* rsx: Fix detiler shader compilation
* rsx: Pick tiler/detiler according to actual block size
* rsx: Avoid out of bounds write for tiled memory
* Metainfo: Update number of compatible games
* Metainfo: Add German translations and more URLs
* Metainfo: Sort tags with jdAppStreamEdit
* Fix display_length tag and add screenshot caption
* msvc/debug: set mainCRTStartup as entry point
* msvc/debug: remove outdated qtmaind.lib dependency
* msvc/debug: Pass c++ standard to Qt
* Docs: Add clarifications regarding Visual Studio 2019 version requirements.
* Fix sceNpManagerGetNetworkTime called before rpcn connection
* rpcn 0.8
* sys/cellGame: Fix hdd game dir name
* Qt/input: separate num keys from other keys
* SPU/Savestates: Remove reservation hack, allow its saving
* Savestates: Save build version and creation time
* Suggest using SPU Savestates-Compatible Mode on failure to save
* SPU LLVM: Fix savestates with LLVM
* Fix idm::allocate_id at fixed position
* Invalidate savestates
* Savestates/vm: rewrite memory saving for better compression
* Savestates: Fix audio_out_configuration initialization
* Add savestate data validity asserts
* rsx: Fix typo
* rsx: Support DMA tiling in the CPU blit path
* rsx: De-spaghettify nv3089::image_in
* Use asmjit main repo
* Typemap: Set init to false after each individual destructor
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=87
* Set azure variables
* SPU LLVM: Optimize spu_idisable
* Fix excluded sections check mismatch
* rsx/texture-cache: Remove archaic short-circuit during purge-xxxxx routines
* Crypto: Fix endianess, avoid crashing on invalid values
* Qt: rename pad profiles to config files
* Make sure to enable PR builds
* More cleanup
* Update linux Azure and re-enable GitHub pushing
* Precompile PRX/ELF extension
* Hotfix SPU Cache Spam For Game Collections
* Fixup Create PPU Cache
* SPU: support pure SPU code precompilation discovery
* SPU: Refactor function discovery
* Add SPU Precompilation to Create PPU Cache
* Qt: fix pressure intensity deadzone enabled state
* macOS CI: build ffmpeg and gnutls from source, and fix deploy script (#14563)
* input: add SDL_GameControllerDB
* Update MVK
* Update homebrew mvk on build script
* [DS4] Proper USB/BT detection
* SPU LLVM Precompilation Fixup
* SPU LLVM Precompilation
* Zero register optimization for AVX-512-VBMI - Take advantage of the fact that AVX instructions zero the upper 128 bits for a nice optimization when one input vector is zeroed
* PPU Analyzer: Fix OPD section validation
* cellPad: fix lost status during cellPad_NotifyStateChange
* cellPad: fix potential out of bounds read and u32 warnings
* cellPad: some readability updates
* Midi: fix data type warnings
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=83
* input: implement pressure intensity deadzone
* input: clamp 0-1 in NormalizeDirectedInput
* GHLtar: fix guitar tilt
* Update rpcs3/Emu/Io/RB3MidiKeyboard.cpp
* RB3MidiKeyboard.cpp: fix some note off messages being processed incorrectly
* rsx: Optimize RET returning to following CALL
* PPU Analyzer: Analyze whole segment 0 when patches are applied
* Savestates: Fix config_event_entry compatibility
* rsx: Discard color mask writes with reserved bits
* Remove unused variable in PPUThread.cpp
* cellPad: remove unused variables
* Fix Vulkan link in README
* overlays: fix some warnings, simplify code, use move and references
* sceNpDrm: Slow down sceNpDrmIsAvailable
* cellGame: Make cellGameDataCheck slower
* PPU Analyzer: Fix for unaligned sections
* rsx: Fixup calculate_required_range
* Progress Dialog: Fix race when PPU compilation is super fast
* rsx: Fix index vertex array range with modulo calculation
* Progress Dialog: Avoid PPU compilation pop-up on short linkage
* Progress Dialog: Fix race that could lead to ever-inaccurate results
* Progress Dialog: Fix race on PPU compilation status
* input: fix dance mat PID
* Input: Add PS Move navigation controller
* qt/utils: support full path in get_dir_entries
* Game List: Add initials-only search
* LV2/Loader: Fix kernel regions addresses
* PPU/debugger: Fixup
* Debugger/PPU: Superior Callstack Detection
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=81
* rsx: fix register_vertex_printer value func
* rpcs3_version: Bump to 0.0.29
* Qt6 port
* cellAudioIn: reduce log spam
* cellMsgDialogAbort: do not return CELL_MSGDIALOG_ERROR_DIALOG_NOT_OPENED
* Thread.cpp: Fixup SPU access violation log message
* Optimize RSX Debugger
* Qt: Fix elf_memory_dumping_dialog PPU address
* Debugger: Transition to plain text edit
* Fix color tag of logs/tty
* Qt: fix data type of find_dialog text edits
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=79
* SPU LLVM: AVX-512 optimization for CFLTU (#14384)
* Fix typos, improve consistency
* SPU LLVM: Optimize common SFI+ROTQMBY pattern
* Utils: Add initial AVX10 support
* Include spu.log inside RPCS3.log when SPU Debug is true
