requested.
  * Remove mfc_thread
  * RawSPU: reset status register on start
  * [LLVM] Fix thread limiter
  * [LLVM Cache] Minor workaround
- Update to version 0.0.5~git20180331:
  * qt: Do not deploy Qt5Quick
  * cellCamera: Implement cellCamera*NotifyEventQueue and do some refactoring
  * fix debug build
  * dx12/vk/gl: implement use of vertex_data_base_index when calculating index
  * remove redundant error messages in sceNpTrophy
  * improve sceNpTrophyGetTrophyInfo and sceNpTrophyGetGameInfo
- Update to version 0.0.5~git20180329:
  * rsx: Fix copypasta
  * rsx: Disable gamma control on WZYX textures - Gamma is seemingly used for (D/X/A)RGB only. Data textures are unaffected
  * rsx: Dubious fix for broken B8 swizzle remap
- Update to version 0.0.5~git20180329:
  * Strict Rendering Mode (SRM) fix.  Move old surface copy before texture upload.
  * Qt: minor fixes
- Update to version 0.0.5~git20180328:
  * vk: Improve compatibility workarounds - Disable fence reset on gcn1 - gcn3 - Enable polaris+ workarounds on linux if proprietary driver is used
  * Qt: use seperate icon sizes for game list and game grid
  * Fix a typo in gcm_enums.cpp (#4333)
  * Update settings to indicate speed differences between Interpreters and Recompilers for less confusion (#4345)
- Update to version 0.0.5~git20180325:
  * vulkan-build: use stub sha1 to bypass spirv_tools check when running setup scripts
  * rsx: Clamp negative fog distance
- Update to version 0.0.5~git20180325:
  * rsx: Fix some texture cache problems - gl/vk: Properly handle remapping temporary resources
  * gl: Fix leaking occlusion queries - GL queries share the target binding (not asynchronous!) - Discard active queries by closing them, leave closed queries alone (nothing to be done for discard op)
  * gl: Always use indexed blend caps to avoid conflict with the state cache. - glEnable/glDisable should not be used with GL_BLEND as the main renderer uses the indexed variant
  * rsx: Overhaul rendertarget sampling/shuffles - Reimplements render target views used for sampling - Optimizes access using an encoded control token - Adds proper encoding for 24-bit textures (DRGB8 -> ORGB/OBGR) - Adds proper encoding for ABGR textures (ABGR8 -> ARGB8) - Silence some compiler warnings as well - TODO: Real texture views for OGL current method is a hack
  * gl: Implement video-out calibration for gamma and dynamic range - Seems to be of limited use but if it is determined to be useful, a vulkan implementation can be done
  * rsx/fp: Fragment program overhaul - Separate TXB from TXL: They are completely different! - Properly perform TMU emulation in the fragment shader. Implemens SRGB conversion and alphakill at the moment - Properly perform ROP emulation in the fragment shader. Implements FRAMEBUFFER_SRGB. While support on the chip looks to be incomplete (and wierd), it does work - Document some more bits in SHADER_CONTROL register
  * video out: Set up video configuration options in fxm - TODO: Actually do something with the values
  * vk: Fix AMD primitive restart emulation when strict mode is active     The restart emulation is there to keep the proprietary drivers from randomly crashing when using primitive restart
  * rsx/gl/vk: Obey channel remapping on framebuffer resources if requested
  * rsx/fp: Improvements - Export some debug information in the free texture register space components zw   Very useful when analysing renderdoc captures - Enable shadow comparison on depth as long as compare function is active and texture is uploaded for depth read   Some engines (UE3) read all the components in the shader and use mul/mad with the result
  * rsx: Texture format fixes - Implement SRGB (gamma corrected) textures (DXT1, DXT3, DXT5, RGBA8 only) - Fix channel map decode for XY data texture formats - Fix remap layout for X16 textures (verified with Mass Effect 3)
- Update to version 0.0.5~git20180324:
  * unimportant teepo fix (#4328)
- Update to version 0.0.5~git20180324:
  * sys_spu: dont check prio if spu group type is 0x20
  * RawSPU/MFC: fix get start type proxy commands
  * sys_spu: fix spu image loading address calculation
  * sys_crash_dump user_log_area improvements
  * Partial compilation fixes for osx
- Update to version 0.0.5~git20180324:
  * Fix missing Detection for AVX OS Support
  * Fix git-version.h not correctly updating.
  * sys_fs: returns the correct error value when the path is 0 or an empty string
  * stub sceNpScoreWaitAsync and sceNpScorePollAsync
  * Fix VTC source index increment
  * VTC tiling - fix source offset increment.
  * Add end condition for VTC copy.  This handles the case when depth is not a multiple of 4.
  * Fix code formatting
  * Remove Volume Texture Compression (VTC) tiling for Vulkan, DX12 and ATI (OpenGL).
  * Use lowercase for FNIDs for consistency
  * Implement fmt::base57
  * Implement patch support for PRX
  * Implement SPRX precompilation
- Update to version 0.0.5~git20180322:
  * rsx/Qt: add option to disable the shader compilation hint
  * Qt: sort the game list case insensitive initially
  * Qt: use QString::simplified() instead of get_single_line
  * Qt: clean up gui_settings.h - move general functions to qt_utils.h
  * Qt: move compat_status to game_compatibility.h
  * Qt: enable hiding on game list and optimize the game list filter
  * visual studio: add filters for some module headers
- Update to version 0.0.5~git20180321:
  * Check if the compiler supports "-march=native"
  * Use "USE_NATIVE_INSTRUCTIONS" variable instead of a specific "TRAVIS" variable
  * Teepo fix
- Update to version 0.0.5~git20180320:
  * set logging stack mode to true by default
  * qt: make description of disabled AF setting a bit clearer
  * qt/spu: remove max dma write size setting
  * add enc_temp_folder to gitignore
  * gl: Compat support for mesa drivers Needs CLIENT_STORAGE bit set for persistent buffers to make them useful
- Update to version 0.0.5~git20180319:
  * rsx: fixups gl/vk: Bump shader cache version gl/vk: Disable anisotropic override when strict mode enabled as it is proven to alter some games negatively gl: Clamp buffer view range to not exceed the backing buffer size. Also add assert for the same condition
  * Prevent accessing incomplete RPCS3.log.gz
  * Add return codes when camera handler is set to null
  * Make cellCameraInit returns CELL_OK when no camera is plugged in.
- Update to version 0.0.5~git20180313:
  * rsx: Disable async count verification to avoid lockup due to zombie reports in ZCULL
  * fix linux builds
  * vk: Implement reading from cell if swap image isn't found
  * rssx" Halfplement alpha-to-coverage AA transparency
  * rsx: ZCULL synchronization fixes - Track asynchronous operations in RSX core - Add read barriers to force pending writes to finish.   Fixes zcull delay flicker in all UE3 titles without forcing hard stall - Increase zcull latency as all writes should be synchronized now
  * rsx: ZCULL rewrite and other improvements - ZCULL unit emulation rewritten - ZCULL reports are now deferred avoiding pipeline stalls - Minor optimizations; replaced std::mutex with shared_mutex where contention is rare - Silence unnecessary error message - Small improvement to out of memory handling for vulkan and slightly bump vertex buffer heap
  * rsx: Improve transform constants management - Removes the duplicate local_transform_constants - Resets the transform constants on every context reset - Simplifies the code abit which should make it faster - NOTE: Transform constants are persistent across context re-init events (VF5)
  * rsx: Simplify MRT blend setup; Enable separable MRT blend on vulkan and fix corner cases for GL
  * rsx: Properly implement raster window offsets
  * rsx: Improve FIFO commandlist flattening - TODO: Alot of work is still needed to execute draw commands out of order   Thats the only solution to games sending many draw calls with high frequency of state changes
  * rsx: Basic performance counters
  * vulkan: Support APPLE - Adds support for compilation on MAC with moltenVK. Note that vulkan does   not work on MacOS yet. There are two main blockers:-   1) Texture component swizzles are not supported except for   RGBA8_UNORM->BGRA8_UNORM.   2) There is a bug in their SPIR-V -> MSL generator.   GLSL.std.450.xxxx functions are not implemented which breaks rpcs3   functionality. Trying to compile a vertex shader will throw because   unpackHalf2x16 is missing.
  * rsx/fp: Color output registers are always present and zero initialized - According to NV_fragment_program spec, registers are zero initialized always - A program even without writing to these registers will have black (0, 0, 0, 0) output   Confirmed behaviour with MotorStorm games. Their engine uses this quirk to clear color buffers when doing depth replace   Might be an unfixed game bug
  * rsx: Clear up confusion on depth writes.  According to the NV_fragment_program spec, its not feasible to have 16-bit depth wries  NOTE: NV_fragement_program precedes NV_fragment_program2 which is very  close to what RSX consumes. It is hardware from that era afterall
  * gl/vk: Clean up some format casts - TODO: Byte ordering considerations on data casts
  * rsx/vk/gl: Enforce format matching for render target resources. Fall back to raw data copy if match fails - Forces Bitcast of texture data if input format cannot possibly be the   same as the existing texture format
  * rsx/fp: Improve rgister component gather detection - Also avoids clobbering register data by keeping gathered bits in a temp var
  * rsx/vulkan: Add post-compilation key validation and dynamically determine attachment write maks based on decompiled shader - A new step is added between decompilation and pipeline object creation allowing for properties to be updated based on shader contents - Allos masking off attachment writes that are unmodified in the shader
  * rsx: Nvidia driver compatibility workarounds - Sanitize NaN values before they reach the driver. On nvidia (X * NaN = X)
  * rsx/gl/vk: Improvements - gl: Do not call makeCurrent every flip - it is already called in set_current() - gl: Improve ring buffer behaviour; use sliding window to view buffers larger than maximum viewable hardware range   NV hardware can only view 128M at a time - gl/vk: Bump transform constant heap size When lots of draw calls are issued, the heap is exhaused very fast (8k per draw) - gl: Remove CLIENT_STORAGE_BIT from ring buffers. Performance is marginally better without this flag (at least on windows)
  * rsx/gl: Minor fixes - Identify depth textures reaching the gpu via shader_read upload path - Use correct timestamp counter for opengl - inline draw_state::test_property because msvc doesnt do it for us
  * rsx/vk: More optimizations - Do not bother rechecking the dirty sampler pool for hits. Its faster to create new sampler than to search the pool - Reserve some memory on vertex layout struct to reduce reallocation penalty
  * vulkan: Optimize vertex data upload - Reuse buffer views as much as possible, vkCreateBufferView is slow on NV   Implemented as a large sliding window, reuseable until it is filled
  * rsx: Texture cache fixes - Optionally attempt to merge framebuffers into an atlas if partial resources are missing - Support for data update requests to the temporary subresource handler This is useful for framebuffer feedback loops where a new copy is needed after every draw call (resource is always dirty)
  * Remove an ugly hack pertaining to partial framebuffer-resident texture data - Its better to fill in the missing information with a wrap or clamp than to fake the texture reads in valid regions - Texture coordinate scaling is used to fill in for the cropped dimension available
  * Debugger improvements (#4026)
  * Thread: unbreak build on BSDs after ac82ecf387c6
  * Use latest Qt patch level on appveyor.
  * cellGameContentPermit workaround
  * Improve cellGameCreateGameData error checks
  * Fix cellGame regression
- Update to version 0.0.5~git20180312:
  * Travis Fixup Fixup (#4273)
- Update to version 0.0.5~git20180311:
  * Use pthread_setname_np (Linux, GDB)
  * Fix crash on exit after access violation
  * Fix argv for DG category
  * Fix cellGameDataCheckCreate2
  * Improve vfs::mount
  * Improve boot dir access
  * Relax /dev_bdvd mounting requirements
  * Fix safe_writer_lock (typo)
  * Fix Travis by using a PPA to install QT. (#4269)

OBS-URL: https://build.opensuse.org/request/show/596039
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=18
2018-04-13 06:28:26 +00:00
Klaus Kämpf
7533b94fde Accepting request 585456 from home:xenonpk
- Update to version 0.0.5~git20180309:
  * ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing
  * rsx: Fix alpha test on VK/GL Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return
- Update to version 0.0.5~git20180307:
  * rsx: add vertex data base to offset and mask before translating address
- Update to version 0.0.5~git20180306:
  * Update Vulkan-LoadAndValidationLayers to make CI work again
- Update to version 0.0.5~git20180305:
  * gui/themes: YoRHa by Ani - Bugfixes
  * gui: Fix typos and clean up Engrish (#4250)
- Update to version 0.0.5~git20180303:
  * cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241)
  * Qt: enable background images for floating dock widgets
  * [HLE] First steps to Playstation Move (#4083)
- Update to version 0.0.5~git20180301:
  * Fix boot game crash
  * Improve TTY output
  * Optimize SPU interpreter
  * CPUTranslator: implement ICmp ops
- Update to version 0.0.5~git20180301:
  * Qt: fix dockwidget background
- Update to version 0.0.5~git20180301:
  * gui/themes: YoRHa by Ani
  * Add 2-channels mode for cellAudioOutGetDeviceInfo
  * Change return of function "sceNpMatching2Init" to CELL_OK
  * Fix Boot regression introduced by #4158
  * Qt: enable custom fonts for stylesheets and add random object names
  * Make cellNetCtlGetInfo returns the correct value in disconnected mode
  * spu/interp: optimize floating point exception checking
  * Qt: ask for cache and config removal on app remove (#4016)
  * Improve GDB debug server (#4027)
  * Qt: simplify Boot options a bit (#4158)
- Update to version 0.0.5~git20180228:
  * Fix firmware installation for vfs
  * Qt: remove gamelist toolbar
  * Add callbacks for cellStorage
  * Add callbacks for cellUserInfo
  * Add callbacks for cellPhotoImport
  * Add callbacks for cellSysconf
  * Add callbacks for cellCrossController
  * Add callbacks for cellPrint
  * Add callbacks for cellPhotoDecode
  * Add callbacks for cellMusicExport
  * Add callbacks for cellMusicDecode
  * Refactor .travis.yml and qt installation

OBS-URL: https://build.opensuse.org/request/show/585456
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=17
2018-03-12 08:58:10 +00:00
efb4370023 Accepting request 579957 from home:xenonpk
- Update to version 0.0.5~git20180225:
  * Add CELL_GAMEUPDATE_RESULT_STATUS_* enum
  * Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2
- Update to version 0.0.5~git20180224:
  * RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208)
  * linux appimage versioning changes synced with windows artifact version
  * windows artifact versioning changes, plus a small syntax fix
  * minor syntax changes
  * Add callbacks for cellMusic
- Update to version 0.0.4~git20180223:
  * Fix quoting in cmake
- Update to version 0.0.4~git20180223:
  * Update for Qt 5.10 (#4202)
- Update to version 0.0.4~git20180222:
  * Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags
  * sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir
  * Qt: add translation to save manager messageboxes
  * Qt: improve VFS dialog a bit
  * rsx/vk: Cleanup - Silence some warnings, remove dprints
  * vulkan: Swapchains reimplemented - Adds support for abstract implementations - Adds native windowing implementations for WIN32 and X11 as fallbacks   when present support is lacking (headless configs)
  * Implement _sys_qsort in sys_libc_.cpp (#4176)
  * disasm: clamp spu address
- Update to version 0.0.4~git20180219:
  * add kdevelop to gitignore
  * add vscode files to gitignore
  * Re-arrange VULKAN_PREBUILT option
  * Add an easy way for package builders to disable native cpu optimizations
- Update to version 0.0.4~git20180219:
  * Qt: fix gamegrid scroll
- Update to version 0.0.4~git20180218:
  * Add flag for rockband. Tests have shown it independent other flags.  But, actual use is currently not known.
  * hle: return enosys on unpresented syscalls
- Update to version 0.0.4~git20180216:
  * rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled
  * vk/drivers: Restore polaris+ patch to disable primitive restart
  * vulkan: Improve primitive restart workaround for vega/polaris - For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535 - Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active
  * rsx: Account for null blit ops (memcpy) - Do not perform extra memory tasks if no actual image copy was performed
  * rsx: Add texture readback statistics to the texture cache and debug overlay
  * rsx: Add cache pattern checking to blit engine resources
  * vulkan API fixes - Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well
  * infinitesimal fixes
  * gl: Fix save binding state for cube textures
  * rsx: Minor optimizations
  * rsx: Fix disjoint draw range splitting - Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
  * rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color
  * rsx/texture_cache: Do not access non-existent components
  * rsx: fbo fixes 2.5 - Implement flush-always behaviour to partially fix readback from a currently bound fbo   - Without this, only the first read is correct, as more draws are added the results become 'wrong'   - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used   - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning   - rsx: on-demand texture cache rescanning for unprotected sections   - rsx: Only framebuffer resources are upscaled   - Do not resize regular blit engine resources   - Lazy initialize readback buffer when using opengl   -- These measures should help minimize vram usage
  * gl: Cleanup some more things - Avoid referencing GL's null texture - Improve texture creation helpers - Remove useless __glcheck from GLHelpers.cpp
  * gl: Reuse framebuffer textures whenever possible
  * rsx: Reorganize framebuffer setup code - Fixes some fast paths for framebuffer creation and binding
- Update to version 0.0.4~git20180212:
  * hle: gpio syscalls
  * gui: Update compatibility colors
  * Move Contributing to .github
  * GL: Update glext.h to ver 20180114
  * rpcs3qt: Handle duplicate name warning
  * Remove redundant imports
  * Remove unused files (ps3emu_api)
  * openAL: Update to 1.18.2
  * VK: add two options (workarounds)
  * CPUTranslator: add bitcast, trunc, zext, sext
- Update to version 0.0.4~git20180209:
  * Clean vm::ps3 namespace use
  * Remove PSP2
  * Game list: improve deduplication logic
  * SPU ASMJIT: rewrite 128-bit shifts by bit
  * SPU ASMJIT: minor change to ROTH instruction
  * Add ignore=dirty to hidapi submodule
  * Update LLVM submodule URL
  * PPU LLVM: rewrite AVG instructions
  * PPU LLVM: rewrite add/sub instructions
  * SPU: rewrite ORX instruction
  * SPU: emit VZEROUPPER
  * Initial cpu_translator impl
  * Handle exceptions at loading patch file
  * Handle exceptions at game list update
  * SPU: use XOP instructions
  * SPU: 16-bit shifts for AVX2
  * hle: add a missing check in sys_spu
  * spu: add a missing STOP code
  * mfc: dont check for one completed command if tag update requast is 2
  * appveyor: Add artifact sha-256 hash files (#4148)
  * Make fs::dir::open skip forward on failed metadata instead of crashing
  * Fix gs_frame spawning on monitor other than the one the main window is on (#4029)
  * Add sceNpMatchingInt
  * Add callbacks for cellPhotoExport
  * update av build version as late as possible to prevent webhook breakage
  * package artifacts using 7z LZMA2 ultra compression
  * minor refactoring
  * reformat libs fetching, fix appveyor build with luck
  * update qt 5.9 -> 5.10.0
  * download and distribute compat db, cache db in case download fails
  * add openssl artifact using prebuilt binaries from appveyor build env
  * nuke after_package, move stuff to after_build
  * version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section
  * reformat and move BRANCH and PATH setting, reformat submodules fetching
  * reformat llvm and vulkan libs fetching
  * removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value
- Update to version 0.0.4~git20180202:
  * core/GUI: Fix null pointer dereference
  * vk: Also discard background if window is too small in vertical axis
  * rsx/gl/vk: Support for swizzled? context surfaces - For some surfaces, dimensions are passed via the log2 bits rather than surface pitch -- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled
  * vulkan: implement proper texture read barriers
  * gl: API compliance fixes - Do not assume texture2D when creating new textures - Flag invalid texture cache if readonly texture is trampled by fbo memory.   Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance
  * Add callbacks for cellVideoUpload
  * Add callbacks for cellVideoExport
  * Add callbacks for cellRec
  * Install and load icons from Icons in executable directory, fixes local builds using Icons
  * remove libfreetype.so.6, fixes AppImages for some users
  * vk: Stuff - Remove subpass dependencies; transitions are handled via exicit imagememrybarriers - Reuse sampler objects whenever possible; create/delete cycles are not free
  * glsl/fp/vp: Avoid shader clutter - Do not add unused subroutines in shaders unless necessary -- makes shaders easier to read and disassembled spir-v has less clutter - glsl: Replace switch block with lookup table
  * rsx: misc fixes - Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend) - Add epsilon fix to glslcommon - Fix shader dialog crash when using qt (race condition)
  * rsx/fp/vp: Epsilon value is too large! - Original epsilon value was 1.E-10 which nvidia linux driver could not read properly -- Restores the original value represented in decimal notation
  * gl: Implement swap control on linux
  * Fix native UI save_dialog when there are no saves (#4113)
- Update to version 0.0.4~git20180129:
  * Fix to B8 format render target swizzling (#4123)
  * Stub some functions in cellWebBrowser
  * improve cellKB keyreleases and autorepeat
  * Use clang 5.0 in travis (#4115)
  * Qt/Core: implement max llvm compile threads
- Update to version 0.0.4~git20180124:
  * vk/ogl: Fix regression for G8B8
  * hle: Stub function Unimplemented in NpSns.
  * rsx: fixed emulated primitive restart
  * rsx: fix potential hang during thread close
  * improved hack/fix for cellsurmixer
- Update to version 0.0.4~git20180122:
  * Minor fixes - vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path) - gl: Do not bother waiting for idle before servicing external flip requests - gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context - overlays: Do not compute size metrics for invalid/unsupported glyphs
  * rsx/gl/vk: Fixes and optimizations - opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous -- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead -- Over 2x performance in some cases (Resogun, TNT racers) - gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo - whitespace fixes for sys_rsx
  * scheduler stuff - more threads for rsx - better 1600
  * rsx: Texture format fixes - Implement low bit decode override flags for 2-component textures - Properly implement alot of texture remaps according to the autotest results
  * vk/gl: Preserve clamped z precision to some extent - Use edges of depth range to map clamped stuff

