forked from pool/rpcs3
dff3643162
73 Commits
Author | SHA256 | Message | Date | |
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Yunhe Guo
|
dff3643162 |
- Update to version 0.0.31~git20240325:
* Savestates/SPU: Add RCHCNT as a safe return in compatiblity mode * Fix ppu_thread::serialize_common * Fixup Savestate Segfault * Fixup Savestate Progress * Reduce compression level to 8 for faster compression * util\serialization_ext.cpp: Fix queued data with no output * Fix NPD files decryption in decryption tool * GUI: Progress Dialog On Save State Creation * utils: Fix shared_ptr::store/exchange * Add logging for CallFromMainThread * PPU LLVM: Remove one external symbol resolve for BLR * PPU LLVM: Use symbol resolver function to resolve functions * PPU DisAsm: Fixup conditional indirect branches disasm * Enable WOLFSSL_ALT_CERT_CHAINS OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=105 |
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Yunhe Guo
|
f397f7830b |
- Added xpadneo recommends to support Xbox One/Series wireless controllers
- Update to version 0.0.31~git20240314: * HLE: clear lower bits of Free Disk Space value * Qt: add search bar to save manager * Qt: replace refresh progress slot with timer * Fix sceNpScoreGetRankingByNpId * Qt: only connect refresh watcher signals once * Qt: remove redundant progress dialog code. This already happens in Refresh * appimage: Do not bundle libvulkan.so * VS: move libpng, libusb and hidapi lib output to proper build configiguration dir * VS: Fix libpng build configuration names * VS: fix linking XAudio in debug builds * VS: use MultiThreadedDebugDLL in debug builds * VS: use common RuntimeLibrary settings in 3rdparty * Cleanup and set -Werror=delete-non-virtual-dtor * rsx: Fix invalid iterator comparison (asserts on debug builds) * GL: fix debug build: creation of QOffscreenSurface sends signals from wrong thread * LV2: Longer thread creation delay for low prio threads * Qt: accept downloader progress dialog instead of closing it * Qt: make sure to actually delete the progress dialog when it is closed * Qt: make sure the gamelist refresh progress dialog runs on the main thread * Qt: replace sstr with regular toStdString * Qt: fix weird return value warning on VS * Qt: don't close the progress dialog if it is already being closed anyway * Qt: check for updates if the update message is empty * Qt: don't deleteLater the progress_dialog * SPU LLVM: More compilation threads * SPU LLVM: Notify workers prematurely if there is considerable excess * SPU LLVM: Postpone cache writes until compiled * SPU analyzer: Detect 'argument passing' block before the function OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=103 |
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Yunhe Guo
|
0d081d72c9 |
- Update to version 0.0.30~git20240301:
* Update serialization.hpp * Update serialization.hpp * Update serialization.hpp * serialization.hpp: Fix HLE serilization * cellPamf implementation (#15143) * Fix for sceNpScoreGetGameData * Send initial presence for offline friends. * GL: remove unused params * Fix warnings: Remove unused decryption code * SPU LLVM: Improve runtime SPU compilation preferences (#15250) * Improve cellSysutilAvc2SetAttribute logging * Add check for score transactions being reused * Misc: Update FW Latest Version * xaudio2: use system library instead of xaudio2redist * Make clang happy * gl: Allow selecting FSR1 upscaling from the settings * gl: FSR1 cleanup, making it functional * gl: Always log the current renderer visibly. * rsx: Improve simple array performance for small objects * gl: Fix compilation * rsx: Implement FSR1 integration for OpenGL * gl: Rework the upscalers a bit and define the FSR interface * gl: Remove upscaling 'dst' binding and clean up some awful code in GLPresent * gl: Introduce the concept of scaling passes to the backend * rsx/vk: Refactor FSR integration to support multiple backends OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=101 |
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Yunhe Guo
|
098f64c370 |
- Update to version 0.0.30~git20240224:
* Fix Apple Clang build * Block Rosetta on macOS 14.0, 14.1, and 14.2 (#15237) * improves sig_ctx handling, sys_net logging and fixes udpp2p protocol (#15235) * gui/input: only init and quit SDL once for all instances * gui/input; fix log message delta type * gui/input: include Carbon.h on apple * gui/input: let pad handlers know whether they are part of emulation * gui/input: implement pad navigation for maxOs * gui/input: use uinput for linux in gui_pad_thread * gui/input: add gui input with native events * sceNpBasicSendMessage fix OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=99 |
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Yunhe Guo
|
5a44260004 |
- Update to version 0.0.30~git20240220:
* Qt: add Q_OBJECT macro to midi_creator * Qt: localize default pad names * vk: Move driver properties to properties section from features section * Qt 6.6.2 * PPU LLVM: Relax MSELF entry name constraints * SPU Analyzer: forgive invalid code, use interpreter * PPU LLVM: Do not use possible duplicates in MSELF * Add debug info to ENOMEMs * Fixup lv2_file::file_view::read() regression * Add debug info to sys_fs_lseek * PPU LLVM: Add more MSELF file checks * Fix lv2_file::file_view::size() * ELF.h: Avoid using seek operations * sys_prx/overlay: Add some debugging steps * raw_mouse: adjust relative mouse position if the window size changed * rsx/vk: Fix WCB/Blit flush deadlock * vk: Implement fast RSX release if there is no pending GPU work * Crypto\EDATA: Optimize decrypt_block to avoid an allocation * Fix lv2_file::file_view::read_at * EDATA: Add more logging * Add logging for cellFsSdataOpenByFd * Fix EDATADecrypter::ReadData * Savestates/sys_fs: Save NPDRM decryption key * Add <optional> to RB3MidiDrums.h * raw_mouse: center cursors on init * sys_usbd: silence warning * overlays: fix raw mouse debug overlay pos type * input: implement raw_mouse_handler * overlays: use signed short for position to allow negative positions OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=96 |
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Yunhe Guo
|
f2a92e93f3 |
- Update to version 0.0.30~git20240205:
* RPCN 1.1 - Update to version 0.0.30~git20240203: * cellGem: Allow to use multiple controllers as fake PS-Move * sceNp: fix atomic type * sceNp: correct type for data attachment * sceNp: don't preserve messages in sceNpBasicRecvMessageAttachment * overlays: ask for user confirmation before sending an invite * sceNp: implement sceNpBasicAbortGui * sceNp: Implement sceNpBasicRecvMessageAttachment * np: fix signed/unsigned warning * overlays: add subject and body to recvmessage dialog * Review fixes * Add player history * Qt: Show NP ID in rpcn dialogs * rsx/glsl: use const for left/right * rsx/glsl: Fix typo * rsx: Improvements to the video out passes * gl: Vectorize GL_TEMP_IMAGE_SLOT expression * vk: Allow indexed lookup for sampler and IA binding points in overlay passes * glsl: use fragCoord to decide interlacing * glsl: use textureSize instead of height * glsl: use const in for params * glsl: move anaglpyh to separate functions * vk/gl: add amber-blue anaglyph (ColorCode 3D) * vk/gl: cleanup formatting in glsl, move some common magic numbers to variables * vk/gl: add interlaced 3D mode * vk/gl: add more anaglyph 3D modes * vk/gl: unite video_out_calibration_pass fragment shader to new glsl OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=94 |
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Yunhe Guo
|
ffa350401e |
- Update to version 0.0.30~git20240125:
* Enable Discord presence on Linux * Add missing headers (#15075) * rpcs3qt: Add macOS support to the updater. * System: don't consider games as registered if they were already in games.yml * Asmjit FI * Accurate frest and frsqest * Qt: trim whitespace from textinput before writing to config * update submodules * rsx: Do not emit rounding code when not needed * rsx: Fix compiling of mixed-precision shaders * rsx: Aesthetic changes * rsx: Forcefully disable writes to channels disabled on host * rsx: More pipeine refactoring * fs: fix get_executable_dir * Emu: Add more info to BlockingCallFromMainThread * Qt: revert accidental settings_dialog check-in * cellImeJp: fix character deletion after change to cursor * cellImeJp: fix deadlock * cellImeJp: add candidate list functions * cellImeJp: add cursor * cellImeJp: fix focus area * cellImeJp: static functions to silence annoying VS * fs: fix warning. fix size argument in report_fatal_error * Savestates: Fix restart when suspend mode is off * Savestates: Dont patch memory on load * Savestates: Add some logging for sys_overlay * Simplify fatal dialog's error a bit * Savestates/net: fix P2P socket data saving * Firmware installer: Early protection against disk space shortage complications OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=92 |
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Yunhe Guo
|
6b3abe5fa4 |
- Update to version 0.0.30~git20240112:
* media_utils: fix segfault when stopping a recording * cellFont: some stubs * Ensure HDD1 is never damaged or corrupted due to unexpected RPCS3/game termination * cellMouse: silence some log spam * audio_decoder: fix more memleaks and dangling files * cellMusicDecode: fix random pop at the end of a stream * cellSearch: fix vfs music and video paths * get_media_info: improve logging * audio_decoder: ignore first invalid data error * audio_decoder: improve logging * audio_decoder: properly free packets * audio_decoder: check for failed av_packet_alloc * overlays: decrease log level * cellVideoExport: export movies to /video/ instead of /movie * Windows: remove QtCore5Compat dependency * Update FAudio to 24.01 * sdl: log version * sys_ss: Corrected sys_ss_update_manager(0x6011) version data format * sys_fs: Improved get_device_root() path identifying security * sys_fs: Prevented duplicate device mounting * sys_fs: Fixed sys_fs_unlink()'s failing to delete files in dev_usbXXX * Honk if you knew memset(nullptr, 0, 0) was UB * Fix weird cmp in np_handler.cpp * Fix games passing invalid npids * sceNp: don't return error if assignedReqId is null * sceNp: add missing roomPassword check * sceNp: add missing withPassword check * sceNp: add missing check for roomSlotInfo * Misc NP fixes OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=90 |
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Yunhe Guo
|
fc8e713803 |
- Update to version 0.0.30~git20240105:
* Check room event callback has been set before calling it * Fix sceNpBasicSetPresence when data is nullptr and size is 0 * vk: Force GPU texture processing if the input is already GPU-resident (Tiled RCB read) * RPCN 0.9 (#15002) * gl: Implement display output format correction * vk: Implement display output format correction * rsx: Add an option to force hardware MSAA resolve * rpcs3_version: Bump to 0.0.30 * whitespace and format * cellSearch: mount paths in /dev_hdd0/.tmp/ instead of /,tmp/ * cellSearch: fix mounting of files * Improve Emulator::GetBdvdDir * Savestates: Experimental pads fix * Fix report_fatal_error duplicate messages * Fix PPU progress dialog hint * sys: fix games.yml hdd paths * Warn on use of privileged port on Linux * rsx: Fix RSX tiling when using optimized DMA views * macOS CI: downgrade ffmpeg (#14987) * cellPad LDD fixup * Qt: Add build version, title, emulation state and date to fatal error dialog * cellPad: Fix LDD pads registration * Savestates/vm: Improve saving performance * sys_spu: Fix warning and theoretical bug * Savestates: Fix g_fxo->init for types which use a pointer * PPUTranslator: Try to fix a regression * Utilities\BitField.h: Try to fix some warnings * Add more debug info in serial_breathe_and_tag() * Savestates: Rename DeferDeserialization, add some asserts OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=89 |
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Yunhe Guo
|
a5679ecc7d |
- Update to version 0.0.29~git20231230:
* rsx: Fix detiler shader compilation * rsx: Pick tiler/detiler according to actual block size * rsx: Avoid out of bounds write for tiled memory * Metainfo: Update number of compatible games * Metainfo: Add German translations and more URLs * Metainfo: Sort tags with jdAppStreamEdit * Fix display_length tag and add screenshot caption * msvc/debug: set mainCRTStartup as entry point * msvc/debug: remove outdated qtmaind.lib dependency * msvc/debug: Pass c++ standard to Qt * Docs: Add clarifications regarding Visual Studio 2019 version requirements. * Fix sceNpManagerGetNetworkTime called before rpcn connection * rpcn 0.8 * sys/cellGame: Fix hdd game dir name * Qt/input: separate num keys from other keys * SPU/Savestates: Remove reservation hack, allow its saving * Savestates: Save build version and creation time * Suggest using SPU Savestates-Compatible Mode on failure to save * SPU LLVM: Fix savestates with LLVM * Fix idm::allocate_id at fixed position * Invalidate savestates * Savestates/vm: rewrite memory saving for better compression * Savestates: Fix audio_out_configuration initialization * Add savestate data validity asserts * rsx: Fix typo * rsx: Support DMA tiling in the CPU blit path * rsx: De-spaghettify nv3089::image_in * Use asmjit main repo * Typemap: Set init to false after each individual destructor OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=87 |
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Yunhe Guo
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fbc00ce751 |
- Update to version 0.0.29~git20231010:
* macOS CI: force install Python 3.11 * Qt: Remember last game window position and visibility * CMake: fix curl build * Update Docker to 6.5.3 * GL: check QOpenGlContext::create result * Qt 6.5.3 * Input: Fix "," key in keyboard pad handler * CMAKE: try to fix curl * IdManager.h: Savestate fix part 2 * Savestates: Fix rsxaudio * Improve savestate version mismatch message * sys_fs: Savestate fixup * macOS CI: set build timeout to 180 minutes * Improve vfs::host::rename * VFS: Fix recursive locking * sys_fs: Optimize concurrent file reads * sceNp: Cut inactive time of DrmIsAvailable in half * Improve lv2_file::file_view::read * Savestates/sys_fs: Fix file saving * Savestates: add sys_rsxaudio * IdManager.h: Savestate fix * cmake: fix libcurl compilation * SPU LLVM: Optimize GB/GBH/GBB with a GFNI path - Abuses GFNI to extract bits from bytes, from 5->2 instructions in most cases * Update curl to 8.3.0 * Add Savestate-Compatible mode * SPU LLVM: Fix savestates * Savestates: Optimize SPU pausing * Add config to the UI * Add the tiling toggle to core OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=85 |
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Yunhe Guo
|
d52c1ca045 |
- Update to version 0.0.29~git20230902:
* Set azure variables * SPU LLVM: Optimize spu_idisable * Fix excluded sections check mismatch * rsx/texture-cache: Remove archaic short-circuit during purge-xxxxx routines * Crypto: Fix endianess, avoid crashing on invalid values * Qt: rename pad profiles to config files * Make sure to enable PR builds * More cleanup * Update linux Azure and re-enable GitHub pushing * Precompile PRX/ELF extension * Hotfix SPU Cache Spam For Game Collections * Fixup Create PPU Cache * SPU: support pure SPU code precompilation discovery * SPU: Refactor function discovery * Add SPU Precompilation to Create PPU Cache * Qt: fix pressure intensity deadzone enabled state * macOS CI: build ffmpeg and gnutls from source, and fix deploy script (#14563) * input: add SDL_GameControllerDB * Update MVK * Update homebrew mvk on build script * [DS4] Proper USB/BT detection * SPU LLVM Precompilation Fixup * SPU LLVM Precompilation * Zero register optimization for AVX-512-VBMI - Take advantage of the fact that AVX instructions zero the upper 128 bits for a nice optimization when one input vector is zeroed * PPU Analyzer: Fix OPD section validation * cellPad: fix lost status during cellPad_NotifyStateChange * cellPad: fix potential out of bounds read and u32 warnings * cellPad: some readability updates * Midi: fix data type warnings OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=83 |
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Yunhe Guo
|
5449e4af6b |
- Update to version 0.0.29~git20230826:
* input: implement pressure intensity deadzone * input: clamp 0-1 in NormalizeDirectedInput * GHLtar: fix guitar tilt * Update rpcs3/Emu/Io/RB3MidiKeyboard.cpp * RB3MidiKeyboard.cpp: fix some note off messages being processed incorrectly * rsx: Optimize RET returning to following CALL * PPU Analyzer: Analyze whole segment 0 when patches are applied * Savestates: Fix config_event_entry compatibility * rsx: Discard color mask writes with reserved bits * Remove unused variable in PPUThread.cpp * cellPad: remove unused variables * Fix Vulkan link in README * overlays: fix some warnings, simplify code, use move and references * sceNpDrm: Slow down sceNpDrmIsAvailable * cellGame: Make cellGameDataCheck slower * PPU Analyzer: Fix for unaligned sections * rsx: Fixup calculate_required_range * Progress Dialog: Fix race when PPU compilation is super fast * rsx: Fix index vertex array range with modulo calculation * Progress Dialog: Avoid PPU compilation pop-up on short linkage * Progress Dialog: Fix race that could lead to ever-inaccurate results * Progress Dialog: Fix race on PPU compilation status * input: fix dance mat PID * Input: Add PS Move navigation controller * qt/utils: support full path in get_dir_entries * Game List: Add initials-only search * LV2/Loader: Fix kernel regions addresses * PPU/debugger: Fixup * Debugger/PPU: Superior Callstack Detection OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=81 |
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Yunhe Guo
|
79181dd4a8 |
- Update to version 0.0.29~git20230810:
* LV2/cellPad: Implement priority-based connection updates * cellPad: Fix max_connect in GetInfo * rsx: Remove unused code (argb<->bgra modifier) and refactor a bit * rsx: Implement image copy between 2D -> 3C/CUBE with scaling support. * ELF.h: fix warning * PPU/Debugger: Fix op_branch_targets * PPU: Fixup interpreter and analyzer * PPU/Patches: Fix CALLOC patch with interpreter * cellSaveData: Fix check 58, implement checks 77 and 76 * PPU Loader: Fixup virtual load for non PRX * cellGame: Add some LV2 sleep * Add some error checking to sys_fs_chmod * PPU Analyzer: Fixup verify_func * PPU: fix leak when precompiling SELF files * PPU Loader: Fix imports/exports in virtual mode * PPU Analyzer: Add more function constraints * Fixup SPU/PPU Cache Abortion * PPU Precompilation Fixup * Merge xfloat options * vm.cpp: Fixup race in range_lock_internal * Fixup log message in sys_memory_allocate * System.cpp: Fixup spu.log/tty.log dumping * PPU LLVM: Fixup VSH Precompilation * PPU: A few more minor bugfixes * PPU LLVM Cache Fixup * PPU LLVM/RawSPU: Fixup MMIO crossing-out * vk: Fix detection of RADV on get_driver_vendor() * Make experimental build warning modal * CI: Don't silence curl errors OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=80 |
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Yunhe Guo
|
10eb546179 |
- Update to version 0.0.29~git20230731:
* rsx: fix register_vertex_printer value func * rpcs3_version: Bump to 0.0.29 * Qt6 port * cellAudioIn: reduce log spam * cellMsgDialogAbort: do not return CELL_MSGDIALOG_ERROR_DIALOG_NOT_OPENED * Thread.cpp: Fixup SPU access violation log message * Optimize RSX Debugger * Qt: Fix elf_memory_dumping_dialog PPU address * Debugger: Transition to plain text edit * Fix color tag of logs/tty * Qt: fix data type of find_dialog text edits OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=79 |
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Yunhe Guo
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163d05b143 |
- Update to version 0.0.28~git20230729:
* SPU LLVM: AVX-512 optimization for CFLTU (#14384) * Fix typos, improve consistency * SPU LLVM: Optimize common SFI+ROTQMBY pattern * Utils: Add initial AVX10 support * Include spu.log inside RPCS3.log when SPU Debug is true * SPU/Non-TSX: Implement cuncurrent reservations * SPU/MFC: Format command more consistently * cellSaveData: Adjust to non-TSX * Log TTY output after emulation have been stopped * sceNpTrophy: Minor UB fixup * sys_fs: Updated sys_fs_fcntl(0xc0000015&0xc000001c)'s error handling according to real hardware testing * sys_fs: Fixed up sys_fs_fcntl(0xc0000007) aka cellFsArcadeHddSerialNumber according to real hardware testing * sceNpTrophy: Check if a trophy configuration file exists before starting the install process * sceNpTrophy: Initial commSign checking of CreateContext * rename fs::stat to fs::get_stat * Fix config path in Emu.Restart() * cellSaveData: add some more error logging * Fixed Emu.Restart(graceful=false) no longer worked after #14038 * Debugger: Make break-all non-default * Fixup patches * Minor ppu_initialize fix * ppu: Make install function log message trace * USIO: Added support for Tekken Tag Tournament 2 Live Monitor edition * opengl: fix Qt warnings (#14249) * USIO: Added support for Tekken Tag Tournament 2 * Savestates: Facilitate multi slots * Thread.cpp: Always print SPU thread name in access violation * PPU Analyzer: Fixup get_ptr() * Add ppu_module::get_ref() to ease debugging OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=78 |
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Yunhe Guo
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7475f0f646 |
- Update to version 0.0.28~git20230721:
* Fix log data loss on force application shutdown * File.h: Implement fs::error::xdev * Qt: Fix saved log filename * sys_fs: use path instead of u8path * Create Missing Paths for Dev_USB/HDD0 and mms * SPU LLVM: Use get_known_bits() in SHUFB * SPU LLVM: Handle SHUFB special cases with a lookup table - Needs 3 instructions to handle the special cases, since x86 lacks an 8 bit simd shift instruction OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=76 |
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Yunhe Guo
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a230fa2885 |
- Update to version 0.0.28~git20230718:
* Qt: Exit And Save Log - toolbar action (#14212) * Fix default renderer when creating a brand new config * Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug * Implement fs::file::get_id() * Implement PPU usleep control setting hack * Qt: Minor fixup * Qt: Cache drag-and-drop result when moving it * Qt: Restrict file types for drag-and-drop * ecdsa: tiny optimization for key and curve * ecdsa: clean up some code * PPU LLVM: Allow to abort OVL analysis in the middle * PPU LLVM: Improve precompilation time * Qt/patches: highlight faulty lines in patch creator * Patches: improve location logging of some invalid nodes * Patches: do not allow empty patch names * Patches: fix logging for locations of node iterators * Patches: validate yml patch offset values * Qt: add validator to patch creator offset lineedit * Patches: Fix potential RPCS3 crashes due to invalid patches * PPU/Debugger: View the currently used CR field content in register panel * Qt: ignore Qt::Key_unknown when parsing key sequences * vk: Don't load depth-stencil textures on the transfer queue * Make compile with msvc, clang and gcc on Windows * macOS CI: add Homebrew and Qt caches * rsx: Don't assert when surface and texture cache overlap lockable memory * rsx: Preserve the texcoord transform around destructive modifications * Force inherit BDVD/PS3_GAME across game updates (#14159) * rsx: Fix AMD shader codegen * SPU/PPU Debugger: Add decimal mode to registers panel OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=74 |
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Yunhe Guo
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73aa0d2509 |
- Update to version 0.0.28~git20230702:
* cellSpurs: Implement ShutdownTaskset and WorkloadFlagReceiver2 * Update dependencies * Input: update buttons on pressure button toggle * Input: fix multibutton mousepress (sticks only) * Input: fix multibutton mousepress (buttons only) * Input: Add tooltips for button mapping * Fix some warning * vk/rsx: Fix build errors and warnings * vk: Get rid of some spammy debug code * vk: Minor refactor to make early-exit branches trivial and easier to read * vk: Fix some regressions in synchronization2 behavior * vk: Fix GPU hang * vk: Restructure gpu labels and add them as an event backend * vk: Use pipeline barriers for proper event sync OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=72 |
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Yunhe Guo
|
ce556790c4 |
- Update to version 0.0.28~git20230629:
* Qt: Save UI settings and geometry safely on closeEvent * System.cpp: Do not hold the watchdog forever for PPU LLVM compilation cancel * Remove overlay hack for PPU LLVM OVL precompilation * Empty kill and init callback before calling them * PPU LLVM: Implement SELF precompilation * PPU LLVM: Precompile all disc game data including PRX etc * Savestate/IDM: Do not save unsavable containers * Fix Create PPU Cache * RB3MidiGuitar.cpp: Support 5-Fret play * input/overlays: add option to lock overlay input to player one * Constify * Dump extensions info to the log * vk: Fix a bunch of corner cases when syncing GPU and host memory * vk: Add explicit sync when doing copy_image_to_buffer * Add flags to handle sync domain with v2 events * Properly enable synchronization2 feature * Silence logspam about unused parameter * Silence log spam about copy ellision * Qt: remove obsolete shortcut * Qt: use shortcut instead of hardcoded keypress event * welcome_dialog: remove weird window close event * Make stopping emulation not pause or crash UI * Fix properly RSX replay thread stop bug * about_dialog: Add new testers * Qt: Add RPCS3 Discord & Wiki to About Dialog * settings: Display rendering result of 100% resolution scale * Qt: Add Create RPCS3 shortcuts to Wecome Dialog * Qt: Make welcome dialog accessible through F1 or Help menu * Qt: Fix memory leak in welcome dialog OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=71 |
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Yunhe Guo
|
a6a27bcf86 |
- Update to version 0.0.28~git20230620:
* Fix PPU debug setting with PPU interpreter * Fix Create PPU Cache * jit: fix assertion in GDBJITRegistrationListener * Move connect workaround to connect interface * Windows: silence uncritical performance counter error * Nicer variable names * vk: Latch query copy requests to reduce number of vulkan commands used * progress dialog fix * Qt: use shift+click to append the button instead of replacing it * evdev: don't release buttons while other buttons are still pressed * input: allow multiple key codes per button * logging: minor trace optimizations * Qt/logging: add format function for QString * Settings: Move Accurate SPU DMA to Advanced * Settings: Add Output Scaling to Home Menu * Settings: Enable hot-reloading of Output Scaling * Settings: Reorder settings in Debug * Settings: Reorder settings in Emulator * Settings: Move Automatically start games after boot to Debug * Settings: Rename to Force GPU Texture Scaling * Settings: Rename to Pause emulation after loading savestates * Settings: Remove PPU Interpreter (dynamic) * Settings: Move Accurate GETLLAR to Advanced * Settings: Move Accurate PPU Float Condition Control to Debug * Settings: Move Accurate PPU Vector NaN Handling to Debug * Settings: Move Accurate PPU Non-Java Mode to Debug * Settings: Move Accurate PPU Saturation Bit to Debug * Settings: Add Show PPU compilation hint * Settings: Move Start Savestates Paused to Emulator OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=69 |
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Yunhe Guo
|
821682f298 |
- Update to version 0.0.28~git20230602:
* rpcs3_version: Bump to 0.0.28 * PPU LLVM: Invalidate cache for testers * sys_lwcond/cond/ppu_thread: Respect scheduler in various syscalls * LV2: Make _sys_lwcond_destroy wait for lwmutex lock * PPU LLVM: Fix LWSYNC according to cellSpursWakeup * Make page faults entry enqueue and event atomic * SPU: fix event count with ACK and mask write * LV2/Timer: Fix ENOTCONN check of start timer * LV2/TImer: Fix notification discard * LV2/Timer: Make timers consistent * LV2: Implement set-priority thread requeue * LV2: Push other-than-this thread to the back on priority set * Threads.cpp: Fix infinite looping * sys_lwcond: Implement TIMEOUT on lwmutex lock * sys_lwmutex/mutex: Fix race on lock timeout * LV2: Unconditional Timer Synchronization Fix * rsx: Write a warning to the log if we decide to collapse surfaces to reduce VRAM usage. * vk: Rename gc_wrapper_t to gc_callback_t which is more relevant * vk: Minor improvement to descriptor and garbage collector interaction * rsx: Trim the number of in-flight invalidated resources (temp cache) * Qt/Loader: Let users choose which packages to install * Extra PS3_EXTRA fix * Trophies: Add more sanity checks to pugixml backend * Qt: fix random initial game selection in trophy dir * vk: Minor cleanup * vk: Fix descriptor-related crashes * vk: Refactor descriptor handling * rsx/util: Add some c++ guards around simple_array class * vk: Unify descriptor allocation OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=67 |