* SPU/Non-TSX: Implement cuncurrent reservations
* SPU/MFC: Format command more consistently
* cellSaveData: Adjust to non-TSX
* Log TTY output after emulation have been stopped
* sceNpTrophy: Minor UB fixup
* sys_fs: Updated sys_fs_fcntl(0xc0000015&0xc000001c)'s error handling according to real hardware testing
* sys_fs: Fixed up sys_fs_fcntl(0xc0000007) aka cellFsArcadeHddSerialNumber according to real hardware testing
* sceNpTrophy: Check if a trophy configuration file exists before starting the install process
* sceNpTrophy: Initial commSign checking of CreateContext
* rename fs::stat to fs::get_stat
* Fix config path in Emu.Restart()
* cellSaveData: add some more error logging
* Fixed Emu.Restart(graceful=false) no longer worked after #14038
* Debugger: Make break-all non-default
* Fixup patches
* Minor ppu_initialize fix
* ppu: Make install function log message trace
* USIO: Added support for Tekken Tag Tournament 2 Live Monitor edition
* opengl: fix Qt warnings (#14249)
* USIO: Added support for Tekken Tag Tournament 2
* Savestates: Facilitate multi slots
* Thread.cpp: Always print SPU thread name in access violation
* PPU Analyzer: Fixup get_ptr()
* Add ppu_module::get_ref() to ease debugging
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=78
* Fix log data loss on force application shutdown
* File.h: Implement fs::error::xdev
* Qt: Fix saved log filename
* sys_fs: use path instead of u8path
* Create Missing Paths for Dev_USB/HDD0 and mms
* SPU LLVM: Use get_known_bits() in SHUFB
* SPU LLVM: Handle SHUFB special cases with a lookup table - Needs 3 instructions to handle the special cases, since x86 lacks an 8 bit simd shift instruction
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=76
* Qt: Exit And Save Log - toolbar action (#14212)
* Fix default renderer when creating a brand new config
* Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug
* Implement fs::file::get_id()
* Implement PPU usleep control setting hack
* Qt: Minor fixup
* Qt: Cache drag-and-drop result when moving it
* Qt: Restrict file types for drag-and-drop
* ecdsa: tiny optimization for key and curve
* ecdsa: clean up some code
* PPU LLVM: Allow to abort OVL analysis in the middle
* PPU LLVM: Improve precompilation time
* Qt/patches: highlight faulty lines in patch creator
* Patches: improve location logging of some invalid nodes
* Patches: do not allow empty patch names
* Patches: fix logging for locations of node iterators
* Patches: validate yml patch offset values
* Qt: add validator to patch creator offset lineedit
* Patches: Fix potential RPCS3 crashes due to invalid patches
* PPU/Debugger: View the currently used CR field content in register panel
* Qt: ignore Qt::Key_unknown when parsing key sequences
* vk: Don't load depth-stencil textures on the transfer queue
* Make compile with msvc, clang and gcc on Windows
* macOS CI: add Homebrew and Qt caches
* rsx: Don't assert when surface and texture cache overlap lockable memory
* rsx: Preserve the texcoord transform around destructive modifications
* Force inherit BDVD/PS3_GAME across game updates (#14159)
* rsx: Fix AMD shader codegen
* SPU/PPU Debugger: Add decimal mode to registers panel
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=74
* cellSpurs: Implement ShutdownTaskset and WorkloadFlagReceiver2
* Update dependencies
* Input: update buttons on pressure button toggle
* Input: fix multibutton mousepress (sticks only)
* Input: fix multibutton mousepress (buttons only)
* Input: Add tooltips for button mapping
* Fix some warning
* vk/rsx: Fix build errors and warnings
* vk: Get rid of some spammy debug code
* vk: Minor refactor to make early-exit branches trivial and easier to read
* vk: Fix some regressions in synchronization2 behavior
* vk: Fix GPU hang
* vk: Restructure gpu labels and add them as an event backend
* vk: Use pipeline barriers for proper event sync
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=72
* Qt: Save UI settings and geometry safely on closeEvent
* System.cpp: Do not hold the watchdog forever for PPU LLVM compilation cancel
* Remove overlay hack for PPU LLVM OVL precompilation
* Empty kill and init callback before calling them
* PPU LLVM: Implement SELF precompilation
* PPU LLVM: Precompile all disc game data including PRX etc
* Savestate/IDM: Do not save unsavable containers
* Fix Create PPU Cache
* RB3MidiGuitar.cpp: Support 5-Fret play
* input/overlays: add option to lock overlay input to player one
* Constify
* Dump extensions info to the log
* vk: Fix a bunch of corner cases when syncing GPU and host memory
* vk: Add explicit sync when doing copy_image_to_buffer
* Add flags to handle sync domain with v2 events
* Properly enable synchronization2 feature
* Silence logspam about unused parameter
* Silence log spam about copy ellision
* Qt: remove obsolete shortcut
* Qt: use shortcut instead of hardcoded keypress event
* welcome_dialog: remove weird window close event