OBS-URL: https://build.opensuse.org/request/show/579957
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=16
2018-02-26 14:05:12 +00:00
Klaus Kämpf
ba799e84fb Accepting request 567884 from home:xenonpk
- Update to version 0.0.4~git20180120:
  * SPU/MFC: check for sync command before doing a list transfer
  * install icons to /usr/share and load them from there
  * rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
  * rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
  * overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
  * rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
  * cell/scheduler: Manage thread placement depending on cpu hardware
  * [Travis] Update urls to retrieve glew and vulkan deb packages
  * RSX: properly handle disconnected pads
  * Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
  * Improve cellSearch implementation
- Update to version 0.0.4~git20180117:
  * rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
  * Fix #3950
  * [GUI] remove the letter v from the emu's version
  * [GUI] add commit hash to game panel if not master
  * Qt/Input: use name_string instead of hard coded strings
  * Qt/Input: enable XInput configs with disconnected devices
  * Qt: fix deadzone preview size on high dpi
  * SPU: Allow writing to the WrSRR0 channel
  * SPU: Allow reading of the RdSRR0 channel
  * Update current firmware version
  * Add option to disable on-disk shader cache (#4041)
  * Fix "cellGame: cellGameDataCheck arg validate"
  * Qt: handler zero-width columns in gamelist
  * Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
  * cellGame: cellGameDataCheck arg validate
  * rsx: add log for potential source of error
  * rsx: Fix depth clipping
  * d3d12: fix invalid framebuffer crash and shader compile
  * rsx: fix image_in arg and swizzle fix
  * update vulkan submodules
  * handle some warnings
  * Qt: fix CurrentSelectionIconPath()
  * Qt: fix register editor
  * improve cellPad
  * Input: init pads as disconnected
- Update to version 0.0.4~git20180113:
  * GUI/Themes: Fix GameList Toolbar Icon Color
  * GUI/Themes: Fix GameList Icon Backgrounds
  * Fix windows build
  * Add support for Vulkan on Wayland
  * Qt/Input: Introduce profiles
  * Also stub some similar cellGameUpdate functions
  * Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
  * .travis.yml: set git depth to false
  * Fix debug build
  * Qt: implement simple find dialog for logs (#3941)
  * SPU: rewrite ROTH (AVX-512)
  * Improve Restart function
  * Add Start Threshold parameter (ALSA)
  * rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
  * Fix #4005 regression
  * [gui] Show total number of llvm compilation dialogs
  * MsgDialog: Add SetMsg() for changing main text
  * fix clang warning: logical-op-parentheses
  * Trophy: Return correct disk space requirements
  * PPU: use shared jit_compiler instance
  * Travis: Pass verbose to Qt installer (#4008)
  * rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
  * rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
  * rsx: Implement depth clamping
  * rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
  * gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
  * Qt: fix compat list sort (#4003)
  * Warn about corrupted PARAM.SFO
  * Trophy: check both bdvd and hdd locations
  * cellGame: don't write empty TITLE_IDs in PARAM.SFO
- Added llvm5.patch to fix build with LLVM5
- Update to version 0.0.4~git20171229:
  * SPU: minor addition for CFLTU, CUFLT
  * Fix game category issues
  * Remove /app_home/ dependency
  * Fix lv2_socket id_base
  * SPU: minor additions for AVX2+
  * Fix primary stack size
  * Set lv2_socket id_base (#3983)
  * Fix cellPadSetPortSetting (#3980)
  * Input: evdev: add positive axis list yml to handle 0+ range sticks

OBS-URL: https://build.opensuse.org/request/show/567884
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=15
2018-01-23 07:55:47 +00:00
Klaus Kämpf
e92bca96f8 Accepting request 559644 from home:xenonpk
- Update to version 0.0.4~git20171223:
  * Reset initial seek position in MSELF files (#3977)
  * Qt/Input: fix numpad (regression)
  * vulkan: Tweaks to sampler state fallback paths - Make all texture access on non-existent textures return 0 - If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test) - Zero initialize null sampler
  * rsx: Modify semaphore_acquire timeout detection - Take paused state into account - Make timeout configurable
  * rsx: fix initial swizzle ordering for render target data
  * rsx/fp: Fix alphakill
  * c++ is hard - Remove unnecessary const definitions
  * New themes for RPCS3 (#3741)
  * Input: fix initial DS4 connection (regression)
  * _sys_process_exit: Fix logging (#3963)
  * Input: Fix connection count
  * Input: fix evdev directions, sticks and rumble
  * Qt: Fix icon size actions
  * Qt/Input: implement mouse button mapping / improve keyboard
  * Input: evdev fixes and first rumble implementation
  * Input: improve evdev settings dialog / change threshold behaviour
  * Input: improve MMJOY settings dialog / change threshold behaviour
  * Fix travis
  * Pass TRAVIS env var

OBS-URL: https://build.opensuse.org/request/show/559644
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=14
2017-12-28 18:22:57 +00:00
Klaus Kämpf
cae5942ec0 Accepting request 557729 from home:xenonpk
- Update to version 0.0.4~git20171216:
  * various memory access violation fixes (and friends) (#3930)
  * Update to qt 5.10 on linux, Fix issues with Qt's new installer
  * Add OpenSUSE building dependencies
- Update to version 0.0.4~git20171211:
  * Ninja
  * Add new functions to cellSysutil
- Update to version 0.0.4~git20171210:
  * Remove std::move on a const variable
  * Remove redondant "virtual" keyword when "override" is used
  * Spaces to tabs
  * Add const and ref for loops
  * disasm: display db[x]cyc
- Update to version 0.0.4~git20171208:
  * Hotfix #3919 (#3920)
  * Version adjustments
  * ds4: fix led on bluetooth
  * rsx: fix image_in swizzled texture crash

OBS-URL: https://build.opensuse.org/request/show/557729
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=13
2017-12-18 08:55:00 +00:00
Klaus Kämpf
33946b5fdf Accepting request 555033 from home:xenonpk
- Replace rpcs3-unbreak_build.patch with more flexible sed regex
- Update to version 0.0.4~git20171206:
  * rsx: Narrow the race condition window further - Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock
  * rsx: Framebuffer setup fix - Stencil flag is meaningless if surface does not support stencil
  * rsx: Reimplement invalidate_range_base_impl - Avoid unprotecting memory until just before we have to write the data - Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory
- Update to version 0.0.4~git20171205:
  * savedata: avoid passing vm memory to fs::file
  * Qt: implement compatibility column
- Update to version 0.0.4~git20171204:
  * rsx: Properly fix DATA3F_M register alignment
  * rsx/vp: Decide default return values in case of undefined attributes based on location ID - Different default values should be returned for different attributes
  * rsx: Program cache fixes - Reorganize storage hash vs ucode hash - Scan for actual fragment program start in case leading NOPed code precedes the actual instructions -- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes
  * d3d12: Fix fragment shader compile
  * rsx:: fixes for framebuffer setup - provide a DSV if depth and/or stencil testing is enabled
  * rsx/fp: Explicitly insert global functions. - Functions such as pack/unpack ops must exist before the shared gather functions are declared
- Update to version 0.0.4~git20171202:
  * sys_net: Force AF_INET
  * Input: handle MMJOY reconnection (pad still needs to be online on start)
  * Input: improve evdev and mmjoy stick input
  * Qt: Fix SettingsDialog crash introduced by removal of groupboxes
  * Input: Fix filter button for evdev and DS4
  * Input/MMJOY: handle Axis and POV capabilities
  * gl/vk: Better handling of inter-format data copies - RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL
  * rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation
  * gl: Implement rgba8 -> fp16 casting pass -- Is this actually necessary? The two format are binary compatible
  * rsx/fp: Implement register gather (only for UP(X) instructions) - Workaround for temp register aliasing between H and R variants - TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack
  * vulkan: Do not clear non-existent surfaces
  * rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range - Confirmed with a GOW shader which writes result of UP8 to BGRA8 output
  * rsx: wcb scaling fixes
  * gl: Minor wcb tweaks
  * rsx: Fix texture cache memory usage statistics
  * rsx: method register fixes - Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute) - Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1)
  * rsx: Discard queue if RET is found without CALL
  * rsx: Changes to surface pitch handling - Zeta pitch is ignored by real HW for some reason - Monitor ptch value changes as well since they may affect disabled surfaces - TODO: Verify if MRT pitch is really taken into consideration
  * vk: Compliance fixes; vkCmd state affects currently bound descriptor set!
  * rsx: Fixes for framebuffer setup code
  * rsx: Fixes - Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only) - Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead
  * rsx: Texture cache hotfixes
  * gl: Avoid null deref
  * rsx/fp: Do not apply input mods to all types of inputs - Temp registers are confirmed to be affected - Const registers are confirmed to be unaffected - Varying inputs are not confirmed yet
  * rsx: More tuning for depth/color buffer selection
  * rsx: improve depth/color contested memory allocation heuristics - Needs more tests to prove correct behaviour
  * gl: Fix face winding - Face winding is always calculated based off the top left corner
  * rsx: Reimplement depth <-> RGBA reinterpretation code - Implements proper channel order for fp24-ARGB8 conversion - Takes swizzle remap into account when reconstructing source bytes
  * fp32 precision on GPUs is embarassing - Division seems to suffer from drift easily on GPUs due to limited precision
  * vulkan: Implement overlay shader passes - Implements vk::overlay_pass and vk::depth_convert_pass - Also added a sanity check in RSX core for depth replace shaders
  * rsx: Zcull refactoring and vulkan implementation
  * vk: Dont always assume framebuffers exist - TODO: Use temporary renderbuffers for these outputs
  * rsx/gl: Use strict method of gathering the depth buffer bits - Performance difference on modern GPUs is negligible
  * rsx: Try to take the context for the surface creation into account
  * rsx: Improve framebuffer check heuristics for contested memory buffers
  * rsx: Major fixes - Handle aliased depth + color target by disabling depth writes. This looks to be the correct way - Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects - Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly -- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround -- Only implemented for openGL at the moment -- Requires a workaround for an AMD driver bug
  * rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things
  * rsx: Minor improvements
  * rsx: Invalidate both depth and color surfaces when binding a new surface
  * spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking
  * mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks
  * spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher
  * spu: Implement DFCMGT for interpreter and recompiler
  * sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS
- Update to version 0.0.4~git20171130:
  * Silence warnings in misc files (gui, psp2, mfc, mouse)
  * silence warnings in RSX stuff
  * Silence warnings in lv2/Modules
  * Silence some warnings in some files in Utilities
  * Qt/Input: implement blacklist to Filter Noise in pad dialog
  * Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice
  * Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text
  * Qt/Input: disable config button when device combobox is empty
- Update to version 0.0.4~git20171130:
  * Quick fix to prevent Qt download timeout (#3809)
  * SPU MFC: Clamp tag and size (#3803)
  * Qt/Input: Implement GetModifierCode to improve keyevents
  * Qt/Input: disable TabFocus while mapping buttons in order to map Tab key
  * Input: MMJOY prioritize button presses due to constant axis events
  * Input: Fallback in FindKeyCode to prevent crashes on incompatible config
  * Added installation for additional packages to game boot
  * Update Qt to 5.9.3
  * Input: fix MMJOY a bit
  * Input: fix currentText of device combobox
  * Input: Fix Default XInput LB
  * [Qt/Input] Improve pad_settings_dialog a bit (#3611)
  * Change sys_usbd_receive_event
  * RSX: fix fix (406E semaphore release)
  * Fix log limit
  * Qt: implement progress_dialog
  * Qt: remove some warnings
  * Avoid recreating SwsContext every frame
  * CMake minor improvements (#3783)
  * Qt: change settingsdialog to horizontal layout
- Update to version 0.0.4~git20171126:
  * RSX: improve nv406e::semaphore_release
  * Fix exitspawn (autoexit option)
  * Clamp utime range (Wnd)
  * Update Fedora packages in the README file
  * cmake: remove unused link to ffmpeg libswresample
  * cmake: check if ffmpeg libswscale is present
  * Use Qt for error reports
  * Fix free space check (Wnd)
  * PKG installer update for DLC
  * Add libpulse-dev to README.md
  * Log: minor improvements
  * Log sys_fs_utime values
  * Revert ERROR_INVALID_PARAMETERS
  * Restore log compression
  * New logging strategy
  * Log: improve messages for multiple RPCS3 instances
  * Implement fs::unshare (linux)
  * Fix cellGameBootCheck for disc games (#3771)
  * Check sys_spu_thread_group_create's nsize (#3742)
  * Trophy: Save dialog state (#3729)
  * Fix "Exit RPCS3 when process finishes" command line crash
  * Fixes from FreeBSD package (#3765)
  * Handle Win32 error 87 ERROR_INVALID_PARAMETER with fs::error::inval
  * Fix regressions caused by network code. (#3702)
  * vk: Reset renderer status whenever a window geometry event is processed
  * rsx/fp: Give abs higher prio as it invalidates any precision checks
  * rsx/fp: improve SRC modifier order - Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last
  * rsx/fp: RE work on precision modifier bits - Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer
  * rsx: Abort all drawing commands if no swapchain exists - Should keep nvidia from consuming all device memory when minimized
  * rsx: Enable hw blit engine for local->main memory blit operations as well
  * rsx: research native texel byte order on cpu readback (WCB) [WIP]
  * Qt: move "Disable Vertex Cache" option back to gpu tab
  * Updates ReadMe for Windows (#3713)
  * Qt: Use global Appicon instead of setting it in every Dialog
  * Fix set thread affinity on OS X (#3757)
  * Initial work on sys_usbd syscalls
  * AppVeyor Qt fix
  * Use zeux/pugixml instead of RPCS3/pugixml

OBS-URL: https://build.opensuse.org/request/show/555033
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=12
2017-12-07 13:56:40 +00:00
Klaus Kämpf
7733e8794b Accepting request 542855 from home:xenonpk
- Update to version 0.0.4~git20171118:
  * Fix cond_variable timeout
  * Bump CMake requirement
  * Implement savedata delete op
  * Fix fs::dir (const begin/end)
  * Fix cellMsgDialog
  * cellSaveData fixes
  * Minor fix (cellGame)
  * Implement _sys_prx_load_module_by_fd
  * RSX: Rewrite frame limit
  * Optimize cpuid
  * Fix command line args
  * Add supporters
  * ALSA audio backend fixes
  * Implement set_ideal_processor_core (linux)
  * Fire callback in cellSearchInitialize
  * Fix bug in sys_spu_thread_group_create (#3734)
  * Bump version to 0.0.4
  * GUI: Style fix for Kuroi (Dark)
  * Fixes commit count on GIT-VERSION
  * Fix off by one error in trophies (#3715)
  * Fix cellGameGet(Set)Param (#3690)
  * Stub sceNpSnsFbCheckConfig (#3720)
  * Correct two typos and a couple of other nitpicky things (#3721)
  * rsx: Ignore FENCE instruction as it seems like its ignored on realhw - This is likely a compiler hint for performance reasons and not a mandate
  * rsx: Fix shader cache version check
  * rsx: Bump shader cache ver and fix blit engine crash - Disables blit operations if the target will have a size of 0 in any dimension - Bumps shader cache ver to 1.1
  * rsx: Minor fixups - Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes
  * vk: Hotfix - facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
  * vk: Cleanup, simplify renderpass management
  * vk: Fix shader logging - Do not overwrite logged programs
  * rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl - Both backends now generate very similar code
  * rsx/vk: Fix unnormalized converted textures
  * rsx: Minor fixes - texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
  * gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver) - In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
  * rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging
  * rsx: More fixes - Support for raster offsets in surface descriptors (looks to be unused) - Do not tag disabled render targets when using MRT (pitch = 64) - Add missing notify_surface_changed() call for openGL
  * rsx: Minor optimization - dont update sampler state if texture state registers have not changed
  * rsx: Rework context handling and stop leaking the GL ccontext - GL contexts are external handles that require manual lifecycle management
  * rsx: Fix for unnormalized texture access
  * rsx: Fixes for cubemap reconstruction - Do not abort generation if sides are missing, replace with blank surfaces instead - Make cubemaps scale with res scaling
  * rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache - This limits the number of times an image is copied and improves performance
  * rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] - Enables real-time cubemap reflections - TODO: Vulkan is broke; rsx is very slow with this feature
  * rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
  * rsx: Implement 1D<->2D image type casts
  * rsx: Workaround for missing AA flags on some surfaces - This just doesnt work right yet. It looks like AA is being used dynamically? (RDR) - TODO: Try to locate flags to set AA if AA mode is not changed
  * gl: Shift code around to increase work done after memory transfer operations - The current code is slower because memory operations are too close to their draw calls -- This is mainly an issue with proprietary AMD drivers
  * rsx: Minor optimization - Defer resolving image copy operations to the binding step
  * rsx: Fbo fixes 2 - Use AA mode to predict surface compression. Compression mode is useless without AA activated - Rewrites most image subresource fetch routines to use the new heuristic - Fix rsx:🧵:find_tile. FEED000(X) can be substituted for (X) in the code -- Fixes alot of failures when looking for tiled regions
  * rsx: Minor fixups - Optimize framebuffer memory invalidate conditions - Fix texture sampling of AA textures (wider by 2x surfaces)
  * rsx: Improve surface store resource management - vk: Use frame testing to determine invalidated resources that can be safely deleted
  * rsx: More fixes - Tag surface store to help determine when contents have been invalidated - Crop framebuffer textures if they are not the requested dimensions!
  * rsx: Critical fixes - Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state - Hackplement add_signed and reverse_subtract_signed blend modes
  * rsx: Optimizations - Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well
  * HEAD or master will no longer show up in the titlebar
  * PPUTranslator minor changes
  * Fix git-branch in title... again (#3704)

OBS-URL: https://build.opensuse.org/request/show/542855
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=11
2017-11-27 09:53:29 +00:00
Klaus Kämpf
2fbc74dfca Accepting request 539024 from home:gasinvein
- Add libevdev and libpulse dependencies
- Update to version 0.0.3~git20171104

OBS-URL: https://build.opensuse.org/request/show/539024
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=10
2017-11-06 07:47:30 +00:00
Klaus Kämpf
909f35e587 Accepting request 537426 from home:kah0922:branches:Emulators
- Added rpcs3-unbreak_build.patch to fix build.