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Yunhe Guo
|
ffa8d71ae1 |
- Update to version 0.0.27~git20230526:
* rsx/overlays: Fix crash on stop * Hid: add some logging for initial send_output_report * input: remove some outdated comments * cellCamera: don't switch to main thread unless really necessary * input: allow to remap emulated pads dynamically * Qt/input: limit some usb device configs to 2 players * Qt: rename emulated pads menu to usb devices * Qt: disable emulated pad settings during emulation * input: fix emulated pad stick y axis * input: move emulated pad handling to config class * input: fix emulated button map accessors * Qt: fix emulated button reset * input: add support for multi-assignment in emulated pads * input: add emulated axis configs * Qt: change wording on fake PS Move config * Qt/input: add emulated pads settings dialogs * input: list actual nodes instead of button ids * input: add enum count for enumeration * input: use global configs * input: add emulated_pad_config template class * input: add gem ds3 config file * input: add usio config file * input: add ghltar config file * input: add turntable config file * input: add buzz config file * remove deprecated VK_MVK_moltenvk and replace with mvk_config.h * Update MVK to 1.2.4 for Vulkan SDK 1.3.250 * overlays: Fix width of graph labels * overlays: fix missing sound autorepeat fence. OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=65 |
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Yunhe Guo
|
3b027d5043 |
- Update to version 0.0.27~git20230519:
* Debugger: Implement key-scrolling through threads * Fix spu_fm * cellSpurs: Fix ready count * Qt: fix memory leak on midi error * Qt: Don't refresh mic and midi list in constructor * mac arm: try to fix compilation * input: use enum class for pad connection * input: add option to keep pads connected * Fix init order for gpu_debug_marker * Fix init order * rsx: Fix build after variable rename * vk: Rename the debug marker to something more appropriate * Fixup - command buffer wrapping * vk: C++-ify the debug marker sync object member names * vk: Do not use raw GPU command buffer handles for any wrapped API calls * rsx: Perform region clipping in a normalized coordinate space * vk: Preliminary support for debug markers * Qt: allow hiding trophy table columns * VS: set more O2 * MSVC: Ignore base address warning * Fix some warnings * Updates * Windows Use vector for performance counter data allocation * rpcn: fix some msvc warnings * Fix log message * Logs/Debugger: Go-To-Address signal from log text * Qt: don't refresh game grid after emu stop * Implement support for emulating Rock Band 3's MIDI Pro Adapter * sys_usbd: Emulate Disney Infinity Base OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=64 |
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Yunhe Guo
|
f31051f04c |
- Update to version 0.0.27~git20230515:
* Better accuracy for FREST/FRSQEST (#13863) * SPU Executable Code Dumping Tool * vk: Minor refactor in OOM handler to skip scans if we already found a match * vk: Refactor memory allocators to easily inspect device properties * vk: Use gc to clean up stale surface cache resources instead of fudging with frame counters. * vk: Rewrite draw call setup sequence to avoid OOM situations introducing stale descriptors * vk: Don't erase texture cache images directly. Use gc instead. * vk: Implement max VRAM override in config * vk: Refactor the vram exhausted handler * vk: Refactor vram exhausted handler to minimize risk of UAF hazards * vk: Tune resource quotas * vk: Improve spill robustness * vk: Lower scratch dimension alignment to 256 to minimize wastage * rsx: Do not allow 'compatible' check to pass if the size does not match * Logs: fix Stack Cell Errors setting reading * System.cpp: Make boot of disc updates more strict OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=63 |
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Yunhe Guo
|
c5e5649b54 |
- Update to version 0.0.27~git20230510:
* SPU/PPU/Debugger: Ensure ascending stack frames (#13833) * Fix some warnings * Qt: fix game list event filter * SPU/Debugger: Detect stack-less functions * Add linuxdeploy-plugin-checkrt for compatibility with older distros * PPU LLVM: Unbreak function linkage * Fix rpcn config reset * Deterministic FREST and FRSQEST * fix ASAN error: make overlay_pass destructor virtual * fix: make ASAN work on Windows * sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007) * sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code * sys_fs: Implemented mount_info_map to keep proper track of mounted devices * sys_fs: Improved lv2_fs_object constructor * sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls * sys_game: Fixed potential bugs in sys_game_get_system_sw_version() * Qt: filter for rpcs3_*.qm files when enumerating languages * Qt: implement flow layout game grid * cellPamf: Add missing error code * CI: -DUSE_SDL=ON (on Linux) * build: fix USE_SYSTEM_SDL * X86 SigHandler: Add support for BEXTR instruction * Whitespace fix * gl: Fix typeless casts * rsx: Allow swizzle flag to propagate as an override to surface properties * rsx: Apply swizzle flag on data source as well * vk: Propagate swizzle flag in hw blit engine * rsx: Add a comment explaining the barycentric interpolation change * vk: Improved attribute interpolation for NVIDIA OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=62 |
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Yunhe Guo
|
03ccab3960 |
- Update to version 0.0.27~git20230427:
* Qt: only do a hard refresh when new games may have been added * Qt: keep game list data when toggling between list and grid layouts * Qt: fix futurewatcher cancel * Qt: Fix data race and undefined behaviour in games_config * Decrease some include madness * screenshot manager: use flow layout * Qt: async game list parsing * Qt: move experimental build warning to gui_application * rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width * Qt: fix adding vsh to gamelist * Qt: lazy load save data icons OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=60 |
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Yunhe Guo
|
f08fe25cae |
- Update to version 0.0.27~git20230423:
* Qt: fix savedata dialog exception * Qt: lazy load trophy icons * SPU LLVM: disable AVX2 shift intrinsics * Qt: fix table item delegate usage * VS: fix filters * Game List: Make Ctrl+f Focus On The Search Bar * UI: Ignore trademark as a fallback when searching games * UI: Focus to game searchbar on load * Qt: Set icon size function properly * Update FAudio to v 23.04 * Update SDL to v 2.26.5 * Update miniupnp to v 2.3.3 * Qt: properly invalidate item pointer in grid mode * Qt: Lazy load game grid icons and optimize paint method for invisible items * Qt: Remove unused list layout handling of repaint watcher * Qt: don't calculate sizes in grid mode * Qt: lazy load game list icons and dir size * Qt: multithreaded file testing during refresh * Qt: Minor optimization during list refresh * SPU LLVM: fixup custom LICM pass * Emu: Cache games.yml and only save when necessary * unself: rename SCEVersionInfo to version_header * unself: rename SectionInfo to segment_ext_header * unself: some more documentation * unself: rename AppInfo to program_identification_header * unself: rename SelfHeader to ext_hdr * SPU LLVM: sink stores deeper in custom LICM pass * fix warnings * Remove add_only from main_window::Boot args OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=59 |
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Yunhe Guo
|
aa95d99f3a |
- Update to version 0.0.27~git20230416:
* Invert the DJ Hero Turntable crossfader axis bind. On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up. Also simplify turntable/left stick input. * Round squircled axis values to nearest whole number OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=55 |
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Yunhe Guo
|
f6afe3e930 |
- Update to version 0.0.27~git20230414:
* Fix tmp path in updater OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=53 |
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Yunhe Guo
|
96215d789e |
- Update to version 0.0.27~git20230414:
* SPU LLVM: use atomic loads in read channel count * SPU LLVM: fix savestate safety guards * PPU LLVM: disable DSE pass and use volatile store/loads * Add savestate buttons to home menu * cellMic: fix mic type regression * cellMic: fallback to proper sampling rate if necessary * cellMic: change some log levels * cellMic: fallback to 4,2,1 channels by default * cellMic: add some error checks * cellMic: minor format changes for readability * Debugger: Fix step over (#13649) * Try even lower * vk: GTX970 workaround * Forces deterministic FP operations when online * Loader: Make executable analyzation not halt UI when launching games * Fix deref in cellSaveData log * Update build-mac.sh * Skylander Portal: Trap Team Audio Transfers OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=52 |
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Yunhe Guo
|
49ecd7832f |
- Update to version 0.0.27~git20230411:
* Update to LLVM 16.0.1 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=49 |
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Yunhe Guo
|
861bfebb73 |
- Update to version 0.0.27~git20230331:
* Add Qt Creator .autosave files to .gitignore (#13597) * cellMusicExport: first implementation * cellPhotoExport: add funcFinish check * Fix mic thread usage * vk: Fix vendor detection for apple * vk: Obey safe/unsafe hint for D16F emulation * Increase delay for GHL and TT int transfers * cellMic: fix registration index * cellAudio: silence cellAudioSendAck and add pseudo code for it * cellAudio: re-use event_sources array * cellMic: use fixed index for devices * cellMic: wait for registration of multiple input devices * cellMic: add some additional error check and silence log spam * cellMicGetSignalState: fake some more values OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=48 |
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Yunhe Guo
|
59ade6111c |
- Update to version 0.0.27~git20230325:
* Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243) * Fix inaccuracies pointed out by PVS-Studio * vk: Separate vertex and fragment stage push constant updates for overlays * Fix an emulator crash in Emulator::SaveSettings (#13567) * Fix timeout spam from signaling * Savestates: Fix deadlock on savestate load * cellFsReaddir: Fix termination sequence * Add buf_to_hexstring * Invite changes * Fix recvn high cpu usage * Signaling: report status inactive on unknown connection * Fix timestamps in signaling_handler * Trophies: log more specific errors on install failure * Use relative urls in .gitmodules * use new LLVM API in SPURecompiler * SPU LLVM: fix regression from #13500 * llvm: update code to new API (#13500) * Fix hid_pad_handler * Add missing spinning icon from resources * PPU: Do not break on unexpected TOC (#13490) * Add better error handling for RequestSignalingInfos * Use NBIO for RPCN * cellSaveData: Slow save completion * hid: try to fix linux * cellVdec: revert RGBA alignment change * Use win_error for WSAGetLastError * overlays: apply message fade in during lifetime extension if necessary * overlays: refresh existing compile message expiration * overlays: properly remove outdated messages from the queue. OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=47 |
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Yunhe Guo
|
41a409f6bb |
- Update to version 0.0.26~git20230210:
* Fix displaying of audio device when it's disconnected * Update hidapi from 0.13.0 to 0.13.1 * Update SDL from 2.26.2 to 2.26.3 * overlays: review fixes * overlays: Fix linux compilation * overlays: fix home menu date format * overlays: fix home menu entry center alignment * overlays: add message box to home menu * overlays: add pages to home menu * evdev: allow more buttons on sony guitar * evdev: optimize get_next_button_press pad id check * rsx_debugger: replace malloc with buffer cache * cli: Add option to boot a game with a specific pad profile * cli: allow to start games in fullscreen * cellGame: Truncate excess of characters in TITLE_ID * Fix openGl overlay colors * rsx: Don't accept garbage shader input * FAudio cmake fix * Disable 3rdparty FAudio if the SDL version is not available * Update SDL download link * Qt: add copy context menu entry to log viewer OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=45 |
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Yunhe Guo
|
a059f9be21 |
- Update to version 0.0.26~git20230205:
* cellVdec: Fix AU decode count on callback (#13342) * CLI: add option to boot rsx capture * Clarify unknown type log message * Replace std::filesystem::u8path with TODO * Fix package installation exit condition after error occured * Improve logging during package installations * rsx: Formatting change * rsx/overlays: Force disable rounded rectangles on macOS * rsx/overlays: Support disabling vertex-snap on a per-draw-call basis * rsx/overlays: Remove workaround no longer required * rsx: Unify UI rendering shaders * sys_game: Implemented sys_game_board_storage_write() & Made it modifiable * sys_prx: Fix PRX module filename reading (#13339) * Add more disconnected limitations in sys_net * rsx/overlays: Re-export spinner * Update wolfssl from 5.5.0 to 5.5.4 * Update FAudio from 22.08 to 23.02 * - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used) * rsx/overlays/message-queue: Do not fade albedo, only alpha * GUI: Remove ANSI color code from TTY * Game list: Use the latest game icon instead of 1.00's (#13340) * SDL: Fix button presses * Remove obsolete shader compilation hint settings * rsx/overlays: Cache the loading animated icon * rsx/overlays: Make animation caching possible * rsx/overlays: Work around some commitee grandstanding shenanigans * rsx/overlays: Minor fixups * rsx/overlays: Ellide redundant clock read * rsx/overlays: Add time unit to some measured variables OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=43 |
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Duarte Pousa
|
eac6329ff4 |
Accepting request 1057182 from home:guoyunhe:branches:Emulators
- Remove v from version number to match Factory standard - Remove unneeded build requires: * git * pkgconfig - Update to version 0.0.26~git20230109: * AppImage: Do not bundle libgmodule-2.0 and libglib-2.0 OBS-URL: https://build.opensuse.org/request/show/1057182 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=40 |
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Duarte Pousa
|
7b5b474733 |
Accepting request 1056906 from home:xenonpk
- Update to version v0.0.26~git20230107: * rpcs3_version: Bump to 0.0.26 * VSH/UI: Add VSH to game grid * Update submodules * Qt: Fix open_dir for paths with multiple slashes * update_manager: Simplify wchar conversion * Fix #11126 * PKG: Pack multiple PKGs into fast+efficient install (#13147) * rsx: Remove incorrect hack - Update to version v0.0.25~git20221230: * VS: Add SDL dependency to rpcs3 project * Restrict package installation to 1 thread * PKG: Implement Multi-threaded installation * PKG: Create directories first * unedat.cpp: Remove outdated lock * PKG install hotfix * Qt: fix size watcher cancellation on soft refresh * Allow to cancel dir size calculation (#13134) * fs: fix read/read_at/write (Unix) * fs: implement file::read_at OBS-URL: https://build.opensuse.org/request/show/1056906 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=39 |
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Duarte Pousa
|
c5d7f22d8c |
Accepting request 1045665 from home:xenonpk
- Update to version v0.0.25~git20221228: * vk: Fix bug that made fall-out barriers never get triggered * vk/rtts: Account for corner case where the same texture can be bound to more than 1 slot * vk: Restructure framebuffer loop barrier management - Update to version v0.0.25~git20221227: * rsx: Fix logicOp behavior when blending is also active * vk: Add some missing PCI IDs * Qt: fix size_on_disk filetype * Demote PRX export already loaded error * PRX: Implement multi-referenced library management - Update to version v0.0.25~git20221222: * Qt: Improve Check Config utility * Qt: stop all async refresh threads on close * Qt: Implement config check in Utilities and log viewer * cellSaveData: add some more info to log error * Qt: optimize log viewer file loading * Qt: show some more info about the current log viewer state * Qt: save some log viewer filter settings * rsx: Restructure color format enum to clearly separate float from int formats * rsx: Propagate surface format changes to shader ROP control * cirrus: Update rpcs3-ci-bionic to 1.6 (#13064) - Update to version v0.0.25~git20221217: * StrUtil.h: Prevent an overflow in strcpy_trunc * rsx: Fix surface metadata life-cycle * rsx: Handle some corner cases in surface locking * rsx: Fix const RTV/DSV cast from texture cache * rsx: Conditionally skip flush if no new data was introduced * rsx: Avoid expensive protection scan by sharing some data between surface and texture cache * Qt: check dir size async * Qt: show item count in category filter * rsx: Fix exceptions * UI: Report Game Size On Disk, Make Game Removal An Informed Decision * vk: Add missing memory barrier * Stop LV2 Watchdog when CELL_SYSUTIL_REQUEST_EXITGAME is issued * sys_game: Made the LV2 Watchdog restarts the game forcefully * vk: Revise some TRANSFER->TRANSFER barriers that introduced RAW hazards when copying images * vk: Zero-initialize scratch VRAM allocations * SDL handler * PSF: Add AS as valid category * Misc and minor improvements of syscalls used by VSH (#13067) * Qt: facepalm fix in open_dir * gl: Throw exception if we cannot initialize critical requirements * rsx_debugger: fix overflow and some warning * Qt: don't show message if only the rpcs3 games dir shortcut was created * NP: Disable some logging (#13061) * Qt: remove cache dir when deleting games * gl: Require GLSL 450 when using barycentric extension * ci: Update glslang to sdk-1.3.224.1 * Bump windows vulkan SDK version * gl: Fix shader extension requirements * Support compiling with older SDK headers * gl: Silence compiler warning spam * rsx: Only request attribute interpolation if the GPU requires it and the driver supports it * rsx: Fix shader compilation * rsx: Implement interpolation using barycentrics * rsx: Properly flag the program control if needed * rsx: Pass on shader flags to the cache * sys_sm: Implemented sys_sm_shutdown() (#13048) - Update to version v0.0.25~git20221210: * Qt: fix opening folders by using util functions * cli: fix title_path * linux: fix shortcut cli args * Qt: simplify shortcut creation * RSSX Debugger: Do not show invalid color buffers * sys_fs: sys_fs_get_mount_info(): Made g_mp_sys_dev_root always reported as mounted * rsx: Implement draw call stepping * RSX debugger: Implement Texture Dumper * cellRec: hotfix for pre-recording * cellRec: move data instead of memcpy * cellRec: add more logging * [3rdParty] Update MoltenVK to 1.3.236 & set MSL Fastmath to On Demand (#13035) * Make it work with LLVM * PPU: Add new patch function for SONIC 06 * Qt: Improved the shown path in overlay message "Recording stopped" * Fix build errors by changing AVCodec* to a const * Path hotfix * System.cpp: protect boot arguments * GUI: bring relative game shortcut to the GUI * PKG: Ask to user if he wants to install game shortcut on PKG installation * Add support to boot using PS3 game path or TITLEID in CLI and shortcuts * rsx/qt: add recording to game window * cellRec: implement proper recording * utils: implement video encoder and image sink * Qt: minor camera config warning fixes * Qt: reset screenshot toggle in gs_frame desctructor * cellVideoExport: fix file paths * cellAdec: fix some uninitialized member warnings * CI: switch FreeBSD to Clang/libc++ 15 * sys_fs: Integrated get_mount_count() into sys_fs_get_mount_info_size() * sys_fs: Integrated the function of get_vfs() into get_mp() * USIO: Fixed "Card Reader Not Connected" Error * sys_fs: get_vfs() minor fixup * Qt: remove entire cache dir of a serial on remove all caches * Qt: remove empty cache dirs if possible * Windows: Check WSAStartup result * Try to fix dll checks * Dont append main thread's ID on fatal error dialog (#13021) * Qt: add context menu to trophy game table * Qt: add copy name and description to trophy context menu * ux: Instruct the user to delete the dlls from the installation folder. * Fix build * ux: Update vcredist links and optionally disable help text from error dialog * Qt: support fatal error as htmk * ux/core: Add module verification step for some critical libraries * Increase max number of skylanders to 8 - Update to version v0.0.25~git20221203: * sys_fs hotfix * Add RPCS3/games/ for automatic games detection, support PSN games outside HDD0 (#12982) * Implemented sys_fs_newfs() * evdev_gun: "fix" BSD * evdev_gun: convert udev code to evdev * evdev gun support cleanup * evdev gun support * Add ability to have sockets bind to a local IP address (#12998) * logs.cpp: fix regression (#12995) * logs improvements * Use uppercase RPCS3 name in the metainfo file * Log PSF path on error * Silence some usually irrelevant errors - Update to version v0.0.25~git20221126: * Improve error_code, make HDD1 errors be warnings * vm: implement lock-free try_access with range locking * Implement ref_ptr (see read_from_ptr) * Implement read_from_ptr<>() util * cfmt/StrFmt: support s128 formatting (untested) * Update AppStream Metadata OBS-URL: https://build.opensuse.org/request/show/1045665 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=38 |
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Duarte Pousa
|
976518f122 |
Accepting request 1037716 from home:xenonpk
- Update to version v0.0.25~git20221122: * gl: Fix rotation operations in blit engine * gl: Add support for capture debug markers * rsx: Fix low precision shader option OBS-URL: https://build.opensuse.org/request/show/1037716 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=37 |
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Duarte Pousa
|
312bde19fe |
Accepting request 1037345 from home:xenonpk
- Update to version v0.0.25~git20221119: * Fixed up lv2_fs_mount_point stuff & Fixed loop.tmp potential leak * Further implemented sys_fs_get_mount_info() and sys_fs_get_mount_info_size() * sys_ss_appliance_info_manager(): Fixed VSH error 80029567 and 80029564 * rsx: Always enable ROP output quantization on NV * rsx: Improve ROP output handling * Qt: add option to automatically resize the game window * Update glslang and SPIRV from sdk-1.3.224.1 to sdk-1.3.231.0 * Update wolfssl from v5.4.0 to v5.5.0 * Update curl from 7.84 to 7.86 * Update pugixml from v1.12.1 to v1.13 * cellPad: Noise-cancelling log changes (#12958) * Add enable exclusive fullscreen mode setting - Update to version v0.0.25~git20221112: * set cellVideoOutSetGamma to trace * Loader: disable unsupported PPU decoder settings * Minor simplifcation in ppu_finalize * Loader: skip savestate check in add_only mode * VS: fix compilation on VS 17.4 * Whitespace fix only * Wait for renderer to initialize before skipping it for system progress initialization. * grammar * PRX: export functions on start() * sys_prx: Make PPU imports/exports thread-safe * vk: Set line width when rasterizing points (workaround) * gl: Fix point size export * Fix get_member_and_attrs - Update to version v0.0.25~git20221105: * cfg: Partial support for case-insensitivity for true-false settings * Savestates: Move "Start Paused" setting to UI * rpcs3_version: Bump to 0.0.25 * sys_fs: Minor fixup (#12913) * Emu: fixup message when the application has crashed * sys_fs.cpp: Satisfy Clang * Add support for mounting and unmounting CELL_FS_SIMPLEFS * Use DECR's Product Code when Debug Console Mode is enabled * VFS.cpp: fixup for mounting files * Unexpected bugfixes * Fix LOD bias widget title. * Move 'LOD bias addend' to debug tab * rsx: Fix clear color for formats with less than 32-bit width * Add Texture lod bias to UI (#12905) * implement sceNpManagerGetMyLanguages * cellAudioAdd6chData(): fix channel order - Update to version v0.0.24~git20221029: * overlays: use the system keyboard layout for osk * overlays: implement osk keyboard cursor actions * overlays: implement osk delete action * overlays/osk: Implement fallback for unknown keys * Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut (#12881) * Savestates/System.cpp: Realized fix for suspend mode (#12883) * Implemented sys_fs_mount() and sys_fs_unmount() * [3rdParty] Update MoltenVK to 1.2.231 * Remove MVK Semaphore Support Style options * Update System.cpp * SceNpScore: improvements * rsx: Implement custom fractional frame limit * cfg: Implement float config entry * rsx: Unlimit texture LOD bias addend * rsx: Force position invariance on GPUs where it matters * System.cpp: Minor regression fix (#12874) * Minor cleanup * game list: Silence some warning * Add one missing line, fix savestate restart * Savestates: Rename savestate when booting the game regularly (suspend mode) * Savestates/Menu: Add "Create Savestate" Button * Savestates: Auto-relaunch savestate when suspen mode is off * Savestates: Disable HDD1 saving optimization * qt: Add "suspend Emulation Mode Savestates" to advanced tab * Make RPCS3 not delete savestate on boot by default - Update to version v0.0.24~git20221022: * sceNpTrophyRegisterContext: log tls error * Qt: replace nul character with 0 in the log viewer * sceNpTrophyCreateContext: do not log nul characters * sys_net: return appropriate packet size for P2P * Implement sceNpScoreSanitizeComment * vk: Fix scratch buf size calculation when uploading DSVs * gl: Add missing memory barrier after texture decode * Savestates: +1 Bug * Disable AlignConsecutiveAssignments * sys_net: improvements * Dualsense: Enable improved rumble emulation (or so) * Dualsense: Release LEDs on when the handler is destroyed * Dualsense: Read firmware version as seen in firmware installer * Dualsense: name some report members based on SDL2 * Loader/Input: Process Qt events instead of yielding during init * Qt/Input: Properly clear pad selection in pad settings * Input: return pad connection in get_next_button_press * Input: change brightness data type in hid to u32 * Input: rename misleading ThreadProc to process * Input: move m_is_init to base class * Input: refactor vibration * Cubeb: rewrite locking * Update dependencies * Fix warning * GUI TTY: fix a regression (#12855) * Changed the log level of LV2 Watchdog's being triggered * gl: Handle clip plane switching using API calls and the state tracker * cellAudio: Implement setting to disable sampling skip * sys_sm_shutdown() log minor fixup * USIO Input Enhancement * SPU Profiler: fix CPU usage when emulation is paused * SPU Profiler: nearly always print on Emu.Pause() * Input: Allow to toggle player LED (Dualsense and DS3) * sys_game_watchdog minor fixups * evdev: change default axis for gyro * Input: Fix Dualsense gyro axis and adjust DS4 resolution * Implemented sys_game_watchdog syscalls * GUI/TTY: fix UI deadlock when TTY is being spammed * RPCN v0.7 * sys_spu: Some more fixes of wait flag misuse * Update cellFsGetDirectoryEntries to use wait flag correctly * sys_fs: Fixed placement of check_state() and add some bugfixes * Fix decode shader compilation * gl: Avoid including unnecessary headers * gl: Refactor capabilities and add GLSL version detection support. * gl: Fall back to renderpass decoder on ATI drivers - Update to version v0.0.24~git20221015: * cellRtc: Fix some param checks * Fix USIO Backup behavior * Added USB passthrough for H050 USJ PCB * usb_device: Updated control_transfer in order to prevent some games from being frozen * Input: fix MMJOY axis identification * Input: fix some type warnings * Input: simplify InitPadConfig * Input: keep old port status when reconnecting ldd pads * Input: simplify unnecessarily complex ldd reload * Input: log more pad information * rsx: Fix parsing of broken command streams with hanging begin/end commands without a pair. * rsx/overlays: Allow some basic communication from the UI components to the backend renderers * overlays: simplify overlay_media_list_dialog * Savestates: fix endless renaming of used savestates (#12780) * config: Add missing option * settings: Remove misleading comment * qt: Add translation for shader precision * Clean up some unnecessary changes * Qt: Apply tooltip hover to parent groupbox. * rsxqt: Fix shader precision tooltip * gl: Add mesa support for polygon offset * rsx: Implement RSX-compliant polygon offset * rsx: Move fp16 toggle to a global shader precision option * Implemented sys_game_get_system_sw_version() * Corrected the implementation of sys_game_board_storage_read() * Improved the compatibility of USIO for old versions of games * cubeb: ignore callbacks for unknown streams or contexts * cubeb: add some more logging and error checks * Qt: delay first log frame update * Qt: throw if a translation is expected in GetLocalizedSetting * Qt: add missing translation comment * cellSubDisplay: add error checks * rsx: Fixup a bug after mfc list optimization (#12782) * Update sys_game_board_storage_read() * SPU: Enable the MFC list optimization for Atomic RSX FIFO * Optimize vm::range_lock a bit * SPU: Inline and batch MFC list transfers - Update to version v0.0.24~git20221009: * vk: Reload state on dynamic state changed * Update based on feedback by GovanifY * Replace sprintf with snprintf to silence compiler warning * rsx: Attempt to fix frame limiter * Fixup for scissor/viewport invalidation rules * gl: Fix texture reconstruction logic * vk: Avoid unnecessary dynamic state updates * rsx: Fix program invalidation rules * sys_spu: fixup raw spu destroy regression * PPU Precompilation: Abort compilation as soon as possible on Emu.Stop() * gl: Explicitly declare gl_Position as invariant when using MESA * LV2: Avoid using multi-variable atomic waiting on cpu_thread::state wait * SPU LLVM: don't force-enter process_mfc_cmd() because it's slower * debugger: Don't refresh no-thread window at a high rate * Savestates: Fix unintentional pause when saving with HLE VDEC contexts * Savestates: Make Ctrl+R work when not ingame * System.cpp: Fix RSX thread abort * Savestates: fix saving in HLE functions * cellAudio: Always send periodic sampling events * Fix GCC build * rsx: Handle some more corner cases * rsx: Avoid clobbering CELL memory when splitting fbos * rsx: Track orphaned surfaces' parent addresses * rsx: Add some handy util functions to simple_array * Fix running the emulator with AUDIT enabled * Add origin PRX names for log messages - Update to version v0.0.24~git20221001: * USIO Backup Minor Optimization * PPU/SPU LLVM: Allow Zen4 cpus to use VPERMI2B/VPERMT2B instead of the vperm2b256to128 path - Zen4 based cpus can process VPERM2B in a single uop, unlike intel where it is 3 uops. * Qt: pad settings: clear input data on thread pause * CELL_NET_CTL_INFO_IP_ADDRESS returns external address * Mac CI fixes * Fix underflow in ZCULL sync * SPU: fix atomicity of inaccurate GETLLAR * sceNpScore: return error on 0 scores returned * Fix faulty GetScoreFriendsRequest * Fix blocking raw socket recvfrom * USIO: Save Game Settings - Full Implementation * vk: Update support for framebuffer loops to comply with current spec * rsx: Fix compiler warnings * rsx: Re-evaluate color MRT setup when the surface target type changes * RPCN v0.6 * vk: Bump compute descriptor pool size to 8k * gl: Fix transform job assert * gui: Rename full width AVX-512 (#12709) * Update LLVM commit (Zen Detection) * [macOS] Ask CMake to look in the right place for include & link directories (#12516) * sys_game_board_storage_read(): Add more known code & Improve byte casting * Implement at32() util * sys_net: Implement sys_net_bnet_sendmsg for native sockets * PPU debugger: report ppu_thread::ack_suspend state * Debugger: Rewind SPU captures * Savestates/Debugger: fix mfc debug option with savestates * Savestates: Don't actually delete savestates - Update to version v0.0.24~git20220924: * BufferUtils: fix regression on AVX path * rsx: Fix some more warnings * gl: Fix enum collision * Fix build * rsx: Fix hardware deswizzle not getting used when hardware deswizzle flag is not set * gl: Fix D24X8 accelerated encode/decode * gl: Minor optimization around test..set patterns in the state tracker * Fix pkg batch install dlg on linux * sys_ppu_thread: Fix surmixer hack (#12689) * SPU/LV2: Fix tiny race conditions * USIO: Save Game Settings * Allow USB passthrough for Densha de GO! controller * Update MoltenVK to 250e1f9 and single queue (#12620) * rsx: Fix initialization of null cubemap resources * gl: Restrict compute image bindings to [0-8] * gl: Avoid UBO/SSBO binding index collisions * Fix one more warning * cellImeJp: fix regression - Update to version v0.0.24~git20220917: * Request macOS 10.14.