* Make stopping emulation not pause or crash UI
* Fix properly RSX replay thread stop bug
* about_dialog: Add new testers
* Qt: Add RPCS3 Discord & Wiki to About Dialog
* settings: Display rendering result of 100% resolution scale
* Qt: Add Create RPCS3 shortcuts to Wecome Dialog
* Qt: Make welcome dialog accessible through F1 or Help menu
* Qt: Fix memory leak in welcome dialog
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=71
* Fix PPU debug setting with PPU interpreter
* Fix Create PPU Cache
* jit: fix assertion in GDBJITRegistrationListener
* Move connect workaround to connect interface
* Windows: silence uncritical performance counter error
* Nicer variable names
* vk: Latch query copy requests to reduce number of vulkan commands used
* progress dialog fix
* Qt: use shift+click to append the button instead of replacing it
* evdev: don't release buttons while other buttons are still pressed
* input: allow multiple key codes per button
* logging: minor trace optimizations
* Qt/logging: add format function for QString
* Settings: Move Accurate SPU DMA to Advanced
* Settings: Add Output Scaling to Home Menu
* Settings: Enable hot-reloading of Output Scaling
* Settings: Reorder settings in Debug
* Settings: Reorder settings in Emulator
* Settings: Move Automatically start games after boot to Debug
* Settings: Rename to Force GPU Texture Scaling
* Settings: Rename to Pause emulation after loading savestates
* Settings: Remove PPU Interpreter (dynamic)
* Settings: Move Accurate GETLLAR to Advanced
* Settings: Move Accurate PPU Float Condition Control to Debug
* Settings: Move Accurate PPU Vector NaN Handling to Debug
* Settings: Move Accurate PPU Non-Java Mode to Debug
* Settings: Move Accurate PPU Saturation Bit to Debug
* Settings: Add Show PPU compilation hint
* Settings: Move Start Savestates Paused to Emulator
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=69
* rpcs3_version: Bump to 0.0.28
* PPU LLVM: Invalidate cache for testers
* sys_lwcond/cond/ppu_thread: Respect scheduler in various syscalls
* LV2: Make _sys_lwcond_destroy wait for lwmutex lock
* PPU LLVM: Fix LWSYNC according to cellSpursWakeup
* Make page faults entry enqueue and event atomic
* SPU: fix event count with ACK and mask write
* LV2/Timer: Fix ENOTCONN check of start timer
* LV2/TImer: Fix notification discard
* LV2/Timer: Make timers consistent
* LV2: Implement set-priority thread requeue
* LV2: Push other-than-this thread to the back on priority set
* Threads.cpp: Fix infinite looping
* sys_lwcond: Implement TIMEOUT on lwmutex lock
* sys_lwmutex/mutex: Fix race on lock timeout
* LV2: Unconditional Timer Synchronization Fix
* rsx: Write a warning to the log if we decide to collapse surfaces to reduce VRAM usage.
* vk: Rename gc_wrapper_t to gc_callback_t which is more relevant
* vk: Minor improvement to descriptor and garbage collector interaction
* rsx: Trim the number of in-flight invalidated resources (temp cache)
* Qt/Loader: Let users choose which packages to install
* Extra PS3_EXTRA fix
* Trophies: Add more sanity checks to pugixml backend
* Qt: fix random initial game selection in trophy dir
* vk: Minor cleanup
* vk: Fix descriptor-related crashes
* vk: Refactor descriptor handling
* rsx/util: Add some c++ guards around simple_array class
* vk: Unify descriptor allocation
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=67
* Debugger: Implement key-scrolling through threads
* Fix spu_fm
* cellSpurs: Fix ready count
* Qt: fix memory leak on midi error
* Qt: Don't refresh mic and midi list in constructor
* mac arm: try to fix compilation
* input: use enum class for pad connection
* input: add option to keep pads connected
* Fix init order for gpu_debug_marker
* Fix init order
* rsx: Fix build after variable rename
* vk: Rename the debug marker to something more appropriate
* Fixup - command buffer wrapping
* vk: C++-ify the debug marker sync object member names
* vk: Do not use raw GPU command buffer handles for any wrapped API calls
* rsx: Perform region clipping in a normalized coordinate space
* vk: Preliminary support for debug markers
* Qt: allow hiding trophy table columns
* VS: set more O2
* MSVC: Ignore base address warning
* Fix some warnings
* Updates
* Windows Use vector for performance counter data allocation
* rpcn: fix some msvc warnings
* Fix log message
* Logs/Debugger: Go-To-Address signal from log text
* Qt: don't refresh game grid after emu stop
* Implement support for emulating Rock Band 3's MIDI Pro Adapter
* sys_usbd: Emulate Disney Infinity Base
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=64
* Better accuracy for FREST/FRSQEST (#13863)
* SPU Executable Code Dumping Tool
* vk: Minor refactor in OOM handler to skip scans if we already found a match
* vk: Refactor memory allocators to easily inspect device properties
* vk: Use gc to clean up stale surface cache resources instead of fudging with frame counters.