The patch is from X0F's branch.

OBS-URL: https://build.opensuse.org/request/show/537426
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=9
2017-11-02 17:32:20 +00:00
Klaus Kämpf
07f9912f1a Accepting request 534094 from home:xenonpk
- Update to version 0.0.3~git20171014:
  * Fix compile VS for Optional submodule
  * rsx: Texture cache fixes - Fix src/dst framebuffer detection - Silence some warnings
  * travis: Dont try to upload appiamges if UPLOAD_URL is missing
  * rsx: Add a debug option to force full software emulation of blit engine
  * rsx: Fix memory protection - Fixes hanging when wcb is enabled
  * qt: Add cpu blit emulation override to the debug tab
  * [CMake] Build LLVM from the submodule if there's no suitable version
  * GUI: add some visual studio filters (#3375)
- Update to version 0.0.3~git20171012:
  * Remove unused rsx-debugger submodule and the rsx_program_decompiler entry in .gitmodules (#3542)
  * Rename outputs correctly when writing default values to them (#3574)
  * vk: Better vsync mode selection (#3571)
  * Add PPU instruction stat dumper
  * Fix instruction editor a bit
  * Optimize PPU module loading
  * Allow shader cache dialog cancellation
  * Escape problematic characters in VFS
  * Remove sysutil callback
  * rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread - This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing - Do not block the message queue lest the driver detect window as not responding
  * rsx: Minor fixes - Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery - Vulkan cleanup for the die_with_error helper
  * rsx: Stop executing broken command queues if the application fails to recover in 3 retries
  * Move optional.hpp as a submodule
- Update to version 0.0.3~git20171010:
  * rsx: Set up patch functionality for program coeffecients
  * rsx/gl: Implement resolution scaling
  * gl/wcb: Use temporary scaled image to implement bilinear filter
  * rsx: Implement AF override
  * vulkan: Implement vsync
  * rsx: Fixups - gl: Remove redundant texstorage1D call - gl: Disable the wcb scaling code as it doesnt work right yet [WIP] - vk: Fix wcb reads
  * rsx: Res scaling improvements - gl: Reintroduce the wcb hw downscaling - rsx: Clamp scalable render target size with a config var
  * Qt: add high resolution settings to gui tab
  * vulkan: Fix window resize race condition when doing flip
  * Revert "Add option to build using llvm shared libs and document other cmake options"
  * Fix gentoo LLVM linking
  * vulkan: Better VkResult handling
  * rsx: Improve memory protection behavior when strict mode is off
- Update to version 0.0.3~git20171008:
  * Qt: move Render_Info to emu_settings.h
  * Qt: add spu and ppu debug checkboxes to debug tab
  * Qt: sort game_list_frame members
  * Qt: extend drag and drop to mainwindow
  * Qt: fix fullscreen icon
  * Change compiler requirements in cmake script to match with the values listed in the README.md file
  * PPU Page Faults (#3309)
- Update to version 0.0.3~git20171005:
  * [Qt] Fix repository urls to install Qt
  * Qt: disable viewport settings on custom configs
  * spu: Fixes (#3526)
  * Qt: include debug tool colors in stylesheet (#3527)
  * Add Deadzones for evdev gamepads (#3519)
  * [Qt] fix experimental build warning layout and smoothen gamelist scrolling (#3532)
  * Add a GitHub issue template, hopefully help with invalid issue spam.
  * Qt: fix gamegrid regression: mismatch between entry count and grid size
  * Update tooltips.json (#3529)
  * sys_net full rewrite
  * Fix cellKb
  * libbeisobmf.sprx
  * Implement CALL_FUNC
  * Add cellVdec hack (stolen TLS)
  * Fix /dev/urandom typo
  * Implement SYS_NET_SO_REUSEPORT
  * mutex.cpp: minor update
  * Add supporters
- Update to version 0.0.3~git20170928:
  * Qt: fix tty objectname and add tty text color to stylesheet
  * Qt: add old log style to Kuroi
- Update to version 0.0.3~git20170928:
  * AppVeyor git branch in title fix #2
  * Fix evdev axis reversal (#3303)
  * Qt: implement GetOpaqueImageArea
  * Qt: support thumbnail icons in stylesheets
  * Qt: use rgba lambda for default stylesheet
  * Qt: add log colors to stylesheet
  * Qt: fix log stacking bug when wordwrap occurs
  * Respect the controller setting when returning data from cellPadGetData.
- Update to version 0.0.3~git20170924:
  * rsx: Texture cache fixes - Update section flags when requested - Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true
  * rsx: Make the 3rd texture dimension matter - Affects cube maps and texture3D surfaces
  * vulkan: Optimize memory allocation
  * vulkan: Use frameid to determine texture storage to discard
  * vk: New images always should be UNDEFINED or PREINITIALIZED
  * rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory
  * vk: Clamp unreleased texture metric - TODO: Find the leaking references
  * ds4: Fix initial connection issue and hotplug/dongle calibration detection
- Update to version 0.0.3~git20170922:
  * [Qt] fix graphics adapter selection and rebase for less redundancy
  * HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash.  Add nullptr check to prevent this.
  * Silent some compiler warnings
  * Move sys_process_exit
  * Add <typeinfo>
  * Backup logs to old_logs/
  * Fix initial log message
  * Implemented MFF_HIDDEN for VNIDs
  * Implemented syscall _sys_process_exit
  * Restore UTF-8 in Log.cpp
  * Fixed global variables in Log.cpp
  * Remove unnecessary newline in Log.cpp
  * Implemented __sys_look_ctype_table
  * Implemented _sys_prx_load_module_on_memcontainer
  * Rewrite _sys_memcmp
  * Fix _sys_strncasecmp
  * Rewrite _sys_strlen
  * Rewrite _sys_strcmp
  * Rewrite _sys_strncmp
  * Rewrite _sys_strcat
  * Rewrite _sys_strcpy
  * Rewrite _sys_strchr
  * Rewrite _sys_strrchr
  * Rewrite _sys_strncpy
  * Rewrite _sys_strncat
  * Patch: new 'load' syntax
  * Exitspawn support renewal
  * Fix error on loading a library twice
  * sys_fs_mkdir: implement ENOENT
  * Try to fix some fs errors
  * Fix library loading mode 'both'
  * Remove unnecessary include git-version.h
  * cellAudio: use error_code
  * Minor VFS fix
  * rsx/vk/gl: Refactoring and reimplementation of blit engine Fix rsx offscreen-render-to-display-buffer-blit surface reads - Also, properly scale display output height if reading from compressed tile
  * rsx/vk: Bug fixes - Make each frame context own its own memory - Fix GPU blit - Fix image layout transitions in flip
  * rsx: Several fixes and improvements - Do not ignore non-centered pixel blitting - Register method ac00+16 - Bump texture memory heap to account for GPU texture scaling requirements (vulkan) - Explicit MRT location index output to better convey intent (openGL)
  * esx: Fixes to the texture cache rsx: Blit engine improvements - Always handle blits to and from framebuffers through the GPU - Handle depth surfaces properly when using GL - Check for format mismatches when blitting to the surface store [WIP]
  * rsx/fp: Shader decompiler fixes - Requires proper 2-pass impl rsx/fp: Catch hanging code blocks rsx/fp: Don't pause on scaling error
  * rsx: Bug fixes and improvements rsx: Try to skip unknown commands without discarding entire cb
  * rsx: Add support for batched multidraw gl: Fix multidraw [WIP] rsx: Ignore vertex base when data source is generated using arithmetic vk: Check pending flag before doing fence poke vk/gl: Fix for inlined array and immediate draws rsx: Collapse joined draws when batching
  * gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
  * rsx: Texture cache fixes and improvments gl/vk/rsx: Refactoring; unify texture cache code gl: Fixups - Removes rsx::gl::texture class and leave gl::texture intact - Simplify texture create and upload mechanisms - Re-enable texture uploads with the new texture cache mechanism rsx: texture cache - check if bit region fits into dst texture before attempting to copy gl/vk: Cleanup - Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start - Move structs outside of classes to avoid clutter
  * gl: Minor optimizations rsx: Texture cache - improvements to locking rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes rsx: Optimize texture cache storage - Manages storage in blocks of 16MB rsx/vk/gl: Fix swizzled texture input gl: Hotfix for compressed texture formats
  * rsx: Fix multidraw range splits again rsx: Hotfix for disjoint range detection
  * rsx: Texture cache improvements - Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO) rsx: Fixups to allow large textures for blit operation - Also includes checks for both leaking sections and blit regions for vulkan hotfix for hanging when using WCB addendum - unlock both ro and no blocks before attempting to copy memory blocks gl: Fixups for ARB_explicit_uniform_location - Forces glsl v 430 to make use of the extension rsx/vk: Rework texture cache to minimize recursive access violations - Also modifies the vulkan commandbuffer begin/end/submit mechanism gl: Fix cached_texture_section::is_flushable to take memory protection into account rsx: Fix blit dst offset calculation
  * rsx: Fixups
  * rsx: Add support for non-projective shadow sampling - Fixes missing shadows in persona 5
  * rsx: Texture cache fixes and improvements rsx: Conditional lock hack removed vulkan - Fixes - Remove unused texture class - Fix native pitch calculation (WCB) rsx: Catch hanging begin/end pairs when flushing deferred draw calls vulkan: Register DXT compressed formats vulkan: Register depth formats gl: Workaround for 'texture stitching' when gathering flip surface - TODO: Add a proper flip hack option rsx: Fix texture memory size calculation - DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size rsx: Fix cpu copy detection rsx: Validate blit dst surface and dont make assumptions about region blit order - Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled rsx: Fix depth texture detection rsx: Do not manually offset into dst. The overlapped range check does so automatically rsx: Minor optimizations rsx: Minor fixes - Fix to detect incompatible formats when using GPU texture scaling and show message - Better 'is_depth_texture' algorithm to eliminate false positives
  * Deploy QT DLLs using windeployqt tool (#3432)
  * Allow null argument
  * gl: Check that fence is not empty before calling destroy
  * rsx: Fixes - Fix section scanning range for early reject - Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu
  * vs/qt: Explicitly reference target output to avoid failing post-build step - Referencing the whole build folder will err if there is any non-qt exe in the folder
  * Fix branch name for AppVeyor Builds (#3472)
- Update to version 0.0.3~git20170917:
  * Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. (#3186)
  * Qt: settings_dialog layout fix (hack)
  * Qt: add char count label to osk dialog
- Update to version 0.0.3~git20170915:
  * VS build: copy Qt5WinExtras.dll to bin directory
  * [Qt] add scrollbar to about dialog (#3417)
  * If the loop is never entered, then the jit is null.
  * VS build: delete QT DLLs from bin directory
  * CMake build: copy QT DLLs files to bin directory
  * [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413)
  * Qt: Remove duplicate gui repaints in settings dialog
  * Qt: improve gamelist refresh, fix some more scroll issues
  * Fix buffer overrun in cert loading, made it more accurate. Fixes #3408
  * fs: minor fix
  * sys_fs: use g_tls_error for diagnostic
  * sys_mmapper: minor range fix
  * Improve lv2_memory object
  * Implement fs::error::notempty
  * Vulkan: use pkg-config instead of checking for Linux (#3440)
  * Update Visual Studio 2015 URL
- Update to version 0.0.3~git20170909:
  * use single line titles in gamelist and recent games menu
  * Implement _sys_prx_get_module_info
  * Fix some of libpng known incorrect profile spam
  * Trophy fixes
  * [Qt] style adjustments 3
  * [Qt] style adjustments 4
  * [Qt] style adjustments 5
  * [Qt] style adjustments 6
  * Added ignoring of keyboard shortcuts to keyboard_pad_handler
  * Fixed a line where event->ingore() was called after break.
  * Pad Refactoring Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor
  * Qt: fix gamepad settings layout issue
  * Qt: add Refresh button to gamepad settings, minor cleanup
  * Qt / OpenGL: fix delete_context
  * [Qt] Delete "ui" pointer in destructor
- Update to version 0.0.3~git20170906:
  * [Qt] style adjustments 1
  * [Qt] style adjustments 2
  * Add option to build using llvm shared libs and document other cmake options
  * Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949
  * Implement progress bar in taskbar for non-windows platforms, Fixes #2605
  * Weird tlou fix
- Update to version 0.0.3~git20170906:
  * fs::rename fixed
  * Log backup rotation (incomplete)
  * Fix fatal error dialog
  * sys_spu_image: minor update
  * +sys_spu_elf_get_information
  * +sys_spu_elf_get_segments
  * Implemented syscall _sys_spu_image_get_information
  * Implemented syscall _sys_spu_image_get_segments
  * Fix sys_raw_spu_load
  * Fix sys_raw_spu_image_load
  * Load liblv2.sprx by default
  * RawSPU: implement Prxy_TagStatus_offs
  * Implemented syscall sys_event_port_connect_ipc
  * RawSPU: implement read SPU_NPC_offs
  * RawSPU: implemented read SPU_RunCntl_offs
  * Protect SPU segments
  * Fix access violation handler
  * Fix decrypt_self usage
  * Set PPU stack bounds
  * Add supporters
  * libad: Enable LLE load
  * sys_usbd stuff (#3346)
  * fix da build
  * Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
  * GUI: Fix Repaint on stylesheet change
  * settings_dialog: minor connect simplification
  * Implement cellSslCertificateLoader
  * Add cross-platform implementation of cellHttpUtilParseUri
  * Remove old wxWidgets-related references
  * multi pkg fix
  * Move sys_gamepad filter
  * Fix sys_event_port_connect_ipc
  * Fix rXml limitation
  * fs: atomic truncation
  * Improve sys_fs_ftruncate
  * Remove coverity and coveralls references
  * .travis.yml: rework binutils package update
  * .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction
  * .travis.yml: remove "dist: trusty" as it is now the default distribution
  * game_list_frame: force single line text in list items
  * Fix sys_tty_write() if called with pwritelen == NULL.
  * Convert endianess before passing buffers to setsockopt.
- Update to version 0.0.3~git20170829:
  * _sys_spu_image_import implemented
  * Make impossible to disable fatal errors
  * Reserve log space for higher severity levels
  * Copy sys_spu_segment info in SPU TG
  * Register Win32 error 32
  * Spelling correction
  * Make travis CI build with PulseAudio backend.
  * Add missing game categories
  * Fill log with \n
  * Compress log to RPCS3.log.gz
  * Fix ipc_manager::add
- Update to version 0.0.3~git20170827:
  * Correct typo
  * cellOskDialogLoadAsync fix Takes into account text limit and initial text
  * [Qt] Simplify firmware libraries searching
  * gl/rsx: Fixes to zcull pixel counting
  * rsx: Make fragment state dynamic to reduce shader permutations
  * vulkan: Gracefully handle back-to-back flip request spam
  * rsx/vp: ARL fix
  * gl: Workaround for restrictive z range
  * gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails
  * rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
  * rsx: Remove index expansion for quad strips
  * Update cell_FreeType2.cpp
  * [Qt] Replace deprecated qSort function by std::sort
  * Fix GitIgnore
  * GUI: Add Kuroi (Dark) Theme
  * Update Contributing Guidelines
  * Point forums URLs to the new one
- Update to version 0.0.3~git20170824:
  * rsx: Fix immediate indexed drawing
  * vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up
  * vulkan: Don't keep invalidated objects around too long
  * Make it pass desktop-file-validate in Ubuntu 14.04
  * Move sys_gamepad files to the correct directory
  * Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
  * Silence some obvious warnings
  * rsx: Ignore sending system reserved semaphores to renderer
  * d3d12: ignore 0 sized rt dma copy
  * rsx: Vertex Decompiler, fix sca register assignment
  * cellPad: remove unneeded &
  * Rewrite cellVideoOutConfigure
  * Implement a proper save manager.
  * Make removing a save fast
  * Fix evdev controller detection, add joystick squircling
  * Fix linux builds giving experimental build even if not on experimental build.
  * Update ffmpeg submodule with updated libs and headers for linux
  * Use newer binutils version to link against newer ffmpeg libraries
  * Fix evdev joystick detection
  * stylesheets: make UI Colors optional
  * osk: fix backspace
  * cg_disasm: fix frame by removing parent
  * misc: get rid of some compiler warnings
  * misc: add build warning to log
  * GUI: hide utilities by default
  * stylesheets: UI_Colors hotfix
  * stylesheets: UI Colors fixes
  * GUI: improve reset to deafult button
  * rsx: implement pixel size 16.
  * stylesheets: add custom color to gamepad
  * Ensure all log messages are displayed
  * Implemented fs::file::get_handle
  * Fix moving disc games with arbitrary dir name
  * Optimize RPCS3.log and limit it to 64 MiB
  * Reenable thread_local for all platforms
  * Add PulseAudio audio backend
  * Fix log mapping (Linux)
- Update to version 0.0.3~git20170816:
  * Adds support for multi-files pkg.
  * Adds check for pkg signature in QT part
  * Resets sleep timer on button press
  * unpkg fix
  * Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
  * Fix search edit context menu weird color
  * Simplify qstr function
  * Simplify m_show_fps assignation
  * Fix the window title when the option "show_fps_in_title" is not checked
  * Better evdev joystick axis scaling (#3202)
  * stylesheets: fix default not working
  * stylesheets: move white header section to default stylesheet
  * stylesheets: make toolbar styles more accessible
  * stylesheets: fix color settings
  * stylesheets: fix gamegrid font
  * gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput
  * rsx: Add a few more depth format types to known behaviour paths
  * gl: Workaround for depth/color format mismatch when using hardware blit
  * vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend
  * rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts
  * rsx/gl/vk: Invalidate texture regions when memory is unmapped
  * rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
  * rsx/util: Add simple consistent hash function
  * rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize
  * rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni
  * gui: Add delete shader cache option in the context menu
  * ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
  * rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
  * gl: Fix vsync; always use adaptive vsync instead of double-buffered
  * rsx: Fix single vertex array input declarations
  * gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
  * vk: Catch leaking imageview refs on resize
  * vulkan: Restructure frame queues
  * vk: Reimplement access violation sync handling
  * rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile
- Update to version 0.0.3~git20170814:
  * game_list_frame: add scrollAfter option to Refresh for Talkashie
  * emu_settings: fix faulty custom config file creation
  * Register missing functions in cellSysutil (#3206)
  * (#3214)
  * Update supporters
  * Fix deadlock in vm::unmap
  * Rewrite Drag&Drop classification
  * Check FNID duplication
  * CFG: print errors for enums
  * Add build warning
  * Fix appveyor.yml
  * Fix appveyor.yml
  * Update cellHttp.cpp
  * Update cellNetCtl.cpp
- Update to version 0.0.3~git20170811:
  * Minor DS4 Bluetooth fix (#3140)
- Update to version 0.0.3~git20170810:
  * Make it build on macOS with Clang
  * Update hidapi
  * Disable PIE on macOS too
  * Reduce the zero-page size on macOS, so that PPUThread works
  * Update build instructions for macOS
  * Fix Fedora glew install instructions, Fixes #3182
  * Perform refactoring of pads to remove the ugly pad initialization.
  * Add rpcs3 icon to save dialogs.
  * Remove about 100 warnings from rpcs3qt code.
  * Finesse size of goto address. Downgrade image loading failed to warning.
  * Remove some warnings from Linux and fixed something from code review.
  * use new range for combobox, remove obsolete code
  * rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active
  * gl: Properly initialize pipeline properties
  * gl: Fix occlusion statistics clearing
  * gl: Fix inconsistent state tracking
  * fix resize on boot
  * Stub cellSysutilAvc2 functions
  * Stub cellAvconfExt functions
  * Add cellVideoOutSetCopyControl function
  * Add cellSearchGetContentInfoSharable function
  * Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
  * Add _sce_net_add_name_server function
  * Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
  * Update ffmpeg
- Update to version 0.0.3~git20170808:
  * GUI: fix icon sizes and exterminate gamelist bug
  * log_frame: fix random stack
  * CFG: provide _int range in to_list()
  * CFG: catch exceptions
  * Implement error report stacking
  * Relax allocations in ppu_load_exec
  * Fix Firmware message
  * Yield instead of sleeping rsx thread. (#3158)
  * Make ALSA optional
  * rsx: Implement conditional locks
  * Implement hardware zcull emulation
  * Fix idm::init, fxm::init
  * drag and dropperinno (#3037)
  * fix segfault in boot recent list
  * Improve error formatting
- Update to version 0.0.3~git20170802:
  * Code review (#3114)
  * rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
  * sys_rsx: implement support for lle-gcm
  * d3d12: Fix 0 sized framebuffer crashes
  * Add gcm to auto lle / liblv2
- Update to version 0.0.3~git20170730:
  * rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it
  * vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
  * spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable   to allow more threads to participate without stuttering
  * vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler!
  * ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options
  * rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
  * gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions
  * Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112)
  * Fix build (#3117)
  * GUI: add custom config indicator (#3108)
  * Rewrite memory pool to be thread safe.
  * Bundle Qt5Svg.so, Fixes #3094 (#3120)
  * Update outdated firmware log message
  * SPU: minor optimization
  * Minor fix of sys_event_queue_receive
  * sys_lwmutex, sys_lwcond refactoring
  * Fix _sys_lwcond_signal, _sys_lwcond_signal_all
  * Add supporters
- Update to version 0.0.3~git20170726:
  * Fix sys_rwlock_wlock
  * Fix sys_rwlock_wunlock
  * Restore hook static functions
  * IPC support for lv2 sync objects
  * cellRec: fix vm::bptr
  * Update tooltips
  * Delete make_fself.cmd
  * Add supporters
  * Fix sys_semaphore_wait (on timeout)
- Update to version 0.0.3~git20170726:
  * Linux evdev joystick support (#2885)
- Update to version 0.0.3~git20170726:
  * settings_dialog: make size consistent
  * settings_dialog: enable LLE List multiselection
  * settings_dialog.ui: just LINUX things
  * game_list: enable stepless icon sizes
  * Stub cellRec functions
  * Stub some cellGameExec and cellResc functions