+ permissions (#12600) * Warning fixes * USIO: Keep LastGameStatus Memory * CPU preemption control: don't yield if we can't stop * CPU preemption control: Improve stutter elimination * CPU preemption control: remove yield before thread stop * CPU preemption control: avoidance in reservation operations * CPU preemption control: extend range to 400 * CPU preemption control: Improve analysis * CPU preemption control: bugfixes * CPU preemption control: try to minimize sleep time gaps between setups * CPU preemption control: Add one more debug variable * SPU: Regression fix after #12648 * Implement independent CPU preemptions * sys_game_board_storage_read(): Fix regression after #12637 * SPU: Power consumption reduction when using SPU inaccurate reservations * Avoid reservation notifications in liblv2.sprx * rsx: Properly reset occlusion counters even when the register is not in use. * cellMusic: Implement some error checking * ppu: add some debug information * SPU: Extend Inaccurate SPU reservations * readme: improvements * Add the ability to set the PSID from the configuration (#12637) * sys_ppu_thread: Fix max thread name size - Update to version v0.0.24~git20220909: * rsx: Simplify FIFO concurrent access. * vk: Fix queue concurrency behavior for images * asm: Avoid ALU instructions on busy wait cycles * rsx: Minor FIFO cleanup * rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead. * rsx: Avoid on-the-fly ZCULL allocations with unordered_map * System.cpp: Fix Create Firmware Cache * simd_builder: fixups * Linux: delete /tmp/perf.map on exit * cellGame: Minor revert * SPU: Allow special channel storage in channel busy waiting period * SPU: Implement "quintuple" Inbound MBOX storage * rsx: Add some debugging information * System.cpp: Fix Create PPU Cache regression * BufferUtils: cleanup regarding ARM64 * BufferUtils: rewrite remaining intrinsic code with simd_builder * BufferUtils: simd_builder refactoring * spu/arm64: clean up assembly code generation * IdManager.cpp: Fix cellFs IDs * cellGame Fix PS3 disc insert * Fix USIO fault when it received unsupported FW commands * cellVdec: Adjust for reservations * SPU: Untangle VM lock to avoid deadlocks * Qt: batch stack suffix updates * Qt: fix weird missing space in stack log * Qt: simplify log logic. We can in fact only flush once. * Fix ARM build (#12606) - Update to version v0.0.24~git20220904: * Implemented sys_game_board_storage_read() * PPU: Fix STVLX * Update tooltips.h * Unlog sceNpUtilCmpNpId * Savestates/SPU: Minor fixup after fb01ed55 * Savestates/RSX: fix unintentional vblank thread spin after abort * rsx: Implement atomic vertex upload (with Strict Rendering Mode) * SPU: Fix potential deadlock in event queue syscalls * vm.cpp: Fix emulation stopping on SPU access violation (#12586) * BufferUtils: Fix regression in upload_untouched * rpcs3_version: Bump to 0.0.24 * gui/themes: YoRHa by Ani (r3) (#11585) * Update Thread.cpp * Update Thread.cpp * RawSPU: Do not assume GPU memory fault on SPU MMIO * cubeb: Update from 2022.04.13 to 2022.07.21 * glext: Update from 2021.04.20 to 2022.05.30 * XAudio2: Update from 1.2.8 to 1.2.9 * FAudio: Update from 22.07 to 22.08 * 7z: Update from 21.07 to 22.01 * Debugger: Prevent possible "current instruction" duplication when the thread is running * Avoid empty resume output when using PPU debug option * Add some debugging information * Fixes -w leaking * simd_builder: fix constant locations * Implement simd_builder for x86 - Update to version v0.0.23~git20220826: * Fixed SIG: Thread terminated due to fatal error: Failed to read hex string: invalid argument * Thread.h: Improve thread abort performance * Savestates/sys_fs: Fix saving encrypted and split-files file descriptors * Savestates/SPU LLVM: Improve saving performance * Fix build * rsx/vk: Implement flushing surface cache blocks to linear mem * SPU/Debugger: Improve debugging reservations * Bugfix after #12523 * Fix GETLLAR spin detection * SPU Add ability to specify percentage of busy waiting * vm: Attempt to not remove cpu_flag::wait flag during access violation * SPU: Disable notification if no changes were made in PUTLLC * SPU: Implement custom reservation condition in atomic wait * PPU: Detect lwmutex reservation pattern and optimize it * SPU: add the concept of inaccurate reservations * Savestates: Fix PPU analysis when patches are applied * PPU LLVM: Fix HLE function injection * SPU: Optimize spu_thread::get_events() * SPU: Optimize and enable SPU GETLLAR Polling detection by default * SPU: Interleave loads/stores in reservation access utilities - Update to version v0.0.23~git20220820: * vk: Update FSR from 1.0 to 1.0.2 (#12538) * Fix surface reuse * rsx: Do not lie about surface details * rsx: Allow longer dispatch queues to accomodate games with high draw call count * rsx: Fix semaphore timeout on boot * Fixup for dst_stage * Fix whitespace * vk: Implement support for VK_EXT_attachment_feedback_loop_layout * rsx: Silence some warnings * CI: upgrade FreeBSD to 13.1 * Update BUILDING.md * vm_native: rewrite win7 workaround * Fix linux build * rsx: Fix 2D intersection tests * util: Provide stack-trace utilities * vk: Align write length when pre-filling buffers with constant patterns * vk: Initialize buffer info blocks to avoid null descriptors * evdev: add motion device - Update to version v0.0.23~git20220812: * SPU: Fix minor race in sys_spu_thread_receive_event * rsx_debugger: Fix memory leak * CG-Disasm: Name input/output vetex arrays * Debugger: Fix and use centered PC by default * vm: use sparse files to emulate overcommit memory * sys_lwcond: Fix a loose notification in cond wait * LV2: Fix the most annoying race ever * CPUThread.cpp: Fix cpu_flag::pending reset * logs: Prevent potential deadlock of the main thread in stack mode * kernel_explorer: Add info about ppu_thread::ack_suspend * LV2: Optimize sys_ppu_thread a bit * Savestates/LV2: Fix race on _sys_lwcond_queue_wait saving * sys_cond/lwcond: Fix waiting time in the debugger for mutex lock * sys_mutex/lwmutex: Regression fixes after #12378 * LV2: Optimizations and fixes * [macOS] Update hid_pad_handler.cpp to prevent DS4 from disconnecting (#12493) * Workaround for msvc weirdness * rsx: Refactor surface cache storage * System.cpp: Replace std::filesystem usage (#12474) * Update MoltenVK (#12456) * Tuning * rsx: Erase surface background when reloading after a pitch mismatch * rsx: Stubs for pitch conversion * shared_mutex: Optimize busy-waiting by detecting waiters and try to steal the notifying bit * LV2: Re-add dropped optimization by previous commit * LV2: Move nearly all notifications out of all mutex scopes including IDM * IdManager.h: Do not lock IDM mutex if the preliminary ID check failed * LV2: Make sys_mutex and sys_lwmutex lock-free, add some busy waiting in sys_mutex_lock * LV2: Move memory unlocking outside of mutex ownership and make it conditional * A fix of _spurs::add_workload * LV2: allocation-free synchronization syscalls * SPU: Postpone notifications to afterward group mutex ownership * LV2: Add busy waiting before entering atomic wait * LV2: Minor optimization regarding signal flag * LV2: Postpone thread notifications to afterward mutex ownership(s) * Do not use lv2_obj::g_waiting when not needed in sys_timer_usleep - Update to version v0.0.23~git20220806: * cellPngEnc * arm64: implement pshufb intrinsic * ppu/arm64: don't restore rsp on ppu_gateway return * Qt: Add save filtered log to menu of log viewer * Qt: filter log viewer when opening a file * Input: fix pad initialization * Savestates: Save SFO directory path for PSN games * sys_net: Fix missing locks in some syscalls (#12459) * Fix RSX capture playback * sys_lwcond: Fix rare race on mode 3 signal (#12413) * rsx: Optimize VTX_FMT_SNORM16 decoding * gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots. * gl: Fix incomplete stencil view of depth-stencil texture * rsx/vp: Fix SNORM16 vertex decoding * Update rsx_methods.cpp * Update rsx_methods.cpp * Update rsx_methods.cpp * Update rsx_methods.cpp * rsx: Trivial optimization * Savestates/RSX: Fix fifo_control::restore_state * Savestates/MSVC: Replace bugged std::unique (compiler bug) * cellPhotoImport: fallback to extension if sub_type is unknown * cellPhotoImport: allow dev_hdd1 * cellPhotoExport/cellVideoExport: fix filenames * cellPhotoExport: first implementation * cellVideoExport: fix some copy pasta errors and prevent file overwrite * rsx: Do not require ZCULL buffer binding to enable ZPASS counting * HLE: fix file not found errors in media functions - Update to version v0.0.23~git20220730: * Enable wolfssl fast-math option (#12427) * Update wolfssl to v5.4.0-stable * Update curl to curl-7_84_0 * Update FAudio to 22.07 * Update System.cpp * Update keyboard_pad_handler.cpp * SPU LLVM: Add integer compare optimization for FCMGT * overlays: fix line wrapping and position of lines * cellPhotoDecode: optimize get_scaled_image * Qt: fix image ratio in screenshot_manager_dialog * Implement cellPhotoDecode * cellPhotoImport: fix vfs path and add some logging * cellMusicSelectionContext: fix log message facepalm * cellMusic: Fix resume, fast forward and rewind * implement cellPhotoImport * cellSearch: improve populate_photo_info, read image headers * cellMusicSelectionContext: log playlist * Fix typo in tooltips.h * Fix minor issues with issue templates * vk: Fix a potential deadlock * vk: Handle corner cases * vk: Reimplement compliant async texture streaming - Update to version v0.0.23~git20220722: * Disable Disc update redirection for manual ELF loader (#12381) * Savestates: Implement compatibility with disc Demon's Souls (#12379) * cellMusic/Decode: implement playlist shuffle and repeat * Mount custom dev_bdvd if a disc game was mounted from dev_hdd0 * Use C++17 ctor for string_view * gl: Silence compiler warning * gl: Do some macro patching for intel driver * vk: Disable robust buffer access for ANV * overlays: implement back and focus in media_list_dialog * overlays: fix media_list_dialog title * Qt/savedata: use rsx overlays selection_code * Replace issue templates with issue forms (#12373) * Revert another change * Savestates: Fix sys_rwlock_wunlock saving * Fix futile wait regression in sys_lwcond_signal * cellMusic: add some error checks and copy context to callback * Logs: Flush unreported errors when turning off Stack Cell errors (#12366) * log_frame: Minor fix for stack mode * Savestates: Fix saving sys_mutex_unlock * Allow non-existing paths in vfs::retrieve * Perform cleanup after Emulator::Load failures * Prefer BDVD over HDD0 in vfs::retrieve * Savestates: Do not restart after Ctrl+S for now * Savestates: savestate reload fix * Savestates: save sys_spu_initialize settings * cellGifDec: random stuff because I was bored * gl: Destroy barrier signals correctly * gl: Reuse scratch images * gl: Combine RGBA8/D24S8 readback and byteswap into one operation * gl: Only toggle state settings that are relevant to the current RSX state * gl: Use DSA for imageview configuration and avoid needless bind operations * gl: Implement support for texture1D decode * gl: Fix compute invocation counts for format handling code * Fix spirv/glslang.vcxproj build to support spaces. * cellMic: slow down if no mics are configured * Fix shellcheck errors * Docker version bump * sys_net: Implement sys_net_abort - Update to version v0.0.23~git20220716: * cellSysutilAvc2SetStreamingTarget: remove ensure * spu/arm64: fix 16 byte branch patch alignment * windows: fix build for asmjit update * arm64: enable fma and "avx" on Apple and Cortex CPUs * spu: implement ubertrampoline generator for arm64 * spu: implement assembly functions for arm64 * spu: remove rotqby C++ impl * spu: use portable llvm recompiler on arm64 * ppu: fix a bug where arm64 sp wasn't being saved * spu: external function calls should be marked non-tail * mac: mmap calls should initialize with r/w page perms * arm64: add optimized 16byte ld/st for armv8.4a+ * [3rdparty] update asmjit dependency * Savestates/SPU: Kill emulation when its safe to save SPU state * overlays: properly align lines with leading or trailing whitespace * overlays: find missing characters lost during wrapped rendering * overlays: properly calculate offsets for wrapped text * Fixup rsx cpatures * cellCrossControllerInitialize: add dialog * gl: Fix 2D->3D splat in CopyBufferToImage * gl: Implement row alignment in CopyBufferToImage routines * Fix linux build * gl: Silence compiler warning * gl: Support loading data from SSBO using compute shaders * gl: Optimize memory barriers a bit * gl: Finalize BGRA storage format internals * gl: Fix image creation for virtual formats * gl: Properly match BGRA RTT formats * gl: Handle corner cases for CopyBufferToImage * gl: Implement CopyBufferToImage in software * gl: Avoid calling gl functions without a context even if the object is GL_NONE * gl: Fix image views broken after refactor * Fix build * gl: Do not use raw GL image copy command for RSX data * gl: Refactor the rest of GLHelpers * gl: Separate BGRA8 storage from RGBA8 * sceNpUtil: implement skeleton bandwidth test * logs: Batch log messages (optimization) * Savestates: Implement Ctrl+R to reload the most recent savestate * Savestates: Fix "Suspend Emulation Savestate Mode" setting * Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event * Savestates/RSX: Save NV406E semaphore waiting * atomic.hpp: Truncation warning fix - Update to version v0.0.23~git20220710: * Savestates/sys_spu: Minor fix in saving sys_spu_thread_receive_event * Savestates/SPU: Fix saving sys_spu_thread_send_event * Savestates: Fix crash when savestating before PPU/SPU compilation finishes * rsx: Fix emu stopping crash when using multi-threaded rsx * Savestates: support game collections * Minor fix in shm::map_critical * Savestates/RSX: Restore the ZCULL control state * Use gettid() on Linux, don't use std:🧵:id * cellSearch: more error checks and shuffle * cellAudio: fix downmix if device doesn't support multichannel (#12328) * Qt: fix custom settings audio device corruption * Audio: device switching and channel count detection (#12246) * Implement FN (lambda shortener) * Cleanse LOG_CONSTINIT macro * Savestates: Fix argv * Savestates: Fix typo in page size setting * Savestates: Increase timeout for emulation stopping * Savestates: Decryption of executable fix * Savestates: Log file descriptor information * Savestates: Fix minor race with LV2 timers * Savestates/RSX: Save drawing context * RSX/Savestates: Replace GCM hack with a proper fix * Savestates: Fix saving sys_event_queue_destroy * cellMusicDecode: add more error checks and silence some log messages * Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD * cellGem/overlays: show cursor if necessary * cellGem: implement basic ds3 cursor movement * Input: make move handler dynamic * input: fix horrible pad hacks * input: add background input option * Regression fix * Savestates: Cleanup v128 usage * VM/Savestates: Replace bugged read-only block optimization * SPU LLVM/Savestates: Remove unneeded store insurance and add related fix * GUI: regression fix * Log LV2 periodic timers * Savestates: Fix LV2 timers (fixes audio in some games) * Savestates: save cellAudioOut * Savestates: HLE state saving POC in sys_lwmutex * Savestates: Save SPU decrementer state * Qt: add UUID reset button * Remove incorrect Emu.IsStopped() checks * Savestates: Add missing position placement * Savestates: Minor optimization of size * Savestates: Fix zombie PPU threads saving * Savestates: Fix memory containers initialization (invalidates old savestates) * Use utils::c_page_size * Use better macro notation * Aarch64 fixes for RSX * Savestates Support For PS3 Emulation (#10478) * rpcs3_version: Bump to 0.0.23 * Qt: Use exe dir instead emu dir for updates * Qt: log uuid * Partial revert for cf0fcf5a2adf74cd56186ea4416b3ebac0a587a6 * fix macos ci * SPU: Implement execution wake-up delay * Make fs::get_parent_dir/fs::pending_file use string_view as argument * Qt: Properly repaint the Emulation menu icons - Update to version v0.0.22~git20220625: * rsx: Fixup after #12052 for frame limiter off * rsx: Do not discard flip notifications * rsx: PS3 Native frame limiter improvements, add Infinite frame limiter * Emu: Implement BlockingCallFromMainThread * Qt: fix music handler destructor * Fixup for Emu.EjectDisc() * sys_fs: Add mountpoint for /dev_ps2disc * cellGame: implement disc change callbacks * Debugger: Simplify and optimize #12269 (#12275) * Debugger: Optimize cpu_thread::dump_regs() * Debugger: Refresh at 100hz during debugger interaction (was 20hz) * HLE: more error checks * vm: Make falloc return value bool * Debugger: always print cpu_thread::dump_misc() * IdManager.h: Improvements * Debugger: Hide breakpoint and callstack list if unused (#12266) * Debugger: Implement SPU breakpoints * RSX Memory Viewer: Fix local memory displaying * RSX Debugger: Stable NOP skipping * Qt: add optional states to toolbar icons * SPU: Implement "double" SNR storage * SPU Disasm: Detect sys_event_flag_set_bit syscall * [ppu] Fix function trampoline for arm64 * [3rdparty] Disable warnings for soundtouch dependency * [ppu] fix a macOS arm64 regression * Implement PINE IPC Server * cellAudio(Out): properly implement all downmixing modes (#12252) * stub cellHttp * Fix audio renderer not resetting after cellAudioOutConfigure() was called - Update to version v0.0.22~git20220618: * cellAudioOut: fix sound_mode exception * stub cellSysutilRegisterCallbackDispatcher * cellSysutil: implement some bgm fxo stuff * cellSysutil: stub cellSysutilGameDataExit functions * cellSysutilRegisterCallback: fix potential read out of bounds * Update SPIR-V to v2022.2 * Update curl to v7.83.1 * Update glslang to v11.10.0 * Update wolfssl to v5.3.0-stable * Update hidapi to v0.12.0 * Update FAudio to v22.06 * SPU/PPU LLVM: fix triple setup (regression fix) (#12228) * SPUAnalyzer.h: Add missing category check functions (#12222) * PPU LLVM arm64+macOS port (#12115) * rsx: Improve Null Renderer * glsl: Avoid implicit int->uint conversions (#12220) - Update to version v0.0.22~git20220612: * SPU LLVM: fix vrangeps usage in clamp_smax * rsx: Fix NV406E semaphore_acquire timeout detection (#12205) * Qt: remove "Send Exit CMD" menu option * Qt: Also parse changelog with "Background" update * RSX: Add more wide paths for upload_untouched - Adds AVX512 path for upload_untouched u16 with primitive restart, and AVX2 and AVX512 paths for upload_untouched without restart - The AVX512 paths handle the remainder in simd code with masking, which provided a large speedup - On my i5-1135G7 in demons souls benchmarking a scene in boletaria with a lot of geometry on screen via perf: SSE4_1 0.64% AVX2 0.59% AVX512 0.56% AVX512 w/ remainder masking 0.51% * rsx: Suggest to try setting RSX FIFO Accuracy to a higher mode of accuracy on crash (#12204) * SPU LLVM: Use vrangeps in clamp_smax - This instruction can clamp a value between a range of values, something which previously needed 2 instructions. - With the immediate byte set to 0x2 it will compute the minimum between the absolute value of the first input and the second input, and then copy the sign from the first input to the result. * SPU LLVM: Improve expression matching detection for moved registers * Implements sys_fs_fcntl 0xC0000008 & 0xC000001A (#11957) * DS3: fix other report size check. * vm_native.cpp: Use Windows 10 memory mapping API (the correct API) * DS3: fix report size check. * sys_rsxaudio: use max channel count from configured sound_modes * sys_rsxaudio: only update config if the fxo is initialized * cellAudioOut: properly implement downMixer * cellAudio: simplify sound mixer * vk: Fix image view search and destroy * SPU LLVM: Microfixes - Avoid vpermb path in shufb when op.ra == op.rb - Reverse indices with (c ^ 0xf) rather than (~c) in vpermb path, vpternlogd is a 3 input operation and requires needless mov instructions to avoid destroying inputs * LLVM: Fix 0 vector constant observation - Update to version v0.0.22~git20220607: * Enable ppu_feed_data in PPU Interpreter * Enable call history in PPU Interpreter * initial cellGameThemeInstall and cellGameThemeInstallFromBuffer * cellMsgDialog: send DRAWING_END on abort * Optimize emulation stopping for when cellSysutilCheckCallback is not called * cellSysutil: Implement DRAWING callbacks * cellGame: Revert cellGameDataCheckCreate2 change for now * rsx: Resurgence of HLE GCM * Qt: use dedicated thread for getting input in the pad settings * vm_var.h: Ensure 16-bytes alignment of gvar * cellGame: Make stats storage non-temporary, fix cbSet->setParam initial value * Qt: use unique_ptr for Ui objects. Should fix some mem-leaks * HID: optimize get_next_button_press a bit * HID: properly check return values and report IDs * HID: zeroize buffers before getting a report, use std::array * DualSense: Fix firmware report on newer versions * CellAudioOut: Add some placeholders to CellAudioOutCodingType * cellAudioOut: update TODO comments for CELL_AUDIO_OUT_SECONDARY * cellAudioOut: Only add LPCM 2ch. to secondary output * Fix msvc parsing error caused by different naming * cellAudioOut: set latency to 13 * cellAudioOutGetConfigure: Store and return set config seperately * cellAudioOutConfigure: don't return error on unsupported config * cellAudioOut: Prefer 7.1 if available and supported * cellAudioOut: Use bev_bdvd for disc game PARAM.SFO * SPU LLVM: Reneable icelake shufb paths - The previous code works just fine * gl: Disallow overlapping binding points * rsx: Minor fixup (#12165) * rsx: Implement atomic FIFO fetching (stability improvement) (non-default setting) (#12107) * rsx: Reduce some error spam * gl: Fix leaking texture views * gl: Track image destruction and remove handles from state tracker * gl: Refactor image and command-context handling * SPU LLVM: Optimize LQR/STQR - Avoid type mismatch between adds that prevented llvm from combining the operations * rsx: Restore some accidentally removed depth-format conversion macros * gl: Fix data pointer on the optimized AMD path * gl: Fix copypasta * gl: Fix warning * gl: Fix ring buffer remove() function * gl: Use new scratch buffer system * gl: Implement scratch ring buffer with memory barriers * gl: Refactor buffer object code * gl: Assume decode buffer is to be used as SSBO as this seems to be a hint to the driver about where to put the buffer * gl: Fix texture binding in overlay renderer * gl: Reset buffer size on destroying the GPU handle * gl: Suggest readback buffer as ssbo if it is not provided * gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8 * feat: add boot test menu entry * Move test elfs to test dir * cellAudioOut: add stereo, 5.1 and 7.1 for covenience * cellAudioOut: switch to manual multi-selection of format as seen on PS3 * cellAudioOut: Always add Linear PCM 2 Ch., also add 5.1 when 7.1 is selected * cellAudioOut: log all added sound modes * cellAudioOut: simplify sfo access and make it foolproof * PSF: move resolution flags to enum * PSF: move sound format flags to enum * cellAudioOut: fix AC3/DTS mixup * cellAudioOut: add sound modes even if they aren't supported * cellAudioOut: simplify sound mode initialization * cellAudioOut: apply review fixes, add some comments * cellAudioOut: use 2 channel LPCM by default and also use it as fallback * cellAudio: use format instead of downmix * cellAudioOutGetSoundAvailability: return channel count based on available sound modes * cellAudioOutConfigure: move sound_modes to fxo, implement waitForEvent * cellAudio: Implement application based downmix settings * vm: workaround bigger native page size for 4k pages * Implement utils::c_page_size (unused) * rsx_methods: fix warning * cellAudioQuit: do not clear event queues * fix: changes execl to execv for compatibility with checkrt * gl: Fix AMD buffer decode * gl: Implement on-chip buffer-to-d24x8 conversion * gl: Add missing viewport save * gl: Use DSA for compressed texture upload * gl: Properly preserve texture state * Fix linux build * gl: Remove debug message * gl: Workaround for poor AMD OpenGL performance * gl: Compute optimizations * gl: Deswizzle textures on the GPU * gl: Update some more buffer-object functions * gl: Optimize consumption of buffer objects when uploading textures * gl: Commit to bindless framebuffer object management * rsx: Allocate scratch memory using simple array with no default initialize * gl: Improve CS throughput * gl: Handle texture binding using the global state tracker * gl: Commit to a consistent global state * gl: Commit to using DSA for internal buffer management * gl: Rewrite buffer mapping * gl: Fix stat counters * gl: Do not allow cross-aspect bitcasts * Fix issue #12137 * Debugger: Show HEX view of floating-point PPU registers * Qt: fix tooltips and widget states in settings * Qt: add vblank_ntsc_fixup to UI (#12042) * Qt: Misc text updates (#12110) - Update to version v0.0.22~git20220530: * rsx: Fix deadlock in vm::_page_unmap * fix: parsing bug