- removed patch fix-aarch64-build.patch, not needed anymore
- requires vulkan-devel >= 1.2.162
- Update to version 1.33.0
* Support for remastered models (Needs data from remastered Quake)
* Support for dynamic lightmap shadows (requires an RT capable GPU)
* Reworked all option menus
* Support for modern HUD style
* Transparency sorting (thanks @temx)
* Dynamic lights are now computed in world instead of texel space for more consistent light sizes
* New GPU memory allocator
* Improved level load times
OBS-URL: https://build.opensuse.org/request/show/1071513
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=33
- added patch fix-aarch64-build.patch
- Update to version 1.22.3
* Mouse support in menus
* Support for binding weapons in controls menu
- Update to version 1.22.1
* Fix potential crashes on vid_restart
* Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
support linear sampling
- Update to version 1.22.0
* GPU driven rendering (r_indirect) - much better performance in
certain scenes (thanks @temx)
* Windows installer, detects existing Quake installations
* vkquake.pak is embedded into the executable, external file no longer
used
* Configuration is now saved to vkQuake.cfg instead of config.cfg
* Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
seek command bindable to function keys: bind F1 "seek -3")
* Demo recording is no longer interrupted when loading savegames
* fastload command loads savegame without reloading level
(bind F6 "save quick"; bind F9 "fastload quick")
* Underwater sound filter (snd_waterfx 0 to disable)
* viewsize 130 for clean screenshots (+/- keys to quickly select)
* Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
* Model .scale support for mods/maps
* Lightstyles no longer saturate at 2x brightness
* CPU/GPU optimizations for maps with very large geometry/lightmap
footprints
* Fixed pitch-black entities in some Arcane Dimension levels
* r_speeds works again, r_showbboxes shows edict numbers
* Various other bug fixes
OBS-URL: https://build.opensuse.org/request/show/1042464
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=31
- Update to version 1.13.1:
* GUI scale is now relative to screen height (scr_relativescale 0
to disable).
* Crosshair is selectable from menu and added option for dot
instead of cross.
* Improved compatibility with latest Quake Steam re-release
version.
* Various smaller bug fixes
- Update to version 1.13.0:
* GPU lightmap update and smooth dynamic light interpolation
* Various bug fixes
* Improved compatibility with 2021 Quake re-release
Known issues:
* Some entities don't animate smoothly with FTE protocol
extensions. cl_nopext 1 is a workaround right now.
Same bug exists in QSS.
OBS-URL: https://build.opensuse.org/request/show/977489
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=27
- Update to version 1.11.0
* Initial support for Quake 2021 re-release
* External vis file support
- Update to version 1.10.0
* Merged protocol extensions from QuakeSpasm-Spiked. This fixes
non smooth movement on elevators in certain cases.
* Custom HUD client side QuakeC support for Arcane Dimensions
(disable with cl_nocsqc 1).
* SIMD CPU optimizations from Andrei Drexler - especially helpful
in complex levels like ad_tears.
* Stencil buffer optimizations for sky rendering reducing
overdraw.
* Resolution scaling to 1/2 1/4 or 1/8th resolution.
* Added support for r_fullbright & r_lightmap.
* Implemented full r_showtris support.
* Option in menu to set max frame rate.
* Higher precision game time and precise frame rate throttling.
* Fix exclusive full screen alt+tab issues.
* Bumped default heap size to 384MB.
Changes from beta1:
* Fixed potential issue with Intel GPUs and render scale.
* Renamed "filter" to "textures" in menu to make it more clear
what the option does.
* Fixed missing gun icons in HUD.
Changes from beta2:
* Fixes ambient sounds.
* Multiple memory corruption fixes.
* Fix compatibility with some mods.
- Update to version 1.05.3
* Fixed dynamic lights not updating properly.
OBS-URL: https://build.opensuse.org/request/show/916852
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=19
- Update to 1.04.1. Changes since 1.02.0:
* Lots of Vulkan fixes
* Frame rates over 72 Hz don't break physics anymore
* Default maximum frame rate raised to 200 Hz.
* Fix crashes with some Intel drivers and anti aliasing
* Fix crash "out of dynamic vertex buffer space"
in some very large custom maps
* Fix gun position being different than in QuakeSpasm
when status bar alpha is 0
* Fixed alpha tested alias models
* Fixed too large dynamic buffer allocations
* Lightmaps are now dynamically allocated (from QuakeSpasm)
* Particles are now rendered as quads instead of triangles
by default (r_quadparticles) like in QuakeSpasm.
* Fix alpha tested geo not testing depth
* Fix issue where wrong push constants were being
set if render size is smaller than window
* Fixed certain UI elementes being rendered with alpha
blending instead of alpha testing like in QS
* Fix issue with Intel GPUs crashing when leaving full screen
* Updated to latest QuakeSpasm code
* Fix particle alpha being affected by fog
OBS-URL: https://build.opensuse.org/request/show/789246
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=9
- Update to version 1.02.0
+ Frame rates over 72 Hz don't break physics anymore (from
QuakeSpasm spiked)
+ Default maximum frame rate raised to 200 Hz.
+ Fix crashes with some Intel drivers and anti aliasing
+ Fix crash "out of dynamic vertex buffer space" in some very
large custom maps
+ Fix gun position being different than in QuakeSpasm when status
bar alpha is 0
+ Other minor Vulkan fixes
- Update to version 1.01.0
+ Extremely large textures should now work
+ Fixed alpha blending issue in some maps
(e.g. xmasjam2018_bloodshot)
+ Partial support for r_showTris (world and particles)
+ Update to latest QuakeSpasm code
OBS-URL: https://build.opensuse.org/request/show/710427
OBS-URL: https://build.opensuse.org/package/show/games/vkquake?expand=0&rev=7