  * Mixed minor changes
  * Stub some cellSysutilAvc2 functions
  * Fix issue #2788
  * Refactor setsockopt for better cross-platform-ness
- Update to version 0.0.3~git20170725:
  * Restore timeBeginPeriod
  * PPU LLVM: simplify module loading
  * Patch system improved
  * Patch: add floating point support
  * Fixes for save_op_get_list_item
  * settings_dialog: get rid of string duplication
  * Implements deadzone for xinput
  * debugger_frame fixerinno
  * main_window fixerinno
  * Minor sceNpBasicGetEvent Fix
  * rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame
  * asmjit: Minimal locking when reading, also only lock when actually writing to the db
  * spu: Implement concurrent instruction execution watchdog for wrch
  * vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics
  * spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
  * fix build; restore asmjit reader_lock for now
  * spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K)
  * rsx: Surface cache bug fixes - Properly handle data 'transfer' when recycling frame buffer images - Clear 'recycled' surfaces before use
  * spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db
  * Enable optimizations on travis
  * Correct typo
  * Improve CPU feature check
  * Use RTM instructions (skylake+)
  * SPU recompiler: minor optimization
  * Travis: do not zip
  * Version 0.0.3
  * Missing function names (HLE) and small fixes (#3038)
  * vulkan hotfix (#3046)
  * sys_timer: Fix initial timer state
  * rsx: Fix vertex decompiler to support 2 arg destination
  * Scroll fix
  * Splitter fix
  * cg_disasm: fixerinno
  * gs_frame: fix the mysterious "second boot crash"
  * Merge pull request #3 from RipleyTom/OpenGLFix
  * main_window: adjust toolbar size to prevent blurry icons
  * gs_frame: fix event
  * Save Data Note (#3054)
  * Fix illegal instruction message
  * cellGame: minor refactoring
  * Set LLVM recompiler as default
  * Stub some SPU syscalls
  * PPU LLVM: minor bitcast avoidance
  * Force recompiling liblv2.sprx
  * LLVM: Add error message
  * sys_rwlock_runlock fixed
  * Log marking.  Useful for knowing when time based things happen in log.
  * xinput config file
  * Add Q_EMITs and clean up a couple signals.
  * rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it
  * lower mt upload threshold to something useful
  * vulkan; Add a weak vertex cache with single frame validity
  * rsx: Fix remainder/iteration computations in BufferUtils
  * vulkan: Avoid cache miss whenever possible if WCB is enabled
  * gl: Fix framebuffer validity checks
  * vulkan: Avoid double flushing if a texture is externally synchronized
  * Settings Overhaul
  * Update Framelimiter Tooltip
  * gamelist: scroll fix (workaround)
  * Fix PARAM.SFO filename case (#3081)
  * Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
  * Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
  * Fixes #3063
  * game_list: fix sort and scroll
- Update to version 0.0.2~git20170716:
  * Improve Save Manager (#2951)
  * Remove "#pragma once" directive in a cpp file
  * Add cellHttp* functions
  * Add sceNp* functions
  * Add sceNp2* functions
  * Fix cmdline start
  * Improved sprx boot (for devs only)
  * Rearrange /dev_bdvd mounting logic
  * Fix various typos and capitalisation inconsistencies.
  * Small main_window refactoring. Fixed one of the guiconfig crashes too somehow.
  * For the Neko
  * Murdering a wx zombie
  * game_list_frame: add method colorizedIcons
  * gui_settings: add tool icon color
  * settings_dialog: add color picker for main window tool icons
  * main_window: repaint tool icons
  * settings_dialog: add color picker for gamelist tool icons
  * gui_settings: add gamelist tool icon color
  * game_list_frame: repaint tool icons
  * Icons (blue): fix inconsistent colors
  * move colorizedIcon to gui_settings
  * settings_dialog: add icon hints to color buttons
  * Settings: fix cameraBox
  * rename controls to keyboard
  * Add game window resize on boot (#3000)
  * Add version to install firmware dialog (#2958)
  * Fix bug with std::stof being locale-dependant (#3012)
  * GUI: minor figgcess (#3010)
  * Fix PIE being on by default
  * add system_info.h (#2985)
  * Minor changes for save data utility (#3005)
- Update to version 0.0.2~git20170713:
  * PPU LLVM: unuse FP_SAT_OP
  * Store sys_spu_image value
  * vm: decommit by exec_addr
  * PPU: free prx segments
  * PPU: load only libsysmodule.sprx
  * GUI: add supporters
  * PPU LLVM: reuse loaded executables
  * Do not load sprx twice
  * Implemented _sys_memchr
  * Force HLE for net-related libraries
  * GUI: Disable poorly designed limitations
  * Cleaning after PoorRequest
  * Improve booting disc games
  * Fill game list from all locations
  * GUI: fix recent entry duplication
  * sys_lwmutex_locker aux class
  * _lv2prx mutex implemented
  * Fix moving game dir
  * Refresh game list after booting
  * minor menu fix
  * PPU: clean linkage info
  * fixz (#2996)
  * Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag
  * game_list: enable deselection + fix entry selection
  * clean up some unused / redundant includes
- Update to version 0.0.2~git20170712:
  * debugger_frame: remove pause button
  * debugger_frame: transfer capture button from main_window menu
  * Add ui_*.h to gitignore
  * Fix a couple crashes
  * Add $(EmulatorDir) to VFS dialog
  * Disable remove custom config if no custom config exists.
  * Search for threads.
- Update to version 0.0.2~git20170710:
  * spu: dma tweaks
  * rsx: Implement skip draw. Also, start working on MT vertex upload
  * rsx/gl/vk: Enable frame skipping
  * rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
  * vk: Fix layout transitions
  * rsx: Fix some fp bugs
  * rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
  * spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler
  * Add Stretch to Display Area option (#2961)
  * Dagimon rookie level
  * Dagimon champion level
  * Dagimon ultra level
  * Dagimon mega level
  * Dagimon super mega level
  * Fix VFS default button (#2975)
  * Check if the pth is a valid directory before to look for icons.
  * Fix Stswi instruction
- Update to version 0.0.2~git20170707:
  * msg_dialog_frame: hidpi fixes for m_dialog
  * msg_dialog_frame: hidpi fixes for osk_dialog
- Update to version 0.0.2~git20170704:
  * Finalize AppImage build
- Update to version 0.0.2~git20170704:
  * REF 57 plus FREF fix
  * GUI fixes + log stacking (#2897)
  * vk: add "add_signed" in blend op.
  * Basic Save Manager (#2924)
  * qt: relax dependency to qt 5.7
  * README: relax qt5 version requirement to 5.7
  * README: add fedora instructions
  * Fix CMake build instructions on Linux (#2946)
  * remove invalid comment
  * Fix akiba with cell cancel
  * Change default selection button to select entry instead of cancel.
  * bf_t: fix warning
  * PPU LLVM: relocation support
  * Fix Miku OP video
  * Implements sys_fs_disk_free
- Update to version 0.0.2~git20170629:
  * dx12: Fix error reporting
  * rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the 'first' argument as it is unused for now
  * rsx: Initialize declared but unset varying variables to all ones
  * rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
  * cellVideoOut: Enable 59.94 Hz required for some games
  * gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing
  * vk: Fix mapping of output colors to render target ranges
  * gl: Avoid creating surface copies when strict mode is disabled.
  * rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks
  * rsx/fp: Do not swizzle shadow lookups
  * rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
  * umulh64, mulh64 moved; added ror8/16/32
  * Removed unnecessary code
  * PPU: VREFP, VRSQRTEFP changed
  * PPU LLVM: some passes disabled
  * PPU LLVM: less trash, fix crash
  * PPU: MTOCRF optimization
  * PPU LLVM: new mptr/cptr format
  * PPU LLVM: minor fix
  * PPU LLVM: SSA reordering
- Update to version 0.0.2~git20170626:
  * FREFS/weak imports and VREFS 4 and 6
  * Fix #ifdef style
  * LLVM: fix cancellation
  * PPU LLVM: MFCR optimized
  * PPU LLVM: v2, simplification (no allocas)
  * PPU LLVM: remove unnecessary code
  * PPU LLVM: disable unnecessary passes
  * ppu_syscall_code type added (for fmt)
  * PPU LLVM: Improve FlushRegisters
  * PPU: preparations (no fixes)
- Update to version 0.0.2~git20170626:
  * qt: Update about dlg
  * wxFuneral
  * Fix tabs
  * qt: Remove emit
  * qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
  * PPU LLVM: multithread compilation
  * Reenable Home and Audio/Video interactions
  * add "Other" category include all categories to list and filters
  * disable compat for non ps3 games
  * fix image load log message
  * dialog fixes for multithreading (#2913)
- Update to version 0.0.2~git20170624:
  * fix debugger o.O (#2903)
  * Fix Travis build (#2902)
  * qt: Fix logging
  * qt: Fix OutDir config
  * Added uptr type
  * PPUOpcodes.h updated
  * Workaround booting NP games
  * LLVM: implement STSWI, LSWI...
  * PPU LLVM: paradigm shift
  * Remove throw cpu_flag
  * qt: Fix kb pad handler
  * Fix issue with msgdialog not passing event back properly.
- Update to version 0.0.2~git20170623:
  * kb/mouse: fix max in init
  * Trophy: return size for GetRequiredDiskSpace again
  * Sprx: loading / reloc fixes
  * cellGem: Fix headers
  * Stub some cellHttpAuth* functions
  * Stub sys_rsxaudio_ functions
  * Stub cellMsgDialogOpenSimulViewWarning
  * HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879)
  * Improve portability for BSDs (#2813)
  * Fix da build (#2900)
  * rsx: Fix stencil initial values
  * rsx: Fix depth-as-rgba read in fp
  * rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
  * rsx/gl/vk: Enable use of native PCF shadows
  * rsx/vk/gl: Minor fixes
  * gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
  * vk/gl: Fix sampling of shadow2D textures
  * rsx: Discard surface store contents once per frame (temp workaround)
  * vk/gl: Do not sample currently bound render targets
  * rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
  * rsx: Fix clip space computations
  * gl: Properly emulate signed normalized wide integers
  * rsx/gl/vk: Invert default stencil values
  * gl: Silence log spam
  * vk: Prefer optimal formats when clearing buffers
  * vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
  * vk: Proper shutdown to avoid destroying resources still in use
  * rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
  * rsx: Handle non-zero base vertex better
  * rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts
  * rsx/ui: Make a few settings configurable via the GUI
  * rsx: Bug fixes
  * rsx: Do not sample as pcf shader if writing a vector result
  * vk: Move resource init/destroy to constructor and destructor
  * vs: drop user files from shipped vs files
  * rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
  * add No Thread option
- Update to version 0.0.2~git20170618:
  * GUI: List SPRX modules only
  * Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
  * Rename project rpcs3qt in rpcs3.
  * Fix refresh by having the save occur on accept instead of during the destructor.
  * EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak.
  * Fix message shown when Qt 5 is missing (#2884)
  * Fix hex_to_bytes
  * Remove unneeded patch cmake.patch
- Update to version 0.0.2~git20170616:
  * Fix inconsistent selection in gamelist/grid (#2871)
  * Reimplement debugger resize & disassembly (#2876)
- Update to version 0.0.2~git20170615:
  *   Include a VFS manipulation dialog (#2863)
- Update to version 0.0.2~git20170614:
  * Misc organizing and bug fixing
  * Disable LLVM option in PPU when RPCS3 is not built with it
  * Add automated qt5 tech support in CMake
  * Fix annoying cmake output.
- Update to version 0.0.2~git20170613:
  * Add ability to boot elves in command line. (#2859)
  * Implement strncasecmp and strrchr
  * Update Icons provided by Discord user rutantan (#2862)
  * Dx12/Vulk: Fix KernelBase.dll crash (#2870)
- Update to version 0.0.2~git20170611:
  * Command line elf path fix (#2844)
  * rsx/vk: Fixes for ring buffer allocation and image clipping (#2850)
  * Grid Mode + Tool Bar (#2857)
- Update to version 0.0.2~git20170610:
  * Fix visual studio build since vulkan changed debug library names in update.
  * Grid Game Layout (#2854)
  * Revert "Grid Game Layout (#2854)" (#2856)
- Update to version 0.0.2~git20170608:
  * fix shortcuts
  * fix about dialog icon
  * fix game config saving to global if empty
  * maybe fix about dialog encoding
  * add dpi scaling for windows fix welcome screen for all platforms (looks slightly different)
  * fix dpi scaling (for all ?)
  * use global config as default for game config again (#2845)
  * GUI: Add recent games menu (#2843)
  * vulkan bringup on linux
  * fixes to project files and build scripts
  * update vulkan and glslang submodules
  * vk: API bug fixes - Improve spec conformity
  * Fix dpi awareness error; Enable program debug information on msvc
  * Add qt5-base dependency for arch linux (#2841)
  * GUI: Hotfix for Boot Recent (#2847)
- Update to version 0.0.2~git20170605:
  * Update game_list_frame.cpp (#2835)
- Update to version 0.0.2~git20170604:
  * rsx/fp/gl: Minor fixes (#2823)
  * cellPadPeriphGetData impl
  * cellPad: Clear info structs before setting
  * RPCS3 QT (#2645)
  * Update Readme (#2829)
  * Update TravisCI to build+upload AppImage for Linux (#2830)
  * Fix travis (#2832)
- Update to version 0.0.2~git20170526:
  * Need to link to libatomic for objects with sizes that aren't supported natively by the CPU
  * ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
- Update to version 0.0.2~git20170525:
  * Add option to select Vulkan device (#2814)
- Update to version 0.0.2~git20170524:
  * cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811)
- Update to version 0.0.2~git20170523:
  * Add caching for dependencies in appveyor.yml (#2804)
- Update to version 0.0.2~git20170522:
  * rsx: Use faster upload path when conditions allow
  * rsx: Add support for repeated data streams (broken attrib divisor?)
  * rsx: Relax restriction on vertex register data fetch
  * rsx: bugfix - avoid a divide by zero
  * vk: Improve flush queue sync between cell threads
  * rsx/fp: Better handling of flow control ops
  * Update .xpm based on new .ico
  * Add installation for linux
- Update to version 0.0.2~git20170521:
  * Set TrophyRequiredSize to 0
  * Fix C00 SPRX loading
  * Ignore LLE savedata modules
  * ds4: use controller calibration values for accel/gyro
- Update to version 0.0.2~git20170520:
  * Configuration simplified
  * Config fix
- Update to version 0.0.2~git20170519:
  * Update asmjit submodule (Testers wanted!) (#2782)
  * Fix compilation asmjit for VS. (#2791)
  * Fix MFC_WrTagUpdate
  * ALSA: decrease buffer
  * cfmt improved
- Update to version 0.0.2~git20170516:
  * Stub cellGcmSetWaitFlipUnsafe() (#2786)
- Update to version 0.0.2~git20170515:
  * config.yml: Log section optimized
  * Minor StrFmt fix
  * Added CELL_CANCEL
  * fs::statfs fixed
  * CELL_OK cleanup
- Update to version 0.0.2~git20170515:
  * Stub cell (#2785)
- Update to version 0.0.2~git20170514:
  * rsx: Vertex program output fixes
  * gl: Use strict vertex output declaration for better compatibility with mesa
  * gl: Workaround to detect opengl driver caps for intel
  * fix for shader fog mode exponential2_abs (#2781)
  * gl: Strict export of diff_color and spec_color for mesa compatibility (#2779)
- Update to version 0.0.2~git20170511:
  * sys_ppu_thread_once rewritten
  * Disable /host_root/ by default
  * sys_ppu_thread_register_atexit implemented
  * ppu_initialize_syscalls draft
  * Remove AutoPause.cpp
  * cellFsGetPath implemented
  * Stub sys_fs syscalls
  * Update yaml-cpp
- Update to version 0.0.2~git20170510:
  * vulkan: Start work on buffer synchronization
  * vulkan: Use a parallel cb for texture cache ops; bug fixes
  * clear up a spec misunderstanding
  * vulkan: Use non-blocking list of lists (WIP)
  * rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
  * vk: Buffer sync timing tweaks
  * vulkan: Mark of critical code from allowing cb split in exception handler
  * vulkan: Do not bother with cache checks if buffer sync is not managed
  * spu: Speed hacks - Do not starve PPU threads
  * rsx: Enable GPU texture scaling by default
- Update to version 0.0.2~git20170507:
  * Update supporters
  * sys_fs_fsync fix
  * cellFs fixes
- Update to version 0.0.2~git20170504:
  * Add hidapi submodule, build updates / readme
  * DS4 Support. Supports sixaxis and vibrate
  * XInput vibrate support
- Update to version 0.0.2~git20170502:
  * Fix FAQ link (#2748)
- Update to version 0.0.2~git20170501:
  * Update sceNpSns (#2732)
- Update to version 0.0.2~git20170430:
  * [Crypto] Edat cleanup
  * Settings Fix
  * Fix typo/spacing from userclip
  * Fix cellGameContentErrorDialog freeze
  * Fix cellPadGetData button reports
  * Partially implement cellPadGetDataExtra
  * Stub cellFiber module (#2704)
  * Stub sceNp functions to return an offline status until further developement is done.
  * PPU interpreter (precise): SAT bit implemented (#2736)
  * Stack overflow detection
  * Preserve original function names
  * Organize cellDaisy
  * Hide cursor in GSFrame
- Update to version 0.0.2~git20170426:
  * cellAudioAdd2chData fixed
  * REG_FUNC+ macro improved
- Update to version 0.0.2~git20170426:
  * Use libfs.sprx (LLE)
  * cellFsGetDirectoryEntries rewritten
  * PPU Debug fix
  * sys_fs: 0xc0000006 stub
  * Fix module initialization
  * cellFsSdataOpenByFd fixed
  * sys_fs_fsync implemented
  * fs::statfs implemented
  * sys_fs_test implemented
  * sys_fs_lsn_lock implemented
  * cellFsGetFreeSize implemented
  * sys_fs_fcntl update
  * sys_fs_lsn_get_cda_size stub
  * sys_fs_fget_block_size improved
- Update to version 0.0.2~git20170425:
  * [Render] Userclip for d12/vk/ogl (#2719)
- Update to version 0.0.2~git20170423:
  * Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc
- Update to version 0.0.2~git20170422:
  * offset32(): pointer-to-member arithmetic
  * Fix Lib Loading
  * Disable SPUJIT.log (opt-in)
  * vk: add source alpha saturate blend factor (#2724)
- Update to version 20170420~v0.0.2:
  * Add cellRtcAlarm module (#2703)
  * Lib Loader Radiobutton (#2689)
- Update to version 20170419~v0.0.2:
  * Add FTFaceH_GetMaxVerticalAdvance function
  * Add FT_Done_Library function
  * Add cellFsAccess function
- Update to version 20170418~v0.0.2:
  * Fix crash on linux when opening the settings dialog in debug mode
  * Misc compile fixes
- Update to version 20170418~v0.0.2:
  * Check variable before to execute remove, in GLGSRender::on_exit (#2682)
- Update to version 20170416~v0.0.2:
  * Add CONTRIBUTING.md guidelines (#2706)
- Update to version 20170416~v0.0.2:
  * HLE linkage rewritten
  * sys_prx updated
  * PPU LLVM improved
  * SPU fix
  * sys_spu_image loading rewritten
  * _mxr000 hack moved
  * Error filtering updated
- Update to version 20170416~v0.0.2:
  * Properly overwrite param.sfo in savedata (#2690)
- Update to version 20170414~v0.0.2:
  * Trophy fixed (#2687)
- Update to version 20170413~v0.0.2:
  * Trophy update (#2655)
  * spu: Check exponent bits in FMA ops (#2683)
- Update to version 20170413~v0.0.2:
  * Update cellSaveDataGetListItem
  * Misc (#2614)
- Update to version 20170412~v0.0.2:
  * Travis fix
- Update to version 20170411~v0.0.2:
  * rsx: Throw if user attempts to use Vulkan/DX12 without driver support
- Update to version 20170411~v0.0.2:
  * Travis fix
  * Fix zip cmd
- Update to version 20170410~v0.0.2:
  * Fix token
- Update to version 20170410~v0.0.2:
  * Upload Travis builds
  * Fix
  * gl: Autodetect supported OpenGL extensions
  * Update libglew-dev for travis
- Update to version 20170410~v0.0.2:
  * Audio: downmix to stereo
  * Typo
  * Add functions to cellSsl
  * Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority
  * GL: fix wireframe in Catherine (#2660)
- Update to version 20170409~v0.0.2:
  * ppu_analyse: use entry point
  * PPU disasm: print HLE index
  * PPU Analyser: TOC detection
  * ALSA Audio Renderer (Linux)
- Update to version 20170408~v0.0.2:
  * Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc.
  * rsx: Set up hw accelerated blit
  * gl: Use the GPU to scale textures; use ARB_sampler_object
  * rsx/ui: Add config toggle for GPU texture scaling/blit
- Update to version 20170408~v0.0.2:
  * Stub cellScreenshot module
  * Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues
  * PPU Analyser fix
  * Update rpcs3.ico
  * Update supporters
  * Fixed auto LLE
  * Warn about libfiber.sprx
- Update to version 20170407~v0.0.2:
  * Stub cellSysconf module
  * Stub cellVideoUpload module (#2642)
- Update to version 20170407~v0.0.2:
  * Register cellSpursRemoveSystemWorkloadForUtility
  * Stub cellBgdl module
- Update to version 20170407~v0.0.2:
  * Imejp: cellImeJpEnterChar (#2600)
  * Add cellLibprof module (#2637)
- Update to version 20170407~v0.0.2:
  * [WIP] Update Qt interface (#2336)
- Update to version 20170406~v0.0.2:
  * Add few functions in cellSysutil.
  * Fix isdenormal() for MS VC.
- Update to version 20170406~v0.0.2:
  * Add cellRtc functions
- Update to version 20170405~v0.0.2:
  * cellSave fix plus bugfixes (#2631)
- Update to version 20170404~v0.0.2:
  * Fix freezes on Linux (#2632)
- Update to version 20170403~v0.0.2:
  * cellSaveData workaround
- Update to version 20170403~v0.0.2:
  * Only pass positive values to sqrt and log2 in the fragment program. (#2624)
  * rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo
  * rsx: Fix line_loop -> line_strip indexing
- Update to version 20170402~v0.0.2:
  * Gdb debug server (#2542)
- Update to version 20170402~v0.0.2:
  * Stub cellHttpUtil (#2611)
- Update to version 20170401~v0.0.2:
  * Add "Open Game Folder" Option" (#2595)
  * LLVM: fix for mingw
  * fs:: handle negative seek
  * fs::write_file aux
  * AutoLLE: libhttp.sprx added
  * PPU analyser fix
  * Fix check_addr arg
  * vm::g_exec_addr added
  * util::memory_reserve fixed
  * Fix cpu_thread pause
  * _sys_sprintf implemented
  * libmedi fix
  * OpenGameFolder simplified
  * OpenConfigFolder
  * implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id
  * Check for invalid arguments
  * Add simple divide to get kbytes
  * rsx: Support indexed immediate draw via ArrayElement method
  * gl: Force alignment of DXT textures
  * rsx: Fix mipmap count calculation
  * RemoveGameConfig improved
  * Alternative TLS allocation
  * Simple patch engine
  * Enable patch engine for SPU images
  * Restore GD in game viewer
  * gl: Fix legacy clamp mode (#2612)
  * Fix mounting bdvd when elf in subdirectory
- Update to version 20170326~v0.0.2:
  * Crypto: fix sprx/self check in npDrm and edata fixes
  * Xinput/MMjoy: Fix connection status
  * gl/vk: Fix stencil ops
  * cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
  * Register HLE libmedi, cellCrossController, cellSysutilNpEula
  * Move module in correct path
  * rsx: Support immediate mode rendering
  * vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
  * rsx: Support more base types for immediate rendering
  * rsx: Fix depth clears on z16 surfaces without stencil