in read_metadata * SPU LLVM: Fixup for inline MFC transfers - Could previsouly segfault when src and dst were swapped. Just use unaligned instructions instead. * sys_rsxaudio: timer fix * SPU LLVM: Optimize inline MFC transfers - Use wider instructions when possible * rsx: Fix second VBLANK time * Revert "rsx: Fix FLIP time" * fix: unset APPDIR before launching new appimage * rsx: Fix FLIP time * rsx: Fix VBLANK time * Update LLVM commit - Contains a commit that makes AVX-512 code size smaller * More verbose errors in nt_p2p_port * gui/themes: Nekotekina by GooseWing (update) (#11588) - Update to version v0.0.22~git20220526: * sys_spu: Fix spu_thread_group_terminate deadlock * build/cmake: unbreak USE_SYSTEM_FLATBUFFERS after bec0b6e8c33d * Overlays: Add screenshot message to queue * Add base-devel to Arch Linux in Building.md * sys_rsx: Full reset of flip semaphore * Debugger: Implement SPU mailbox content display * Fix cellVdec regression to be harmonized with the new interrupts model * cellAdec: fix uninitialized default size of AVPacketHolder (#12077) * RawSPU: Reinvoke pending interrupts if missed * vk: Enable event scope hack for INTEL proprietary drivers * vk: Restructure how the conditional render evaluation is done (#12071) * sys_rsxaudio: Add id to kernel explorer and some fixes * Add a message overlay * fix lv2_socket_native::accept * Add regeneration for system flatbuffers users * Warn about LTO and adds an option to remove LTO flags * Limit range of wake-up delay slider + adjust tooltip - Update to version v0.0.22~git20220521: * rsx: Move PS3-compliant behavior to a new option * Fix display flickering * rsx: Trivial non-blocking display synchronization * Remove all HDD0's temporary game data created by cellGame at boot * Wipe clean VSH's temporary directory of choice at boot * Do not dare to touch HDD1 cache during game process respawn! * rsx: Asynchronously flush the pipelines when handing ZCULL memory access violations * rsx: Deadlock avoidance of accurate RSX reservations * rsx: Implement HW accurate frame limiter * rsx: Separate loop interrupts from graphics state * rsx: Add eng lock before flagging memory unmap * rsx: Fix typo * rsx: Rework loop interrupts a bit * rsx: Silence some log spam * vk: Avoid multimap when handling image views * rsx/zcull: Improve deadlock avoidance * rsx/zcull: Less aggressive disabling of optimizations * rsx/zcull: Pause the main thread before flushing reports * Fix VS * Crash fix * rsx: Improve sync_hint callback interface * rsx: Stop spamming ZCULL update method * rsx/vk: Redesign how conditional rendering hints work * rsx: Lower performance hit due to frequency fetch * Random optimization * gcm: Force HLE of cellGcmGetTimestamp * rsx: Implement RSX reports area access detection and optimize around it * lv2: Make some struct declarations uniform * vk: Unconditionally enable hw acceleration for conditional evaluation * rsx: Simplify ZCULL logic a bit * rsx: Move ZCULL logic to its own file * Add a constraint about vm area approx matching * PPU DisAssembler: Prevent false function descriptor detection * Update PPUThread.cpp * Implement sys_process_exit3 * SPU: Implement timer freezing ability * Debugger: Fix instruction "pop-in" when resizing * Fix recursion in the debugger * sceNp: register custom menu * Loader: Fix out-of-bounds access of string * LV2: Memory state post-exitspawn fixes * PPU LLVM: Precompile system-internal executables if booting a dev_flash's program * SPU: Fix race on SPU Mailbox last value reading * CLI: add decrypt option * Fix for ticket parsing * PPU: implement accurate FRES * PPU: implement quasi-accurate FRSQRTE * Update FW 4.89 Latest Version * Implemented sceNpDrmGetTimelimit * Fixed duplicate prefix in SELF log * Return NPD header in verify_npdrm_self_headers and VerifyEDATHeaderWithKLicense * Unified NPD header in unedat.h * cellAudio: Some bugfixes * sceNp: add some constants * Debugger: Show constant-formed attribute of register value * Implement sceNpManagerGetTicketParam * Qt: add new vfs usb tab * sys_fs_fcntl: hook up usb device info * VFS: Add device_info to vfs config * MSELF extractor: Ensure the files' dwellings - Update to version v0.0.22~git20220508: * Workaround: Force audio provider * cellAudio: fix timestamp exception * atomic.cpp: fix race in cond_id_lock() * input: properly log hid_error (strfmt wchar_t) * cellHttp: add more errors * sceNpTrophyGetTrophyUnlockState: handle read_only * sceNpTrophyRegisterContext: add read_only check * sceNpTrophy: don't use TROPHY.TRP in CreateContext * sceNpTrophy: remove confirmed comment * sceNpTrophyRegisterContext: handle SHOW_ERROR_EXIT * Make CPU Profiler able to print stats which sum up the records of all SPU threads * ELF: fix sh_flag bitset enum * Add Top Shot Elite controllers to whitelist * Qt: disable mouse movement mode groupbox * Avoid using PUTLLC in PUTLLUC if we know SPU LR has already been raised (#11940) * Fix for device2host control transfers * dnshook: add asterisk support * SPU: optimize conflicting PUTLLUC (No-TSX) * input: add absolute mouse movement mode * sys_rsxaudio: Initial implementation (#11907) * sys_net: ensures return from raw socket calls * cellRec: fix pOpt pointer type * cellRec: fix some warning * cellGameExec: fix warnings * Add Force_Disable_Exclusive_Fullscreen_Mode to UI (#11923) - Update to version v0.0.22~git20220505: * Tentative fix for unreadable ELF sections without flags * Remove slow vm::writer_lock usage from SPUThread.cpp * Fix Emulator::argv state after failed PS3 exitspawn * SPU: Cache reservation memory direct access handle (optimization) * Update commits.lst * Minor AArch64 support changes * Add supporters * PPU Loader Fix removing writablity permission for RSX/SPU writable segments * SPU/PPU Loader: Implement linker/PS3 compiler executable files loading * halfplement cellRec * halfplement cellVideoExport * PPU LLVM: match interpreter for VEXPTEFP/VLOGEFP * Debugger: Fix instruction selection * Debugger: Fix instruction pointer for good * vm: remove g_mutex, use g_range_lock instead * rpcs3_version: Bump to 0.0.22 * Fix forced HLE injection - Update to version v0.0.21~git20220430: * Debugger: Keep instruction's panel up-to-date with memory changes * Update libusb to v1.0.26 - Update to version v0.0.21~git20220428: * rsx/vp: Zero-initialize temporary registers * Fix typos * rsx: Improve lowered precision comparison emulation * sceNpMatching2CreateContext checks psn state (#11887) * Update buid instructions for Arch * cellOskDialog: do not intercept input unless we actually show a dialog * OSK/overlays: fix initial input interception * Input: log interception and its source function * Fix instructions editor, implement preview for to-be-edited instructions * TRPLoader: Use std::string_view * TAR: Allow to use save_directory with a buffer not 512-bytes aligned * overlays: enable key repeat by default * OSK/overlays: handle keyboard enter and escape * overlays: ignore input if kb pad handler is active * cellOskDialog: add event_hook_callback logging * OSK: flush key input to prevent key event spam * cellMusic: lower some log levels to reduce spam * cellOskDialog: implement dimmer_enabled * overlays: only log actual input loop errors * cellOskDialog: implement base_color * cellOskDialog: implement KeyboardEventHookCallback * OSK: allow device input during interception * cellOskDialog: implement device mask and lock * cellOskDialog: add some error checks and TODOs * OSK: Ignore gamepad input if a key was pressed * OSK: handle keyboard input * keyboard: use std::array, default init, + KbButton * Make Guitar Hero Live Guitar GHTV button bindable Also make emulated interrupt transfer as fast as possible * Update flatbuffers to v2.0.6 * Log: add ability to force log all errors * Log: ensure fmt * Log: Add spacer between error and fmt if necessary * cellVdec: send AUDONE even when the queue is being flushed/restarted * cellVdec: log sequence id of commands * cellVdecStartSeq: log level warning * cellVdec: send AUDONE before PICOUT * cellVdec: add callback and command id logging * cellVdec: fix cellVdecStartSeq (restart mode) * cellVdec: improve logging a bit * cellVdec: add handle to more log messages * Thread: define how to access PC on BSD aarch64 after 580bd2b25eba * Reduce stack usage in atomic_wait_engine::notify_all * Optimization: disable atomic_wait_engine notify callback for SPU * libav: remove deprecated option refcounted_frames * curl: fix cmake * Make MSL Fast Math and software vkSemaphore optional * curl: update from 7.79.1 to 7.82.0 * glslang: Update from 11.7.1 to 11.9.0 * zlib: Update from v1.2.11 to v1.2.12 * pugixml: Update from v1.11.4 to v1.12.1 * FAudio: Update from 21.11 to 22.04 * 7z: Update from 19.00 to 21.07 * Update cubeb to latest version * HLE: simplify some error formats * cellGameGetParamString: fix patch mode * rsx: Allow NV0039 0x2100 * Qt: fix access to uninitialized Pad object * cellVdec: use av_error_to_string * cellVdec: Remove irritating while loop * cellVdecGetPicture and cellVdecGetPictureExt swap * cellVdecDecodeAu: fix param check * cellVdec: fix out format line offsets * cellVdec: call av_dict_free * cellVdecDecodeAuEx2: some REd guesswork * cellVdecDecodeAu: add codec type check * CellVdecDivxSpecificInfo2 (who knows if this is correct...) * CellVdecPicAttr * cellVdec: add more error logging * CELL_CODEC_PTS_INVALID, CELL_CODEC_DTS_INVALID * cellVdec: implement CELL_VDEC_ERROR_SEQ * Qt: Replace some deprecated Qt5 stuff * cellGameGetParamString: check_mode for category * libav: log more error codes as string * Update main_window.cpp * Fix compressed pitch calculation - Update to version v0.0.21~git20220418: * macos: fix build for arm64 * build-macos: fix cmake config for arm64 * Interpret negative values in game patches * MoltenVK as a submodule - Update to version v0.0.21~git20220417: * sys_net: Fix race between dnshook and nc * Qt: Add timestamp filter to log viewer * sys_net: SYS_NET_ENETDOWN for offline dns rqsts (#11822) * Log a snippet of guest thread code at crash * RSX-Debugger: Implement backwards scrolling * sys_net fixes and extra logging * windows: fix git version script release check * Qt: unify version displays * windows: adjust git version script to cirrus ci * test * Add git fallback to git-version-gen.cmd * sys_net fixes * Add some error handling to sys_usbd * rsx: Separate guest flip timer from host timing operations * overlays: Fix frame timing * Set BUILD_SOURCEBRANCHNAME on Cirrus to fix build warning * Update with new cirrus GitHub key * Move binary release deployment from Azure to Cirrus * Automatically determine the epsilon value programatically * rsx: Implement Z value snapping to account for precision errors * patch_manager: check if address has hex format * sys_net: bind & getsockname accuracy * Qt: add last thread actions option to log viewer * Qt: add show threads option to log viewer * Qt: allow to filter the log viewer with log levels * Qt: Allow to filter the log multiple times * Add stubs. * Fix get_roomdata_external_list callback event id * sys_net: fix dns redirection * PARAM.SFO loader improvement * sys_net: Fix return values being tagged as errors * cellOskDialogAbort: always send finished event * cellOskDialog: fix cellOskDialogAbort error format * cellGameGetBootGameInfo - Update to version v0.0.21~git20220410: * rpcn: validate callbacks before queuing them * Various sys_net improvements * Patch manager: detailed message box for long logs * Patch manager: check for invalid value node * Patch manager: add node location to patch errors * re-add scope to sys_net_bnet_poll * sys_net refactor (#11740) * Add SPU XFloat Accuracy combobox * revert cellSysutilAvc2Load * cellSysutilAvc2 fixes * cellSysutilAvc2EstimateMemoryContainerSize * cellSysutilAvc2: more improvements * cellSysutilAvc2SetWindowString: add strlen check * cellSysutilAvc2InitParam: remove overzealous code. * cellSysutilAvc2: more stubs and errors * cellSysutilAvc2: more constants * cellSysutilAvc2: format some enums * Qt: Implement simple filter in log viewer * rsx: Fix surface cache scanning and removal * rsx: Optimize software sampling further for the 6-tap kernel * rework weighting scheme * 6-tap experiment * rsx/glsl: Fixup * glsl: Rewrite MS sampling implementation * rsx: Implement basic 2D bilinear filtering for MSAA images - Update to version v0.0.21~git20220401: * gs_frame: remove unnecessary CallFromMainThread * Qt: fix GracefulShutdown regression * Emu: actually wait 5 seconds during GraceFulShutdown * soundtouch: fix debug build * sceNpTrophyGetTrophyIcon: SCE_NP_TROPHY_ERROR_HIDDEN * rsx: Avoid unnecessary memprotect syscalls * rsx: Handle in-place image swaps when locking data for WCB/WDB * rsx: Handle DMA block init where empty pages exist in the range * rsx: Disable ref count on exit * rsx: Reduce log spam a bit * rsx: Fix leaking surface cache refs from texture cache * vk: Rebuild swapchain in case of unexpected errors during present * vk: Force resolve explicitly for transfer operations * PPU: fix step execution after BP * PPU: correct behaviour under external debugger - Update to version v0.0.21~git20220326: * Fix interpreter * vk: Restore UBO alignment * rsx: Invalidate transform block on program change * Fix OGL * rsx: Handle vertex shaders with no constant references * rsx: Fix program generation and compact referenced data blocks * rsx: Relocatable transform constants * CI: Update Vulkan to minimum version * Warning Fixes - Update to version v0.0.21~git20220323: * Fix vulkan compilation warnings * Fix ambiguous comparison operator warning * rsx: Block size back down to 4MB * rsx: Bump surface cache block size to 16M * rsx: Rework ranged map * Fix linux * rsx: Optimize surface store for faster scanning * WolfSSL: Use a custom UTF-8 aware _stat on Windows * Update WolfSSL submodule * fix vfs::host::rename. - resolve_path requires the path to be valid and can only be used before the call to fs::rename, not after. OBS-URL: https://build.opensuse.org/request/show/1037345 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=36 |
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Duarte Pousa
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bd22da8523 |
Accepting request 963013 from home:xenonpk
- Update to version v0.0.21~git20220314: * Build on Monterey and set target to 11.6 * Low Power Mode detection - Update to version v0.0.21~git20220312: * cellMic: remove cellMicRead error spam * rsx: Unconditionally set MSAA flags if MSAA is active * rsx: Clean up surface cache routines around RTT invalidate * Use simpler C00 unlock EDAT check in GUI * rsx: Fix msvc build * rsx: Fix clang build * rsx: Reduce the performance impact of enabling the profiling timer * rsx: Avoid calling slow functions every draw call * rsx: Fully process texture if surface cache configuration changed * rsx: Fix build * rsx: Optimize metrics a bit * rsx: Fix surface write coherency when MSAA is active * cellMusic/Decode: add SelectContents functions - Update to version v0.0.21~git20220306: * cellMusic: fix qt music handler resume - Update to version v0.0.21~git20220305: * cellMusicDecode: initial implementation * Fix macOS CI Qt path * Fix some enumeration warnings * cellMusic: implement qt music handler * vk: Encode image type when caching resources * Revert "rsx: Downgrade depth-1 3D images to 2D (#11593)" * rsx: Downgrade depth-1 3D images to 2D (#11593) * rpcs3_version: Bump to 0.0.21 * Qt: store pad settings state and remove max size - Update to version v0.0.20~git20220227: * Round macOS icon * Set min macOS version to 11.6 * gui/themes: YoRHa by Ani (r2) (#10785) * vk: Do not enable passthrough DMA unconditionally (yet) * Flush dma offloader on texture read sema * Qt: show time of day in 'last played' game info, log current time when RPCS3 boots (#11220) * Disable passthrough DMA for proprietary intel driver * vk: Drain the label queue before using the CPU fallback to avoid out-of-order signals * rsx: Remove leftover dprints * vk/rsx: Tuning and optimization for host labels * rsx: Add the option to the advanced tab * rsx: Implement host GPU sync labels * Qt: set organization name * shortcuts: add some logging, fix shortcut path * update_manager: add some logging * Drop redundant declaration * Fix build * vk: Remove unused variables * vk: Remove hardcoded command buffer list length * vk: Remove pointless function (VKGSRender::open_command_buffer) * vk: Move renderer types to a separate file * vk: Rewrite command buffer chains * macOS: Implement shortcuts * Fix macOS builds * windows: fix windows shortcut paths * linux: fix shortcut icon aspect ratio * Unbreak macOS builds * cellSearch: fix cellSearchStartListSearch * Qt: create rpcs3 shortcuts * Qt: properly hide metal sempahore if not apple * cellSearch: more logging * rsx: add boost mode shortcut * Add MoltenVK Semaphore setting - Update to version v0.0.20~git20220219: * cellSearch: log audio and video metadata * cellSearch: silence irrelevant log error * cellMusic: fix cellMusicSetVolume log messages * RSX: Fix rsx capture stop * Fixes some unchecked derefs in sceNp logging * Fix sys_fs_close FD state logging * vk/dma: Initialize COW DMA block contents to avoid leaks * Bump vulkan headers requirement * cellSaveData: Check filename format of savedata files (#11502) * gl: Harmonize format conversion values * vk: Drop unused native format ABGR8 * gl: Remove pointless assert * qt: Add translation resources * qt: Update tooltips * vk: Per work-queue scratch resources * vk: Ignore queue transfer stuff when using 'fast' mode * Fix linux build * vk: Spec-compliant async compute - Update to version v0.0.20~git20220212: * Terminate headless rpcs3 if nothing was booted * Use RPCS3/asmjit fork * Input: multithreaded handlers * rsx: End the current frame before performing cache cleanup to release in-flight data * vk: Rewrite resource management * vk: Fix up multiple resource allocation routines * Rename CallAfter to CallFromMainThread * rsx: Lower performance warnings to 'warn' level instead of 'error' level to avoid causing panic for users * rsx: Fix memory tagging and add some security checks - Update to version v0.0.20~git20220206: * Fix IP_ADD_MEMBERSHIP and IP_DROP_MEMBERSHIP * vk: Speed up cached image search a bit * vk: Fix WCB crash * vk: Silence compiler warnings * vk: Use image hot-cache for faster allocation times * Qt: save settings dialog window state * Add overlay animations * Qt: make patch manager dialog resizable * Qt: make about dialog resizable * Qt: add scrollbar to settings dialog * Qt: adjust wording for updates * Implement Emulator::GracefulShutdown() * rpcn: add cookie impl to tickets - Update to version v0.0.20~git20220201: * Qt: fix compat download abort * input: add enumeration threads for each hid_pad_handler * input: add missing nullptr checks for pad * Audio: prevent click at play/pause * XAudio: fix deinitialization order * SoundTouch resampler integration * Fix linkage error on debug build with clang-13 * SPU LLVM: Add relaxed xfloat option - This new setting is on by default - It's active when approximate default is disabled - Approximate xfloat is now exposed to the gui * rsx: Validate requested images before attempting to upload them * vk: Fix 'grow' behavior when we reach the size limit * vk: Fix working buffer calculation for emulated D16F operations - Update to version v0.0.20~git20220129: * Implement fs::isfile (#11447) * macOS CI: Don't hardcode moltenVK and llvm version-specific paths * Windows Hotfix: Update hidapi * Fixup creating image path * Fix overlays::image_info constructor * Implement utils::memory_map_fd (partial) - Update to version v0.0.20~git20220126: * gl: Clean up format bitcast checks and register D32F type for FORMAT_CLASS16F * Fix missing typeless info update * overlay_controls.cpp: Improve image_info ctor withstandability * vk: Fix float16 requirement issue * Add loop building utilities for ASMJIT * Improve JIT profiling on Linux * Fix abuse of fs::pending_file * Call avcodec_register_all in case of old ffmpeg * Remove built_function * macOS: Fix DS3 init on Monterey * qt: Encourage users to use better ZCULL synchronization options * vk: Rework format feature validation - Update to version v0.0.20~git20220123: * Add a QGroupBox in RPCN password window * rsx: Improve coverage checking logic to handle 3D and cubemap resources * rsx: Take depth into account when calculating coverage * rsx: Fix local slice height calculation * vk: Only enable DCC workaround if the format features allow it * macOS: Implement texture swizzling for 16-bit formats * Initial support for Apple GPUs * Disable macOS swizzling workaround * cellVdec: constify AVInputFormat for ffmpeg >= 5.0 * cellAVdec: constify AVCodec for ffmpeg >= 5.0 * PPU: port FP convert instructions to Aarch64 * PPU/simd.hpp: minor changes in DP instructions * PPU: rewrite MFOCRF+MFCR instructions * PPU: rewrite LVSL/LVSR instructions * Use global variable in gv_zeroupper * PPU: rewrite LVLX/LVRX/STVLX/STVRX instructions * PPU LLVM: use masked stores for STVLX/STVRX * vk: Avoid leaking descriptor copies * vk: Keep the total number of allocated samplers under control * PPU: fix crash on SSE41 CPU in internal builder * PPU: print internal interpreter build error * PPU: fixup for old CPU * PPU: refactor shift and splat instructions * Qt: fix RestoreDefaults crash * Qt: check for patch updates * ARM: don't calibrate TSC, use cntfrq_el0 info * PPU: improve interpreter codegen * Remove unnecessary asmjit::imm_ptr * PPU: refactor vector rounding instructions * PPU: refactor VPack instructions * PPU: more interpreter refactoring (VPERM) * Fix PPU decoder settings dialog * Force close socket in sys_net_bnet_close * Fix invalid descriptor setup if subdraw0 has broken vertex setup * rsx: Optimize 8-bit rounding logic a bit * rsx: Round up 8-bit ROP output on NVIDIA cards * rsx: Surface format remapping enhancements * PPU: Rename new ppu_use_nj_bit setting to flip it back * PPU Interpreter: fix accuracy flag dispatch * PPU LLVM: improve accuracy of VSL/VSR * PPU LLVM: fix VMINFP and VMAXFP accuracy * PPU LLVM: fix VNMSUBFP sign handling * PPU: restore previous NJ mode handling option * Qt: Fix accurateXFloat enabled state in settings dialog * Initial Linux Aarch64 support * vk: Enable shading rate hack for all GPUs * Revert recent file system changes (#11370) * Fix typos (#11361) * FS: use std::filesystem::u8path * VFS: fix missing path deliminators * aes.cpp: Use secured memory resetting * Update PPUTranslator::MTFSFI for its intention to be clearer * shared_ptr.cpp: Remove std::swap specialization * Bugfix of Emulator::Load disc path searching * fs: Reimplement path resolving using std::filesystem::weakly_canonical * WolfSSL: Use a custom UTF-8 aware fopen on Windows * Implement proper macOS version check (#11352) * macOS: Increase thread stack size to 8 MiB * Log maxfiles to file and stderr on *NIX * macOS: Set correct maxfiles (fixes shader cache and SPU LLVM) * macOS: Fix arrow keys * Update wolfssl * macOS: Warn if Vulkan is not supported * Disable OpenGL on macOS * rsx: Use 32 bit integers for pitch * cellGame: Fall back to VERSION field if APP_VER is missing from PARAM.SFO * More sys_uart packets (#11332) - Update to version v0.0.20~git20220107: * rsx: use coverage ratio to determine when too much data is overlapping * rsx: Rework invalidation tagging * rsx: Bump surface removal threshold values * rsx: Add optimized version of section removal code * cellAudio: fix enqueued samples computation * rsx: Fix wrong fault report in initialization (#11323) * macOS CI * Fix macOS hidapi CMakeLists * Fcntl 0xc0000007, 0xc0000015, 0xc000001c * USB: Improve SingStar emulation * llvm: Update to latest submodule commit (#11325) * Add multi-config generator build support for Windows. * hidapi CMakeLists.txt fix * Rebase hidapi to 0.11.0 * SPU: Use REP MOVSB in do_dma_transfer - Try to use REP MOVSB when the size of the transfer is above a certain threshold - This threshold is determined by the ERMS and FSRM cpuid flags - The threshold values are (roughly) taken from GLIBC - A threshold of 0xFFFFFFFF indicates that the cpu has neither flag * HLE: fix some types * gl: Fully drop alignment restriction for compressed textures * rpcs3_version: Bump to 0.0.20 (#11318) * Update ASMJIT (new upstream API) * GDB: Rework to_hex/hex_to functions * Handle SYS_NET_IPPROTO_IP get/setsockopt Improve net logging. * Fix builds on additional platforms * Update LLVM commit * Add an error check in JITAnnouncer event listener * LLVM: enable some JIT events (Intel, Perf) * rsx_methods.cpp: optimize compile time (120s to 10s) * copy_data_swap_u32: build AVX-512 path * Disable built_function on __APPLE__ * BufferUtils: remove dead code (vertex streaming) * Re-refactor copy_data_swap_u32 again * Don't use vm::preallocated flag in patch enclave allocs - Update to version v0.0.19~git20211226: * rsx: Fix zclip w scaling * Fedora (35): Adjust to Pipewire adoption ++QT deps * sys_rsx: Outlaw mapping sys_vm memory to RSX IO address-space * macOS: Implement texture converter for Metal (2) (#11289) * rsx: Remove noisy debug print * rsx: Exercise caution when testing for overlaps in invalidated sections * Drop libwayland-client from official appimages * rsx: Handle floating point shenanigans * rsx: Enable fallback for devices without wide integer Z buffers * rsx: Remove zclip hackery * Implement "built_function" utility (runtime-generated assembly) * Use PAUSE in vk::query_pool_manager::get_query_result * Use aligned stores in write_index_array_data_to_buffer * BufferUtils: refactoring * Fix remap_vector redefinition on macOS (#11271) * TSX: enable same data optimization for PUTLLC * TSX: refactoring M * TSX/PPU: fix conditional store regression - Update to version v0.0.19~git20211217: * Input: fix min stick input of keyboard pad handler * Input: implement stick multipliers for keyboard - Update to version v0.0.19~git20211215: * Add missing virtual destructors to some base class * cellSaveData: prevent some potential crashes due to corrupt files * macOS moltenVK support and SIGBUS handling (#11252) - Update to version v0.0.19~git20211210: * SPU LLVM: Disable affineqb shufb paths temporarilly * Qt: fix screenshot path creation * Debug SPRX check * cellAudio: Recover XAudio on failed initialization * cellAudio: relax FAudio error handling * cellAudio: recover Cubeb on failed initialization * cellAudio: move some stuff to cpp * cellAudio: use members instead of config values * Remove unnecessary define * rsx: Avoid skipping input mask checks due to static flow control * rsx: Improve image aspect tests * PPU LLVM: fix bitcast usage to enable constant folding * LLVM DSL: print some debug info in get_const_vector<v128> * Introduce coroutine support (util/coro.hpp) * Put std::hash specialization out of std * cellVideoOutConfigure: treat unknown aspect as AUTO * Update README.md * SPU LLVM: Fix vgf2p8affineqb usage - Reverse the order of the bytes in the selection masks. Previously it was assumed that byte 0 would determine the output of bit 0, but byte 7 determines the output of bit 0. - Update to version v0.0.19~git20211205: * logging: Tell apart PPU access violation caused by executing unmapped memory * PPU LLVM: rewrite and optimize saturation bit * PPU LLVM: inline remaining vector instructions * PPU LLVM: modernize most vector instructions * PPU LLVM: allow to drop setting SAT flag (optimization, module-wide) * PPU LLVM: rewrite more packing instructions * PPU LLVM: rewrite some packing instructions * PPU LLVM: modernize some code with new DSL * [rsx] reduce size of config structs * [Config] Use std::less<> for std::map<...