* vk: Rewrite draw call setup sequence to avoid OOM situations introducing stale descriptors
* vk: Don't erase texture cache images directly. Use gc instead.
* vk: Implement max VRAM override in config
* vk: Refactor the vram exhausted handler
* vk: Refactor vram exhausted handler to minimize risk of UAF hazards
* vk: Tune resource quotas
* vk: Improve spill robustness
* vk: Lower scratch dimension alignment to 256 to minimize wastage
* rsx: Do not allow 'compatible' check to pass if the size does not match
* Logs: fix Stack Cell Errors setting reading
* System.cpp: Make boot of disc updates more strict
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=63
* SPU/PPU/Debugger: Ensure ascending stack frames (#13833)
* Fix some warnings
* Qt: fix game list event filter
* SPU/Debugger: Detect stack-less functions
* Add linuxdeploy-plugin-checkrt for compatibility with older distros
* PPU LLVM: Unbreak function linkage
* Fix rpcn config reset
* Deterministic FREST and FRSQEST
* fix ASAN error: make overlay_pass destructor virtual
* fix: make ASAN work on Windows
* sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007)
* sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code
* sys_fs: Implemented mount_info_map to keep proper track of mounted devices
* sys_fs: Improved lv2_fs_object constructor
* sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls
* sys_game: Fixed potential bugs in sys_game_get_system_sw_version()
* Qt: filter for rpcs3_*.qm files when enumerating languages
* Qt: implement flow layout game grid
* cellPamf: Add missing error code
* CI: -DUSE_SDL=ON (on Linux)
* build: fix USE_SYSTEM_SDL
* X86 SigHandler: Add support for BEXTR instruction
* Whitespace fix
* gl: Fix typeless casts
* rsx: Allow swizzle flag to propagate as an override to surface properties
* rsx: Apply swizzle flag on data source as well
* vk: Propagate swizzle flag in hw blit engine
* rsx: Add a comment explaining the barycentric interpolation change
* vk: Improved attribute interpolation for NVIDIA
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=62
* Qt: only do a hard refresh when new games may have been added
* Qt: keep game list data when toggling between list and grid layouts
* Qt: fix futurewatcher cancel
* Qt: Fix data race and undefined behaviour in games_config
* Decrease some include madness
* screenshot manager: use flow layout
* Qt: async game list parsing
* Qt: move experimental build warning to gui_application
* rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width
* Qt: fix adding vsh to gamelist
* Qt: lazy load save data icons
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=60
* Qt: fix savedata dialog exception
* Qt: lazy load trophy icons
* SPU LLVM: disable AVX2 shift intrinsics
* Qt: fix table item delegate usage
* VS: fix filters
* Game List: Make Ctrl+f Focus On The Search Bar
* UI: Ignore trademark as a fallback when searching games
* UI: Focus to game searchbar on load
* Qt: Set icon size function properly
* Update FAudio to v 23.04
* Update SDL to v 2.26.5
* Update miniupnp to v 2.3.3
* Qt: properly invalidate item pointer in grid mode
* Qt: Lazy load game grid icons and optimize paint method for invisible items
* Qt: Remove unused list layout handling of repaint watcher
* Qt: don't calculate sizes in grid mode
* Qt: lazy load game list icons and dir size
* Qt: multithreaded file testing during refresh
* Qt: Minor optimization during list refresh
* SPU LLVM: fixup custom LICM pass
* Emu: Cache games.yml and only save when necessary
* unself: rename SCEVersionInfo to version_header
* unself: rename SectionInfo to segment_ext_header
* unself: some more documentation
* unself: rename AppInfo to program_identification_header
* unself: rename SelfHeader to ext_hdr
* SPU LLVM: sink stores deeper in custom LICM pass
* fix warnings
* Remove add_only from main_window::Boot args
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=59
* Invert the DJ Hero Turntable crossfader axis bind. On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up. Also simplify turntable/left stick input.