OBS-URL: https://build.opensuse.org/request/show/534094
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=8
2017-10-16 09:41:11 +00:00
Klaus Kämpf
1581370596 Accepting request 526524 from home:xenonpk
- Update to version 0.0.3~git20170915:
  * VS build: copy Qt5WinExtras.dll to bin directory
  * [Qt] add scrollbar to about dialog (#3417)
  * If the loop is never entered, then the jit is null.
  * VS build: delete QT DLLs from bin directory
  * CMake build: copy QT DLLs files to bin directory
  * [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413)
  * Qt: Remove duplicate gui repaints in settings dialog
  * Qt: improve gamelist refresh, fix some more scroll issues
  * Fix buffer overrun in cert loading, made it more accurate. Fixes #3408
  * fs: minor fix
  * sys_fs: use g_tls_error for diagnostic
  * sys_mmapper: minor range fix
  * Improve lv2_memory object
  * Implement fs::error::notempty
  * Vulkan: use pkg-config instead of checking for Linux (#3440)
  * Update Visual Studio 2015 URL
- Update to version 0.0.3~git20170909:
  * use single line titles in gamelist and recent games menu
  * Implement _sys_prx_get_module_info
  * Fix some of libpng known incorrect profile spam
  * Trophy fixes
  * [Qt] style adjustments 3
  * [Qt] style adjustments 4
  * [Qt] style adjustments 5
  * [Qt] style adjustments 6
  * Added ignoring of keyboard shortcuts to keyboard_pad_handler
  * Fixed a line where event->ingore() was called after break.
  * Pad Refactoring Adds a window to setup multiple input types as once All controllers are now handled by a single thread [hcorion] evdev refactor
  * Qt: fix gamepad settings layout issue
  * Qt: add Refresh button to gamepad settings, minor cleanup
  * Qt / OpenGL: fix delete_context
  * [Qt] Delete "ui" pointer in destructor
- Update to version 0.0.3~git20170906:
  * [Qt] style adjustments 1
  * [Qt] style adjustments 2
  * Add option to build using llvm shared libs and document other cmake options
  * Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949
  * Implement progress bar in taskbar for non-windows platforms, Fixes #2605
  * Weird tlou fix
- Update to version 0.0.3~git20170906:
  * fs::rename fixed
  * Log backup rotation (incomplete)
  * Fix fatal error dialog
  * sys_spu_image: minor update
  * +sys_spu_elf_get_information
  * +sys_spu_elf_get_segments
  * Implemented syscall _sys_spu_image_get_information
  * Implemented syscall _sys_spu_image_get_segments
  * Fix sys_raw_spu_load
  * Fix sys_raw_spu_image_load
  * Load liblv2.sprx by default
  * RawSPU: implement Prxy_TagStatus_offs
  * Implemented syscall sys_event_port_connect_ipc
  * RawSPU: implement read SPU_NPC_offs
  * RawSPU: implemented read SPU_RunCntl_offs
  * Protect SPU segments
  * Fix access violation handler
  * Fix decrypt_self usage
  * Set PPU stack bounds
  * Add supporters
  * libad: Enable LLE load
  * sys_usbd stuff (#3346)
  * fix da build
  * Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
  * GUI: Fix Repaint on stylesheet change
  * settings_dialog: minor connect simplification
  * Implement cellSslCertificateLoader
  * Add cross-platform implementation of cellHttpUtilParseUri
  * Remove old wxWidgets-related references
  * multi pkg fix
  * Move sys_gamepad filter
  * Fix sys_event_port_connect_ipc
  * Fix rXml limitation
  * fs: atomic truncation
  * Improve sys_fs_ftruncate
  * Remove coverity and coveralls references
  * .travis.yml: rework binutils package update
  * .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction
  * .travis.yml: remove "dist: trusty" as it is now the default distribution
  * game_list_frame: force single line text in list items
  * Fix sys_tty_write() if called with pwritelen == NULL.
  * Convert endianess before passing buffers to setsockopt.
- Update to version 0.0.3~git20170829:
  * _sys_spu_image_import implemented
  * Make impossible to disable fatal errors
  * Reserve log space for higher severity levels
  * Copy sys_spu_segment info in SPU TG
  * Register Win32 error 32
  * Spelling correction
  * Make travis CI build with PulseAudio backend.
  * Add missing game categories
  * Fill log with \n
  * Compress log to RPCS3.log.gz
  * Fix ipc_manager::add
- Update to version 0.0.3~git20170827:
  * Correct typo
  * cellOskDialogLoadAsync fix Takes into account text limit and initial text
  * [Qt] Simplify firmware libraries searching
  * gl/rsx: Fixes to zcull pixel counting
  * rsx: Make fragment state dynamic to reduce shader permutations
  * vulkan: Gracefully handle back-to-back flip request spam
  * rsx/vp: ARL fix
  * gl: Workaround for restrictive z range
  * gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails
  * rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
  * rsx: Remove index expansion for quad strips
  * Update cell_FreeType2.cpp
  * [Qt] Replace deprecated qSort function by std::sort
  * Fix GitIgnore
  * GUI: Add Kuroi (Dark) Theme
  * Update Contributing Guidelines
  * Point forums URLs to the new one
- Update to version 0.0.3~git20170824:
  * rsx: Fix immediate indexed drawing
  * vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up
  * vulkan: Don't keep invalidated objects around too long
  * Make it pass desktop-file-validate in Ubuntu 14.04
  * Move sys_gamepad files to the correct directory
  * Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
  * Silence some obvious warnings
  * rsx: Ignore sending system reserved semaphores to renderer
  * d3d12: ignore 0 sized rt dma copy
  * rsx: Vertex Decompiler, fix sca register assignment
  * cellPad: remove unneeded &
  * Rewrite cellVideoOutConfigure
  * Implement a proper save manager.
  * Make removing a save fast
  * Fix evdev controller detection, add joystick squircling
  * Fix linux builds giving experimental build even if not on experimental build.
  * Update ffmpeg submodule with updated libs and headers for linux
  * Use newer binutils version to link against newer ffmpeg libraries
  * Fix evdev joystick detection
  * stylesheets: make UI Colors optional
  * osk: fix backspace
  * cg_disasm: fix frame by removing parent
  * misc: get rid of some compiler warnings
  * misc: add build warning to log
  * GUI: hide utilities by default
  * stylesheets: UI_Colors hotfix
  * stylesheets: UI Colors fixes
  * GUI: improve reset to deafult button
  * rsx: implement pixel size 16.
  * stylesheets: add custom color to gamepad
  * Ensure all log messages are displayed
  * Implemented fs::file::get_handle
  * Fix moving disc games with arbitrary dir name
  * Optimize RPCS3.log and limit it to 64 MiB
  * Reenable thread_local for all platforms
  * Add PulseAudio audio backend
  * Fix log mapping (Linux)
- Update to version 0.0.3~git20170816:
  * Adds support for multi-files pkg.
  * Adds check for pkg signature in QT part
  * Resets sleep timer on button press
  * unpkg fix
  * Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
  * Fix search edit context menu weird color
  * Simplify qstr function
  * Simplify m_show_fps assignation
  * Fix the window title when the option "show_fps_in_title" is not checked
  * Better evdev joystick axis scaling (#3202)
  * stylesheets: fix default not working
  * stylesheets: move white header section to default stylesheet
  * stylesheets: make toolbar styles more accessible
  * stylesheets: fix color settings
  * stylesheets: fix gamegrid font
  * gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput
  * rsx: Add a few more depth format types to known behaviour paths
  * gl: Workaround for depth/color format mismatch when using hardware blit
  * vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend
  * rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts
  * rsx/gl/vk: Invalidate texture regions when memory is unmapped
  * rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
  * rsx/util: Add simple consistent hash function
  * rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize
  * rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni
  * gui: Add delete shader cache option in the context menu
  * ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
  * rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
  * gl: Fix vsync; always use adaptive vsync instead of double-buffered
  * rsx: Fix single vertex array input declarations
  * gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
  * vk: Catch leaking imageview refs on resize
  * vulkan: Restructure frame queues
  * vk: Reimplement access violation sync handling
  * rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile
- Update to version 0.0.3~git20170814:
  * game_list_frame: add scrollAfter option to Refresh for Talkashie
  * emu_settings: fix faulty custom config file creation
  * Register missing functions in cellSysutil (#3206)
  * (#3214)
  * Update supporters
  * Fix deadlock in vm::unmap
  * Rewrite Drag&Drop classification
  * Check FNID duplication
  * CFG: print errors for enums
  * Add build warning
  * Fix appveyor.yml
  * Fix appveyor.yml
  * Update cellHttp.cpp
  * Update cellNetCtl.cpp
- Update to version 0.0.3~git20170811:
  * Minor DS4 Bluetooth fix (#3140)
- Update to version 0.0.3~git20170810:
  * Make it build on macOS with Clang
  * Update hidapi
  * Disable PIE on macOS too
  * Reduce the zero-page size on macOS, so that PPUThread works
  * Update build instructions for macOS
  * Fix Fedora glew install instructions, Fixes #3182
  * Perform refactoring of pads to remove the ugly pad initialization.
  * Add rpcs3 icon to save dialogs.
  * Remove about 100 warnings from rpcs3qt code.
  * Finesse size of goto address. Downgrade image loading failed to warning.
  * Remove some warnings from Linux and fixed something from code review.
  * use new range for combobox, remove obsolete code
  * rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active
  * gl: Properly initialize pipeline properties
  * gl: Fix occlusion statistics clearing
  * gl: Fix inconsistent state tracking
  * fix resize on boot
  * Stub cellSysutilAvc2 functions
  * Stub cellAvconfExt functions
  * Add cellVideoOutSetCopyControl function
  * Add cellSearchGetContentInfoSharable function
  * Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
  * Add _sce_net_add_name_server function
  * Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
  * Update ffmpeg
- Update to version 0.0.3~git20170808:
  * GUI: fix icon sizes and exterminate gamelist bug
  * log_frame: fix random stack
  * CFG: provide _int range in to_list()
  * CFG: catch exceptions
  * Implement error report stacking
  * Relax allocations in ppu_load_exec
  * Fix Firmware message
  * Yield instead of sleeping rsx thread. (#3158)
  * Make ALSA optional
  * rsx: Implement conditional locks
  * Implement hardware zcull emulation
  * Fix idm::init, fxm::init
  * drag and dropperinno (#3037)
  * fix segfault in boot recent list
  * Improve error formatting
- Update to version 0.0.3~git20170802:
  * Code review (#3114)
  * rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
  * sys_rsx: implement support for lle-gcm
  * d3d12: Fix 0 sized framebuffer crashes
  * Add gcm to auto lle / liblv2
- Update to version 0.0.3~git20170730:
  * rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it
  * vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
  * spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable   to allow more threads to participate without stuttering
  * vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler!
  * ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options
  * rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
  * gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions
  * Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112)
  * Fix build (#3117)
  * GUI: add custom config indicator (#3108)
  * Rewrite memory pool to be thread safe.
  * Bundle Qt5Svg.so, Fixes #3094 (#3120)
  * Update outdated firmware log message
  * SPU: minor optimization
  * Minor fix of sys_event_queue_receive
  * sys_lwmutex, sys_lwcond refactoring
  * Fix _sys_lwcond_signal, _sys_lwcond_signal_all
  * Add supporters
- Update to version 0.0.3~git20170726:
  * Fix sys_rwlock_wlock
  * Fix sys_rwlock_wunlock
  * Restore hook static functions
  * IPC support for lv2 sync objects
  * cellRec: fix vm::bptr
  * Update tooltips
  * Delete make_fself.cmd
  * Add supporters
  * Fix sys_semaphore_wait (on timeout)
- Update to version 0.0.3~git20170726:
  * Linux evdev joystick support (#2885)
- Update to version 0.0.3~git20170726:
  * settings_dialog: make size consistent
  * settings_dialog: enable LLE List multiselection
  * settings_dialog.ui: just LINUX things
  * game_list: enable stepless icon sizes
  * Stub cellRec functions
  * Stub some cellGameExec and cellResc functions
  * Mixed minor changes
  * Stub some cellSysutilAvc2 functions
  * Fix issue #2788
  * Refactor setsockopt for better cross-platform-ness
- Update to version 0.0.3~git20170725:
  * Restore timeBeginPeriod
  * PPU LLVM: simplify module loading
  * Patch system improved
  * Patch: add floating point support
  * Fixes for save_op_get_list_item
  * settings_dialog: get rid of string duplication
  * Implements deadzone for xinput
  * debugger_frame fixerinno
  * main_window fixerinno
  * Minor sceNpBasicGetEvent Fix
  * rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame
  * asmjit: Minimal locking when reading, also only lock when actually writing to the db
  * spu: Implement concurrent instruction execution watchdog for wrch
  * vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics
  * spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
  * fix build; restore asmjit reader_lock for now
  * spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K)
  * rsx: Surface cache bug fixes - Properly handle data 'transfer' when recycling frame buffer images - Clear 'recycled' surfaces before use
  * spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db
  * Enable optimizations on travis
  * Correct typo
  * Improve CPU feature check
  * Use RTM instructions (skylake+)
  * SPU recompiler: minor optimization
  * Travis: do not zip
  * Version 0.0.3
  * Missing function names (HLE) and small fixes (#3038)
  * vulkan hotfix (#3046)
  * sys_timer: Fix initial timer state
  * rsx: Fix vertex decompiler to support 2 arg destination
  * Scroll fix
  * Splitter fix
  * cg_disasm: fixerinno
  * gs_frame: fix the mysterious "second boot crash"
  * Merge pull request #3 from RipleyTom/OpenGLFix
  * main_window: adjust toolbar size to prevent blurry icons
  * gs_frame: fix event
  * Save Data Note (#3054)
  * Fix illegal instruction message
  * cellGame: minor refactoring
  * Set LLVM recompiler as default
  * Stub some SPU syscalls
  * PPU LLVM: minor bitcast avoidance
  * Force recompiling liblv2.sprx
  * LLVM: Add error message
  * sys_rwlock_runlock fixed
  * Log marking.  Useful for knowing when time based things happen in log.
  * xinput config file
  * Add Q_EMITs and clean up a couple signals.
  * rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it
  * lower mt upload threshold to something useful
  * vulkan; Add a weak vertex cache with single frame validity
  * rsx: Fix remainder/iteration computations in BufferUtils
  * vulkan: Avoid cache miss whenever possible if WCB is enabled
  * gl: Fix framebuffer validity checks
  * vulkan: Avoid double flushing if a texture is externally synchronized
  * Settings Overhaul
  * Update Framelimiter Tooltip
  * gamelist: scroll fix (workaround)
  * Fix PARAM.SFO filename case (#3081)
  * Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
  * Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
  * Fixes #3063
  * game_list: fix sort and scroll
- Update to version 0.0.2~git20170716:
  * Improve Save Manager (#2951)
  * Remove "#pragma once" directive in a cpp file
  * Add cellHttp* functions
  * Add sceNp* functions
  * Add sceNp2* functions
  * Fix cmdline start
  * Improved sprx boot (for devs only)
  * Rearrange /dev_bdvd mounting logic
  * Fix various typos and capitalisation inconsistencies.
  * Small main_window refactoring. Fixed one of the guiconfig crashes too somehow.
  * For the Neko
  * Murdering a wx zombie
  * game_list_frame: add method colorizedIcons
  * gui_settings: add tool icon color
  * settings_dialog: add color picker for main window tool icons
  * main_window: repaint tool icons
  * settings_dialog: add color picker for gamelist tool icons
  * gui_settings: add gamelist tool icon color
  * game_list_frame: repaint tool icons
  * Icons (blue): fix inconsistent colors
  * move colorizedIcon to gui_settings
  * settings_dialog: add icon hints to color buttons
  * Settings: fix cameraBox
  * rename controls to keyboard
  * Add game window resize on boot (#3000)
  * Add version to install firmware dialog (#2958)
  * Fix bug with std::stof being locale-dependant (#3012)
  * GUI: minor figgcess (#3010)
  * Fix PIE being on by default
  * add system_info.h (#2985)
  * Minor changes for save data utility (#3005)
- Update to version 0.0.2~git20170713:
  * PPU LLVM: unuse FP_SAT_OP
  * Store sys_spu_image value
  * vm: decommit by exec_addr
  * PPU: free prx segments
  * PPU: load only libsysmodule.sprx
  * GUI: add supporters
  * PPU LLVM: reuse loaded executables
  * Do not load sprx twice
  * Implemented _sys_memchr
  * Force HLE for net-related libraries
  * GUI: Disable poorly designed limitations
  * Cleaning after PoorRequest
  * Improve booting disc games
  * Fill game list from all locations
  * GUI: fix recent entry duplication
  * sys_lwmutex_locker aux class
  * _lv2prx mutex implemented
  * Fix moving game dir
  * Refresh game list after booting
  * minor menu fix
  * PPU: clean linkage info
  * fixz (#2996)
  * Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag
  * game_list: enable deselection + fix entry selection
  * clean up some unused / redundant includes
- Update to version 0.0.2~git20170712:
  * debugger_frame: remove pause button
  * debugger_frame: transfer capture button from main_window menu