> Reduces amount of string copies [Utilities] fmt::replace_all: avoid creation of temporary strings * sys_spu_thread: Removed unused field access * Fixed debug build compilation errors const_str_t constructor without arguments shoud be constexpr for usage as default initializer in constexpr functions * [Utilities] Fixed area_base operator* scalar type * rsx: Add some sensible fallbacks (#11219) * sys_spu: Implement SPU image segment info checks (#11211) * rsx: Simplify unconstrained aspect ratio conversion * rsx: default initialize RsxDisplayInfo * cellAvconfExt: add some trivial param checks * avconf: Add const to fxo references * rsx: Fix image scaling * VK/GL: honor game's aspect ratio when scaling * fs::file: always use strict reading mode for large reads (#11206) * CI: switch FreeBSD to Clang/libc++ 13 (#11214) * Update xxHash to version 0.8.1 * Update glslang to version 11.7.1 * Update FAudio to version 21.11 * CellAudio fixes - Update to version v0.0.19~git20211128: * vk: Fix incorrect mixed transfer modes for mipmapped VTC * rsx: Fix sloppy format matching test * sys_usbd improvements (#11202) * Ignore Log subsection for config obsolete check * Impl sys_usbd_get_device_location * Emulated v406 usio * Audio backend improvements * rpcs3: Fix the DATADIR path for AppImage * Unused var * rsx: Roll back some optimizations * rsx: Fix handling of scaling requests for packed formats * gl: Enable handling of X16 blit targets * rsx: Update sampler format class when inheriting mipmap slices/sections * Stub uvc camera init * vk: Remove lavapipe workaround * sys_usbd: make emulated turntable interrupt transfer as fast as possible * cmake: Use GNUInstalldirs * sys_fs: Place all path-format checks upfront, implement more checks * Debugger: Show PPU reservation data * lv2: Add missing reservation disowning in lv2_obj::yield * Input: Log path on hid_open_path error - Update to version v0.0.19~git20211120: * cellSaveData: always log setList and setBuf * improvise CELL_SAVEDATA_ERRDIALOG_NOREPEAT * Qt: simplify callbacks.resolve_path * overlays: simplify backup icon copy procedure * Memory Searcher: Peek full string in log, fix case-insensitive search * GUI: Rename memory string searching tool to "Memory Searcher" * Update LLVM commit (fixup) * Update SpuTest to v1.1.2 * Qt: only show prefix for fatal messages * Properly recognize triggers and axes for evdev pads. * Implement sceNpManagerGetPsHandle (#11164) - Update to version v0.0.19~git20211116: * Update LLVM commit * VK: fix NVIDIA driverVersion check * rsx: fix possible segfault * cellKbCnvRawCode: use proper constants * cellRtcGetDaysInMonth: fix param check * Some typo/warning fixes * Qt: Fix log prefix in log_frame * overlays: add stick input to native dialogs * overlays: add R3, L3 and PS buttons * input: add made up CELL_PAD_CTRL_PS enum * cellGem: add comment about hack * overlays: add system sounds * rsx: Properly implement immediate mode rendering * rsx: Clear some leaking register state between runs * Fix headless mode * Account empty EDAT (#11146) * sys_event: Fix PPU queue forced uproot of waiters (#11147) * Disable vulkan in Windows build when HAVE_VULKAN is off and other cmake build fixes. (#11118) * Qt: fix initial pad settings dialog size and position * Update OpenSUSE Qt5 dependencies (#11135) * Curl: fix --verbose-curl option * SPU LLVM: Optimize branch following ORX - test the input of ORX directly for zeroes, instead of the result * Fixes rpcn_client.h func ptr comparison warning * Add HAVE_SNI definition to curl build for wolfssl * curl: add verbose logging * Special nullptr optParam->cbFunc case fix * NP: add signaling_handler wakeup on connect queue * rsx: Fix texture state propagation between unrelated draw calls * NP: Implement sceNpMatching2DeleteServerContext * NP: Implement sceNpBasicGetFriendListEntry * NP: Cache Manager + improvements * rpcn: new allocator + refactoring of np_handler * rpcn: extra changes * The Velocity Improvements: RoomData/RoomMemberData commands & fixes * llvm: Add AVX-512 detection for Alderlake (#11121) - Update to version v0.0.19~git20211106: * SPU LLVM: Hook up 128 bit spu verification - Also fix FMA enablement for sapphirerapids * Qt: fix initial TSX selection * vk: make upscaler dynamic * Qt: improve fsr tooltip area * rsx: Restore shader disassembler to working state * Qt: Consider TSX-FA in settings dialog * Specify the compiler for llvm_build (#11110) * fix npDrmIsAvailable * Fixes of PS3 filesystem EDAT/SDAT handling * vk: Do not clip region using renderpass renderarea, we have scissor for that * SPU/SYSINFO: Disable TSX by default for TSX-FA cpus (#11105) * CPUTranslator: Enable FMA for alderlake CPUs (#11106) * rsx: Configure pitch correctly for pitch-zero textures (1D) * LLVM 13 * SPU ASMJIT: Disable 512 wide spu verification - Apparantly this crashes every game. * rsx: Fixate time stamp of VBLANK * rsx: Fix typo in VBLANK processing regarding emulation pause * rsx: Implement NTSC fixup mode, improve VBLANK accuracy * rpcs3_version: Bump to 0.0.19 * GUI: Always show thread name for fatal messages (#11090) * rsx: Fix sampling in X when 0 pitch is given * overlays: fix graph offset error after applying new config * overlays: fix offset of right edge oriented graphs when detail level is none * Add more logging for Emulator Stop events - Update to version v0.0.18~git20211030: * overlays: fix trophy notification sound in queue * Qt: multithreaded trophy icon refresh * Qt: fix missing vfs mount * SPU DisAsm: Force decimal point insertion for constant floats * PS3 String Searcher: Implement instruction searching in embedded SPU images * overlays: add optional sound to trophy popup * overlays: add fade to trophy notification pop-ups * overlays: fix trophy notification pop-up locations * Emu: Move VFS mount to Init * SPU DisAsm: Print SPU floats * Qt: fix QSvg deployment * Qt: Use svg instead of png * rsx: Do not reuse/destroy sections that have references held * gl: Use real image dimensions when decoding compressed textures * gl: Disable shader interpreter if hardware does not support bindless textures * gl: Fix decoding of wide, swizzled textures * Correct channel order * Lower some log spam * Qt: add sound-effect to screenshots * cellCamera: fix qt handler crash if object is destroyed from another thread * cellGem: hook up camera * Screenshot: add Title ID to filename OBS-URL: https://build.opensuse.org/request/show/963013 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=35 |
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Duarte Pousa
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78006b1460 |
Accepting request 928299 from home:xenonpk
- Update to version v0.0.18~git20211024: * Qt: Add camera settings dialog * cellCamera: don't flip qt image vertically by default * Qt: add QtMultimedia to ci * cellCamera: fix compilation on linux * cellCamera: support all formats and set RGB32 if possible * cellCamera: add some more logging and fix some warnings * cellCamera: Implement dynamic camera selection * cellCamera: fix some typos (fixes camera attachment in Kung Fu Live) * cellCamera: silence some log errors * cellCamera: fix regular YUV422 conversion of qt camera handler * cellCamera: fix qt camera handler format * cellCamera: fix buffer allocation * cellCamera: log qt camera handler status strings * cellCamera: move camera handler interaction to seperate functions * cellCamera: improve image conversion speed * cellCamera: sprinkle some mutexes and handle disconnected cameras during open phase * cellCamera: fix camera interaction * cellCamera: fix buffer size for YUV * cellCamera: add error handling to qt camera * cellCamera: implement CELL_CAMERA_READ_DIRECT * cellCamera: fix qt camera width and height for non-default resolutions * cellCamera: Add qt camera handler * Allow booting any ELF inside disc directory, not just ones at 'PS3_GAME/USRDIR/' * Qt: fix richtext_item_delegate palette * Screenshot: sort folders by Title IDs * Add emulated Guitar Hero Live guitar controller in Settings I/O tab * [Win32] Allow renaming uppercase RAP/EDAT to lowercase with drag-and-drop from /exdata - Update to version v0.0.18~git20211023: * fix: cleanup basic handler in np term * Fix possible fs::create_path recursion overflow * glslang: Update from 11.5.0 to 11.6.0 * stb_truetype: Update from 1.25 to 1.26 * cURL: Update from 7.77.0 to 7.79.1 * FAudio: Update from 21.07 to 21.10 * XAudio2: Update from 1.2.6 to 1.2.8 * SPU: Implement interrupts handling for remaining events * vk: Fully allow CB change in emit_geometry * Linux: add org.mate.ScreenSaver as fallback * Qt: remove pad settings size constraint * vm_native.cpp: Fix DeviceIoControl usage (#11029) - Update to version v0.0.18~git20211017: * SPU/PPU DisAsm: Implement more constant formation patterns * PPUDisAsm: Fix MFSPR/MTSPR disassembly * sys_net: getsockname on unbound p2p socket fix * sys_net: redirects 0.0.0.0 packets on windows * PPUDisAsm: Fixup SC printing, support LV1 syscalls - Update to version v0.0.18~git20211015: * DS4: add version check * mmjoy: add member prefix to blacklist * sceNpDrmIsAvailable: fix error check * RPCN: Set error state on empty login/password * Enables resend token button * PPU/SPU LLVM: Emulate VPERM2B with a 256 bit wide VPERMB - Save 1 uop by using 256 wide VPERMB instead of VPERM2B. (Compiles down to a vinserti128 and vpermb) * Defaults to 127.0.0.1 when failing to discover IP * Add emulated DJ Hero turntable controller in Settings I/O tab * GUI Utilities: Implement instruction search, PPU/SPU disasm improvements (#10968) * rpcn: wait for signal before connect * Fix rpcn create/login not returning proper error * rsx: Fix some texture decode instructions * vm_native: simplify vm.overcommit sysctl * vm_native: unbreak runtime on FreeBSD after 63104af8e9ee * sceNpFriendlist: some improvements * sceNpCustomMenu: improvements * sceNp: more error checks * sceNpInit: fix error check order * sceNpDrmIsAvailable: add param checks * rpcn v0.4.0 * PPU DisAsm: Fix CMPLI disassembly * rsx: Fix decoding of linear cubemaps * gl: Alias register binding points a bit * DS4: add ZEROPLUS Brook Mars controller * input: log hid_get_feature_report return values * Qt: write version changes to update.log * fs: Add fs::write_new, promotes safe file creation (no overwrite) * Make pad and patches config savinng atomic - Update to version v0.0.18~git20211009: * rsx: Rewrite shader decompiler texture dispatch * vk: Silence compiler warning - Update to version v0.0.18~git20211007: * Add edat install support * cellKb: implement key repeat * Update yaml-cpp * Add missing cpu_flag formatting * Fix config mode reset * input: increase mouse acceleration maximum * Overlays: fix small performance overlay font sizes - Update to version v0.0.18~git20211002: * GUI Utilities: Implement PS3 SDAT/EDAT decryption * Fix clang-format for new ugly lambda indentations * Set up VS environment before calling cmake in glslang and spirv (#10952) - Update to version v0.0.18~git20210930: * Suggest tweaking the setting "Stub PPU Traps" after PPU trap (#10921) * Update unpkg.cpp * PKG: Simplify files management * SPU LLVM Fixup for VDBPSADBW * LLVM DSL: reimplement vdbpsadbw * SPU LLVM: Optimize branches following byteswaps - The first element can be extracted via vmovd rather than vpextrd, which saves 1 uop. * SPU LLVM: Use VDBPSADBW in SUMB - This instruction can be used to sum bytes horrizontally if the second input vector is all zeroes. * Qt/Linux: Properly hide taskbar progress when done * Qt/Linux: Implement SignalFailure with dbus * Qt: Add sound if download fails * Qt: fix downloader taskbar progress * settings_dialog: Add Restore Defaults button * settings: Fixup for ranged combobox fallback * vk: Use a dynamic number of descriptor allocations * vk: Clean up around vkQueueSubmit handling * vk: Add deregister event for sets * vk: Make the new descriptor system spec compliant * Whitespace fix * vk: Implement descriptor allocation batching * rsx: Optimize thread self-tests * vk: Enable deferred descriptor updates via descriptor-indexing * Optimize basic descriptor batching * vk: Implement basic descriptor updates batching * vk: Refactor descriptors a bit * vk: Enable descriptor indexing extension if supported * rsx: refactor rsx_utils a bit * vk: Simplify texture cache OOM tracking a bit * rsx: Avoid get_system_time for simple draw ordering * rsx: Avoid calling get_system_time() every draw call * rsx: Minor optimization; avoid preparing unused vertex streams * Bugfix after recent PPU patches pr * Debugger/Disasm: Name PPU Syscalls * Remove some lwmutex log spam * Patches/PPU: Implement HLE/LLE/With-TOC function call patches - Update to version v0.0.18~git20210926: * Qt: Fix SnapSlider in settings - Update to version v0.0.18~git20210926: * config: Remove Lower SPU Priority setting * ui: Remove SPU Cache from settings dialog * config: Disable SPU loop detection by default * VFS: move VFS settings to seperate file * Fix VFS regression * VFS: add logging to mount * Remove unused lambda * Debugger: Implement editing instruction for entire SPU group * ci: Switch QT mirror (#10918) * vk: Fix scanning for upload heap types. - Update to version v0.0.18~git20210922: * sys_fs: Add write log messages for SDATA/EDATA * sys_fs: Fix sys_fs_read/write when nbytes is 0 * sys_fs: Fix SDATA/EDATA file-stat * Fix cellFsSdataOpenByFd flags * perf_overlay: fix initial graph positions with detail level none * cellOsk: partially implement continuous mode * cellOsk: partially implement cellOskDialogExtUpdateInputText * cellOsk: do not notify INPUT_ENTERED on each input * cellOsk: reset options after unload * cellOsk: stub some settings * cellOsk: fix dialog abort w/o user interaction * cellOsk: dont send INPUT_ENTERED unless continuous * rsx: Fix 3D texture decode * rsx: Invariably clear the texture state if referenced. * vk: Enable sampler mirror-clamped-to-edge as an extension * rsx: Rework how depth/stencil initialization+clear works * vk: Rewrite memory initialization * Enable stencil export extension when required * Fix memory leak in cellOskDialog (#10895) * cellAudio fix * input: fix keyboard_pad_handler pressure sensitivity * Overlays: Fix position of centered perf-overlay - Update to version v0.0.18~git20210918: * edat: Check for the correct directory * unpkg: Don't append title ID to license packages * SPU: cpu_work() fixup, fix recursion in AV handler * SPU MFC: Add shuffling in steps setting * GUI Settings: Add MFC Delay Command checkbox * CLI: add "high-res-timer" argument (defaults to 1) * rsx: wait when emulation is paused * silence some warnings * System: only init fxo objects if a game is started * System.cpp: Remove outdated and bugged code-block * Fix Emulator::IsPathInsideDir * PKG: Implement SDATA decryption * PKG: Debugging messages * GUI: PARAM.SFO formatting * Implement Emulator::GetFakeCat() * Emu: Fix disc game move from hdd0/game * rsx: Fix stupid overflow - Update to version v0.0.18~git20210917: * CPUThread: Prevent recursive check_state calls * SPU MFC: Implement MFC commands execution shuffling * SPU LLVM: implement SQRT and DIV pattern detection (xf) * SPU LLVM: implement spu_re, spu_rsqrte * SPU LLVM: make intrinsics for most xfloat instructions * LLVM DSL / SPU LLVM: implement infinite precision shifts * LLVM DSL: implement absd and match helpers * LLVM DSL: reimplement fre, frsqe, fmax, fmin * LLVM DSL: reimplement pshufb, add 'calli' * SPU LLVM: implement FI instruction * LLVM DSL: implement fpcast * LLVM DSL: reimplement fmuladd, force hw fma if present * SPU LLVM: optimize SHUFB for permutation-only shuffles * SPU LLVM: implement missing constant mask handling in SHUFB * LLVM DSL: add line number in get_const_vector automatically * LLVM DSL: reimpelement fsqrt, fabs * LLVM DSL: reimplement avg * LLVM DSL: reimplement ctlz, ctpop * Refresh game list after installing RAP files via menus * Fully implement sceNpDrmVerifyUpgradeLicense * cellSearch: more stubs and implementations (#10578) * overlays: Show feedback while stopping ppu compilation * Fix BDVD path setting * sys_prx: Improve sys_prx_get_module_info error checking * sys_prx: Implement sys_prx_get_module_id_by_address * cmake corrections (#10782) * Switch from r16ui to r16 * Enable the precise occlusion query feature * Qt: add changelog to updater (#10844) * Qt: Reset stick positions on pad handler change * Qt: Relocate pad handler parameter changes * Qt: reset config when null pad handler is selected * Qt: fix player selection checks * Emu.Load: add more logging * Fix sys_prx_start/stop_module for older firmware * Fix user_interface::alloc_thread_bit() usage * vm: Fix vm::unmap * Fixup default config-path (#10863) * Fix vm::try_alloc regression * Add debugging info for when sys_tty_write is executed * Improve sys_fs_close logging * BUILD: a couple of cmake msvc compile fixes (#10799) * Add support for sc vtrm crypto * Patches/PPU: Add jump_link patch type * Fixup No.3 after #10779 * Reimplement config selection for game startup * Ensure frozen emulation for special executables inspection modes * Do not allow to unpause after fatal error occured in emulation * System: remove deprecated custom config location * Qt: remove deprecated playtime code * Qt: release scaled pixmaps from memory if possible * Qt: release unused data when switching list modes * input: make pad_thread a named_thread * input: reimplement lost optimization * Qt: Add missing Boot confirmation * fix * Log emulation pause/unpause events * Debugger/Disasm: Name SPU Syscalls * Enable PPU java mode handling by default (#10825) * Add enums for zcull precision control * Add ZCULL control options to the GUI * rsx: Implement ZPASS results scaling for precise stats * rsx: Implement precise ZCULL stats * remove deprecated avcodec_register_all - Update to version v0.0.18~git20210905: * VS: add missing generated file * input: fix custom pad config loading * input: fix custom pad config saving * input: fix custom pad config removal * sys_net: Anti-log spam enhancement * cellCamera: Anti-Log spam enhancement * Qt: patch creator * Silence some warnings OBS-URL: https://build.opensuse.org/request/show/928299 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=34 |
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Duarte Pousa
|
af2da2c16c |
Accepting request 915774 from home:xenonpk
- Update to version v0.0.18~git20210901: * Fixup No.2 for #10779 - Update to version v0.0.18~git20210901: * Fixup for #10779 - Update to version v0.0.18~git20210901: * Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) (#10779) - Update to version v0.0.18~git20210901: * BUILD: Refactor wolfssl submodule (#10780) * rpcs3_version: Bump to 0.0.18 - Update to version v0.0.17~git20210831: * SPU LLVM: Add m_use_vnni - Alderlake and Sapphirerapids will require an update to the llvm fork before they can be detected * SPU LLVM: Add VNNI optimized variant of sumb - Uses vpdpbusd to horrizontally add values, for some reason this is much faster than the normal horizontal add instructions. * SPU LLVM: Expand byteswap elimination to more instructions * Fixes build issue with LLVM on Windows with cmake (#10776) * Removes need for sys/sysctl.h on linux * Update commits * Fixup get-commit-db utility * vm_native: detect overcommit support on FreeBSD and other OS * rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers * rsx/fp: Handle signed operator precedence - Update to version v0.0.17~git20210829: * Patch cooperate with system SPU group creation (#10791) - Update to version v0.0.17~git20210829: * input: move pressure sensitivity to the handlers * input: use buffers during button translation * input: remove inconvenient pad mutex * input: rename some variables * add log message for downloader * rsx: Fix surface access bit flags * Mark "Disable Logging", add explanatory log message * windows: fix get-commit-db * curl: log errors * pad settings: Check duplicate button assignment * pad settings: disable more stuff during key input * Qt: fix newlines. someone™️ changed to richtext * Qt: remove obsolete lambda * Patches/LLVM: Implement Complex Patches Support * vm: Fix an overflow at vm::alloc, fix vm::find_map (#10760) * Add missing const * rsx/fp: Fix perspective correction handling * rsx: Texcoord control mask affects decompiler output! * input: revert stupid ideas * input: fix keyboard handler port status * fix MSVC filters * Windows/Audio: add listener for device change * vm: Fix vm::page_protect error checking * rsx: Implement indexed dynamic attribute load * fsr: Mark output images explicitly as nonreadable * Checkout wolfssl to v4.8.1-stable. (#10732) * BUILD: Refactor yaml-cpp submodule (#10745) * mmjoy: fix pressure sensitivity button * Offset get_timebased_time at game boot (#10744) * vk: Experimental workaround to just disable compression * vk: Add support for other formats as FSR output * vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes * vk: Register newer Navi GPUs (#10740) * SPU LLVM: Add approximate FCEQ/FCMEQ (#8729) * Add workaround for wayland session * Whitelist Kamen Rider Summonride Portal sys_usbd (#10722) * Input: fix keyboard stick lerp * rsx/fp: Fix indexed TEX[n] loads * Loader: Improve just-in-time installation of disc game files (#10719) * Fix warnings about using deprecated inet_ntoa function (#10698) * rsx: Fixup image-in data length calculations * vk: Improve driver compatibility * gl/vk: Scale line width & point size by resolution scaling * rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay * rsx: Implement crash-proofing for image_in dst/src formats * rsx: Implement crash-proofing for src/dst image_in address * rsx: Implement crash-proofing for 308A_COLOR dst address * support building with system faudio 21.08+ (#10708) * input: fix pad defaults when config file was empty * fix some warnings * input: redesign pad profiles * GUI: Display PKG information & installation confirmation from main menu * Remove old RSX instructions viewer (#10710) * vk: Fix unused variable error * vk: Silence maybe-uninitialized warnings * vk: Properly calculate cubemap memory size * cellGem: fix floating point warning * Qt: fix updater menu button * SPU/event queue: Implement protocol for SPU queue * SPU: Remove outdated assertation * Fixup PPU breakpoints * Fix sys_spu_thread_group_resume * SPU/event queue: Atomically resume SPU group * input: fix player id if handler has 2 or more pads * Change the FSR tooltip to not Bri'ish English * rsx: Significantly reduce the applied subpixel bias when handling unnormalized access * patch_manager: Prefer specific patches over global patches * input: fix keyboard pad handler * evdev: fix axis_orientations index * input: fix minor data race * Add startupWMClass to linux .desktop Fixes #10685 * input: fix pressure sensitivity button * sys_net: add missing range checks * kernel_explorer: Fix VM object formatting (#10666) * input: Add pressure sensitivity button * rsx: Check all attachments when generating pipeline hash key * rsx: Fix coordinate scaling for shadow access (#10668) * vk: Do not force check for successful texture cache load * ui: fix spacing on gpu tab * Formatting fix * Disable warnings around 3rdparty header * Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build) * vk: Add basic support for FSR 1.0 * vk: Simplify compute job cleanup on exit * vk: Unbind global renderer if it is destroyed * vk/device: Formatting fixes only (EOL) * sys_net/NP: set some init dependencies * Fix warnings * Qt: purge gui settings * cellGem: Disable Alignment Checks * Fix sys_spu_thread_group_create * cellGem: use existing constant for sphere radius * cellGem: fix Deadstorm Pirates regression * cellGem: add calibration logic with 0.5 second delay * cellGem: fix controller connection check * cellGem: reset struct on controller reset * cellGem: add some more checks * cellGem: set cellGemGetCameraState values * cellGem: implement cellGemHSVtoRGB * sys_spu: Add one more limiting SPU threads creation condition * Fixup HLE lwmutex * cellGem: cellGemPrepareVideoConvert update * cellGem: fix mouse positions * cellGem: update cellGemGetState * cellGem: add more mouse buttons * cellGem: add some more error checks * cellGem: disable tracking in cellGemForceRGB * cellGem: improve hue handling * cellGem: fix fake move calibration status flag * cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID * cellGem: fix typos, add some comments and reorder * rsx: Revert use of std::has_single_bit * rsx: Fix interpreter texture fetch * PPU: Improve accuracy of "Accurate PPU 128 reservations" mode * Bugfix of sys_lwmutex_destroy * SPU: Implement sys_spu_initialize and limit of physical SPU threads * ppu compilation: fix facepalm (double increase) * sys_prx_unload_module: fix log message * Use c++20 has_single_bit for POT test * rsx: Improve unnormalized coordinate sampling * rsx: Implement vtc encoding for NVIDIA OpenGL support * rsx: Do not use VTC tiling on NPOT textures * Crypto/ec: Make internal functions static * Fixup for SPU Debug mode (bad SHA1) * Fix thread time/cycles report with respect to thread pool * SPU Profiler: adjust accumulation logic * Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions * System: add progress update on existing modules * Debugger: Add some error pop-ups for invalid operations * Fix sys_storage_read * vk: Fix a few incorrectly calculated scratch buffer sizes * Fix some warnings * SPU Cache: allow to dump cache upon startup * Fix CPU Profiler regression * Qt: add fullscreen mouse lock setting * vm_ptr.h: Improve try_read() (#10627) * vm_native: add workaround for FreeBSD 12 * vm_native: enable memfd_create on FreeBSD * Qt: move java mode setting to advanced tab * Qt: abort batch PPU compilation on dialog cancel * Qt: add nullptr checks in msg_dialog_frame * Qt/System: reset boot path after directory scan * Remove unused ppu_initialize declaration * System: add vsh.self when scanning vsh/module * System: make IsPathInsideDir a member function * Qt: compile vsh/module instead of vsh.self * Qt: fix vsh ppu compilation and add compile stage * Qt: Compile entire sys folder for firmware * Qt: disable VSH boot if not installed * RSX: fix 'Working buffer not big enough' * vk: Fix scratch allocation when doing GPU deswizzle * StrFmt: fix comma placement in format_byte_array * vk: Handle out of memory errors that are deferred during texture binding * vk: Fix comparison between composite memory types * vk: Force explicit minimum size declaration for scratch buffers * vk: Fix undefined format class for typeless helpers * vk: Allow creating temporary subresources to fail if we run out of memory. * rsx: Set composite images upload context based on their actual contents * vk: Allocate enough scratch memory for GPU deswizzle * vk: Try to spread memory usage evenly across compatible types if possible * vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache * vk: Make use of multi-pool memory types * vk: Scrap minimum scratch buffer size and just allocate what is requested. * vk: Dynamically select panic boundaries based on resolution scale * vk: Implement heap aggregation * Make sys_prx_unload_module use success type logging * fix warning * Qt: add option to auto install updates * Fixed issue with SDL2 version sometimes casuing build failure (#10599) * Qt: use last window state when leaving fullscreen * Qt: fix game window positions if the window is bigger than the screen * fix shared FAudio build * system faudio fix * vk: Disable async texture streaming on all NVIDIA cards * replace some random Emu.Pause with fatal errors * Qt: fix BatchCreatePPUCaches cancel * Qt: Add VSH to BatchCreatePPUCaches * Qt: Add Boot VSH option * vsh.self: Fix execution on default settings (#10586) * Include different case files on file selection filters (#10587) * Initial implementation of sys_uart * sys_ppu: Implement sys_ppu_thread_rename * Extend ppu_thread::call_history_t formatter * PPU debugger: Make calling history detect common LLE functions trampolines * cellSaveData/UNIX: Optimize IO (#10574) * stub rsxaudio * sys_hid vsh * rsx: Fix vertical windows' clip * PPU debugger: Implement function names at the starting instruction * PPU debugger: Add instruction disasm for PPU calling history * cellSaveData: Fixup funcDone result check * sys_storage vsh implementation (#10559) * sys_ss vsh stubs * vk: Fix double-spill for invalidated resources * vk: Fix nul deref in spill code * vk: Fix null deref in texture cache when dumping temporary storage * rsx/vk: Improve recovery during OOM situations * Make little use of formatting byte arrays * vm_ptr.h: Do not allow dereferencing for void ptr * Minor fixup of vm::ptr * LV2: Fix IPC key reading from attributes * Fixup byte array formatter * Stub sys_fs mount functions for vsh (#10561) * Stub libfs_utility_init to bypass FSCK checks by vsh. * sys_sm_get_ext_event2 stub * Formatting Library: Implement byte arrays formatting * Implement TAR-based directory archiver * PPU debugger: Implement PPU calling history * Stub sys_io for vsh. * Hack for msmw2.sprx timeout. * [MSVC] glslang fix + vs2022 fixes * Win32 FS: Implement support for large reads/writes * Clang workaround for c++20 non-compliance * Fix linux build * Formatting fixes * vk: Improve handling of texture cache temporary resources * vk: Switch on the new VRAM management system * rsx: Implement a simple cache eviction routine * vk: Minor whitespace fix * vk: Add overallocation quota for texture cache * vk: Refactor VkTextureCache by moving most of the code to cpp file * vk: Implement VRAM spilling * vk: Refactor surface cache by moving code to cpp file * vk: Rename rsx::vk_render_targets to vk::surface_cache * vk: Improve memory load balancing and reporting * vk: Expose memory heap sizes to the runtime. * vk: Introduce the concept of VRAM allocation pools * rsx: Fix invalid reference when purging unlocked sections * fmt: add support for std::u8string * fmt: implement char8_t string support * SPIRV-Tools: Revert to 2020.4 * azure: Update VulkanSDK checksum * SPIRV-Tools: Update from 2020.4 to 2020.5 * VulkanSDK: Update from 1.2.154.1 to 1.2.182.0 * glext: Update from 2020.04.23 to 2021.04.20 * stb_truetype: Update from 1.24 to 1.25 * stb_image: Update from 2.26 to 2.27 * curl: Update from 7.76.1 to 7.77.0 * glslang: Update from 11.4.0 to 11.5.0 * FAudio: Update from 21.04 to 21.07 * Fix deref in sceNpMatching2CreateContext (#10539) * kernel_explorer: Atomic PPU state updates * Qt: add more