* Round squircled axis values to nearest whole number
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=55
* SPU LLVM: use atomic loads in read channel count
* SPU LLVM: fix savestate safety guards
* PPU LLVM: disable DSE pass and use volatile store/loads
* Add savestate buttons to home menu
* cellMic: fix mic type regression
* cellMic: fallback to proper sampling rate if necessary
* cellMic: change some log levels
* cellMic: fallback to 4,2,1 channels by default
* cellMic: add some error checks
* cellMic: minor format changes for readability
* Debugger: Fix step over (#13649)
* Try even lower
* vk: GTX970 workaround
* Forces deterministic FP operations when online
* Loader: Make executable analyzation not halt UI when launching games
* Fix deref in cellSaveData log
* Update build-mac.sh
* Skylander Portal: Trap Team Audio Transfers
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=52
- Update to version 0.0.27~git20230411:
* Update to LLVM 16.0.1
- Update to version 0.0.27~git20230409:
* remove unnecessary pointer bitcasts
* Updated BUILDING.md according to the changes made by #13622
* Fix BUILD_LLVM option
* Improve cellMic and sys_usbd thread scheduling
* Add alternate 3D display modes (#13582)
* cellGcm: add more enums
* llvm: fix submodule path
* rsx: Add a clip_width workaround for some buggy games
* Update to LLVM 16.0.0, switch to upstream LLVM
* Update dependencies
* Fix emulator crash when stopping emulation after being paused (#13530)
* sys_fs: Implemented CELL_FS_PATH path-as-device support
* sys_fs: Fix warning C6262
* sys_fs & VFS: Misc bug fixes
- Update to version 0.0.27~git20230331:
* Add Qt Creator .autosave files to .gitignore (#13597)
* cellMusicExport: first implementation
* cellPhotoExport: add funcFinish check
* Fix mic thread usage
* vk: Fix vendor detection for apple
* vk: Obey safe/unsafe hint for D16F emulation
* Increase delay for GHL and TT int transfers
* cellMic: fix registration index
* cellAudio: silence cellAudioSendAck and add pseudo code for it
* cellAudio: re-use event_sources array
* cellMic: use fixed index for devices
* cellMic: wait for registration of multiple input devices
* cellMic: add some additional error check and silence log spam
* cellMicGetSignalState: fake some more values
- Update to version 0.0.27~git20230325:
* Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243)
* Fix inaccuracies pointed out by PVS-Studio
* vk: Separate vertex and fragment stage push constant updates for overlays
* Fix an emulator crash in Emulator::SaveSettings (#13567)
* Fix timeout spam from signaling
* Savestates: Fix deadlock on savestate load
* cellFsReaddir: Fix termination sequence
* Add buf_to_hexstring
* Invite changes
* Fix recvn high cpu usage
* Signaling: report status inactive on unknown connection
* Fix timestamps in signaling_handler
* Trophies: log more specific errors on install failure
* Use relative urls in .gitmodules
* use new LLVM API in SPURecompiler
* SPU LLVM: fix regression from #13500
* llvm: update code to new API (#13500)
* Fix hid_pad_handler
* Add missing spinning icon from resources
* PPU: Do not break on unexpected TOC (#13490)
* Add better error handling for RequestSignalingInfos
* Use NBIO for RPCN
* cellSaveData: Slow save completion
* hid: try to fix linux
* cellVdec: revert RGBA alignment change
* Use win_error for WSAGetLastError
* overlays: apply message fade in during lifetime extension if necessary
* overlays: refresh existing compile message expiration
* overlays: properly remove outdated messages from the queue.
* overlays: add ppu compile message if the progress dialog is unavailable
* Improve some decryption log messages
* patches: fix move_file/hide_file error
* hid/ds4: add logging for PID and VID
* Windows: log more descriptive errors
* Qt: Disable some network settings in global config. Re-enable RPCN in global config.
* VFS: Fix mounting non-existant paths (#13488)
* Fix wolfssl connect
* Patches: Virtual move/remove game files patches
* rpcn: throw exception when using rpcn features without a proper config
* Qt: disable psn setting in global settings
* cellMic: random improvements
* pkg install: return correct error if possible. Add more early outs and skip workers on error,
* rsx: Implement deferred buffer allocations for GPU write
* rpcs3_version: Bump to 0.0.27
* Update FW 4.90 Latest Version
* [3rdparty] update cubeb
* cellRtc: fix out of bounds write
* rsx: Workaround for clang build
* rsx: Use simple_array for basic array of integers
* rsx: Use emplace when constructing in-place.
* rsx: Use non-owning container to ellide a derpy allocation with msvc
* Debugger: show CIA in register view (#13462)
* Update SPUThread.cpp
* cellMsgDialog: fix use-after-free
* overlays: hotfix for return_code lifetime
* cellSaveData: get rid of g_last_user_response
* input: disable ldd home menu for now
* cellVdec.cpp: use lock_unlock instead of lock_guard
* fix out-of-bounds in VKGSRenderTypes.hpp
* fix: back() called an empty string in PPUThread.cpp
* fix use after move in cellVdec.cpp
* Fix for Windows ENOTCONN on connecting socket
* rsx/overlays: Handle corner case where thread signal happens just before pop_all is called.