  * Add ui_*.h to gitignore
  * Fix a couple crashes
  * Add $(EmulatorDir) to VFS dialog
  * Disable remove custom config if no custom config exists.
  * Search for threads.
- Update to version 0.0.2~git20170710:
  * spu: dma tweaks
  * rsx: Implement skip draw. Also, start working on MT vertex upload
  * rsx/gl/vk: Enable frame skipping
  * rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
  * vk: Fix layout transitions
  * rsx: Fix some fp bugs
  * rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
  * spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler
  * Add Stretch to Display Area option (#2961)
  * Dagimon rookie level
  * Dagimon champion level
  * Dagimon ultra level
  * Dagimon mega level
  * Dagimon super mega level
  * Fix VFS default button (#2975)
  * Check if the pth is a valid directory before to look for icons.
  * Fix Stswi instruction
- Update to version 0.0.2~git20170707:
  * msg_dialog_frame: hidpi fixes for m_dialog
  * msg_dialog_frame: hidpi fixes for osk_dialog
- Update to version 0.0.2~git20170704:
  * Finalize AppImage build
- Update to version 0.0.2~git20170704:
  * REF 57 plus FREF fix
  * GUI fixes + log stacking (#2897)
  * vk: add "add_signed" in blend op.
  * Basic Save Manager (#2924)
  * qt: relax dependency to qt 5.7
  * README: relax qt5 version requirement to 5.7
  * README: add fedora instructions
  * Fix CMake build instructions on Linux (#2946)
  * remove invalid comment
  * Fix akiba with cell cancel
  * Change default selection button to select entry instead of cancel.
  * bf_t: fix warning
  * PPU LLVM: relocation support
  * Fix Miku OP video
  * Implements sys_fs_disk_free
- Update to version 0.0.2~git20170629:
  * dx12: Fix error reporting
  * rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the 'first' argument as it is unused for now
  * rsx: Initialize declared but unset varying variables to all ones
  * rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
  * cellVideoOut: Enable 59.94 Hz required for some games
  * gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing
  * vk: Fix mapping of output colors to render target ranges
  * gl: Avoid creating surface copies when strict mode is disabled.
  * rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks
  * rsx/fp: Do not swizzle shadow lookups
  * rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
  * umulh64, mulh64 moved; added ror8/16/32
  * Removed unnecessary code
  * PPU: VREFP, VRSQRTEFP changed
  * PPU LLVM: some passes disabled
  * PPU LLVM: less trash, fix crash
  * PPU: MTOCRF optimization
  * PPU LLVM: new mptr/cptr format
  * PPU LLVM: minor fix
  * PPU LLVM: SSA reordering
- Update to version 0.0.2~git20170626:
  * FREFS/weak imports and VREFS 4 and 6
  * Fix #ifdef style
  * LLVM: fix cancellation
  * PPU LLVM: MFCR optimized
  * PPU LLVM: v2, simplification (no allocas)
  * PPU LLVM: remove unnecessary code
  * PPU LLVM: disable unnecessary passes
  * ppu_syscall_code type added (for fmt)
  * PPU LLVM: Improve FlushRegisters
  * PPU: preparations (no fixes)
- Update to version 0.0.2~git20170626:
  * qt: Update about dlg
  * wxFuneral
  * Fix tabs
  * qt: Remove emit
  * qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
  * PPU LLVM: multithread compilation
  * Reenable Home and Audio/Video interactions
  * add "Other" category include all categories to list and filters
  * disable compat for non ps3 games
  * fix image load log message
  * dialog fixes for multithreading (#2913)
- Update to version 0.0.2~git20170624:
  * fix debugger o.O (#2903)
  * Fix Travis build (#2902)
  * qt: Fix logging
  * qt: Fix OutDir config
  * Added uptr type
  * PPUOpcodes.h updated
  * Workaround booting NP games
  * LLVM: implement STSWI, LSWI...
  * PPU LLVM: paradigm shift
  * Remove throw cpu_flag
  * qt: Fix kb pad handler
  * Fix issue with msgdialog not passing event back properly.
- Update to version 0.0.2~git20170623:
  * kb/mouse: fix max in init
  * Trophy: return size for GetRequiredDiskSpace again
  * Sprx: loading / reloc fixes
  * cellGem: Fix headers
  * Stub some cellHttpAuth* functions
  * Stub sys_rsxaudio_ functions
  * Stub cellMsgDialogOpenSimulViewWarning
  * HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879)
  * Improve portability for BSDs (#2813)
  * Fix da build (#2900)
  * rsx: Fix stencil initial values
  * rsx: Fix depth-as-rgba read in fp
  * rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
  * rsx/gl/vk: Enable use of native PCF shadows
  * rsx/vk/gl: Minor fixes
  * gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
  * vk/gl: Fix sampling of shadow2D textures
  * rsx: Discard surface store contents once per frame (temp workaround)
  * vk/gl: Do not sample currently bound render targets
  * rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
  * rsx: Fix clip space computations
  * gl: Properly emulate signed normalized wide integers
  * rsx/gl/vk: Invert default stencil values
  * gl: Silence log spam
  * vk: Prefer optimal formats when clearing buffers
  * vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
  * vk: Proper shutdown to avoid destroying resources still in use
  * rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
  * rsx: Handle non-zero base vertex better
  * rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts
  * rsx/ui: Make a few settings configurable via the GUI
  * rsx: Bug fixes
  * rsx: Do not sample as pcf shader if writing a vector result
  * vk: Move resource init/destroy to constructor and destructor
  * vs: drop user files from shipped vs files
  * rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
  * add No Thread option
- Update to version 0.0.2~git20170618:
  * GUI: List SPRX modules only
  * Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
  * Rename project rpcs3qt in rpcs3.
  * Fix refresh by having the save occur on accept instead of during the destructor.
  * EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak.
  * Fix message shown when Qt 5 is missing (#2884)
  * Fix hex_to_bytes
  * Remove unneeded patch cmake.patch
- Update to version 0.0.2~git20170616:
  * Fix inconsistent selection in gamelist/grid (#2871)
  * Reimplement debugger resize & disassembly (#2876)
- Update to version 0.0.2~git20170615:
  *   Include a VFS manipulation dialog (#2863)
- Update to version 0.0.2~git20170614:
  * Misc organizing and bug fixing
  * Disable LLVM option in PPU when RPCS3 is not built with it
  * Add automated qt5 tech support in CMake
  * Fix annoying cmake output.
- Update to version 0.0.2~git20170613:
  * Add ability to boot elves in command line. (#2859)
  * Implement strncasecmp and strrchr
  * Update Icons provided by Discord user rutantan (#2862)
  * Dx12/Vulk: Fix KernelBase.dll crash (#2870)
- Update to version 0.0.2~git20170611:
  * Command line elf path fix (#2844)
  * rsx/vk: Fixes for ring buffer allocation and image clipping (#2850)
  * Grid Mode + Tool Bar (#2857)
- Update to version 0.0.2~git20170610:
  * Fix visual studio build since vulkan changed debug library names in update.
  * Grid Game Layout (#2854)
  * Revert "Grid Game Layout (#2854)" (#2856)
- Update to version 0.0.2~git20170608:
  * fix shortcuts
  * fix about dialog icon
  * fix game config saving to global if empty
  * maybe fix about dialog encoding
  * add dpi scaling for windows fix welcome screen for all platforms (looks slightly different)
  * fix dpi scaling (for all ?)
  * use global config as default for game config again (#2845)
  * GUI: Add recent games menu (#2843)
  * vulkan bringup on linux
  * fixes to project files and build scripts
  * update vulkan and glslang submodules
  * vk: API bug fixes - Improve spec conformity
  * Fix dpi awareness error; Enable program debug information on msvc
  * Add qt5-base dependency for arch linux (#2841)
  * GUI: Hotfix for Boot Recent (#2847)
- Update to version 0.0.2~git20170605:
  * Update game_list_frame.cpp (#2835)
- Update to version 0.0.2~git20170604:
  * rsx/fp/gl: Minor fixes (#2823)
  * cellPadPeriphGetData impl
  * cellPad: Clear info structs before setting
  * RPCS3 QT (#2645)
  * Update Readme (#2829)
  * Update TravisCI to build+upload AppImage for Linux (#2830)
  * Fix travis (#2832)
- Update to version 0.0.2~git20170526:
  * Need to link to libatomic for objects with sizes that aren't supported natively by the CPU
  * ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
- Update to version 0.0.2~git20170525:
  * Add option to select Vulkan device (#2814)
- Update to version 0.0.2~git20170524:
  * cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811)
- Update to version 0.0.2~git20170523:
  * Add caching for dependencies in appveyor.yml (#2804)
- Update to version 0.0.2~git20170522:
  * rsx: Use faster upload path when conditions allow
  * rsx: Add support for repeated data streams (broken attrib divisor?)
  * rsx: Relax restriction on vertex register data fetch
  * rsx: bugfix - avoid a divide by zero
  * vk: Improve flush queue sync between cell threads
  * rsx/fp: Better handling of flow control ops
  * Update .xpm based on new .ico
  * Add installation for linux
- Update to version 0.0.2~git20170521:
  * Set TrophyRequiredSize to 0
  * Fix C00 SPRX loading
  * Ignore LLE savedata modules
  * ds4: use controller calibration values for accel/gyro
- Update to version 0.0.2~git20170520:
  * Configuration simplified
  * Config fix
- Update to version 0.0.2~git20170519:
  * Update asmjit submodule (Testers wanted!) (#2782)
  * Fix compilation asmjit for VS. (#2791)
  * Fix MFC_WrTagUpdate
  * ALSA: decrease buffer
  * cfmt improved
- Update to version 0.0.2~git20170516:
  * Stub cellGcmSetWaitFlipUnsafe() (#2786)
- Update to version 0.0.2~git20170515:
  * config.yml: Log section optimized
  * Minor StrFmt fix
  * Added CELL_CANCEL
  * fs::statfs fixed
  * CELL_OK cleanup
- Update to version 0.0.2~git20170515:
  * Stub cell (#2785)
- Update to version 0.0.2~git20170514:
  * rsx: Vertex program output fixes
  * gl: Use strict vertex output declaration for better compatibility with mesa
  * gl: Workaround to detect opengl driver caps for intel
  * fix for shader fog mode exponential2_abs (#2781)
  * gl: Strict export of diff_color and spec_color for mesa compatibility (#2779)
- Update to version 0.0.2~git20170511:
  * sys_ppu_thread_once rewritten
  * Disable /host_root/ by default
  * sys_ppu_thread_register_atexit implemented
  * ppu_initialize_syscalls draft
  * Remove AutoPause.cpp
  * cellFsGetPath implemented
  * Stub sys_fs syscalls
  * Update yaml-cpp
- Update to version 0.0.2~git20170510:
  * vulkan: Start work on buffer synchronization
  * vulkan: Use a parallel cb for texture cache ops; bug fixes
  * clear up a spec misunderstanding
  * vulkan: Use non-blocking list of lists (WIP)
  * rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
  * vk: Buffer sync timing tweaks
  * vulkan: Mark of critical code from allowing cb split in exception handler
  * vulkan: Do not bother with cache checks if buffer sync is not managed
  * spu: Speed hacks - Do not starve PPU threads
  * rsx: Enable GPU texture scaling by default
- Update to version 0.0.2~git20170507:
  * Update supporters
  * sys_fs_fsync fix
  * cellFs fixes
- Update to version 0.0.2~git20170504:
  * Add hidapi submodule, build updates / readme
  * DS4 Support. Supports sixaxis and vibrate
  * XInput vibrate support
- Update to version 0.0.2~git20170502:
  * Fix FAQ link (#2748)
- Update to version 0.0.2~git20170501:
  * Update sceNpSns (#2732)
- Update to version 0.0.2~git20170430:
  * [Crypto] Edat cleanup
  * Settings Fix
  * Fix typo/spacing from userclip
  * Fix cellGameContentErrorDialog freeze
  * Fix cellPadGetData button reports
  * Partially implement cellPadGetDataExtra
  * Stub cellFiber module (#2704)
  * Stub sceNp functions to return an offline status until further developement is done.
  * PPU interpreter (precise): SAT bit implemented (#2736)
  * Stack overflow detection
  * Preserve original function names
  * Organize cellDaisy
  * Hide cursor in GSFrame
- Update to version 0.0.2~git20170426:
  * cellAudioAdd2chData fixed
  * REG_FUNC+ macro improved
- Update to version 0.0.2~git20170426:
  * Use libfs.sprx (LLE)
  * cellFsGetDirectoryEntries rewritten
  * PPU Debug fix
  * sys_fs: 0xc0000006 stub
  * Fix module initialization
  * cellFsSdataOpenByFd fixed
  * sys_fs_fsync implemented
  * fs::statfs implemented
  * sys_fs_test implemented
  * sys_fs_lsn_lock implemented
  * cellFsGetFreeSize implemented
  * sys_fs_fcntl update
  * sys_fs_lsn_get_cda_size stub
  * sys_fs_fget_block_size improved
- Update to version 0.0.2~git20170425:
  * [Render] Userclip for d12/vk/ogl (#2719)
- Update to version 0.0.2~git20170423:
  * Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc
- Update to version 0.0.2~git20170422:
  * offset32(): pointer-to-member arithmetic
  * Fix Lib Loading
  * Disable SPUJIT.log (opt-in)
  * vk: add source alpha saturate blend factor (#2724)
- Update to version 20170420~v0.0.2:
  * Add cellRtcAlarm module (#2703)
  * Lib Loader Radiobutton (#2689)
- Update to version 20170419~v0.0.2:
  * Add FTFaceH_GetMaxVerticalAdvance function
  * Add FT_Done_Library function
  * Add cellFsAccess function
- Update to version 20170418~v0.0.2:
  * Fix crash on linux when opening the settings dialog in debug mode
  * Misc compile fixes
- Update to version 20170418~v0.0.2:
  * Check variable before to execute remove, in GLGSRender::on_exit (#2682)
- Update to version 20170416~v0.0.2:
  * Add CONTRIBUTING.md guidelines (#2706)
- Update to version 20170416~v0.0.2:
  * HLE linkage rewritten
  * sys_prx updated
  * PPU LLVM improved
  * SPU fix
  * sys_spu_image loading rewritten
  * _mxr000 hack moved
  * Error filtering updated
- Update to version 20170416~v0.0.2:
  * Properly overwrite param.sfo in savedata (#2690)
- Update to version 20170414~v0.0.2:
  * Trophy fixed (#2687)
- Update to version 20170413~v0.0.2:
  * Trophy update (#2655)
  * spu: Check exponent bits in FMA ops (#2683)
- Update to version 20170413~v0.0.2:
  * Update cellSaveDataGetListItem
  * Misc (#2614)
- Update to version 20170412~v0.0.2:
  * Travis fix
- Update to version 20170411~v0.0.2:
  * rsx: Throw if user attempts to use Vulkan/DX12 without driver support
- Update to version 20170411~v0.0.2:
  * Travis fix
  * Fix zip cmd
- Update to version 20170410~v0.0.2:
  * Fix token
- Update to version 20170410~v0.0.2:
  * Upload Travis builds
  * Fix
  * gl: Autodetect supported OpenGL extensions
  * Update libglew-dev for travis
- Update to version 20170410~v0.0.2:
  * Audio: downmix to stereo
  * Typo
  * Add functions to cellSsl
  * Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority
  * GL: fix wireframe in Catherine (#2660)
- Update to version 20170409~v0.0.2:
  * ppu_analyse: use entry point
  * PPU disasm: print HLE index
  * PPU Analyser: TOC detection
  * ALSA Audio Renderer (Linux)
- Update to version 20170408~v0.0.2:
  * Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc.
  * rsx: Set up hw accelerated blit
  * gl: Use the GPU to scale textures; use ARB_sampler_object
  * rsx/ui: Add config toggle for GPU texture scaling/blit
- Update to version 20170408~v0.0.2:
  * Stub cellScreenshot module
  * Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues
  * PPU Analyser fix
  * Update rpcs3.ico
  * Update supporters
  * Fixed auto LLE
  * Warn about libfiber.sprx
- Update to version 20170407~v0.0.2:
  * Stub cellSysconf module
  * Stub cellVideoUpload module (#2642)
- Update to version 20170407~v0.0.2:
  * Register cellSpursRemoveSystemWorkloadForUtility
  * Stub cellBgdl module
- Update to version 20170407~v0.0.2:
  * Imejp: cellImeJpEnterChar (#2600)
  * Add cellLibprof module (#2637)
- Update to version 20170407~v0.0.2:
  * [WIP] Update Qt interface (#2336)
- Update to version 20170406~v0.0.2:
  * Add few functions in cellSysutil.
  * Fix isdenormal() for MS VC.
- Update to version 20170406~v0.0.2:
  * Add cellRtc functions
- Update to version 20170405~v0.0.2:
  * cellSave fix plus bugfixes (#2631)
- Update to version 20170404~v0.0.2:
  * Fix freezes on Linux (#2632)
- Update to version 20170403~v0.0.2:
  * cellSaveData workaround
- Update to version 20170403~v0.0.2:
  * Only pass positive values to sqrt and log2 in the fragment program. (#2624)
  * rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo
  * rsx: Fix line_loop -> line_strip indexing
- Update to version 20170402~v0.0.2:
  * Gdb debug server (#2542)
- Update to version 20170402~v0.0.2:
  * Stub cellHttpUtil (#2611)
- Update to version 20170401~v0.0.2:
  * Add "Open Game Folder" Option" (#2595)
  * LLVM: fix for mingw
  * fs:: handle negative seek
  * fs::write_file aux
  * AutoLLE: libhttp.sprx added
  * PPU analyser fix
  * Fix check_addr arg
  * vm::g_exec_addr added
  * util::memory_reserve fixed
  * Fix cpu_thread pause
  * _sys_sprintf implemented
  * libmedi fix
  * OpenGameFolder simplified
  * OpenConfigFolder
  * implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id
  * Check for invalid arguments
  * Add simple divide to get kbytes
  * rsx: Support indexed immediate draw via ArrayElement method
  * gl: Force alignment of DXT textures
  * rsx: Fix mipmap count calculation
  * RemoveGameConfig improved
  * Alternative TLS allocation
  * Simple patch engine
  * Enable patch engine for SPU images
  * Restore GD in game viewer
  * gl: Fix legacy clamp mode (#2612)
  * Fix mounting bdvd when elf in subdirectory
- Update to version 20170326~v0.0.2:
  * Crypto: fix sprx/self check in npDrm and edata fixes
  * Xinput/MMjoy: Fix connection status
  * gl/vk: Fix stencil ops
  * cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
  * Register HLE libmedi, cellCrossController, cellSysutilNpEula
  * Move module in correct path
  * rsx: Support immediate mode rendering
  * vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
  * rsx: Support more base types for immediate rendering
  * rsx: Fix depth clears on z16 surfaces without stencil