Qt blockingMapped workarounds * Qt: kernel_explorer optimizations * sys_usbd: add PlayTV SCEH-0036 * cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD * cellGame: improve logging * Mount bdvd_dir regardless of patch category * Qt: show patch version for disc games regardless of the patch category * Refactor faudio submodule (#10397) * Qt: add PPU LLVM Java Mode Handling to debug tab * kernel-explorer: Add logging ability * Improve kernel-explorer's user experience * sceNp: fix invalid ctx dereference * rpcs3_version: Bump to 0.0.17 * rsx: Implement dynamic vertex offset updates * Fix HLE callbacks within context of HLE PPU stack variables * Improve ppu_thread::stack_push * vm_ptr.h: Use concepts * rsx: Implement support for extended vertex programs * VFS: Fix paths override * rsx: Improve VBLANK accuracy * Fixup for #10490 * Improve thread aborting mechanism (#10490) * sys_fs: Fix ENOTMOUNTED of open * Qt: apply gui settings on regular apply and save * Qt: replace old grey config icons in gamegrid mode * Increase some icons' visibility in dark themes. (#10485) * Trophy notification improvements (#10482) * vk: Remove unused input from attachment clear pass * rsx: Don't leak data during partial clears * media_info: improve error logging * cellSearch: extend media_info for video files * cellSearch: move audio info to separate util file * move try_to_int64 to StrUtil * Qt: fix warning * sceNp: add some more constants * kernel-explorer: devirtualize lv2_fs_object and print more information (#10487) * fs: alternative fs::pending_file implementation (Win32) * cellCamera/cellGem: Fix time stretching setting (#10476) * rsx: Fix emulation stopping in cpu_thread::is_paused poll (#10475) * GUI: Add PPU threads to debug tab * RSX Cache: Prevent crash on failure to obtain cache directory (#10474) * sys_fs: improve sys_fs_open accuracy for /dev_bdvd * Fix cellMouse/Keyboard initialization * vk: Ensure async scheduler thread is never auto-spawned by fxo * rsx: Remove unused variable leftover from refactoring * rsx: Resync excluded memory regions to avoid memory tests failing after flush events * rsx: Refactor surface inheritance logic * lv2_timer: manage timers by separate thread (#10445) * rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers) * Qt: add missing key auto repeat checks * rsx: Pass vertex attributes streamed via register write in PS3-correct format * vm_native: bypass rpcs3_vm creation if overcommit is enabled (Linux) * Logs: Prevent minor race in Emu.Run() regarding logging levels * vm_native.cpp: change rpcs3_vm name/location priority (Win32) * Improve bitwise serialization trait * Qt: Fix Play/Pause/Resume Shortcuts * serialization.hpp: Fixes * Implement fmt::ensure (assert-like with formatted message) + fmt::tie * Qt: fix empty game list phenomenon * Qt: fix possible race in RepaintIcons * Qt: invalidate invisible game item pointers * Rebase hidapi * vk: Properly destroy renderpass cache * rsx: Add floor workaround for GPUs with rounding issues * fixed_typemap.hpp: add range iterator * Hotfix #10411 * Make rsx::simple_array compatible with serialization * System.cpp: Move some Emu.Stop() code to a more strategic placement * Fixup serialization utility * Improve emulation stopping speed * Implement serialization.hpp, remove cereal submodule * rsx: Fix depth/color mismatch resolve in texture cache * rsx: Fix surface deduplication crash * Qt: Fix concurrency bug in trophy manager * Qt: Only load trophy icons on a need to know basis * Qt: simplify zero padding in trophy icon path * rsx: Fix expired sampler descriptors * Qt: kind of lazy loading icons * Get rid of mobile Kepler class and add some missing GPUs * gl: Add some debug visualization to internally verify consistency * rsx: Implement proper decoding for some obscure fragment instructions * Fix sys_event_flag_wait result set (#10404) * Revert "moved build options to options.cmake" * Fix missing game licence logging (#10402) * BUILD: Refactor zlib submodule (#10393) * Fix span copy after refactoring * Update FW 4.87 Latest Version * Unify .gitmodules url as relative ones. * Bump GLIBCXX version requirement to 3.4.29 thanks to using brand new compiler features Fixes #10378 * Explicitely include CMakeDependantOption for CMAKE_DEPENDANT_OPTION * vk: Rewrite partial clear shader * vk: Enable use of input attachments * BUILD: Refactor spirv submodule (#10384) * Qt: fix game list custom config icon refresh * remove cirrus FreeBSD 12.2 build * impressive typo fix * span: implement as_span workarounds as utils::bless * vm::ref: remove erroneous default constructor * Don't use -fconcepts anymore * vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers * vk: Improve compatibility with sub-par drivers and hardware * Replace gsl::span for std::span (c++20) (#7531) * shared_ptr.hpp: don't use fake objects * types.hpp: add PtrCastable concept - Update to version v0.0.16~git20210529: * SPU LLVM: Add missing WRCH PC updates * pads: Remove outdated DualSense battery note * cellVdec: silence "Unsupported time_base" error log spam * SPU LLVM: Expand branch optimizations for more instructions * Include limits.h * overlays: move more code to cpp * BUILD: Refactor glslang submodule (#10361) * VS: fix libPng ProjectReference in emucore * fix some warning spam * perf_overlay: fix guide line locations * try to fix pad interception * cellPad: do not use recusrive mutex * Fix cpu_thread::check_state() cpu_flag::temp support * Fix reservations handling in logs * rsx: Minor refactoring (#10358) * vk: Forcefully unmap DMA blocks before destroying them (#10359) * vk: Fix slow bo upload + copy when using RADV * vk: Workaround for slow bo transfer (pinned<->VRAM) when using RADV * perf_overlays: only calculate metrics on update * perf_overlays: only compile dirty graphs * perf_overlays: add avg and 1p high/low * sys_prx/overlay: Fix disambiguator of module names opened by FD (#10340) * Set min gcc version to 11 * Refactor hidapi submodule (#10346) * scale debug overlay based on current dpi settings * Simplify PPU exit * vk: Fixup on linux + RADV combo (#10341) * rsx/vk: Use backend configuration to track options that can be modified on a per-device basis * vk: Lock passthrough DMA behind the async streaming option * vk: Avoid repeated chip_class lookup by using generic global function * vk: Add workarounds to disable incompatible options * CI: Add FreeBSD 13 * perf_overlay: update interval config update * vm_native: fix Linux/Posix sparse file check * sys_mmapper: Fix IPC-enabled instances memory consumption * vm_native: improve sparse file check (Linux/BSD) * vm_native: improve sparse file implementation (Win32) * types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts * types.hpp: rewrite _u16-_u64 suffixes * types.hpp: replace custom std::bit_cast * kernel-explorer: Save self mem-container ID and use it - Update to version v0.0.16~git20210522: * Bump gcc to 11, shellcheck and SDL2 (#10324) - Update to version v0.0.16~git20210522: * types.hpp: implement smin, smax, amin, amax * vm_native: try to workaround another bug (Win32) * kernel-explorer: Implement PPU scheduler state information * kernel-explorer: Fix horrible performance * TROPUSR: Optimization * TROPUSR: Loader Improvements * crypto light refactoring. using volatile f/p guaranting assembly will generate call* instruction on memset for secure buffer zeroing. usage in sha1 api as well. * logs.hpp: another fixup for RPCS3.log * logs.hpp: fix fatal typo * Fix bugs due to clocks scale setting being dynamic * Fix bug of sys_rsx_context_attribute * Update sys_rsx_context_attribute * Improve get_current_cpu_thread() * logs.hpp: refactoring (logs::message) * Improve error_code (new formatting constructor) * vm_native: sparse file fixup (Win32) * Update commits * Add supporters * edat: Remove redundant logging * Minor change in msg_dialog_frame * metainfo: move away from deprecated appdata * metainfo: make license explicit * Simplify error_code class * Downgrade LLVM to previous commit (fixup) * bs_t<>: add all_of() and none_of() - Update to version v0.0.16~git20210518: * Update LLVM * vm: disable sparse files on win7 * 3rdparty: Add option to build against system xxhash * 3rdparty: Add option to build against system pugixml * 3rdparty: Add option to build against system flatbuffers * 3rdparty: Fix building with system wolfssl * SPU LLVM: Optimize branching - Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero * Move HLE table address to FXO (#10284) * lv2: Fix overflows of periodic timers * Make RPCS3 license explicit in README - Update to version v0.0.16~git20210516: * fix azure builds * Fixup * Update cmakelists * rsx: Refactor program texture state handling to be persistent across shader swaps * BUILD: Move buildfiles & improved prop includes (#10251) * kernel-explorer: Implement SPU ports/interrupt tags information * Remove lv2_event_queue::check(weak_ptr) * sys_interrupt: weak_ptr -> shared_ptr * sys_timer: weak_ptr -> shared_ptr * sys_spu: weak_ptr -> shared_ptr * cellAudio: weak_ptr -> shared_ptr * CPU Profiler: weak_ptr -> shared_ptr * SPU: Optimize SPU ports/queues * Emulation stopping bugfix * SPU LLVM: improve MPYH instruction * Update LLVM commit * Fix page mapping rights to file mapping * Add Intel's Rocket Lake 11th gen cpu. (#10205) * Implement const_str_t<> helper * lv2_obj::create: fix pessimizing move * Enable -Wattributes warnings * vm_native: improve sparse file handling * reverted comment * gl: Intel GPU shader fix * vk: Ensure MSAA surfaces are in RW state before attempting to transfer data. * rsx: Fix transfer barriers not triggering resolve target initialization * fs: Optimize filesystem handle reconstruction * Don't fatal on sparse file initialization failure * rsx: Move sys_rsx info to rsx::thread (#10258) * vk: Add some more debugging utils for RDC captures * vk: Allow flipping without wait * rsx: Handle transfer_read differently from transfer_write * rsx: Ignore write-to-self via blit engine. * event queue: Structure size efficiency * kernel explorer: Implement interrupt handler/service information * sys_interrupt: Save ID of self tag/handler * sys_event: Save ID of self event queue * couple of warning build fixes * VS: fix some filters * Qt: allow renaming of the current user * LV2: Fixup for IPC * sys_event: Typo fix (#10246) * BUILD: Refactor libpng submodule (#10238) * LV2: Improve IPC support (#10206) * Remove libopengl.so.0 hack, and use LEGACY CMake OpenGL option for AppImage builds (#10234) * stblib: disable another unsupported clang warning (#10244) * fs: implement fs::get_temp_dir() (Win32) * vm: disable locking main/video/stack for now (TODO) * Implement s128 type (based on u128) * vm: add "hook" memory (32G) * vm_native: add cow flag to map functions * changed discord-rpc to discordRPC * relocated openal cmake * relocated stblib files * relocated discord-rpc cmake * changed USE_SYS_LIBUSB to USE_SYSTEM_LIBUSB * buildsystem refactoring cleanup * BUILD: Refactor asmjit submodule (#10230) * Correct mismatched licenses in Crypto 5 files in Crypto were licensed under GPL-3.0-only which is incompatible with our project's GPL-2.0-only license. They have now been corrected to use GPL-2.0-or-later. * Bundle libOpengl.so.0 manually. Fixes issue #10226 * BUILD: Refactor curl submodule (#10228) * SPU TG: Simplify state of saved SPU image data * fix relative links to common_default* props * BUILD: Refactor 7zlib (#10222) * Simplify named_thread construction * rpcs3_version: Bump to 0.0.16 * .github: Update issue templates * .github: Update PR-BUILD.md * Update BUILDING.md * .github: Update CONTRIBUTING.md * curl: fix visual studio build * stblib: Ignore new 3rdparty warnings * curl: Update from v7.72.0 to v7.76.1 * stblib: Update stb_truetype from v1.21 to v1.24 * stblib: Update stb_image from v2.22 to v2.26 * pugixml: Update from v1.9-git to v1.11.4 * rsx: remove unused tile functions * GL: Remove unused copy functions * VK: ReSharper warning fixes * GL: resharper findings (too lazy for const functions) * OpenAL: Update include from 1.20.1 to 1.21.1 * XAudio2: Update from 1.2.0 to 1.2.6 * FAudio: Update from 20.03-git to 21.04 * overlays: implement text_align::right * user-overlays: add sanity check for enter button * save-overlays: add entry size info * save-overlays: add localization * save-overlays: change list entry contents. * cellSaveData: keep focus after confirmation cancel * Use consteval (experimental) * Remove redundant operators != * glslang: Disable precompile headers * glslang: Update to 11.4.0 * BUILD: Refactor libusb submodule (#10169) * Simplify umax * Simplify utils::umulh64 (MSVC) * Fixup for sys_time_get_timezone (3rd path) * Toolchain upgrades * CI/FreeBSD: stop caching downloaded packages * vk: Add support for tagging objects to ease debugging * rsx: Make renderdoc compatibility mode a general option * Rename Rockband to Rock Band * Implement sys_time_get_timezone syscall * vk: Refactor render target code * Test alterable aggregates via overriding be_t * fmt: support numeric u128 formatting * u128: add multiplication support (for MSVC) * shared_ptr.hpp: implement make_single_value(), make_shared_value() * shared_ptr.hpp: add invoke operator OBS-URL: https://build.opensuse.org/request/show/915774 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=33 |
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Duarte Pousa
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31db544508 |
Accepting request 888324 from home:iDesmI
- Update to version 0.0.15~git20210424 - Fixed and polished the build requirements I tested this build result and haven't encountered issues. OBS-URL: https://build.opensuse.org/request/show/888324 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=32 |
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Duarte Pousa
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11f294f963 |
Accepting request 877519 from home:xenonpk
- Update to version 0.0.15~git20210307: * overlays: don't count initial garbage values. * Qt: Do not allow updates during emulation * Cleanup Emu before the update reboot * Fix auto updates. Don't pass exe as arg0 to execl * Implement thread_ctrl::is_main() * Implement thread_ctrl::get_tid() * sysinfo.cpp: Implement utils::main_tid (main thread id) * Another minor fix for fmt::split * Minor fix for fmt::split with empty string * Enable -Wunused-parameter * add some log messages for debugging * Allow games to list all savedata (#9547) * Fix utils::get_firmware_version() * DualSense: Fix initial ingame LED update * GUI: Improve missing firmware handling * DS3/DS4: fix battery LED update * dualsense: implement lightbar pulse (low battery) * dualsense: fix LED updates * dualsense: get hardware and firmware version * dualsense: implement battery level * dualsense: minor cleanup * Qt: reset battery progress bar when not supported. * Qt: fix settings_dialog layout. Add stretches. * VS 16.9.0 compilation workaround * Fix linking with system curl * SPUThread.cpp: remove "__attribute__((always_inline))" * Add commits * endian.hpp: simplify be_t/le_t constructors * Add some GT6 devices to whitelist * vk: Remove redundant double barrier * perf overlay: Don't allow 0 or 1 datapoint count * perf overlay: add missing graph vertex * perf overlay: add datapoint settings to GUI * perf overlay: add datapoint count config settings * perf overlays: fix dynamic font resize of graphs * perf overlays: add detail level none (hides FPS) - Update to version 0.0.15~git20210302: * PPU: remove artificial 0x20000000 barrier for debug stats * fixed_typemap.hpp: make it a bit fool-proof * SPU debugger: Implement MFC journal * Atomic trophy status updates * fixed_typemap.hpp: return reference * named_thread: fix bugs in std::forward usage * fixed_typemap.hpp: reduce indirection * auto_typemap.hpp: reduce indirection * typeindices.hpp: upgrade with size and align info * shared_ptr.hpp: minor fixup for arrays * LLVM: Do not crash on failure to create cache file * DS3: fix LED battery status * DS3: fix linux output report * DS3: fix regression: pad data is cleared even if there is no new data * DS3: fix battery_level aquisition * Qt/Input: set player LED in pad settings * ds3: add led battery indicators (Linux only atm) * input: add some sanity checks * DS3: implement player LEDs * rpcs3_version: Bump to 0.0.15 (#9866) * cellScreenshot: fix overlay scaling (#9867) * Report deadlocked thread names in failures to stop emulation (#9865) * shared_ptr.hpp: minor fixup * Tentative fix for -Wattributes * Firmware installation bugfixes (#9855) * Buzz settings * Improve cellScreenshot (#9851) * Rewrite cellNetCtlNetStartDialogLoadAsync hack * named_thread: implement task queue * named_thread: implement "default" event loop * named_thread: rewrite result_storage * Qt: set parent for QThread * remove unused variable * vk: Fix inadvertent self-assign * vk: Explicit initialization of command pool queue family * vk: Add per-queue-family scratch resources and double buffer them * vk: Add support for queue family migration and refactor some texture upload code - Update to version 0.0.14~git20210226: * Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl * Fix stop count incremention in Emu.Stop (#9843) * Fix Nan in cpu_stats::get_usage * overlays: Fix cpu usage in low detail mode * Fix TTY handling of control characters * vk: Handle old GPUs without proper async queues * Formatting fixes only * vk::render_device::create: try to remove failing assertion * Remove garbage SPUW perf report * Move CPUStats.h -> util/cpu_stats.cpp * Implement fs::sync (Linux/POSIX) * cellSaveData: fix minor issues * product_info: add Harmonix Pro-Drum Kit (#9822) * Fix Emulation::CallAfter * Minor GUI fix for PPU interpreter at "precompilation" * overlays: fix perf overlay switching detail levels * overlays: fix initial size of perf_overlay body * overlays: fix perf_metrics_overlay division by 0 * overlays: Fix perf_metrics_overlay visibility * overlays: Fix frametime graph spikes * Fix rpcn registration * Atomic RSX capture writes * Atomic SPU LS capture writes * Fix atomicity of savedata/trophy data writes * Atomic PARAM.SFO writes * remove unused variable * fix no-gui crash if no firmware was installed * vk: Move queue family management from swapchain to logical device * vk/dma: Simplify map_dma interface * Add supporters * Add commits * JIT.cpp: fix overcommit bug (should have been Linux-specific) * Fix minor inconsistency in utils::memory_reset (Linux) * Simplify utils::align() a bit * Remove vm::cleanup_unlock * Remove cpu_thread destructor * evdev: fix build * hid: log more info when adding a device * only call hid_exit when all hid_handlers are done * Input: fix build * cellPad: minor optimization * Input: replace a bunch of static_pointer_cast * Input: unify some more code * DS3: inherit from hid_pad_handler * DualSense: inherit from hid_pad_handler * DS4: inherit from hid_pad_handler * DS4: enumerate devices periodically * vk: Fix cyclic read-write in dma_block::load/flush * Add mutex lock for NP changes * Remove now useless code from sys_bnet_connect * Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813) * Audio/AL: Request our default sampling rate (48kHz) from AL when creating the context. Otherwise AL might downsample and output in 44.1kHz unnecessarily, which happens at least on my system. Also tested on an audio device that doesn't support 48kHz to makes sure that still works. * check alcGetString return pointers * Fix potential overflows in utils::aligned_div, utils::rounded_div * debugger: Fix single stepping (#9793) * Fix -Wstring-aliasing (gcc) * Fix -Wpessimizing-move (Clang) * Fix -Wsometimed-uninitialized (Clang) * Fix -Wself-assign (clang) * Fix almost all GCC warnings * Fix mic device default in config * Add error on missing 'override' - Update to version 0.0.14~git20210215: * Fix regression (incorrectly removed specialization) * Make -Woverloaded-virtual an error * Reset -ftemplate-depth to normal * Enable -Wunused-function warning * Log "Missing Firmware" if firmware is missing * vk: Fixup and refactor for exclusive fullscreen stuff * add a hidden option to prevent switching to exclusive full screen mode * rsx: Add duplicate section detection when there are too many sections in the surface cache * vk: Silence some compiler warnings - Update to version 0.0.14~git20210214: * Fix vm::falloc() for misaligned args (#9764) * Update log messages of PPU/SPU hashes and patches applied - Update to version 0.0.14~git20210213: * Atomic waiting refactoring (#9208) * debugger: Improve PPU string constraints * PPU LLVM: Reduce PRX/OVL compilation memory usage a little * Rewrite fs::get_parent_dir * Patch engine: add bd32, bd64 and utf8 patch types * Add commits to the list * Fix PS3 process exit/exitspawn - Update to version 0.0.14~git20210212: * kernel explorer: Display all PRX/OVL segments * Reimplement/fix PRX patches * Fixup for multi-thread shader compilation (loading stage) (#9762) - Update to version 0.0.14~git20210211: * vk: Support incomplete lavapipe * rsx: Improve texture cache invalidate * rsx: Fix protection bug * vk: Offload garbage collection to offloader thread * rsx: Relax inheritance checks a bit * gpu-open/vma: Optimize CheckAllocation method * vk/vma: Always use aligned requests * rsx/texture_cache: Add support for reusing dirty images if possible * rsx: Lower cache block length to 256 pages * rsx: Refactor texture cache utils * GUI: initial log viewer * Revert "Replace GetEmuDir() with GetExeDir() in handle_rpcs3" * dualsense: implement player LEDs * dualsense: update description * LED settings: set modal and add has_battery check * dualsense: add player LED support * dualsense: add lightbar support * dualsense: fix switched motors * dualsense: add output report structs based on linux driver * dualsense: implement SetPadData for rumble in GUI * Input: minor simplification * Input: rename some functions * dualsense: add mic button * dualsense: add gyro support * Replace GetEmuDir() with GetExeDir() in handle_rpcs3 * Fix SAFE_BUFFERS attribute for GCC * Add -fstack-protector (Non-MSVC) * vk: Improve spec compliance (#9748) * GUI: Always remove manually added fonts in OnChangeStyleSheetRequest() * Fix firmware updating/reinstallation * Qt: Repaint log on stylesheet change - Update to version 0.0.14~git20210207: * Qt: Replace relative paths in stylesheets instead of changing the working directory * Qt: Fix weird naming issue on linux * Qt: Simplify stylesheet logic * Qt: fix stylesheets on various platforms * PPU Analyser: follow fallbacks in some cases * PPU LLVM: compile instructions from patches * PPU Analyser: minor fixups for `end` pointer * Patch system: export some info for future use - Update to version 0.0.14~git20210207: * Fix tiny race in PPU breakpoints (#9731) * Fixup for downloader * Update commits.lst (example) * Make out of source builds get copy of /GuiConfigs/, /git/, etc. * Add supporters * Updater: add minor sanity check * Create mini-cache for commits * rsx: Clear vertex output register if nothing is written to it * Don't use std::exit during Qt initialization * Support logger stopping at std::exit (#9722) * Fix rpcs3.vcxproj * Rename some variables to snake_case * Qt: remove Q_OBJECT for mouse/kb handlers * SPU: Always signal the debugger about termination * Tiny fix for zombie PPU threads * Disable LimitCacheSize option in custom configs * optimize add_only boot process * Remove tooltip event filter from gamelist * Allow BootGame with indirect paths - Update to version 0.0.14~git20210202: * PPU LLVM: workaround patch handling * Fix fs::unread (Linux) * memory viewer: Implement RSX mode * Print report_fatal_error to cmd * PPU Analyser: fix constraints for all elfs. * TSX: workaround for check_state freezes * Remove unused header * Fix freezes in HLE Vdec and SPU LLVM precompilation. * PPU LLVM: upgrade to GHC call conv * Minor fixups * PPU Analyser: better constraints for SPRX * PPU LLVM: don't use module name as PRX indicator * PPU Analyser: compile certain functions on per-instruction basis * PPU Analyser: use reloc info (disabled for now) * PPU LLVM: Implement inline __add_get_ov * PPU LLVM: improve analyser * Debugger: Add some more shortcut descriptions in F1 helper * Debugger: Allow to unpause a thread which has been paused by global pause * PPU: fix some typos in asm code - Update to version 0.0.14~git20210131: * More informative Error message on Vulkan driver crash * RSX: Implement set_value for progress dialogs * RSX: update shader loading dialog at 60 fps * Implement standalone OVL (overlay) loading mode * Add missing destructor of progress dialog * Fix ppu progress dialog percentage * Fix potential crash of progress dialog * Prevent minor race in Progress Dialog Server * Fix stop exit of check_only ppu_initialize * Minor optimization for check_only ppu_initialize * Simplify compile threads * Search for more game data directories. - Update to version 0.0.14~git20210130: * Fix ppu compilation progress dialog * Fix #9680 (#9687) * rsx: Set frame limit to auto by default * PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup (#9680) * Fixup for preloading SPRX from MSELF * Fix minor issue with usage of STL thread::hardware_concurrency() * Add MSELF support to SPRX precompilation. * Do not account RSX for TSX pauses * Fix GCM HLE * Handle missing cases of Emu.BootGame failure * Check for rsx::thread existence in Emu.Stop/Pause/Resume * Input: remove debug error * New RSX Debugger * Seal cereal includes in util/cereal.cpp * Purge unused typeid() invocations * Unfatal Segfaults * PPU LLVM: implement ppu_finalize * UI: Add supporters * Detect execution access violation * Add trace logging to thread_ctrl::set_thread_affinity_mask * Threads: fix typo in emergency_exit (dump useful info) * Thread pool: try to fix resetting affinity mask * Thread pool: reset thread affinity mask * Implement thread_ctrl::scoped_priority * SPU: Don't use shm::map_critical in SPU LS allocations * vm_native.cpp: implement shm::try_map * SPU LLVM: Optimize ROTQBY family for VBMI - Avoid masking pshufb index by 0xf by using vpermb instead. - Also fix conversion of vperm2b index to ShuffleVector index. * Thread pool: reset priority - Update to version 0.0.14~git20210124: * spu: Restore workers priority after initialization * vk/dma: Disable pasthrough DMA for NVIDIA+windows * vk/dma: Unmap pages from GPU when they are unmapped in Cell * gl: Avoid type shenanigans used to fake byteswap for select formats * vk/dma: Fix multiple logical bugs * vk/dma: Allow interoperability between pass-through and write-back DMA caching types * vk: Workaround for amdgpu kernel driver * vk: Fix custom event signals * vk: Polishing and cleanup * vk/dma: Modify default page size to 64k * win32: Be a bit more optimistic with allocated ranges; we get contiguous ranges more often than not * vk: Add host-imported DMA buffers * vk/rsx: Fix some more bugs * vk/dma: Disable memory inheritance * rsx/vk: DMA stuff - Update to version 0.0.14~git20210123: * rsx: Improve gs frame exit workaround * rsx/gui: Delay game window pop-up until first frame * fix UserInfo2_to_SceNpUserInfo2 * debugger: Implement F1 helper * Improve ppu_thread_cleaner a bit * SPU: fixup after #9630 * Implement thread_ctrl::wait_on (see #9208) * Remove SPU and PPU destructors * rsx: Add support shadow1D and shadowCube * rsx: Use unsigned variables to avoid sign problems when calculating stipple bits * Fix new warnings * Fix old warnings: remove strncpy * Remove unnecessary fmt::throw_exception destructor body * Change the way skylander ID is generated * Introducing RSX debugger entry (main debugger) OBS-URL: https://build.opensuse.org/request/show/877519 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=31 |
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Duarte Pousa
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3e667814d4 |
Accepting request 866115 from home:xenonpk