* rsx/overlays: Fix emu close
* Fix Visual Studio 17.5.0 compilation
* main: set locale to C before doing anything else
* config: try to fix float locale issues
* Qt: try to fix QString::toDouble locale nonsense
* Forces local IP to bind address if set
* overlays/manager: Explicit ctor for the input context
* [overlays] Implement input suspend+resume
* rsx/overlays: Enable input hijacking
* rsx/overlays: Fix clang/msvc build
* rsx/overlays: Add a name to the input thread context
* rsx/overlays: Remove some unused thread declarations
* rsx/overlays: Use lf_queue for a lock-free stack implementation
* rsx/overlays: Fix build
* rsx/vk: Remove stale include
* rsx/overlays: Fill in the user response when message dialog input loop exits and we're in blocking mode
* rsx/overlays: Fix crash
* rsx/overlays: Simplify attach-thread-input API
* rsx/overlays: Putting it all together
* rsx/overlays: Refactor and implement callbacks for input token
* Use u64 for system_time_t, as s64 doesn't make much sense in a microsecond context.
* fix some warnings
* fixed_typemap.hpp: static allocation for m_init
* patch_manager: fix focus loss during config value editing
* patch_manager: add more decimal places to spinbox
* patch_manager: check config values before applying them
* patch_manager: change wording
* patch_manager: allow multiple dynamic values
* patch_manager: Add dropdown labels
* patch_manager: add more dynamic to dynamic patches
* patch_manager: add ability to add dynamic patches
* fix some warnings
* VS: fix miniupnp dependency
* cellMsgDialog: Improve some logging and localization
* overlays: add internal lock for progress bar texts
* overlays: use array for progress bars
* sys_game: LV2 board storage minor fixups
* rpcn: signaling handler improvements & upnp
* Fix boot by RPCS3_GAMEID constants
* PINE: Fix crash on exit (#13409)
* cellVdec: align RGBA/ARGB strides
* cellVdec: fix au_count race condition
* PINE: fix error format function
* fix order of static initialization: add comment
* fix order of static initialization
* Create TEST12345/USRDIR for test elfs
* Remove whitespace
* Qt: save last gs_frame screen and re-use it in no-gui mode
* Qt/CLI: Add option to select a screen for the game window
* Qt: move fullscreen cli arg from global to gs_frame
* Fix C00 boot from external HG games
* Debugger: Print error codes stored in GPR
* cellPad: move CellPadData to pad_types for convenience
* cellPad/vsh: fix PS button recognition
* cellPad/vsh: fix sixaxis interaction
* cellPad: allow opening the home menu with ldd pads
* cellPad: add sanity check for indices in cellPadLdd functions
* cellPad: simplify some code
OBS-URL: https://build.opensuse.org/request/show/1078445
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/rpcs3?expand=0&rev=4
* Add Qt Creator .autosave files to .gitignore (#13597)
* cellMusicExport: first implementation
* cellPhotoExport: add funcFinish check
* Fix mic thread usage
* vk: Fix vendor detection for apple
* vk: Obey safe/unsafe hint for D16F emulation
* Increase delay for GHL and TT int transfers
* cellMic: fix registration index
* cellAudio: silence cellAudioSendAck and add pseudo code for it
* cellAudio: re-use event_sources array
* cellMic: use fixed index for devices
* cellMic: wait for registration of multiple input devices
* cellMic: add some additional error check and silence log spam
* cellMicGetSignalState: fake some more values
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=48
* Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243)
* Fix inaccuracies pointed out by PVS-Studio
* vk: Separate vertex and fragment stage push constant updates for overlays
* Fix an emulator crash in Emulator::SaveSettings (#13567)
* Fix timeout spam from signaling
* Savestates: Fix deadlock on savestate load
* cellFsReaddir: Fix termination sequence
* Add buf_to_hexstring
* Invite changes
* Fix recvn high cpu usage
* Signaling: report status inactive on unknown connection
* Fix timestamps in signaling_handler
* Trophies: log more specific errors on install failure
* Use relative urls in .gitmodules
* use new LLVM API in SPURecompiler
* SPU LLVM: fix regression from #13500
* llvm: update code to new API (#13500)
* Fix hid_pad_handler
* Add missing spinning icon from resources
* PPU: Do not break on unexpected TOC (#13490)
* Add better error handling for RequestSignalingInfos
* Use NBIO for RPCN
* cellSaveData: Slow save completion
* hid: try to fix linux
* cellVdec: revert RGBA alignment change
* Use win_error for WSAGetLastError
* overlays: apply message fade in during lifetime extension if necessary
* overlays: refresh existing compile message expiration
* overlays: properly remove outdated messages from the queue.