OBS-URL: https://build.opensuse.org/request/show/526524
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=7
2017-09-18 17:49:03 +00:00
Klaus Kämpf
178847831a Accepting request 522275 from home:xenonpk
- Update to version 0.0.3~git20170906:
  * [Qt] style adjustments 1
  * [Qt] style adjustments 2
  * Add option to build using llvm shared libs and document other cmake options
  * Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949
  * Implement progress bar in taskbar for non-windows platforms, Fixes #2605
  * Weird tlou fix
- Update to version 0.0.3~git20170906:
  * fs::rename fixed
  * Log backup rotation (incomplete)
  * Fix fatal error dialog
  * sys_spu_image: minor update
  * +sys_spu_elf_get_information
  * +sys_spu_elf_get_segments
  * Implemented syscall _sys_spu_image_get_information
  * Implemented syscall _sys_spu_image_get_segments
  * Fix sys_raw_spu_load
  * Fix sys_raw_spu_image_load
  * Load liblv2.sprx by default
  * RawSPU: implement Prxy_TagStatus_offs
  * Implemented syscall sys_event_port_connect_ipc
  * RawSPU: implement read SPU_NPC_offs
  * RawSPU: implemented read SPU_RunCntl_offs
  * Protect SPU segments
  * Fix access violation handler
  * Fix decrypt_self usage
  * Set PPU stack bounds
  * Add supporters
  * libad: Enable LLE load
  * sys_usbd stuff (#3346)
  * fix da build
  * Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
  * GUI: Fix Repaint on stylesheet change
  * settings_dialog: minor connect simplification
  * Implement cellSslCertificateLoader
  * Add cross-platform implementation of cellHttpUtilParseUri
  * Remove old wxWidgets-related references
  * multi pkg fix
  * Move sys_gamepad filter
  * Fix sys_event_port_connect_ipc
  * Fix rXml limitation
  * fs: atomic truncation
  * Improve sys_fs_ftruncate
  * Remove coverity and coveralls references
  * .travis.yml: rework binutils package update
  * .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction
  * .travis.yml: remove "dist: trusty" as it is now the default distribution
  * game_list_frame: force single line text in list items
  * Fix sys_tty_write() if called with pwritelen == NULL.
  * Convert endianess before passing buffers to setsockopt.
- Update to version 0.0.3~git20170829:
  * _sys_spu_image_import implemented
  * Make impossible to disable fatal errors
  * Reserve log space for higher severity levels
  * Copy sys_spu_segment info in SPU TG
  * Register Win32 error 32
  * Spelling correction
  * Make travis CI build with PulseAudio backend.
  * Add missing game categories
  * Fill log with \n
  * Compress log to RPCS3.log.gz
  * Fix ipc_manager::add
- Update to version 0.0.3~git20170827:
  * Correct typo
  * cellOskDialogLoadAsync fix Takes into account text limit and initial text
  * [Qt] Simplify firmware libraries searching
  * gl/rsx: Fixes to zcull pixel counting
  * rsx: Make fragment state dynamic to reduce shader permutations
  * vulkan: Gracefully handle back-to-back flip request spam
  * rsx/vp: ARL fix
  * gl: Workaround for restrictive z range
  * gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails
  * rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
  * rsx: Remove index expansion for quad strips
  * Update cell_FreeType2.cpp
  * [Qt] Replace deprecated qSort function by std::sort
  * Fix GitIgnore
  * GUI: Add Kuroi (Dark) Theme
  * Update Contributing Guidelines
  * Point forums URLs to the new one
- Update to version 0.0.3~git20170824:
  * rsx: Fix immediate indexed drawing
  * vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up
  * vulkan: Don't keep invalidated objects around too long
  * Make it pass desktop-file-validate in Ubuntu 14.04
  * Move sys_gamepad files to the correct directory
  * Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
  * Silence some obvious warnings
  * rsx: Ignore sending system reserved semaphores to renderer
  * d3d12: ignore 0 sized rt dma copy
  * rsx: Vertex Decompiler, fix sca register assignment
  * cellPad: remove unneeded &
  * Rewrite cellVideoOutConfigure
  * Implement a proper save manager.
  * Make removing a save fast
  * Fix evdev controller detection, add joystick squircling
  * Fix linux builds giving experimental build even if not on experimental build.
  * Update ffmpeg submodule with updated libs and headers for linux
  * Use newer binutils version to link against newer ffmpeg libraries
  * Fix evdev joystick detection
  * stylesheets: make UI Colors optional
  * osk: fix backspace
  * cg_disasm: fix frame by removing parent
  * misc: get rid of some compiler warnings
  * misc: add build warning to log
  * GUI: hide utilities by default
  * stylesheets: UI_Colors hotfix
  * stylesheets: UI Colors fixes
  * GUI: improve reset to deafult button
  * rsx: implement pixel size 16.
  * stylesheets: add custom color to gamepad
  * Ensure all log messages are displayed
  * Implemented fs::file::get_handle
  * Fix moving disc games with arbitrary dir name
  * Optimize RPCS3.log and limit it to 64 MiB
  * Reenable thread_local for all platforms
  * Add PulseAudio audio backend
  * Fix log mapping (Linux)
- Update to version 0.0.3~git20170816:
  * Adds support for multi-files pkg.
  * Adds check for pkg signature in QT part
  * Resets sleep timer on button press
  * unpkg fix
  * Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
  * Fix search edit context menu weird color
  * Simplify qstr function
  * Simplify m_show_fps assignation
  * Fix the window title when the option "show_fps_in_title" is not checked
  * Better evdev joystick axis scaling (#3202)
  * stylesheets: fix default not working
  * stylesheets: move white header section to default stylesheet
  * stylesheets: make toolbar styles more accessible
  * stylesheets: fix color settings
  * stylesheets: fix gamegrid font
  * gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput
  * rsx: Add a few more depth format types to known behaviour paths
  * gl: Workaround for depth/color format mismatch when using hardware blit
  * vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend
  * rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts
  * rsx/gl/vk: Invalidate texture regions when memory is unmapped
  * rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
  * rsx/util: Add simple consistent hash function
  * rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize
  * rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni
  * gui: Add delete shader cache option in the context menu
  * ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
  * rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
  * gl: Fix vsync; always use adaptive vsync instead of double-buffered
  * rsx: Fix single vertex array input declarations
  * gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
  * vk: Catch leaking imageview refs on resize
  * vulkan: Restructure frame queues
  * vk: Reimplement access violation sync handling
  * rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile
- Update to version 0.0.3~git20170814:
  * game_list_frame: add scrollAfter option to Refresh for Talkashie
  * emu_settings: fix faulty custom config file creation
  * Register missing functions in cellSysutil (#3206)
  * (#3214)
  * Update supporters
  * Fix deadlock in vm::unmap
  * Rewrite Drag&Drop classification
  * Check FNID duplication
  * CFG: print errors for enums
  * Add build warning
  * Fix appveyor.yml
  * Fix appveyor.yml
  * Update cellHttp.cpp
  * Update cellNetCtl.cpp
- Update to version 0.0.3~git20170811:
  * Minor DS4 Bluetooth fix (#3140)
- Update to version 0.0.3~git20170810:
  * Make it build on macOS with Clang
  * Update hidapi
  * Disable PIE on macOS too
  * Reduce the zero-page size on macOS, so that PPUThread works
  * Update build instructions for macOS
  * Fix Fedora glew install instructions, Fixes #3182
  * Perform refactoring of pads to remove the ugly pad initialization.
  * Add rpcs3 icon to save dialogs.
  * Remove about 100 warnings from rpcs3qt code.
  * Finesse size of goto address. Downgrade image loading failed to warning.
  * Remove some warnings from Linux and fixed something from code review.
  * use new range for combobox, remove obsolete code
  * rsx/gl: Fix zcull queries and log conditional render modes - Fixes a situation where a query readback is requested while zcull render is still active
  * gl: Properly initialize pipeline properties
  * gl: Fix occlusion statistics clearing
  * gl: Fix inconsistent state tracking
  * fix resize on boot
  * Stub cellSysutilAvc2 functions
  * Stub cellAvconfExt functions
  * Add cellVideoOutSetCopyControl function
  * Add cellSearchGetContentInfoSharable function
  * Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
  * Add _sce_net_add_name_server function
  * Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
  * Update ffmpeg
- Update to version 0.0.3~git20170808:
  * GUI: fix icon sizes and exterminate gamelist bug
  * log_frame: fix random stack
  * CFG: provide _int range in to_list()
  * CFG: catch exceptions
  * Implement error report stacking
  * Relax allocations in ppu_load_exec
  * Fix Firmware message
  * Yield instead of sleeping rsx thread. (#3158)
  * Make ALSA optional
  * rsx: Implement conditional locks
  * Implement hardware zcull emulation
  * Fix idm::init, fxm::init
  * drag and dropperinno (#3037)
  * fix segfault in boot recent list
  * Improve error formatting
- Update to version 0.0.3~git20170802:
  * Code review (#3114)
  * rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
  * sys_rsx: implement support for lle-gcm
  * d3d12: Fix 0 sized framebuffer crashes
  * Add gcm to auto lle / liblv2
- Update to version 0.0.3~git20170730:
  * rsx/vk: Vertex cache rewritten, add option to disable it as well - Also enable SPU loop detection by default while were at it
  * vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
  * spu: acquire_pc rewritten to be more precise in timing - More accurate pauses may slightly reduce performance but makes it more viable   to allow more threads to participate without stuttering
  * vulkan: Workaround to avoid lockup due to double fault - TODO: Ensure no page faults occur within a page-fault handler!
  * ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache - Also, updates json tooltips for some options
  * rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
  * gl/vk: Do not trust gcm buffer size to match internal rendering resolution - Should fix games with strange scaling artifacts due to upscaling from lower resolutions
  * Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112)
  * Fix build (#3117)
  * GUI: add custom config indicator (#3108)
  * Rewrite memory pool to be thread safe.
  * Bundle Qt5Svg.so, Fixes #3094 (#3120)
  * Update outdated firmware log message
  * SPU: minor optimization
  * Minor fix of sys_event_queue_receive
  * sys_lwmutex, sys_lwcond refactoring
  * Fix _sys_lwcond_signal, _sys_lwcond_signal_all
  * Add supporters
- Update to version 0.0.3~git20170726:
  * Fix sys_rwlock_wlock
  * Fix sys_rwlock_wunlock
  * Restore hook static functions
  * IPC support for lv2 sync objects
  * cellRec: fix vm::bptr
  * Update tooltips
  * Delete make_fself.cmd
  * Add supporters
  * Fix sys_semaphore_wait (on timeout)
- Update to version 0.0.3~git20170726:
  * Linux evdev joystick support (#2885)
- Update to version 0.0.3~git20170726:
  * settings_dialog: make size consistent
  * settings_dialog: enable LLE List multiselection
  * settings_dialog.ui: just LINUX things
  * game_list: enable stepless icon sizes
  * Stub cellRec functions
  * Stub some cellGameExec and cellResc functions
  * Mixed minor changes
  * Stub some cellSysutilAvc2 functions
  * Fix issue #2788
  * Refactor setsockopt for better cross-platform-ness
- Update to version 0.0.3~git20170725:
  * Restore timeBeginPeriod
  * PPU LLVM: simplify module loading
  * Patch system improved
  * Patch: add floating point support
  * Fixes for save_op_get_list_item
  * settings_dialog: get rid of string duplication
  * Implements deadzone for xinput
  * debugger_frame fixerinno
  * main_window fixerinno
  * Minor sceNpBasicGetEvent Fix
  * rsx/vk: Optimize framebuffer lifetime management - Significant gains due to avoiding aggressive create-delete cycles every frame
  * asmjit: Minimal locking when reading, also only lock when actually writing to the db
  * spu: Implement concurrent instruction execution watchdog for wrch
  * vk/rsx: Bug fixes and improvements - Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics
  * spu: Add polling loop detection and clean up channel access contention code - spus run a tight gpu-style kernel with no multitasking on the cores themselves -- this does not map well to PC processor cores because they never sleep even when doing nothing -- the poll detection hack tries to find a good place to insert a scheduler yield -- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
  * fix build; restore asmjit reader_lock for now
  * spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K)
  * rsx: Surface cache bug fixes - Properly handle data 'transfer' when recycling frame buffer images - Clear 'recycled' surfaces before use
  * spu: Clean up asmjit - avoid touching the shared db whenever possible - Gets around the locking issues when fetching from the shared db
  * Enable optimizations on travis
  * Correct typo
  * Improve CPU feature check
  * Use RTM instructions (skylake+)
  * SPU recompiler: minor optimization
  * Travis: do not zip
  * Version 0.0.3
  * Missing function names (HLE) and small fixes (#3038)
  * vulkan hotfix (#3046)
  * sys_timer: Fix initial timer state
  * rsx: Fix vertex decompiler to support 2 arg destination
  * Scroll fix
  * Splitter fix
  * cg_disasm: fixerinno
  * gs_frame: fix the mysterious "second boot crash"
  * Merge pull request #3 from RipleyTom/OpenGLFix
  * main_window: adjust toolbar size to prevent blurry icons
  * gs_frame: fix event
  * Save Data Note (#3054)
  * Fix illegal instruction message
  * cellGame: minor refactoring
  * Set LLVM recompiler as default
  * Stub some SPU syscalls
  * PPU LLVM: minor bitcast avoidance
  * Force recompiling liblv2.sprx
  * LLVM: Add error message
  * sys_rwlock_runlock fixed
  * Log marking.  Useful for knowing when time based things happen in log.
  * xinput config file
  * Add Q_EMITs and clean up a couple signals.
  * rsx: More aggressive thread scheduling for vertex processing - Significantly helps vertex performance - Not recommended as more threads will harm performance if the PC does not have the cores for it
  * lower mt upload threshold to something useful
  * vulkan; Add a weak vertex cache with single frame validity
  * rsx: Fix remainder/iteration computations in BufferUtils
  * vulkan: Avoid cache miss whenever possible if WCB is enabled
  * gl: Fix framebuffer validity checks
  * vulkan: Avoid double flushing if a texture is externally synchronized
  * Settings Overhaul
  * Update Framelimiter Tooltip
  * gamelist: scroll fix (workaround)
  * Fix PARAM.SFO filename case (#3081)
  * Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
  * Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
  * Fixes #3063
  * game_list: fix sort and scroll
- Update to version 0.0.2~git20170716:
  * Improve Save Manager (#2951)
  * Remove "#pragma once" directive in a cpp file
  * Add cellHttp* functions
  * Add sceNp* functions
  * Add sceNp2* functions
  * Fix cmdline start
  * Improved sprx boot (for devs only)
  * Rearrange /dev_bdvd mounting logic
  * Fix various typos and capitalisation inconsistencies.
  * Small main_window refactoring. Fixed one of the guiconfig crashes too somehow.
  * For the Neko
  * Murdering a wx zombie
  * game_list_frame: add method colorizedIcons
  * gui_settings: add tool icon color
  * settings_dialog: add color picker for main window tool icons
  * main_window: repaint tool icons
  * settings_dialog: add color picker for gamelist tool icons
  * gui_settings: add gamelist tool icon color
  * game_list_frame: repaint tool icons
  * Icons (blue): fix inconsistent colors
  * move colorizedIcon to gui_settings
  * settings_dialog: add icon hints to color buttons
  * Settings: fix cameraBox
  * rename controls to keyboard
  * Add game window resize on boot (#3000)
  * Add version to install firmware dialog (#2958)
  * Fix bug with std::stof being locale-dependant (#3012)
  * GUI: minor figgcess (#3010)
  * Fix PIE being on by default
  * add system_info.h (#2985)
  * Minor changes for save data utility (#3005)
- Update to version 0.0.2~git20170713:
  * PPU LLVM: unuse FP_SAT_OP
  * Store sys_spu_image value
  * vm: decommit by exec_addr
  * PPU: free prx segments
  * PPU: load only libsysmodule.sprx
  * GUI: add supporters
  * PPU LLVM: reuse loaded executables
  * Do not load sprx twice
  * Implemented _sys_memchr
  * Force HLE for net-related libraries
  * GUI: Disable poorly designed limitations
  * Cleaning after PoorRequest
  * Improve booting disc games
  * Fill game list from all locations
  * GUI: fix recent entry duplication
  * sys_lwmutex_locker aux class
  * _lv2prx mutex implemented
  * Fix moving game dir
  * Refresh game list after booting
  * minor menu fix
  * PPU: clean linkage info
  * fixz (#2996)
  * Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag
  * game_list: enable deselection + fix entry selection
  * clean up some unused / redundant includes
- Update to version 0.0.2~git20170712:
  * debugger_frame: remove pause button
  * debugger_frame: transfer capture button from main_window menu
  * Add ui_*.h to gitignore
  * Fix a couple crashes
  * Add $(EmulatorDir) to VFS dialog
  * Disable remove custom config if no custom config exists.
  * Search for threads.
- Update to version 0.0.2~git20170710:
  * spu: dma tweaks
  * rsx: Implement skip draw. Also, start working on MT vertex upload
  * rsx/gl/vk: Enable frame skipping
  * rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
  * vk: Fix layout transitions
  * rsx: Fix some fp bugs
  * rsx: Minor bug fixes - vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
  * spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals) - Also optimize FMA/FMS/FNMS for recompiler
  * Add Stretch to Display Area option (#2961)
  * Dagimon rookie level
  * Dagimon champion level
  * Dagimon ultra level
  * Dagimon mega level
  * Dagimon super mega level
  * Fix VFS default button (#2975)
  * Check if the pth is a valid directory before to look for icons.
  * Fix Stswi instruction
- Update to version 0.0.2~git20170707:
  * msg_dialog_frame: hidpi fixes for m_dialog
  * msg_dialog_frame: hidpi fixes for osk_dialog
- Update to version 0.0.2~git20170704:
  * Finalize AppImage build
- Update to version 0.0.2~git20170704:
  * REF 57 plus FREF fix
  * GUI fixes + log stacking (#2897)
  * vk: add "add_signed" in blend op.