- Update to version 0.0.14~git20210118: * Qt: hotfix for downloader * Refactor some 'offending' code a bit (no effect) * Fix fmt::throw_exception destructor v2 * texture_cache: fix some warnings in AUDIT * Rewrite fmt::throw_exception destructor * Compilation fix (#9622) * SPU LLVM: Optimize FSM following comparison - FSM following a comparison instruction can be optimized to a single shuffle instruction * vm_native.cpp: minor compilation fix * SPU LLVM: add splat_scalar helper * CMake: Unset LIBUSB_LIBRARIES when using libusb submodule * CMake: Use find_package to find SDL2 - Update to version 0.0.14~git20210115: * LLVM: generate trampolines for "null" functions * vm: Minor fix in vm::close * Use different approach in shm::unmap_critical (Linux) * Memory: use MADV_DONTDUMP if available (Linux) * vm: Remove vm::dealloc_verbose_nothrow * Memory: fix critical bug in shm::unmap_critical (Linux) * Crypto: modernize key_vault.h * Crypto: modernize ec.h * Crypto: make global vars in ec.cpp thread_local * Crypto: don't modify EDAT_IV (all zeros) * Crypto: workaround -Wunused-variable - Update to version 0.0.14~git20210113: * Qt/curl: fix segfault in curl * Qt/Input: Use ellipsis as "mouse deadzone" * Remove legacy patch support * memory viewer: Close all instances after emulation exit * utils::shm: Hotfix after #9578 * utils::shm: Make map_self() atomic (#9578) * sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion (#9586) * Implement richtext_item_delegate * Add filename to multi pkg installation * Simplify numbered_widget_item * Add filename to single pkg installation * fix rebase conflicts * Try to distinguish between Update and DLC (Part 2) * Move blocking code in order to free the explorer * Try to distinguish between Update and DLC * fix linux compilation * Don't hide the PKG install progress dialog after each package * Use boolean values in unedat * Minor include cleanup in utlis.h * Add VERSION fallback to GetPkgInfo * Add more info to PKG install progress dialog * unpkg: add missing break and some cleanup * Use package reader in pkg_install_dialog * Rename package_reader member variables * Read patchsets from compat db * LLVM: log certain null functions * RSX: Fix possible bug in memory streaming utils * Enable -Wunused-variable * Enable -Wunknown-pragmas * Enable -Winvalid-offsetof * Enable -Wcomment warning * Random stuff (#9589) * tiny include fix * kernel explorer: Make it single-instance tool * rsx: Fix index array offset bits * vk: Refactor some uber-headers - Update to version 0.0.14~git20210109: * Fix compilation for gcc-11 * Update LLVM to latest commit * Update ASMJIT to oldstable * Update ASMJIT submodule URL * Utils: Rewrite fmt::split * Add comment for deprecated avcodec_register_all * Qt: ugly fix for ugly deprecation warning * game_list: fix deprecation warning * Fix or silence Qt warnings * Silence another warning (clang) * Silence one warning (clang) * Error on no return type warning * Remove redundant #pragma once * PS3 Loader: Fix sections memorizing * VFS: fixup handling . and .. after #9528 * fixed_typemap.hpp: remove useless reporters * VFS: Escape path components which end with space or period * VK refactoring Part 2 (#9542) * Docs: Update BUILDING.md (Fedora) * Build: Add include for building on certain configs * rsx: Fix ambiguous call to min(float16_t, float) * Update Utilities/Thread.cpp * Improved Zen chip detection - Update to version 0.0.14~git20210103: * rsx: Make FP shader cache load lock-free * rsx: Fix shader cache of 2 or less pipelines * rsx: Shaders cache loading and saving bugfixes - Update to version 0.0.14~git20201231: * rpcs3_version: Bump to 0.0.14 * VK: make static chip_family_tables const * VK: move static chip_family_tables to cpp * VK: move helpers to vkutils * VK: refactoring part 1 * Initial playlist-based custom soundtracks support (#9362) * Buzz! emulated controller (#9504) * Implement util/fifo_mutex.hpp * vm: implement vm::atomic_op, fetch_op helpers * memory viewer: Implement SPU mode, fix address GOTO * rsx: Implement Texture LOD Bias addend setting * rsx: Fix RSXTexture.h spacing * rsx: Move Anisotropic Filter Override to RSX state * Format: Update clang format * Docs: Update BUILDING.md * CMake: Update required Qt version * SPU LLVM: Fix edgecase in icelake codegen * Remove deprecated _bit accessor from v128 * Reimplement utils::popcnt64 * Types: Use nullptr over 0 * Warnings: Silence false warnings about fatal code paths * Warnings: Warnings use kebab case, Mr. Kot * Warnings: Ensure death functions are all marked noreturn * rsx: Revert an accidental deletion * rsx: Allow attempted fetch of non-existent surface - Update to version 0.0.13~git20201227: * Improve skylander portal emulator * vm_native.cpp: conditionally define c_madv_free * Use MAP_NORESERVE when available in mmap (Linux) - Update to version 0.0.13~git20201227: * Remove std typeinfo * vm: Fix access violations on super memory, support super memory in vm::get_addr * Disables precompiled headers by default (#9499) * Allow USB passthrough for THQ uDraw GameTablet * Remove bom in Utilities dir * rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen * rsx: Refactor shader codegen and fix shadow sampling on depth-float * vk: Fix more spec violations * Implement util/auto_typemap.hpp * Fix minor typo * Fix SPU ELF loader * Partial revert of 43c87e99b0316d4328b597ad50ff415ef42a73af * SPU Debugger: Print reservation data * memory viewer: Only allow "words" steps in powers of 2 * Fixup memory viewer SPU headers for RawSPU * GUI: Rewrite GOTO address tools in debugger tools * types.hpp: more cleanup * perf_meter.cpp: register only named threads * Butcher narrow cast a little (don't print value). * Don't randomly include "stdafx.h" * MSVC: remove MemLeak build support * Add PR-BUILD.md and Pull Request Template * Change skylander variants to use hex * atomic.hpp: revert Clang < 11 workaround for u128 * CMake: bump minimum Clang to 11 * CI: switch FreeBSD to Clang 11 (similar to e2303f337804) * types.hpp: remove intrinsic includes * atomic.hpp: use u128 as storage for masks/values - Update to version 0.0.13~git20201221: * Debugger: Switch from NoThread when the emulation is running * PPU memory must be exec memory when using debugger's "Next Instruction" feature * Mask PC in debugger_frame::keyPressEvent for SPU * Disasm: read instruction contents only once * Debugger: correctness fixes and cleanup * Cleanup disasm classes a bit * vk: Fixup for renderpass issues * minor cleanup * memory viewer: Fix resizing down * Move align helpers to util/asm.hpp * Fix bug with vector arg alignment in BIND_FUNC and callbacks. * Emu: implement on_exit callback * Hotfix: Emu.Quit after Emu.Stop * Cleanup and move sysinfo.h -> util/sysinfo.hpp * Replace uint64_t with u64 * Replace uint32_t with u32 * Replace int32_t with s32 * Replace uint16_t with u16 * Replace uint8_t with u8 * Add usz alias for std::size_t * Simplify f16 type * Move busy_wait() to asm.hpp * memory viewer: improve layout and resize * fix warning * memory viewer: check width and height in image viewer * memory viewer: fix RGB Image viewer crash * memory viewer: use enum for color formats * memory viewer: more cleanup * memory viewer: fix horrible overflow that freezes rpcs3 * memory viewer cleanup * GUI: Make memory viewer address edit accept 0x/0X prefixes * GUI: Polish the memory viewer * Link the memory viewer with the debugger * GUI: Improve PS3 decryption tool * vk: Register ampere GPU PCI IDs * Fix hexadecimal line numbers in error reports * fixed_typemap.hpp: Fix assignment operator for g_ptr * Update LLVM commit (minor fixups) * rsx: Do not reset vertex program texture mask when updating ucode analysis * vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route * vk: Workaround for validation layers bug * Hotfix: useless error * Almost all Skylander variants (#9443) * Fix unresponsive UI during SPU compilation * Fix stop during shader compilation * Fix build * vk: Clean up some leftovers from shader decompiler rewrites * rsx: Add some texture upload statistics to the texture cache * rsx: Make debug overlay dynamic * rsx: Fix sampler descriptor updates for framebuffer resources * vm: fix warnings and add narrow cast for u64 ptrs * Fix potential thread_pool crash on exit * Make lf_queue<> compatible with atomic_wait * shared_ptr.hpp: add wait support for atomic_ptr<> * atomic.hpp: use SFINAE for waitable atomic detection - Update to version 0.0.13~git20201215: * PPU: Allow HLE execution from pure instruction decoder type interpreter * FW SPRX install: Fix IDM ID's leak * PRX loader: Fix libfs_155.sprx loading * Salvaging code (#9432) * Minor tooltip grammar fix * Remove BOM from new files * Firmware libraries settings overhaul * Split BEType.h to util/v128.hpp and util/to_endian.hpp * vm: initialize g_pages at vm::init * shared_ptr.hpp: fix is_same_ptr<>() trait * rsx: Restructure and simplify some header include chains * rsx: Move shader analysis+prefetch to the end of the draw call * Add variant support for Skylanders (#9424) - Update to version 0.0.13~git20201213: * Initial DualSense Support (#9308) * Update skylander_dialog.cpp (#9419) * Use uptr (std::uintptr_t alias) * Move types.h to util/types.hpp * Remove ceil2/floor2 from types.h * Move error_code to ErrorCodes.h * Remove any_pod<> from types.h * Reduce std::numeric_limits dependency * RSX: remove overly long integer sequence (opcode_list) * Fix u128 constructors (MSVC) * endian.hpp: minor simplification * VKMemAlloc.cpp: use shared_mutex in vk_mem_alloc.h * std::chrono cleanup: always use steady_clock * Fixup for fs::file::read * Use atomic_t<> in VKMemAlloc * Remove constexpr from ppu/spu decoders. * Remove ASSUME macro * Always print system error code on 'throwing' errors. * Remove HERE macro * vk: Validate image creation inputs * vk: Add even more D32_SFLOAT missing locations - Update to version 0.0.13~git20201209: * Improve narrow() and size32() with src_loc detection * Replace verify() with ensure() with auto src location. * SPU ASMJIT: fixup mfence replacement * Simplify g_pages * Set msvc toolkit back to mainline * vk: Properly register D32_SFLOAT as a depth-stencil format (#9396) * Qt 5.15.2 (#8867) - Update to version 0.0.13~git20201208: * atomic.hpp: fixup (rsp addressing) * Allow emulation to work without firmware (#9367) * Remove bom from .hpp files * atomic.hpp: add atomic_t<bool> specialization * atomic.hpp: replace std::atomic with atomic_t * atomic.hpp: add some features and optimizations * shared_ptr.hpp: add trivial conversion for shared/single types * rsx: Separate program environment state from program ucode state - Update to version 0.0.13~git20201206: * Debugger: Implement code flow tracking * Debugger: rewrite GetPc() * Remove BOM markers * Set default to utf-8 for MSVC - Update to version 0.0.13~git20201204: * atomic_t: cleanup type requirements * atomic.hpp: simplify and unify bit test instructions * shared_ptr.hpp: fixups and updates * atomic.cpp: more phase splitting in notify_all() * shared_ptr.hpp: improve atomic_ptr methods * Update FW 4.87 Latest Version (#9366) OBS-URL: https://build.opensuse.org/request/show/866115 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=30 |
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Duarte Pousa
|
a93c4e31e7 |
Accepting request 852652 from home:xenonpk
- Update to version 0.0.13~git20201201: * atomic.cpp: improve hashtable access * Make cpu_counter::remove() async * sceNp.cpp: fix some UTF-8 string mismatch - Update to version 0.0.13~git20201130: * rsx: Fix upscaled image reconstruction * rsx: Fix uncaught depth-func changes - Update to version 0.0.13~git20201129: * Fix RSX replay thread lifecycle - Update to version 0.0.13~git20201129: * Add missing Fedora dependancy to BUILDING.md * Remove unneeded non-ASCII character (unedat.cpp) * stdafx.h: remove BOM from custom included headers - Update to version 0.0.13~git20201127: * Try to set 2-3 GiB working space and show error if it's failed (Windows) * shared_ptr.hpp: fix critical bugs * Minor debugging enhancement * Threads: fix minor race * Homebrew atomic_ptr rewritten (util/shared_ptr.hpp) * atomic.cpp: shrink and simplify main hashtable * atomic.hpp: remove/deprecate incomplete notify features * Handle some undefined behavior regarding null pads - Update to version 0.0.13~git20201125: * JIT: increase likeliness of allocating 2M large pages * perf_meter.hpp: move logic to noinline function * utils::shm: allow 2M hugepages on demand * Linux: remove assertions on MADV_HUGEPAGE * atomic.cpp: fix windows/std path * Implement "slow mutex" without spin-waiting. * Minor changes related to Emu.Stop() - Update to version 0.0.13~git20201124: * asm.hpp: constexpr refactoring * vm_native.cpp: add MADV_HUGEPAGE * atomic.hpp: alter atomic_storage<>::store a bit * Implement prefetch_write() and prefetch_exec() wrappers * Fix auto exit * gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer * Azure: attempt to produce clang artifact * Remove any mentions of scam CI * Fix SPU LS MMIO * vm: adjustments * atomic.cpp: don't use empty notify callback * Threads: minor simplification - Update to version 0.0.13~git20201123: * vk: Improve support for RDNA - Update to version 0.0.13~git20201123: * Simplify communication with thread pool * Clean thread pool at exit. * atomic.hpp: fix atomic_wait::list regression * atomic.hpp: redefine op::ne to actually mean "not equal" * Remove old travis badge (kill it with fire) * Pushing master AppImage Artifacts to GitHub Releases via Azure - Update to version 0.0.13~git20201122: * Attempt 2: Try to make Azure push linux builds * Azure: try to deploy GCC artifact (upload to github) * Removed .travis.yml * Attempt to fix #9316 * Second attempt to fix hanging RPCS3 process * atomic.cpp: remove redundant constexpr - Update to version 0.0.13~git20201121: * rsx: Some shader compiler threads tuning * qt: Add shader compiler threads to GUI * gl: Thread shader source compilation dispatch * rsx: Use multithreaded shader compiler backend * Attempt to fix Emu.Quit() * Fix thread pool entry point and get_cycles() * Attempt to fix #9271 * atomic.cpp: optimize "cond" allocation with TLS * Basic constexpr support for u128 (MSVC) * atomic.cpp: use deterministic "cond" allocation * atomic.cpp: use some actual hash for hashtable (std::minstd_rand) * CPU: remove descheduled threads from suspend_all list - Update to version 0.0.13~git20201120: * SPU: Log STOP full opcode (#9292) * hotfix for infinite loop when booting game data * Update disc boot detection and hope it works * Fix u128 type on MSVC (subtraction, minus) * CPU: use u128 in bit counter * Fix perf_meter<> after adding thread pool. * vm.cpp: minor optimization for filling stack guards * CPU: remove cpu_counter from g_fxo * CPU: update suspend interface (dummy) * CPU: Fix g_suspend_counter waiting logic - Update to version 0.0.13~git20201118: * SPU LLVM: fix AND instruction family (#9290) * rsx: Resolution scaling overhaul * Debugger: fill stack guard with STACKGRD * Update hidapi * Fix memory viewer for SPU LS * SPU: increase max SPU count * SPU: absolutely unacceptable hack for SPU LS * sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes * atomic.cpp: remove tiny redundancy * Potential fix for Linux compilation - Update to version 0.0.13~git20201117: * Debugger: Fix scrolling in first registers panel * cellGame fixes * Add thread_ctrl::get_thread_stack * vm: respect initial protection for allocation mapping * vm: memory locking rewritten * SPU: don't allocate SPU LS in vm::main - Update to version 0.0.13~git20201115: * SPU Debugger: Implement float registers view + General debugger fixes (#9265) * SPU: Fix some stat printing * atomic.cpp: fix notification on windows - Update to version 0.0.13~git20201114: * atomic.cpp/threads: remove old wait callback * atomic.cpp: fix waiting on multiple variables * atomic.cpp: fix rare overload scenario * Temporarily disable memory locking if TSX is not used * Fix suspend_all bug (TSX, TSX-FA) * Don't add lonely cpu_flag::memory on TSX path (bug) * Fix thread pool resource management. - Update to version 0.0.13~git20201113: * Fixed thread pool a bit * atomic.cpp: continuation of fixing all-ones masks * atomic.cpp: optimize raw_notify() for unspecified pointer mode * Improve disconnected state handling of dns queries * Add some error checking in sceNp2.cpp * Implement simple thread pool * Add .gdbinit config file * Adds SIGPIPE to ignored exceptions(unix) * atomic.cpp: print some stats on stop * atomic.cpp: fix notification bug from few commits before * atomic.cpp: minor optimization * atomic.cpp: merge more atomic variables for simplicity * atomic.cpp: combine two atomics (ref ctr and wait ptr) * atomic.cpp: don't load actual memory on empty mask * atomic.cpp: minor notification improvement * atomic.cpp: restore notify_all() behaviour * atomic.cpp: implement some atomic wait operations. - Update to version 0.0.13~git20201111: * Fix vm::check_addr calls in Thread.cpp * Fix vm::range_lock, imporve vm::check_addr * Registers Editor: Implement SPU/PPU register value broadcast * Debugger: Improve SPU/PPU vector registers * Fix missing controller mapping * atomic.cpp: waitable atomics got brutally rewritten * SPU Debugger: Improve registers panel * rpcn 0.3.5 (#9227) * Fix PPU stack contents on allocation * Make memory locking optional (mlock, VirtualLock). * Import VirtualAlloc2 if available (Win10+) * Improve DYNAMIC_IMPORT * CPU: Improve suspend_all g_suspend_counter handling * vm: lock memory under "sudo" addr * Implement utils::memory_lock * vm: remove unnecessary memset() on stop * CPU: use unsigned (u8) priority in suspend_all * Fix path not being saved on install pkgs * Hotfix for shm->map_self() * sys_semaphore: add state check to sys_semaphore_get_value * SPU/vm: Improve vm::range_lock a bit * SPU: improve spu_thread::reservation_check * vm: implement g_shmem for range locks * vm: add map_self() method to utils::shm * vm: refactor vm::range_lock again * Debugger fixups (#9226) * kernel-explorer: Add basic process info * Debugger: Improve SPU/PPU callstack handling - Update to version 0.0.13~git20201107: * unify patch log - Update to version 0.0.13~git20201107: * Debugger: Implement SPU callstack, fix PPU callstack * atomic.cpp: fix 3-arg notify functions * atomic.cpp: allow waiting on multiple variables simultaneously * atomic.cpp: adjust assumed pointer mask * atomic.cpp: add minor safety check * atomic.cpp: maintenance of wait() function * SPU reservations: Do not illegally dereference reservation data * Set AccountAge to 18 to fix age restriction checks, fix incorrect logged function name (#9218) * More Header cleanup * CI/FreeBSD: switch TravisCI to Clang 11 * CI/FreeBSD: enable on TravisCI as ccache works nowadays * CI/FreeBSD: switch CirrusCI to 12.2-RELEASE * CI/FreeBSD: avoid downloading commit history in submodules * CI/FreeBSD: clear ccache stats, so new hits are easier to notice * CI/FreeBSD: stop forcing ccache after f528aada24fb * atomic.cpp: upgrade raw_notify() * atomic.cpp: refactor native signaling functions * atomic.cpp: fix cond_handle data structures * Remove unused atomic with lock bit - Update to version 0.0.13~git20201106: * llvm: Update submodule (Zen3 workaround) (#9212) * Extend timeout on travis * atomic.cpp: remove load() from notify functions * atomic.cpp: more improvements * atomic.cpp: various cleanups and fixes * Improve shared_mutex * Improve cond_var notifiers * Fix HAS_OVERCOMMIT usage in JIT.cpp * Update LLVM commit id * Fix 1 warning in MSVC * atomic.cpp: improvements. * Improve low-level mmap utilities (Linux/BSD) * Fix vm::lock_range wrong check * Improve cpu_flag::temp handling * sys_prx: add cpu_flag::wait * vm: minor refactoring * Fix some switch warnings * Fix NEVER_INLINE attribute * Optimize cpu check_state() a bit * Add Quadro to fast version of VK get_driver_vendor * Set some things to log level always - Update to version 0.0.13~git20201103: * Add option to log qDebug * Log Qt version - Update to version 0.0.13~git20201102: * rpcs3_version: Bump to 0.0.13 (#9192) * Upgrade to LLVM 11 Stable * vm::range_lock cleanup and minor optimization * Optimize vm::range_lock - Update to version 0.0.12~git20201101: * TSX: fix transaction limit settings * TSX: tiny optimization of transaction functions - Update to version 0.0.12~git20201101: * Fix vm::page_protect and range flags * SPU: Fix Accurate DMA edge case * Improve vm::range_lock * Qt: Pass events to dialog when not remapping * overlays: kinda fix performance graph margins (#9181) * Disasm: do not allow to access previous instructions in non-interpreter mode * SPU Debugger: SHUFB insertion patterns * TSX: new fallback method (time-based) * vm: rename g_addr_lock to g_range_lock * Rename vm::reservation_light_op -> light_op * Cleanup some includes * cellSubDisplay: Add some constants (#9178) * implement interception for cellKb and cellMouse * HLE: Add some constants * Add License Area Setting * Qt: Fix Resolution combobox default value * rsx: Fix transform contants load * Actually start rsx replay thread * vm: optimize range lock slot allocations * sys_fs/sys_usbd: add cpu_flag::wait * sys_ppu_thread: add cpu_flag::wait * sys_memory: add cpu_flag::wait * sys_rsx: add cpu_flag::wait * sys_event: cleanup (replace vm::temporary_unlock) * Derive RSX Replay thread from cpu_thread * Allow cpu_thread& arg passed to the syscalls * PPU: Optimize reservation load for success * vm: add extern clear_range_locks function * CPU: improve cpu_thread::suspend_all for cache efficiency (TSX) * perf_meter.hpp: fix double rdtsc bug, add restart() method * SPU: make do_dma_transfer() static with _this arg * PPU: reload old data on STCX failure * PPU: add LARX perf counter * SPU: load previous data on PUTLLC failure * CPU: improve cpu_thread::suspend_all (TSX) * Logs: add callback for cpu_thread to set cpu_flag::wait * SPU: add stx/ftx counters * TSX tweaks OBS-URL: https://build.opensuse.org/request/show/852652 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=29 |
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Duarte Pousa
|
0b437114c7 |
Accepting request 845070 from home:xenonpk
- Update to version 0.0.12~git20201029: * Qt: Add "Configure Game Patches" to game list (#9154) * ci: Update docker to 1.6 * ci: Use system cURL on Linux build * Revert "TSX: adjust transaction logic" * NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket * atomic.cpp: fix memory ordering loads and release stores * Revert part of CellHddGameCheck - Update to version 0.0.12~git20201028: * TSX: adjust transaction logic * Fix cpu_flag::temp, make sure it removes cpu_flag::wait * SPU: make vm::check_addr checks safe under vm::range_lock * SPU: improve accurate DMA * atomics.cpp: add support for waiting on 128-bit atomics * Remove some vm::reservation_lock instances * vm: improve range_lock and shareable cache (Non-TSX) * atomic.cpp: implement notify callback - Update to version 0.0.12~git20201027: * DS4: Add error logging and remove some unused code * Qt: fix never played nonsense * rsx: Driver compatibility improvements (#9131) * Qt: move TTY option to TTY tab (#9147) - Update to version 0.0.12~git20201026: * ci: Set glslang checksum back to auto-builds * Partially revert "Fix debug build gcc/clang linker." * Fixup for cpu_flag::temp * atomic.cpp: add sparse atomics * Implement cpu_flag::temp flag * rsx: Block-level reservation access * atomic.cpp: add std primitive fallback for other platforms * ci: Set GLSLANG_URL back to auto-builds * SPURS: Implement spursJobchainPopUrgentCommand * CellSpurs: Minor fixes * SPU: Fix LS capture entry point - Update to version 0.0.12~git20201024: * atomic.cpp: use new thread alerting API (Win8+) * Add imports for some undocumented NTDLL functions * Fix UTF-8 strings in perf_meter files * SPU: use normal notify() thread function * atomic.cpp: experimental optimization (Win7+) * atomic.cpp: rewrite internals (again) * atomic.cpp: integrate callback check in ptr_cmp function * Improve raw_notify a bit - Update to version 0.0.12~git20201024: * SPU: Save LS capture executable in one segment - Update to version 0.0.12~git20201024: * HLE: improve cellHddGameCheck * Qt: add custom game icons * Debugger: Fix SignedHex * Debugger: Simplify thread pause state change * SPU: cleanup channels logging * SPU Debugger: Implement basic instructions's constants propagation * Debugger: Optimize thread disasm type select * SPU Debugger: Add made-up MR mnemonic * kernel-explorer: Add SPURS wkl arg - Update to version 0.0.12~git20201021: * LV2: cleanup syscall table (#9106) * Revert "Atomics: use WaitOnAddress if available (Win8+)" * Revert "atomic.cpp: fixup for WaitOnAddress path" * atomic.cpp: fixup for WaitOnAddress path - Update to version 0.0.12~git20201021: * Atomics: use WaitOnAddress if available (Win8+) * Improve vm::reservation_op * Remove XABORT in PPU/SPU transactions. * Add "Enable Performance Report" debug setting * Fixup for perf_meter.hpp * SPU: report too many PUTLLC attempts (TSX) * TSX: add prefetchw instruction in transaction code * SPU: fix GETLLAR regression * TSX: improve transaction repeat handling * Improve cpu_thread::suspend_all (TSX-FA) * Implement perf stat counter for PPU/SPU reservation ops * Implement cpu_thread::if_suspended * Implement priorities for cpu_thread::suspend_all tasks OBS-URL: https://build.opensuse.org/request/show/845070 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=28 |
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Duarte Pousa
|
25532adf4d |
Accepting request 842554 from home:xenonpk
- Update to version 0.0.12~git20201018: * vk: Add VK_FORMAT_D32_SFLOAT to format conversion table * SPU: Touch unmapoed memory in reservation mismatch * Improve SPURS debugger (#9090) * PPU Debugger: fix typo in STDX * PPU Debugger: Improve move from/to CR registers instructions * Add assert in build_function_asm to not ignore errors * Fix spu_putlluc_tx (insignificant) * Fix ppu_stcx_accurate_tx (operand size mismatch) * Reimplement ASMJIT runtime * BUGFIX: LibUSB Transfer list deletion (#9084) * Implement ethernet address determination * Fix getsockname on windows for unbound sockets * Add sys_net error for EISCONN * Fixes setsockopt * Add better handling of RTT for STREAM_P2P * Improve poll for p2p sockets * Avoid double locking with start_sig * sceNpManagerGetAccountRegion impl * Add notification logging * LibUSB: Update to upstream master (and turn off YAML_CPP_INSTALL CMake property) * PPU: Handle cache line inconsistencies (PPU 128 reservations) * Fix ppu_execute<Func> for HLE functions * CellSpurs: JobChain functions and some more (#9080) * SPU: return some give-up behaviour for PUTLLC (TSX) * RSX: fix rsx::nv406e::semaphore_release partially * PPU: fix ppu_stcx_accurate_tx * PPU/SPU: give up on conditional stores if locking fails * SPU: restore some LR event setting logic after #9048 * Use std::invoke in cpu_thread::suspend_all * SPU: fix spu_getllar_tx * TSX: reimplement spu_getllar_tx * SPU: fix PUTLLC (TSX-FA) * Fix remaining vm::reservation_lock usages (for now) * PPU: Add loop logging in STWCX/STDCX * PPU: cleanup for TSX path remnant * CPU: print and reset suspend_all statistics * SPU: Report 'GETLLAR took too long' * sys_fs: fix file opening from /app_home * SPU: Implement S1/S2 (SNR) events (closes #8789) * Implement utils::tx_start (for TSX) * SPU: Validate reservation in GET commands (Accurate DMA) (#9062) * PPU: fix LDARX/LWARX in accurate mode (closes #9058) * Improve vm::reservation_update * PPU: minor improvement for LWARX/LDARX * JIT cleanup for PPU LLVM * SPU: Fix minor segfaults (#9015) * FIX: MAX_PATH is used within Windows headers, we should use a different define internally * PPU: improve LWARX/LDARX progression * More optimization for cpu_thread::suspend_all * Optimize cpu_thread::suspend_all * Rewrite cpu_thread::suspend_all * PPU: remove ppu_stcx_tx * vm: rewrite reservation bits * wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC * vk: Open CB before doing frame cleanup so that callbacks work (#9041) * Add some more info to SPURS kernel explorer * SPU Local Storage capture * Fix SPU ELF loader * Implement vm::reservation_op * Prettify SPU image name of dumped images * cellSpurs: Implement more HLE functions (part 1) * kernel-explorer: Initial SPURS debugger * SPU: Embedded PRX/overlay image patching and dumping * vk: Reimplement GPU query management * Fix GCC compilation (#9035) * Minor cellSpurs fixup * Implement sys_process_is_spu_lock_line_reservation_address * cellSpurs: Fix HLE workload signalling, taskset fixes * SPU: Remove dead additions in Accurate Xfloat * sys_fs: return ENOENT for relative paths * SPU: Fix extremely rare bug of GETLLAR (#9011) * Update BUILDING.md * fs: improve handling root mountpoint * fs: improve mountpoint detection * Improve Trophy Installer robustness * SPU: Simplify logging of MFC commands (#9004) * Set max PPU threads to 100 * cellSpurs: Add CellSpursJobOpcode definitions * cellSpurs: Add error codes formatting (unused) * Implemnt various HLE CellSpurs functions * PPU: fixup for Accurate 128-byte reservations (#8998) * Overlays: Use Back instead of Cancel * Emu: use vulkan as default renderer * Add Accurate PPU 128 Reservations to Debug tab * cellGameSetParamString: fix string sizes * PPU: Implement support for 128-byte reservations coherency * PPU: Upgrade reservations to 8-byte always * rsx/codegen: Workaround for borked hardware * SPU/PPU: Implement Atomic Cache Line Stores * rsx: Emit simpler fragment program code * rsx: Optimize vertex decoder to generate simpler code * vk: Disable spirv optimizer * xxHash: Update to v0.8.0 xxHash (#8980) * vm: Fix stack memory release, always reset memory flags * sys_memory: Improve sys_memory_get_page_attribute for stack * Implement HLE sys_config stack allocation * Fix fs::delim type, fix "." and ".." processing in fs::get_parent_dir (#8975) * sys_mmapper: return ENOMEM on memory greater than UINT32_MAX (#8982) * cellSearch: use std::hash (#8981) * GUI: Fix exception on invalid AudioRenderer * MSVC bug workaround * Compilation fix * Implement cellGameDeleteGameData (#8962) * cellSysCache: Global hdd1 lock * kernel-explorer: Implement Filesystem Destcriptors information * Win32 FS: Always use FILE_SHARE_DELETE * Win32 FS: Fix fs::utime for directories * Win32 FS: Rewrite (fix) vfs::host::rename * Registers Editor: Implement PPU/SPU reservation control (#8968) * vk: Properly initialize float64 support for SPIRV * Update rpcs3/Emu/system_config.h * Core: Add date/time offset capability for console time * cellGameContentPermit: Fix missing PARAM.SFO writeback (#8934) * Fixed formatting * Add additional NV4097 methods to gcm_printing * Fix methods_name indentation * Added missing NV methods for gcm_printing * HLE: Always return empty paths if game content does not exist in cellGameContentPermit * MSVC 16.8 Preview 3.1 compiler fix * TROPUSR.DAT fixup (#8960) * Add playtime to the value from settings * Trophy fixup * SPU: Fix unregistered channels in RCHCNT * SPU: Implement many missing channel counts * sceNpTrophy: Add logging of commSign * sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED * sceNpTrophyRegisterContext: Atomically create trophy data * rsx: Properly pass format_class information during RTV/DSV resource barrier * vk: Improve image transfer and scaling * rsx: Always force typeless copy if memory is crossing aspect boundary * HLE: Implement ERROR_BROKEN in cellGameDataCheck (#8945) * Qt/Input: fix default pad handler * Qt: Fix playtime datatype * sceNpTrophyCreateContext: improve commId logging * HLE: Fix sceNpTrophyCreateContext * patch_engine: Apply patch when APP_VER is unknown * Fix cellGameBootCheck PARAM.SFO reads * Win32 FS: Fix fs::stat for drives * Fix cellGamePatchCheck (#8933) * cellFs: Rewrite cellFsGetFreeSize * sys_fs: Fix sys_fs_disk_free * sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!! * cellSaveData: Minor fix * Always reset size in cellGameGetSizeKB * cellFsStat Improvements * cellGame: Improvements * SPU: Implement channels 70, 71, add naming for channel 69 (#8932) * rsx: Lower error message to warning * rsx: Release misconfigured texture memory before attempting reupload * SPU: Implement events channel count, minor interrupts fixes * GUI: Small changes to terminology * Look for rap file for network license * Qt: allow handling of the game window while the settings dialog is open (#8921) * Improve pad support (#8800) * Add rsx capture shortcut * atomic.cpp: Optimize sema_get to not always use atomic instruction (#8907) * vk: Fix nul section crash due to unexpected format (B8) * kernel-explorer: Account for PPU IDs invalidation in lwmutex * kernel-explorer: Fix lwmutex owner display * rsx: Add support for mixed data types when sampling shadow coordinates * PPU: Use SEQ-CST memory barrier in reservation load * Add disambiguations to the new translations * move localized_string_id to own file * HLE: localize most - if not all - exposed strings * Qt/overlays: use Argument list for translatable strings * Qt/overlays: Localize most rsx overlays * atomic.hpp: Fix atomic_storage_futex::raw_notify * sys_spu: Fix overexecution of cpu_return() * SPU: Use ASM for AVX2 coompilation instead of intrinsics * cellGame: Implement cellHddGameCheck2 * cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA * Add more defines to cellSysutil * Register Editor: Allow to modify PPU priority * SPU: Make PUTLLUC LR event accurate * SPU: Remove "Accurate PUTLLUC" setting (always accurate) * Updates wolfssl and curl to official repos * Fix bitfield operator &= * PPU: Do not allow unaligned/unmapped reservation addresses * patch_manager: fix downloader location * patch_manager: use rename to back up old patch file * fix fs::copy_file on linux * patch_manager: log g_tls_error * Only bind 3658 with RPCN * Makes DNS processing more consistent * Win32 FS: Use FindFirstFileExW in fs::stat, fs::exists, fs::is_dir, fs::is_file * vk: Simplify shadow comparison operations for non-integer formats * patch_manager: fix success message * patch_manager: handle sha256 checksum * patch_manager: layout fixes * patch_manager: add download button * SPU: Remove STOP 0x0 hack (#8873) * Qt: Update tooltip for "disable keyboard hotkeys" * Input/Qt: Properly reset mouse hide timer * Input/Qt: Dont lock unused mouse in keyboard pad * hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT (#8864) * PPU: reduce LARX logging level to warning * rsx: Fix depth clipping * rsx: Enable support for extended range in depth buffer * rsx/gl: Refactoring and cleanup * fix some warnings * Fix Windows UNC Path Handling * Update Building.md for Ubuntu based distros * VFS: fix off-by-one error in vfs::escape() * sys_process: Implement exitspawn error checking * Implement sceNpSignaling & signaling improvements (#8836) * PPU: Cleanup & unify reservation loads (#8849) * SPU: Use unaligned instructions in mov_rdata_avx (MSVC) (#8851) * gl/vk: Support swizzled data for RCB/RDB * gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines. * vk: Fix fconvert job issues * gl: Accelerate D24X8_UINT operations * SPU: Make PUT transfers use SEQ-CST ordering on Accurate DMA (#8844) * GUI: Additional translation entries * SPU: Use unaligned AVX instructions for cmp_data_avx * SPU: Do not ignore pending PUT tranfers just becase GET may not be cache-line atomic * SPU: Fix not acuiring reservation locks on DMA with more than one cache line (Accurate DMA) * RSX: Update manual string creation -> std::string() * sceNpDrm: Relax file extension checks * SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable * SPU: Cleanup for Accurate PUTLLUC * SPU: Make GET's full and aligned cache line accesses atomic with Accurate DMA * rsx: Fix execution barrier insertion * improve tooltip coverage * GUI: Tooltips for mouse hide if idle and resize on boot * Internationalisation updates * SPU: Implement Accurate DMA (#8822) * Qt: simplify GetVerboseTimeByMs logic (#8824) * Fix idle timer * Update mouse lock logic * Use dynamic_cast to convert QWindow m_target to gs_frame * GUI: Mouse Hide and Lock Keyboard Shortcut * rpcs3_version: Bump to 0.0.12 (#8815) * vk/sdk: Sync with vulkan SDK v148 (#8814) * gui/themes: Convert kot-bg to jpg (95%) (#8809) * vk: Improve D16F handling * Remove call to start m_mousehide_timer in gs_frame constructor * Woops... premature commit/push. Fixed up the usage of connect * Used new Qt connect syntax Fixed indenting Renamed click callback argument from 'val'->'checked' Converted m_gui re-usage to just reference ui Removed implicit capture from spinbox lambda Corrected millisecond acronym from mS->ms Removed superfluous QTimer include in gs_frame.cpp * Added settings and logic for auto-hide of mouse cursor. * glsl: Properly implement shadow filtering when running emulated shadow compare * vk: Fix depth format mismatch detection in copy_image * Debugger: Replace SPU register perefix '$' with 'r' * tcp_timeout_monitor deadlock fix (#8783) * Fix some warnng in lv2.cpp * Restore some code * Use g_fxo for progress_dialog_server * Fix UB in Emulator::Load * Implement HLE cellSpursAddUrgentCommand * Log PRX segment end for usage with kernel explorer * PPU: log LR in HLE functions * SPU: Fix events ACK, minor optimizations (#8771) * RPCN Client (#8663) * vk: Fix some minor spec violation * vk: Add some more diagnostic messages for unoptimized image transfer setups * rsx: Fix format matching when aggregating textures - When copying depth-depth, prefer own format over depth int format * vk: Fix some missing render target declarations * rsx: Refactor and improve image memory manipulation routines * vk: Implement transport for D24S8_FLOAT data * rsx: Do not create depth textures as blit engine targets. * rsx: Separate uint depth formats from float depth formats * rsx: Basic support for creating depth float formats * Add Nekotekina skin (#8776) * Forces MSVC Toolkit to 14.25.28610 in Azure Pipelines * Fix empty input in Registers Editor * Debugger: Disable PPU address redirection * Debugger: Add missing PPU stack register checks * Debugger: Register Editor Improvements * Debugger: Fix instructions editor * Debugger: Fix scrolling using PageUp, PageDown, KeyUp, KeyDown * Debugger: Implement PPU SLWI, SRWI, SLDI mnemonics * SPU: Fix timer events * Support for Namco GCon3 gun (#8757) * [HOTFIX] Fix UB in Emu/System.cpp * PSF: Avoid redundent string copies in psf::array/string/get_string (#8707) * Revert "Qt: speed up list refresh" * Debugger: Use Signed Hexadecimal formatting (#8751) * Debugger: Fix PPU stepping on non-TSX * kernel-explorer: Add RSX handlers events info * evdev: log axis information in pad settings * Qt: speed up list refresh * Qt/Linux: fix QT_AUTO_SCREEN_SCALE_FACTOR typo * Qt: fix YoRHa QTreeWidget item style for CheckBoxes * Fix truncation warning in sys_cond.cpp * Fix bitops test * Fix vm::reservation_update * Ensure pushing builds to Github is only done on master branch * Windows GitHub release hotfix * Manually upload Windows Github Release using curl. Actually fixes #7938 (#8715) * rsx: Minor rsx::ceil_log2 bugfix * SPU LLVM: Improve approx FCGT (#8728) * Bring back the non-compliant define, but version limited * MSVC changes * SPU LLVM: Add icelake optimized paths for SHUFB (#8712) * SPU/PPU LLVM: Improve 0 addend FMA detection (#8709) * SPU: Implement RSX accurate reservations on TSX (#8721) * rsx: Fix XBGR vs XRGB screenshots * rsx: Support XBGR flip image load from Cell memory * vk: Warn if GPU does not support RGBA8 natively * rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format * rsx: Unify composite texture creation and management * PPU LLVM: Use VPERM2B to emulate VPERM (#8704) * cellSaveData: Fix loss of "BLIST" and files' information in PARAM.SFO (#8706) * SPU LLVM: Fix signed zeroes handling on Accurate xfloat * SPU/PPU LLVM: Fix FMA signed zeroes handling * Utils: Add detection for Icelake-client tier AVX-512 - Implies support for everything that Skylake-X supports as well as AVX512IFMA, AVX512VBMI, AVX512VBMI2, AVX512VPOPCNTDQ, AVX512BITALG, AVX512VNNI, AVX512VPCLMULQDQ, AVX512GFNI, AVX512VAES * Log username * move accurate rsx reservation to advanced * add missing settings to configure * vk: Generate valid image+image_view combinations for placeholder texture descriptors * Qt: fixup for PKG installation * Replace ppu_module_manager Function Static with Class Static variable (static module map) (#8669) * Fix for incorrect assignment of ghlguitar * sys_usbd tidy ups * rsx: Improve swizzled layout detection * Qt: unify package installation logic * Qt: add rap files to pkg install file dialog * Qt: fix input lag in pad settings * Try to fix ugly GUIs * Add config override as cli arg: --config <path> * make some cfg logs error instead of fatal * Qt: do not use on_<obj>_<action> syntax for slots * Qt: move some more settings to persistent_settings * PPU interpreters: Fix VMAXFP NaN and signed zeroes handling * PPU LLVM: Fix VMAXFP, VMINFP NaN handling - Update to version 0.0.11~git20200803: * lv2: Minor fix of "unspecific ppu" path of _sys_lwcond_signal * rsx: Decode swizzled GPU data on CPU readback * rsx: Propagate raster type of fbo sourced data throughout the pipeline. * Fix missing GPU in game window title * CI: Avoid trying to publish builds on forks * Gracefully abort headless mode with unsupported video renderers * PPU LLVM: Fix constant folding of BitCast * SPU/PPU LLVM: Fix cpu_translator::get_const_vector<v128>() * SPU: Implement SYS_SPU_THREAD_OPTION_DEC_SYNC_TB_ENABLE (#8657) * Don't open an error dialog in headless mode * SPU: Fix spu_thread::cpu_stop() missed executions (#8656) * cheat_manager: notify if no game is running * cheat_manager: make sure that the patches path exists * overlays: fix minor warning * cheat_manager: improve parser errors * cheat_manager: move cheats.yml to patches folder * cheat_manager: use enum values for columns * cheat_manager: disable search buttons if nothing was entered in the search field * cheat_manager: fix long search result lists * Improve error handling of config nodes * Improve error handling during config loading * SPU LLVM: Minor cleanup after #8559 * Improve error messages in firmware install * Qt: fix download menu visibility * Update cellAudio to use float constants instead of doubles * VK_REMAP enum is signed.. but later case comparison is unsigned * SPU LLVM: Avoid additional endian swapping - Avoid additional endian swapping with the ROTQBY and ROTQBYBI instructions - ROTQBYI is left out intentionally, since it caused worse codegen * SPU LLVM: Avoid redundant endian swapping - PSHUFB operates in reverse byte order from SHUFB, so we can take advantage of that to swap endianness without additional transformations in some situations * rsx: Fix cache skipping shaders on load+compile (#8633) * SPU/PPU LLVM: Optimize VSEL/SELB with constant mask (#8559) * PPU: Fix DIVW, DIVWU, MULHW, MULLW, MULHWU when op.rc is set (#8630) * vk: Fixup for PR #8590 * vk: Improve video memory manager to attempt recovery in out of memory situations * vk: Improve typeless texture succession * Update types.h to fix static_cast test (#8627) * overlays: try to fix unexpected font crop * PPU Precise/LLVM: Support NJ modes (#8617) * SPU/PPU LLVM: Improve expressions matching (#8620) * cellMic: use s32 consistently * use not_an_error in sys_spinlock_trylock * fix truncation warnings * fix sceNpCommerce2CreateCtx log message * add a gazillion more error_code * cellFont: add error_code * cellMic: error_code, random cleanup and stubbing * cellMusic: add error_code * cellSaveData: Increase sleep time * SPU: Use waitable atomics for SPU channels interface * move executable hash log level to success * SPU/Windows: Fix LS memory mirrors * SPU/Linux: Ensure aligned 64k allocations in utils::memory_reserve * SPU: Make spu_thread::offset private * SPU LLVM: Avoid negative clamping when the input is known to be positive * SPU LLVM: LS Memory Mirrors (Optimize loads/stores) * Minor fixup after #8501 * rsx: Fix false desync events * rsx: Brute-force removal of superseded surfaces * rsx: Fix draw count append when draw ranges are out of order * Make std::bit_cast hack-implementation constexpr in simple cases * Implement constexpr byteswapping * Qt/input: unbreak with Qt 5.15 after 881e8e472393 * Qt: Fix YoRHa background for some widgets * Qt: Fix Skyline's QSpinBox and QDoubleSpinBox buttons * Qt/input: add tooltips to pad settings * move applied patch log level to success * Qt/input: add checkbox for emulated stick values * Qt/input: fix stick preview for disconnected pads * Qt/input: show emulated sticks in pad settings * Qt/input: add squircle to pad settings dialog * input: use left and right squircle values * RSX debugger: fix command count on non-method commands (#8578) * rsx: Fix depth bounds test * rsx: Support partial texture descriptors * SPU LLVM: Optimize non-constant Tag Update requests * SPU MFC: Never clear tag status in WrTagUpdate * SPU MFC: Fix MFC_WrTagUpdate channel count * RawSPU: Log MMIO access * Qt: fix pad settings resize when switching tabs * Qt: fix scrollArea focus during pad button choice * SPU: Disable PUTLLC NOP transfers detection on TSX path * SPU: Implement GETLLAR polling detection * SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX) * Qt: fix update menu for linux * audio: rename audio channels to audio downmix * Only reboot audio if a relevant setting changed * Try to make most audio configs dynamic * XAudio2: Call CoInitializeEx to prevent errors * XAudio2: print readable errors * VS: show linux audio backends in solution explorer * cellAudio: implement downmix to 5.1 * vk: Inject memory barrier upon conclusion of a framebuffer feedback loop * HLE: fix sceNpDrmGetTimelimit invalid param error * sys_net: Use np_handler dns if possible for sys_net_infoctl (#8557) * Emu: simplify Emu::Stop some more * Emu: Make prevent_display_sleep dynamic * Emu: always use Emu.Quit() to quit RPCS3 * Qt: Remove obsolete main window close() * PPU debugger: Show stack address of each function * PPU debugger: Fix functions stack bounds check * gl: Silence warnings * rsx: Improve ZCULL queued requests finalization * Input/Qt: Check if gui callbacks are nullptr * Qt: use button box for most buttons * Qt: add scrollarea to pad settings dialog * Qt: Random unimportant stuff * Qt: Add stick multipliers to the pad dialog * patch_manager: save "owned games only" state * rsx: Fix transfer descriptors for partially overlapping slices in head * Qt: fix signal_update_available * Qt: remove automatic param from update logic * SPU LLVM: Fix barrier commands enqueuing * Qt: refactor curl stuff into a downloader * Qt: fix random QWinTaskbarProgress crashes * Qt: random cleanups * rsx: Implement fast ZCULL barrier when query object is already known * rsx: Fix leaking ZCULL queries after a barrier * Windows: distinguish left and right modifiers * Qt/Input: update keyboard_pad_handler shortcuts * Qt/Input: remove unused function: GetModifierCode * localized.h: follow Sony Naming Conventions (#8539) * Implement Caret upwards and downwards move in overlay_edit_text (#8342) * rpcs3_version: Bump to 0.0.11 * patch_manager: warning for incompatible patches (#8535) * vk: Disable primitive restart for old GCN cards * patch_manager: fix items across refreshs * patch_manager: fix import dialog close button * patch_manager: fix import, use constants as keys * patch_manager: improve import logging * patch_manager: fix sorting of item counters >= 10 * patch_manager: fix legacy patches again * patch_manager: allow Notes as sequence * patch_manager: fix owned games o. for all versions * patch_manager: prefer specific > global (per hash) * patch_manager: one patch per group across hashes * patch_manager: Always move All titles to the top * patch_manager: restrict All serials to All titles * patch_manager: don't hide "All Serials" in 'owned' * patch_manager: prefer serial patches over All * patch_manager: only apply one patch per group * patch_manager: add All override * patch_manager: add expand and collapse * patch_manager: add option to only show owned games * patch_manager: implement serials and app_versions * remove redundent include in Crypto/unedat.cpp (#8527) * Use proper install paths depending on pkg content * cellAudio: use downmix formula based on documentation * types.h: Fix ASSUME macro side-effects mismatch between compilers * Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic * Remove devKlic/rifKey reset * vk: Add more GPUs to nvidia chip table * vk: Improve nvidia speedhack for non-turing cards * debugger: Fix registers editor * SPU: Use named constants for MFC tag updates * SPU LLVM: Fix WRCH instruction to WrTagUpd * ui: add rsx some options to gui (#8512) - Update to version 0.0.10~git20200627: * Make error_code::value member private * SPU debugger: Add atomic status and tag update channels information * SPU LLVM: Fix WRCH instruction to WrTagMask * Input: skip keyboard input when pads are disabled * pad_thread facepalm * rsx: Force flushing of NaN/INF to zero * Input: Use global variables for pad modifications * patch_manager: more information for branch nodes * patch_manager: save widget layout * cellSaveData: Emulate PPU processing of auto/list post-fixed callback * debugger: Shortend SPU/PPU thread names * Update BUILDING.md * patch_manager: add hash to applied log message * patch_manager: fix missing config path * rsx: Validate blend factors according to hardware testing * rsx: Validate stencil op to match realhw behavior * rsx: Fix surface options hint mechanism * rsx/fixup: Fix color clear logic * Update readme badges * rsx: Fix ABGR decoding for colormask and clear color * rsx: Support DRGB8 sampling of render targets * patch manager: Skip legacy patch.yml in the GUI * patch manager: Fix load order * patch manager: Allow partial patch file import * patch manager: Add patch removal to context menu * patch manager: fix tree refresh and item expansion * patch manager: Properly hide legacy patches * patch manager: "Show Patch File" in context menu * patch manager: Skip lower patch_versions * patch manager: properly check patch versions * patch manager: replace Version and Title keys * patch manager: move try catch block to yaml.cpp * patch manager: avoid patch import inconsistencies * patch manager: move title + serials to patch level * patch manager: improve error handling * patch manager: import patches * Change DLL permissions so Windows clients which respect permissions set them correctly (#8470) * Qt: Improve update manager messages * FAudio: remove 4x volume factor Same as commit 66d13da2acfa288 for the XAudio2 backend * sys_mmapper: rewrite page fault thread notifications * Update Github Issue Template: Regression * fixup * SPU LLVM: Avoid bad optimization in FCGT * rsx: Account for subpixel precision when converting DST coordinates to SRC coordinates * Update Github Issue Template: Bug * rsx: Properly handle conversion of G8B8 and related formats * rsx: Improve mipmap gathering * std header guard in BEType.h (#8448) * Avoid string reallocation in swizzle CgBinaryProgram * v128: A few optimizations (#8432) * SPU: Implement EBUSY error on non-empty mailbox (sys_spu_thread_send_event/sys_event_flag_set_bit) * sus_lwcond_signal_all: use protocol specified in lwmutex * SPU: Move check_state() outside of mutex scope * sys_cond: Fix spurious EBUSY in sys_cond_destroy * sys_event_queue: Fix IPC support * sys_cond/mutex: Fix race between sys_cond_create and sys_mutex, Fix IPC support in sys_cond/mutex * rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator * Create Github Issue Template: Feature Request * rsx: Fix surface option invalidation * cellAudio: Minor fixup * rsx: Make "Disable ZCull Occlusion" setting dynamic * rsx: Improve surface options invalidation * sys_vm: Limit total process vsize to 256MB (#8431) * cellAudio: Fix event queue attachment * Fix lv2_obj::name64 regression * debugger: Always show zeroes on no thread's instructions positions * debugger: Fix instructions foreground/background color changes on non-executable memory * Fix debugger breakpoints * Fix embedded spu elf patching * Atomically overwrite config.yml * rsx: Optimize rsx::rsx_iomap_table construction * sys_net: Fix sys_net_bnet_setsockopt page faults * sys_net: Stub sys_net_infoctl command 9 * IDM: Implement idm::clear<typename> * gl: Fix depth buffer byteswap hint * rsx: Merge instruction expand flag with the other sign expand flags * rsx: Implement signed normalized texture formats * kernel_explorer: More Improvements * patch manager: hotfix for legacy patches * sys_memory: Improve allocation/deallocation syscalls * patch manager: add checkbox for "enable legacy" * Workaround broken Azure badge link * PPU interpreters: Fix VRFIM, VRFIN, VRFIP, VRFIZ * patch manager * Update Azure config to fix Windows Azure build (#8399) * kernel_explorer: keep existing trees expanded * Improve tooltips * kernel explorer: Improvements * Unify Azure artifacts names and produce them only on successful build. * Atomically overwrite games.yml * Remove lambda in sys_net_bnet_poll * PPU: implement VNMSUBFP (precise variant) * Implement v128::fma32f * gl: Improve async compiler synchronization with initialization * rsx/fp: Separate SRC precision modifiers * SPU LLVM: Optimize FM when op.ra == op.rb * SPU LLVM: Additional FCGT optimizations * SPU LLVM: Partial revert for FM/FMA changes and other improvements - Revert changes to FM and FMA instructions - Allow non accurate/approx FMA family instructions to use native FMA - Minor optimization for FMA ops with a constant 0 multiply * SPU LLVM: Fix theoretical issue with FCGT optimizations * vk: Make the depth-convert pass multisample aware * vk: Fix query reset when renderpass is active * Add Cirrus CI FreeBSD badge (#8350) * stub cellPngEnc * Add error_code to cellPngDec * stub sceNpCommerce2 * stub sceNpTus * Remove mentionbot config * cellAudio improvements * Audio dumper: append filename with titleid and date-time * Fix some checks * Fix sys_net_bnet_poll regression (#8337) * rsx: Fix fragment state updates * rsx/fp: Ignore self-referencing register writes. * rsx: Properly account for memory sizes of reused surfaces * rsx: Improve surface cache resource management * SPU LLVM: Use clamping helpers for FMA32x4 and FM * XAudio2: remove nasty 4x volume factor * Improve Stop Watchdog * Add game patch support in 'Create PPU Caches' * SPU LLVM: fix spu_cache dependency * Avoid copying std::shared_ptr in sys_semaphore * cellAudio: make master volume dynamic * VS: randomly changed project files * Compile EBOOT.BIN on 'Create PPU Caches' * Typo fix * gl: Fix shader logging * rsx: Add stippled rendering support to interpreters * rsx: Implement stippled rendering * SPU: Fix possible deadlock after access violation via DMA transfers * SPU: Fix page faults notifications (non-TSX) * rsx: Fix possible case NULL zcull_ctrl in on_exit() * PPU: Implement PPU Traps Stubbing option * SPU LLVM: implement get_segment_base() * Fix warnings * [CI, Cache] Add proper cache versioning (#8285) * rsx: Copypasta fix (#8289) * sys_mmapper: Fix possible memory leak on error of create_lv2_shm * idm: Implement creation/destruction invalidation counter * rsx: Fix data format remapping * nv3089: Account for subpixel addressing - Update to version 0.0.10~git20200523: * [MSVC 16.6] Microsoft.MakeFile.Targets(46,5) :thisisfine: (#8279) * [CI, sh, Windows] Do shallow submodule init. History is not needed. * [CI, Windows] build SPIRV-Tools separately * Add FreeBSD to CI (#8261) * SPU: Fix page faults notifications - Update to version 0.0.10~git20200522: * Update cellSpurs.h * kernel explorer: Add information about first PRX/overlay segment * SPU/PPU disasm: replace unknown instructions message with question marks * SPU/PPU disasm: replace "illegal address" with question marks * PPU disasm: do not disassmble non-executable memory * vk: Implement masked stencil buffer clears * SPU MFC: Fix MFC_WrListStallAck on interpreters * SPU MFC: Fix SN interrupts * SPU MFC: Implement MFC_SDCRZ_CMD * Fix some misspells Note: in main.cpp there are many dirs similar to Program Files, so tip should be appropriate. * SPU: Optimize FCGT - Optimize FCGT to a single signed integer comparison when possible - Add is_spu_float_zero helper * [msbuild] only link llvm libs to Applications (#8262) * Optimize Qt properties in about_dialog https://doc.qt.io/qt-5/qt.html#TextInteractionFlag-enum * Qt: disable TSX in the config.yml if not supported * Qt: properly handle strict rendering mode switch * rsx_utils.h: fix signed/unsigned comparison * Implement std::countl_zero and friends * PPU interpreters: Implement AltiVec NaNs precedence and data preservation * Dev: Switch to dropbox for Vulkan SDK for reliability * Dev: Switch to alternate Qt host for reliability * gl: Restrict insert_vertex_input_fetch workaround to Intel proprietary * rsx: Write 4-byte long data to all semaphores (#8246) * SPU reservations (TSX): Remove wait flag in PUTQLLUC * rsx/fp: Fix precision clamping on MAD instruction * gl: Only log shaders if g_cfg.video.log_programs is enabled * gl: Refactor shader type usage * gl: Refactor shader compilation * gl: Check for EXT_depth_bounds_test * glsl: Avoid implicit int->uint conversions * rsx: Fix data written to RSX semaphores and the initial data of them (#8235) * gl: Remove older debug code * gl: Avoid issuing glDelete calls with m_id == GL_NONE * glext.h: update from 20180114 to 20200423 * gl: Rewrite Debug Output * GUI followup for https://github.com/RPCS3/rpcs3/pull/8148 * Bump Linux CI version (#8226) * Update Contributors * Update Developers * Update Supporters * Remove std::rotr usage for now * Spelling fix in texture_cache.h (#8219) * SPU: Minor cleanup of exception in stop_and_signal * sys_spu: Fix sys_spu_thread_group_terminate vs sys_spu_thread_group_exit race on values * SPU LLVM: fixup after #8175 (#8214) * rsx: Improve blit engine memory validation (#8215) * Emu/Config: Add option for accurate PPU LLVM vector NaNs * PPU Interpreter: Accurate vector instruction NaNs * PPU LLVM: Accurate vector instruction NaNs * vk: Properly fix dynamic state descriptors * rsx/fp: Support more types of texture access * Minor EFAULT fix in sys_semaphore_get_value/sys_event_flag_get * SPU: Implement spu_channel_(4_)t::try_read * sys_spu: Add short sleep in sys_spu_thread_group_terminate * sys_spu: Minor cleanup of group termination process * vm: Fix vm::passive_lock regression (#8175) * PPU: Use optimized reservation waiting for reservation load (non-TSX) * rsx: Rewrite data texture remap expansion * SPU LLVM: Improve MFC transfers recompilation for non-TSX * SPU: Use optimized PPU signaling to SPU on reservation pause * SPU/PPU reservations: Optimizations part 1 * Input: remember registered ldd controllers * vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage (#8206) * vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE (#8202) * Fix possible cur_ip nullptr usage in np_handler.cpp * Qt: remove debug tab wall for Utilities menu * sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes (#8182) OBS-URL: https://build.opensuse.org/request/show/842554 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=25 |