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=47
* Fix displaying of audio device when it's disconnected
* Update hidapi from 0.13.0 to 0.13.1
* Update SDL from 2.26.2 to 2.26.3
* overlays: review fixes
* overlays: Fix linux compilation
* overlays: fix home menu date format
* overlays: fix home menu entry center alignment
* overlays: add message box to home menu
* overlays: add pages to home menu
* evdev: allow more buttons on sony guitar
* evdev: optimize get_next_button_press pad id check
* rsx_debugger: replace malloc with buffer cache
* cli: Add option to boot a game with a specific pad profile
* cli: allow to start games in fullscreen
* cellGame: Truncate excess of characters in TITLE_ID
* Fix openGl overlay colors
* rsx: Don't accept garbage shader input
* FAudio cmake fix
* Disable 3rdparty FAudio if the SDL version is not available
* Update SDL download link
* Qt: add copy context menu entry to log viewer
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=45
- Update to version 0.0.26~git20230205:
* cellVdec: Fix AU decode count on callback (#13342)
* CLI: add option to boot rsx capture
* Clarify unknown type log message
* Replace std::filesystem::u8path with TODO
* Fix package installation exit condition after error occured
* Improve logging during package installations
* rsx: Formatting change
* rsx/overlays: Force disable rounded rectangles on macOS
* rsx/overlays: Support disabling vertex-snap on a per-draw-call basis
* rsx/overlays: Remove workaround no longer required
* rsx: Unify UI rendering shaders
* sys_game: Implemented sys_game_board_storage_write() & Made it modifiable
* sys_prx: Fix PRX module filename reading (#13339)
* Add more disconnected limitations in sys_net
* rsx/overlays: Re-export spinner
* Update wolfssl from 5.5.0 to 5.5.4
* Update FAudio from 22.08 to 23.02
* - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used)
* rsx/overlays/message-queue: Do not fade albedo, only alpha
* GUI: Remove ANSI color code from TTY
* Game list: Use the latest game icon instead of 1.00's (#13340)
* SDL: Fix button presses
* Remove obsolete shader compilation hint settings
* rsx/overlays: Cache the loading animated icon
* rsx/overlays: Make animation caching possible
* rsx/overlays: Work around some commitee grandstanding shenanigans
* rsx/overlays: Minor fixups
* rsx/overlays: Ellide redundant clock read
* rsx/overlays: Add time unit to some measured variables
* rsx/overlays: Shorten notification fadeout
* rsx/overlays: Fix msvc project files
* rsx/overlays: Naming sense
* rsx/overlays: Remove redundant resize
* rsx/overlay: Some cleanup in animated icon class
* rsx: Reverse declaration order for animated icon
* cmake: Add shader compile notification to build system
* rsx/overlays: Move shader compiling notification to a separate cpp file
* rsx/overlays: Darken background a bit
* rsx: Lower shader notification duration to 5 seconds
* rsx: Remove unnecessary debug pragma
* rsx: Implement overlay message queue stacking
* ui: Add 24x24 loading animation
* build: Fix linux build
* rsx: Use animated icon and message queue for shader compiler notifications
* rsx: Fix message queue order and positioning
* rsx: Add support for rounded rectangles
* rsx: Implement notification queue
* System.cpp: Do not create VFS directories outside of RPCS3 dir (#13311)
* overlays/osk: fix y offset direction facepalm
* cellOskDialog: improve kb event hook callback
* overlays/osk: clear on enter
* overlays/osk: Do not render preview background in separate windows mode
* overlays/osk: show dialog on key input
* overlays/osk: Clear text properly in continuous mode
* cellOskDialog: don't wait for osk event_hook_callback
* overlays/osk: hide title in separate window mode
* overlays/osk: fix dialog positioning
* cellOskDialog: use getter instead of weak_ptr
* overlays: allow keyboard input if pads are intercepted
* overlays/osk: fix cellOskDialogExtInputDeviceLock
* overlays: don't flip if the overlay is invisible
* overlays/osk: keep dialog open in continuous mode
* overlays/osk: handle input device change
* overlays/osk: visualize separate windows
* rsx: Ignore bad face mode configuration
* Print LV2 Syscall Usage only if increased since last print
* readme: Remove Azure, rename Cirrus CI badges
* evdev_gun: enable udev code on BSDs
* Update MoltenVK to 1.2.2 (VK 1.3.239)
* vk: Drop deprecated (239) and removed (240) header
* Fix SDL CMake warnings
* SPU LLVM: Minor SUMB AVX-512 path optimization - Tweak shuffle to allow LLVM to emit a cheap blend instruction instead of the expensive VPERMI2W instruction
* input: fix dynamic pad handler mode reset
* perfoverlay: fix minimal graph min/max calculation
* Qt: fix vfs dialog usb tab cast
* sys_usbd: Improved usb_handler_thread timing
* USIO: Always resize the response vector to the given size
* sys_game: Implemented sys_game_get_rtc_status() & Updated sys_game_board_storage_read()
* rsx: Remove framebuffer_status_valid flag and move to state
* rsx: Fix graphics state foot-gun
* Allow unbinding pad buttons by right clicking (#13283)