  * Basic Save Manager (#2924)
  * qt: relax dependency to qt 5.7
  * README: relax qt5 version requirement to 5.7
  * README: add fedora instructions
  * Fix CMake build instructions on Linux (#2946)
  * remove invalid comment
  * Fix akiba with cell cancel
  * Change default selection button to select entry instead of cancel.
  * bf_t: fix warning
  * PPU LLVM: relocation support
  * Fix Miku OP video
  * Implements sys_fs_disk_free
- Update to version 0.0.2~git20170629:
  * dx12: Fix error reporting
  * rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges - Drop the 'first' argument as it is unused for now
  * rsx: Initialize declared but unset varying variables to all ones
  * rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
  * cellVideoOut: Enable 59.94 Hz required for some games
  * gl: Fix legacy ring buffer address alignment - Should always return a base address aligned to the buffers alignment. - Fixes renderdoc crashes when capturing
  * vk: Fix mapping of output colors to render target ranges
  * gl: Avoid creating surface copies when strict mode is disabled.
  * rsx: Avoid using push_back/emplace_back on empty STL containers - Reckless management of STL containers causes significant slowdown - Also reorders vertex compare steps to fail quickly on simpler checks
  * rsx/fp: Do not swizzle shadow lookups
  * rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
  * umulh64, mulh64 moved; added ror8/16/32
  * Removed unnecessary code
  * PPU: VREFP, VRSQRTEFP changed
  * PPU LLVM: some passes disabled
  * PPU LLVM: less trash, fix crash
  * PPU: MTOCRF optimization
  * PPU LLVM: new mptr/cptr format
  * PPU LLVM: minor fix
  * PPU LLVM: SSA reordering
- Update to version 0.0.2~git20170626:
  * FREFS/weak imports and VREFS 4 and 6
  * Fix #ifdef style
  * LLVM: fix cancellation
  * PPU LLVM: MFCR optimized
  * PPU LLVM: v2, simplification (no allocas)
  * PPU LLVM: remove unnecessary code
  * PPU LLVM: disable unnecessary passes
  * ppu_syscall_code type added (for fmt)
  * PPU LLVM: Improve FlushRegisters
  * PPU: preparations (no fixes)
- Update to version 0.0.2~git20170626:
  * qt: Update about dlg
  * wxFuneral
  * Fix tabs
  * qt: Remove emit
  * qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
  * PPU LLVM: multithread compilation
  * Reenable Home and Audio/Video interactions
  * add "Other" category include all categories to list and filters
  * disable compat for non ps3 games
  * fix image load log message
  * dialog fixes for multithreading (#2913)
- Update to version 0.0.2~git20170624:
  * fix debugger o.O (#2903)
  * Fix Travis build (#2902)
  * qt: Fix logging
  * qt: Fix OutDir config
  * Added uptr type
  * PPUOpcodes.h updated
  * Workaround booting NP games
  * LLVM: implement STSWI, LSWI...
  * PPU LLVM: paradigm shift
  * Remove throw cpu_flag
  * qt: Fix kb pad handler
  * Fix issue with msgdialog not passing event back properly.
- Update to version 0.0.2~git20170623:
  * kb/mouse: fix max in init
  * Trophy: return size for GetRequiredDiskSpace again
  * Sprx: loading / reloc fixes
  * cellGem: Fix headers
  * Stub some cellHttpAuth* functions
  * Stub sys_rsxaudio_ functions
  * Stub cellMsgDialogOpenSimulViewWarning
  * HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879)
  * Improve portability for BSDs (#2813)
  * Fix da build (#2900)
  * rsx: Fix stencil initial values
  * rsx: Fix depth-as-rgba read in fp
  * rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
  * rsx/gl/vk: Enable use of native PCF shadows
  * rsx/vk/gl: Minor fixes
  * gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
  * vk/gl: Fix sampling of shadow2D textures
  * rsx: Discard surface store contents once per frame (temp workaround)
  * vk/gl: Do not sample currently bound render targets
  * rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
  * rsx: Fix clip space computations
  * gl: Properly emulate signed normalized wide integers
  * rsx/gl/vk: Invert default stencil values
  * gl: Silence log spam
  * vk: Prefer optimal formats when clearing buffers
  * vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
  * vk: Proper shutdown to avoid destroying resources still in use
  * rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
  * rsx: Handle non-zero base vertex better
  * rsx: Code cleanup. Fixes several dozen warnings - Wrap unused parameters as comments to prevent C1400 - Fix sized variable conversions with explicit casts
  * rsx/ui: Make a few settings configurable via the GUI
  * rsx: Bug fixes
  * rsx: Do not sample as pcf shader if writing a vector result
  * vk: Move resource init/destroy to constructor and destructor
  * vs: drop user files from shipped vs files
  * rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
  * add No Thread option
- Update to version 0.0.2~git20170618:
  * GUI: List SPRX modules only
  * Fix icon and exe name for VS. Rename old rpcs3 project. Restored original name for rpcs3_.rc to rpcs3.rc. Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
  * Rename project rpcs3qt in rpcs3.
  * Fix refresh by having the save occur on accept instead of during the destructor.
  * EmuGameDir --> EmuConfigDir. Give QListWidget a parent to remove a slight memory leak.
  * Fix message shown when Qt 5 is missing (#2884)
  * Fix hex_to_bytes
  * Remove unneeded patch cmake.patch
- Update to version 0.0.2~git20170616:
  * Fix inconsistent selection in gamelist/grid (#2871)
  * Reimplement debugger resize & disassembly (#2876)
- Update to version 0.0.2~git20170615:
  *   Include a VFS manipulation dialog (#2863)
- Update to version 0.0.2~git20170614:
  * Misc organizing and bug fixing
  * Disable LLVM option in PPU when RPCS3 is not built with it
  * Add automated qt5 tech support in CMake
  * Fix annoying cmake output.
- Update to version 0.0.2~git20170613:
  * Add ability to boot elves in command line. (#2859)
  * Implement strncasecmp and strrchr
  * Update Icons provided by Discord user rutantan (#2862)
  * Dx12/Vulk: Fix KernelBase.dll crash (#2870)
- Update to version 0.0.2~git20170611:
  * Command line elf path fix (#2844)
  * rsx/vk: Fixes for ring buffer allocation and image clipping (#2850)
  * Grid Mode + Tool Bar (#2857)
- Update to version 0.0.2~git20170610:
  * Fix visual studio build since vulkan changed debug library names in update.
  * Grid Game Layout (#2854)
  * Revert "Grid Game Layout (#2854)" (#2856)
- Update to version 0.0.2~git20170608:
  * fix shortcuts
  * fix about dialog icon
  * fix game config saving to global if empty
  * maybe fix about dialog encoding
  * add dpi scaling for windows fix welcome screen for all platforms (looks slightly different)
  * fix dpi scaling (for all ?)
  * use global config as default for game config again (#2845)
  * GUI: Add recent games menu (#2843)
  * vulkan bringup on linux
  * fixes to project files and build scripts
  * update vulkan and glslang submodules
  * vk: API bug fixes - Improve spec conformity
  * Fix dpi awareness error; Enable program debug information on msvc
  * Add qt5-base dependency for arch linux (#2841)
  * GUI: Hotfix for Boot Recent (#2847)
- Update to version 0.0.2~git20170605:
  * Update game_list_frame.cpp (#2835)
- Update to version 0.0.2~git20170604:
  * rsx/fp/gl: Minor fixes (#2823)
  * cellPadPeriphGetData impl
  * cellPad: Clear info structs before setting
  * RPCS3 QT (#2645)
  * Update Readme (#2829)
  * Update TravisCI to build+upload AppImage for Linux (#2830)
  * Fix travis (#2832)
- Update to version 0.0.2~git20170526:
  * Need to link to libatomic for objects with sizes that aren't supported natively by the CPU
  * ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
- Update to version 0.0.2~git20170525:
  * Add option to select Vulkan device (#2814)
- Update to version 0.0.2~git20170524:
  * cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811)
- Update to version 0.0.2~git20170523:
  * Add caching for dependencies in appveyor.yml (#2804)
- Update to version 0.0.2~git20170522:
  * rsx: Use faster upload path when conditions allow
  * rsx: Add support for repeated data streams (broken attrib divisor?)
  * rsx: Relax restriction on vertex register data fetch
  * rsx: bugfix - avoid a divide by zero
  * vk: Improve flush queue sync between cell threads
  * rsx/fp: Better handling of flow control ops
  * Update .xpm based on new .ico
  * Add installation for linux
- Update to version 0.0.2~git20170521:
  * Set TrophyRequiredSize to 0
  * Fix C00 SPRX loading
  * Ignore LLE savedata modules
  * ds4: use controller calibration values for accel/gyro
- Update to version 0.0.2~git20170520:
  * Configuration simplified
  * Config fix
- Update to version 0.0.2~git20170519:
  * Update asmjit submodule (Testers wanted!) (#2782)
  * Fix compilation asmjit for VS. (#2791)
  * Fix MFC_WrTagUpdate
  * ALSA: decrease buffer
  * cfmt improved
- Update to version 0.0.2~git20170516:
  * Stub cellGcmSetWaitFlipUnsafe() (#2786)
- Update to version 0.0.2~git20170515:
  * config.yml: Log section optimized
  * Minor StrFmt fix
  * Added CELL_CANCEL
  * fs::statfs fixed
  * CELL_OK cleanup
- Update to version 0.0.2~git20170515:
  * Stub cell (#2785)
- Update to version 0.0.2~git20170514:
  * rsx: Vertex program output fixes
  * gl: Use strict vertex output declaration for better compatibility with mesa
  * gl: Workaround to detect opengl driver caps for intel
  * fix for shader fog mode exponential2_abs (#2781)
  * gl: Strict export of diff_color and spec_color for mesa compatibility (#2779)
- Update to version 0.0.2~git20170511:
  * sys_ppu_thread_once rewritten
  * Disable /host_root/ by default
  * sys_ppu_thread_register_atexit implemented
  * ppu_initialize_syscalls draft
  * Remove AutoPause.cpp
  * cellFsGetPath implemented
  * Stub sys_fs syscalls
  * Update yaml-cpp
- Update to version 0.0.2~git20170510:
  * vulkan: Start work on buffer synchronization
  * vulkan: Use a parallel cb for texture cache ops; bug fixes
  * clear up a spec misunderstanding
  * vulkan: Use non-blocking list of lists (WIP)
  * rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
  * vk: Buffer sync timing tweaks
  * vulkan: Mark of critical code from allowing cb split in exception handler
  * vulkan: Do not bother with cache checks if buffer sync is not managed
  * spu: Speed hacks - Do not starve PPU threads
  * rsx: Enable GPU texture scaling by default
- Update to version 0.0.2~git20170507:
  * Update supporters
  * sys_fs_fsync fix
  * cellFs fixes
- Update to version 0.0.2~git20170504:
  * Add hidapi submodule, build updates / readme
  * DS4 Support. Supports sixaxis and vibrate
  * XInput vibrate support
- Update to version 0.0.2~git20170502:
  * Fix FAQ link (#2748)
- Update to version 0.0.2~git20170501:
  * Update sceNpSns (#2732)
- Update to version 0.0.2~git20170430:
  * [Crypto] Edat cleanup
  * Settings Fix
  * Fix typo/spacing from userclip
  * Fix cellGameContentErrorDialog freeze
  * Fix cellPadGetData button reports
  * Partially implement cellPadGetDataExtra
  * Stub cellFiber module (#2704)
  * Stub sceNp functions to return an offline status until further developement is done.
  * PPU interpreter (precise): SAT bit implemented (#2736)
  * Stack overflow detection
  * Preserve original function names
  * Organize cellDaisy
  * Hide cursor in GSFrame
- Update to version 0.0.2~git20170426:
  * cellAudioAdd2chData fixed
  * REG_FUNC+ macro improved
- Update to version 0.0.2~git20170426:
  * Use libfs.sprx (LLE)
  * cellFsGetDirectoryEntries rewritten
  * PPU Debug fix
  * sys_fs: 0xc0000006 stub
  * Fix module initialization
  * cellFsSdataOpenByFd fixed
  * sys_fs_fsync implemented
  * fs::statfs implemented
  * sys_fs_test implemented
  * sys_fs_lsn_lock implemented
  * cellFsGetFreeSize implemented
  * sys_fs_fcntl update
  * sys_fs_lsn_get_cda_size stub
  * sys_fs_fget_block_size improved
- Update to version 0.0.2~git20170425:
  * [Render] Userclip for d12/vk/ogl (#2719)
- Update to version 0.0.2~git20170423:
  * Stub new modules - cellGamePs1Emu - cellSysconfPs1emu - sysBdMediaId (which included sys_get_bd_media_id) - sysConsoleId (which included sys_get_console_id) - sysPs2Disc
- Update to version 0.0.2~git20170422:
  * offset32(): pointer-to-member arithmetic
  * Fix Lib Loading
  * Disable SPUJIT.log (opt-in)
  * vk: add source alpha saturate blend factor (#2724)
- Update to version 20170420~v0.0.2:
  * Add cellRtcAlarm module (#2703)
  * Lib Loader Radiobutton (#2689)
- Update to version 20170419~v0.0.2:
  * Add FTFaceH_GetMaxVerticalAdvance function
  * Add FT_Done_Library function
  * Add cellFsAccess function
- Update to version 20170418~v0.0.2:
  * Fix crash on linux when opening the settings dialog in debug mode
  * Misc compile fixes
- Update to version 20170418~v0.0.2:
  * Check variable before to execute remove, in GLGSRender::on_exit (#2682)
- Update to version 20170416~v0.0.2:
  * Add CONTRIBUTING.md guidelines (#2706)
- Update to version 20170416~v0.0.2:
  * HLE linkage rewritten
  * sys_prx updated
  * PPU LLVM improved
  * SPU fix
  * sys_spu_image loading rewritten
  * _mxr000 hack moved
  * Error filtering updated
- Update to version 20170416~v0.0.2:
  * Properly overwrite param.sfo in savedata (#2690)
- Update to version 20170414~v0.0.2:
  * Trophy fixed (#2687)
- Update to version 20170413~v0.0.2:
  * Trophy update (#2655)
  * spu: Check exponent bits in FMA ops (#2683)
- Update to version 20170413~v0.0.2:
  * Update cellSaveDataGetListItem
  * Misc (#2614)
- Update to version 20170412~v0.0.2:
  * Travis fix
- Update to version 20170411~v0.0.2:
  * rsx: Throw if user attempts to use Vulkan/DX12 without driver support
- Update to version 20170411~v0.0.2:
  * Travis fix
  * Fix zip cmd
- Update to version 20170410~v0.0.2:
  * Fix token
- Update to version 20170410~v0.0.2:
  * Upload Travis builds
  * Fix
  * gl: Autodetect supported OpenGL extensions
  * Update libglew-dev for travis
- Update to version 20170410~v0.0.2:
  * Audio: downmix to stereo
  * Typo
  * Add functions to cellSsl
  * Update sys_spu - Implement sys_spu_thread_group_set_priority - Implement sys_spu_thread_group_get_priority
  * GL: fix wireframe in Catherine (#2660)
- Update to version 20170409~v0.0.2:
  * ppu_analyse: use entry point
  * PPU disasm: print HLE index
  * PPU Analyser: TOC detection
  * ALSA Audio Renderer (Linux)
- Update to version 20170408~v0.0.2:
  * Registers more functions missing. Implement and stub cell_FreeType2. Reorder cellRtc.
  * rsx: Set up hw accelerated blit
  * gl: Use the GPU to scale textures; use ARB_sampler_object
  * rsx/ui: Add config toggle for GPU texture scaling/blit
- Update to version 20170408~v0.0.2:
  * Stub cellScreenshot module
  * Update cellSpudll - Stub cellSpudllGetImageSize - Implement cellSpudllHandleConfigSetDefaultValues
  * PPU Analyser fix
  * Update rpcs3.ico
  * Update supporters
  * Fixed auto LLE
  * Warn about libfiber.sprx
- Update to version 20170407~v0.0.2:
  * Stub cellSysconf module
  * Stub cellVideoUpload module (#2642)
- Update to version 20170407~v0.0.2:
  * Register cellSpursRemoveSystemWorkloadForUtility
  * Stub cellBgdl module
- Update to version 20170407~v0.0.2:
  * Imejp: cellImeJpEnterChar (#2600)
  * Add cellLibprof module (#2637)
- Update to version 20170407~v0.0.2:
  * [WIP] Update Qt interface (#2336)
- Update to version 20170406~v0.0.2:
  * Add few functions in cellSysutil.
  * Fix isdenormal() for MS VC.
- Update to version 20170406~v0.0.2:
  * Add cellRtc functions
- Update to version 20170405~v0.0.2:
  * cellSave fix plus bugfixes (#2631)
- Update to version 20170404~v0.0.2:
  * Fix freezes on Linux (#2632)
- Update to version 20170403~v0.0.2:
  * cellSaveData workaround
- Update to version 20170403~v0.0.2:
  * Only pass positive values to sqrt and log2 in the fragment program. (#2624)
  * rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously - Fix enum typo
  * rsx: Fix line_loop -> line_strip indexing
- Update to version 20170402~v0.0.2:
  * Gdb debug server (#2542)
- Update to version 20170402~v0.0.2:
  * Stub cellHttpUtil (#2611)
- Update to version 20170401~v0.0.2:
  * Add "Open Game Folder" Option" (#2595)
  * LLVM: fix for mingw
  * fs:: handle negative seek
  * fs::write_file aux
  * AutoLLE: libhttp.sprx added
  * PPU analyser fix
  * Fix check_addr arg
  * vm::g_exec_addr added
  * util::memory_reserve fixed
  * Fix cpu_thread pause
  * _sys_sprintf implemented
  * libmedi fix
  * OpenGameFolder simplified
  * OpenConfigFolder
  * implement getSizeKB functions bugfix in sys_net. id 0 is acceptable socket id
  * Check for invalid arguments
  * Add simple divide to get kbytes
  * rsx: Support indexed immediate draw via ArrayElement method
  * gl: Force alignment of DXT textures
  * rsx: Fix mipmap count calculation
  * RemoveGameConfig improved
  * Alternative TLS allocation
  * Simple patch engine
  * Enable patch engine for SPU images
  * Restore GD in game viewer
  * gl: Fix legacy clamp mode (#2612)
  * Fix mounting bdvd when elf in subdirectory
- Update to version 20170326~v0.0.2:
  * Crypto: fix sprx/self check in npDrm and edata fixes
  * Xinput/MMjoy: Fix connection status
  * gl/vk: Fix stencil ops
  * cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
  * Register HLE libmedi, cellCrossController, cellSysutilNpEula
  * Move module in correct path
  * rsx: Support immediate mode rendering
  * vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
  * rsx: Support more base types for immediate rendering
  * rsx: Fix depth clears on z16 surfaces without stencil

OBS-URL: https://build.opensuse.org/request/show/522275
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=6
2017-09-10 11:14:26 +00:00
Klaus Kämpf
8c23e6b867 Accepting request 515962 from home:xenonpk
Source Update

OBS-URL: https://build.opensuse.org/request/show/515962
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=5
2017-08-11 06:43:22 +00:00
Klaus Kämpf
17f20922f8 Accepting request 512799 from home:xenonpk
Source update

OBS-URL: https://build.opensuse.org/request/show/512799
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=4
2017-07-30 10:51:38 +00:00
Klaus Kämpf
80beb15493 Accepting request 506007 from home:xenonpk
Source Update

OBS-URL: https://build.opensuse.org/request/show/506007
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=3
2017-06-26 09:17:08 +00:00
Klaus Kämpf
2ee547b3d4 Accepting request 504855 from home:xenonpk
Include removed patch in changes

OBS-URL: https://build.opensuse.org/request/show/504855
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=2
2017-06-20 06:26:40 +00:00
Klaus Kämpf
12adcbf93e Accepting request 503078 from home:xenonpk
Open Source PS3 emulator git builds

OBS-URL: https://build.opensuse.org/request/show/503078
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=1
2017-06-13 19:28:42 +00:00