* Whitelist EA Active 2 accessories
* sys_usbd: fix usb handler deinitialization
* Deprecate HDD0/disc, make RPCS3/games movable (#13265)
* macOS CI: move to AArch64 VM (x64 builds) (#13155)
* overlays: do not open home menu in VSH
* overlays: add simple home menu
* overlays/osk: move pointer variables to fxo
* overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset
* overlays/osk: Fix layout and positioning
* cellOskDialog: cellOskDialogSetSeparateWindowOption
* cellOskDialog: improve dictionary functions
* overlays/osk: implement first osk pointer
* overlays/osk: implement scaling
* overlays/osk: align osk position
* cellOskDialog: fix error check and improve initialKeyLayout logic
* overlays/osk: implement "support languages"
* Fix emucore.vcxproj.filters
* Fix BUILDING.md Vulkan SDK Version
* Thread: silence -Wsign-compare on FreeBSD aarch64
* USIO: Do not crash simply due to invalid commands
* sys_usbd: Added buffer null check for sys_usbd_transfer_data()
* sys_fs: Improved sys_fs_fcntl(0xc0000015&0xc000001c)
* USB: Added VFS USB mass storage devices to the USB device list
* overlays: fix indentation
* Recording: Fix possible encoder segfault
* cellUserInfo: fix potentially locked user dialogs
* input: move config getters to base class
* input: fix ds4 led/rumble in pad settings
* rsx: Fix inadvertent signal override for MSAA
* rsx: Allow vertex fetch from uninitialized register
* Qt: add system cmd dialog
* Qt: Remove CELL_SYSUTIL_SYSTEM_MENU_CLOSE menu option
* Add output scaling filtering options, migrate FSR checkbox to these options
* rsx: Fix some pipe state signal propagation routines
* PRX/savestates/VSH: Associate PRX with library, fix VSH browser (#13221)
* Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation
* Qt: more package install fixes
* Qt: fix some package install cancellation issues
* package_reader: fix some warnings
* vk: Bump max number of suppported inline draw calls to 32k
* rsx/vk: Fix some problems with dynamic state updates
* vk: Avoid loading the whole dynamic state properties if only the shader changed
* rsx: Simplify the debug overlay print text routines.
* vk: Switch programs if the primitive type changed
* Fix GCC11 compilation
* Fix compilation
* glsl: Update fog enums in shaders
* rsx: Propagate decode failures up the chain.
* Fix GCC compilation
* rsx: Use gcm cast to handle input enum validation
* rsx: Fix printing of expected values
* vk: Short-circuit program load if state did not change
* rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
* vk: Fix rare crash when handling mixed depth format types
* rsx: Improve performance by using an integral type to indicate error
* rsx: Fix vertex decode
* rsx: Fixup vertex enums in shaders
* refactor: Fix build
* Refactor gcm enums
* rsx/lv2: Refactor DMA control stuff after VSH work
* rsx: Minor refactoring RSXThread
* USIO: Backup file fixup
* Qt: move progress indication to own handler
* Qt: use play_sound callback instead of QSound
* cellMouse: decrease some log levels
* Fix some includes and warnings
* USIO: Emulation Performance Optimization
* Qt: add shortcut manager
* Set LSApplicationCategoryType to games
* pine: fix some warnings
* pine: simplify writing strings
* pine: replace goto with lambda
* Input: ignore F11 in keyboard pad handler (starts/stops recordings)
* Qt: Disable ESC to exit fullscreen if kb shortcuts are disabled
* Improve error logging
* Unbreak BSD
* VSH Improvements (#13172)
OBS-URL: https://build.opensuse.org/request/show/1064233
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/rpcs3?expand=0&rev=2
* cellVdec: Fix AU decode count on callback (#13342)
* CLI: add option to boot rsx capture
* Clarify unknown type log message
* Replace std::filesystem::u8path with TODO
* Fix package installation exit condition after error occured
* Improve logging during package installations
* rsx: Formatting change
* rsx/overlays: Force disable rounded rectangles on macOS
* rsx/overlays: Support disabling vertex-snap on a per-draw-call basis
* rsx/overlays: Remove workaround no longer required
* rsx: Unify UI rendering shaders
* sys_game: Implemented sys_game_board_storage_write() & Made it modifiable
* sys_prx: Fix PRX module filename reading (#13339)
* Add more disconnected limitations in sys_net
* rsx/overlays: Re-export spinner
* Update wolfssl from 5.5.0 to 5.5.4
* Update FAudio from 22.08 to 23.02
* - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used)
* rsx/overlays/message-queue: Do not fade albedo, only alpha
* GUI: Remove ANSI color code from TTY
* Game list: Use the latest game icon instead of 1.00's (#13340)
* SDL: Fix button presses
* Remove obsolete shader compilation hint settings
* rsx/overlays: Cache the loading animated icon
* rsx/overlays: Make animation caching possible
* rsx/overlays: Work around some commitee grandstanding shenanigans
* rsx/overlays: Minor fixups
* rsx/overlays: Ellide redundant clock read
* rsx/overlays: Add time unit to some measured variables
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=43